Several tooltips now has thicker lines, bigger icons and smooth rounded corners
This commit is contained in:
@@ -139,6 +139,9 @@
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---@field TextureAtlas table<atlasname, df_atlasinfo>
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---@field playername string
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---@field breakdown_general profile_breakdown_settings
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---@field DefaultTooltipIconSize number default size of the icons in the tooltip, this also dictates the size of each line in the tooltip
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---@field
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---@field
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---@field
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---@field GetDisplayClassByDisplayId fun(self: details, displayId: number) : table -return the class object for the given displayId (attributeId)
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---@field GetTextureAtlas fun(self: details, atlasName: atlasname) : df_atlasinfo return the texture atlas data
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@@ -389,6 +392,7 @@
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---@field serial string
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---@field spec number
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---@field grupo boolean
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---@field classe string
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---@field fight_component boolean
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---@field boss_fight_component boolean
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---@field pvp_component boolean
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+40
-10
@@ -17,7 +17,7 @@ local max = math.max
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--api locals
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local PixelUtil = PixelUtil or DFPixelUtil
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local version = 22
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local version = 23
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local CONST_MENU_TYPE_MAINMENU = "main"
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local CONST_MENU_TYPE_SUBMENU = "sub"
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@@ -106,7 +106,7 @@ function DF:CreateCoolTip()
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--options table
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gameCooltip.OptionsList = {
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["RightTextMargin"] = true,
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["RightTextMargin"] = true, --offset between the right text to the right icon, default: -3
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["IconSize"] = true,
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["HeightAnchorMod"] = true,
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["WidthAnchorMod"] = true,
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@@ -122,10 +122,10 @@ function DF:CreateCoolTip()
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["TextHeightMod"] = true,
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["ButtonHeightMod"] = true,
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["ButtonHeightModSub"] = true,
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["YSpacingMod"] = true,
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["YSpacingMod"] = true, --space between each line, does not work with 'IgnoreButtonAutoHeight' and 'AlignAsBlizzTooltip'
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["YSpacingModSub"] = true,
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["ButtonsYMod"] = true,
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["ButtonsYModSub"] = true,
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["ButtonsYMod"] = true, --amount of space to leave between the top border and the first line of the tooltip, default: 0
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["ButtonsYModSub"] = true, --amount of space to leave between the top border and the first line of the tooltip, default: 0
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["IconHeightMod"] = true,
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["StatusBarHeightMod"] = true,
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["StatusBarTexture"] = true,
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@@ -144,8 +144,8 @@ function DF:CreateCoolTip()
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["RelativeAnchor"] = true,
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["NoLastSelectedBar"] = true,
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["SubMenuIsTooltip"] = true,
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["LeftBorderSize"] = true,
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["RightBorderSize"] = true,
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["LeftBorderSize"] = true, --offset between the left border and the left icon, default: 10 + offset
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["RightBorderSize"] = true, --offset between the right border and the right icon, default: -10 + offset
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["HeighMod"] = true,
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["HeighModSub"] = true,
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["IconBlendMode"] = true,
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@@ -192,7 +192,7 @@ function DF:CreateCoolTip()
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--move each line in the Y axis (vertical offsett)
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["LineYOffset"] = "ButtonsYMod",
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["VerticalOffset"] = "ButtonsYMod",
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["VerticalOffset"] = "ButtonsYMod", --amount of space to leave between the top border and the first line of the tooltip, default: 0
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["LineYOffsetSub"] = "ButtonsYModSub",
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["VerticalOffsetSub"] = "ButtonsYModSub",
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}
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@@ -232,7 +232,7 @@ function DF:CreateCoolTip()
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gameCooltip.RoundedFramePreset = {
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color = {.075, .075, .075, 1},
