- Testing new sort method on Cooldowns and Customs, this is a try to fix the row changing places when actors have the same amount done.
- Minimalistic is now the skin default used by Details! after its instalation. - Many improvements over Default Skin, Minimalistic Skin and ElvUI Frame Style Skin. - Added 'Logos' and 'Raid & Dungeons' sections for Wallpapers. - Added a option to load a image from the computer to use as wallpaper. - Revamp on Image Editor, many bugs solves and now it is usable. - Few tweaks done on shortcut panel, now the buttons they are smaller and the panel can hold more. - Fixed 'While in Combat' hiding schema. - Fixed the report window alert when opening the report window and it already is opened. - Fixed the gap between last row created and the end of the window. - Fixed all tooltips bugs on Wallpaper Section on Options Panel.
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@@ -965,7 +965,7 @@ end
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local new_actor = _setmetatable ({
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nome = actor.nome,
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classe = actor.classe,
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value = 0,
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value = _detalhes:GetAlphabeticalOrderNumber (actor.nome),
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}, atributo_custom.mt)
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new_actor.displayName = new_actor.nome
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@@ -957,8 +957,8 @@ end
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--local skin = fazer aqui o esquema de resgatar a skin salva no profile.
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new_instance:ChangeSkin ("Minimalistic")
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new_instance:ChangeSkin ("Default Skin")
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new_instance:ChangeSkin ("Minimalistic")
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--> apply standard skin if have one saved
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if (_detalhes.standard_skin) then
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@@ -2333,7 +2333,7 @@ function _detalhes:monta_relatorio (este_relatorio, custom)
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if (_thisActor) then
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local amount = _thisActor [keyName]
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local amount = _math_floor (_thisActor [keyName])
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local name = _thisActor.nome.." "
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if (_detalhes.remove_realm_from_name and name:find ("-")) then
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@@ -2442,7 +2442,7 @@ function _detalhes:monta_relatorio (este_relatorio, custom)
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for i = container_amount, this_amt, -1 do
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local _thisActor = container [i]
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local amount = _thisActor [keyName]
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local amount = _math_floor (_thisActor [keyName])
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local name = _thisActor.nome.." "
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@@ -34,7 +34,7 @@ end
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_detalhes.instance_defaults = {
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--skin
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skin = "Default Skin",
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skin = "Minimalistic",
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--baseframe backdrop
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bg_alpha = 0.7,
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bg_r = 0.0941,
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@@ -67,7 +67,7 @@ _detalhes.instance_defaults = {
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--instance button info
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instancebutton_config = {size = {20, 16}, anchor = {2, 0}, highlight_texture = [[Interface\Buttons\UI-Panel-MinimizeButton-Highlight]], textcolor = {1, 1, 1, 1}, textsize = 11, textfont = "Friz Quadrata TT", textshadow = false},
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--close button info
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closebutton_config = {size = {18, 18}, anchor = {0, 0}, normal_texture = [[Interface\Buttons\UI-Panel-MinimizeButton-Up]], highlight_texture = [[Interface\Buttons\UI-Panel-MinimizeButton-Highlight]], pushed_texture = [[Interface\Buttons\UI-Panel-MinimizeButton-Down]]},
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closebutton_config = {size = {18, 18}, alpha = 1, anchor = {0, 0}, normal_texture = [[Interface\Buttons\UI-Panel-MinimizeButton-Up]], highlight_texture = [[Interface\Buttons\UI-Panel-MinimizeButton-Highlight]], pushed_texture = [[Interface\Buttons\UI-Panel-MinimizeButton-Down]]},
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--menus:
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--anchor store the anchor point of main menu
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menu_anchor = {5, 1, side = 1}, --mode segment attribute report on top position
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@@ -659,7 +659,7 @@ function atributo_misc:AtualizaBarra (instancia, barras_container, qual_barra, l
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self.minha_barra = esta_barra
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self.colocacao = lugar
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local meu_total = self [keyName] --> total de dano que este jogador deu
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local meu_total = _math_floor (self [keyName] or 0) --> total
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if (not meu_total) then
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return
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end
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