- Left button on a enemy bar now show enemy damage taken, middle button open player detail window for that enemy.
- Added new profile: Minimalistic v2. - Minimalistic v2 is now the default skin. - Graphical changes on icon packs with transparency. - Removed slash command '/d', added '/de' instead. - Added custom spells for Atonement Critical, Power Word: Solace Critical, Lifebloom (the blood effect). - Revision done on Welcome Screen, many things removed, other added. - New API: instance:GetNumRows() return how many bars fit within the instance height. - New API: instance:GetRow (number) return the bar object. - New API: actorcontainer:ListActors() return a ipairs list of characters objects inside the container. - New API: _detalhes:CreateTestBars() create 10 bars of random characters for damage and heal. - New API: _detalhes:StartTestBarUpdate() begin to add and subtract value from created test actors. - New API: _detalhes:StopTestBarUpdate() stop the bar update test. - New Event: DETAILS_INSTANCE_NEWROW triggers when a new row is created. Signature: [1] instance [2] bar object.
This commit is contained in:
@@ -1847,8 +1847,10 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
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--> enemies
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if (instancia.sub_atributo == 6) then
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GameCooltip:AddLine (" ")
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GameCooltip:AddLine (Loc ["STRING_LEFTCLICK_DAMAGETAKEN"])
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--GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 1, 1, 12, 16, 8/512, 70/512, 224/512, 306/512)
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GameCooltip:AddLine (Loc ["STRING_MIDDLECLICK_DAMAGETAKEN"])
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GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 1, 1, 12, 16, 14/512, 64/512, 127/512, 204/512)
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--GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 1, 1, 12, 16, 14/512, 64/512, 127/512, 204/512)
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end
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return true
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@@ -1944,8 +1946,10 @@ function atributo_damage:ToolTip_DamageTaken (instancia, numero, barra, keydown)
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--> enemies
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if (instancia.sub_atributo == 6) then
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GameCooltip:AddLine (" ")
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GameCooltip:AddLine (Loc ["STRING_LEFTCLICK_DAMAGETAKEN"])
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--GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 1, 1, 12, 16, 8/512, 70/512, 224/512, 306/512)
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GameCooltip:AddLine (Loc ["STRING_MIDDLECLICK_DAMAGETAKEN"])
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GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 1, 1, 12, 16, 14/512, 64/512, 127/512, 204/512)
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--GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 1, 1, 10, 14, 14/512, 64/512, 127/512, 204/512)
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end
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return true
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@@ -228,6 +228,14 @@ function _detalhes:GetFreeInstancesAmount()
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return _detalhes.instances_amount - #_detalhes.tabela_instancias
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end
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function _detalhes:GetNumRows()
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return self.rows_fit_in_window
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end
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function _detalhes:GetRow (index)
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return self.barras [index]
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end
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------------------------------------------------------------------------------------------------------------------------
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--> retorna se a instância esta ou não ativa
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@@ -1164,7 +1172,7 @@ end
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new_instance:ShowSideBars()
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new_instance.skin = "no skin"
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new_instance:ChangeSkin ("Minimalistic")
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new_instance:ChangeSkin ("Minimalistic v2")
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--> apply standard skin if have one saved
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--[[
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@@ -44,7 +44,7 @@ end
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_detalhes.instance_defaults = {
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--skin
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skin = "Minimalistic",
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skin = "Minimalistic v2",
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--baseframe backdrop
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bg_alpha = 0.7,
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bg_r = 0.0941,
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@@ -87,6 +87,10 @@
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return total
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end
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function container_combatentes:ListActors()
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return _ipairs (self._ActorTable)
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end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> internals
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@@ -1653,6 +1653,94 @@
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end
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end
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function _detalhes:TestBarsUpdate()
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local current_combat = _detalhes:GetCombat ("current")
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for index, actor in current_combat[1]:ListActors() do
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actor.total = actor.total + (actor.total / 100 * math.random (1, 5))
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actor.total = actor.total - (actor.total / 100 * math.random (1, 5))
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end
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for index, actor in current_combat[2]:ListActors() do
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actor.total = actor.total + (actor.total / 100 * math.random (1, 5))
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actor.total = actor.total - (actor.total / 100 * math.random (1, 5))
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end
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current_combat[1].need_refresh = true
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current_combat[2].need_refresh = true
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end
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function _detalhes:StartTestBarUpdate()
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if (_detalhes.test_bar_update) then
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_detalhes:CancelTimer (_detalhes.test_bar_update)
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end
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_detalhes.test_bar_update = _detalhes:ScheduleRepeatingTimer ("TestBarsUpdate", 0.1)
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end
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function _detalhes:StopTestBarUpdate()
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if (_detalhes.test_bar_update) then
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_detalhes:CancelTimer (_detalhes.test_bar_update)
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end
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_detalhes.test_bar_update = nil
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end
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function _detalhes:CreateTestBars()
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local current_combat = _detalhes:GetCombat ("current")
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local actors_name = {"Ragnaros", "The Lich King", "Your Neighbor", "Your Raid Leader", "Your Internet Girlfriend", "Mr. President", "A Shadow Priest Complaining About Dps", "Ms. Gray", "Parry Hotter", "Your Math Teacher", "King Djoffrey", UnitName ("player") .. " Snow", "A Drunk Dawrf", "Somebody That You Used To Know", "Low Dps Guy", "Helvis Phresley (Death Log Not Found)", "Stormwind Guard", "A PvP Player", "Bolvar Fordragon","Malygos","Akama","Anachronos","Lady Blaumeux","Cairne Bloodhoof","Borivar","C'Thun","Drek'Thar","Durotan","Eonar","Footman Malakai","Bolvar Fordragon","Fritz Fizzlesprocket","Lisa Gallywix","M'uru","High Priestess MacDonnell","Nazgrel","Ner'zhul","Saria Nightwatcher","Chief Ogg'ora","Ogoun","Grimm Onearm","Apothecary Oni'jus","Orman of Stromgarde","General Rajaxx","Baron Rivendare","Roland","Archmage Trelane","Liam Trollbane"}
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local actors_classes = CLASS_SORT_ORDER
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local total_damage = 0
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local total_heal = 0
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for i = 1, 10 do
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local robot = current_combat[1]:PegarCombatente (0x0000000000000, actors_name [math.random (1, #actors_name)], 0x114, true)
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robot.grupo = true
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robot.classe = actors_classes [math.random (1, #actors_classes)]
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robot.total = math.random (10000000, 60000000)
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robot.damage_taken = math.random (10000000, 60000000)
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robot.friendlyfire_total = math.random (10000000, 60000000)
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total_damage = total_damage + robot.total
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if (robot.nome == "King Djoffrey") then
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local robot_death = current_combat[4]:PegarCombatente (0x0000000000000, robot.nome, 0x114, true)
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robot_death.grupo = true
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robot_death.classe = robot.classe
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local esta_morte = {{true, 96648, 100000, time(), 0, "Lady Holenna"}, {true, 96648, 100000, time()-52, 100000, "Lady Holenna"}, {true, 96648, 100000, time()-86, 200000, "Lady Holenna"}, {true, 96648, 100000, time()-101, 300000, "Lady Holenna"}, {false, 55296, 400000, time()-54, 400000, "King Djoffrey"}, {true, 14185, 0, time()-59, 400000, "Lady Holenna"}, {false, 87351, 400000, time()-154, 400000, "King Djoffrey"}, {false, 56236, 400000, time()-158, 400000, "King Djoffrey"} }
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local t = {esta_morte, time(), robot.nome, robot.classe, 400000, "52m 12s", ["dead"] = true}
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table.insert (current_combat.last_events_tables, #current_combat.last_events_tables+1, t)
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elseif (robot.nome == "Mr. President") then
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rawset (_detalhes.spellcache, 56488, {"Nuke", 56488, [[Interface\ICONS\inv_gizmo_supersappercharge]]})
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robot.spell_tables:PegaHabilidade (56488, true, "SPELL_DAMAGE")
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robot.spell_tables._ActorTable [56488].total = robot.total
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end
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local robot = current_combat[2]:PegarCombatente (0x0000000000000, actors_name [math.random (1, #actors_name)], 0x114, true)
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robot.grupo = true
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robot.classe = actors_classes [math.random (1, #actors_classes)]
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robot.total = math.random (10000000, 60000000)
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robot.totalover = math.random (10000000, 60000000)
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robot.totalabsorb = math.random (10000000, 60000000)
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robot.healing_taken = math.random (10000000, 60000000)
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total_heal = total_heal + robot.total
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end
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current_combat.start_time = time()-360
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current_combat.end_time = time()
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current_combat.totals_grupo [1] = total_damage
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current_combat.totals_grupo [2] = total_heal
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current_combat.totals [1] = total_damage
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current_combat.totals [2] = total_heal
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for _, instance in ipairs (_detalhes.tabela_instancias) do
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if (instance:IsEnabled()) then
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instance:InstanceReset()
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end
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end
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end
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--old versions dialog
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--[[
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--print ("Last Version:", _detalhes_database.last_version, "Last Interval Version:", _detalhes_database.last_realversion)
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@@ -21,6 +21,7 @@
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["DETAILS_INSTANCE_CHANGESEGMENT"] = {},
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["DETAILS_INSTANCE_CHANGEATTRIBUTE"] = {},
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["DETAILS_INSTANCE_CHANGEMODE"] = {},
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["DETAILS_INSTANCE_NEWROW"] = {},
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--> data
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["DETAILS_DATA_RESET"] = {},
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@@ -68,6 +69,7 @@ local common_events = {
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["DETAILS_INSTANCE_CHANGESEGMENT"] = true,
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["DETAILS_INSTANCE_CHANGEATTRIBUTE"] = true,
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["DETAILS_INSTANCE_CHANGEMODE"] = true,
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["DETAILS_INSTANCE_NEWROW"] = true,
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["DETAILS_DATA_RESET"] = true,
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["DETAILS_DATA_SEGMENTREMOVED"] = true,
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["COMBAT_PLAYER_ENTER"] = true,
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@@ -198,6 +200,7 @@ local common_events = {
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function _detalhes:SendEvent (event, object, ...)
