Round of fixes, cleanups and library upgrades

This commit is contained in:
Tercio Jose
2023-07-29 13:19:11 -03:00
parent f41ecaf908
commit 89e6ffd8af
9 changed files with 470 additions and 389 deletions
+1
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@@ -156,6 +156,7 @@ core\network.lua
core\parser.lua
functions\spec_augmentation.lua
functions\loaddata.lua
startup.lua
+1
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@@ -151,6 +151,7 @@ core\network.lua
core\parser.lua
#core\parser_timewalk.lua
functions\spec_augmentation.lua
functions\loaddata.lua
startup.lua
+1
View File
@@ -151,6 +151,7 @@ core\network.lua
core\parser.lua
#core\parser_timewalk.lua
functions\spec_augmentation.lua
functions\loaddata.lua
startup.lua
+3 -2
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@@ -211,15 +211,16 @@
---@alias npcid number a number that identifies a specific npc in the game.
---@alias textureid number each texture from the game client has an id.
---@alias texturepath string access textures from addons.
---@alias unixtime number
---@alias valueamount number used to represent a value, such as a damage amount, a healing amount, or a resource amount.
---@alias unixtime number a number that represents the number of seconds that have elapsed since 00:00:00 Coordinated Universal Time (UTC), Thursday, 1 January 1970, not counting leap seconds.
---@alias timestring string refers to a string showing a time value, such as "1:23" or "1:23:45".
---@alias combattime number elapsed time of a combat or time in seconds that a unit has been in combat.
---@alias auraduration number
---@alias gametime number number of seconds that have elapsed since the start of the game session.
---@alias coordleft number
---@alias coordright number
---@alias coordtop number
---@alias coordbottom number
---@alias auraduration number
---@class _G
---@field RegisterAttributeDriver fun(statedriver: frame, attribute: string, conditional: string)
+5 -2
View File
@@ -13,8 +13,8 @@
local addonName, Details222 = ...
local version, build, date, tocversion = GetBuildInfo()
Details.build_counter = 11718
Details.alpha_build_counter = 11718 --if this is higher than the regular counter, use it instead
Details.build_counter = 11770
Details.alpha_build_counter = 11770 --if this is higher than the regular counter, use it instead
Details.dont_open_news = true
Details.game_version = version
Details.userversion = version .. " " .. Details.build_counter
@@ -115,6 +115,9 @@
Details222.ClassCache.ByGUID = {}
Details222.UnitIdCache = {}
Details222.Roskash = {}
Details222.SpecHelpers = {
[1473] = {},
}
Details222.Actors = {}
+44 -35
View File
@@ -202,7 +202,7 @@ function Details:IsFriendlyNpc() --[[exported]]
return false
end
function Details:IsEnemy() --[[exported]]
function Details:IsEnemy() --[[exported]]
if (self.flag_original) then
if (bitBand(self.flag_original, 0x00000060) ~= 0) then
local npcId = Details:GetNpcIdFromGuid(self.serial)
@@ -214,7 +214,7 @@ function Details:IsEnemy() --[[exported]]
end
return false
end
function Details:GetSpellList() --[[exported]]
return self.spells._ActorTable
end
@@ -772,34 +772,34 @@ end
local DTBS_search_code = [[
---@type combat, table, instance
local combatObject, instanceContainer, instanceObject = ...
