Changed the health on death logs to be live percent (health % at hit moment), was before health amount divided by default character life amount
This commit is contained in:
+1
-1
@@ -1332,7 +1332,7 @@ detailsFramework.TabButtonMixin = {
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---@return df_tabbutton
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function detailsFramework:CreateTabButton(parent, frameName)
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---@type df_tabbutton
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local tabButton = CreateFrame("button", frameName, parent)
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local tabButton = CreateFrame("button", frameName, parent, "BackdropTemplate")
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tabButton:SetSize(50, 20)
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tabButton.bIsSelected = false
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+8
-5
@@ -1,6 +1,6 @@
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local dversion = 551
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local dversion = 553
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local major, minor = "DetailsFramework-1.0", dversion
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local DF, oldminor = LibStub:NewLibrary(major, minor)
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@@ -2505,6 +2505,9 @@ local templateOnLeave = function(frame)
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end
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end
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DF.TemplateOnEnter = templateOnEnter
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DF.TemplateOnLeave = templateOnLeave
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---set a details framework template into a regular frame
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---@param self table
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---@param frame uiobject
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@@ -2630,10 +2633,10 @@ DF.dropdown_templates["OPTIONS_DROPDOWN_TEMPLATE"] = {
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tile = true
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},
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backdropcolor = {1, 1, 1, .7},
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backdropbordercolor = {0, 0, 0, 1},
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onentercolor = {1, 1, 1, .9},
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onenterbordercolor = {1, 1, 1, 1},
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backdropcolor = {0.1, 0.1, 0.1, .7},
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onentercolor = {0.3, 0.3, 0.3, .7},
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backdropbordercolor = {0, 0, 0, .7},
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onenterbordercolor = {0.3, 0.3, 0.3, 0.8},
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dropicon = "Interface\\BUTTONS\\arrow-Down-Down",
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dropiconsize = {16, 16},
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@@ -268,6 +268,28 @@ function detailsFramework.Schedules.AfterById(time, callback, id, ...)
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return newTimer
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end
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--Schedules a callback function to be executed after a specified time delay.
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--It uniquely identifies each scheduled task by an ID, if another schedule with the same id is made, it will be ignore until the previous one is finished.
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function detailsFramework.Schedules.AfterByIdNoCancel(time, callback, id, ...)
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if (not detailsFramework.Schedules.ExecuteTimerTableNoCancel) then
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detailsFramework.Schedules.ExecuteTimerTableNoCancel = {}
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end
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local alreadyHaveTimer = detailsFramework.Schedules.ExecuteTimerTableNoCancel[id]
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if (alreadyHaveTimer) then
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return
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end
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local newTimer = detailsFramework.Schedules.NewTimer(time, callback, ...)
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detailsFramework.Schedules.ExecuteTimerTableNoCancel[id] = newTimer
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C_Timer.After(time, function()
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detailsFramework.Schedules.ExecuteTimerTableNoCancel[id] = nil
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end)
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return newTimer
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end
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--schedule a function to be called after 'time'
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--prompt example: create a schedule that runs the function 'variable name' after 'time' amount of seconds
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function detailsFramework.Schedules.After(time, callback)
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+40
-1
@@ -287,7 +287,12 @@ detailsFramework.TextEntryCounter = detailsFramework.TextEntryCounter or 1
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if (textentry:IsEnabled()) then
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textentry.current_bordercolor = textentry.current_bordercolor or {textentry:GetBackdropBorderColor()}
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textentry:SetBackdropBorderColor(1, 1, 1, 1)
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local onEnterBorderColor = object.onenter_backdrop_border_color
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if (onEnterBorderColor) then
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textentry:SetBackdropBorderColor(detailsFramework:ParseColors(onEnterBorderColor))
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else
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textentry:SetBackdropBorderColor(1, 1, 1, 0.6)
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end
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end
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end
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@@ -522,11 +527,13 @@ function TextEntryMetaFunctions:SetTemplate(template)
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if (template.backdrop) then
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self.editbox:SetBackdrop(template.backdrop)
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end
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if (template.backdropcolor) then
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local r, g, b, a = detailsFramework:ParseColors(template.backdropcolor)
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self.editbox:SetBackdropColor(r, g, b, a)
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self.onleave_backdrop = {r, g, b, a}
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end
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if (template.backdropbordercolor) then
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local r, g, b, a = detailsFramework:ParseColors(template.backdropbordercolor)
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self.editbox:SetBackdropBorderColor(r, g, b, a)
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@@ -536,8 +543,40 @@ function TextEntryMetaFunctions:SetTemplate(template)
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self.editbox.current_bordercolor[4] = a
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self.onleave_backdrop_border_color = {r, g, b, a}
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end
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if (template.onentercolor) then
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local r, g, b, a = detailsFramework:ParseColors(template.onentercolor)
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self.onenter_backdrop = {r, g, b, a}
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self:HookScript("OnEnter", detailsFramework.TemplateOnEnter)
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self.__has_onentercolor_script = true
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end
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if (template.onleavecolor) then
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local r, g, b, a = detailsFramework:ParseColors(template.onleavecolor)
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self.onleave_backdrop = {r, g, b, a}
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self:HookScript("OnLeave", detailsFramework.TemplateOnLeave)
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self.__has_onleavecolor_script = true
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end
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if (template.onenterbordercolor) then
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local r, g, b, a = detailsFramework:ParseColors(template.onenterbordercolor)
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self.onenter_backdrop_border_color = {r, g, b, a}
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if (not self.__has_onentercolor_script) then
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self:HookScript("OnEnter", detailsFramework.TemplateOnEnter)
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end
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end
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if (template.onleavebordercolor) then
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local r, g, b, a = detailsFramework:ParseColors(template.onleavebordercolor)
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self.onleave_backdrop_border_color = {r, g, b, a}
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if (not self.__has_onleavecolor_script) then
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self:HookScript("OnLeave", detailsFramework.TemplateOnLeave)
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end
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end
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end
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--TextEntryMetaFunctions.SetTemplate = DetailsFramework.SetTemplate
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------------------------------------------------------------------------------------------------------------
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--object constructor
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@@ -60,6 +60,8 @@ end
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openRaidLib.inGroup = false
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openRaidLib.UnitIDCache = {}
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openRaidLib.Util = openRaidLib.Util or {}
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local CONST_CVAR_TEMPCACHE = "LibOpenRaidTempCache"
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local CONST_CVAR_TEMPCACHE_DEBUG = "LibOpenRaidTempCacheDebug"
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@@ -19,12 +19,12 @@
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local addonName, Details222 = ...