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--> send event to all registred plugins
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if (event == "PLUGIN_DISABLED" or event == "PLUGIN_ENABLED") then
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return object:OnDetailsEvent (event, ...)
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@@ -153,7 +153,7 @@ function _detalhes:ResetProfile (profile_name)
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instance:AtivarInstancia()
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end
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instance.skin = ""
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instance:ChangeSkin ("Minimalistic")
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instance:ChangeSkin ("Minimalistic v2")
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end
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for index, instance in pairs (_detalhes.unused_instances) do
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@@ -161,7 +161,7 @@ function _detalhes:ResetProfile (profile_name)
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instance:AtivarInstancia()
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end
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instance.skin = ""
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instance:ChangeSkin ("Minimalistic")
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instance:ChangeSkin ("Minimalistic v2")
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end
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--> reset the profile
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@@ -280,7 +280,7 @@ function _detalhes:ApplyProfile (profile_name, nosave, is_copy)
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--> apply default config on this instance (flat skin texture was 'ResetInstanceConfig' running).
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instance1:ResetInstanceConfig()
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instance1.skin = "no skin"
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instance1:ChangeSkin ("Minimalistic")
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instance1:ChangeSkin ("Minimalistic v2")
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--> release the snap and lock
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instance1:LoadLocalInstanceConfig()
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+87
-9
@@ -143,12 +143,77 @@ local _
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show_sidebars = false,
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show_statusbar = false,
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color = {.3, .3, .3, 1},
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color = {.3, .3, .3, 0.81},
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bg_alpha = 0.2,
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row_info = {
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texture = "Blizzard Character Skills Bar",
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font_face = "Arial Narrow",
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texture_background_class_color = false,
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texture_background = "Details Serenity",
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fixed_texture_background_color = {0, 0, 0, 0.3186}
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},
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attribute_text = {enabled = true, side = 1, text_size = 11, anchor = {-18, 4}, text_color = {1, 1, 1, 1}, text_face = "Arial Narrow"},
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},
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callback = function (skin, instance, just_updating)
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--none
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end,
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})
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_detalhes:InstallSkin ("Minimalistic v2", {
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file = [[Interface\AddOns\Details\images\skins\classic_skin]],
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author = "Details!",
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version = "1.0",
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site = "unknown",
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desc = "classic skin.",
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micro_frames = {color = {1, 1, 1, 1}, font = "Friz Quadrata TT", size = 10},
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can_change_alpha_head = true,
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icon_anchor_main = {-1, -5},
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icon_anchor_plugins = {-7, -13},
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icon_plugins_size = {19, 18},
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--anchors:
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icon_point_anchor = {-37, 0},
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left_corner_anchor = {-107, 0},
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right_corner_anchor = {96, 0},
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icon_point_anchor_bottom = {-37, 12},
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left_corner_anchor_bottom = {-107, 0},
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right_corner_anchor_bottom = {96, 0},
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--overwrites
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instance_cprops = {
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hide_icon = true,
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menu_anchor = {-60, 0, side = 2},
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menu_anchor_down = {-55, -1},
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menu2_anchor = {32, 3},
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menu2_anchor_down = {32, 2},
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menu_icons_size = 0.8,
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plugins_grow_direction = 1,
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instancebutton_config = {size = {20, 16}, anchor = {5, 0}, textcolor = {.8, .6, .0, 0.8}, textsize = 11, textfont = "Friz Quadrata TT", highlight_texture = [[Interface\Buttons\UI-Panel-MinimizeButton-Highlight]]},
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resetbutton_config = {size = {13, 13}, anchor = {2, 0}, normal_texture = [[Interface\Addons\Details\Images\reset_button2]], highlight_texture = [[Interface\Addons\Details\Images\reset_button2]]},
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closebutton_config = {size = {19, 19}, alpha = 0.8},
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show_sidebars = false,
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show_statusbar = false,
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color = {.3, .3, .3, 0.80},
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bg_alpha = 0.2,
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row_info = {
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texture = "Details Serenity",
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font_face = "Arial Narrow",
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texture_background_class_color = false,
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texture_background = "Details Serenity",
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fixed_texture_background_color = {0, 0, 0, 0.3186},
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icon_file = [[Interface\AddOns\Details\images\classes_small_alpha]],
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start_after_icon = false,
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},
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attribute_text = {enabled = true, side = 1, text_size = 11, anchor = {-18, 4}, text_color = {1, 1, 1, 1}, text_face = "Arial Narrow"},
|
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},
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@@ -188,22 +253,34 @@ local _
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row_info = {
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textL_outline = false,
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textR_outline = false,
|
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texture = "Blizzard Character Skills Bar",
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texture = "Details Serenity",
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texture_background = "Details Serenity",
|
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texture_background_class_color = false,
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fixed_texture_background_color = {0, 0, 0, .2},
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fixed_texture_background_color = {1, 1, 1, .2557},
|
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icon_file = [[Interface\AddOns\Details\images\classes_small_bw]],
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},
|
||||
|
||||
menu_anchor = {2, -2, side = 1},
|
||||
menu_anchor_down = {2, -4},
|
||||
menu2_anchor = {32, 2},
|
||||
menu_anchor = {-60, 0, side = 2},
|
||||
menu_anchor_down = {-55, -1},
|
||||
menu2_anchor = {32, 3},
|
||||
menu2_anchor_down = {32, 2},
|
||||
|
||||
menu_icons_size = 0.8,
|
||||
plugins_grow_direction = 1,