--declade the values to return
local totalDamage, topDamage, amount = 0, 0, 0
---@type {key1: actorname, key2: number, key3: actor}[]
local damageTakenFrom = {}
local spellId = @SPELLID@
local spellName
if (spellId) then
spellName = select(1, GetSpellInfo(spellId))
end
---@type actorcontainer
local damageContainer = combatObject:GetContainer(DETAILS_ATTRIBUTE_DAMAGE)
---@type actorcontainer
local healContainer = combatObject:GetContainer(DETAILS_ATTRIBUTE_HEAL)
local bIsCustomSpell = false
for _, customSpellObject in ipairs(Details.savedCustomSpells) do
if (customSpellObject[1] == spellId) then
bIsCustomSpell = true
end
end
for index, actorObject in damageContainer:ListActors() do
---@cast actorObject actordamage
--> handle friendly fire spell damage taken
if (actorObject:IsPlayer()) then
if (bIsCustomSpell) then --if the spell has been modified, check only by its spellId, as it can't get other spells with the same name
@@ -810,10 +810,10 @@ end
local damageActor = damageContainer:GetActor(playerName)
---@type actorheal
local healingActor = healContainer:GetActor(playerName)
if ((damageActor and damageActor:IsPlayer()) or (healingActor and healingActor:IsPlayer())) then
local got
for index, damageTakenTable in ipairs(damageTakenFrom) do
if (damageTakenTable[1] == playerName) then
damageTakenTable[2] = damageTakenTable[2] + friendlyFireTable.spells[spellId]
@@ -824,7 +824,7 @@ end
break
end
end
if (not got) then
---@type {key1: actorname, key2: number, key3: actor}
local damageTakenTable = {playerName, friendlyFireTable.spells[spellId], damageActor or healingActor}
@@ -846,7 +846,7 @@ end
local damageActor = damageContainer:GetActor(playerName)
---@type actorheal
local healingActor = healContainer:GetActor(playerName)
if ((damageActor and damageActor:IsPlayer()) or (healingActor and healingActor:IsPlayer())) then
local got
for index, damageTakenTable in ipairs(damageTakenFrom) do
@@ -859,7 +859,7 @@ end
break
end
end
if (not got) then
---@type {key1: actorname, key2: number, key3: actor}
local damageTakenTable = {playerName, damageAmount, damageActor or healingActor}
@@ -874,20 +874,20 @@ end
end
end
end
--> handle regular damage taken from spells
---@type spelltable
local spellTable = actorObject:GetSpell(spellId)
if (spellTable) then
for targetName, damageAmount in pairs(spellTable.targets) do
local got = false
---@type actordamage
local damageActor = damageContainer:GetActor(targetName)
---@type actorheal
local healingActor = healContainer:GetActor(targetName)
if ((damageActor and damageActor:IsPlayer()) or (healingActor and healingActor:IsPlayer())) then
for index, damageTakenTable in ipairs(damageTakenFrom) do
if (damageTakenTable[1] == targetName) then
@@ -899,7 +899,7 @@ end
break
end
end
if (not got) then
---@type {key1: actorname, key2: number, key3: actor}
local damageTakenTable = {targetName, damageAmount, damageActor or healingActor}
@@ -911,7 +911,7 @@ end
end
end
end
if (not bIsCustomSpell) then
for thisSpellId, spellTable in pairs(actorObject.spells._ActorTable) do
if (thisSpellId ~= spellId) then --this is invalid
@@ -919,12 +919,12 @@ end
if (spellname == spellName) then
for targetName, damageAmount in pairs(spellTable.targets) do
local got = false
---@type actordamage
local damageActor = damageContainer:GetActor(targetName)
---@type actorheal
local healingActor = healContainer:GetActor(targetName)
if ((damageActor and damageActor:IsPlayer()) or (healingActor and healingActor:IsPlayer())) then
for index, damageTakenTable in ipairs(damageTakenFrom) do
if (damageTakenTable[1] == targetName) then
@@ -936,7 +936,7 @@ end
break
end
end
if (not got) then
---@type {key1: actorname, key2: number, key3: actor}