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local version = GetBuildInfo()
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Details.build_counter = 12819
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Details.alpha_build_counter = 12819 --if this is higher than the regular counter, use it instead
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Details.build_counter = 12820
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Details.alpha_build_counter = 12820 --if this is higher than the regular counter, use it instead
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Details.dont_open_news = true
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Details.game_version = version
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Details.userversion = version .. " " .. Details.build_counter
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Details.realversion = 158 --core version, this is used to check API version for scripts and plugins (see alias below)
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Details.realversion = 159 --core version, this is used to check API version for scripts and plugins (see alias below)
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Details.gametoc = tvs
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Details.APIVersion = Details.realversion --core version
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Details.version = Details.userversion .. " (core " .. Details.realversion .. ")" --simple stirng to show to players
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@@ -940,6 +940,25 @@ local segmentTypeToString = {
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end
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end
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function classCombat:CutDeathByTime(time)
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local deathsTable = self:GetDeaths()
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for i = #deathsTable, 1, -1 do
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local deathTable = deathsTable[i]
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local playerName, playerClass, deathTime, deathCombatTime, deathTimeString, playerMaxHealth, deathEvents, lastCooldown, spec = Details:UnpackDeathTable(deathTable)
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for evIndex = 1, #deathEvents do
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local event = deathEvents[evIndex]
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local evType = event[1]
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if (type(evType) == "boolean") then
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local eventTime = event[4]
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print(eventTime, deathTime)
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if (eventTime+10 < deathTime) then
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print("this event is ignored, and should be removed", event[1])
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end
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end
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end
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end
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end
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--return the total of a specific attribute
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local power_table = {0, 1, 3, 6, 0, "alternatepower"}
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@@ -205,8 +205,9 @@ function Details.ShowDeathTooltip(instance, lineFrame, combatObject, deathTable)
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--death parser
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for i, event in ipairs(events) do
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local currentHP = event[5]
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local healthPercent = floor(currentHP / maxHP * 100)
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--local currentHP = event[5] * 100
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--local healthPercent = floor(currentHP / maxHP * 100)
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local healthPercent = floor(event[5] * 100)
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if (healthPercent > 100) then
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healthPercent = 100
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end
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@@ -226,7 +227,7 @@ function Details.ShowDeathTooltip(instance, lineFrame, combatObject, deathTable)
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local eventTime = event[4]
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local source = Details:GetOnlyName(event[6] or "")
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if (eventTime + 12 > timeOfDeath) then
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if (eventTime + 10 > timeOfDeath) then
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if (type(evType) == "boolean") then
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--is damage or heal?
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if (evType) then --bool true
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+1
-1
@@ -521,7 +521,7 @@
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currentCombat:SetDateToNow(bSetStartTime, bSetEndTime)
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currentCombat:SetEndTime(GetTime())
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--drop last events table to garbage collector
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--drop player last events table to garbage collector
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currentCombat.player_last_events = {}
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--flag instance type
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@@ -2724,6 +2724,29 @@ function Details.FillTableWithPlayerSpells(completeListOfSpells)
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end
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end
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end