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border_color = {.2, .2, .2, 1},
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border_color = {.3, .3, .3, 1},
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roundness = 8,
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}
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@@ -378,6 +378,9 @@ function DF:CreateCoolTip()
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frame1.frameBackgroundTexture:Hide()
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frame2.frameBackgroundTexture:Hide()
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frame1.gradientTexture:Hide()
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frame2.gradientTexture:Hide()
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end
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function GameCooltip:HideRoundedCorner()
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@@ -390,6 +393,9 @@ function DF:CreateCoolTip()
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frame1.frameBackgroundTexture:Show()
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frame2.frameBackgroundTexture:Show()
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frame1.gradientTexture:Show()
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frame2.gradientTexture:Show()
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end
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gameCooltip.frame1 = frame1
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@@ -613,10 +619,18 @@ function DF:CreateCoolTip()
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statusbar.leftIcon:SetSize(16, 16)
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statusbar.leftIcon:SetPoint("LEFT", statusbar, "LEFT", 0, 0)
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statusbar.leftIconMask = statusbar:CreateMaskTexture("$parent_LeftIconMask", "artwork")
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statusbar.leftIconMask:SetAllPoints(statusbar.leftIcon)
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statusbar.leftIcon:AddMaskTexture(statusbar.leftIconMask)
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statusbar.rightIcon = statusbar:CreateTexture("$parent_RightIcon", "OVERLAY")
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statusbar.rightIcon:SetSize(16, 16)
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statusbar.rightIcon:SetPoint("RIGHT", statusbar, "RIGHT", 0, 0)
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statusbar.rightIconMask = statusbar:CreateMaskTexture("$parent_RightIconMask", "artwork")
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statusbar.rightIconMask:SetAllPoints(statusbar.rightIcon)
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statusbar.rightIcon:AddMaskTexture(statusbar.rightIconMask)
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statusbar.spark2 = statusbar:CreateTexture("$parent_Spark2", "OVERLAY")
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statusbar.spark2:SetSize(32, 32)
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statusbar.spark2:SetPoint("LEFT", statusbar, "RIGHT", -17, -1)
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@@ -659,6 +673,8 @@ function DF:CreateCoolTip()
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self:RegisterForClicks("LeftButtonDown")
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self.leftIcon = self.statusbar.leftIcon
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self.rightIcon = self.statusbar.rightIcon
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self.leftIconMask = self.statusbar.leftIconMask
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self.rightIconMask = self.statusbar.rightIconMask
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self.texture = self.statusbar.texture
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self.spark = self.statusbar.spark
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self.spark2 = self.statusbar.spark2
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@@ -1183,6 +1199,12 @@ function DF:CreateCoolTip()
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textureObject:SetHeight(leftIconSettings[3])
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textureObject:SetTexCoord(leftIconSettings[4], leftIconSettings[5], leftIconSettings[6], leftIconSettings[7])
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if (leftIconSettings[10]) then
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menuButton.leftIconMask:SetTexture(leftIconSettings[10])
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else
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menuButton.leftIconMask:SetTexture([[Interface\COMMON\common-iconmask]])
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end
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local colorRed, colorGreen, colorBlue, colorAlpha = DF:ParseColors(leftIconSettings[8])
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textureObject:SetVertexColor(colorRed, colorGreen, colorBlue, colorAlpha)
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@@ -1240,6 +1262,12 @@ function DF:CreateCoolTip()
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menuButton.rightIcon:SetHeight(rightIconSettings[3])
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menuButton.rightIcon:SetTexCoord(rightIconSettings[4], rightIconSettings[5], rightIconSettings[6], rightIconSettings[7])
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if (rightIconSettings[10]) then
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menuButton.rightIconMask:SetTexture(rightIconSettings[10])
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else
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menuButton.rightIconMask:SetTexture([[Interface\COMMON\common-iconmask]])
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end
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local colorRed, colorGreen, colorBlue, colorAlpha = DF:ParseColors(rightIconSettings[8])
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menuButton.rightIcon:SetVertexColor(colorRed, colorGreen, colorBlue, colorAlpha)
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@@ -3186,7 +3214,7 @@ function DF:CreateCoolTip()
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return gameCooltip:AddIcon(iconTexture, menuType, side, iconWidth, iconHeight, leftCoord, rightCoord, topCoord, bottomCoord, overlayColor, point, desaturated)
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end
