- Fixed stretch where sometimes after release the window, all exceeded bars shows up and fade in again.
- Fixed a bug with the +- buttons on the window's scale option.
- Fixed the border for sub menus on mode menu.
- Fixed target names on custom displays.
- Fixed plugins icons being shown when auto hide menu is on.
- Slash command '/details worldboss' is now updated to show Draenor world bosses.
- More fixes for dungeon bosses identification.
- Fixed a tooltip bug with Debuff Uptime and Aura & Voidzone displays.
- Fixed Player Details Window for friendly fire and damage taken.
- Fixed Molten Core Raid Finder version boss identification.
- Fixed avoidance by absorb when the hit missed was a multistrike hit.
- Fixed a script time out problem when erasing data while in combat.
- Fixed bug with interrupt tooltip when the player have a pet.
- Function calls inside the custom text are now protected against script errors.
- Chart Data scripts and Custom Displays scripts now also are protected.
- Still more smoothing tweaks on menus and skins.
- Fixed combat encounter start if the player already is in combat when the boss is pulled.
- Fixed wheel scroll when sometimes it get doesn't scroll or scroll very slow.
- Added option 'Always Show Me' which when enabled always show your bar at the bottom of the window.
- Added option 'First Hit' which when enabled show who did the first struck in the combat.
- Added a panel to change class colors.
- New API: instance:GetRealSize() return the width and height scaled.
- New API: instance:GetPositionOnScreen() return the window x, y position on screen.
- New API: instance:SetWindowScale (scale) set the window scale.
- New API: instance:IsGroupedWith (instance) return if self is groupped with instance.
- New API: instance:GetInstanceGroup([,instance id]) return a table with instance in the group.
- Fixed the class color on texts for healing attribute.
- Added options for change the tooltip border's size, color and texture.
- Added buttons for test interrupt and cooldown announcers under raid tools section.
- New API: _detalhes:SetTooltipBackdrop (border_texture, border_size, border_color) set tooltip border configs.
- Added two new customs: Damage Activity Time and Healing Activity Time.
- TimeAttack plugin now have only have six time amount options.
- TimeAttack plugin can now share damage results with other players with the same class in the realm.
- New API: instance:EnableInstance() active and open a closed instance.
- New API: _detalhes:RegisterBackgroundTask (name, func, priority, ...) background task runs slowly when player isn't in group nor inside instances.
- New API: _detalhes:UnregisterBackgroundTask (name) cancel a backgroup task.
- New API: plugin:RegisterPluginComm (prefix, func) register for receive comm msg.
- New API: plugin:UnregisterPluginComm (prefix) unregister a previous registred comm.
- New API: plugin:SendPluginCommMessage (prefix, channel, ...) send a msg through channel.
- New API: _detalhes:IsConnected() return true is Details! is connected to realm comm channel.
- New API: plugin:IsPluginEnabled() return is the plugin is enabled.
- Added new profile: Minimalistic v2.
- Minimalistic v2 is now the default skin.
- Graphical changes on icon packs with transparency.
- Removed slash command '/d', added '/de' instead.
- Added custom spells for Atonement Critical, Power Word: Solace Critical, Lifebloom (the blood effect).
- Revision done on Welcome Screen, many things removed, other added.
- New API: instance:GetNumRows() return how many bars fit within the instance height.
- New API: instance:GetRow (number) return the bar object.
- New API: actorcontainer:ListActors() return a ipairs list of characters objects inside the container.
- New API: _detalhes:CreateTestBars() create 10 bars of random characters for damage and heal.
- New API: _detalhes:StartTestBarUpdate() begin to add and subtract value from created test actors.
- New API: _detalhes:StopTestBarUpdate() stop the bar update test.
- New Event: DETAILS_INSTANCE_NEWROW triggers when a new row is created. Signature: [1] instance [2] bar object.
- Align With Right Chat Window option now check if the window have statusbar enabled.
- New API: instance:UngroupInstance() remove the instance from any group.
- Added option for disable window group (snap).
- Added option for select the icon pack instead of type the file name.
- Fixed several bugs on profile and skins support.
- Few fixes on Time Attack plugin.
- New API: instance:SetMode (DETAILS_MODE_* SOLO RAID GROUP ALL) change the instance mode.
- New API: instance:SetDisplay (segment, attribute, subattribute) change instance's display.
- New API: framework:ShowTutorialAlertFrame (maintext, desctext, clickfunc) show an alert on the left side of screen.
- New API: _detalhes:GetMaxInstancesAmount() return how many windows can be opened.
- New API: _detalhes:GetFreeInstancesAmount() return how many windows can still be created.
- New API: _detalhes:GetTutorialCVar (key, default) return a value from tutorial table.
- New API: _detalhes:SetTutorialCVar (key, value) set a value on tutorial table.
- Rewrite on profile -> skins bridge, now skins are only stored inside the profile.
- Fixed issue with healing done player details which wans't showing pets.
- Fixed unknown owner pet summon.
- New API: _detalhes:ListInstances() return ipairs of current created instances.
- New API: instance:GetPosition() return a table with .normal and .solo with .x and .y axis.
- New API: instance:GetDisplay() return attribute, sub attribute shown in the instance.
- New API: _detalhes.table.copy (t1, t2) copy values from table 't2' to 't1'.
- Enemies now show damage taken from players on the tooltip.
- Right clicking an Enemy Real-Time Damage Taken bar, back to enemies instead of showing bookmark panel.
- Enemy Real-Time Damage Taken now show spells used by the player on its tooltip.
- Fixed a bug with the slash command show, where it was ignoring the window limit estabilished on options panel.
- Fixed few bugs with scroll bars on dropdowns and player details window.