|
||||
|
||||
hide_icon = true,
|
||||
desaturated_menu = true,
|
||||
desaturated_menu2 = true,
|
||||
|
||||
attribute_text = {enabled = true, anchor = {-20, 4}, text_face = "Friz Quadrata TT", text_size = 10, text_color = {1, 1, 1, .7}, side = 1, shadow = true},
|
||||
|
||||
instancebutton_config = {size = {20, 16}, anchor = {5, 1}, textcolor = {.9, .9, .9, 1}, textsize = 10, textfont = "Friz Quadrata TT", highlight_texture = [[Interface\Buttons\UI-Panel-MinimizeButton-Highlight]]},
|
||||
resetbutton_config = {size = {8, 16}, anchor = {1, -1}},
|
||||
|
||||
bg_alpha = 0.3,
|
||||
|
||||
show_statusbar = false,
|
||||
color = {1, 1, 1, 0.92},
|
||||
bg_alpha = 0.40,
|
||||
}
|
||||
})
|
||||
|
||||
@@ -545,7 +622,8 @@ local _
|
||||
fixed_texture_background_color = {0, 0, 0, 0.471},
|
||||
space = {left = 1, right = -2, between = 1},
|
||||
backdrop = {enabled = true, size = 4, color = {0, 0, 0, 1}, texture = "Details BarBorder 2"},
|
||||
icon_file = [[Interface\AddOns\Details\images\classes_small_alpha]]
|
||||
icon_file = [[Interface\AddOns\Details\images\classes_small_alpha]],
|
||||
start_after_icon = false,
|
||||
},
|
||||
|
||||
wallpaper = {
|
||||
@@ -664,7 +742,7 @@ local _
|
||||
},
|
||||
["backdrop"] = {
|
||||
["enabled"] = true,
|
||||
["size"] = 20,
|
||||
["size"] = 10,
|
||||
["color"] = {
|
||||
0, -- [1]
|
||||
0, -- [2]
|
||||
|
||||
+1
-1
@@ -10,7 +10,7 @@ local UnitGUID = UnitGUID
|
||||
local tonumber= tonumber
|
||||
local LoggingCombat = LoggingCombat
|
||||
|
||||
SLASH_DETAILS1, SLASH_DETAILS2, SLASH_DETAILS3 = "/details", "/dt", "/d"
|
||||
SLASH_DETAILS1, SLASH_DETAILS2, SLASH_DETAILS3 = "/details", "/dt", "/de"
|
||||
|
||||
function SlashCmdList.DETAILS (msg, editbox)
|
||||
|
||||
|
||||
@@ -69,6 +69,10 @@ do
|
||||
[124465] = {name = GetSpellInfo (124465) .. " (" .. Loc ["STRING_MASTERY"] .. ")"}, --> vampiric touch mastery proc (priest)
|
||||
[124468] = {name = GetSpellInfo (124468) .. " (" .. Loc ["STRING_MASTERY"] .. ")"}, --> mind flay mastery proc (priest)
|
||||
[124469] = {name = GetSpellInfo (124469) .. " (" .. Loc ["STRING_MASTERY"] .. ")"}, --> mind sear mastery proc (priest)
|
||||
[94472] = {name = GetSpellInfo (94472) .. " (" .. Loc ["STRING_CRITICAL_ONLY"] .. ")"}, --> Atonement critical hit (priest)
|
||||
[140816] = {name = GetSpellInfo (140816) .. " (" .. Loc ["STRING_CRITICAL_ONLY"] .. ")"}, --> Power Word: Solace critical hit (priest)
|
||||
|
||||
[33778] = {name = GetSpellInfo (33778) .. " (bloom)"}, --lifebloom (bloom)
|
||||
|
||||
[121414] = {name = GetSpellInfo (121414) .. " (Glaive #1)"}, --> glaive toss (hunter)
|
||||
[120761] = {name = GetSpellInfo (120761) .. " (Glaive #2)"}, --> glaive toss (hunter)
|
||||
@@ -77,9 +81,9 @@ do
|
||||
[45284] = {name = GetSpellInfo (45284) .. " (" .. Loc ["STRING_MASTERY"] .. ")"}, --> lightningbolt (shaman)
|
||||
[45297] = {name = GetSpellInfo (45297) .. " (" .. Loc ["STRING_MASTERY"] .. ")"}, --> chain lightning (shaman)
|
||||
|
||||
[131079] = {name = GetSpellInfo (131079) .. " (Icy Veins)"}, --> frostbolt with icy veins glyph (mage)
|
||||
[131080] = {name = GetSpellInfo (131080) .. " (Icy Veins)"}, --> ice lance with icy veins glyph (mage)
|
||||
[131081] = {name = GetSpellInfo (131081) .. " (Icy Veins)"}, --> frostfire with icy veins glyph (mage)
|
||||
[131079] = {name = GetSpellInfo (131079) .. " (" .. GetSpellInfo (12472) .. ")"}, --> frostbolt with icy veins glyph (mage)
|
||||
[131080] = {name = GetSpellInfo (131080) .. " (" .. GetSpellInfo (12472) .. ")"}, --> ice lance with icy veins glyph (mage)
|
||||
[131081] = {name = GetSpellInfo (131081) .. " (" .. GetSpellInfo (12472) .. ")"}, --> frostfire with icy veins glyph (mage)
|
||||
|
||||
[108686] = {name = GetSpellInfo (108686) .. " (" .. GetSpellInfo (108683) .. ")" }, --> immolate (brimstone)
|
||||
[108685] = {name = GetSpellInfo (108685) .. " (" .. GetSpellInfo (108683) .. ")" }, --> conflagrate (brimstone)
|
||||
|
||||
@@ -321,69 +321,10 @@ function _detalhes:OpenOptionsWindow (instance, no_reopen)
|
||||
window.Disable3DColorPick:Hide()
|
||||
|
||||
--> create bars
|
||||
|
||||
local fill_bars = function()
|
||||
local current_combat = _detalhes:GetCombat ("current")
|
||||
|
||||
local actors_name = {"Ragnaros", "The Lich King", "Your Neighbor", "Your Raid Leader", "Your Internet Girlfriend", "Mr. President", "A Shadow Priest Complaining About Dps", "Ms. Gray", "Parry Hotter", "Your Math Teacher", "King Djoffrey", UnitName ("player") .. " Snow", "A Drunk Dawrf", "Somebody That You Used To Know", "Low Dps Guy", "Helvis Phresley (Death Log Not Found)", "Stormwind Guard", "A PvP Player", "Bolvar Fordragon","Malygos","Akama","Anachronos","Lady Blaumeux","Cairne Bloodhoof","Borivar","C'Thun","Drek'Thar","Durotan","Eonar","Footman Malakai","Bolvar Fordragon","Fritz Fizzlesprocket","Lisa Gallywix","M'uru","High Priestess MacDonnell","Nazgrel","Ner'zhul","Saria Nightwatcher","Chief Ogg'ora","Ogoun","Grimm Onearm","Apothecary Oni'jus","Orman of Stromgarde","General Rajaxx","Baron Rivendare","Roland","Archmage Trelane","Liam Trollbane"}
|
||||
local actors_classes = CLASS_SORT_ORDER
|
||||
|
||||
local total_damage = 0
|
||||
local total_heal = 0
|
||||
|
||||
for i = 1, 10 do
|
||||
local robot = current_combat[1]:PegarCombatente (0x0000000000000, actors_name [math.random (1, #actors_name)], 0x114, true)
|
||||
robot.grupo = true
|
||||
robot.classe = actors_classes [math.random (1, #actors_classes)]
|
||||
robot.total = math.random (10000000, 60000000)
|
||||
robot.damage_taken = math.random (10000000, 60000000)
|
||||
robot.friendlyfire_total = math.random (10000000, 60000000)
|
||||
|
||||
total_damage = total_damage + robot.total
|
||||
|
||||
if (robot.nome == "King Djoffrey") then
|
||||
local robot_death = current_combat[4]:PegarCombatente (0x0000000000000, robot.nome, 0x114, true)
|
||||
robot_death.grupo = true
|
||||
robot_death.classe = robot.classe
|
||||
local esta_morte = {{true, 96648, 100000, time(), 0, "Lady Holenna"}, {true, 96648, 100000, time()-52, 100000, "Lady Holenna"}, {true, 96648, 100000, time()-86, 200000, "Lady Holenna"}, {true, 96648, 100000, time()-101, 300000, "Lady Holenna"}, {false, 55296, 400000, time()-54, 400000, "King Djoffrey"}, {true, 14185, 0, time()-59, 400000, "Lady Holenna"}, {false, 87351, 400000, time()-154, 400000, "King Djoffrey"}, {false, 56236, 400000, time()-158, 400000, "King Djoffrey"} }
|
||||
local t = {esta_morte, time(), robot.nome, robot.classe, 400000, "52m 12s", ["dead"] = true}
|
||||
table.insert (current_combat.last_events_tables, #current_combat.last_events_tables+1, t)
|
||||
|
||||
elseif (robot.nome == "Mr. President") then
|
||||
rawset (_detalhes.spellcache, 56488, {"Nuke", 56488, [[Interface\ICONS\inv_gizmo_supersappercharge]]})
|
||||
robot.spell_tables:PegaHabilidade (56488, true, "SPELL_DAMAGE")
|
||||
robot.spell_tables._ActorTable [56488].total = robot.total
|
||||
end
|
||||
|
||||
local robot = current_combat[2]:PegarCombatente (0x0000000000000, actors_name [math.random (1, #actors_name)], 0x114, true)
|
||||
robot.grupo = true
|
||||
robot.classe = actors_classes [math.random (1, #actors_classes)]
|
||||
robot.total = math.random (10000000, 60000000)
|
||||
robot.totalover = math.random (10000000, 60000000)
|
||||
robot.totalabsorb = math.random (10000000, 60000000)
|
||||
robot.healing_taken = math.random (10000000, 60000000)
|
||||
|
||||
total_heal = total_heal + robot.total
|
||||
|
||||
end
|
||||
|
||||
current_combat.start_time = time()-360
|
||||
current_combat.end_time = time()
|
||||
|
||||
current_combat.totals_grupo [1] = total_damage
|
||||
current_combat.totals_grupo [2] = total_heal
|
||||
current_combat.totals [1] = total_damage
|
||||
current_combat.totals [2] = total_heal
|
||||
|
||||
for _, instance in ipairs (_detalhes.tabela_instancias) do
|
||||
if (instance:IsEnabled()) then
|
||||
instance:InstanceReset()
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
local fillbars = g:NewButton (window, _, "$parentCreateExampleBarsButton", nil, 110, 14, fill_bars, nil, nil, nil, Loc ["STRING_OPTIONS_TESTBARS"])
|
||||
|
||||
local fillbars = g:NewButton (window, _, "$parentCreateExampleBarsButton", nil, 110, 14, _detalhes.CreateTestBars, nil, nil, nil, Loc ["STRING_OPTIONS_TESTBARS"])
|
||||
fillbars:SetPoint ("bottomleft", window.widget, "bottomleft", 200, 12)
|
||||
|
||||
--fillbars:InstallCustomTexture()
|
||||
|
||||
--> right click to close
|
||||
|
||||
@@ -1440,6 +1440,9 @@ local function barra_scripts (esta_barra, instancia, i)
|
||||
|
||||
elseif (button == "MiddleButton") then
|
||||
--> verifica se é damage taken
|
||||
|
||||
elseif (button == "LeftButton") then
|
||||
|
||||
if (instancia.atributo == 1 and instancia.sub_atributo == 6) then --> enemies
|
||||
|
||||
local inimigo = esta_barra.minha_tabela.nome
|
||||
@@ -1478,10 +1481,9 @@ local function barra_scripts (esta_barra, instancia, i)
|
||||
instancia:TrocaTabela (instancia.segmento, 5, #_detalhes.custom)
|
||||
--func, true, 5, index
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
esta_barra.texto_direita:SetPoint ("right", esta_barra.statusbar, "right", 1, -1)
|
||||
if (instancia.row_info.no_icon) then
|
||||
esta_barra.texto_esquerdo:SetPoint ("left", esta_barra.statusbar, "left", 3, -1)
|
||||
@@ -1531,7 +1533,7 @@ local function barra_scripts (esta_barra, instancia, i)
|
||||
if (self.mouse_down and (self.mouse_down+0.4 > _GetTime() and (x == self.x and y == self.y)) or (x == self.x and y == self.y)) then
|
||||
--> a única maneira de abrir a janela de info é por aqui...