local damageTakenTable = {targetName, damageAmount, damageActor or healingActor}
@@ -952,15 +952,15 @@ end
end
end
end
table.sort(damageTakenFrom, Details.Sort2)
for index, damageTakenTable in ipairs(damageTakenFrom) do
instanceContainer:AddValue(damageTakenTable[3], damageTakenTable[2]) --actorObject, amountDamage
totalDamage = totalDamage + damageTakenTable[2] --amountDamage
amount = amount + 1
end
return totalDamage, topDamage, amount
]]
@@ -1116,7 +1116,7 @@ end
thisLine.iconHighlight:SetTexCoord(classIcon:GetTexCoord())
thisLine.iconHighlight:SetVertexColor(classIcon:GetVertexColor())
end
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@@ -3398,20 +3398,29 @@ function damageClass.PredictedAugSpellsOnEnter(self)
local spellName, _, spellTexture = GetSpellInfo(spellId)
if (spellName) then
GameCooltip:AddLine(spellName, Details:Format(spellTable.total))
GameCooltip:AddIcon(spellTexture, 1, 1, 18, 18)
GameCooltip:AddIcon(spellTexture, 1, 1, 14, 14)
--the damage sources are added into the targets table for reciclying
local spellsAugmented = {}
--the damage sources are added into the targets table for recycling
---@type table<actorname, valueamount>
local sources = spellTable.targets
for sourceName, sourceAmount in pairs(sources) do
spellsAugmented[#spellsAugmented+1] = {sourceName, sourceAmount}
end
table.sort(spellsAugmented, Details.Sort2)
for i = 1, #spellsAugmented do
local sourceName, sourceAmount = unpack(spellsAugmented[i])
GameCooltip:AddLine(sourceName, Details:Format(sourceAmount), 1, "yellow", "yellow", 10)
local actorObject = combatObject:GetActor(1, sourceName)
if (actorObject) then
local actorIcon = Details:GetActorIcon(actorObject)
if (actorIcon) then
GameCooltip:AddIcon(actorIcon.texture, 1, 1, 18, 18, actorIcon.coords.left, actorIcon.coords.right, actorIcon.coords.top, actorIcon.coords.bottom)
GameCooltip:AddIcon(actorIcon.texture, 1, 1, 14, 14, actorIcon.coords.left, actorIcon.coords.right, actorIcon.coords.top, actorIcon.coords.bottom)
else
GameCooltip:AddIcon([[Interface\COMMON\Indicator-Gray]], 1, 1, 18, 18)
GameCooltip:AddIcon([[Interface\COMMON\Indicator-Gray]], 1, 1, 14, 14)
end
end
end
@@ -3640,7 +3649,7 @@ function damageClass:ToolTip_DamageDone (instancia, numero, barra, keydown)
for i = 1, math.min(max_targets, #ActorTargetsSortTable) do
local enemyTable = ActorTargetsSortTable[i]
GameCooltip:AddLine(enemyTable[1], FormatTooltipNumber(_, enemyTable[2]) .." ("..format("%.1f", enemyTable[2] / ActorDamageWithPet * 100).."%)")
local portraitTexture-- = Details222.Textures.GetPortraitTextureForNpcID(enemyTable[3]) --disabled atm
if (portraitTexture) then
GameCooltip:AddIcon(portraitTexture, 1, 1, icon_size.W, icon_size.H)
@@ -4842,7 +4851,7 @@ end
não passar nada e deixar o sistema aprender sozinho, como o sistema vai saber que precisa por uma arrow na linha? (para expandi-la)
--]=]
------ Damage Done & Dps
@@ -4980,7 +4989,7 @@ function damageClass:MontaInfoDamageDone() --I guess this fills the list of spel
--output
breakdownSpellDataList[#breakdownSpellDataList+1] = bkSpellData
--fill here the spellTables using the actor abilities
--fill here the spellTables using the actor abilities
--all these spells belong to the current actor in the loop
for spellId, spellTable in petSpellContainer:ListSpells() do
local spellName, _, spellIcon = GetSpellInfo(spellId)
@@ -6885,7 +6894,7 @@ damageClass.__add = function(tabela1, tabela2)
if (not habilidade_tabela1[key]) then
habilidade_tabela1[key] = {}
end
for empowermentLevel, empowermentValue in pairs(habilidade[key]) do
for empowermentLevel, empowermentValue in pairs(habilidade[key]) do
habilidade_tabela1[key][empowermentLevel] = habilidade_tabela1[key][empowermentValue] or 0 + empowermentValue
