Renamed InstaciaCallFunction to InstanceCallDetailsFunc
This commit is contained in:
@@ -99,11 +99,11 @@ end
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---run a function on all enabled instances
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---@param func function
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---@vararg any
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function Details:InstanciaCallFunction(func, ...)
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function Details:InstanceCallDetailsFunc(func, ...)
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for index, instance in ipairs(Details.tabela_instancias) do
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---@cast instance instance
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if (instance:IsEnabled()) then
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func(_, instance, ...)
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func(Details, instance, ...)
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end
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end
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end
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@@ -113,7 +113,7 @@ end
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---@vararg any
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function Details:InstanciaCallFunctionOffline(func, ...)
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for index, instancia in ipairs(Details.tabela_instancias) do
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func(_, instancia, ...)
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func(Details, instancia, ...)
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end
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end
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@@ -2512,7 +2512,7 @@ end
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--handle internal details! events
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local eventListener = Details:CreateEventListener()
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eventListener:RegisterEvent("DETAILS_DATA_SEGMENTREMOVED", function()
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Details:InstanciaCallFunction(Details.UpdateCombatObjectInUse)
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Details:InstanceCallDetailsFunc(Details.UpdateCombatObjectInUse)
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end)
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function Details:UpdateCombatObjectInUse(instance)
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@@ -342,6 +342,9 @@ function Details222.Combat.AddCombat(combatToBeAdded)
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---@type number amount of segments currently stored
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local amountSegmentsInUse = #segmentsTable
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---@type table<combat, boolean> store references of combat objects removed
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local removedCombats = {}
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---@debug check if there's a destroyed segment within the segment container
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if (amountSegmentsInUse > 0) then
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for i = 1, amountSegmentsInUse do
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@@ -360,11 +363,11 @@ function Details222.Combat.AddCombat(combatToBeAdded)
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if (amountSegmentsInUse < maxSegmentsAllowed) then
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--if there's no segment stored, then this as the first segment
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if (amountSegmentsInUse == 0) then
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Details:InstanciaCallFunction(Details.CheckFreeze, amountSegmentsInUse + 1, combatToBeAdded)
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Details:InstanceCallDetailsFunc(Details.CheckFreeze, amountSegmentsInUse + 1, combatToBeAdded)
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else
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---@type combat
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local oldestCombatObject = segmentsTable[amountSegmentsInUse]
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Details:InstanciaCallFunction(Details.CheckFreeze, amountSegmentsInUse + 1, oldestCombatObject)
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Details:InstanceCallDetailsFunc(Details.CheckFreeze, amountSegmentsInUse + 1, oldestCombatObject)
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end
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end
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@@ -396,7 +399,7 @@ function Details222.Combat.AddCombat(combatToBeAdded)
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end
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end
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---@type boolean user choise to remove trash combats or nor
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---@type boolean user choise to remove trash combats or not
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local bAutoRemoveTrashCombats = Details.trash_auto_remove
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if (bAutoRemoveTrashCombats) then
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---@type combat
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@@ -411,9 +414,11 @@ function Details222.Combat.AddCombat(combatToBeAdded)
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if (bCombatIsTrash or bCombatIsWorldTrash) then
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---@type boolean, combat|nil
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local bSegmentRemoved, combatObjectRemoved = Details:RemoveSegmentByCombatObject(combatToCheckForTrash)
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if (bSegmentRemoved and combatObjectRemoved == combatToCheckForTrash) then
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if (bSegmentRemoved and combatObjectRemoved and combatObjectRemoved == combatToCheckForTrash) then
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Details:DestroyCombat(combatObjectRemoved)
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bSegmentDestroyed = true
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--add the combat reference to removed combats table
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removedCombats[combatObjectRemoved] = true
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end
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end
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end
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@@ -433,9 +438,11 @@ function Details222.Combat.AddCombat(combatToBeAdded)
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---@type boolean, combat|nil
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local bSegmentRemoved, combatObjectRemoved = Details:RemoveSegmentByCombatObject(combatObjectToBeRemoved)
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if (bSegmentRemoved and combatObjectRemoved == combatObjectToBeRemoved) then
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if (bSegmentRemoved and combatObjectRemoved and combatObjectRemoved == combatObjectToBeRemoved) then