|
||||
|
||||
if (self.button == "LeftButton") then
|
||||
if (self.button == "LeftButton" or self.button == "MiddleButton") then
|
||||
if (instancia.atributo == 5 or _IsShiftKeyDown()) then
|
||||
--> report
|
||||
return _detalhes:ReportSingleLine (instancia, self)
|
||||
@@ -2218,6 +2220,7 @@ end
|
||||
|
||||
do
|
||||
|
||||
--search key: ~tooltip
|
||||
local tooltip_anchor = CreateFrame ("frame", "DetailsTooltipAnchor", UIParent)
|
||||
tooltip_anchor:SetSize (140, 20)
|
||||
tooltip_anchor:SetAlpha (0)
|
||||
@@ -2822,14 +2825,14 @@ function gump:CriaNovaBarra (instancia, index)
|
||||
new_row.w_mod = 0
|
||||
new_row:EnableMouse (true)
|
||||
new_row:RegisterForClicks ("LeftButtonDown", "RightButtonDown")
|
||||
|
||||
|
||||
--> statusbar
|
||||
new_row.statusbar = CreateFrame ("StatusBar", "DetailsBarra_Statusbar_"..instancia.meu_id.."_"..index, new_row)
|
||||
--> frame for hold the backdrop border
|
||||
new_row.border = CreateFrame ("Frame", "DetailsBarra_Border_" .. instancia.meu_id .. "_" .. index, new_row.statusbar)
|
||||
new_row.border:SetFrameLevel (new_row.statusbar:GetFrameLevel()+1)
|
||||
new_row.border:SetAllPoints (new_row)
|
||||
|
||||
|
||||
--> create textures and icons
|
||||
new_row.textura = new_row.statusbar:CreateTexture (nil, "artwork")
|
||||
new_row.textura:SetHorizTile (false)
|
||||
@@ -2883,6 +2886,8 @@ function gump:CriaNovaBarra (instancia, index)
|
||||
--> refresh rows
|
||||
instancia:InstanceRefreshRows()
|
||||
|
||||
_detalhes:SendEvent ("DETAILS_INSTANCE_NEWROW", nil, instancia, new_row)
|
||||
|
||||
return new_row
|
||||
end
|
||||
|
||||
@@ -4538,7 +4543,7 @@ function _detalhes:ChangeSkin (skin_name)
|
||||
local this_skin = _detalhes.skins [skin_name]
|
||||
|
||||
if (not this_skin) then
|
||||
skin_name = "Minimalistic"
|
||||
skin_name = "Minimalistic v2"
|
||||
this_skin = _detalhes.skins [skin_name]
|
||||
end
|
||||
|
||||
|
||||
+255
-259
@@ -23,6 +23,13 @@ function _detalhes:OpenWelcomeWindow ()
|
||||
window:SetMovable (true)
|
||||
window:SetScript ("OnMouseDown", function() window:StartMoving() end)
|
||||
window:SetScript ("OnMouseUp", function() window:StopMovingOrSizing() end)
|
||||
window:SetScript ("OnHide", function()
|
||||
--> start tutorial if this is first run
|
||||
if (_detalhes.tutorial.logons < 2 and _detalhes.is_first_run) then
|
||||
_detalhes:StartTutorial()
|
||||
end
|
||||
_detalhes.tabela_historico:resetar()
|
||||
end)
|
||||
|
||||
local background = window:CreateTexture (nil, "background")
|
||||
background:SetPoint ("topleft", window, "topleft")
|
||||
@@ -190,6 +197,19 @@ function _detalhes:OpenWelcomeWindow ()
|
||||
_detalhes.standard_skin = savedObject
|
||||
end
|
||||
|
||||
-- frame alert
|
||||
|
||||
local frame_alert = CreateFrame ("frame", nil, window)
|
||||
frame_alert:SetPoint ("topright", window)
|
||||
function _detalhes:StopPlayStretchAlert()
|
||||
frame_alert.alert.animIn:Stop()
|
||||
frame_alert.alert.animOut:Play()
|
||||
_detalhes.stopwelcomealert = nil
|
||||
end
|
||||
frame_alert.alert = CreateFrame ("frame", "DetailsWelcomeWindowAlert", UIParent, "ActionBarButtonSpellActivationAlert")
|
||||
frame_alert.alert:SetFrameStrata ("FULLSCREEN")
|
||||
frame_alert.alert:Hide()
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--> page 1
|
||||
|
||||
@@ -210,8 +230,129 @@ function _detalhes:OpenWelcomeWindow ()
|
||||
|
||||
pages [#pages+1] = {texto1, angel}
|
||||
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--> Avatar and Nickname Page
|
||||
|
||||
local bg555 = window:CreateTexture (nil, "overlay")
|
||||
bg555:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]])
|
||||
bg555:SetPoint ("bottomright", window, "bottomright", -10, 10)
|
||||
bg555:SetHeight (125*3)--125
|
||||
bg555:SetWidth (89*3)--82
|
||||
bg555:SetAlpha (.05)
|
||||
bg555:SetTexCoord (1, 0, 0, 1)
|
||||
|
||||
local avatar_image = window:CreateTexture (nil, "overlay")
|
||||
avatar_image:SetTexture ([[Interface\EncounterJournal\UI-EJ-BOSS-Default]])
|
||||
avatar_image:SetPoint ("topright", window, "topright", -5, -21)
|
||||
avatar_image:SetWidth (128*1.2)
|
||||
avatar_image:SetHeight (64*1.2)
|
||||
|
||||
local avatar_bg = g:NewImage (window, nil, 275, 60, nil, nil, "avatarPreview2", "$parentAvatarPreviewTexture2")
|
||||
avatar_bg:SetTexture ([[Interface\PetBattles\Weather-StaticField]])
|
||||
avatar_bg:SetPoint ("topright", window, "topright", -5, -36)
|
||||
avatar_bg:SetTexCoord (0, 1, 1, 0)
|
||||
avatar_bg:SetSize (360, 60)
|
||||
avatar_bg:SetVertexColor (.5, .5, .5, .5)
|
||||
|
||||
local nickname = g:NewLabel (window, _, "$parentAvatarNicknameLabel", "avatarNickname", UnitName ("player"), "GameFontHighlightSmall")
|
||||
nickname:SetPoint ("center", avatar_bg, "center", 0, -15)
|
||||
_detalhes:SetFontSize (nickname.widget, 18)
|
||||
|
||||
avatar_bg:SetDrawLayer ("overlay", 2)
|
||||
avatar_image:SetDrawLayer ("overlay", 3)
|
||||
nickname:SetDrawLayer ("overlay", 3)
|
||||
|
||||
local onPressEnter = function (_, _, text)
|
||||
local accepted, errortext = _detalhes:SetNickname (text)
|
||||
if (not accepted) then
|
||||
_detalhes:Msg (errortext)
|
||||
end
|
||||
--> we call again here, because if not accepted the box return the previous value and if successful accepted, update the value for formated string.
|
||||
local nick = _detalhes:GetNickname (UnitGUID ("player"), UnitName ("player"), true)
|
||||
window.nicknameEntry.text = nick
|
||||
nickname:SetText (nick)
|
||||
nickname:SetPoint ("center", avatar_bg, "center", 0, -15)
|
||||
end
|
||||
|
||||
local nicknamelabel = g:NewLabel (window, nil, "$parentNickNameLabel", "nicknameLabel", Loc ["STRING_OPTIONS_NICKNAME"] .. ":", "GameFontHighlightLeft")
|
||||
local nicknamebox = g:NewTextEntry (window, nil, "$parentNicknameEntry", "nicknameEntry", 140, 20, onPressEnter)
|
||||
nicknamebox:HighlightText()
|
||||
|
||||
nicknamebox:SetPoint ("left", nicknamelabel, "right", 2, 0)
|
||||
nicknamelabel:SetPoint ("topleft", window, "topleft", 30, -160)
|
||||
|
||||
function _detalhes:UpdateNicknameOnWelcomeWindow()
|
||||
nicknamebox:SetText (select (1, UnitName ("player")))
|
||||
end
|
||||
_detalhes:ScheduleTimer ("UpdateNicknameOnWelcomeWindow", 2)
|
||||
|
||||
--
|
||||
|
||||
local avatarcallback = function (textureAvatar, textureAvatarTexCoord, textureBackground, textureBackgroundTexCoord, textureBackgroundColor)
|
||||
_detalhes:SetNicknameBackground (textureBackground, textureBackgroundTexCoord, textureBackgroundColor, true)
|
||||
_detalhes:SetNicknameAvatar (textureAvatar, textureAvatarTexCoord)
|
||||
|
||||
avatar_image:SetTexture (textureAvatar)
|
||||
avatar_image:SetTexCoord (1, 0, 0, 1)
|
||||
|
||||
avatar_bg.texture = textureBackground
|
||||
local r, l, t, b = unpack (textureBackgroundTexCoord)
|
||||
avatar_bg:SetTexCoord (l, r, t, b)
|
||||
local r, g, b = unpack (textureBackgroundColor)
|
||||
avatar_bg:SetVertexColor (r, g, b, 1)
|
||||
|
||||
_G.AvatarPickFrame.callback = nil
|
||||
end
|
||||
|
||||
local openAtavarPickFrame = function()
|
||||
_G.AvatarPickFrame.callback = avatarcallback
|
||||
_G.AvatarPickFrame:Show()
|
||||
end
|
||||
|
||||
local avatarbutton = g:NewButton (window, _, "$parentAvatarFrame", "chooseAvatarButton", 160, 18, openAtavarPickFrame, nil, nil, nil, "Pick Avatar", 1)
|
||||
avatarbutton:InstallCustomTexture()
|
||||
avatarbutton:SetPoint ("left", nicknamebox, "right", 10, 0)
|
||||
--
|
||||
|
||||
local bg_avatar = window:CreateTexture (nil, "overlay")
|
||||
bg_avatar:SetPoint ("bottomright", window, "bottomright", -10, 10)
|
||||
bg_avatar:SetHeight (125*3)--125
|
||||
bg_avatar:SetWidth (89*3)--82
|
||||
bg_avatar:SetAlpha (.1)
|
||||
bg_avatar:SetTexCoord (1, 0, 0, 1)
|
||||
|
||||
local texto_avatar1 = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
||||
texto_avatar1:SetPoint ("topleft", window, "topleft", 20, -80)
|
||||
texto_avatar1:SetText ("Nickname and Avatar")
|
||||
|
||||
local texto_avatar2 = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
||||
texto_avatar2:SetPoint ("topleft", window, "topleft", 30, -190)
|
||||
texto_avatar2:SetText ("Avatars are shown up on tooltips and at the player detail window.")