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local getNumPetSpells = function()
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--'HasPetSpells' contradicts the name and return the amount of pet spells available instead of a boolean
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return HasPetSpells()
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end
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--get pet spells from the pet spellbook
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local numPetSpells = getNumPetSpells()
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if (numPetSpells) then
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for i = 1, numPetSpells do
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local spellName, _, unmaskedSpellId = GetSpellBookItemName(i, spellBookPetEnum)
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if (unmaskedSpellId) then
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unmaskedSpellId = GetOverrideSpell(unmaskedSpellId)
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local bIsPassive = IsPassiveSpell(i, spellBookPetEnum)
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if (spellName and not bIsPassive) then
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completeListOfSpells[unmaskedSpellId] = true
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end
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end
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end
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end
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--dumpt(completeListOfSpells)
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return completeListOfSpells
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end
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function Details.SavePlayTimeOnClass()
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+25
-25
@@ -847,15 +847,15 @@
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end
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--record death log
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local t = last_events_cache[targetName]
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local actorLatestEvents = last_events_cache[targetName]
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if (not t) then
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t = _current_combat:CreateLastEventsTable(targetName)
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if (not actorLatestEvents) then
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actorLatestEvents = _current_combat:CreateLastEventsTable(targetName)
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end
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local i = t.n
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local i = actorLatestEvents.n
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local thisEvent = t [i]
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local thisEvent = actorLatestEvents[i]
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thisEvent[1] = true --true if this is a damage || false for healing
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thisEvent[2] = spellId --spellid || false if this is a battle ress line
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thisEvent[3] = amount --amount of damage or healing
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@@ -869,14 +869,14 @@
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unitId = Details:GuessArenaEnemyUnitId(targetName)
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end
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if (unitId) then
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thisEvent[5] = UnitHealth(unitId)
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thisEvent[5] = UnitHealth(unitId) / UnitHealthMax(unitId)
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else
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thisEvent[5] = cacheAnything.arenaHealth[targetName] or 100000
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end
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cacheAnything.arenaHealth[targetName] = thisEvent[5]
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else
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thisEvent[5] = UnitHealth(targetName)
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thisEvent[5] = UnitHealth(targetName) / UnitHealthMax(targetName)
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end
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thisEvent[6] = sourceName --source name
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@@ -890,9 +890,9 @@
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i = i + 1
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if (i == _amount_of_last_events + 1) then
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t.n = 1
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actorLatestEvents.n = 1
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else
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t.n = i
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actorLatestEvents.n = i
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end
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end
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@@ -977,7 +977,7 @@
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thisEvent[2] = spellId --spellid || false if this is a battle ress line
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thisEvent[3] = amount --amount of damage or healing
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thisEvent[4] = time --parser time
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thisEvent[5] = UnitHealth(targetName) --current unit heal
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thisEvent[5] = UnitHealth(targetName) / UnitHealthMax(targetName) --current unit heal
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thisEvent[6] = sourceName --source name
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thisEvent[7] = absorbed
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thisEvent[8] = spellType or school