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Details:DestroyCombat(combatObjectRemoved)
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bSegmentDestroyed = true
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--add the combat reference to removed combats table
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removedCombats[combatObjectRemoved] = true
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end
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end
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@@ -470,7 +477,7 @@ function Details222.Combat.AddCombat(combatToBeAdded)
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Details:InstanceCall(function(instanceObject) instanceObject:RefreshCombat() end)
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--update the combat shown on all instances
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Details:InstanciaCallFunction(Details.AtualizaSegmentos_AfterCombat)
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Details:InstanceCallDetailsFunc(Details.AtualizaSegmentos_AfterCombat)
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if (bSegmentDestroyed) then
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Details:SendEvent("DETAILS_DATA_SEGMENTREMOVED")
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@@ -500,7 +507,7 @@ function segmentClass:AddCombat(combatObject)
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if (not oldestCombatObject) then
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oldestCombatObject = combatObject
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end
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Details:InstanciaCallFunction(Details.CheckFreeze, #segmentsTable + 1, oldestCombatObject)
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Details:InstanceCallDetailsFunc(Details.CheckFreeze, #segmentsTable + 1, oldestCombatObject)
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end
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--add to the first index of the segment table
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@@ -672,7 +679,7 @@ function segmentClass:AddCombat(combatObject)
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Details:InstanceCall(function(instanceObject) instanceObject:RefreshCombat() end)
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--update the combat shown on all instances
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Details:InstanciaCallFunction(Details.AtualizaSegmentos_AfterCombat, self)
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Details:InstanceCallDetailsFunc(Details.AtualizaSegmentos_AfterCombat, self)
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if (bSegmentDestroyed) then
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Details:SendEvent("DETAILS_DATA_SEGMENTREMOVED")
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@@ -844,10 +851,10 @@ function segmentClass:ResetAllCombatData()
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Details.schedule_hard_garbage_collect = true
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end
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Details:InstanciaCallFunction(Details.UpdateCombatObjectInUse) -- atualiza o instancia.showing para as novas tabelas criadas
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Details:InstanciaCallFunction(Details.AtualizaSoloMode_AfertReset) -- verifica se precisa zerar as tabela da janela solo mode
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Details:InstanciaCallFunction(Details.ResetaGump) --_detalhes:ResetaGump("de todas as instancias")
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Details:InstanciaCallFunction(Details.FadeHandler.Fader, "IN", nil, "barras")
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Details:InstanceCallDetailsFunc(Details.UpdateCombatObjectInUse) -- atualiza o instancia.showing para as novas tabelas criadas
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Details:InstanceCallDetailsFunc(Details.AtualizaSoloMode_AfertReset) -- verifica se precisa zerar as tabela da janela solo mode
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Details:InstanceCallDetailsFunc(Details.ResetaGump) --_detalhes:ResetaGump("de todas as instancias")
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Details:InstanceCallDetailsFunc(Details.FadeHandler.Fader, "IN", nil, "barras")
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Details:RefreshMainWindow(-1) --atualiza todas as instancias
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+5
-5
@@ -360,9 +360,9 @@
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--check if there's a 'current segment in place', if not, re-create the overall data before creating the new segment
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if (not segmentsTable[1]) then
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Details.tabela_overall = Details.combate:NovaTabela()
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Details:InstanciaCallFunction(Details.ResetaGump, nil, -1) --reseta scrollbar, iterators, rodap�, etc
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Details:InstanciaCallFunction(Details.InstanciaFadeBarras, -1) --esconde todas as barras
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Details:InstanciaCallFunction(Details.UpdateCombatObjectInUse) --atualiza o showing
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Details:InstanceCallDetailsFunc(Details.ResetaGump, nil, -1) --reseta scrollbar, iterators, rodap�, etc
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Details:InstanceCallDetailsFunc(Details.InstanciaFadeBarras, -1) --esconde todas as barras
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Details:InstanceCallDetailsFunc(Details.UpdateCombatObjectInUse) --atualiza o showing
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end
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--get the yet 'current' combat and lock the activity time on all actors
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@@ -430,7 +430,7 @@
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--if the window is showing current segment, switch it for the new combat
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--also if the window has auto current, jump to current segment
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Details:InstanciaCallFunction(Details.TrocaSegmentoAtual, Details.tabela_vigente.is_boss and true)
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Details:InstanceCallDetailsFunc(Details.TrocaSegmentoAtual, Details.tabela_vigente.is_boss and true)
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--clear hosts and make the cloud capture stuff
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Details.host_of = nil
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@@ -872,7 +872,7 @@
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end
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Details.tabela_vigente.resincked = true
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Details:InstanciaCallFunction(Details.AtualizarJanela)
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Details:InstanceCallDetailsFunc(Details.AtualizarJanela)
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if (Details.solo) then --code to update "solo" plugins, there's no solo plugins for details! at the moment
