Several bug fixes, visual updates on m+ panel, fixed m+ chart again, more updates for Breakdown Wndow

This commit is contained in:
Tercio Jose
2024-08-17 00:03:03 -03:00
committed by andrew6180
parent dc2758ccbe
commit 97e83c95e3
17 changed files with 122 additions and 57 deletions
+8
View File
@@ -740,6 +740,8 @@ local lazyChartUpdate = function(payload, iterationCount, maxIterations)
fillLine:SetEndPoint("bottomleft", endX, 0)
fillLine:SetDrawLayer("overlay", self.depth)
fillLine:SetColorTexture(r, g, b, 0.15 + (self.depth/10))
fillLine:Show()
end
end
end
@@ -966,6 +968,12 @@ detailsFramework.ChartFrameMixin = {
fillLineThickness = fillLineThickness,
}
for i = #fillerLines_InUse, 1, -1 do
local line = table.remove(fillerLines_InUse, i)
fillerLines_InAvailable[#fillerLines_InAvailable+1] = line
line:Hide()
end
detailsFramework.Schedules.LazyExecute(lazyChartUpdate, payload)
self:ShowBackdropIndicators()
+1 -1
View File
@@ -1,6 +1,6 @@
local dversion = 562
local dversion = 563
local major, minor = "DetailsFramework-1.0", dversion
local DF, oldminor = LibStub:NewLibrary(major, minor)
+2
View File
@@ -1240,6 +1240,8 @@ do
---@type table
local SharedMedia = LibStub:GetLibrary ("LibSharedMedia-3.0")
--default bars
SharedMedia:Register("statusbar", "Details Hyanda Reverse", [[Interface\AddOns\Details\images\bar_textures\bar_hyanda_reverse.png]])
SharedMedia:Register("statusbar", "You Are the Best!", [[Interface\AddOns\Details\images\bar_textures\bar_best.png]])
SharedMedia:Register("statusbar", "Details Hyanda", [[Interface\AddOns\Details\images\bar_hyanda]])
SharedMedia:Register("statusbar", "Details D'ictum", [[Interface\AddOns\Details\images\bar4]])
+6 -4
View File
@@ -1385,10 +1385,12 @@
if (frame.GetActor) then
local actor = frame:GetActor()
if (actor) then
local class = actor:Class()
local classColor = RAID_CLASS_COLORS[class]
GameCooltip:SetBackdrop(1, backdrop, classColor, borderColor)
GameCooltip:SetColor(1, 0, 0, 0, 0.7)
local class = actor.classe
if (class) then
local classColor = RAID_CLASS_COLORS[class]
GameCooltip:SetBackdrop(1, backdrop, classColor, borderColor)
GameCooltip:SetColor(1, 0, 0, 0, 0.7)
end
end
end
@@ -324,7 +324,7 @@ local createGenericBar = function(self, index) --~create ~generic ~creategeneric
---@type texture this is the statusbar texture
local statusBarTexture = statusBar:CreateTexture("$parentTexture", "artwork")
statusBarTexture:SetTexture(SharedMedia:Fetch("statusbar", "Details Hyanda"))
statusBarTexture:SetTexture(SharedMedia:Fetch("statusbar", Details.breakdown_general.bar_texture))
statusBar:SetStatusBarTexture(statusBarTexture)
statusBar:SetStatusBarColor(1, 1, 1, 1)
@@ -61,7 +61,7 @@ function spellsTab.CreatePhaseBar(self, index) --~create ~createphase ~phasebar
---@type texture this is the statusbar texture
local statusBarTexture = statusBar:CreateTexture("$parentTexture", "artwork")
statusBarTexture:SetTexture(SharedMedia:Fetch("statusbar", "Details Hyanda"))
statusBarTexture:SetTexture(SharedMedia:Fetch("statusbar", Details.breakdown_general.bar_texture))
statusBar:SetStatusBarTexture(statusBarTexture)
statusBar:SetStatusBarColor(1, 1, 1, 1)
@@ -117,19 +117,22 @@ local onEnterSpellTarget = function(targetFrame)
---@type number the top value of targets
local topValue = math.max(targets[1] and targets[1][2] or 0, 0.001)