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@@ -1223,7 +1223,7 @@
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this_event [2] = spellId --spellid || false if this is a battle ress line
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this_event [3] = amount --amount of damage or healing
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this_event [4] = time --parser time
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this_event [5] = UnitHealth(sourceName) --current unit heal
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this_event [5] = UnitHealth(sourceName) / UnitHealthMax(sourceName) --current unit heal
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this_event [6] = sourceName --source name
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this_event [7] = absorbed
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this_event [8] = school
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@@ -1318,7 +1318,7 @@
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this_event [2] = spellid --spellid || false if this is a battle ress line
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this_event [3] = amount --amount of damage or healing
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this_event [4] = time --parser time
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this_event [5] = UnitHealth(who_name) --current unit heal
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this_event [5] = UnitHealth(who_name) / UnitHealthMax(who_name) --current unit heal
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this_event [6] = who_name --source name
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this_event [7] = absorbed
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this_event [8] = school
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@@ -1438,7 +1438,7 @@
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this_event [2] = spellid --spellid || false if this is a battle ress line
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this_event [3] = amount --amount of damage or healing
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this_event [4] = time --parser time
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this_event [5] = UnitHealth(alvo_name) --current unit heal
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this_event [5] = UnitHealth(alvo_name) / UnitHealthMax(alvo_name) --current unit heal
|
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this_event [6] = who_name --source name
|
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this_event [7] = absorbed
|
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this_event [8] = spelltype or school
|
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@@ -1748,7 +1748,7 @@
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end
|
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|
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-----------------------------------------------------------------------------------------------------------------------------------------
|
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--HEALING serach key: ~healing |
|
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--HEALING serach key: ~healing ~heal |
|
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-----------------------------------------------------------------------------------------------------------------------------------------
|
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|
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-- https://github.com/TrinityCore/TrinityCore/blob/d81a9e5bc3b3e13b47332b3e7817bd0a0b228cbc/src/server/game/Spells/Auras/SpellAuraEffects.h#L313-L367
|
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@@ -2139,7 +2139,7 @@
|
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end
|
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previousEvent[7] = previousEvent[7] or bIsShield
|
||||
previousEvent[1] = false --true if this is a damage || false for healing
|
||||
previousEvent[5] = UnitHealth(targetName)
|
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previousEvent[5] = UnitHealth(targetName) / UnitHealthMax(targetName)
|
||||
previousEvent[11] = (previousEvent[11] or 0) + 1 --attempt to perform arithmetic on a boolean value (during battlegrounds - fix 02 Nov 2023)
|
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else
|
||||
local thisEvent = t[i]
|
||||
@@ -2158,12 +2158,12 @@
|
||||
unitId = Details:GuessArenaEnemyUnitId(targetName)
|
||||
end
|
||||
if (unitId) then
|
||||
thisEvent[5] = UnitHealth(unitId)
|
||||
thisEvent[5] = UnitHealth(unitId) / UnitHealthMax(unitId)
|
||||
else
|
||||
thisEvent[5] = 0
|
||||
end
|
||||
else
|
||||
thisEvent[5] = UnitHealth(targetName)
|
||||
thisEvent[5] = UnitHealth(targetName) / UnitHealthMax(targetName)
|
||||
end
|
||||
|
||||
thisEvent[6] = sourceName
|
||||
@@ -2304,7 +2304,7 @@
|
||||
this_event [2] = spellid --spellid || false if this is a battle ress line
|
||||
this_event [3] = amount --amount of damage or healing
|
||||
this_event [4] = time --parser time
|
||||
this_event [5] = UnitHealth(alvo_name) --current unit heal
|
||||
this_event [5] = UnitHealth(alvo_name) / UnitHealthMax(alvo_name) --current unit heal
|
||||
this_event [6] = who_name --source name
|
||||
this_event [7] = is_shield
|
||||
this_event [8] = absorbed
|
||||
@@ -2409,7 +2409,7 @@
|
||||
thisEvent[2] = spellId --spellid
|
||||
thisEvent[3] = 1
|
||||
thisEvent[4] = time --parser time
|
||||
thisEvent[5] = UnitHealth(targetName) --current unit heal
|
||||
thisEvent[5] = UnitHealth(targetName) / UnitHealthMax(targetName) --current unit heal
|
||||
thisEvent[6] = sourceName --source name
|
||||
thisEvent[7] = false
|
||||
thisEvent[8] = false
|
||||
@@ -2890,7 +2890,7 @@
|
||||
thisEvent[2] = spellId --spellid
|
||||
thisEvent[3] = 1
|
||||
thisEvent[4] = time --parser time
|
||||
thisEvent[5] = UnitHealth(targetName) --current unit heal
|
||||
thisEvent[5] = UnitHealth(targetName) / UnitHealthMax(targetName) --current unit heal
|
||||
thisEvent[6] = sourceName --source name
|
||||
thisEvent[7] = false
|
||||
thisEvent[8] = false
|
||||
@@ -2950,7 +2950,7 @@
|
||||
thisEvent[2] = spellId --spellid