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if (Details.SoloTables.CombatID == Details:GetOrSetCombatId()) then --significa que o solo mode validou o combate, como matar um bixo muito low level com uma s� porrada
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+2
-2
@@ -696,7 +696,7 @@ local classTypeUtility = Details.atributos.misc
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--refresh nas janelas
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if (amountActorRemoved > 0) then
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Details:InstanciaCallFunction(Details.reset_window)
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Details:InstanceCallDetailsFunc(Details.reset_window)
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end
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--cleanup backlisted pets within the handler of actor containers
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@@ -870,7 +870,7 @@ local classTypeUtility = Details.atributos.misc
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amountRemoved = amountRemoved + collectGarbage(overallCombatObject, overriteLastEvent)
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if (amountRemoved > 0) then
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Details:InstanciaCallFunction(Details.ScheduleUpdate)
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Details:InstanceCallDetailsFunc(Details.ScheduleUpdate)
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Details:RefreshMainWindow(-1)
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end
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+12
-12
@@ -158,10 +158,10 @@ function DetailsMythicPlusFrame.MergeSegmentsOnEnd()
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Details:SairDoCombate()
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--update all windows
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Details:InstanciaCallFunction(Details.FadeHandler.Fader, "IN", nil, "barras")
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Details:InstanciaCallFunction(Details.UpdateCombatObjectInUse)
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Details:InstanciaCallFunction(Details.AtualizaSoloMode_AfertReset)
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Details:InstanciaCallFunction(Details.ResetaGump)
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Details:InstanceCallDetailsFunc(Details.FadeHandler.Fader, "IN", nil, "barras")
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Details:InstanceCallDetailsFunc(Details.UpdateCombatObjectInUse)
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Details:InstanceCallDetailsFunc(Details.AtualizaSoloMode_AfertReset)
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Details:InstanceCallDetailsFunc(Details.ResetaGump)
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Details:RefreshMainWindow(-1, true)
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if (DetailsMythicPlusFrame.DevelopmentDebug) then
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@@ -271,10 +271,10 @@ function DetailsMythicPlusFrame.MergeTrashCleanup (isFromSchedule)
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Details:SendEvent("DETAILS_DATA_SEGMENTREMOVED")
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--update all windows
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Details:InstanciaCallFunction(Details.FadeHandler.Fader, "IN", nil, "barras")
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Details:InstanciaCallFunction(Details.UpdateCombatObjectInUse)
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Details:InstanciaCallFunction(Details.AtualizaSoloMode_AfertReset)
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Details:InstanciaCallFunction(Details.ResetaGump)
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Details:InstanceCallDetailsFunc(Details.FadeHandler.Fader, "IN", nil, "barras")
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Details:InstanceCallDetailsFunc(Details.UpdateCombatObjectInUse)
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Details:InstanceCallDetailsFunc(Details.AtualizaSoloMode_AfertReset)
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Details:InstanceCallDetailsFunc(Details.ResetaGump)
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Details:RefreshMainWindow(-1, true)
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else
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Details222.MythicPlus.LogStep("MergeTrashCleanup | no segments to merge.")
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@@ -373,10 +373,10 @@ function DetailsMythicPlusFrame.MergeRemainingTrashAfterAllBossesDone()
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end
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--update all windows
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Details:InstanciaCallFunction(Details.FadeHandler.Fader, "IN", nil, "barras")
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Details:InstanciaCallFunction(Details.UpdateCombatObjectInUse)
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Details:InstanciaCallFunction(Details.AtualizaSoloMode_AfertReset)
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Details:InstanciaCallFunction(Details.ResetaGump)
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Details:InstanceCallDetailsFunc(Details.FadeHandler.Fader, "IN", nil, "barras")
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Details:InstanceCallDetailsFunc(Details.UpdateCombatObjectInUse)
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Details:InstanceCallDetailsFunc(Details.AtualizaSoloMode_AfertReset)
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Details:InstanceCallDetailsFunc(Details.ResetaGump)
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Details:RefreshMainWindow(-1, true)
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end
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+4
-4
@@ -1374,10 +1374,10 @@ function SlashCmdList.DETAILS (msg, editbox)
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--clear memory
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collectgarbage()
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Details:InstanciaCallFunction(Details.FadeHandler.Fader, "in", nil, "barras")
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Details:InstanciaCallFunction(Details.UpdateCombatObjectInUse)
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Details:InstanciaCallFunction(Details.AtualizaSoloMode_AfertReset)
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Details:InstanciaCallFunction(Details.ResetaGump)
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Details:InstanceCallDetailsFunc(Details.FadeHandler.Fader, "in", nil, "barras")
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Details:InstanceCallDetailsFunc(Details.UpdateCombatObjectInUse)
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Details:InstanceCallDetailsFunc(Details.AtualizaSoloMode_AfertReset)
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Details:InstanceCallDetailsFunc(Details.ResetaGump)
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Details:RefreshMainWindow(-1, true)
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elseif (msg == "ej") then
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