local cooltip = GameCooltip
cooltip:Preset(2)
local gameCooltip = GameCooltip
--cooltip:Preset(2)
Details:FormatCooltipForSpells()
gameCooltip:SetOption("FixedWidth", 260)
gameCooltip:SetOption("YSpacingMod", -8)
for targetIndex, targetTable in ipairs(targets) do
local targetName = targetTable[1]
local value = targetTable[2]
cooltip:AddLine(targetIndex .. ". " .. targetName, Details:Format(value))
GameCooltip:AddIcon(CONST_TARGET_TEXTURE, 1, 1, 14, 14)
gameCooltip:AddLine(targetIndex .. ". " .. targetName, Details:Format(value))
gameCooltip:AddIcon(CONST_TARGET_TEXTURE, 1, 1, 20, 20)
Details:AddTooltipBackgroundStatusbar(false, value / topValue * 100)
end
cooltip:SetOwner(targetFrame)
cooltip:Show()
gameCooltip:SetOwner(targetFrame)
gameCooltip:Show()
end
local onLeaveSpellTarget = function(self)
@@ -1094,7 +1097,13 @@ local updateSpellBar = function(spellBar, index, actorName, combatObject, scroll
textIndex = textIndex + 1
elseif (header.name == "uptime") then --need to get the uptime of the spell with the biggest uptime
text:SetText(string.format("%.1f", uptime / combatTime * 100) .. "%")
local uptimePercent = uptime / combatTime * 100
if (uptimePercent > 0) then
text:SetText(string.format("%.1f", uptime / combatTime * 100) .. "%")
else
text:SetText("")
end
spellBar:AddFrameToHeaderAlignment(text)
textIndex = textIndex + 1
@@ -560,7 +560,7 @@ function spellsTab.CreateTargetBar(self, index) --~create ~target ~createtarget
---@type texture this is the statusbar texture
local statusBarTexture = statusBar:CreateTexture("$parentTexture", "artwork")
statusBarTexture:SetTexture(SharedMedia:Fetch("statusbar", "Details Hyanda"))
statusBarTexture:SetTexture(SharedMedia:Fetch("statusbar", Details.breakdown_general.bar_texture))
statusBar:SetStatusBarTexture(statusBarTexture)
statusBar:SetStatusBarColor(1, 1, 1, 1)
@@ -269,7 +269,7 @@ function Details222.BreakdownWindow.RefreshPlayerScroll()
end
Details.PlayerBreakdown.RoundedCornerPreset = {
roundness = 6,
roundness = 12,
color = {.1, .1, .1, 0.834},
}
@@ -799,9 +799,13 @@ function Details:CreateBreakdownWindow()
breakdownWindowFrame.SummaryWindowWidgets:Hide()
local scaleBar = detailsFramework:CreateScaleBar(breakdownWindowFrame, Details.player_details_window)
scaleBar.label:SetPointOffset(-6, 3)
scaleBar.label:AdjustPointsOffset(-3, 1)
scaleBar.label:SetTextColor(0.8902, 0.7294, 0.0157, 1)
scaleBar.label:SetIgnoreParentAlpha(true)
breakdownWindowFrame:SetScale(Details.player_details_window.scale)
--1, 0.8235, 0, 1 - text color of the label of the scale bar | plugins text color: 0.8902, 0.7294, 0.0157, 1 | 0.8902, 0.7294, 0.0157, 1
--class icon
breakdownWindowFrame.classIcon = breakdownWindowFrame:CreateTexture(nil, "overlay", nil, 1)
breakdownWindowFrame.classIcon:SetPoint("topleft", breakdownWindowFrame, "topleft", 2, -17)
@@ -818,7 +822,7 @@ function Details:CreateBreakdownWindow()
--title
detailsFramework:NewLabel(breakdownWindowFrame, breakdownWindowFrame, nil, "titleText", Loc ["STRING_PLAYER_DETAILS"], "GameFontHighlightLeft", 12, {227/255, 186/255, 4/255})
breakdownWindowFrame.titleText:SetPoint("center", breakdownWindowFrame, "center")
breakdownWindowFrame.titleText:SetPoint("top", breakdownWindowFrame, "top", 0, -3)
