- Changed few icons on damage done tooltip.
- Fixed the class color on texts for healing attribute. - Added options for change the tooltip border's size, color and texture. - Added buttons for test interrupt and cooldown announcers under raid tools section. - New API: _detalhes:SetTooltipBackdrop (border_texture, border_size, border_color) set tooltip border configs.
This commit is contained in:
@@ -1484,7 +1484,6 @@ end
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end
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--icon
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if (self.spellicon) then
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esta_barra.icone_classe:SetTexture (self.spellicon)
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esta_barra.icone_classe:SetTexCoord (0.078125, 0.921875, 0.078125, 0.921875)
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@@ -1534,7 +1533,6 @@ end
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end
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--texture and text
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local bar_number = ""
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if (instancia.row_info.textL_show_number) then
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bar_number = esta_barra.colocacao .. ". "
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@@ -1688,7 +1686,8 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
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--> MOSTRA HABILIDADES
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_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_SPELLS"], headerColor, r, g, b, #ActorSkillsSortTable)
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GameCooltip:AddIcon ([[Interface\ICONS\Spell_Shaman_BlessingOfTheEternals]], 1, 1, 14, 14, 0.90625, 0.109375, 0.15625, 0.875)
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--GameCooltip:AddIcon ([[Interface\ICONS\Spell_Shaman_BlessingOfTheEternals]], 1, 1, 14, 14, 0.90625, 0.109375, 0.15625, 0.875)
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GameCooltip:AddIcon (_detalhes.tooltip_spell_icon.file, 1, 1, 14, 14, unpack (_detalhes.tooltip_spell_icon.coords))
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if (is_maximized) then
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--highlight shift key
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@@ -1742,7 +1741,10 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
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for i = 1, _math_min (max_targets, #ActorTargetsSortTable) do
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local este_inimigo = ActorTargetsSortTable [i]
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GameCooltip:AddLine (este_inimigo[1]..": ", FormatTooltipNumber (_, este_inimigo[2]) .." (".._cstr("%.1f", este_inimigo[2]/ActorDamageWithPet*100).."%)")
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GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\espadas", nil, nil, 14, 14)
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--GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\espadas", nil, nil, 14, 14)
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--GameCooltip:AddIcon ([[Interface\CHARACTERFRAME\UI-StateIcon]], nil, nil, 14, 14, 33/64, 61/64, 31/64, 60/64)
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--GameCooltip:AddIcon ([[Interface\FriendsFrame\StatusIcon-Offline]], nil, nil, 14, 14, 0, 1, 0, 15/16)
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GameCooltip:AddIcon ([[Interface\PetBattles\PetBattle-StatIcons]], nil, nil, 12, 12, 0, 0.5, 0, 0.5, {.7, .7, .7, 1}, nil, true)
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_detalhes:AddTooltipBackgroundStatusbar()
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end
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end
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@@ -1,8 +1,3 @@
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--[[ Esta classe irá abrigar todo a cura de uma habilidade
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Parents:
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addon -> combate atual -> cura -> container de jogadores -> esta classe
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]]
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--lua locals
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local _cstr = string.format
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@@ -836,6 +831,13 @@ function atributo_heal:RefreshBarra (esta_barra, instancia, from_resize)
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end
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end
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if (instancia.row_info.textL_class_colors) then
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esta_barra.texto_esquerdo:SetTextColor (actor_class_color_r, actor_class_color_g, actor_class_color_b)
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end
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if (instancia.row_info.textR_class_colors) then
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esta_barra.texto_direita:SetTextColor (actor_class_color_r, actor_class_color_g, actor_class_color_b)
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end
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esta_barra.texto_esquerdo:SetSize (esta_barra:GetWidth() - esta_barra.texto_direita:GetStringWidth() - 20, 15)
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end
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+4
-1
@@ -15,6 +15,7 @@
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--> local pointers
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local _math_floor = math.floor --lua local
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local _math_max = math.max --lua local
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local _ipairs = ipairs --lua local
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local _pairs = pairs --lua local
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local _table_wipe = table.wipe --lua local
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@@ -974,8 +975,10 @@
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GameCooltip:SetOption ("LeftBorderSize", -5)
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GameCooltip:SetOption ("RightBorderSize", 5)
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GameCooltip:SetOption ("MinWidth", 180)
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GameCooltip:SetOption ("MinWidth", _math_max (230, self.baseframe:GetWidth()*0.8))