end
end
+197 -350
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@@ -204,8 +204,15 @@
infernobless = {},
}
Details222.SpecHelpers[1473].augmentation_cache = augmentation_cache
local empower_cache = {}
local scale_factors = {
[256] = 3.80,--disc priest
[254] = 9.73, --hunter mm
}
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--constants
local container_misc = Details.container_type.CONTAINER_MISC_CLASS
@@ -1240,182 +1247,185 @@
--amount add
--~roskash - augmentation evoker damage buff
if (augmentation_cache.ebon_might[sourceSerial] and sourceName ~= Details.playername) then
if (augmentation_cache.ebon_might[sourceSerial]) then
---actor buffed with ebonmight -> list of evokers whose buffed
---@type table<serial, evokerinfo[]>
local currentlyBuffedWithEbonMight = augmentation_cache.ebon_might[sourceSerial]
for i, evokerInfo in ipairs(currentlyBuffedWithEbonMight) do
---@cast evokerInfo evokerinfo
---@type serial, actorname, controlflags
local evokerSourceSerial, evokerSourceName, evokerSourceFlags = unpack(evokerInfo)
local evokerSourceSerial, evokerSourceName, evokerSourceFlags, attributedGained = unpack(evokerInfo)
---@type actor
local evokerActor = damage_cache[evokerSourceSerial]
if (not evokerActor) then
evokerActor = _current_damage_container:GetOrCreateActor(evokerSourceSerial, evokerSourceName, evokerSourceFlags, true)
end
if (evokerActor) then
local extraSpellId = 395152
evokerActor.augmentedSpellsContainer = evokerActor.augmentedSpellsContainer or spellContainerClass:CreateSpellContainer(Details.container_type.CONTAINER_DAMAGE_CLASS)
local augmentedSpell = evokerActor.augmentedSpellsContainer._ActorTable[extraSpellId]
if (not augmentedSpell) then
augmentedSpell = evokerActor.augmentedSpellsContainer:GetOrCreateSpell(extraSpellId, true, token)
if (evokerSourceSerial ~= sourceSerial) then
---@type actor
local evokerActor = damage_cache[evokerSourceSerial]
if (not evokerActor) then
evokerActor = _current_damage_container:GetOrCreateActor(evokerSourceSerial, evokerSourceName, evokerSourceFlags, true)
end
evokerActor.total_extra = evokerActor.total_extra or 0
local predictedAmount = 0
if (Details.zone_type == "raid") then
predictedAmount = amount * 0.1389541
else
predictedAmount = amount * 0.1683245
end
if (evokerActor) then
local extraSpellId = 395152
evokerActor.augmentedSpellsContainer = evokerActor.augmentedSpellsContainer or spellContainerClass:CreateSpellContainer(Details.container_type.CONTAINER_DAMAGE_CLASS)
local augmentedSpell = evokerActor.augmentedSpellsContainer._ActorTable[extraSpellId]
if (not augmentedSpell) then
augmentedSpell = evokerActor.augmentedSpellsContainer:GetOrCreateSpell(extraSpellId, true, token)
end
evokerActor.total_extra = evokerActor.total_extra + predictedAmount
augmentedSpell.total = augmentedSpell.total + predictedAmount
augmentedSpell.targets[sourceName] = (augmentedSpell.targets[sourceName] or 0) + predictedAmount
local predictedAmount = 0
if (Details.zone_type == "raid") then
predictedAmount = amount * 0.06947705
else
predictedAmount = amount * 0.08416225
end
evokerActor.total_extra = evokerActor.total_extra + predictedAmount
augmentedSpell.total = augmentedSpell.total + predictedAmount
augmentedSpell.targets[sourceName] = (augmentedSpell.targets[sourceName] or 0) + predictedAmount
end
end
end
end
if (augmentation_cache.ss[sourceSerial] and sourceName ~= Details.playername) then --actor buffed with ss
--print(sourceName, "has ss buff")
if (augmentation_cache.ss[sourceSerial]) then --actor buffed with ss
---@type table<serial, evokerinfo[]>
local currentlyBuffedWithSS = augmentation_cache.ss[sourceSerial]
for i, evokerInfo in ipairs(currentlyBuffedWithSS) do