|
||||
thisEvent[3] = stackSize or 1
|
||||
thisEvent[4] = time --parser time
|
||||
thisEvent[5] = UnitHealth(targetName) --current unit heal
|
||||
thisEvent[5] = UnitHealth(targetName) / UnitHealthMax(targetName) --current unit heal
|
||||
thisEvent[6] = sourceName --source name
|
||||
thisEvent[7] = false
|
||||
thisEvent[8] = false
|
||||
@@ -3425,7 +3425,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
|
||||
thisEvent[2] = spellId --spellid || false if this is a battle ress line
|
||||
thisEvent[3] = 1 --amount of damage or healing
|
||||
thisEvent[4] = time
|
||||
thisEvent[5] = UnitHealth(sourceName)
|
||||
thisEvent[5] = UnitHealth(sourceName) / UnitHealthMax(sourceName)
|
||||
thisEvent[6] = sourceName
|
||||
|
||||
i = i + 1
|
||||
@@ -3888,7 +3888,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
|
||||
spellId,
|
||||
1,
|
||||
time,
|
||||
UnitHealth(targetName),
|
||||
UnitHealth(targetName) / UnitHealthMax(targetName),
|
||||
sourceName
|
||||
})
|
||||
break
|
||||
@@ -4099,6 +4099,8 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
|
||||
--get the index of the last event recorded
|
||||
local lastIndex = recordedEvents.n
|
||||
|
||||
--first, remove all healing events where the player was at full health
|
||||
|
||||
--here the event log gets reordered as in the parser it work with index recycling
|
||||
if (lastIndex < _amount_of_last_events+1 and not recordedEvents[lastIndex][4]) then
|
||||
--the last events table amount of indexes is less than the amount of events to store
|
||||
@@ -4223,8 +4225,6 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
|
||||
eventsBeforePlayerDeath[#eventsBeforePlayerDeath+1] = eventTable
|
||||
end
|
||||
|
||||
|
||||
|
||||
local maxHealth
|
||||
if (thisPlayer.arena_enemy) then
|
||||
--this is an arena enemy, get the heal with the unit Id
|
||||
|
||||
@@ -17,6 +17,8 @@ Details222.CooldownTracking = {
|
||||
cooldownPanels = {},
|
||||
}
|
||||
|
||||
local GetSpellTexture = C_Spell and C_Spell.GetSpellTexture or GetSpellTexture
|
||||
|
||||
function Details222.CooldownTracking.IsCooldownIgnored(spellId)
|
||||
return Details.ocd_tracker.ignored_cooldowns[spellId]
|
||||
end
|
||||
@@ -864,7 +866,7 @@ end
|
||||
|
||||
for spellId, spellInfo in pairs(LIB_OPEN_RAID_COOLDOWNS_INFO) do
|
||||
if (spellInfo.class == className) then
|
||||
local spellName, _, spellIcon = GetSpellInfo(spellId)
|
||||
local spellName, _, spellIcon = Details222.GetSpellInfo(spellId)
|
||||
|
||||
if (spellName) then
|
||||
local smallSpellName = string.sub(spellName, 1, 12)
|
||||
|
||||
+299
-35
@@ -3,6 +3,7 @@
|
||||
--this code should run only on beta periods of an new expansion
|
||||
|
||||
local Details = _G.Details
|
||||
---@type detailsframework
|
||||
local DF = _G.DetailsFramework
|
||||
local _
|
||||
|
||||
@@ -23,11 +24,26 @@ local scrollLineHeight = 20
|
||||
Details.Survey = {}
|
||||
|
||||
function Details.Survey.GetTargetCharacterForRealm()
|
||||
if true then return "" end
|
||||
if (UnitFactionGroup("player") == "Horde") then
|
||||
return "FistbirtbrezPQ"
|
||||
return "" --character name
|
||||
end
|
||||
end
|
||||
|
||||
---@class savedcooldowninfo
|
||||
---@field cooldown number
|
||||
---@field duration number
|
||||
---@field type number|boolean
|
||||
---@field silence number
|
||||
---@field charges number
|
||||
|
||||
---@class savedcooldowninfoscrolldata
|
||||
---@field spellId number
|
||||
---@field type number|boolean
|
||||
---@field spellName string
|
||||
---@field savedCooldownInfo savedcooldowninfo
|
||||
|
||||
---@return table<spellid,savedcooldowninfo>
|
||||
function Details.Survey.GetCategorySpellListForClass()
|
||||
local savedSpellsCategories = Details.spell_category_savedtable
|
||||
local unitClass = select(2, UnitClass("player"))
|
||||
@@ -36,10 +52,119 @@ function Details.Survey.GetCategorySpellListForClass()
|
||||
thisClassSavedTable = {}
|
||||
savedSpellsCategories[unitClass] = thisClassSavedTable
|
||||
end
|
||||
Details.FillTableWithPlayerSpells(thisClassSavedTable)
|
||||
|
||||
local allPlayerSpells = {}
|
||||
Details.FillTableWithPlayerSpells(allPlayerSpells)
|
||||
|
||||
for spellId in pairs(allPlayerSpells) do
|
||||
if (not thisClassSavedTable[spellId]) then
|
||||
--get the cooldown time for the spell
|
||||
local cooldownTime = GetSpellBaseCooldown(spellId)
|
||||
|
||||
local chargesInfo = C_Spell.GetSpellCharges(spellId)
|
||||
local chargesAmount = 1
|
||||
|
||||
if (chargesInfo) then
|
||||
chargesAmount = chargesInfo.maxCharges
|
||||
|
||||
--if the cooldown time doesn't match the requirement, check if the spell has charges and use the cooldown of the charge as the cooldown time
|
||||
if (not cooldownTime or cooldownTime <= 5000) then
|
||||
if (chargesInfo and chargesInfo.maxCharges > 0) then
|
||||
cooldownTime = chargesInfo.cooldownDuration * 1000
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if (cooldownTime and cooldownTime > 5000 and cooldownTime <= 360000) then --requirement: cooldown time must be greater than 5 seconds and lower then 6 minutes
|
||||
local cooldownTable = LIB_OPEN_RAID_COOLDOWNS_INFO[spellId]
|
||||
if (cooldownTable) then
|
||||
thisClassSavedTable[spellId] = {cooldown = cooldownTime, duration = cooldownTable.duration or 0, type = cooldownTable.type or true, silence = cooldownTable.silence or 0, charges = cooldownTable.charges or chargesAmount}
|
||||
else
|
||||
thisClassSavedTable[spellId] = {cooldown = cooldownTime, duration = 0, type = true, silence = 0, charges = chargesAmount}
|
||||
end
|
||||
else
|
||||
--local spellName = C_Spell.GetSpellInfo(spellId).name
|
||||
--print("Cooldown not match:", spellName, spellId, cooldownTime)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return thisClassSavedTable
|
||||
end
|
||||
|
||||
---@param savedCooldownInfo savedcooldowninfo
|
||||
---@param spellId number
|
||||
---@param unitClass string
|
||||
---@return string
|
||||
local makeSpellExportString = function(savedCooldownInfo, spellId, unitClass)
|
||||
local spellInfo = C_Spell.GetSpellInfo(spellId)
|
||||
if (not spellInfo) then
|
||||
Details:Msg("spell not found", spellId)
|
||||
return ""
|
||||
end
|
||||
|
||||
