Commit Graph

225 Commits

Author SHA1 Message Date
Kyriazis Kokkinos eaafbfa5dd Add support for seperation of Extra Attack effects 2024-12-09 16:31:31 +02:00
Tercio Jose 6456547ab1 Fixing battleground naming bug, fixed tooltip border 2024-08-26 10:13:54 -07:00
Tercio Jose 97e83c95e3 Several bug fixes, visual updates on m+ panel, fixed m+ chart again, more updates for Breakdown Wndow 2024-08-26 10:12:18 -07:00
andrew6180 dc2758ccbe png -> blp 2024-08-26 10:10:41 -07:00
Tercio Jose c4793587f7 More visual changes for wow 11 2024-08-26 10:09:54 -07:00
Tercio Jose 4578ddaa41 A round of general bug fixes 2024-08-26 10:08:46 -07:00
Tercio Jose 5659b7d9f0 Cutting off events that are beyond 10 seconds from the character death 2024-08-26 09:25:12 -07:00
Tercio Jose beca97a948 Changed the health on death logs to be live percent (health % at hit moment), was before health amount divided by default character life amount 2024-08-26 09:24:39 -07:00
Tercio Jose 4409149841 show "one hour buffs" if they aren't 100% uptime. 2024-08-26 09:13:55 -07:00
andrew6180 27c64fd7fb fix difficulty ids 2024-07-10 16:56:39 -07:00
Tercio Jose 00f04959cb added commentator stuff, general code cleanup and better formatting, some deprecated code removed 2024-07-10 15:59:02 -07:00
Tercio Jose f6c59381ab Pet container rewritten 2024-07-09 06:55:49 -07:00
andrew6180 d9b7e2a26c destroyed tooltip msg should be debug i think 2024-05-27 05:39:36 -07:00
andrew6180 bb7e0d2c27 Work on Ascension Backport 2024-05-17 15:08:08 -07:00
Tercio Jose 2421b29665 Added an option to toggle between rounded and squared tooltips 2024-03-15 15:46:38 -03:00
Tercio Jose f9d2e81564 Added combat:GetBossHealth(); combat:GetBossName(); combat:GetCurrentPhase() 2024-03-12 21:32:20 -03:00
Tercio Jose 2c613e063d General round of fixes, implementations and polishing
- Polished tooltips from damage and healing done.
- Added new sound: "Details Truck".
- Added 'right click to close' icons before the phrase, also the text is move visible now.
- Added ReopenAllWindows() as alias for a Portuguese function named ReabrirTodasInstancias().
- Added a close button for the breakdown options panel.
- Added support for mask in the spec icons shown in the regular window. Require to add: Instance.row_info.icon_mas = masktexture.
- Event "COMBAT_MYTHICPLUS_OVERALL_READY" now sends the overall mythic+ combat as payload.
2024-03-11 15:43:10 -03:00
Tercio Jose acc03f4769 Another round of polishing and few aditions
- Added bar texture "Skyline Compact".
- Tooltip show 8 spells, up from 6.
- Breakdown color scheme improved.
- Backend changes.
2024-03-08 14:03:34 -03:00
Tercio Jose c1e1191c07 Several tooltips now has thicker lines, bigger icons and smooth rounded corners 2024-03-07 21:20:08 -03:00
Tercio Jose ca192bb646 Polishing the segments menu 2024-03-02 21:52:58 -03:00
Tercio Jose 8ab122bf4f Set as trash combats not insided mythic+ or boss fights 2024-03-01 22:36:26 -03:00
Tercio Jose 703cee33fd Fixed mythic+ segments being considered trash. 2024-03-01 21:00:48 -03:00
Tercio Jose 7d8b84a216 More bug fixes and implementations on the backend of mythic dungeons handling. 2024-03-01 17:30:59 -03:00
Tercio Jose a8d8733274 Another round of bug fixes 2024-02-29 23:59:33 -03:00
Tercio Jose 32adc61608 Bug fixes, Framework update, General changes to accommodate new systems. 2024-02-26 14:12:11 -03:00
Tercio Jose 2ca4c011c0 Improvements for the Ask to Erase Data and more development on End of M+ panel 2024-02-18 19:52:02 -03:00
Tercio Jose b7c2b6c7a1 Release Candidate 1 2024-01-20 14:28:25 -03:00
Tercio Jose 9eb4d344e6 General Changes ad Improvements
- Added: Details:IsInMythicPlus() return true if the player is on a mythic dungeon run.
- CombatObjects now have the key 'is_challenge' if the combat is a part of a challenge mode or mythic+ run.
- Evoker extra bar tooltip's, now also show the uptime of Black Attunement and Prescience applications.
- Breakdown Window now show Plater Npc Colors in the target box.
- Added event: "COMBAT_MYTHICPLUS_OVERALL_READY", trigger when the overall segment for the mythic+ is ready.
- Added event: "COMBAT_PLAYER_LEAVING", trigger at the beginning of the leave combat process.
- Library updates: Details! Framework and Lib Open Raid.
2024-01-08 14:18:08 -03:00
Tercio Jose d102fe7a07 Backend improvements and bug fixes
- Fixed an error when hovering over some spells in the Auras panel on the Player Breakdown window.
- Fixed the character item level, which was not showing for players that left the party group on the Player Breakdown window.
- Fixed boss images not showing at the segments selection menu.
- Other updates related to encounter journal and mythic+, both under development.
2023-12-26 11:38:00 -03:00
Tercio Jose 1830359943 General Fixes, Backend Improvements, Library Updates.
Release Documentation:
- Classic now uses the same combat log reader as retail (Flamanis).
- Merged Rage of Fyr'alath spells (equara).
- Added Rogue Ambushes to merged spells (WillowGryph).
- The Remove Common Segments option now also removes segments trash between raid bosses.
- Fixed an issue where auras applied before combat start, such as Power Infusion and Prescience, which are counted towards the target, were not being accounted for.
- Added to Combat Class: classCombat:GetRunTimeNoDefault(). This returns the run time of the Mythic+ if available, nil otherwise.