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GameCooltip:SetOption ("StatusBarTexture", [[Interface\WorldStateFrame\WORLDSTATEFINALSCORE-HIGHLIGHT]]) --[[Interface\Addons\Details\images\bar_flat]]
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GameCooltip:SetBackdrop (1, _detalhes.tooltip_backdrop, nil, _detalhes.tooltip_border_color)
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local myPoint = _detalhes.tooltip.anchor_point
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local anchorPoint = _detalhes.tooltip.anchor_relative
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@@ -257,6 +257,9 @@
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elseif (channel == "WHISPER") then
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SendChatMessage (msg, channel, nil, towho)
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elseif (channel == "PRINT") then
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print (msg)
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else
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SendChatMessage (msg, channel)
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+47
-5
@@ -717,6 +717,8 @@ function DetailsCreateCoolTip()
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else
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menuButton.leftIcon:SetBlendMode ("BLEND")
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end
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menuButton.leftIcon:SetDesaturated (leftIconTable [9])
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else
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menuButton.leftIcon:SetTexture (nil)
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menuButton.leftIcon:SetWidth (3)
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@@ -738,6 +740,8 @@ function DetailsCreateCoolTip()
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else
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menuButton.rightIcon:SetBlendMode ("BLEND")
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end
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menuButton.rightIcon:SetDesaturated (rightIconTable [9])
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else
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menuButton.rightIcon:SetTexture (nil)
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menuButton.rightIcon:SetWidth (1)
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@@ -1703,6 +1707,13 @@ function DetailsCreateCoolTip()
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----------------------------------------------------------------------
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--> Reset cooltip
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local default_backdrop = {bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]], edgeFile=[[Interface\Tooltips\UI-Tooltip-Border]], tile=true,
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edgeSize=16, tileSize=16, insets = {left=3, right=3, top=4, bottom=4}}
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local default_backdrop_color = {0.09019, 0.09019, 0.18823, 1}
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local default_backdropborder_color = {1, 1, 1, 1}
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--borda preta sem usar unpack
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--> wipe all data ~reset
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function CoolTip:Reset()
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@@ -1724,9 +1735,15 @@ function DetailsCreateCoolTip()
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CoolTip.overlap_checked = false
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CoolTip.frame2_leftside = nil
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frame1:SetBackdrop (default_backdrop)
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frame1:SetBackdropColor (unpack (default_backdrop_color))
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frame1:SetBackdropBorderColor (unpack (default_backdropborder_color))
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-->
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frame2:SetBackdrop (default_backdrop)
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frame2:SetBackdropColor (unpack (default_backdrop_color))
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frame2:SetBackdropBorderColor (unpack (default_backdropborder_color))
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--[
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_table_wipe (CoolTip.LeftTextTable)
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_table_wipe (CoolTip.LeftTextTableSub)
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@@ -2124,6 +2141,29 @@ function DetailsCreateCoolTip()
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fontstring:Show()
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end
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function CoolTip:SetBackdrop (index, backdrop, backdropcolor, bordercolor)
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local f
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if (index == 1) then
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f = frame1
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elseif (index == 2) then
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f = frame2
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end
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if (backdrop) then
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f:SetBackdrop (backdrop)
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end
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if (backdropcolor) then
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local r, g, b, a = gump:ParseColors (backdropcolor)
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f:SetBackdropColor (r, g, b, a)
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end
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if (bordercolor) then
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local r, g, b, a = gump:ParseColors (bordercolor)
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f:SetBackdropBorderColor (r, g, b, a)
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end
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end
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function CoolTip:SetBannerImage (index, texturepath, width, height, anchor, texcoord, overlay)