|
||||
texto_avatar2:SetTextColor (1, 1, 1, 1)
|
||||
|
||||
local changemind = g:NewLabel (window, _, "$parentChangeMindAvatarLabel", "ChangeMindAvatarLabel", Loc ["STRING_WELCOME_2"], "GameFontNormal", 9, "orange")
|
||||
changemind:SetPoint ("center", window, "center")
|
||||
changemind:SetPoint ("bottom", window, "bottom", 0, 19)
|
||||
changemind.align = "|"
|
||||
|
||||
--Ambos são enviados aos demais membros da sua guilda que também usam Details!. Seu apelido é mostrado ao invés do nome do seu personagem.
|
||||
|
||||
local texto_avatar3 = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
||||
texto_avatar3:SetPoint ("topleft", window, "topleft", 30, -110)
|
||||
texto_avatar3:SetText ("Both are sent to the other members of your guild who also use Details!. Your nickname is displayed instead of the name of your character.")
|
||||
texto_avatar3:SetWidth (460)
|
||||
texto_avatar3:SetHeight (100)
|
||||
texto_avatar3:SetJustifyH ("left")
|
||||
texto_avatar3:SetJustifyV ("top")
|
||||
texto_avatar3:SetTextColor (1, 1, 1, 1)
|
||||
|
||||
pages [#pages+1] = {bg555, bg_avatar, texto_avatar1, texto_avatar2, texto_avatar3, changemind, avatar_image, avatar_bg, nickname, nicknamelabel, nicknamebox, avatarbutton}
|
||||
|
||||
for _, widget in ipairs (pages[#pages]) do
|
||||
widget:Hide()
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--> Skins Page
|
||||
|
||||
@@ -222,7 +363,7 @@ function _detalhes:OpenWelcomeWindow ()
|
||||
bg55:SetPoint ("bottomright", window, "bottomright", -10, 10)
|
||||
bg55:SetHeight (125*3)--125
|
||||
bg55:SetWidth (89*3)--82
|
||||
bg55:SetAlpha (.1)
|
||||
bg55:SetAlpha (.05)
|
||||
bg55:SetTexCoord (1, 0, 0, 1)
|
||||
|
||||
local texto55 = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
||||
@@ -255,10 +396,10 @@ function _detalhes:OpenWelcomeWindow ()
|
||||
skins_image:SetHeight (133)
|
||||
skins_image:SetTexCoord (0, 0.41796875, 0, 0.259765625) --0, 0, 214 133
|
||||
|
||||
|
||||
--skin
|
||||
local onSelectSkin = function (_, _, skin_name)
|
||||
instance:ChangeSkin (skin_name)
|
||||
local instance1 = _detalhes:GetInstance (1)
|
||||
instance1:ChangeSkin (skin_name)
|
||||
end
|
||||
|
||||
local buildSkinMenu = function()
|
||||
@@ -269,7 +410,8 @@ function _detalhes:OpenWelcomeWindow ()
|
||||
return skinOptions
|
||||
end
|
||||
|
||||
local skin_dropdown = g:NewDropDown (window, _, "$parentSkinDropdown", "skinDropdown", 140, 20, buildSkinMenu, 1)
|
||||
local instance1 = _detalhes:GetInstance (1)
|
||||
local skin_dropdown = g:NewDropDown (window, _, "$parentSkinDropdown", "skinDropdown", 140, 20, buildSkinMenu, instance1.skin)
|
||||
|
||||
local skin_label = g:NewLabel (window, _, "$parentSkinLabel", "skinLabel", Loc ["STRING_OPTIONS_INSTANCE_SKIN"])
|
||||
skin_dropdown:SetPoint ("left", skin_label, "right", 2)
|
||||
@@ -520,8 +662,17 @@ function _detalhes:OpenWelcomeWindow ()
|
||||
instance:InstanceWallpaper (false)
|
||||
end
|
||||
end
|
||||
|
||||
local created_test_bars = 0
|
||||
local skins_frame_alert = CreateFrame ("frame", nil, window)
|
||||
skins_frame_alert:SetScript ("OnShow", function()
|
||||
if (created_test_bars < 2) then
|
||||
_detalhes:CreateTestBars()
|
||||
created_test_bars = created_test_bars + 1
|
||||
end
|
||||
end)
|
||||
|
||||
pages [#pages+1] = {bg55, texto55, texto555, skins_image, changemind, texto_appearance, skin_dropdown, skin_label, wallpaper_label_switch, wallpaper_switch, wallpaper_dropdown1, wallpaper_dropdown2, }
|
||||
pages [#pages+1] = {skins_frame_alert, bg55, texto55, texto555, skins_image, changemind, texto_appearance, skin_dropdown, skin_label, wallpaper_label_switch, wallpaper_switch, wallpaper_dropdown1, wallpaper_dropdown2, }
|
||||
|
||||
for _, widget in ipairs (pages[#pages]) do
|
||||
widget:Hide()
|
||||
@@ -537,7 +688,7 @@ function _detalhes:OpenWelcomeWindow ()
|
||||
ampulheta:SetPoint ("bottomright", window, "bottomright", -10, 10)
|
||||
ampulheta:SetHeight (125*3)--125
|
||||
ampulheta:SetWidth (89*3)--82
|
||||
ampulheta:SetAlpha (.1)
|
||||
ampulheta:SetAlpha (.05)
|
||||
ampulheta:SetTexCoord (1, 0, 0, 1)
|
||||
|
||||
g:NewLabel (window, _, "$parentChangeMind2Label", "changemind2Label", Loc ["STRING_WELCOME_2"], "GameFontNormal", 9, "orange")
|
||||
@@ -557,6 +708,21 @@ function _detalhes:OpenWelcomeWindow ()
|
||||
_G ["WelcomeWindowChronometerText"]:SetText (Loc ["STRING_WELCOME_4"])
|
||||
_G ["WelcomeWindowContinuousText"]:SetText (Loc ["STRING_WELCOME_5"])
|
||||
|
||||
local sword_icon = window:CreateTexture (nil, "overlay")
|
||||
sword_icon:SetTexture ([[Interface\TUTORIALFRAME\UI-TutorialFrame-AttackCursor]])
|
||||
sword_icon:SetPoint ("topright", window, "topright", -15, -30)
|
||||
sword_icon:SetWidth (64*1.4)
|
||||
sword_icon:SetHeight (64*1.4)
|
||||
sword_icon:SetTexCoord (1, 0, 0, 1)
|
||||
sword_icon:SetDrawLayer ("overlay", 2)
|
||||
local thedude = window:CreateTexture (nil, "overlay")
|
||||
thedude:SetTexture ([[Interface\TUTORIALFRAME\UI-TutorialFrame-TheDude]])
|
||||
thedude:SetPoint ("bottomright", sword_icon, "bottomleft", 70, 19)
|
||||
thedude:SetWidth (128*1.0)
|
||||
thedude:SetHeight (128*1.0)
|
||||
thedude:SetTexCoord (0, 1, 0, 1)
|
||||
thedude:SetDrawLayer ("overlay", 3)
|
||||
|
||||
local chronometer_text = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
||||
chronometer_text:SetText (Loc ["STRING_WELCOME_6"])
|
||||
chronometer_text:SetWidth (360)
|
||||
@@ -589,141 +755,11 @@ function _detalhes:OpenWelcomeWindow ()
|
||||
chronometer:SetScript ("OnClick", function() continuous:SetChecked (false); _detalhes.time_type = 1 end)
|
||||
continuous:SetScript ("OnClick", function() chronometer:SetChecked (false); _detalhes.time_type = 2 end)
|
||||
|
||||
pages [#pages+1] = {ampulheta, texto2, chronometer, continuous, chronometer_text, continuous_text, window.changemind2Label}
|
||||
pages [#pages+1] = {thedude, sword_icon, ampulheta, texto2, chronometer, continuous, chronometer_text, continuous_text, window.changemind2Label}
|
||||
for _, widget in ipairs (pages[#pages]) do
|
||||
widget:Hide()
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--> page 3
|
||||
|
||||
--CAPTURES
|
||||
|
||||
local mecanica = window:CreateTexture (nil, "overlay")
|
||||
mecanica:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]])
|
||||
mecanica:SetPoint ("bottomright", window, "bottomright", -10, 10)
|
||||
mecanica:SetHeight (125*3)--125
|
||||
mecanica:SetWidth (89*3)--82
|
||||
mecanica:SetAlpha (.1)
|
||||
mecanica:SetTexCoord (1, 0, 0, 1)
|
||||
|
||||
g:NewLabel (window, _, "$parentChangeMind3Label", "changemind3Label", Loc ["STRING_WELCOME_8"], "GameFontNormal", 9, "orange")
|
||||
window.changemind3Label:SetPoint ("center", window, "center")
|
||||
window.changemind3Label:SetPoint ("bottom", window, "bottom", 0, 19)
|
||||
window.changemind3Label.align = "|"
|
||||
|
||||
local texto3 = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
||||
texto3:SetPoint ("topleft", window, "topleft", 20, -80)
|
||||
texto3:SetText (Loc ["STRING_WELCOME_40"])
|
||||
|
||||
local data_text = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
||||
data_text:SetText (Loc ["STRING_WELCOME_9"])
|
||||
data_text:SetWidth (460)
|
||||
data_text:SetHeight (40)
|
||||
data_text:SetJustifyH ("left")
|
||||
data_text:SetJustifyV ("top")
|
||||
data_text:SetTextColor (1, 1, 1, 1)
|
||||
data_text:SetPoint ("topleft", window, "topleft", 30, -105)
|
||||
|
||||
local data_text2 = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
||||
--data_text2:SetText ("Tip: for a best experience, it's recommend leave all turned on.")