breakdownWindowFrame.titleText:SetPoint("top", breakdownWindowFrame, "top", 0, -5)
--create the texts shown on the window
do
@@ -875,7 +879,7 @@ function Details:CreateBreakdownWindow()
function breakdownWindowFrame:SetStatusbarText(text, fontSize, fontColor)
if (not text) then
breakdownWindowFrame:SetStatusbarText("Details! Damage Meter | Click 'Options' button for settings.", 10, "gray")
breakdownWindowFrame:SetStatusbarText("An AddOn by Terciob | Part of Details! Damage Meter | Click 'Options' button for settings.", 10, "gray")
return
end
statusBar.Text.text = text
@@ -884,7 +888,7 @@ function Details:CreateBreakdownWindow()
end
local rightClickToCloseLabel = Details:CreateRightClickToCloseLabel(statusBar)
rightClickToCloseLabel:SetPoint("right", -332, 4)
rightClickToCloseLabel:SetPoint("right", -283, 3)
--set default text
breakdownWindowFrame:SetStatusbarText()
@@ -338,6 +338,9 @@ local createPlayerScrollBox = function(breakdownWindowFrame, breakdownSideMenu,
totalStatusBar:SetAlpha(0.5)
totalStatusBar:SetPoint("bottomleft", specIcon, "bottomright", 0, 0)
local gradientTexture = DetailsFramework:CreateTexture(OTTFrame, {gradient = "horizontal", fromColor = {.1, .1, .1, .634}, toColor = "transparent"}, 100, 1, "border", {0, 1, 0, 1}, "segmentsGradient")
gradientTexture:SetPoint("lefts")
line.specIcon = specIcon
line.roleIcon = roleIcon
line.playerName = playerName
@@ -524,8 +527,12 @@ local createSegmentsScrollBox = function(breakdownWindowFrame, breakdownSideMenu
line.segmentText = segmentText
line.segmentIcon = segmentIcon
--create a texture gradient in horizontal with the left side starting from black and the right side ending in transparent, the width is 40 and is placed at the left side of the line
local gradientTexture = DetailsFramework:CreateTexture(line, {gradient = "horizontal", fromColor = {.1, .1, .1, .634}, toColor = "transparent"}, 100, 1, "border", {0, 1, 0, 1}, "segmentsGradient")
gradientTexture:SetPoint("lefts")
segmentIcon:SetPoint("left", line, "left", 2, 0)
segmentText:SetPoint("left", segmentIcon.widget, "right", 3, 1)
segmentText:SetPoint("left", segmentIcon.widget, "right", 5, 0)
line.UpdateLine = updateSegmentLine
@@ -548,7 +555,8 @@ local createSegmentsScrollBox = function(breakdownWindowFrame, breakdownSideMenu
breakdownWindowFrame.segmentScrollBox = segmentsScroll
--remove the standard backdrop
segmentsScroll:SetBackdrop({})
segmentsScroll:SetBackdrop(nil)
segmentsScroll.__background:Hide()
--create the scrollbox lines
for i = 1, scrollbox_lines do
@@ -207,10 +207,10 @@ local spellContainerColumnData = {
{name = "persecond", label = "ps", key = "total", width = 50, align = "left", enabled = false, canSort = true, sortKey = "ps", offset = columnOffset, order = "DESC", dataType = "number"},
{name = "percent", label = "%", key = "total", width = 50, align = "left", enabled = true, canSort = true, offset = columnOffset, order = "DESC", dataType = "number"},
{name = "casts", label = "casts", key = "casts", width = 40, align = "left", enabled = false, canSort = true, offset = columnOffset, order = "DESC", dataType = "number"},
{name = "critpercent", label = "crit %", key = "critpercent", width = 40, align = "left", enabled = false, canSort = true, offset = columnOffset, order = "DESC", dataType = "number"},