if (savedCooldownInfo.type == true) then
|
||||
Details:Msg("spell not categorized:", spellInfo.name)
|
||||
return ""
|
||||
end
|
||||
|
||||
local spellName = spellInfo.name
|
||||
|
||||
if (savedCooldownInfo.type == 9) then --interrupt
|
||||
return "["..spellId.."] = {cooldown = ".. (floor(savedCooldownInfo.cooldown / 1000)) ..",\tduration = "..savedCooldownInfo.duration..",\tsilence = ".. savedCooldownInfo.silence ..",\tspecs = {},\ttalent = false,\tcharges = " .. savedCooldownInfo.charges ..",\tclass = \""..unitClass.."\",\ttype = "..savedCooldownInfo.type.."}, --" .. spellName
|
||||
else
|
||||
return "["..spellId.."] = {cooldown = ".. (floor(savedCooldownInfo.cooldown / 1000)) ..",\tduration = "..savedCooldownInfo.duration..",\tspecs = {},\ttalent = false,\tcharges = " .. savedCooldownInfo.charges ..",\tclass = \""..unitClass.."\",\ttype = "..savedCooldownInfo.type.."}, --" .. spellName
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function Details.Survey.ExportSpellCatogeryData()
|
||||
local savedSpellsCategories = Details.spell_category_savedtable
|
||||
local unitClass = select(2, UnitClass("player"))
|
||||
local thisClassSavedTable = savedSpellsCategories[unitClass]
|
||||
local exportString = "\n\n\n"
|
||||
|
||||
for spellId, savedCooldownInfo in pairs(thisClassSavedTable) do
|
||||
---@type spellinfo
|
||||
local spellInfo = C_Spell.GetSpellInfo(spellId)
|
||||
|
||||
---@cast savedCooldownInfo savedcooldowninfo
|
||||
if (savedCooldownInfo.type ~= true) then
|
||||
if (spellInfo) then
|
||||
local stringToExport = makeSpellExportString(savedCooldownInfo, spellId, unitClass)
|
||||
exportString = exportString .. stringToExport .. "\n"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
exportString = exportString .. "\n\n\n"
|
||||
dumpt(exportString)
|
||||
end
|
||||
|
||||
function Details.Survey.ExportSingleSpellCatogeryData(line)
|
||||
local spellId = line.spellId
|
||||
|
||||
local savedSpellsCategories = Details.spell_category_savedtable
|
||||
local unitClass = select(2, UnitClass("player"))
|
||||
local thisClassSavedTable = savedSpellsCategories[unitClass]
|
||||
|
||||
---@type savedcooldowninfo
|
||||
local savedCooldownInfo = spellId and thisClassSavedTable[spellId]
|
||||
|
||||
if (savedCooldownInfo) then
|
||||
---@type spellinfo
|
||||
local spellInfo = C_Spell.GetSpellInfo(spellId)
|
||||
if (spellInfo) then
|
||||
local stringToExport = makeSpellExportString(savedCooldownInfo, spellId, unitClass)
|
||||
if (stringToExport ~= "") then
|
||||
dumpt("\n\n\n" .. stringToExport .. "\n\n\n")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return "something went wrong"
|
||||
end
|
||||
|
||||
function Details.Survey.SendSpellCatogeryDataToTargetCharacter()
|
||||
local targetCharacter = Details.Survey.GetTargetCharacterForRealm()
|
||||
if (not targetCharacter) then
|
||||
@@ -146,8 +271,10 @@ function Details.Survey.OpenSpellCategoryScreen()
|
||||
DetailsSpellCategoryFrame = DetailsFramework:CreateSimplePanel(UIParent)
|
||||
local detailsSpellCategoryFrame = DetailsSpellCategoryFrame
|
||||
detailsSpellCategoryFrame:SetSize(scroll_width, windowHeight+26)
|
||||
detailsSpellCategoryFrame:SetTitle("Identifying and Categorizing Cooldown Spells")
|
||||
detailsSpellCategoryFrame:SetTitle("Details! Damage Meter: Spell Category Selection")
|
||||
detailsSpellCategoryFrame.Data = {}
|
||||
detailsSpellCategoryFrame.Title:ClearAllPoints()
|
||||
detailsSpellCategoryFrame.Title:SetPoint("left", detailsSpellCategoryFrame.TitleBar, "left", 5, 0)
|
||||
|
||||
--statusbar
|
||||
local statusBar = CreateFrame("frame", nil, detailsSpellCategoryFrame, "BackdropTemplate")
|
||||
@@ -162,26 +289,31 @@ function Details.Survey.OpenSpellCategoryScreen()
|
||||
statusBar2:SetPoint("topleft", statusBar, "bottomleft")
|
||||
statusBar2:SetPoint("topright", statusBar, "bottomright")
|
||||
statusBar2:SetHeight(20)
|
||||
statusBar2:SetAlpha(0.8)
|
||||
statusBar2:SetAlpha(0.99)
|
||||
DF:ApplyStandardBackdrop(statusBar2)
|
||||
DF:ApplyStandardBackdrop(statusBar2)
|
||||
local dataInfoLabel = DF:CreateLabel(statusBar2, "This cooldown data is send to people on Details! team and shared in 'Open Raid' library where any weakaura or addon can use it", 12, "silver")
|
||||
dataInfoLabel:SetPoint("center", 0, 0)
|
||||
local dataInfoLabel = DF:CreateLabel(statusBar2, "An AddOn By Terciob", 12, "white")
|
||||
dataInfoLabel:SetPoint("left", 5, 0)
|
||||
dataInfoLabel.justifyH = "center"
|
||||
|
||||
--create the header
|
||||
local defaultWidth = 70
|
||||
local headerTable = {
|
||||
{text = "Icon", width = 24},
|
||||
{text = "Spell Name", width = 140},
|
||||
{text = "NONE", width = 70},
|
||||
{text = "Offensive CD", width = 100},
|
||||
{text = "Personal Defensive CD", width = 120},
|
||||
{text = "Targeted Defensive CD", width = 120},
|
||||
{text = "Raid Defensive CD", width = 120},
|
||||
{text = "Raid Utility CD", width = 100},
|
||||
{text = "Interrupt", width = 70},
|
||||
{text = "Dispel", width = 50},
|
||||
{text = "CC", width = 50},
|
||||
{text = "Spell Name", width = 150},
|
||||
{text = "NONE", width = defaultWidth},
|
||||
{text = "Offensive CD", width = defaultWidth},
|
||||
{text = "Personal CD", width = defaultWidth},
|
||||
{text = "Targeted CD", width = defaultWidth},
|
||||
{text = "Raid CD", width = defaultWidth},
|
||||
{text = "Utility CD", width = defaultWidth},
|
||||
{text = "Interrupt", width = defaultWidth},
|
||||
{text = "Dispel", width = defaultWidth},
|
||||
{text = "CC", width = defaultWidth},
|
||||
{text = "Racial", width = defaultWidth},
|
||||
{text = "Cooldown", width = defaultWidth},
|
||||
{text = "Duration", width = defaultWidth},
|
||||
{text = "Export", width = defaultWidth},
|
||||
}
|
||||
local headerOptions = {
|
||||
padding = 2,
|
||||
@@ -192,10 +324,11 @@ function Details.Survey.OpenSpellCategoryScreen()
|
||||
maxLineWidth = maxLineWidth + headerSettings.width
|
||||
end
|
||||
|
||||
detailsSpellCategoryFrame:SetWidth(maxLineWidth + 20)
|
||||
detailsSpellCategoryFrame:SetWidth(maxLineWidth + 50)
|
||||
|
||||
local thisClassSavedTable = Details.Survey.GetCategorySpellListForClass()
|
||||