|
||||
data_text2:SetText (Loc ["STRING_WELCOME_10"])
|
||||
data_text2:SetWidth (460)
|
||||
data_text2:SetHeight (40)
|
||||
data_text2:SetJustifyH ("left")
|
||||
data_text2:SetJustifyV ("top")
|
||||
data_text2:SetTextColor (1, 1, 1, 1)
|
||||
data_text2:SetPoint ("topleft", window, "topleft", 30, -201)
|
||||
|
||||
--------------- Captures
|
||||
g:NewImage (window, [[Interface\AddOns\Details\images\atributos_captures]], 20, 20, nil, nil, "damageCaptureImage", "$parentCaptureDamage2")
|
||||
window.damageCaptureImage:SetPoint (35, -155)
|
||||
window.damageCaptureImage:SetTexCoord (0, 0.125, 0, 1)
|
||||
|
||||
g:NewImage (window, [[Interface\AddOns\Details\images\atributos_captures]], 20, 20, nil, nil, "healCaptureImage", "$parentCaptureHeal2")
|
||||
window.healCaptureImage:SetPoint (170, -155)
|
||||
window.healCaptureImage:SetTexCoord (0.125, 0.25, 0, 1)
|
||||
|
||||
g:NewImage (window, [[Interface\AddOns\Details\images\atributos_captures]], 20, 20, nil, nil, "energyCaptureImage", "$parentCaptureEnergy2")
|
||||
window.energyCaptureImage:SetPoint (305, -155)
|
||||
window.energyCaptureImage:SetTexCoord (0.25, 0.375, 0, 1)
|
||||
|
||||
g:NewImage (window, [[Interface\AddOns\Details\images\atributos_captures]], 20, 20, nil, nil, "miscCaptureImage", "$parentCaptureMisc2")
|
||||
window.miscCaptureImage:SetPoint (35, -175)
|
||||
window.miscCaptureImage:SetTexCoord (0.375, 0.5, 0, 1)
|
||||
|
||||
g:NewImage (window, [[Interface\AddOns\Details\images\atributos_captures]], 20, 20, nil, nil, "auraCaptureImage", "$parentCaptureAura2")
|
||||
window.auraCaptureImage:SetPoint (170, -175)
|
||||
window.auraCaptureImage:SetTexCoord (0.5, 0.625, 0, 1)
|
||||
|
||||
g:NewLabel (window, _, "$parentCaptureDamageLabel", "damageCaptureLabel", "Damage")
|
||||
window.damageCaptureLabel:SetPoint ("left", window.damageCaptureImage, "right", 2)
|
||||
g:NewLabel (window, _, "$parentCaptureDamageLabel", "healCaptureLabel", "Healing")
|
||||
window.healCaptureLabel:SetPoint ("left", window.healCaptureImage, "right", 2)
|
||||
g:NewLabel (window, _, "$parentCaptureDamageLabel", "energyCaptureLabel", "Energy")
|
||||
window.energyCaptureLabel:SetPoint ("left", window.energyCaptureImage, "right", 2)
|
||||
g:NewLabel (window, _, "$parentCaptureDamageLabel", "miscCaptureLabel", "Misc")
|
||||
window.miscCaptureLabel:SetPoint ("left", window.miscCaptureImage, "right", 2)
|
||||
g:NewLabel (window, _, "$parentCaptureDamageLabel", "auraCaptureLabel", "Auras")
|
||||
window.auraCaptureLabel:SetPoint ("left", window.auraCaptureImage, "right", 2)
|
||||
|
||||
local switch_icon_color = function (icon, on_off)
|
||||
icon:SetDesaturated (not on_off)
|
||||
end
|
||||
|
||||
g:NewSwitch (window, _, "$parentCaptureDamageSlider", "damageCaptureSlider", 60, 20, _, _, _detalhes.capture_real ["damage"])
|
||||
window.damageCaptureSlider:SetPoint ("left", window.damageCaptureLabel, "right", 2)
|
||||
window.damageCaptureSlider.tooltip = "Pause or enable capture of:\n- damage done\n- damage per second\n- friendly fire\n- damage taken"
|
||||
window.damageCaptureSlider.OnSwitch = function (self, _, value)
|
||||
_detalhes:CaptureSet (value, "damage", true)
|
||||
switch_icon_color (window.damageCaptureImage, value)
|
||||
end
|
||||
switch_icon_color (window.damageCaptureImage, _detalhes.capture_real ["damage"])
|
||||
|
||||
g:NewSwitch (window, _, "$parentCaptureHealSlider", "healCaptureSlider", 60, 20, _, _, _detalhes.capture_real ["heal"])
|
||||
window.healCaptureSlider:SetPoint ("left", window.healCaptureLabel, "right", 2)
|
||||
window.healCaptureSlider.tooltip = "Pause or enable capture of:\n- healing done\n- absorbs\n- healing per second\n- overheal\n- healing taken\n- enemy healed"
|
||||
window.healCaptureSlider.OnSwitch = function (self, _, value)
|
||||
_detalhes:CaptureSet (value, "heal", true)
|
||||
switch_icon_color (window.healCaptureImage, value)
|
||||
end
|
||||
switch_icon_color (window.healCaptureImage, _detalhes.capture_real ["heal"])
|
||||
|
||||
g:NewSwitch (window, _, "$parentCaptureEnergySlider", "energyCaptureSlider", 60, 20, _, _, _detalhes.capture_real ["energy"])
|
||||
window.energyCaptureSlider:SetPoint ("left", window.energyCaptureLabel, "right", 2)
|
||||
window.energyCaptureSlider.tooltip = "Pause or enable capture of:\n- mana restored\n- rage generated\n- energy generated\n- runic power generated"
|
||||
window.energyCaptureSlider.OnSwitch = function (self, _, value)
|
||||
_detalhes:CaptureSet (value, "energy", true)
|
||||
switch_icon_color (window.energyCaptureImage, value)
|
||||
end
|
||||
switch_icon_color (window.energyCaptureImage, _detalhes.capture_real ["energy"])
|
||||
|
||||
g:NewSwitch (window, _, "$parentCaptureMiscSlider", "miscCaptureSlider", 60, 20, _, _, _detalhes.capture_real ["miscdata"])
|
||||
window.miscCaptureSlider:SetPoint ("left", window.miscCaptureLabel, "right", 2)
|
||||
window.miscCaptureSlider.tooltip = "Pause or enable capture of:\n- cc breaks\n- dispell\n- interrupts\n- ress\n- deaths\n- frags"
|
||||
window.miscCaptureSlider.OnSwitch = function (self, _, value)
|
||||
_detalhes:CaptureSet (value, "miscdata", true)
|
||||
switch_icon_color (window.miscCaptureImage, value)
|
||||
end
|
||||
switch_icon_color (window.miscCaptureImage, _detalhes.capture_real ["miscdata"])
|
||||
|
||||
g:NewSwitch (window, _, "$parentCaptureAuraSlider", "auraCaptureSlider", 60, 20, _, _, _detalhes.capture_real ["aura"])
|
||||
window.auraCaptureSlider:SetPoint ("left", window.auraCaptureLabel, "right", 2)
|
||||
window.auraCaptureSlider.tooltip = "Pause or enable capture of:\n- buffs uptime\n- debuffs uptime\n- void zones\n- cooldowns"
|
||||
window.auraCaptureSlider.OnSwitch = function (self, _, value)
|
||||
_detalhes:CaptureSet (value, "aura", true)
|
||||
switch_icon_color (window.auraCaptureImage, value)
|
||||
end
|
||||
switch_icon_color (window.auraCaptureImage, _detalhes.capture_real ["aura"])
|
||||
|
||||
pages [#pages+1] = {mecanica, texto3, data_text, window.damageCaptureImage, window.healCaptureImage, window.energyCaptureImage, window.miscCaptureImage,
|
||||
window.auraCaptureImage, window.damageCaptureSlider, window.healCaptureSlider, window.energyCaptureSlider, window.miscCaptureSlider, window.auraCaptureSlider,
|
||||
window.damageCaptureLabel, window.healCaptureLabel, window.energyCaptureLabel, window.miscCaptureLabel, window.auraCaptureLabel, data_text2, window.changemind3Label}
|
||||
|
||||
for _, widget in ipairs (pages[#pages]) do
|
||||
widget:Hide()
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--> page 4
|
||||
|
||||
@@ -734,7 +770,7 @@ function _detalhes:OpenWelcomeWindow ()
|
||||
bg:SetPoint ("bottomright", window, "bottomright", -10, 10)
|
||||
bg:SetHeight (125*3)--125
|
||||
bg:SetWidth (89*3)--82
|
||||
bg:SetAlpha (.1)
|
||||
bg:SetAlpha (.05)
|
||||
bg:SetTexCoord (1, 0, 0, 1)
|
||||
|
||||
g:NewLabel (window, _, "$parentChangeMind4Label", "changemind4Label", Loc ["STRING_WELCOME_11"], "GameFontNormal", 9, "orange")
|
||||
@@ -752,7 +788,7 @@ function _detalhes:OpenWelcomeWindow ()
|
||||
interval_text:SetHeight (40)
|
||||
interval_text:SetJustifyH ("left")
|
||||
interval_text:SetJustifyV ("top")
|
||||