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local texture
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@@ -2177,10 +2217,10 @@ function DetailsCreateCoolTip()
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--> parameters: icon [, width [, height [, TexCoords L R T B ]]]
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--> texture support string path or texture object
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function CoolTip:AddTexture (iconTexture, frame, side, iconWidth, iconHeight, L, R, T, B, overlayColor, point)
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return CoolTip:AddIcon (iconTexture, frame, side, iconWidth, iconHeight, L, R, T, B, overlayColor, point)
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function CoolTip:AddTexture (iconTexture, frame, side, iconWidth, iconHeight, L, R, T, B, overlayColor, point, desaturated)
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return CoolTip:AddIcon (iconTexture, frame, side, iconWidth, iconHeight, L, R, T, B, overlayColor, point, desaturated)
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end
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function CoolTip:AddIcon (iconTexture, frame, side, iconWidth, iconHeight, L, R, T, B, overlayColor, point)
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function CoolTip:AddIcon (iconTexture, frame, side, iconWidth, iconHeight, L, R, T, B, overlayColor, point, desaturated)
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--> need a previous line
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if (CoolTip.Indexes == 0) then
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@@ -2235,6 +2275,7 @@ function DetailsCreateCoolTip()
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CoolTip.TopIconTableSub [CoolTip.Indexes] [6] = T or 0
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CoolTip.TopIconTableSub [CoolTip.Indexes] [7] = B or 1
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CoolTip.TopIconTableSub [CoolTip.Indexes] [8] = overlayColor or _default_color
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CoolTip.TopIconTableSub [CoolTip.Indexes] [9] = desaturated
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return
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end
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@@ -2267,6 +2308,7 @@ function DetailsCreateCoolTip()
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iconTable [6] = T or 0 --> default 0
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iconTable [7] = B or 1 --> default 1
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iconTable [8] = overlayColor or _default_color --> default 1, 1, 1
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iconTable [9] = desaturated
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return true
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end
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@@ -208,6 +208,19 @@ function gump:BuildMenu (parent, menu, x_offset, y_offset, height)
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if (size > max_x) then
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max_x = size
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end
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elseif (widget_table.type == "execute" or widget_table.type == "button") then
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local button = self:NewButton (parent, nil, "$parentWidget", nil, 120, 18, widget_table.func, widget_table.param1, widget_table.param2, nil, widget_table.name)
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button:InstallCustomTexture()
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button:SetPoint (cur_x, cur_y)
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button.tooltip = widget_table.desc
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local size = button:GetWidth() + 4
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if (size > max_x) then
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max_x = size
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end
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end
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cur_y = cur_y - 20
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@@ -423,6 +423,9 @@ function _detalhes:ApplyProfile (profile_name, nosave, is_copy)
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_detalhes.opened_windows = _detalhes.opened_windows + 1
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end
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end
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--> update tooltip settings
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_detalhes:SetTooltipBackdrop()
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--> end
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@@ -794,6 +797,10 @@ local default_profile = {
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anchor_point = "bottom",
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anchor_relative = "top",
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anchor_offset = {0, 0},
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border_texture = "Blizzard Tooltip",
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border_color = {1, 1, 1, 1},
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border_size = 16,
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},
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}
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+34
-5
@@ -32,7 +32,12 @@ local _
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function _detalhes:GetSkin (skin_name)
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return _detalhes.skins [skin_name]
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end
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local reset_tooltip = function()
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_detalhes:SetTooltipBackdrop ("Blizzard Tooltip", 16, {1, 1, 1, 1})
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_detalhes:DelayOptionsRefresh()
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end
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--> install default skins:
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_detalhes:InstallSkin ("Default Skin", {
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file = [[Interface\AddOns\Details\images\skins\default_skin]],
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@@ -98,8 +103,11 @@ local _
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},