{name = "hits", label = "hits", key = "counter", width = 40, align = "left", enabled = false, canSort = true, offset = columnOffset, order = "DESC", dataType = "number"},
{name = "critpercent", label = "crit %", key = "critpercent", width = 40, align = "left", enabled = true, canSort = true, offset = columnOffset, order = "DESC", dataType = "number"},
{name = "hits", label = "hits", key = "counter", width = 40, align = "left", enabled = true, canSort = true, offset = columnOffset, order = "DESC", dataType = "number"},
{name = "castavg", label = "cast avg", key = "castavg", width = 50, align = "left", enabled = false, canSort = true, offset = columnOffset, order = "DESC", dataType = "number"},
{name = "uptime", label = "uptime", key = "uptime", width = 45, align = "left", enabled = false, canSort = true, offset = columnOffset, order = "DESC", dataType = "number"},
{name = "uptime", label = "uptime", key = "uptime", width = 45, align = "left", enabled = true, canSort = true, offset = columnOffset, order = "DESC", dataType = "number"},
{name = "overheal", label = "overheal", key = "overheal", width = 70, align = "left", enabled = true, canSort = true, order = "DESC", dataType = "number", attribute = DETAILS_ATTRIBUTE_HEAL, offset = columnOffset},
{name = "absorbed", label = "absorbed", key = "healabsorbed", width = 55, align = "left", enabled = false, canSort = true, order = "DESC", dataType = "number", attribute = DETAILS_ATTRIBUTE_HEAL, offset = columnOffset},
}
@@ -130,7 +130,7 @@ local createOptionsPanel = function()
{type = "blank"},
{type = "label", get = function() return "Spell Header Options" end, text_template = subSectionTitleTextTemplate},
{type = "label", get = function() return "What to Show" end, text_template = subSectionTitleTextTemplate},
{ --per second
type = "toggle",
get = function() return Details.breakdown_spell_tab.spellcontainer_headers["persecond"].enabled end,
+4 -4
View File
@@ -180,16 +180,16 @@ function mythicDungeonCharts.ShowChart()
local combatTime = mythicDungeonCharts.ChartTable.ElapsedTime
local opacity = 1
local smoothnessLevel = 50
--local smoothnessLevel = 50
--local smoothMethod = "loess"
local smoothnessLevel = 20
local smoothMethod = "loess"
local smoothMethod = "sma"
local chartSize = #chartData
local shrinkBy = 1
if (chartSize >= 600) then
shrinkBy = math.max(2, math.floor(chartSize/400))
if (chartSize >= 800) then
shrinkBy = math.max(2, math.floor(chartSize/800))
end
local reducedData = chartFrame:ShrinkData(chartData, shrinkBy)
+41 -25
View File
@@ -31,6 +31,8 @@ local mythicDungeonFrames = Details222.MythicPlus.Frames
local CONST_DEBUG_MODE = false
local LOOT_DEBUG_MODE = false
local readyFrameName = "DetailsMythicDungeonFinishedRunFrame"
--fallback if the class color isn't found
local defaultColor = {r = 0.9, g = 0.9, b = 0.9}
@@ -41,8 +43,10 @@ local playerBannerSettings = {
playername_background_height = 12,
playername_fontsize = 12,
playername_fontcolor = {1, 1, 1},
dungeon_texture_width = 32,
dungeon_texture_height = 32,
dungeon_texture_width = 45,
dungeon_texture_height = 45,
loot_square_width = 32,
loot_square_height = 32,
loot_square_amount = 2,
trans_anim_duration = 0.5, --time that the translation animation takes to move the banner from right to left
}
@@ -235,8 +239,8 @@ function lootFrame.UpdateUnitLoot(playerBanner)
