Added .unixtime into is_boss to know when the boss was killed
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@@ -106,6 +106,7 @@
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ej_instance_id = t[5],
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id = t[2],
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bossimage = t[4],
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unixtime = time(),
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}
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Details.tabela_vigente.is_boss = boss_table
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@@ -137,6 +138,7 @@
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diff_string = select(4, GetInstanceInfo()),
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ej_instance_id = ejid,
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id = encounterid,
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unixtime = time(),
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}
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if (not Details:IsRaidRegistered(mapid) and Details.zone_type == "raid") then
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@@ -319,6 +321,25 @@
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end
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end
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---return an array of encounter Ids in order of the most recent to the oldest
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function Details:GetEncounterIDInOrder()
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--get the segments table
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local segmentsTable = Details:GetCombatSegments()
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--table which contains the encounter Ids in order of the most recent to the oldest
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local resultTable = {}
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--iterate over the segments table from the most recent to the oldest, check if the combatObject of the segment has is_boss and get the encounter Id from the member is_boss.id
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for i = 1, #segmentsTable do
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local combatObject = segmentsTable[i]
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if (combatObject.is_boss) then
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table.insert(resultTable, 1, combatObject.is_boss.id)
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end
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end
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return resultTable
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end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--internal functions
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-- Details.statistics = {container_calls = 0, container_pet_calls = 0, container_unknow_pet = 0, damage_calls = 0, heal_calls = 0, absorbs_calls = 0, energy_calls = 0, pets_summons = 0}
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@@ -589,6 +610,7 @@
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diff_string = DifficultyName,
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ej_instance_id = ejid or 0,
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id = encounterID,
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unixtime = time()
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}
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end
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end
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+21
-2
@@ -4262,7 +4262,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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else
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--no last cooldown found so just add a last cooldown used event with no spellId and time 0
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local eventTable = {}
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eventTable[1] = 3 --true if this is a damage || false for healing || 1 for cooldown usage || 2 for last cooldown
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eventTable[1] = 3 --event type
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eventTable[2] = 0 --spellId
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eventTable[3] = 0 --amount of damage or healing but in this case is 0
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eventTable[4] = 0 --when the event happened using unix time
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@@ -5920,6 +5920,21 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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end
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end
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local parserDebug = {}
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function Details.OnParserEventDebug()
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local time, token, hidding, who_serial, who_name, who_flags, who_flags2, target_serial, target_name, target_flags, target_flags2, A1, A2, A3, A4, A5, A6, A7, A8, A9, A10, A11, A12 = CombatLogGetCurrentEventInfo()
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if (not parserDebug[token]) then
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parserDebug[token] = true
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print(token)
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end
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--local func = token_list[token]
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--if (func) then
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-- return func(nil, token, time, who_serial, who_name, who_flags, target_serial, target_name, target_flags, target_flags2, A1, A2, A3, A4, A5, A6, A7, A8, A9, A10, A11, A12)
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--end
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end
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function Details.OnParserEventClassicEra()
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local time, token, hidding, who_serial, who_name, who_flags, who_flags2, target_serial, target_name, target_flags, target_flags2, A1, A2, A3, A4, A5, A6, A7, A8, A9, A10, A11, A12 = CombatLogGetCurrentEventInfo()
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@@ -5966,7 +5981,11 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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}
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Details.parser_frame:SetScript("OnEvent", Details.OnParserEventClassicEra)
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else
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Details.parser_frame:SetScript("OnEvent", Details.OnParserEvent)
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--if ("I'm debugging something") then
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-- Details.parser_frame:SetScript("OnEvent", Details.OnParserEventDebug)
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--else
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Details.parser_frame:SetScript("OnEvent", Details.OnParserEvent)
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--end
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end
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function Details:UpdateParser()
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