---@cast evokerInfo evokerinfo
---@type serial, actorname, controlflags
local evokerSourceSerial, evokerSourceName, evokerSourceFlags, versaBuff = unpack(evokerInfo)
---@type actor
local evokerActor = damage_cache[evokerSourceSerial]
if (not evokerActor) then
evokerActor = _current_damage_container:GetOrCreateActor(evokerSourceSerial, evokerSourceName, evokerSourceFlags, true)
end
if (evokerActor) then
local extraSpellId = 413984
evokerActor.augmentedSpellsContainer = evokerActor.augmentedSpellsContainer or spellContainerClass:CreateSpellContainer(Details.container_type.CONTAINER_DAMAGE_CLASS)
local augmentedSpell = evokerActor.augmentedSpellsContainer._ActorTable[extraSpellId]
if (not augmentedSpell) then
augmentedSpell = evokerActor.augmentedSpellsContainer:GetOrCreateSpell(extraSpellId, true, token)
if (evokerSourceSerial ~= sourceSerial) then
---@type actor
local evokerActor = damage_cache[evokerSourceSerial]
if (not evokerActor) then
evokerActor = _current_damage_container:GetOrCreateActor(evokerSourceSerial, evokerSourceName, evokerSourceFlags, true)
end
versaBuff = versaBuff / 100
local predictedAmount = amount * versaBuff
evokerActor.total_extra = evokerActor.total_extra + predictedAmount
if (evokerActor) then
local extraSpellId = 413984
evokerActor.augmentedSpellsContainer = evokerActor.augmentedSpellsContainer or spellContainerClass:CreateSpellContainer(Details.container_type.CONTAINER_DAMAGE_CLASS)
local augmentedSpell = evokerActor.augmentedSpellsContainer._ActorTable[extraSpellId]
if (not augmentedSpell) then
augmentedSpell = evokerActor.augmentedSpellsContainer:GetOrCreateSpell(extraSpellId, true, token)
end
augmentedSpell.total = augmentedSpell.total + predictedAmount
augmentedSpell.targets[sourceName] = (augmentedSpell.targets[sourceName] or 0) + predictedAmount
versaBuff = versaBuff / 100
local predictedAmount = amount * versaBuff * 0.73548755
evokerActor.total_extra = evokerActor.total_extra + predictedAmount
augmentedSpell.total = augmentedSpell.total + predictedAmount
augmentedSpell.targets[sourceName] = (augmentedSpell.targets[sourceName] or 0) + predictedAmount
end
end
end
end
if (spellId == 360828 and augmentation_cache.shield[sourceSerial] and sourceName ~= Details.playername) then --shield
if (spellId == 360828 and augmentation_cache.shield[sourceSerial]) then --shield
---actor buffed with the shield -> list of evokers whose buffed
---@type table<serial, evokerinfo[]>
local currentlyBuffedWithShield = augmentation_cache.shield[sourceSerial]
for i, evokerInfo in ipairs(currentlyBuffedWithShield) do
---@cast evokerInfo evokerinfo
---@type serial, actorname, controlflags
local evokerSourceSerial, evokerSourceName, evokerSourceFlags = unpack(evokerInfo)
---@type actor
local evokerActor = damage_cache[evokerSourceSerial]
if (not evokerActor) then
evokerActor = _current_damage_container:GetOrCreateActor(evokerSourceSerial, evokerSourceName, evokerSourceFlags, true)
end
if (evokerActor) then
local extraSpellId = 360828
evokerActor.augmentedSpellsContainer = evokerActor.augmentedSpellsContainer or spellContainerClass:CreateSpellContainer(Details.container_type.CONTAINER_DAMAGE_CLASS)
local augmentedSpell = evokerActor.augmentedSpellsContainer._ActorTable[extraSpellId]
if (not augmentedSpell) then
augmentedSpell = evokerActor.augmentedSpellsContainer:GetOrCreateSpell(extraSpellId, true, token)
if (evokerSourceSerial ~= sourceSerial) then
---@type actor
local evokerActor = damage_cache[evokerSourceSerial]
if (not evokerActor) then
evokerActor = _current_damage_container:GetOrCreateActor(evokerSourceSerial, evokerSourceName, evokerSourceFlags, true)
end
local damageSplitted = amount / #currentlyBuffedWithShield