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--close button
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closebutton_config = {size = {32, 32}},
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}
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},
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skin_options = {
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{type = "button", name = Loc ["STRING_OPTIONS_SKIN_RESET_TOOLTIP"], func = reset_tooltip, desc = Loc ["STRING_OPTIONS_SKIN_RESET_TOOLTIP_DESC"]},
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}
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})
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_detalhes:InstallSkin ("Minimalistic", {
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@@ -160,6 +168,10 @@ local _
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--none
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end,
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skin_options = {
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{type = "button", name = Loc ["STRING_OPTIONS_SKIN_RESET_TOOLTIP"], func = reset_tooltip, desc = Loc ["STRING_OPTIONS_SKIN_RESET_TOOLTIP_DESC"]},
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}
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})
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_detalhes:InstallSkin ("Minimalistic v2", {
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@@ -222,6 +234,10 @@ local _
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--none
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end,
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skin_options = {
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{type = "button", name = Loc ["STRING_OPTIONS_SKIN_RESET_TOOLTIP"], func = reset_tooltip, desc = Loc ["STRING_OPTIONS_SKIN_RESET_TOOLTIP_DESC"]},
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}
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})
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_detalhes:InstallSkin ("Flat Color", {
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@@ -281,6 +297,10 @@ local _
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show_statusbar = false,
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color = {1, 1, 1, 0.92},
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bg_alpha = 0.40,
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},
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skin_options = {
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{type = "button", name = Loc ["STRING_OPTIONS_SKIN_RESET_TOOLTIP"], func = reset_tooltip, desc = Loc ["STRING_OPTIONS_SKIN_RESET_TOOLTIP_DESC"]},
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}
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})
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@@ -359,6 +379,10 @@ local _
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alpha = 0.4980392451398075,
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texture = "Interface\\Glues\\CREDITS\\Fellwood5",
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},
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},
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skin_options = {
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{type = "button", name = Loc ["STRING_OPTIONS_SKIN_RESET_TOOLTIP"], func = reset_tooltip, desc = Loc ["STRING_OPTIONS_SKIN_RESET_TOOLTIP_DESC"]},
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}
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})
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@@ -544,7 +568,10 @@ local _
|
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end
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local set_tooltip_elvui = function()
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_detalhes:SetTooltipBackdrop ("Blizzard Tooltip", 16, {0, 0, 0, 1})
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_detalhes:DelayOptionsRefresh()
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end
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|
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_detalhes:InstallSkin ("ElvUI Frame Style", {
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file = [[Interface\AddOns\Details\images\skins\elvui]],
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@@ -639,7 +666,8 @@ local _
|
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},
|
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|
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skin_options = {
|
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{type = "button", label = "", text = Loc ["STRING_OPTIONS_SKIN_ELVUI_BUTTON1"], func = align_right_chat, desc = Loc ["STRING_OPTIONS_SKIN_ELVUI_BUTTON1_DESC"]}
|
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{type = "button", name = Loc ["STRING_OPTIONS_SKIN_ELVUI_BUTTON1"], func = align_right_chat, desc = Loc ["STRING_OPTIONS_SKIN_ELVUI_BUTTON1_DESC"]},
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{type = "button", name = Loc ["STRING_OPTIONS_SKIN_ELVUI_BUTTON2"], func = set_tooltip_elvui, desc = Loc ["STRING_OPTIONS_SKIN_ELVUI_BUTTON2_DESC"]},
|
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}
|
||||
})
|
||||
|
||||
@@ -784,7 +812,8 @@ local _
|
||||
},
|
||||
|
||||
skin_options = {
|
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{type = "button", label = "", text = Loc ["STRING_OPTIONS_SKIN_ELVUI_BUTTON1"], func = align_right_chat, desc = Loc ["STRING_OPTIONS_SKIN_ELVUI_BUTTON1_DESC"]}
|
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{type = "button", name = Loc ["STRING_OPTIONS_SKIN_ELVUI_BUTTON1"], func = align_right_chat, desc = Loc ["STRING_OPTIONS_SKIN_ELVUI_BUTTON1_DESC"]},
|
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{type = "button", name = Loc ["STRING_OPTIONS_SKIN_ELVUI_BUTTON2"], func = set_tooltip_elvui, desc = Loc ["STRING_OPTIONS_SKIN_ELVUI_BUTTON2_DESC"]},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
+110
-16
@@ -1118,6 +1118,60 @@ function window:CreateFrame20()
|
||||
|
||||
window:CreateLineBackground2 (frame20, "TooltipShowAmountSlider", "TooltipShowAmountLabel", Loc ["STRING_OPTIONS_TOOLTIPS_SHOWAMT_DESC"])
|
||||
|
||||
--> border
|
||||
--border anchor
|
||||
g:NewLabel (frame20, _, "$parentTooltipsBorderAnchor", "TooltipsBorderAnchorLabel", Loc ["STRING_OPTIONS_TOOLTIPS_ANCHOR_BORDER"], "GameFontNormal")
|
||||
|
||||
--border texture
|
||||
local onSelectTextureBackdrop = function (_, _, textureName)
|
||||
_detalhes:SetTooltipBackdrop (textureName)
|
||||