local sendButton = DetailsFramework:CreateButton(statusBar, function() Details.Survey.SendSpellCatogeryDataToTargetCharacter(); DetailsSpellCategoryFrame:Hide() end, 800, 20, "SAVE and SEND")
|
||||
--local sendButton = DetailsFramework:CreateButton(statusBar, function() Details.Survey.SendSpellCatogeryDataToTargetCharacter(); DetailsSpellCategoryFrame:Hide() end, 800, 20, "SAVE and SEND")
|
||||
local sendButton = DetailsFramework:CreateButton(statusBar, function() Details.Survey.ExportSpellCatogeryData(); DetailsSpellCategoryFrame:Hide() end, 800, 20, "EXPORT ALL")
|
||||
sendButton:SetPoint("center", statusBar, "center", 0, 0)
|
||||
|
||||
detailsSpellCategoryFrame.Header = DetailsFramework:CreateHeader(detailsSpellCategoryFrame, headerTable, headerOptions)
|
||||
@@ -204,21 +337,31 @@ function Details.Survey.OpenSpellCategoryScreen()
|
||||
local tooltipDesc = {}
|
||||
tooltipDesc[2] = "|cffffff00" .. headerTable[4].text .. "|r|n" .. "Examples:\nPower Infusion, Ice Veins, Combustion, Adrenaline Rush" --ofensive cooldowns
|
||||
tooltipDesc[3] = "|cffffff00" .. headerTable[5].text .. "|r|n" .. "Examples:\nIce Block, Dispersion, Cloak of Shadows, Shield Wall " --personal cooldowns
|
||||
tooltipDesc[4] = "|cffffff00" .. headerTable[6].text .. "|r|n" .. "Examples:\nBlessing of Sacrifice, Ironbark, Life Cocoon, Pain Suppression" --targetted devense cooldowns
|
||||
tooltipDesc[4] = "|cffffff00" .. headerTable[6].text .. "|r|n" .. "Examples:\nBlessing of Sacrifice, Ironbark, Life Cocoon, Pain Suppression" --targeted devense cooldowns
|
||||
tooltipDesc[5] = "|cffffff00" .. headerTable[7].text .. "|r|n" .. "Examples:\nPower Word: Barrier, Spirit Link Totem, Tranquility, Anti-Magic Zone" --raid wide cooldowns
|
||||
tooltipDesc[6] = "|cffffff00" .. headerTable[8].text .. "|r|n" .. "Examples:\nStampeding Roar, Leap of Faith"
|
||||
tooltipDesc[7] = ""
|
||||
tooltipDesc[8] = ""
|
||||
tooltipDesc[9] = ""
|
||||
tooltipDesc[10] = ""
|
||||
tooltipDesc[11] = ""
|
||||
tooltipDesc[12] = ""
|
||||
tooltipDesc[13] = ""
|
||||
tooltipDesc[14] = ""
|
||||
tooltipDesc[15] = ""
|
||||
|
||||
--create the scroll bar
|
||||
local scrollRefreshFunc = function(self, data, offset, totalLines)
|
||||
for i = 1, totalLines do
|
||||
local index = i + offset
|
||||
local spellTable = data[index]
|
||||
---@type savedcooldowninfoscrolldata
|
||||
local savedCooldownScrollData = data[index]
|
||||
|
||||
if (spellTable) then
|
||||
local spellId = spellTable[1]
|
||||
if (savedCooldownScrollData) then
|
||||
---@type savedcooldowninfo
|
||||
local savedCooldownInfo = savedCooldownScrollData.savedCooldownInfo
|
||||
|
||||
local spellId = savedCooldownScrollData.spellId
|
||||
--get a line
|
||||
local line = self:GetLine(i)
|
||||
local spellName, _, spellIcon = Details.GetSpellInfo(spellId)
|
||||
@@ -227,16 +370,45 @@ function Details.Survey.OpenSpellCategoryScreen()
|
||||
line.SpellNameText.text = spellName
|
||||
local radioGroup = line.RadioGroup
|
||||
line.spellId = spellId
|
||||
line.spellTable = savedCooldownScrollData
|
||||
|
||||
local durationTextEntry = line.DurationEntry
|
||||
durationTextEntry:SetText(savedCooldownInfo.duration or "")
|
||||
|
||||
local cooldownTextEntry = line.CooldownEntry
|
||||
local cdTime = savedCooldownInfo.cooldown
|
||||
if (cdTime) then
|
||||
cdTime = floor(cdTime / 1000)
|
||||
else
|
||||
cdTime = 0
|
||||
end
|
||||
cooldownTextEntry:SetText(cdTime)
|
||||
|
||||
local hasOptionSelected = false
|
||||
local radioGroupOptions = {}
|
||||
for o in ipairs({"", "", "", "", "", "", "", "", ""}) do
|
||||
hasOptionSelected = spellTable[2] ~= 1
|
||||
local cooldownType = savedCooldownInfo.type
|
||||
|
||||
for o = 1, 10 do
|
||||
if (not hasOptionSelected) then
|
||||
hasOptionSelected = cooldownType ~= true
|
||||
end
|
||||
|
||||
local bOptionIsNone = o == 1
|
||||
|
||||
radioGroupOptions[o] = {
|
||||
name = "",
|
||||
param = o,
|
||||
get = function() return spellTable[2] == o end,
|
||||
callback = function(param, optionId) spellTable[2] = param; thisClassSavedTable[spellId] = param; Details.spell_category_latest_save = time() end,
|
||||
|
||||
param = (bOptionIsNone and true) or (o - 1),
|
||||
|
||||
get = function()
|
||||
return (bOptionIsNone and cooldownType == true and true) or (o - 1 == cooldownType)
|
||||
end,
|
||||
|
||||
callback = function(param, radioButtonIndex)
|
||||
savedCooldownInfo.type = param
|
||||
savedCooldownScrollData.type = param
|
||||
Details.spell_category_latest_save = time()
|
||||
end,
|
||||
}
|
||||
end
|
||||
radioGroup:SetOptions(radioGroupOptions)
|
||||
@@ -256,16 +428,21 @@ function Details.Survey.OpenSpellCategoryScreen()
|
||||
if (not childrenFrame.haveTooltipAlready and childId > 1) then
|
||||
if (tooltipDesc[childId] and tooltipDesc[childId] ~= "") then
|
||||
childrenFrame:SetScript("OnEnter", function()
|
||||
GameCooltip:Preset(2)
|
||||
GameCooltip:AddLine(tooltipDesc[childId])
|
||||
GameCooltip:SetOwner(childrenFrame)
|
||||
GameCooltip:Show()
|
||||
GameCooltipFrame1:ClearAllPoints()
|
||||
GameCooltipFrame1:SetPoint("bottomright", line, "bottomleft", -2, 0)
|
||||
line.CurrectLineTexture:Show()
|
||||
if (line.spellId) then
|
||||
GameTooltip:SetOwner(line, "ANCHOR_NONE")
|
||||
GameTooltip:SetPoint("bottomright", line, "bottomleft", -2, 0)
|
||||
GameTooltip:SetSpellByID(line.spellId)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
end)
|
||||
|
||||
childrenFrame:SetScript("OnLeave", function()
|
||||
line.CurrectLineTexture:Hide()
|
||||
GameCooltip:Hide()
|
||||
GameTooltip:Hide()
|
||||
end)
|
||||
|
||||
childrenFrame.haveTooltipAlready = true
|
||||
end
|
||||
end
|
||||
@@ -278,6 +455,7 @@ function Details.Survey.OpenSpellCategoryScreen()
|
||||
|
||||
local lineOnEnter = function(self)
|
||||
self:SetBackdropColor(unpack(backdrop_color_on_enter))
|
||||
self.CurrectLineTexture:Show()
|
||||
if (self.spellId) then
|
||||
GameTooltip:SetOwner(self, "ANCHOR_NONE")
|
||||
GameTooltip:SetPoint("bottomright", self, "bottomleft", -2, 0)
|
||||
@@ -288,6 +466,7 @@ function Details.Survey.OpenSpellCategoryScreen()
|
||||
|
||||
local lineOnLeave = function(self)
|
||||
self:SetBackdropColor(unpack(self.backdropColor))
|
||||
self.CurrectLineTexture:Hide()
|
||||
GameTooltip:Hide()
|
||||
end
|
||||
|
||||
