- Testing new sort method on Cooldowns and Customs, this is a try to fix the row changing places when actors have the same amount done.

- Minimalistic is now the skin default used by Details! after its instalation.
- Many improvements over Default Skin, Minimalistic Skin and ElvUI Frame Style Skin.
- Added 'Logos' and 'Raid & Dungeons' sections for Wallpapers.
- Added a option to load a image from the computer to use as wallpaper.
- Revamp on Image Editor, many bugs solves and now it is usable.
- Few tweaks done on shortcut panel, now the buttons they are smaller and the panel can hold more.
- Fixed 'While in Combat' hiding schema.
- Fixed the report window alert when opening the report window and it already is opened.
- Fixed the gap between last row created and the end of the window.
- Fixed all tooltips bugs on Wallpaper Section on Options Panel.
This commit is contained in:
tercio
2014-06-25 16:11:19 -03:00
parent c36f87a3b6
commit 7632bcdaec
23 changed files with 545 additions and 141 deletions
+1 -1
View File
@@ -965,7 +965,7 @@ end
local new_actor = _setmetatable ({
nome = actor.nome,
classe = actor.classe,
value = 0,
value = _detalhes:GetAlphabeticalOrderNumber (actor.nome),
}, atributo_custom.mt)
new_actor.displayName = new_actor.nome
+3 -3
View File
@@ -957,8 +957,8 @@ end
--local skin = fazer aqui o esquema de resgatar a skin salva no profile.
new_instance:ChangeSkin ("Minimalistic")
new_instance:ChangeSkin ("Default Skin")
new_instance:ChangeSkin ("Minimalistic")
--> apply standard skin if have one saved
if (_detalhes.standard_skin) then
@@ -2333,7 +2333,7 @@ function _detalhes:monta_relatorio (este_relatorio, custom)
if (_thisActor) then
local amount = _thisActor [keyName]
local amount = _math_floor (_thisActor [keyName])
local name = _thisActor.nome.." "
if (_detalhes.remove_realm_from_name and name:find ("-")) then
@@ -2442,7 +2442,7 @@ function _detalhes:monta_relatorio (este_relatorio, custom)
for i = container_amount, this_amt, -1 do
local _thisActor = container [i]
local amount = _thisActor [keyName]
local amount = _math_floor (_thisActor [keyName])
local name = _thisActor.nome.." "
+2 -2
View File
@@ -34,7 +34,7 @@ end
_detalhes.instance_defaults = {
--skin
skin = "Default Skin",
skin = "Minimalistic",
--baseframe backdrop
bg_alpha = 0.7,
bg_r = 0.0941,
@@ -67,7 +67,7 @@ _detalhes.instance_defaults = {
--instance button info
instancebutton_config = {size = {20, 16}, anchor = {2, 0}, highlight_texture = [[Interface\Buttons\UI-Panel-MinimizeButton-Highlight]], textcolor = {1, 1, 1, 1}, textsize = 11, textfont = "Friz Quadrata TT", textshadow = false},
--close button info
closebutton_config = {size = {18, 18}, anchor = {0, 0}, normal_texture = [[Interface\Buttons\UI-Panel-MinimizeButton-Up]], highlight_texture = [[Interface\Buttons\UI-Panel-MinimizeButton-Highlight]], pushed_texture = [[Interface\Buttons\UI-Panel-MinimizeButton-Down]]},
closebutton_config = {size = {18, 18}, alpha = 1, anchor = {0, 0}, normal_texture = [[Interface\Buttons\UI-Panel-MinimizeButton-Up]], highlight_texture = [[Interface\Buttons\UI-Panel-MinimizeButton-Highlight]], pushed_texture = [[Interface\Buttons\UI-Panel-MinimizeButton-Down]]},
--menus:
--anchor store the anchor point of main menu
menu_anchor = {5, 1, side = 1}, --mode segment attribute report on top position
+1 -1
View File
@@ -659,7 +659,7 @@ function atributo_misc:AtualizaBarra (instancia, barras_container, qual_barra, l
self.minha_barra = esta_barra
self.colocacao = lugar
local meu_total = self [keyName] --> total de dano que este jogador deu
local meu_total = _math_floor (self [keyName] or 0) --> total
if (not meu_total) then
return
end