end
|
||||
|
||||
local iconsize = {16, 16}
|
||||
local buildTextureBackdropMenu = function()
|
||||
local textures2 = SharedMedia:HashTable ("border")
|
||||
local texTable2 = {}
|
||||
for name, texturePath in pairs (textures2) do
|
||||
texTable2 [#texTable2+1] = {value = name, label = name, onclick = onSelectTextureBackdrop, icon = [[Interface\DialogFrame\UI-DialogBox-Corner]], texcoord = {0.09375, 1, 0, 0.78}, iconsize = iconsize}
|
||||
end
|
||||
table.sort (texTable2, function (t1, t2) return t1.label < t2.label end)
|
||||
return texTable2
|
||||
end
|
||||
|
||||
g:NewLabel (frame20, _, "$parentBackdropBorderTextureLabel", "BackdropBorderTextureLabel", Loc ["STRING_OPTIONS_TOOLTIPS_BORDER_TEXTURE"], "GameFontHighlightLeft")
|
||||
local d = g:NewDropDown (frame20, _, "$parentBackdropBorderTextureDropdown", "BackdropBorderTextureDropdown", DROPDOWN_WIDTH, 20, buildTextureBackdropMenu, _detalhes.tooltip.border_texture)
|
||||
d.onenter_backdrop = dropdown_backdrop_onenter
|
||||
d.onleave_backdrop = dropdown_backdrop_onleave
|
||||
d:SetBackdrop (dropdown_backdrop)
|
||||
d:SetBackdropColor (unpack (dropdown_backdrop_onleave))
|
||||
|
||||
frame20.BackdropBorderTextureDropdown:SetPoint ("left", frame20.BackdropBorderTextureLabel, "right", 2)
|
||||
window:CreateLineBackground2 (frame20, "BackdropBorderTextureDropdown", "BackdropBorderTextureLabel", Loc ["STRING_OPTIONS_TOOLTIPS_BORDER_TEXTURE_DESC"])
|
||||
|
||||
--border size
|
||||
g:NewLabel (frame20, _, "$parentBackdropSizeLabel", "BackdropSizeLabel", Loc ["STRING_OPTIONS_TOOLTIPS_BORDER_SIZE"], "GameFontHighlightLeft")
|
||||
local s = g:NewSlider (frame20, _, "$parentBackdropSizeHeight", "BackdropSizeSlider", SLIDER_WIDTH, 20, 1, 32, 1, _detalhes.tooltip.border_size)
|
||||
s:SetBackdrop (slider_backdrop)
|
||||
s:SetBackdropColor (unpack (slider_backdrop_color))
|
||||
s:SetThumbSize (50)
|
||||
|
||||
frame20.BackdropSizeSlider:SetPoint ("left", frame20.BackdropSizeLabel, "right", 2)
|
||||
frame20.BackdropSizeSlider:SetThumbSize (50)
|
||||
frame20.BackdropSizeSlider:SetHook ("OnValueChange", function (_, _, amount)
|
||||
_detalhes:SetTooltipBackdrop (nil, amount)
|
||||
end)
|
||||
window:CreateLineBackground2 (frame20, "BackdropSizeSlider", "BackdropSizeLabel", Loc ["STRING_OPTIONS_TOOLTIPS_BORDER_SIZE_DESC"])
|
||||
|
||||
--border color
|
||||
local backdropcolor_callback = function (button, r, g, b, a)
|
||||
_detalhes:SetTooltipBackdrop (nil, nil, {r, g, b, a})
|
||||
end
|
||||
g:NewColorPickButton (frame20, "$parentBackdropColorPick", "BackdropColorPick", backdropcolor_callback)
|
||||
g:NewLabel (frame20, _, "$parentBackdropColorLabel", "BackdropColorLabel", Loc ["STRING_OPTIONS_TOOLTIPS_BORDER_COLOR"], "GameFontHighlightLeft")
|
||||
frame20.BackdropColorPick:SetPoint ("left", frame20.BackdropColorLabel, "right", 2, 0)
|
||||
|
||||
local background = window:CreateLineBackground2 (frame20, "BackdropColorPick", "BackdropColorLabel", Loc ["STRING_OPTIONS_TOOLTIPS_BORDER_COLOR_DESC"])
|
||||
|
||||
--> tooltip anchors
|
||||
|
||||
--unlock screen anchor
|
||||
@@ -1283,7 +1337,10 @@ function window:CreateFrame20()
|
||||
{"TooltipdpsAbbreviateLabel", 8},
|
||||
{"TooltipMaximizeLabel", 9},
|
||||
{"TooltipShowAmountLabel", 10},
|
||||
|
||||
{"TooltipsBorderAnchorLabel", 11, true},
|
||||
{"BackdropBorderTextureLabel", 12},
|
||||
{"BackdropSizeLabel", 13},
|
||||
{"BackdropColorLabel", 14},
|
||||
}
|
||||
|
||||
window:arrange_menu (frame20, left_side, x, -90)
|
||||
@@ -4289,7 +4346,7 @@ function window:CreateFrame3()
|
||||
|
||||
--> extra Options
|
||||
g:NewLabel (frame3, _, "$parentSkinExtraOptionsAnchor", "SkinExtraOptionsAnchor", Loc ["STRING_OPTIONS_SKIN_EXTRA_OPTIONS_ANCHOR"], "GameFontNormal")
|
||||
frame3.SkinExtraOptionsAnchor:Hide()
|
||||
--frame3.SkinExtraOptionsAnchor:Hide()
|
||||
frame3.SkinExtraOptionsAnchor:SetPoint (window.right_start_at, -90)
|
||||
frame3.ExtraOptions = {}
|
||||
|
||||
@@ -7066,6 +7123,22 @@ function window:CreateFrame11()
|
||||
reset_custom:GetNormalTexture():SetDesaturated (true)
|
||||
reset_custom.tooltip = "Reset to Default"
|
||||
|
||||
local test_custom_text = g:NewButton (frame11.InterruptsCustomEntry, _, "$parentTestCustomPhraseButton", "TestCustomPhraseButton", 16, 16, function()
|
||||
local text = frame11.InterruptsCustomEntry.text
|
||||
|
||||
local channel = _detalhes.announce_interrupts.channel
|
||||
_detalhes.announce_interrupts.channel = "PRINT"
|
||||
_detalhes:interrupt_announcer (nil, nil, nil, _detalhes.playername, nil, nil, "A Monster", nil, 1766, "Kick", nil, 106523, "Cataclysm", nil)
|
||||
_detalhes.announce_interrupts.channel = channel
|
||||
|
||||
end)
|
||||
test_custom_text:SetPoint ("left", reset_custom, "right", 0, 0)
|
||||
test_custom_text:SetNormalTexture ([[Interface\CHATFRAME\ChatFrameExpandArrow]])
|
||||
test_custom_text:SetHighlightTexture ([[Interface\CHATFRAME\ChatFrameExpandArrow]])
|
||||
test_custom_text:SetPushedTexture ([[Interface\CHATFRAME\ChatFrameExpandArrow]])
|
||||
test_custom_text:GetNormalTexture():SetDesaturated (true)
|
||||
test_custom_text.tooltip = "Click to test!"
|
||||
|
||||
--cooldowns
|
||||
|
||||
g:NewLabel (frame11, _, "$parentEnableCooldownsLabel", "EnableCooldownsLabel", Loc ["STRING_OPTIONS_RT_COOLDOWNS_ONOFF"], "GameFontHighlightLeft")
|
||||
@@ -7128,6 +7201,22 @@ function window:CreateFrame11()
|
||||
reset_custom:SetPushedTexture ([[Interface\Glues\LOGIN\Glues-CheckBox-Check]] or [[Interface\Buttons\UI-GroupLoot-Pass-Up]])
|
||||
reset_custom:GetNormalTexture():SetDesaturated (true)
|
||||
reset_custom.tooltip = "Reset to Default"
|
||||
|
||||
local test_custom_text = g:NewButton (frame11.CooldownCustomEntry, _, "$parentTestCustomPhraseButton", "TestCustomPhraseButton", 16, 16, function()
|
||||
local text = frame11.CooldownCustomEntry.text
|
||||
|
||||
local channel = _detalhes.announce_cooldowns.channel
|
||||
_detalhes.announce_cooldowns.channel = "PRINT"
|
||||
_detalhes:cooldown_announcer (nil, nil, nil, _detalhes.playername, nil, nil, "Tyrande Whisperwind", nil, 47788, "Guardian Spirit")
|
||||
_detalhes.announce_cooldowns.channel = channel
|
||||
|
||||
end)
|
||||
test_custom_text:SetPoint ("left", reset_custom, "right", 0, 0)
|
||||
test_custom_text:SetNormalTexture ([[Interface\CHATFRAME\ChatFrameExpandArrow]])
|
||||
test_custom_text:SetHighlightTexture ([[Interface\CHATFRAME\ChatFrameExpandArrow]])
|
||||
test_custom_text:SetPushedTexture ([[Interface\CHATFRAME\ChatFrameExpandArrow]])
|
||||
test_custom_text:GetNormalTexture():SetDesaturated (true)
|
||||
test_custom_text.tooltip = "Click to test!"