interval_text:SetTextColor (1, 1, 1, 1)
|
||||
interval_text:SetTextColor (1, 1, 1, .9)
|
||||
interval_text:SetPoint ("topleft", window, "topleft", 30, -110)
|
||||
|
||||
local dance_text = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
||||
@@ -765,7 +801,7 @@ function _detalhes:OpenWelcomeWindow ()
|
||||
dance_text:SetPoint ("topleft", window, "topleft", 30, -175)
|
||||
|
||||
--------------- Update Speed
|
||||
g:NewLabel (window, _, "$parentUpdateSpeedLabel", "updatespeedLabel", Loc ["STRING_WELCOME_14"])
|
||||
g:NewLabel (window, _, "$parentUpdateSpeedLabel", "updatespeedLabel", Loc ["STRING_WELCOME_14"] .. ":")
|
||||
window.updatespeedLabel:SetPoint (31, -150)
|
||||
--
|
||||
|
||||
@@ -800,66 +836,20 @@ function _detalhes:OpenWelcomeWindow ()
|
||||
window.updatespeedSlider.tooltip = Loc ["STRING_WELCOME_15"]
|
||||
|
||||
--------------- Animate Rows
|
||||
g:NewLabel (window, _, "$parentAnimateLabel", "animateLabel", Loc ["STRING_WELCOME_16"])
|
||||
window.animateLabel:SetPoint (31, -175)
|
||||
g:NewLabel (window, _, "$parentAnimateLabel", "animateLabel", Loc ["STRING_WELCOME_16"] .. ":")
|
||||
window.animateLabel:SetPoint (31, -170)
|
||||
--
|
||||
g:NewSwitch (window, _, "$parentAnimateSlider", "animateSlider", 60, 20, _, _, _detalhes.use_row_animations) -- ltext, rtext, defaultv
|
||||
window.animateSlider:SetPoint ("left",window.animateLabel, "right", 2, 0)
|
||||
window.animateSlider.OnSwitch = function (self, _, value) --> slider, fixedValue, sliderValue (false, true)
|
||||
_detalhes.use_row_animations = value
|
||||
_detalhes:SetUseAnimations (value)
|
||||
end
|
||||
window.animateSlider.tooltip = Loc ["STRING_WELCOME_17"]
|
||||
|
||||
pages [#pages+1] = {bg, texto4, interval_text, dance_text, window.updatespeedLabel, window.updatespeedSlider, window.animateLabel, window.animateSlider, window.changemind4Label}
|
||||
|
||||
for _, widget in ipairs (pages[#pages]) do
|
||||
widget:Hide()
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--> page 5
|
||||
|
||||
--max segments, memory
|
||||
|
||||
local bg44 = window:CreateTexture (nil, "overlay")
|
||||
bg44:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]])
|
||||
bg44:SetPoint ("bottomright", window, "bottomright", -10, 10)
|
||||
bg44:SetHeight (125*3)--125
|
||||
bg44:SetWidth (89*3)--82
|
||||
bg44:SetAlpha (.1)
|
||||
bg44:SetTexCoord (1, 0, 0, 1)
|
||||
|
||||
g:NewLabel (window, _, "$parentChangeMind44Label", "changemind44Label", Loc ["STRING_WELCOME_18"], "GameFontNormal", 9, "orange")
|
||||
window.changemind44Label:SetPoint ("center", window, "center")
|
||||
window.changemind44Label:SetPoint ("bottom", window, "bottom", 0, 19)
|
||||
window.changemind44Label.align = "|"
|
||||
|
||||
local texto44 = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
||||
texto44:SetPoint ("topleft", window, "topleft", 20, -80)
|
||||
texto44:SetText (Loc ["STRING_WELCOME_19"])
|
||||
|
||||
local interval_text4 = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
||||
interval_text4:SetText (Loc ["STRING_WELCOME_20"])
|
||||
interval_text4:SetWidth (460)
|
||||
interval_text4:SetHeight (60)
|
||||
interval_text4:SetJustifyH ("left")
|
||||
interval_text4:SetJustifyV ("top")
|
||||
interval_text4:SetTextColor (1, 1, 1, 1)
|
||||
interval_text4:SetPoint ("topleft", window, "topleft", 30, -110)
|
||||
|
||||
--[[
|
||||
local dance_text = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
||||
dance_text:SetText ("Low amount of segments can keep memory .")
|
||||
dance_text:SetWidth (460)
|
||||
dance_text:SetHeight (40)
|
||||
dance_text:SetJustifyH ("left")
|
||||
dance_text:SetJustifyV ("top")
|
||||
dance_text:SetTextColor (1, 1, 1, 1)
|
||||
dance_text:SetPoint ("topleft", window, "topleft", 30, -170)
|
||||
--]]
|
||||
--------------- Max Segments
|
||||
g:NewLabel (window, _, "$parentSliderLabel", "segmentsLabel", Loc ["STRING_WELCOME_21"])
|
||||
window.segmentsLabel:SetPoint (31, -170)
|
||||
g:NewLabel (window, _, "$parentSliderLabel", "segmentsLabel", Loc ["STRING_WELCOME_21"] .. ":")
|
||||
window.segmentsLabel:SetPoint (31, -190)
|
||||
--
|
||||
g:NewSlider (window, _, "$parentSlider", "segmentsSlider", 120, 20, 1, 25, 1, _detalhes.segments_amount) -- min, max, step, defaultv
|
||||
window.segmentsSlider:SetPoint ("left", window.segmentsLabel, "right", 2, 0)
|
||||
@@ -868,64 +858,45 @@ function _detalhes:OpenWelcomeWindow ()
|
||||
end)
|
||||
window.segmentsSlider.tooltip = Loc ["STRING_WELCOME_22"]
|
||||
|
||||
--------------- memory
|
||||
g:NewLabel (window, _, "$parentLabelMemory", "memoryLabel", Loc ["STRING_WELCOME_23"])
|
||||
window.memoryLabel:SetPoint (31, -185)
|
||||
--
|
||||
g:NewSlider (window, _, "$parentSliderMemory", "memorySlider", 130, 20, 1, 4, 1, _detalhes.memory_threshold) -- min, max, step, defaultv
|
||||
window.memorySlider:SetPoint ("left", window.memoryLabel, "right", 2, 0)
|
||||
window.memorySlider:SetHook ("OnValueChange", function (slider, _, amount) --> slider, fixedValue, sliderValue
|
||||
|
||||
amount = math.floor (amount)
|
||||
|
||||
if (amount == 1) then
|
||||
slider.amt:SetText ("<= 1gb")
|
||||
_detalhes.memory_ram = 16
|
||||
elseif (amount == 2) then
|
||||
slider.amt:SetText ("2gb")
|
||||
_detalhes.memory_ram = 32
|
||||
elseif (amount == 3) then
|
||||
slider.amt:SetText ("4gb")
|
||||
_detalhes.memory_ram = 64
|
||||
elseif (amount == 4) then
|
||||
slider.amt:SetText (">= 6gb")
|
||||
_detalhes.memory_ram = 128
|
||||
end
|
||||
|
||||
_detalhes.memory_threshold = amount
|
||||
return true
|
||||
end)
|
||||
window.memorySlider.tooltip = Loc ["STRING_WELCOME_24"]
|
||||
window.memorySlider.thumb:SetSize (40, 10)
|
||||
window.memorySlider.thumb:SetTexture ([[Interface\Buttons\UI-Listbox-Highlight2]])
|
||||
window.memorySlider.thumb:SetVertexColor (.2, .2, .2, .9)
|
||||
local t = _detalhes.memory_threshold
|
||||
window.memorySlider:SetValue (1)
|
||||
window.memorySlider:SetValue (2)
|
||||
window.memorySlider:SetValue (t)
|
||||
--------------
|
||||
local mech_icon = window:CreateTexture (nil, "overlay")
|
||||
mech_icon:SetTexture ([[Interface\Vehicles\UI-Vehicles-Endcap-Alliance]])
|
||||
mech_icon:SetPoint ("topright", window, "topright", -15, -15)
|
||||
mech_icon:SetWidth (128*0.9)
|
||||
mech_icon:SetHeight (128*0.9)
|
||||
mech_icon:SetAlpha (0.8)
|
||||
|
||||
--------------- Max Segments Saved
|
||||
g:NewLabel (window, _, "$parentLabelSegmentsSave", "segmentsSaveLabel", Loc ["STRING_WELCOME_25"])
|
||||
window.segmentsSaveLabel:SetPoint (31, -200)
|
||||
--
|
||||
g:NewSlider (window, _, "$parentSliderSegmentsSave", "segmentsSliderToSave", 120, 20, 1, 5, 1, _detalhes.segments_amount_to_save) -- min, max, step, defaultv
|
||||
window.segmentsSliderToSave:SetPoint ("left", window.segmentsSaveLabel, "right")
|
||||
window.segmentsSliderToSave:SetHook ("OnValueChange", function (self, _, amount) --> slider, fixedValue, sliderValue
|
||||
_detalhes.segments_amount_to_save = math.floor (amount)
|
||||
end)
|
||||
window.segmentsSliderToSave.tooltip = "High values may increase the time between a\nlogout button click and your character selection screen.\n\nIf you rarely check 'last day data', it`s high recommeded save only 1."