evokerActor.total_extra = evokerActor.total_extra + damageSplitted
if (evokerActor) then
local extraSpellId = 360828
evokerActor.augmentedSpellsContainer = evokerActor.augmentedSpellsContainer or spellContainerClass:CreateSpellContainer(Details.container_type.CONTAINER_DAMAGE_CLASS)
local augmentedSpell = evokerActor.augmentedSpellsContainer._ActorTable[extraSpellId]
if (not augmentedSpell) then
augmentedSpell = evokerActor.augmentedSpellsContainer:GetOrCreateSpell(extraSpellId, true, token)
end
augmentedSpell.total = augmentedSpell.total + damageSplitted
augmentedSpell.targets[sourceName] = (augmentedSpell.targets[sourceName] or 0) + damageSplitted
local damageSplitted = amount / #currentlyBuffedWithShield
evokerActor.total_extra = evokerActor.total_extra + damageSplitted
augmentedSpell.total = augmentedSpell.total + damageSplitted
augmentedSpell.targets[sourceName] = (augmentedSpell.targets[sourceName] or 0) + damageSplitted
end
end
end
end
if (spellId == 404908 and augmentation_cache.prescience[sourceSerial] and sourceName ~= Details.playername) then --fate mirror
if (spellId == 404908 and augmentation_cache.prescience[sourceSerial]) then --fate mirror
---actor buffed with prescience -> list of evokers whose buffed
---@type table<serial, evokerinfo[]>
local currentlyBuffedWithPrescience = augmentation_cache.prescience[sourceSerial]
for i, evokerInfo in ipairs(currentlyBuffedWithPrescience) do
---@cast evokerInfo evokerinfo
---@type serial, actorname, controlflags
local evokerSourceSerial, evokerSourceName, evokerSourceFlags = unpack(evokerInfo)
---@type actor
local evokerActor = damage_cache[evokerSourceSerial]
if (not evokerActor) then
evokerActor = _current_damage_container:GetOrCreateActor(evokerSourceSerial, evokerSourceName, evokerSourceFlags, true)
end
if (evokerActor) then
local extraSpellId = 404908
evokerActor.augmentedSpellsContainer = evokerActor.augmentedSpellsContainer or spellContainerClass:CreateSpellContainer(Details.container_type.CONTAINER_DAMAGE_CLASS)
local augmentedSpell = evokerActor.augmentedSpellsContainer._ActorTable[extraSpellId]
if (not augmentedSpell) then
augmentedSpell = evokerActor.augmentedSpellsContainer:GetOrCreateSpell(extraSpellId, true, token)
if (evokerSourceSerial ~= sourceSerial) then
---@type actor
local evokerActor = damage_cache[evokerSourceSerial]
if (not evokerActor) then
evokerActor = _current_damage_container:GetOrCreateActor(evokerSourceSerial, evokerSourceName, evokerSourceFlags, true)
end
evokerActor.total_extra = evokerActor.total_extra + amount
if (evokerActor) then
local extraSpellId = 404908
evokerActor.augmentedSpellsContainer = evokerActor.augmentedSpellsContainer or spellContainerClass:CreateSpellContainer(Details.container_type.CONTAINER_DAMAGE_CLASS)
local augmentedSpell = evokerActor.augmentedSpellsContainer._ActorTable[extraSpellId]
if (not augmentedSpell) then
augmentedSpell = evokerActor.augmentedSpellsContainer:GetOrCreateSpell(extraSpellId, true, token)
end
augmentedSpell.total = augmentedSpell.total + amount
augmentedSpell.targets[sourceName] = (augmentedSpell.targets[sourceName] or 0) + amount
local fateMirror_plus_Prescience = amount + amount * 0.56848040
evokerActor.total_extra = evokerActor.total_extra + fateMirror_plus_Prescience
augmentedSpell.total = augmentedSpell.total + fateMirror_plus_Prescience
augmentedSpell.targets[sourceName] = (augmentedSpell.targets[sourceName] or 0) + fateMirror_plus_Prescience
end
end
end
end
if (spellId == 410265 and augmentation_cache.infernobless[sourceSerial] and sourceName ~= Details.playername) then
if (spellId == 410265 and augmentation_cache.infernobless[sourceSerial]) then
---@type table<serial, evokerinfo[]>