|
||||
|
||||
--esquema para ativar ou desativar certos cooldowns
|
||||
--botão que abre um gump estilo welcome, com as spells pegas na lista de cooldowns
|
||||
@@ -7225,7 +7314,7 @@ function window:CreateFrame11()
|
||||
end
|
||||
|
||||
DetailsAnnounceSelectCooldownIgnored:Open()
|
||||
|
||||
|
||||
end, nil, nil, nil, Loc ["STRING_OPTIONS_RT_COOLDOWNS_SELECT"], 1)
|
||||
|
||||
frame11.CooldownIgnoreButton:InstallCustomTexture()
|
||||
@@ -7252,7 +7341,7 @@ function window:CreateFrame11()
|
||||
|
||||
--slider para quantidade de danos a mostrar
|
||||
g:NewLabel (frame11, _, "$parentDeathsDamageLabel", "DeathsDamageLabel", Loc ["STRING_OPTIONS_RT_DEATHS_HITS"], "GameFontHighlightLeft")
|
||||
local s = g:NewSlider (frame11, _, "$parentDeathsDamageSlider", "DeathsDamageSlider", SLIDER_WIDTH, 20, 1, 3, 1, _detalhes.announce_deaths.last_hits)
|
||||
local s = g:NewSlider (frame11, _, "$parentDeathsDamageSlider", "DeathsDamageSlider", SLIDER_WIDTH, 20, 1, 5, 1, _detalhes.announce_deaths.last_hits)
|
||||
s:SetBackdrop (slider_backdrop)
|
||||
s:SetBackdropColor (unpack (slider_backdrop_color))
|
||||
s:SetThumbSize (50)
|
||||
@@ -7779,14 +7868,23 @@ function window:update_all (editing_instance)
|
||||
t[2]:Hide()
|
||||
end
|
||||
end
|
||||
frame3.SkinExtraOptionsAnchor:Hide()
|
||||
|
||||
for _, frame in pairs (frame3.ExtraOptions) do
|
||||
frame:Hide()
|
||||
end
|
||||
|
||||
--> create or show options if necessary
|
||||
if (skin_object.skin_options and not skin_object.options_created) then
|
||||
skin_object.options_created = true
|
||||
|
||||
frame3.ExtraOptions [skin_name_formated] = {}
|
||||
local f = CreateFrame ("frame", "DetailsSkinOptions" .. skin_name_formated, frame3)
|
||||
frame3.ExtraOptions [skin_name_formated] = f
|
||||
f:SetPoint ("topleft", frame3, "topleft", window.right_start_at, window.top_start_at + (25 * -1))
|
||||
f:SetSize (250, 400)
|
||||
|
||||
g:BuildMenu (f, skin_object.skin_options, 0, 0, 400)
|
||||
|
||||
--[[
|
||||
for index, widget in ipairs (skin_object.skin_options) do
|
||||
local type = widget.type
|
||||
|
||||
@@ -7807,13 +7905,10 @@ function window:update_all (editing_instance)
|
||||
end
|
||||
|
||||
frame3.SkinExtraOptionsAnchor:Show()
|
||||
--]]
|
||||
|
||||
elseif (skin_object.skin_options) then
|
||||
for index, t in ipairs (frame3.ExtraOptions [skin_name_formated]) do
|
||||
t[1]:Show()
|
||||
t[2]:Show()
|
||||
end
|
||||
frame3.SkinExtraOptionsAnchor:Show()
|
||||
frame3.ExtraOptions [skin_name_formated]:Show()
|
||||
end
|
||||
|
||||
--> window 4
|
||||
@@ -8161,16 +8256,15 @@ function window:update_all (editing_instance)
|
||||
_G.DetailsOptionsWindow20TooltipOffsetXSlider.MyObject:SetValue (_detalhes.tooltip.anchor_offset[1])
|
||||
_G.DetailsOptionsWindow20TooltipOffsetYSlider.MyObject:SetValue (_detalhes.tooltip.anchor_offset[2])
|
||||
|
||||
_G.DetailsOptionsWindow20BackdropBorderTextureDropdown.MyObject:Select (_detalhes.tooltip.border_texture)
|
||||
_G.DetailsOptionsWindow20BackdropSizeHeight.MyObject:SetValue (_detalhes.tooltip.border_size)
|
||||
_G.DetailsOptionsWindow20BackdropColorPick.MyObject:SetColor (unpack (_detalhes.tooltip.border_color))
|
||||
|
||||
----------
|
||||
|
||||
|
||||
|
||||
|
||||
_G.DetailsOptionsWindow6SideBarsSlider.MyObject:SetFixedParameter (editing_instance)
|
||||
_G.DetailsOptionsWindow6SideBarsSlider.MyObject:SetValue (editing_instance.show_sidebars)
|
||||
|
||||
|
||||
|
||||
_G.DetailsOptionsWindow6StatusbarSlider.MyObject:SetFixedParameter (editing_instance)
|
||||
_G.DetailsOptionsWindow6StatusbarSlider.MyObject:SetValue (editing_instance.show_statusbar)