Technical Notes:
- Classic now uses retail parser.
- Combat class now have the member: classCombat:GetRunTimeNoDefault(); Returns the run time of a M+ (after completed).
- The Utility class's buff scan at the start of combat has been improved, and the code has been cleaned. Also, the scan runs now on the next frame after combat start.
- Augmentation Evoker won't track auras from the combat start aura scan, if the player isn't in combat (example: a player in the group enters in combat).
- Remove tier bonus for Augmentation Evoker Ebon Might damage prediction and nerfed Close as Cluthmates to 10%.
- Segments Container's ResetDataByCombatType() now supports multiple combat types per classification.
- Code cleanup on Segments menu code to use the new Mythic+ functions added to Combat class.
- Mythic+ start detection produced errors if a WORLD_STATE_TIMER_START event triggered before the CHALLENGE_MODE_START event.
- Mythic+ finish code was bugging when 'time' returned by C_ChallengeMode.GetCompletionInfo() wasn't being checked again nil value.
- Rogue's Ambush ability and Rage of Fyr'alath spellIds added to override_spellId within the parser.
- Details! Framework updated.
- Open Raid Library updated.
2023-12-14 11:33:30 -03:00
Tercio Jose 1c6bf8d2f1 When a new segment starts, check for buffs to credit to the target as well (power infusion, prescience, and others) 2023-12-04 20:42:21 -03:00
Tercio Jose f90a094e54 Debug line 2023-12-01 18:48:32 -03:00
Tercio Jose 0ff046b500 Major upgrade for alpha testers 2023-11-30 16:13:14 -03:00
Tercio Jose d95ff2b827 More fixes for patch 10.2 combatlog changes 2023-11-10 20:42:57 -03:00
Tercio Jose 60819b9143 Nicktag reverted; more fixes for combatlog changes on 10.2 patch 2023-11-10 19:10:29 -03:00
Tercio Jose f870036f06 10.2 always send the realm name even if the unit is from the player's realm, this patch fixes the issues caused by the change 2023-10-28 16:03:01 -03:00
Tercio Jose ae7af0e4be Toc Updates and More
- Added a secondary bar to augmented evoker, which when hover over show the uptime of buffs.
2023-09-13 12:44:32 -03:00
Tercio Jose 5e9a08ff2c Buff Update now show buffs received from an Augmented Evoker and Priest's Power Infusion buff.
- Buff Update now show buffs received from an Augmented Evoker and Priest's Power Infusion buff.
2023-09-09 15:08:26 -03:00
Tercio Jose ea2cec6861 Added augmented buffs in the Auras tab of players which received Ebon Might and Precience
- Forcing update interval to 0.1 on arenas matches using the real-time dps feature.
- Framework Update.
- Lib Open Raid Update.
- More parser cleanups and code improvements.
- Auras tab now ignores regular "world auras" (those weekly buffs of reputation, etc)
2023-08-05 21:39:00 -03:00
Tercio Jose e75c6ff43c Don't wipe some caches when entering in combat 2023-07-26 09:03:13 -03:00
Tercio Jose 762c80669d Better options for Real Time DPS
- Removed 'Real Time DPS' from the time measure dropdown.
- Added "Show 'Real Time' DPS" toggle to show real time dps while in combat.
- Added "Order Bars By Real Time DPS" toggle to order bars by the amount of real time dps.
- Added "Always Use Real Time in Arenas" toggle to always use real time dps in Arenas.
- Added .last_dps_realtime to player actors, caches the latest real time dps calculated.
2023-07-24 16:43:34 -03:00
Tercio Jose c39deda381 LibOpenRaid Update
- Fixed an issue with the rename InstaciaCallFunction to InstanceCallDetailsFunc.
2023-07-19 18:20:08 -03:00
Tercio Jose c3e931a459 Renamed InstaciaCallFunction to InstanceCallDetailsFunc 2023-07-19 09:57:00 -03:00
Tercio Jose 8875c15b33 General BugFixes and Changes
- Renamed damageActor.extra_bar to damageActor.total_extra
- Added: Details:ShowExtraStatusbar(barLineObject, amount, amountPercent, extraAmount)
- If any damage actor has 'total_extra' bigger than 0, the extra bar is shown.
- List of spec names for spec tooltip detection now load at Startup not at lua compiling.
- Fixes on Encounter Details plugin.
- Fixed an issue of clicking in a plugin icon in the title bar of Details! but the plugin not open.
2023-07-18 22:06:06 -03:00
Tercio Jose bfdce8071b Bug Fixed 2023-07-18 18:19:38 -03:00
Tercio Jose dc98287142 Added .unixtime into is_boss to know when the boss was killed 2023-07-02 13:34:04 -03:00
Tercio Jose 6ccb64863e Code changes, see commit description
Combat Objects which has been discarded due to any reason will have the boolean member:  __destroyed set to true. With this change, 3rd party code can see if the data cached is up to date or obsolete.