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function gameCooltip:AddIcon(iconTexture, menuType, side, iconWidth, iconHeight, leftCoord, rightCoord, topCoord, bottomCoord, overlayColor, point, desaturated)
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function gameCooltip:AddIcon(iconTexture, menuType, side, iconWidth, iconHeight, leftCoord, rightCoord, topCoord, bottomCoord, overlayColor, point, desaturated, mask)
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--need a previous line
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if (gameCooltip.Indexes == 0) then
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return gameCooltip:PrintDebug("AddIcon() requires an already added line (Cooltip:AddLine()).")
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@@ -3248,6 +3276,7 @@ function DF:CreateCoolTip()
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gameCooltip.TopIconTableSub[gameCooltip.Indexes][7] = bottomCoord or 1
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gameCooltip.TopIconTableSub[gameCooltip.Indexes][8] = overlayColor or defaultWhiteColor
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gameCooltip.TopIconTableSub[gameCooltip.Indexes][9] = desaturated
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gameCooltip.TopIconTableSub[gameCooltip.Indexes][10] = mask
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return
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end
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@@ -3280,6 +3309,7 @@ function DF:CreateCoolTip()
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iconTable[7] = bottomCoord or 1 --default 1
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iconTable[8] = overlayColor or defaultWhiteColor --default 1, 1, 1
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iconTable[9] = desaturated
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iconTable[10] = mask
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return true
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end
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+1
-1
@@ -1,6 +1,6 @@
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local dversion = 519
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local dversion = 520
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local major, minor = "DetailsFramework-1.0", dversion
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local DF, oldminor = LibStub:NewLibrary(major, minor)
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@@ -65,6 +65,8 @@
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return Details.gameVersionPrefix .. " " .. Details.build_counter .. " " .. alphaId .. " " .. Details.game_version .. ""
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end
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Details.DefaultTooltipIconSize = 20
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--namespace for the player breakdown window
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Details.PlayerBreakdown = {}
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Details222.PlayerBreakdown = {
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+120
-97
@@ -738,17 +738,22 @@ end
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bs_tooltip_table = Targets
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bs_tooltip_table.damage_total = total
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--Details:FormatCooltipForSpells()
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GameCooltip:SetOption("StatusBarTexture", "Interface\\AddOns\\Details\\images\\bar_serenity")
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local spellname, _, spellicon = select(1, _GetSpellInfo(from_spell))
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GameCooltip:AddLine(spellname .. " " .. Loc ["STRING_CUSTOM_ATTRIBUTE_DAMAGE"], nil, nil, headerColor, nil, 10)
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GameCooltip:AddIcon (spellicon, 1, 1, 14, 14, 0.078125, 0.921875, 0.078125, 0.921875)
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GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, Details.tooltip_key_size_width, Details.tooltip_key_size_height, 0, 1, 0, 0.640625, Details.tooltip_key_overlay2)
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Details:AddTooltipHeaderStatusbar (1, 1, 1, 0.5)
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--GameCooltip:AddLine(spellname .. " " .. Loc ["STRING_CUSTOM_ATTRIBUTE_DAMAGE"], nil, nil, headerColor, nil, 10)
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--GameCooltip:AddIcon (spellicon, 1, 1, 14, 14, 0.078125, 0.921875, 0.078125, 0.921875)
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--GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, Details.tooltip_key_size_width, Details.tooltip_key_size_height, 0, 1, 0, 0.640625, Details.tooltip_key_overlay2)
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--Details:AddTooltipHeaderStatusbar (1, 1, 1, 0.5)
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local top = Targets[1] and Targets[1][2]
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local lineHeight = Details.tooltip.line_height
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local iconSize = Details.DefaultTooltipIconSize
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GameCooltip:SetOption("AlignAsBlizzTooltip", false)
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GameCooltip:SetOption("AlignAsBlizzTooltipFrameHeightOffset", -6)
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GameCooltip:SetOption("YSpacingMod", -6)
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GameCooltip:ShowRoundedCorner()
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for index, t in ipairs(Targets) do
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GameCooltip:AddLine(Details:GetOnlyName(t[1]), Details:ToK(t[2]) .. " (" .. format("%.1f", t[2]/total*100) .. "%)")
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@@ -760,24 +765,22 @@ end
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local specID = Details:GetSpec(t[1])
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if (specID) then
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local texture, l, r, t, b = Details:GetSpecIcon (specID, false)
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GameCooltip:AddIcon (texture, 1, 1, lineHeight, lineHeight, l, r, t, b)
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GameCooltip:AddIcon (texture, 1, 1, iconSize, iconSize, l, r, t, b)
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else