@@ -296,6 +475,45 @@ function Details.Survey.OpenSpellCategoryScreen()
|
||||
spellScroll:SetPoint("topleft", detailsSpellCategoryFrame, "topleft", startX, scrollY)
|
||||
detailsSpellCategoryFrame.SpellScroll = spellScroll
|
||||
|
||||
local onCommitSpellDuration = function(_, _, text, self)
|
||||
local line = self:GetParent()
|
||||
local amountOfTime = tonumber(text)
|
||||
if (amountOfTime and type(amountOfTime) == "number") then
|
||||
---@type savedcooldowninfoscrolldata
|
||||
local spellTable = line.spellTable
|
||||
local savedCooldownInfo = spellTable.savedCooldownInfo
|
||||
savedCooldownInfo.duration = amountOfTime
|
||||
end
|
||||
end
|
||||
|
||||
local onCommitSpellCooldown = function(_, _, text, self)
|
||||
local line = self:GetParent()
|
||||
local amountOfTime = tonumber(text)
|
||||
if (amountOfTime and type(amountOfTime) == "number") then
|
||||
---@type savedcooldowninfoscrolldata
|
||||
local spellTable = line.spellTable
|
||||
local savedCooldownInfo = spellTable.savedCooldownInfo
|
||||
savedCooldownInfo.cooldown = amountOfTime
|
||||
end
|
||||
end
|
||||
|
||||
local onEnterExportButton = function(self)
|
||||
local line = self:GetParent()
|
||||
line.CurrectLineTexture:Show()
|
||||
if (line.spellId) then
|
||||
GameTooltip:SetOwner(line, "ANCHOR_NONE")
|
||||
GameTooltip:SetPoint("bottomright", line, "bottomleft", -2, 0)
|
||||
GameTooltip:SetSpellByID(line.spellId)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
end
|
||||
|
||||
local onLeaveExportButton = function(self)
|
||||
local line = self:GetParent()
|
||||
line.CurrectLineTexture:Hide()
|
||||
GameTooltip:Hide()
|
||||
end
|
||||
|
||||
local scrollCreateline = function(self, lineId) --self is spellScroll
|
||||
local line = CreateFrame("frame", "$parentLine" .. lineId, self, "BackdropTemplate")
|
||||
DF:Mixin(line, DF.HeaderFunctions)
|
||||
@@ -311,6 +529,13 @@ function Details.Survey.OpenSpellCategoryScreen()
|
||||
line.hasDataBackground = background
|
||||
background:Hide()
|
||||
|
||||
local currectLineTexture = line:CreateTexture(nil, "background")
|
||||
currectLineTexture:SetColorTexture(1, .2, .2, 0.4)
|
||||
currectLineTexture:SetPoint("topleft", line, "topleft", 0, 0)
|
||||
currectLineTexture:SetPoint("bottomright", line, "bottomright", 0, 0)
|
||||
currectLineTexture:Hide()
|
||||
line.CurrectLineTexture = currectLineTexture
|
||||
|
||||
line:SetBackdrop(backdrop)
|
||||
if (lineId % 2 == 0) then
|
||||
line.backdropColor = backdrop_color
|
||||
@@ -331,6 +556,31 @@ function Details.Survey.OpenSpellCategoryScreen()
|
||||
--164 is the with of the first two headers (icon and spell name)
|
||||
local radioGroup = DF:CreateRadioGroup(line, {}, "$parentRadioGroup1", {width = maxLineWidth - 164, height = 20}, {offset_x = 0, amount_per_line = 7})
|
||||
|
||||
--create a button to export the data shown in the this line
|
||||
local exportButton = DF:CreateButton(line, function() Details.Survey.ExportSingleSpellCatogeryData(line) end, 70-2, 20, "Export")
|
||||
exportButton:SetPoint("right", line, "right", -2, 0)
|
||||
exportButton:SetTemplate("STANDARD_GRAY")
|
||||
exportButton:SetHook("OnEnter", onEnterExportButton)
|
||||
exportButton:SetHook("OnLeave", onLeaveExportButton)
|
||||
|
||||
--create a text entry to allow the user to write the duration of the spell
|
||||
local durationEntry = DF:CreateTextEntry(line, onCommitSpellDuration, 50, 20)
|
||||
durationEntry:SetNumeric(true)
|
||||
durationEntry:SetMaxLetters(5)
|
||||
durationEntry:SetTemplate(DF:GetTemplate("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
|
||||
durationEntry:SetPoint("right", exportButton, "left", -14, 0)
|
||||
durationEntry:SetHook("OnEnter", onEnterExportButton)
|
||||
durationEntry:SetHook("OnLeave", onLeaveExportButton)
|
||||
|
||||
--create a text entry to allow the user to write the cooldown of the spell
|
||||
local cooldownEntry = DF:CreateTextEntry(line, onCommitSpellCooldown, 50, 20)
|
||||
cooldownEntry:SetNumeric(true)
|
||||
cooldownEntry:SetMaxLetters(5)
|
||||
cooldownEntry:SetTemplate(DF:GetTemplate("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
|
||||
cooldownEntry:SetPoint("right", durationEntry, "left", -22, 0)
|
||||
cooldownEntry:SetHook("OnEnter", onEnterExportButton)
|
||||
cooldownEntry:SetHook("OnLeave", onLeaveExportButton)
|
||||
|
||||
line:AddFrameToHeaderAlignment(icon)
|
||||
line:AddFrameToHeaderAlignment(spellNameText)
|
||||
line:AddFrameToHeaderAlignment(radioGroup)
|
||||
@@ -339,6 +589,9 @@ function Details.Survey.OpenSpellCategoryScreen()
|
||||
line.Icon = icon
|
||||
line.SpellNameText = spellNameText
|
||||
line.RadioGroup = radioGroup
|
||||
line.ExportButton = exportButton
|
||||
line.DurationEntry = durationEntry
|
||||
line.CooldownEntry = cooldownEntry
|
||||
|
||||
return line
|
||||
end
|
||||
@@ -350,10 +603,21 @@ function Details.Survey.OpenSpellCategoryScreen()
|
||||
|
||||
function spellScroll:RefreshScroll()
|
||||
--create a list of spells from the spell book
|
||||
---@type savedcooldowninfoscrolldata[]
|
||||
local indexedSpells = {}
|
||||
for spellId, result in pairs(thisClassSavedTable) do
|
||||
indexedSpells[#indexedSpells+1] = {spellId, result == true and 1 or result}
|
||||
for spellId, savedCooldownInfo in pairs(thisClassSavedTable) do
|
||||
---@cast savedCooldownInfo savedcooldowninfo
|
||||
local spellInfo = C_Spell.GetSpellInfo(spellId)
|
||||
if (spellInfo) then
|
||||
indexedSpells[#indexedSpells+1] = {
|
||||
spellId = spellId,
|
||||
type = savedCooldownInfo.type == true and 1 or savedCooldownInfo.type,
|
||||
spellName = spellInfo.name,
|
||||
savedCooldownInfo = savedCooldownInfo
|
||||
}
|
||||
end
|
||||
end
|
||||
table.sort(indexedSpells, function(a, b) return a.spellName < b.spellName end) --sort by name
|
||||
spellScroll:SetData(indexedSpells)
|
||||
spellScroll:Refresh()
|
||||
end
|
||||
|
||||
+1
-1
@@ -1539,7 +1539,7 @@ function SlashCmdList.DETAILS (msg, editbox)
|
||||
elseif (msg == "generateracialslist") then
|
||||
Details.GenerateRacialSpellList()
|
||||
|
||||
elseif (msg == "survey") then
|
||||
elseif (msg == "spellcat") then
|
||||
Details.Survey.OpenSurveyPanel()
|
||||
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user