- Removed several deprecated code from March 2023 and earlier.
- Large amount of code cleanup and refactoring, some functions got renamed, they are listed below:
* TravarTempos renamed to LockActivityTime.
* ClearTempTables renamed to ClearCacheTables.
* SpellIsDot renamed to SetAsDotSpell.
* FlagCurrentCombat remamed to FlagNewCombat_PVPState.
* UpdateContainerCombatentes renamed to UpdatePetCache.
* segmentClass:AddCombat(combatObject) renamed to Details222.Combat.AddCombat(combatToBeAdded)

- CurrentCombat.verifica_combate timer is now obsolete.
- Details.last_closed_combat is now obsolete.
- Details.EstaEmCombate is now obsolete.
- Details.options is now obsolete.

- Added: Details:RemoveSegmentByCombatObject(combatObject)

- Spec Guess Timers are now stored within Details222.GuessSpecSchedules.Schedules, all timers are killed at the end of the combat or at a data reset.

- Initial time to send startup signal reduced from 5 to 4 seconds.

- Fixed some division by zero on ptr 10.1.5.
- Fixed DETAILS_STARTED event not triggering in some cases due to 'event not registered'.
2023-06-27 19:01:44 -03:00
Tercio Jose a86f717200 Code cleanup, framework update and bug fixes 2023-06-23 14:16:12 -03:00
Tercio Jose 9fb2b0d66b translated code to English and a few bug fixes from latest alpha 2023-06-21 17:27:58 -03:00
Tercio Jose efd131ef04 More fixes for the "Report to Discord" bugs; Implementations to show plugins in the breakdown window; 2023-06-12 19:59:15 -03:00