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local texture, l, r, t, b = Details:GetClassIcon(class)
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GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\classes_small_alpha", 1, 1, lineHeight, lineHeight, l, r, t, b)
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GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\classes_small_alpha", 1, 1,iconSize,iconSize, l, r, t, b)
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end
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elseif (t[1] == Loc ["STRING_TARGETS_OTHER1"]) then
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GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\classes_small_alpha", 1, 1, lineHeight, lineHeight, 0.25, 0.49609375, 0.75, 1)
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GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\classes_small_alpha", 1, 1,iconSize,iconSize, 0.25, 0.49609375, 0.75, 1)
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end
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end
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GameCooltip:AddLine(" ")
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Details:AddTooltipReportLineText()
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GameCooltip:SetOption("YSpacingMod", 0)
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GameCooltip:SetOwner(thisLine)
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GameCooltip:Show()
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end
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local function RefreshBarraBySpell (tabela, barra, instancia)
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@@ -1175,9 +1178,15 @@ end
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_table_sort(damage_taken_table, Details.Sort2)
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Details:AddTooltipSpellHeaderText (Loc ["STRING_DAMAGE_FROM"], headerColor, #damage_taken_table, [[Interface\Addons\Details\images\icons]], 0.126953125, 0.1796875, 0, 0.0546875)
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Details:AddTooltipHeaderStatusbar (1, 1, 1, 0.5)
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GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, Details.tooltip_key_size_width, Details.tooltip_key_size_height, 0, 1, 0, 0.640625, Details.tooltip_key_overlay2)
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local iconSize = Details.DefaultTooltipIconSize
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GameCooltip:SetOption("AlignAsBlizzTooltip", false)
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GameCooltip:SetOption("AlignAsBlizzTooltipFrameHeightOffset", -6)
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GameCooltip:SetOption("YSpacingMod", -6)
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GameCooltip:ShowRoundedCorner()
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--Details:AddTooltipSpellHeaderText (Loc ["STRING_DAMAGE_FROM"], headerColor, #damage_taken_table, [[Interface\Addons\Details\images\icons]], 0.126953125, 0.1796875, 0, 0.0546875)
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--Details:AddTooltipHeaderStatusbar (1, 1, 1, 0.5)
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--GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, Details.tooltip_key_size_width, Details.tooltip_key_size_height, 0, 1, 0, 0.640625, Details.tooltip_key_overlay2)
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local min = 6
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local ismaximized = false
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@@ -1188,9 +1197,9 @@ end
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end
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if (ismaximized) then
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GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, Details.tooltip_key_size_width, Details.tooltip_key_size_height, 0, 1, 0, 0.640625, Details.tooltip_key_overlay2)
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--GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, Details.tooltip_key_size_width, Details.tooltip_key_size_height, 0, 1, 0, 0.640625, Details.tooltip_key_overlay2)
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else
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GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, Details.tooltip_key_size_width, Details.tooltip_key_size_height, 0, 1, 0, 0.640625, Details.tooltip_key_overlay1)
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--GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, Details.tooltip_key_size_width, Details.tooltip_key_size_height, 0, 1, 0, 0.640625, Details.tooltip_key_overlay1)
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end
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local top = damage_taken_table[1] and damage_taken_table[1][2]
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@@ -1210,15 +1219,15 @@ end
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end
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if (classe == "UNKNOW") then
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GameCooltip:AddIcon ("Interface\\LFGFRAME\\LFGROLE_BW", nil, nil, lineHeight, lineHeight, .25, .5, 0, 1)
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GameCooltip:AddIcon ("Interface\\LFGFRAME\\LFGROLE_BW", nil, nil, iconSize, iconSize, .25, .5, 0, 1)
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else
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local specID = Details:GetSpec(t[1])
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if (specID) then
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local texture, l, r, t, b = Details:GetSpecIcon (specID, false)
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GameCooltip:AddIcon (texture, 1, 1, lineHeight, lineHeight, l, r, t, b)
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GameCooltip:AddIcon (texture, 1, 1, iconSize, iconSize, l, r, t, b)
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else
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GameCooltip:AddIcon ([[Interface\AddOns\Details\images\classes_small_alpha]], nil, nil, lineHeight, lineHeight, unpack(Details.class_coords [classe]))
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GameCooltip:AddIcon ([[Interface\AddOns\Details\images\classes_small_alpha]], nil, nil, iconSize, iconSize, unpack(Details.class_coords [classe]))
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end
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end
