Commit Graph

606 Commits

Author SHA1 Message Date
Tercio Jose d208be1fcc Attempt to fix death log healing spam where a spell has multiple heals in the same second 2023-09-05 10:42:40 -03:00
Tercio Jose 0b32fe3459 Change log, version up, and plugins TOC bumps 2023-08-12 14:32:01 -03:00
Tercio Jose 6bfcc14309 Fixes for the latest alpha version 2023-08-06 16:20:47 -03:00
Tercio Jose ea2cec6861 Added augmented buffs in the Auras tab of players which received Ebon Might and Precience
- Forcing update interval to 0.1 on arenas matches using the real-time dps feature.
- Framework Update.
- Lib Open Raid Update.
- More parser cleanups and code improvements.
- Auras tab now ignores regular "world auras" (those weekly buffs of reputation, etc)
2023-08-05 21:39:00 -03:00
Tercio Jose ce3a2dc8e9 Fixed custom displays ignoring actor.customColor 2023-08-05 21:32:50 -03:00
Tercio Jose 89e6ffd8af Round of fixes, cleanups and library upgrades 2023-07-29 13:19:11 -03:00
Tercio Jose f41ecaf908 Added spellContainer:GetOrCreateSpell() this is an english alias for "PegaHabilidade" 2023-07-27 21:55:59 -03:00
Tercio Jose a26186438a Renamed "PegarCombatente" to "GetOrCreateActor"; More parser cleanup 2023-07-27 13:24:27 -03:00
Flamanis b6200c6086 Options fix and Cyclical pet ownership fix 2023-07-26 10:39:43 -05:00
Tercio Jose 762c80669d Better options for Real Time DPS
- Removed 'Real Time DPS' from the time measure dropdown.
- Added "Show 'Real Time' DPS" toggle to show real time dps while in combat.
- Added "Order Bars By Real Time DPS" toggle to order bars by the amount of real time dps.
- Added "Always Use Real Time in Arenas" toggle to always use real time dps in Arenas.
- Added .last_dps_realtime to player actors, caches the latest real time dps calculated.
2023-07-24 16:43:34 -03:00
Tercio Jose ae490f434d Added .total_extra for damage actors, when above zero, a secondary statusbar is shown in the player bar 2023-07-20 16:37:27 -03:00
Tercio Jose 22d8686b03 Fixed overall data only showing Augmented Evokers 2023-07-20 15:21:47 -03:00
Tercio Jose c39deda381 LibOpenRaid Update
- Fixed an issue with the rename InstaciaCallFunction to InstanceCallDetailsFunc.
2023-07-19 18:20:08 -03:00
Tercio Jose 08ccadfbde Add the evoker predicted damage to overall data 2023-07-19 11:13:37 -03:00
Tercio Jose de678d70ac Checking for windows using a combat which got destroyed while transfering the current combat to the segmentsTable 2023-07-19 10:45:10 -03:00
Tercio Jose c3e931a459 Renamed InstaciaCallFunction to InstanceCallDetailsFunc 2023-07-19 09:57:00 -03:00
Tercio Jose 8875c15b33 General BugFixes and Changes
- Renamed damageActor.extra_bar to damageActor.total_extra
- Added: Details:ShowExtraStatusbar(barLineObject, amount, amountPercent, extraAmount)
- If any damage actor has 'total_extra' bigger than 0, the extra bar is shown.
- List of spec names for spec tooltip detection now load at Startup not at lua compiling.
- Fixes on Encounter Details plugin.
- Fixed an issue of clicking in a plugin icon in the title bar of Details! but the plugin not open.
2023-07-18 22:06:06 -03:00
Tercio Jose 72120a8a3e Fixed things about the Real Time DPS; Open Raid Lib Update 2023-07-17 22:02:35 -03:00
Tercio Jose 7a0e045308 Real Time DPS, ten years old 2023-07-13 22:02:10 -03:00
Tercio Jose 9a49918a9d Fixes 2023-07-11 19:36:10 -03:00
Tercio Jose 5180459d67 Using effective time when displaying tooltips information 2023-07-11 19:05:06 -03:00
Tercio Jose 391d5ad762 Libs Updates 2023-07-11 19:01:51 -03:00
Tercio Jose 50dc90cc6c More fixes for real time dps 2023-07-11 17:07:07 -03:00
Tercio Jose fa65530a7c update 2023-07-11 14:11:03 -03:00
Flamanis 5cb48534f6 Don't populate overall segment on load. and force refresh window on segment swap 2023-07-10 20:15:32 -05:00
Tercio Jose 79353cee90 Fix icon things, improvements to class detection by using GetPlayerInfoByGUID() 2023-07-08 15:21:40 -03:00
Tercio Jose efd1e883be When the actor is ungroupped players, check if that player has a spec and show the spec icon instead 2023-07-08 11:17:37 -03:00
Tercio Jose dfdc826241 Merge pull request #564 from Flamanis/Don't-swap-to-overall
Segments locked don't swap windows to overall.
2023-07-08 10:21:41 -03:00
Flamanis 9cf0c2d85a Segments locked don't swap windows to overall. 2023-07-08 04:17:30 -05:00
Flamanis ba145bca12 Use new SetSegment over TrocaTabela for the segment selector 2023-07-08 02:14:57 -05:00
Tercio Jose 0677e2e874 Framework, update 2023-07-07 18:49:16 -03:00
Tercio Jose e6448ffee6 Merge pull request #560 from Numynum/patch-1
Sort damage taken tooltip on damage amount
2023-07-06 18:19:35 -03:00
Tercio Jose 56275fecf9 Added Details:GetBossEncounterTexture(encounterName); Added combat.bossIcon; Added combat.bossTimers 2023-07-05 00:24:08 -03:00
Tercio Jose f3c49ec02e Added: Details:DoesCombatWithUIDExists(uniqueCombatId); Details:GetCombatByUID(uniqueCombatId); combat:GetCombatUID() 2023-07-04 18:46:22 -03:00
Tercio Jose 9cf94ead8c classCombat:GetTimeData(chartName) now check if the combat has a TimeData table or return an empty table; Added classCombat:EraseTimeData(chartName) 2023-07-04 18:27:23 -03:00
MarkW 06fda83a03 Sort damage taken tooltip on damage amount 2023-07-04 13:06:14 +02:00
Tercio Jose 318555ae51 More fixes for Augmentation Evoker on 10.1.5 2023-06-30 15:04:05 -03:00
Tercio Jose 6ccb64863e Code changes, see commit description
Combat Objects which has been discarded due to any reason will have the boolean member:  __destroyed set to true. With this change, 3rd party code can see if the data cached is up to date or obsolete.