|
||||
local mech_icon2 = window:CreateTexture (nil, "overlay")
|
||||
mech_icon2:SetTexture ([[Interface\Vehicles\UI-Vehicles-Trim-Alliance]])
|
||||
mech_icon2:SetPoint ("topright", window, "topright", -10, -142)
|
||||
mech_icon2:SetWidth (128*1.0)
|
||||
mech_icon2:SetHeight (128*0.6)
|
||||
mech_icon2:SetAlpha (0.6)
|
||||
mech_icon2:SetTexCoord (0, 1, 40/128, 1)
|
||||
mech_icon2:SetDrawLayer ("overlay", 2)
|
||||
|
||||
pages [#pages+1] = {bg44, window.changemind44Label, texto44, interval_text4, window.memorySlider, window.memoryLabel, window.segmentsLabel, window.segmentsSlider, window.segmentsSaveLabel, window.segmentsSliderToSave}
|
||||
----------------
|
||||
|
||||
local update_frame_alert = CreateFrame ("frame", nil, window)
|
||||
|
||||
|
||||
|
||||
update_frame_alert:SetScript ("OnShow", function()
|
||||
_detalhes:StartTestBarUpdate()
|
||||
end)
|
||||
|
||||
update_frame_alert:SetScript ("OnHide", function()
|
||||
_detalhes:StopTestBarUpdate()
|
||||
end)
|
||||
|
||||
----------------
|
||||
|
||||
pages [#pages+1] = {update_frame_alert, mech_icon2, mech_icon, window.segmentsLabel, window.segmentsSlider, bg, texto4, interval_text, dance_text, window.updatespeedLabel, window.updatespeedSlider, window.animateLabel, window.animateSlider, window.changemind4Label}
|
||||
|
||||
for _, widget in ipairs (pages[#pages]) do
|
||||
widget:Hide()
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--> page 5.5
|
||||
|
||||
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--> page 6
|
||||
|
||||
@@ -957,7 +928,24 @@ function _detalhes:OpenWelcomeWindow ()
|
||||
stretch_image:SetHeight (61)
|
||||
stretch_image:SetTexCoord (0.716796875, 1, 0.876953125, 1)
|
||||
|
||||
pages [#pages+1] = {bg6, texto5, stretch_image, texto_stretch}
|
||||
local stretch_frame_alert = CreateFrame ("frame", nil, window)
|
||||
stretch_frame_alert:SetScript ("OnShow", function()
|
||||
local instance = _detalhes:GetInstance (1)
|
||||
_detalhes.OnEnterMainWindow (instance)
|
||||
instance.baseframe.button_stretch:SetAlpha (1)
|
||||
frame_alert.alert:SetPoint ("topleft", instance.baseframe.button_stretch, "topleft", -20, 6)
|
||||
frame_alert.alert:SetPoint ("bottomright", instance.baseframe.button_stretch, "bottomright", 20, -14)
|
||||
|
||||
frame_alert.alert.animOut:Stop()
|
||||
frame_alert.alert.animIn:Play()
|
||||
if (_detalhes.stopwelcomealert) then
|
||||
_detalhes:CancelTimer (_detalhes.stopwelcomealert)
|
||||
end
|
||||
_detalhes.stopwelcomealert = _detalhes:ScheduleTimer ("StopPlayStretchAlert", 5)
|
||||
end)
|
||||
|
||||
|
||||
pages [#pages+1] = {bg6, texto5, stretch_image, texto_stretch, stretch_frame_alert}
|
||||
|
||||
for _, widget in ipairs (pages[#pages]) do
|
||||
widget:Hide()
|
||||
@@ -994,7 +982,22 @@ function _detalhes:OpenWelcomeWindow ()
|
||||
instance_button_image:SetHeight (141)
|
||||
instance_button_image:SetTexCoord (0.31640625, 0.71484375, 0.724609375, 1)
|
||||
|
||||
pages [#pages+1] = {bg6, texto6, instance_button_image, texto_instance_button}
|
||||
local instance_frame_alert = CreateFrame ("frame", nil, window)
|
||||
instance_frame_alert:SetScript ("OnShow", function()
|
||||
local instance = _detalhes:GetInstance (1)
|
||||
|
||||
frame_alert.alert:SetPoint ("topleft", instance.baseframe.cabecalho.novo, "topleft", -8, 6)
|
||||
frame_alert.alert:SetPoint ("bottomright", instance.baseframe.cabecalho.novo, "bottomright", 8, -6)
|
||||
|
||||
frame_alert.alert.animOut:Stop()
|
||||
frame_alert.alert.animIn:Play()
|
||||
if (_detalhes.stopwelcomealert) then
|
||||
_detalhes:CancelTimer (_detalhes.stopwelcomealert)
|
||||
end
|
||||
_detalhes.stopwelcomealert = _detalhes:ScheduleTimer ("StopPlayStretchAlert", 5)
|
||||
end)
|
||||
|
||||
pages [#pages+1] = {bg6, texto6, instance_button_image, texto_instance_button, instance_frame_alert}
|
||||
|
||||
for _, widget in ipairs (pages[#pages]) do
|
||||
widget:Hide()
|
||||
@@ -1185,14 +1188,7 @@ function _detalhes:OpenWelcomeWindow ()
|
||||
texto:SetJustifyH ("left")
|
||||
texto:SetJustifyV ("top")
|
||||
texto:SetTextColor (1, 1, 1, 1)
|
||||
|
||||
local report_image1 = window:CreateTexture (nil, "overlay")
|
||||
report_image1:SetTexture ([[Interface\Addons\Details\images\icons]])
|
||||
report_image1:SetPoint ("topright", window, "topright", -30, -97)
|
||||
report_image1:SetWidth (144)
|
||||
report_image1:SetHeight (30)
|
||||
report_image1:SetTexCoord (0.71875, 1, 0.81640625, 0.875)
|
||||
|
||||
|
||||
pages [#pages+1] = {bg8, texto8, texto, report_image1}
|
||||
|
||||
for _, widget in ipairs (pages[#pages]) do
|
||||
@@ -1202,13 +1198,13 @@ function _detalhes:OpenWelcomeWindow ()
|
||||
------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--[[
|
||||
--forward:Click()
|
||||
--forward:Click()
|
||||
--forward:Click()
|
||||
--forward:Click()
|
||||
--forward:Click()
|
||||
--forward:Click()
|
||||
--forward:Click()
|
||||
forward:Click()
|
||||
forward:Click()
|
||||
forward:Click()
|
||||
forward:Click()
|
||||
forward:Click()
|
||||
forward:Click()
|
||||
forward:Click()
|
||||
--forward:Click()
|
||||
--forward:Click()
|
||||
--forward:Click()
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
+19
-8
@@ -285,11 +285,6 @@ function _G._detalhes:Start()
|
||||
_detalhes:FillUserCustomSpells()
|
||||
end
|
||||
|
||||
--> start tutorial if this is first run
|
||||
if (self.tutorial.logons < 2 and self.is_first_run) then
|
||||
self:StartTutorial()
|
||||
end
|
||||
|
||||
--> send feedback panel if the user got 100 or more logons with details
|
||||
if (self.tutorial.logons > 100) then -- and self.tutorial.logons < 104
|
||||
if (not self.tutorial.feedback_window1) then
|
||||
@@ -325,13 +320,13 @@ function _G._detalhes:Start()
|
||||
instance:RestauraJanela()
|
||||
local skin = instance.skin
|
||||
instance:ChangeSkin ("Default Skin")
|
||||
instance:ChangeSkin ("Minimalistic")
|
||||
instance:ChangeSkin ("Minimalistic v2")
|
||||
instance:ChangeSkin (skin)
|
||||
instance:DesativarInstancia()
|
||||
else
|
||||
local skin = instance.skin
|
||||
instance:ChangeSkin ("Default Skin")
|
||||
instance:ChangeSkin ("Minimalistic")
|
||||
instance:ChangeSkin ("Minimalistic v2")
|
||||
instance:ChangeSkin (skin)
|
||||
end
|
||||
end
|
||||
@@ -432,6 +427,22 @@ function _G._detalhes:Start()
|
||||
if (self.is_first_run) then
|
||||
_detalhes:OpenWelcomeWindow()
|
||||
end
|
||||
|
||||
|
||||
--test realtime dps
|
||||
--[[
|
||||
local real_time_frame = CreateFrame ("frame", nil, UIParent)
|
||||
local instance = _detalhes:GetInstance (1)
|
||||
real_time_frame:SetScript ("OnUpdate", function (self, elapsed)
|
||||
if (_detalhes.in_combat and instance.atributo == 1 and instance.sub_atributo == 1) then
|
||||
for i = 1, instance:GetNumRows() do
|
||||
local row = instance:GetRow (index)
|
||||
if (row:IsShown()) then
|
||||
local actor = row.minha_tabela
|
||||
local right_text = row.texto_direita
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
--]]
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user