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@@ -1591,9 +1600,9 @@ end
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local GameCooltip = GameCooltip
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local spellname, _, spellicon = _GetSpellInfo(actor.damage_spellid)
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Details:AddTooltipSpellHeaderText (spellname .. " " .. Loc ["STRING_VOIDZONE_TOOLTIP"], headerColor, #tooltip_void_zone_temp, spellicon, 0.078125, 0.921875, 0.078125, 0.921875)
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Details:AddTooltipHeaderStatusbar (1, 1, 1, 0.5)
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GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, Details.tooltip_key_size_width, Details.tooltip_key_size_height, 0, 1, 0, 0.640625, Details.tooltip_key_overlay2)
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--Details:AddTooltipSpellHeaderText (spellname .. " " .. Loc ["STRING_VOIDZONE_TOOLTIP"], headerColor, #tooltip_void_zone_temp, spellicon, 0.078125, 0.921875, 0.078125, 0.921875)
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--Details:AddTooltipHeaderStatusbar (1, 1, 1, 0.5)
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--GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, Details.tooltip_key_size_width, Details.tooltip_key_size_height, 0, 1, 0, 0.640625, Details.tooltip_key_overlay2)
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--for target_name, debuff_table in pairs(container) do
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local first = tooltip_void_zone_temp [1] and tooltip_void_zone_temp [1][3]
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@@ -1604,7 +1613,13 @@ end
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tooltip_void_zone_temp.spellid = actor.damage_spellid
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tooltip_void_zone_temp.current_actor = actor
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local lineHeight = Details.tooltip.line_height
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local iconSize = Details.DefaultTooltipIconSize
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GameCooltip:SetOption("AlignAsBlizzTooltip", false)
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GameCooltip:SetOption("AlignAsBlizzTooltipFrameHeightOffset", -6)
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GameCooltip:SetOption("YSpacingMod", -6)
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GameCooltip:ShowRoundedCorner()
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--local lineHeight = Details.tooltip.line_height
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for index, t in ipairs(tooltip_void_zone_temp) do
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@@ -1626,12 +1641,12 @@ end
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local specID = Details:GetSpec(t[1])
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if (specID) then
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local texture, l, r, t, b = Details:GetSpecIcon (specID, false)
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GameCooltip:AddIcon (texture, 1, 1, lineHeight, lineHeight, l, r, t, b)
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GameCooltip:AddIcon (texture, 1, 1, iconSize, iconSize, l, r, t, b)
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else
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GameCooltip:AddIcon ([[Interface\AddOns\Details\images\classes_small_alpha]], nil, nil, lineHeight, lineHeight, unpack(Details.class_coords [classe]))
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GameCooltip:AddIcon ([[Interface\AddOns\Details\images\classes_small_alpha]], nil, nil, iconSize, iconSize, unpack(Details.class_coords [classe]))
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end
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else
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GameCooltip:AddIcon ("Interface\\LFGFRAME\\LFGROLE_BW", nil, nil, lineHeight, lineHeight, .25, .5, 0, 1)
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GameCooltip:AddIcon ("Interface\\LFGFRAME\\LFGROLE_BW", nil, nil, iconSize, iconSize, .25, .5, 0, 1)
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end
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local _, _, _, _, _, r, g, b = Details:GetClass(t[1])
|
||||
@@ -3933,15 +3948,15 @@ function damageClass:ToolTip_DamageDone (instancia, numero, barra, keydown)
|
||||
end
|
||||
|
||||
--MOSTRA HABILIDADES
|
||||
Details:AddTooltipSpellHeaderText (Loc ["STRING_SPELLS"], headerColor, #ActorSkillsSortTable, Details.tooltip_spell_icon.file, unpack(Details.tooltip_spell_icon.coords))
|
||||
--Details:AddTooltipSpellHeaderText (Loc ["STRING_SPELLS"], headerColor, #ActorSkillsSortTable, Details.tooltip_spell_icon.file, unpack(Details.tooltip_spell_icon.coords))
|
||||
|
||||
if (is_maximized) then
|
||||
--highlight shift key
|
||||
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, Details.tooltip_key_size_width, Details.tooltip_key_size_height, 0, 1, 0, 0.640625, Details.tooltip_key_overlay2)
|
||||
Details:AddTooltipHeaderStatusbar (r, g, b, 1)
|
||||
--GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, Details.tooltip_key_size_width, Details.tooltip_key_size_height, 0, 1, 0, 0.640625, Details.tooltip_key_overlay2)
|
||||
--Details:AddTooltipHeaderStatusbar (r, g, b, 1)
|
||||
else
|
||||
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, Details.tooltip_key_size_width, Details.tooltip_key_size_height, 0, 1, 0, 0.640625, Details.tooltip_key_overlay1)
|
||||
Details:AddTooltipHeaderStatusbar (r, g, b, barAlha)
|
||||
--GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, Details.tooltip_key_size_width, Details.tooltip_key_size_height, 0, 1, 0, 0.640625, Details.tooltip_key_overlay1)
|
||||
--Details:AddTooltipHeaderStatusbar (r, g, b, barAlha)
|
||||
end
|
||||
|
||||
local topAbility = ActorSkillsSortTable [1] and ActorSkillsSortTable [1][2] or 0.0001
|
||||
@@ -4277,84 +4292,89 @@ function damageClass:ReportSingleFragsLine (frag, instance, ShiftKeyDown, Contro
|
||||
return Details:Reportar (report_table, {_no_current = true, _no_inverse = true, _custom = true})
|
||||
end
|
||||
|
||||
function damageClass:ToolTip_Enemies (instancia, numero, barra, keydown)
|
||||
|
||||
local owner = self.owner
|
||||
if (owner and owner.classe) then
|
||||
r, g, b = unpack(Details.class_colors [owner.classe])
|
||||
---@param self actor
|
||||
---@param instanceObject instance
|
||||
function damageClass:ToolTip_Enemies(instanceObject, numero, barra, keydown)
|
||||
