- Left button on a enemy bar now show enemy damage taken, middle button open player detail window for that enemy.

- Added new profile: Minimalistic v2.
- Minimalistic v2 is now the default skin.
- Graphical changes on icon packs with transparency.
- Removed slash command '/d', added '/de' instead.
- Added custom spells for Atonement Critical, Power Word: Solace Critical, Lifebloom (the blood effect).
- Revision done on Welcome Screen, many things removed, other added.

- New API: instance:GetNumRows() return how many bars fit within the instance height.
- New API: instance:GetRow (number) return the bar object.
- New API: actorcontainer:ListActors() return a ipairs list of characters objects inside the container.
- New API: _detalhes:CreateTestBars() create 10 bars of random characters for damage and heal.
- New API: _detalhes:StartTestBarUpdate() begin to add and subtract value from created test actors.
- New API: _detalhes:StopTestBarUpdate() stop the bar update test.

- New Event: DETAILS_INSTANCE_NEWROW triggers when a new row is created. Signature: [1] instance [2] bar object.
This commit is contained in:
tercio
2014-08-20 18:02:20 -03:00
parent 9a1e342ea3
commit f97b9fbe42
18 changed files with 513 additions and 369 deletions
+6 -2
View File
@@ -1847,8 +1847,10 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
--> enemies
if (instancia.sub_atributo == 6) then
GameCooltip:AddLine (" ")
GameCooltip:AddLine (Loc ["STRING_LEFTCLICK_DAMAGETAKEN"])
--GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 1, 1, 12, 16, 8/512, 70/512, 224/512, 306/512)
GameCooltip:AddLine (Loc ["STRING_MIDDLECLICK_DAMAGETAKEN"])
GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 1, 1, 12, 16, 14/512, 64/512, 127/512, 204/512)
--GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 1, 1, 12, 16, 14/512, 64/512, 127/512, 204/512)
end
return true
@@ -1944,8 +1946,10 @@ function atributo_damage:ToolTip_DamageTaken (instancia, numero, barra, keydown)
--> enemies
if (instancia.sub_atributo == 6) then
GameCooltip:AddLine (" ")
GameCooltip:AddLine (Loc ["STRING_LEFTCLICK_DAMAGETAKEN"])
--GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 1, 1, 12, 16, 8/512, 70/512, 224/512, 306/512)
GameCooltip:AddLine (Loc ["STRING_MIDDLECLICK_DAMAGETAKEN"])
GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 1, 1, 12, 16, 14/512, 64/512, 127/512, 204/512)
--GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 1, 1, 10, 14, 14/512, 64/512, 127/512, 204/512)
end
return true
+9 -1
View File
@@ -228,6 +228,14 @@ function _detalhes:GetFreeInstancesAmount()
return _detalhes.instances_amount - #_detalhes.tabela_instancias
end
function _detalhes:GetNumRows()
return self.rows_fit_in_window
end
function _detalhes:GetRow (index)
return self.barras [index]
end
------------------------------------------------------------------------------------------------------------------------
--> retorna se a instância esta ou não ativa
@@ -1164,7 +1172,7 @@ end
new_instance:ShowSideBars()
new_instance.skin = "no skin"
new_instance:ChangeSkin ("Minimalistic")
new_instance:ChangeSkin ("Minimalistic v2")
--> apply standard skin if have one saved
--[[
+1 -1
View File
@@ -44,7 +44,7 @@ end
_detalhes.instance_defaults = {
--skin
skin = "Minimalistic",
skin = "Minimalistic v2",
--baseframe backdrop
bg_alpha = 0.7,
bg_r = 0.0941,
+4
View File
@@ -87,6 +87,10 @@
return total
end
function container_combatentes:ListActors()
return _ipairs (self._ActorTable)
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> internals