lootSquare.LootItemLevel:SetText(effectiveILvl or "0")
--update size
lootSquare.LootIcon:SetSize(playerBannerSettings.dungeon_texture_width, playerBannerSettings.dungeon_texture_height)
lootSquare.LootIconBorder:SetSize(playerBannerSettings.dungeon_texture_width, playerBannerSettings.dungeon_texture_height)
lootSquare.LootIcon:SetSize(playerBannerSettings.loot_square_width, playerBannerSettings.loot_square_height)
lootSquare.LootIconBorder:SetSize(playerBannerSettings.loot_square_width, playerBannerSettings.loot_square_height)
lootSquare:Show()
@@ -567,15 +571,15 @@ local createPlayerBanner = function(parent, name, index)
local levelFontString = levelUpTextFrame:CreateFontString("$parentLVLText", "artwork", "GameFontNormal")
levelFontString:SetPoint("bottom", keyStoneDungeonTexture, "bottom", 0, -4)
levelFontString:SetTextColor(1, 1, 1)
detailsFramework:SetFontSize(levelFontString, 11)
detailsFramework:SetFontSize(levelFontString, 15)
levelFontString:SetText("")
playerBanner.LevelFontString = levelFontString
local levelFontStringBackgroundTexture = levelUpTextFrame:CreateTexture("$parentItemLevelBackgroundTexture", "artwork", nil, 6)
levelFontStringBackgroundTexture:SetTexture([[Interface\Cooldown\LoC-ShadowBG]])
levelFontStringBackgroundTexture:SetPoint("bottomleft", keyStoneDungeonTexture, "bottomleft", -7, -3)
levelFontStringBackgroundTexture:SetPoint("bottomright", keyStoneDungeonTexture, "bottomright", 7, -15)
levelFontStringBackgroundTexture:SetHeight(10)
levelFontStringBackgroundTexture:SetPoint("bottomleft", keyStoneDungeonTexture, "bottomleft", -10, -3)
levelFontStringBackgroundTexture:SetPoint("bottomright", keyStoneDungeonTexture, "bottomright", 10, -15)
levelFontStringBackgroundTexture:SetHeight(12)
levelUpTextFrame.LevelFontStringBackgroundTexture = levelFontStringBackgroundTexture
--> animations for levelFontString
@@ -742,20 +746,20 @@ local setOrientation = function(readyFrame, mythicDungeonInfo, overallMythicDung
local instanceInfo = Details:GetInstanceInfo(mythicDungeonInfo.MapID) or Details:GetInstanceInfo(Details:GetCurrentCombat().mapId)
if (orientation == "horizontal") then
readyFrame:SetSize(256, 430)
readyFrame:SetSize(256, 350)
if (growDirection == "left") then
--when the grow direction if to the left, the readyFrame is anchored to the right side of the ui parent
--header texture
readyFrame.HeaderTexture:ClearAllPoints()
readyFrame.HeaderTexture:SetPoint("topright", readyFrame, "topright", -7, -36)
readyFrame.HeaderTexture:SetPoint("topright", readyFrame, "topright", -7, 0)
readyFrame.HeaderTexture:SetTexCoord(257/512, 1, 234/512, 298/512)
readyFrame.HeaderTexture:SetSize(296, 64)
readyFrame.AutoCloseTimeBar:SetSize(readyFrame.HeaderTexture:GetWidth(), 25)
readyFrame.AutoCloseTimeBar:ClearAllPoints()
readyFrame.AutoCloseTimeBar:SetPoint("topright", readyFrame.HeaderTexture, "topright", 0, -22)
readyFrame.AutoCloseTimeBar:SetTimer(40, true)
readyFrame.AutoCloseTimeBar:SetTimer(Details.mythic_plus.autoclose_time, true)
readyFrame.AutoCloseTimeBar:SetColor(1, 0.7, 0.0, 0.9)
readyFrame.AutoCloseTimeBar:SetDirection("left")
readyFrame.AutoCloseTimeBar:SetFrameLevel(readyFrame:GetFrameLevel()+1)
@@ -778,7 +782,7 @@ local setOrientation = function(readyFrame, mythicDungeonInfo, overallMythicDung