local currentlyBuffedWithInfernoBless = augmentation_cache.infernobless[sourceSerial]
for i, evokerInfo in ipairs(currentlyBuffedWithInfernoBless) do
---@cast evokerInfo evokerinfo
---@type serial, actorname, controlflags
local evokerSourceSerial, evokerSourceName, evokerSourceFlags = unpack(evokerInfo)
---@type actor
local evokerActor = damage_cache[evokerSourceSerial]
if (not evokerActor) then
evokerActor = _current_damage_container:GetOrCreateActor(evokerSourceSerial, evokerSourceName, evokerSourceFlags, true)
end
if (evokerActor) then
local extraSpellId = 410265
evokerActor.augmentedSpellsContainer = evokerActor.augmentedSpellsContainer or spellContainerClass:CreateSpellContainer(Details.container_type.CONTAINER_DAMAGE_CLASS)
local augmentedSpell = evokerActor.augmentedSpellsContainer._ActorTable[extraSpellId]
if (not augmentedSpell) then
augmentedSpell = evokerActor.augmentedSpellsContainer:GetOrCreateSpell(extraSpellId, true, token)
if (evokerSourceSerial ~= sourceSerial) then
---@type actor
local evokerActor = damage_cache[evokerSourceSerial]
if (not evokerActor) then
evokerActor = _current_damage_container:GetOrCreateActor(evokerSourceSerial, evokerSourceName, evokerSourceFlags, true)
end
evokerActor.total_extra = evokerActor.total_extra + amount
if (evokerActor) then
local extraSpellId = 410265
evokerActor.augmentedSpellsContainer = evokerActor.augmentedSpellsContainer or spellContainerClass:CreateSpellContainer(Details.container_type.CONTAINER_DAMAGE_CLASS)
local augmentedSpell = evokerActor.augmentedSpellsContainer._ActorTable[extraSpellId]
if (not augmentedSpell) then
augmentedSpell = evokerActor.augmentedSpellsContainer:GetOrCreateSpell(extraSpellId, true, token)
end
augmentedSpell.total = augmentedSpell.total + amount
augmentedSpell.targets[sourceName] = (augmentedSpell.targets[sourceName] or 0) + amount
evokerActor.total_extra = evokerActor.total_extra + amount
augmentedSpell.total = augmentedSpell.total + amount
augmentedSpell.targets[sourceName] = (augmentedSpell.targets[sourceName] or 0) + amount
end
end
end
end
if (spellId == 409632 and sourceName ~= Details.playername) then
if (spellId == 409632) then
local breathTargets = augmentation_cache.breath_targets
---@type evokereonsbreathinfo[]
local evokerWithEonsApplications = breathTargets[targetSerial]
@@ -1424,15 +1434,11 @@
for i = 1, #evokerWithEonsApplications do
---@type evokereonsbreathinfo
local evokerInfo = evokerWithEonsApplications[i]
local appliedTime = evokerInfo[5]
local duration = evokerInfo[6]
if (detailsFramework:IsNearlyEqual(time, appliedTime + duration, 0.05)) then
local evokerName = evokerInfo[2]
if (evokerName ~= Details.playername) then
local evokerSerial = evokerInfo[1]
local evokerFlags = evokerInfo[3]
---@type guid, actorname, controlflags, unit, unixtime, auraduration, gametime
local evokerSerial, evokerName, evokerFlags, unitIDAffected, appliedTime, duration, expirationTime = unpack(evokerInfo)
if (evokerSerial ~= sourceSerial) then
if (detailsFramework:IsNearlyEqual(time, appliedTime + duration, 0.12)) then
---@type actor
local evokerActor = damage_cache[evokerSerial]
if (not evokerActor) then
@@ -2699,63 +2705,7 @@
end
if (special_buffs_spells[spellId]) then
if (spellId == 395152) then --~roskash
augmentation_cache.ebon_might[targetSerial] = augmentation_cache.ebon_might[targetSerial] or {}
---@type evokerinfo
local evokerInfo = {sourceSerial, sourceName, sourceFlags, amount}
table.insert(augmentation_cache.ebon_might[targetSerial], evokerInfo)
elseif (spellId == 413984) then --ss
--print("ss de ", sourceName, "em:", targetName)
if (UnitExists(targetName) and not UnitIsUnit("player", targetName)) then
--print("ss validou!")