--check if the actor has an owner, if it does, it's a pet
|
||||
local ownerObject = self.owner
|
||||
if (ownerObject and ownerObject.classe) then
|
||||
r, g, b = unpack(Details.class_colors[ownerObject.classe])
|
||||
else
|
||||
r, g, b = unpack(Details.class_colors [self.classe])
|
||||
r, g, b = unpack(Details.class_colors[self.classe])
|
||||
end
|
||||
|
||||
local combat = instancia:GetShowingCombat()
|
||||
local enemy_name = self:name()
|
||||
local combatObject = instanceObject:GetCombat()
|
||||
local enemyName = self:Name()
|
||||
|
||||
Details:Destroy(tooltip_temp_table) --fix for translit bug report, 'player' is nil
|
||||
|
||||
--enemy damage taken
|
||||
local i = 1
|
||||
local damage_taken = 0
|
||||
for _, actor in ipairs(combat[1]._ActorTable) do
|
||||
if (actor.grupo and actor.targets [self.nome]) then
|
||||
local t = tooltip_temp_table [i]
|
||||
if (not t) then
|
||||
tooltip_temp_table [i] = {}
|
||||
t = tooltip_temp_table [i]
|
||||
local damageTaken = 0
|
||||
---@type actorcontainer
|
||||
local damageContainer = combatObject:GetContainer(DETAILS_ATTRIBUTE_DAMAGE)
|
||||
|
||||
---@type number, actor
|
||||
for idx, actor in damageContainer:ListActors() do
|
||||
if (actor:IsGroupPlayer() and actor.targets[enemyName]) then
|
||||
---@type table<actor, number>
|
||||
local agressorsTable = tooltip_temp_table[i]
|
||||
|
||||
if (not agressorsTable) then
|
||||
tooltip_temp_table[i] = {}
|
||||
agressorsTable = tooltip_temp_table[i]
|
||||
end
|
||||
t [1] = actor
|
||||
t [2] = actor.targets [enemy_name] or 0
|
||||
damage_taken = damage_taken + t [2]
|
||||
|
||||
agressorsTable[1] = actor
|
||||
agressorsTable[2] = (actor.targets[enemyName]) or 0
|
||||
damageTaken = damageTaken + agressorsTable[2]
|
||||
|
||||
i = i + 1
|
||||
end
|
||||
end
|
||||
|
||||
for o = i, #tooltip_temp_table do
|
||||
local t = tooltip_temp_table [o]
|
||||
local t = tooltip_temp_table[o]
|
||||
t[2] = 0
|
||||
t[1] = 0
|
||||
end
|
||||
|
||||
_table_sort(tooltip_temp_table, Details.Sort2)
|
||||
|
||||
-- enemy damage taken
|
||||
Details:AddTooltipSpellHeaderText (Loc ["STRING_DAMAGE_TAKEN_FROM"], headerColor, i-1, [[Interface\Buttons\UI-MicroStream-Red]], 0.1875, 0.8125, 0.15625, 0.78125)
|
||||
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, Details.tooltip_key_size_width, Details.tooltip_key_size_height, 0, 1, 0, 0.640625, Details.tooltip_key_overlay2)
|
||||
|
||||
Details:AddTooltipHeaderStatusbar (1, 1, 1, 0.5)
|
||||
|
||||
--build the tooltip
|
||||
local top = (tooltip_temp_table [1] and tooltip_temp_table [1][2]) or 0
|
||||
tooltip_temp_table.damage_total = damage_taken
|
||||
local top = (tooltip_temp_table[1] and tooltip_temp_table[1][2]) or 0
|
||||
tooltip_temp_table.damage_total = damageTaken
|
||||
|
||||
local lineHeight = Details.tooltip.line_height
|
||||
local iconSize = Details.DefaultTooltipIconSize
|
||||
GameCooltip:SetOption("AlignAsBlizzTooltip", false)
|
||||
GameCooltip:SetOption("YSpacingMod", -6)
|
||||
|
||||
for o = 1, i-1 do
|
||||
local actorAggressor = tooltip_temp_table[o][1]
|
||||
local damageDone = tooltip_temp_table[o][2]
|
||||
local playerName = Details:GetOnlyName(actorAggressor:name())
|
||||
|
||||
local player = tooltip_temp_table [o][1]
|
||||
local total = tooltip_temp_table [o][2]
|
||||
local player_name = Details:GetOnlyName(player:name())
|
||||
GameCooltip:AddLine(playerName .. " ", FormatTooltipNumber (_, damageDone) .." (" .. format("%.1f", (damageDone / damageTaken) * 100) .. "%)")
|
||||
|
||||
GameCooltip:AddLine(player_name .. " ", FormatTooltipNumber (_, total) .." (" .. format("%.1f", (total / damage_taken) * 100) .. "%)")
|
||||
|
||||
local classe = player:class()
|
||||
local classe = actorAggressor:class()
|
||||
if (not classe) then
|
||||
classe = "UNKNOW"
|
||||
end
|
||||
|
||||
if (classe == "UNKNOW") then
|
||||
GameCooltip:AddIcon ("Interface\\LFGFRAME\\LFGROLE_BW", nil, nil, lineHeight, lineHeight, .25, .5, 0, 1)
|
||||
GameCooltip:AddIcon("Interface\\LFGFRAME\\LFGROLE_BW", nil, nil, iconSize, iconSize, .25, .5, 0, 1)
|
||||
else
|
||||
local specID = player.spec
|
||||
local specID = actorAggressor.spec
|
||||
if (specID) then
|
||||
local texture, l, r, t, b = Details:GetSpecIcon (specID, false)
|
||||
GameCooltip:AddIcon (texture, 1, 1, lineHeight, lineHeight, l, r, t, b)
|
||||
local texture, l, r, t, b = Details:GetSpecIcon(specID, false)
|
||||
GameCooltip:AddIcon(texture, 1, 1, iconSize, iconSize, l, r, t, b)
|
||||
else
|
||||
GameCooltip:AddIcon (instancia.row_info.icon_file, nil, nil, lineHeight, lineHeight, unpack(Details.class_coords [classe]))
|
||||
GameCooltip:AddIcon(instanceObject.row_info.icon_file, nil, nil, iconSize, iconSize, unpack(Details.class_coords [classe]))
|
||||
end
|
||||
end
|
||||
|
||||
local r, g, b = unpack(Details.class_colors [classe])
|
||||
GameCooltip:AddStatusBar (total/top*100, 1, r, g, b, 1, false, enemies_background)
|
||||
|
||||
local r, g, b = unpack(Details.class_colors[classe])
|
||||
GameCooltip:AddStatusBar(damageDone/top*100, 1, r, g, b, 1, false, enemies_background)
|
||||
end
|
||||
|
||||
GameCooltip:SetOption("StatusBarTexture", "Interface\\AddOns\\Details\\images\\bar_serenity")
|
||||
@@ -4363,23 +4383,21 @@ function damageClass:ToolTip_Enemies (instancia, numero, barra, keydown)
|
||||
GameCooltip:AddLine(" ")
|
||||
GameCooltip:AddLine(Loc ["STRING_ATTRIBUTE_DAMAGE_ENEMIES_DONE"], FormatTooltipNumber (_, _math_floor(self.total)))
|
||||
local half = 0.00048828125
|
||||
GameCooltip:AddIcon (instancia:GetSkinTexture(), 1, 1, 14, 14, 0.005859375 + half, 0.025390625 - half, 0.3623046875, 0.3818359375)
|
||||
GameCooltip:AddIcon (instanceObject:GetSkinTexture(), 1, 1, 14, 14, 0.005859375 + half, 0.025390625 - half, 0.3623046875, 0.3818359375)
|
||||
GameCooltip:AddStatusBar (0, 1, r, g, b, 1, false, enemies_background)
|
||||
|
||||
local heal_actor = instancia.showing (2, self.nome)
|
||||
local heal_actor = instanceObject.showing (2, self.nome)
|
||||
if (heal_actor) then
|
||||
GameCooltip:AddLine(Loc ["STRING_ATTRIBUTE_HEAL_ENEMY"], FormatTooltipNumber (_, _math_floor(heal_actor.heal_enemy_amt)))
|
||||
else
|
||||
GameCooltip:AddLine(Loc ["STRING_ATTRIBUTE_HEAL_ENEMY"], 0)
|
||||
end
|
||||
GameCooltip:AddIcon (instancia:GetSkinTexture(), 1, 1, 14, 14, 0.037109375 + half, 0.056640625 - half, 0.3623046875, 0.3818359375)
|
||||
GameCooltip:AddIcon (instanceObject:GetSkinTexture(), 1, 1, 14, 14, 0.037109375 + half, 0.056640625 - half, 0.3623046875, 0.3818359375)
|
||||
GameCooltip:AddStatusBar (0, 1, r, g, b, 1, false, enemies_background)
|
||||
|
||||
GameCooltip:AddLine(" ")
|
||||