readyFrame.SandTimeIcon:ClearAllPoints()
readyFrame.SandTimeIcon:SetSize(buttonSize, buttonSize) --original size is 32x60, need to adjust to the correct size
readyFrame.SandTimeIcon:SetPoint("left", readyFrame.OutOfCombatIcon, "right", 45, 0)
readyFrame.SandTimeIcon:SetPoint("left", readyFrame.OutOfCombatIcon, "right", 40, 0)
readyFrame.StrongArmIcon:ClearAllPoints()
readyFrame.StrongArmIcon:SetSize(buttonSize, buttonSize)
@@ -809,9 +813,9 @@ local setOrientation = function(readyFrame, mythicDungeonInfo, overallMythicDung
playerBanner:ClearAllPoints()
if (i == 1) then
playerBanner:SetPoint("topright", readyFrame, "topright", -5, -i*playerBanner:GetHeight())
playerBanner:SetPoint("topright", readyFrame, "topright", -5, -25)
else
playerBanner:SetPoint("topright", readyFrame.PlayerBanners[i-1], "bottomright", 0, -10)
playerBanner:SetPoint("topright", readyFrame.PlayerBanners[i-1], "bottomright", 0, -5)
end
if (instanceInfo) then
@@ -838,10 +842,10 @@ local setOrientation = function(readyFrame, mythicDungeonInfo, overallMythicDung
--loot squares
for j = 1, playerBannerSettings.loot_square_amount do
local lootSquare = playerBanner.LootSquares[j]
lootSquare:SetSize(playerBannerSettings.dungeon_texture_width, playerBannerSettings.dungeon_texture_height)
lootSquare:SetSize(playerBannerSettings.loot_square_width, playerBannerSettings.loot_square_height)
lootSquare:ClearAllPoints()
if (j == 1) then
lootSquare:SetPoint("right", playerBanner.KeyStoneDungeonTexture, "left", -2, 0)
lootSquare:SetPoint("right", playerBanner.KeyStoneDungeonTexture, "left", -7, 0)
else
lootSquare:SetPoint("right", playerBanner.LootSquares[j-1], "left", -2, 0)
end
@@ -849,7 +853,8 @@ local setOrientation = function(readyFrame, mythicDungeonInfo, overallMythicDung
--role icon
playerBanner.RoleIcon:ClearAllPoints()
playerBanner.RoleIcon:SetPoint("center", playerBanner, "left", 4, 0)
--playerBanner.RoleIcon:SetPoint("center", playerBanner, "bottom", 0, 16)
playerBanner.RoleIcon:SetPoint("center", playerBanner, "top", 0, -5)
playerBanner.RoleIcon:SetSize(18, 18)
playerBanner.RoleIcon:SetAlpha(0.834)
end
@@ -893,7 +898,7 @@ local updatPlayerBanner = function(unitId, bannerIndex)
end
if (UnitExists(unitId)) then
local readyFrame = DetailsMythicDungeonReadyFrame
local readyFrame = _G[readyFrameName]
local unitName = Details:GetFullName(unitId)
local libOpenRaid = LibStub("LibOpenRaid-1.0", true)
@@ -964,7 +969,7 @@ local updateKeysStoneLevel = function()
--update the player banners
local libOpenRaid = LibStub("LibOpenRaid-1.0", true)
---@type details_mplus_endframe
local readyFrame = DetailsMythicDungeonReadyFrame
local readyFrame = _G[readyFrameName]
for bannerIndex = 1, #readyFrame.PlayerBanners do
local unitBanner = readyFrame.PlayerBanners[bannerIndex]
@@ -1045,25 +1050,35 @@ function mythicDungeonFrames.ShowEndOfMythicPlusPanel()
local textSize = 11
---@type details_mplus_endframe
mythicDungeonFrames.ReadyFrame = CreateFrame("frame", "DetailsMythicDungeonReadyFrame", UIParent, "BackdropTemplate")
mythicDungeonFrames.ReadyFrame = CreateFrame("frame", readyFrameName, UIParent, "BackdropTemplate")
local readyFrame = mythicDungeonFrames.ReadyFrame
readyFrame:SetSize(355, 390)
readyFrame:SetPoint("center", UIParent, "center", 350, 0)
readyFrame:SetPoint("right", UIParent, "right", 0, 0)