- Removed several deprecated code from March 2023 and earlier.
- Large amount of code cleanup and refactoring, some functions got renamed, they are listed below:
* TravarTempos renamed to LockActivityTime.
* ClearTempTables renamed to ClearCacheTables.
* SpellIsDot renamed to SetAsDotSpell.
* FlagCurrentCombat remamed to FlagNewCombat_PVPState.
* UpdateContainerCombatentes renamed to UpdatePetCache.
* segmentClass:AddCombat(combatObject) renamed to Details222.Combat.AddCombat(combatToBeAdded)

- CurrentCombat.verifica_combate timer is now obsolete.
- Details.last_closed_combat is now obsolete.
- Details.EstaEmCombate is now obsolete.
- Details.options is now obsolete.

- Added: Details:RemoveSegmentByCombatObject(combatObject)

- Spec Guess Timers are now stored within Details222.GuessSpecSchedules.Schedules, all timers are killed at the end of the combat or at a data reset.

- Initial time to send startup signal reduced from 5 to 4 seconds.

- Fixed some division by zero on ptr 10.1.5.
- Fixed DETAILS_STARTED event not triggering in some cases due to 'event not registered'.
2023-06-27 19:01:44 -03:00
Tercio Jose 7b34b88ca3 More code cleanup and framework update 2023-06-25 11:29:45 -03:00
Tercio Jose a86f717200 Code cleanup, framework update and bug fixes 2023-06-23 14:16:12 -03:00
Tercio Jose 9fb2b0d66b translated code to English and a few bug fixes from latest alpha 2023-06-21 17:27:58 -03:00
Tercio Jose a2c5e926c9 More bug fixes for destroyed combats; TimeData code modernizations 2023-06-14 18:43:33 -03:00
Tercio Jose efd131ef04 More fixes for the "Report to Discord" bugs; Implementations to show plugins in the breakdown window; 2023-06-12 19:59:15 -03:00
Tercio Jose f9d32df3a4 Overhall on the script for Damage Taken by Spell, now it uses modern Details API 2023-06-12 10:52:40 -03:00
Tercio Jose aaab652817 Code cleanups, Bug Fixes, Show plugins in the breakdown window, added damage taken and friendly fire tp breakdown 2023-06-11 20:46:27 -03:00
Tercio Jose 631b3ceaa0 Time Machine overhaul 2023-06-08 22:01:34 -03:00
Tercio Jose 3714cfb824 Code Cleanup 2023-06-07 15:52:47 -03:00
Tercio Jose 0c397b5816 container_segments 424 error: now it is ensuring to wipe the combatObject that got removed from containerSegments 2023-06-06 17:36:13 -03:00
Tercio Jose 3eaefdea6b Framework Update and Code improvements 2023-06-05 15:44:32 -03:00
Tercio Jose 9021a4de4d Fixing stuff from latest alpha and more development 2023-05-30 15:45:50 -03:00