|
||||
|
||||
|
||||
@@ -1217,6 +1217,7 @@ local resize_scripts_onenter = function (self)
|
||||
GameCooltip:SetOption ("TextSize", _detalhes.font_sizes.menus)
|
||||
GameCooltip:SetOption ("NoLastSelectedBar", true)
|
||||
GameCooltip:SetWallpaper (1, [[Interface\SPELLBOOK\Spellbook-Page-1]], {.6, 0.1, 0, 0.64453125}, {1, 1, 1, 0.1}, true)
|
||||
GameCooltip:SetBackdrop (1, _detalhes.tooltip_backdrop, nil, _detalhes.tooltip_border_color)
|
||||
GameCooltip:SetOwner (self)
|
||||
GameCooltip:ShowCooltip()
|
||||
end
|
||||
@@ -1266,6 +1267,7 @@ local lockFunctionOnEnter = function (self)
|
||||
GameCooltip:SetOption ("NoLastSelectedBar", true)
|
||||
GameCooltip:SetOption ("TextSize", _detalhes.font_sizes.menus)
|
||||
GameCooltip:SetWallpaper (1, [[Interface\SPELLBOOK\Spellbook-Page-1]], {.6, 0.1, 0, 0.64453125}, {1, 1, 1, 0.1}, true)
|
||||
GameCooltip:SetBackdrop (1, _detalhes.tooltip_backdrop, nil, _detalhes.tooltip_border_color)
|
||||
GameCooltip:SetOwner (self)
|
||||
GameCooltip:ShowCooltip()
|
||||
end
|
||||
@@ -1349,6 +1351,7 @@ local unSnapButtonOnEnter = function (self)
|
||||
GameCooltip:AddFromTable (unSnapButtonTooltip)
|
||||
GameCooltip:SetOption ("TextSize", _detalhes.font_sizes.menus)
|
||||
GameCooltip:SetWallpaper (1, [[Interface\SPELLBOOK\Spellbook-Page-1]], {.6, 0.1, 0, 0.64453125}, {1, 1, 1, 0.1}, true)
|
||||
GameCooltip:SetBackdrop (1, _detalhes.tooltip_backdrop, nil, _detalhes.tooltip_border_color)
|
||||
GameCooltip:ShowCooltip (self, "tooltip")
|
||||
|
||||
end
|
||||
@@ -4239,6 +4242,7 @@ local build_mode_list = function (self, elapsed)
|
||||
|
||||
--CoolTip:SetWallpaper (1, [[Interface\ACHIEVEMENTFRAME\UI-Achievement-Parchment-Horizontal-Desaturated]], nil, {1, 1, 1, 0.3})
|
||||
CoolTip:SetWallpaper (1, [[Interface\SPELLBOOK\Spellbook-Page-1]], {.6, 0.1, 0, 0.64453125}, {1, 1, 1, 0.1}, true)
|
||||
CoolTip:SetBackdrop (1, _detalhes.tooltip_backdrop, nil, _detalhes.tooltip_border_color)
|
||||
|
||||
show_anti_overlap (instancia, self, "top")
|
||||
|
||||
@@ -4539,6 +4543,8 @@ local build_segment_list = function (self, elapsed)
|
||||
|
||||
--CoolTip:SetWallpaper (1, [[Interface\ACHIEVEMENTFRAME\UI-Achievement-Parchment-Horizontal-Desaturated]], nil, {1, 1, 1, 0.3})
|
||||
CoolTip:SetWallpaper (1, [[Interface\SPELLBOOK\Spellbook-Page-1]], {.6, 0.1, 0, 0.64453125}, {1, 1, 1, 0.1}, true)
|
||||
CoolTip:SetBackdrop (1, _detalhes.tooltip_backdrop, nil, _detalhes.tooltip_border_color)
|
||||
CoolTip:SetBackdrop (2, _detalhes.tooltip_backdrop, nil, _detalhes.tooltip_border_color)
|
||||
|
||||
show_anti_overlap (instancia, self, "top")
|
||||
|
||||
@@ -5711,6 +5717,31 @@ function _detalhes:ShowStatusBar (instancia)
|
||||
end
|
||||
end
|
||||
|
||||
function _detalhes:SetTooltipBackdrop (border_texture, border_size, border_color)
|
||||
|
||||
if (not border_texture) then
|
||||
border_texture = _detalhes.tooltip.border_texture
|
||||
end
|
||||
if (not border_size) then
|
||||
border_size = _detalhes.tooltip.border_size
|
||||
end
|
||||
if (not border_color) then
|
||||
border_color = _detalhes.tooltip.border_color
|
||||
end
|
||||
|
||||
_detalhes.tooltip.border_texture = border_texture
|
||||
_detalhes.tooltip.border_size = border_size
|
||||
|
||||
local c = _detalhes.tooltip.border_color
|
||||
local cc = _detalhes.tooltip_border_color
|
||||
c[1], c[2], c[3], c[4] = border_color[1], border_color[2], border_color[3], border_color[4] or 1
|
||||
cc[1], cc[2], cc[3], cc[4] = border_color[1], border_color[2], border_color[3], border_color[4] or 1
|
||||
|
||||
_detalhes.tooltip_backdrop.edgeFile = SharedMedia:Fetch ("border", border_texture)