readyFrame:SetFrameStrata("LOW")
readyFrame:EnableMouse(true)
readyFrame:SetMovable(true)
readyFrame:Hide()
local backgroundGradient = readyFrame:CreateTexture("$parentBackgroundGradient", "background", nil, 0)
backgroundGradient:SetTexture([[Interface\AddOns\Details\images\gradient_black_transparent.png]], nil, nil, "TRILINEAR")
backgroundGradient:SetPoint("topleft", readyFrame, "topleft", 0, 0)
backgroundGradient:SetPoint("bottomright", readyFrame, "bottomright", 0, 0)
backgroundGradient:SetWidth(readyFrame:GetWidth())
---@type playerbanner[]
readyFrame.unitCacheByName = {}
do
--register to libwindow
local LibWindow = LibStub("LibWindow-1.1")
LibWindow.RegisterConfig(readyFrame, Details.mythic_plus.finished_run_frame)
LibWindow.RestorePosition(readyFrame)
LibWindow.RegisterConfig(readyFrame, Details.mythic_plus.finished_run_panel3)
LibWindow.MakeDraggable(readyFrame)
LibWindow.SavePosition(readyFrame)
if (Details.mythic_plus.finished_run_panel3.point) then
LibWindow.RestorePosition(readyFrame)
else
LibWindow.SavePosition(readyFrame)
end
--set to use rounded corner
local roundedCornerTemplate = {
@@ -1431,7 +1446,8 @@ function mythicDungeonFrames.ShowEndOfMythicPlusPanel()
if (not color) then
color = HIGHLIGHT_FONT_COLOR
end
readyFrame.RantingLabel.text = CHALLENGE_COMPLETE_DUNGEON_SCORE:format(color:WrapTextInColorCode(CHALLENGE_COMPLETE_DUNGEON_SCORE_FORMAT_TEXT:format(Details222.MythicPlus.NewDungeonScore, gainedScore)))
local textToFormat = "%d"
readyFrame.RantingLabel.text = color:WrapText(textToFormat:format(Details222.MythicPlus.NewDungeonScore or 0)) --, gainedScore
readyFrame.RantingLabel.textcolor = "limegreen"
else
readyFrame.RantingLabel.text = ""
+14
View File
@@ -7030,6 +7030,20 @@ do
name = Loc["STRING_OPTIONS_MPLUS_SHOWENDPANEL"],
desc = Loc["STRING_OPTIONS_MPLUS_SHOWENDPANEL"],
},
{--time to auto hide
type = "range",
get = function() return Details.mythic_plus.autoclose_time end,
set = function(self, fixedparam, value)
Details.mythic_plus.autoclose_time = value
afterUpdate()
end,
min = 20,
max = 300,
step = 1,
name = Loc ["STRING_OPTIONS_MPLUS_AUTO_CLOSE_TIME"],
desc = Loc ["STRING_OPTIONS_MPLUS_AUTO_CLOSE_TIME_DESC"],
},
}
sectionFrame.sectionOptions = sectionOptions
+4 -2
View File
@@ -1453,12 +1453,14 @@ local default_global_data = {
last_mythicrun_chart = {},
mythicrun_chart_frame = {},
mythicrun_chart_frame_minimized = {},
finished_run_panel = {}, --save window position
finished_run_panel3 = {}, --save window position
finished_run_frame_options = {
orientation = "horizontal",
grow_direction = "left",
},
autoclose_time = 40,
mythicrun_time_type = 1, --1: combat time (the amount of time the player is in combat) 2: run time (the amount of time it took to finish the mythic+ run)
}, --implementar esse time_type quando estiver dando refresh na janela
@@ -1863,7 +1865,7 @@ function Details:ImportProfile (profileString, newProfileName, bImportAutoRunCod
mythicPlusSettings.last_mythicrun_chart = {}
mythicPlusSettings.mythicrun_chart_frame = {}
mythicPlusSettings.mythicrun_chart_frame_minimized = {}
mythicPlusSettings.finished_run_panel = {}
mythicPlusSettings.finished_run_panel3 = {}
--make the max amount of segments be 25
Details.segments_amount = 25
Binary file not shown.

After

Width:  |  Height:  |  Size: 37 KiB