Details:AddTooltipReportLineText()
|
||||
|
||||
GameCooltip:SetOption("YSpacingMod", 0)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
@@ -4461,31 +4479,36 @@ function damageClass:ToolTip_DamageTaken(instance, numero, barra, keydown)
|
||||
end
|
||||
|
||||
if (subAttribute == DETAILS_SUBATTRIBUTE_ENEMIES) then
|
||||
Details:AddTooltipSpellHeaderText(Loc ["STRING_DAMAGE_TAKEN_FROM"], headerColor, #damageTakenDataSorted, [[Interface\Buttons\UI-MicroStream-Red]], 0.1875, 0.8125, 0.15625, 0.78125)
|
||||
--Details:AddTooltipSpellHeaderText(Loc ["STRING_DAMAGE_TAKEN_FROM"], headerColor, #damageTakenDataSorted, [[Interface\Buttons\UI-MicroStream-Red]], 0.1875, 0.8125, 0.15625, 0.78125)
|
||||
else
|
||||
Details:AddTooltipSpellHeaderText(Loc ["STRING_FROM"], headerColor, #damageTakenDataSorted, [[Interface\Addons\Details\images\icons]], 0.126953125, 0.1796875, 0, 0.0546875)
|
||||
--Details:AddTooltipSpellHeaderText(Loc ["STRING_FROM"], headerColor, #damageTakenDataSorted, [[Interface\Addons\Details\images\icons]], 0.126953125, 0.1796875, 0, 0.0546875)
|
||||
end
|
||||
|
||||
if (bIsMaximized) then
|
||||
--highlight
|
||||
GameCooltip:AddIcon([[Interface\AddOns\Details\images\key_shift]], 1, 2, Details.tooltip_key_size_width, Details.tooltip_key_size_height, 0, 1, 0, 0.640625, Details.tooltip_key_overlay2)
|
||||
if (subAttribute == DETAILS_SUBATTRIBUTE_ENEMIES) then
|
||||
GameCooltip:AddStatusBar(100, 1, 0.7, g, b, 1)
|
||||
else
|
||||
Details:AddTooltipHeaderStatusbar(r, g, b, 1)
|
||||
end
|
||||
--GameCooltip:AddIcon([[Interface\AddOns\Details\images\key_shift]], 1, 2, Details.tooltip_key_size_width, Details.tooltip_key_size_height, 0, 1, 0, 0.640625, Details.tooltip_key_overlay2)
|
||||
--if (subAttribute == DETAILS_SUBATTRIBUTE_ENEMIES) then
|
||||
-- GameCooltip:AddStatusBar(100, 1, 0.7, g, b, 1)
|
||||
--else
|
||||
-- Details:AddTooltipHeaderStatusbar(r, g, b, 1)
|
||||
--end
|
||||
else
|
||||
GameCooltip:AddIcon([[Interface\AddOns\Details\images\key_shift]], 1, 2, Details.tooltip_key_size_width, Details.tooltip_key_size_height, 0, 1, 0, 0.640625, Details.tooltip_key_overlay1)
|
||||
if (subAttribute == DETAILS_SUBATTRIBUTE_ENEMIES) then
|
||||
GameCooltip:AddStatusBar(100, 1, 0.7, 0, 0, barAlha)
|
||||
else
|
||||
Details:AddTooltipHeaderStatusbar(r, g, b, barAlha)
|
||||
end
|
||||
--GameCooltip:AddIcon([[Interface\AddOns\Details\images\key_shift]], 1, 2, Details.tooltip_key_size_width, Details.tooltip_key_size_height, 0, 1, 0, 0.640625, Details.tooltip_key_overlay1)
|
||||
--if (subAttribute == DETAILS_SUBATTRIBUTE_ENEMIES) then
|
||||
-- GameCooltip:AddStatusBar(100, 1, 0.7, 0, 0, barAlha)
|
||||
--else
|
||||
-- Details:AddTooltipHeaderStatusbar(r, g, b, barAlha)
|
||||
--end
|
||||
end
|
||||
|
||||
local iconSize = Details.tooltip.icon_size
|
||||
--local iconSize = Details.tooltip.icon_size
|
||||
local iconBorderTexCoord = Details.tooltip.icon_border_texcoord
|
||||
|
||||
GameCooltip:SetOption("AlignAsBlizzTooltip", false)
|
||||
GameCooltip:SetOption("AlignAsBlizzTooltipFrameHeightOffset", -6)
|
||||
GameCooltip:SetOption("YSpacingMod", -6)
|
||||
local iconSize = Details.DefaultTooltipIconSize
|
||||
|
||||
-- create a full list of incoming damage, before adding any lines to the tooltip, so we can sort them appropriately
|
||||
|
||||
---@class cooltip_icon
|
||||
@@ -4534,7 +4557,7 @@ function damageClass:ToolTip_DamageTaken(instance, numero, barra, keydown)
|
||||
local spellName, _, spellIcon = _GetSpellInfo(spellId)
|
||||
local addTextArgs = {spellName .. " (|cFFFFFF00" .. thisActorName .. "|r)", Details:Format(valueAmount) .. " (" .. string.format("%.1f", (valueAmount / totalDamageTaken) * 100) .. "%)"}
|
||||
---@type cooltip_icon
|
||||
local addIconArgs = {spellIcon, 1, 1, iconSize.W, iconSize.H, iconBorderTexCoord.L, iconBorderTexCoord.R, iconBorderTexCoord.T, iconBorderTexCoord.B}
|
||||
local addIconArgs = {spellIcon, 1, 1, iconSize, iconSize, iconBorderTexCoord.L, iconBorderTexCoord.R, iconBorderTexCoord.T, iconBorderTexCoord.B}
|
||||
|
||||
tinsert(lines_to_add, {
|
||||
valueAmount,
|
||||
@@ -4567,9 +4590,9 @@ function damageClass:ToolTip_DamageTaken(instance, numero, barra, keydown)
|
||||
end
|
||||
|
||||
if (class == "UNKNOW") then
|
||||
addIconArgs = {"Interface\\LFGFRAME\\LFGROLE_BW", nil, nil, iconSize.W, iconSize.H, .25, .5, 0, 1}
|
||||
addIconArgs = {"Interface\\LFGFRAME\\LFGROLE_BW", nil, nil, iconSize, iconSize, .25, .5, 0, 1}
|
||||
else
|
||||
addIconArgs= {instance.row_info.icon_file, nil, nil, iconSize.W, iconSize.H, unpack(Details.class_coords [class])}
|
||||
addIconArgs= {instance.row_info.icon_file, nil, nil, iconSize, iconSize, unpack(Details.class_coords [class])}
|
||||
end
|
||||
tinsert(lines_to_add, {amount, addLineArgs, addIconArgs})
|
||||
end
|
||||
@@ -4587,7 +4610,7 @@ function damageClass:ToolTip_DamageTaken(instance, numero, barra, keydown)
|
||||
GameCooltip:AddLine(" ")
|
||||
GameCooltip:AddLine(Loc ["STRING_ATTRIBUTE_DAMAGE_DONE"], FormatTooltipNumber (_, _math_floor(self.total)))
|
||||
local half = 0.00048828125
|
||||
GameCooltip:AddIcon (instance:GetSkinTexture(), 1, 1, iconSize.W, iconSize.H, 0.005859375 + half, 0.025390625 - half, 0.3623046875, 0.3818359375)
|
||||
GameCooltip:AddIcon (instance:GetSkinTexture(), 1, 1, iconSize, iconSize, 0.005859375 + half, 0.025390625 - half, 0.3623046875, 0.3818359375)
|
||||
Details:AddTooltipBackgroundStatusbar()
|
||||
|
||||
local heal_actor = instance.showing (2, self.nome)
|
||||
@@ -4596,7 +4619,7 @@ function damageClass:ToolTip_DamageTaken(instance, numero, barra, keydown)
|
||||
else
|
||||
GameCooltip:AddLine(Loc ["STRING_ATTRIBUTE_HEAL_DONE"], 0)
|
||||
end
|
||||
GameCooltip:AddIcon (instance:GetSkinTexture(), 1, 1, iconSize.W, iconSize.H, 0.037109375 + half, 0.056640625 - half, 0.3623046875, 0.3818359375)
|
||||
GameCooltip:AddIcon (instance:GetSkinTexture(), 1, 1, iconSize, iconSize, 0.037109375 + half, 0.056640625 - half, 0.3623046875, 0.3818359375)
|
||||
Details:AddTooltipBackgroundStatusbar()
|
||||
end
|
||||
|
||||
|
||||
+17
-17
@@ -1062,17 +1062,17 @@ function healingClass:ToolTip_HealingDenied (instancia, numero, barra, keydown)
|
||||
|
||||
--Spells
|
||||
table.sort (spellList, _detalhes.Sort2)
|
||||
_detalhes:AddTooltipSpellHeaderText ("Spells", headerColor, #spellList, [[Interface\TUTORIALFRAME\UI-TutorialFrame-LevelUp]], 0.10546875, 0.89453125, 0.05859375, 0.6796875)
|
||||
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
|
||||
--_detalhes:AddTooltipSpellHeaderText ("Spells", headerColor, #spellList, [[Interface\TUTORIALFRAME\UI-TutorialFrame-LevelUp]], 0.10546875, 0.89453125, 0.05859375, 0.6796875)