- Tank comparison percentages now uses the same percentage calc as comparison for players.
- Added damage taken from environment, like falling, lava, drowning, etc.
- Added Fire and Brimstone spell customizations for warlocks.
- Bookmark now are shared between all characters.
- Fixed few inconsistencies with trash recognition.
- Fixed Cloud Capture where sometimes it wasn't sharing.
- Fixed report where it wasn't sharing for guild and raid when the player name box were empty.
- Report box now also saves the position and last report channel.
- You Are Not Prepared plugin now have tooltips for spells and auto open after a boss encounter.
- Advanced Death Logs plugin got full rewrite (and still are in development).
- New API: _detalhes:GetFramework() return the framework object.
- New API: combat:GetDifficult() return the raid difficult on the combat object.
- New API: combat:GetBossInfo() return the boss info object.
- New API: combat:GetDeaths() return the table used to store deaths.
- New API: _detalhes:CreatePluginOptionsFrame (name, title, template), create a preset frame for options.
- New API Alias: framework:CreateLabel (parent, text, size, color, font, member, name)
- Fixed few bugs on player comparison window.
- Options panel for plugins are now on Dialog strata.
- New API: combat:IsTrash() return true if the segment is a raid trash segment.
- Data send to broker now is correctly formated.
- Modified the percentage method used on Comparison Panel.
- Added options panel for Encounter Details.
- New API: _detalhes:GetCurrentCombat() returns the current combat object
- New API: _detalhes:GetCombatSegments() returns a numeric table with all stored combats.
- New API: _detalhes:GetZoneType() returns the type from GetInstanceInfo().
- New API: _detalhes:InGroup()return true if Details! is considering the player inside a group.
- New API: _detalhes:GetOnlyName (string) return self.nome or string without realm name.
- New Event: ZONE_TYPE_CHANGED, it's triggered when the player change the zoze type.
- New Event: GROUP_ONENTER GROUP_ONLEAVE, trigger when the player left or enter in a group.
- Spell icon is shown when the character is a environment spell type.
- Changed the non-player enemy icon (monsters).
- Fixed bug on flex performance profile.
- Added export/import for customs displays.
- More small changes on ElvUI Frame Style skin.
- Fixed boss death recognition.
- Fixed the time of buffs applied before the pull.
- Fixed issue where sometimes the tooltip for break snap and lock buttons didn't disappear.
- New API: _detalhes:GetNumInstancesAmount() return the amount of instances created.
- Added options for lock, unlock, break snap, close, reopen and create new window.
- Added a options panel for HotCorners.
- Shortcut panel is now known as Bookmarks panel, also a revamp has been done in its frames.
- Fixed percent issue with Healing Done and HPS while in combat.
- New API: instance:IsStarted() return if the instance have its frames built.
- Healthstone now is considered both healing and cooldown attributes.
- Fixed the sort method for custom displays, now the bars wuth same value is correctly sort by alphabetical.
- Fixed non-combat switch by role where changing role wasn't changing the attribute.
- Fixed the icons hiding and showing with Alpha Modify Types.
- NickTag now don't check if a received name is invalid.
- Few improvements on how instances load on logon.
- Slash commands are now more responsible, 'show' shows all windows, 'hide' hide them all, 'new' create a window.
- More Fixes for alpha mods and auto interact.
- New API: instance:InstaceAlpha (alpha) modify the alpha of window textures without saving.
- New API: instance:SetIconAlpha (alpha, hide, no_animations), modify the alpha of buttons without saving.
- Minimalistic is now the skin default used by Details! after its instalation.
- Many improvements over Default Skin, Minimalistic Skin and ElvUI Frame Style Skin.
- Added 'Logos' and 'Raid & Dungeons' sections for Wallpapers.
- Added a option to load a image from the computer to use as wallpaper.
- Revamp on Image Editor, many bugs solves and now it is usable.
- Few tweaks done on shortcut panel, now the buttons they are smaller and the panel can hold more.
- Fixed 'While in Combat' hiding schema.
- Fixed the report window alert when opening the report window and it already is opened.
- Fixed the gap between last row created and the end of the window.
- Fixed all tooltips bugs on Wallpaper Section on Options Panel.
- Fixed the report bug on healing, energy and misc attributes.
- Fixed a bug where the player pet wasn't being tracked after logon in the game.
- NewAPI: instance:IsGroupMode() return if a instance is in group mode.
- NewAPI: instance:GetCustomObject() return the custom object current used by the isntance.
- NewAPI: _detalhes:GetEncounterActorsName (EJ_EncounterID) return a hash table with [bossname] -> {[model] [displayInfo]}
- NewAPI: actor:GetDisplayName() actor:Class() return the formated name; return the class.
- NewAPI: _detalhes:GetClassIcon (class) return the icon path and texcoords.
- Red and Green colors under comparison frame has been inverted.
- Fixed some report issues with dps and hps, also almost all reports now have guide lines.
- Fixed DPS and HPS bug involving 'Everything Mode'.
- NewAPI: ActorObject:GetBarColor() return the color in r, b, g which the actor's bar should be filled.
- Added option to be able to save the window's size and position within the profile.
- Added performance profile options.
- Added auto switch based on group roles also a switch for wipe.
- Fixed a bug where sometimes all non boss segments was considered boss encounters.
- Fixed the padlock image when sliders are deactivated.
- NewAPI: _detalhes:CheckForPerformanceProfile() check if is necessary change the performance profile.
- NewAPI: _detalhes:GetActorsOnDamageCache() return damage object from raid members inside the parser cache.
- NewAPI: _detalhes:GetActorsOnHealingCache() return healing object from raid members inside the parser cache.