- Added export/import for instances.

- Added export/import for customs displays.
- More small changes on ElvUI Frame Style skin.

- Fixed boss death recognition.
- Fixed the time of buffs applied before the pull.
- Fixed issue where sometimes the tooltip for break snap and lock buttons didn't disappear.

- New API: _detalhes:GetNumInstancesAmount() return the amount of instances created.
This commit is contained in:
tercio
2014-07-08 16:48:47 -03:00
parent 72c00a528a
commit 3391a22ebc
32 changed files with 2847 additions and 981 deletions
+9 -5
View File
@@ -411,6 +411,9 @@ end
------------------------------------------------------------------------------------------------------------------------
--> retorna quantas instância há no momento
function _detalhes:GetNumInstancesAmount()
return #_detalhes.tabela_instancias
end
function _detalhes:QuantasInstancias()
return #_detalhes.tabela_instancias
end
@@ -751,15 +754,15 @@ function _detalhes:agrupar_janelas (lados)
end
end
instancia.botao_separar:Show()
instancia.break_snap_button:SetAlpha (1)
if (_detalhes.tutorial.unlock_button < 4) then
_detalhes.temp_table1.IconSize = 32
_detalhes.temp_table1.TextHeightMod = -6
_detalhes.popup:ShowMe (instancia.botao_separar, "tooltip", "Interface\\Buttons\\LockButton-Unlocked-Up", Loc ["STRING_UNLOCK"], 150, _detalhes.temp_table1)
_detalhes.popup:ShowMe (instancia.break_snap_button, "tooltip", "Interface\\Buttons\\LockButton-Unlocked-Up", Loc ["STRING_UNLOCK"], 150, _detalhes.temp_table1)
--UIFrameFlash (instancia.botao_separar, .5, .5, 5, false, 0, 0)
--UIFrameFlash (instancia.break_snap_button, .5, .5, 5, false, 0, 0)
_detalhes.tutorial.unlock_button = _detalhes.tutorial.unlock_button + 1
end
@@ -834,7 +837,7 @@ function _detalhes:Desagrupar (instancia, lado)
end
end
instancia.botao_separar:Hide()
instancia.break_snap_button:SetAlpha (0)
instancia.verticalSnap = false
instancia.horizontalSnap = false
@@ -860,7 +863,8 @@ function _detalhes:Desagrupar (instancia, lado)
esta_instancia.snap [2] = nil
end
instancia.botao_separar:Hide()
instancia.break_snap_button:SetAlpha (0)
if (instancia.iniciada) then
instancia:SaveMainWindowPosition()
+1 -1
View File
@@ -1291,7 +1291,7 @@ function _detalhes:CatchRaidBuffUptime (in_or_out)
local class_color = RAID_CLASS_COLORS [class].colorStr
string_output = string_output .. "|c" .. class_color .. playername .. "|r |T" .. icon .. ":14:14:0:0:64:64:0:64:0:64|t "
end
_detalhes.debug_pots2 = string_output
_detalhes.pre_pot_used = string_output
end
elseif (_IsInGroup()) then