|
||||
_detalhes.tooltip_backdrop.edgeSize = border_size
|
||||
|
||||
end
|
||||
|
||||
--> reset button functions
|
||||
local reset_button_onenter = function (self)
|
||||
|
||||
@@ -5735,6 +5766,7 @@ end
|
||||
GameCooltip:AddMenu (1, _detalhes.tabela_historico.resetar_overall)
|
||||
|
||||
GameCooltip:SetWallpaper (1, [[Interface\SPELLBOOK\Spellbook-Page-1]], {.6, 0.1, 0, 0.64453125}, {1, 1, 1, 0.1}, true)
|
||||
GameCooltip:SetBackdrop (1, _detalhes.tooltip_backdrop, nil, _detalhes.tooltip_border_color)
|
||||
|
||||
show_anti_overlap (self.instance, self, "top")
|
||||
|
||||
@@ -5806,7 +5838,8 @@ end
|
||||
|
||||
GameCooltip:SetWallpaper (1, [[Interface\SPELLBOOK\Spellbook-Page-1]], {.6, 0.1, 0, 0.64453125}, {1, 1, 1, 0.1}, true)
|
||||
GameCooltip:SetWallpaper (2, [[Interface\SPELLBOOK\Spellbook-Page-1]], {.6, 0.1, 0, 0.64453125}, {1, 1, 1, 0.1}, true)
|
||||
|
||||
GameCooltip:SetBackdrop (1, _detalhes.tooltip_backdrop, nil, _detalhes.tooltip_border_color)
|
||||
GameCooltip:SetBackdrop (2, _detalhes.tooltip_backdrop, nil, _detalhes.tooltip_border_color)
|
||||
|
||||
show_anti_overlap (self.instance, self, "top")
|
||||
|
||||
@@ -6189,7 +6222,7 @@ function gump:CriaCabecalho (baseframe, instancia)
|
||||
--> First we declare the function which will build the menu
|
||||
local BuildAttributeMenu = function()
|
||||
if (_detalhes.solo and _detalhes.solo == instancia.meu_id) then
|
||||
return _detalhes:MontaSoloOption (instancia)
|
||||
_detalhes:MontaSoloOption (instancia)
|
||||
elseif (instancia:IsRaidMode()) then
|
||||
local have_plugins = _detalhes:MontaRaidOption (instancia)
|
||||
if (not have_plugins) then
|
||||
@@ -6203,8 +6236,11 @@ function gump:CriaCabecalho (baseframe, instancia)
|
||||
GameCooltip:SetWallpaper (1, [[Interface\SPELLBOOK\Spellbook-Page-1]], {.6, 0.1, 0, 0.64453125}, {1, 1, 1, 0.1}, true)
|
||||
end
|
||||
else
|
||||
return _detalhes:MontaAtributosOption (instancia)
|
||||
_detalhes:MontaAtributosOption (instancia)
|
||||
end
|
||||
|
||||
GameCooltip:SetBackdrop (1, _detalhes.tooltip_backdrop, nil, _detalhes.tooltip_border_color)
|
||||
GameCooltip:SetBackdrop (2, _detalhes.tooltip_backdrop, nil, _detalhes.tooltip_border_color)
|
||||
end
|
||||
|
||||
--> Now we create a table with some parameters
|
||||
@@ -6270,6 +6306,7 @@ function gump:CriaCabecalho (baseframe, instancia)
|
||||
GameCooltip:AddMenu (1, _detalhes.Reportar, instancia)
|
||||
|
||||
GameCooltip:SetWallpaper (1, [[Interface\SPELLBOOK\Spellbook-Page-1]], {.6, 0.1, 0, 0.64453125}, {1, 1, 1, 0.1}, true)
|
||||
GameCooltip:SetBackdrop (1, _detalhes.tooltip_backdrop, nil, _detalhes.tooltip_border_color)
|
||||
|
||||
show_anti_overlap (instancia, self, "top")
|
||||
|
||||
@@ -6400,6 +6437,8 @@ function gump:CriaCabecalho (baseframe, instancia)
|
||||
end
|
||||
|
||||
GameCooltip:SetWallpaper (1, [[Interface\SPELLBOOK\Spellbook-Page-1]], {.6, 0.1, 0, 0.64453125}, {1, 1, 1, 0.1}, true)
|
||||
GameCooltip:SetBackdrop (1, _detalhes.tooltip_backdrop, nil, _detalhes.tooltip_border_color)
|
||||
GameCooltip:SetBackdrop (2, _detalhes.tooltip_backdrop, nil, _detalhes.tooltip_border_color)
|
||||
|
||||
return ClosedInstances
|
||||
end
|
||||
|
||||
@@ -26,7 +26,7 @@ function _detalhes:OpenWelcomeWindow ()
|
||||
window:SetScript ("OnHide", function()
|
||||
--> start tutorial if this is first run
|
||||
if (_detalhes.tutorial.logons < 2 and _detalhes.is_first_run) then
|
||||
_detalhes:StartTutorial()
|
||||
--_detalhes:StartTutorial()
|
||||
end
|
||||
_detalhes.tabela_historico:resetar()
|
||||
end)
|
||||
|
||||
Reference in New Issue
Block a user