|
||||
--_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
|
||||
|
||||
local ismaximized = false
|
||||
if (keydown == "shift" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 3) then
|
||||
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
|
||||
_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
|
||||
--GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
|
||||
--_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
|
||||
ismaximized = true
|
||||
else
|
||||
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
|
||||
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
|
||||
--GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
|
||||
--_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
|
||||
end
|
||||
|
||||
local tooltip_max_abilities = _detalhes.tooltip.tooltip_max_abilities
|
||||
@@ -1239,18 +1239,18 @@ function healingClass:ToolTip_HealingTaken (instancia, numero, barra, keydown)
|
||||
end
|
||||
end
|
||||
|
||||
_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_FROM"], headerColor, #meus_curadores, [[Interface\TUTORIALFRAME\UI-TutorialFrame-LevelUp]], 0.10546875, 0.89453125, 0.05859375, 0.6796875)
|
||||
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
|
||||
--_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_FROM"], headerColor, #meus_curadores, [[Interface\TUTORIALFRAME\UI-TutorialFrame-LevelUp]], 0.10546875, 0.89453125, 0.05859375, 0.6796875)
|
||||
--_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
|
||||
|
||||
local ismaximized = false
|
||||
|
||||
if (keydown == "shift" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 3) then
|
||||
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
|
||||
_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
|
||||
--GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
|
||||
--_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
|
||||
ismaximized = true
|
||||
else
|
||||
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
|
||||
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
|
||||
--GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
|
||||
--_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
|
||||
end
|
||||
|
||||
_table_sort (meus_curadores, function(a, b) return a[2] > b[2] end)
|
||||
@@ -1385,16 +1385,16 @@ function healingClass:ToolTip_HealingDone (instancia, numero, barra, keydown)
|
||||
_table_sort (ActorHealingTargets, _detalhes.Sort2)
|
||||
|
||||
--Mostra as habilidades no tooltip
|
||||
_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_SPELLS"], headerColor, #ActorHealingTable, [[Interface\RAIDFRAME\Raid-Icon-Rez]], 0.109375, 0.890625, 0.0625, 0.90625)
|
||||
--_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_SPELLS"], headerColor, #ActorHealingTable, [[Interface\RAIDFRAME\Raid-Icon-Rez]], 0.109375, 0.890625, 0.0625, 0.90625)
|
||||
|
||||
local ismaximized = false
|
||||
if (keydown == "shift" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 3) then
|
||||
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
|
||||
_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
|
||||
--GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
|
||||
--_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
|
||||
ismaximized = true
|
||||
else
|
||||
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
|
||||
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
|
||||
--GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
|
||||
--_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
|
||||
end
|
||||
|
||||
local tooltip_max_abilities = _detalhes.tooltip.tooltip_max_abilities
|
||||
|
||||
+5
-8
@@ -1586,10 +1586,10 @@
|
||||
GameCooltip:SetOption("TextColorRight", Details.tooltip.fontcolor_right)
|
||||
GameCooltip:SetOption("TextShadow", Details.tooltip.fontshadow and "OUTLINE")
|
||||
|
||||
GameCooltip:SetOption("LeftBorderSize", -5)
|
||||
GameCooltip:SetOption("RightBorderSize", 5)
|
||||
GameCooltip:SetOption("RightTextMargin", 0)
|
||||
GameCooltip:SetOption("VerticalOffset", 9)
|
||||
GameCooltip:SetOption("LeftBorderSize", -2) --offset between the left border and the left icon, default: 10 + offset
|
||||
GameCooltip:SetOption("RightBorderSize", 2) --offset between the right border and the right icon, default: -10 + offset
|
||||
GameCooltip:SetOption("VerticalOffset", 5) --amount of space to leave between the top border and the first line of the tooltip, default: 0
|
||||
GameCooltip:SetOption("RightTextMargin", 0) --offset between the right text to the right icon, default: -3
|
||||
GameCooltip:SetOption("AlignAsBlizzTooltip", true)
|
||||
GameCooltip:SetOption("AlignAsBlizzTooltipFrameHeightOffset", -8)
|
||||
GameCooltip:SetOption("LineHeightSizeOffset", 4)
|
||||
@@ -1670,6 +1670,7 @@
|
||||
end
|
||||
end
|
||||
|
||||
GameCooltip:ShowRoundedCorner()
|
||||
GameCooltip:ShowCooltip()
|
||||
end
|
||||
end
|
||||
@@ -1843,12 +1844,8 @@
|
||||
if (not panel) then
|
||||
panel = CreateFrame("frame", "DetailsEraseDataConfirmation", UIParent, "BackdropTemplate")
|
||||
panel:SetSize(400, 85)
|
||||
--panel:SetBackdrop({bgFile = [[Interface\AddOns\Details\images\background]], tile = true, tileSize = 16,
|
||||
--edgeFile = [[Interface\AddOns\Details\images\border_2]], edgeSize = 12})
|
||||
--panel:SetBackdropColor(0, 0, 0, 0.4)
|
||||
panel:SetPoint("center", UIParent)
|
||||
|
||||
--DetailsFramework:ApplyStandardBackdrop(panel)
|
||||
DetailsFramework:AddRoundedCornersToFrame(panel, Details.PlayerBreakdown.RoundedCornerPreset)
|
||||
|
||||
local LibWindow = LibStub("LibWindow-1.1")
|
||||
|
||||
@@ -9057,7 +9057,7 @@ end
|
||||
Details:SetMenuOwner(self, self.instance)
|
||||
|
||||
gameCooltip:ShowRoundedCorner()
|
||||
|
||||
|
||||
gameCooltip:ShowCooltip()
|
||||
end
|
||||
|
||||
|
||||
@@ -38,10 +38,7 @@ function Details222.CreateAllDisplaysFrame()
|
||||
DetailsSwitchPanel.all_switch = allDisplaysFrame
|
||||
|
||||
detailsFramework:AddRoundedCornersToFrame(allDisplaysFrame, Details.PlayerBreakdown.RoundedCornerPreset)
|
||||
|
||||
--DetailsFramework:ApplyStandardBackdrop(allDisplaysFrame)
|
||||
--allDisplaysFrame.BackgroundGradientTexture = DetailsFramework:CreateTexture(allDisplaysFrame, {gradient = "vertical", fromColor = "transparent", toColor = {0, 0, 0, 0.2}}, 1, 1, "artwork", {0, 1, 0, 1})
|
||||
--allDisplaysFrame.BackgroundGradientTexture:SetAllPoints()
|
||||
Details:RegisterFrameToColor(allDisplaysFrame)
|
||||
|
||||
allDisplaysFrame:SetScript("OnMouseDown", function(self, button)
|
||||
if (button == "RightButton") then
|
||||
|
||||
Reference in New Issue
Block a user