local auraName, texture, count, auraType, duration, expirationTime, sourceUnit, isStealable, nameplateShowPersonal, spellId, canApplyAura, isBossAura, isFromPlayerOrPlayerPet, nameplateShowAll, timeMod, v1, v2, v3, v4, v5 = Details:FindBuffCastedBy(targetName, spellId, sourceName)
--dumpt({auraName, texture, count, auraType, duration, expirationTime, sourceUnit, isStealable, nameplateShowPersonal, spellId, canApplyAura, isBossAura, isFromPlayerOrPlayerPet, nameplateShowAll, timeMod, v1, v2, v3, v4, v5})
local versaGained = v1
if (type(versaGained) == "number") then
--print("tem versa: ", versaGained)
augmentation_cache.ss[targetSerial] = augmentation_cache.ss[targetSerial] or {}
local ssInfo = {sourceSerial, sourceName, sourceFlags, versaGained}
table.insert(augmentation_cache.ss[targetSerial], ssInfo)
end
end
elseif (spellId == 410089) then
augmentation_cache.prescience[targetSerial] = augmentation_cache.prescience[targetSerial] or {}
---@type evokerinfo
local evokerInfo = {sourceSerial, sourceName, sourceFlags, amount}
table.insert(augmentation_cache.prescience[targetSerial], evokerInfo)
elseif (spellId == 409560) then
local unitIDAffected = Details:FindUnitIDByUnitSerial(targetSerial)
if (unitIDAffected) then
local duration, expirationTime = Details:FindDebuffDuration(unitIDAffected, spellId, sourceName)
if (duration) then
local breathTargets = augmentation_cache.breath_targets[targetSerial]
if (not breathTargets) then
augmentation_cache.breath_targets[targetSerial] = {}
breathTargets = augmentation_cache.breath_targets[targetSerial]
end
--evoker serial, evoker name, evoker flags, target unitID, unixtime, duration, expirationTime (GetTime + duration)
---@type evokereonsbreathinfo
local eonsBreathInfo = {sourceSerial, sourceName, sourceFlags, unitIDAffected, time, duration, expirationTime}
table.insert(breathTargets, eonsBreathInfo)
end
end
elseif (spellId == 360827) then
augmentation_cache.shield[targetSerial] = augmentation_cache.shield[targetSerial] or {}
---@type evokerinfo
local evokerInfo = {sourceSerial, sourceName, sourceFlags, amount}
table.insert(augmentation_cache.shield[targetSerial], evokerInfo)
elseif (spellId == 410263) then
augmentation_cache.infernobless[targetSerial] = augmentation_cache.infernobless[targetSerial] or {}
---@type evokerinfo
local evokerInfo = {sourceSerial, sourceName, sourceFlags}
table.insert(augmentation_cache.infernobless[targetSerial], evokerInfo)
end
Details222.SpecHelpers[1473].BuffIn(token, time, sourceSerial, sourceName, sourceFlags, targetSerial, targetName, targetFlags, targetFlags2, spellId, spellName, spellschool, auraType, amount)
end
if (buffs_makeyourown[spellId]) then
@@ -2941,80 +2891,6 @@
end
end
--~crowd control ~ccdone
function parser:add_cc_done(token, time, sourceSerial, sourceName, sourceFlags, targetSerial, targetName, targetFlags, targetFlags2, spellId, spellName)
_current_misc_container.need_refresh = true
---@type actor
local sourceActor, ownerActor = misc_cache[sourceName]
if (not sourceActor) then
sourceActor, ownerActor, sourceName = _current_misc_container:GetOrCreateActor(sourceSerial, sourceName, sourceFlags, true)
if (not ownerActor) then
misc_cache[sourceName] = sourceActor
end
end
sourceActor.last_event = _tempo
if (not sourceActor.cc_done) then
sourceActor.cc_done = Details:GetOrderNumber()
sourceActor.cc_done_spells = spellContainerClass:CreateSpellContainer(container_misc)
sourceActor.cc_done_targets = {}
end
--add amount
sourceActor.cc_done = sourceActor.cc_done + 1
sourceActor.cc_done_targets[targetName] = (sourceActor.cc_done_targets[targetName] or 0) + 1
--actor spells table
local spellTable = sourceActor.cc_done_spells._ActorTable[spellId]
if (not spellTable) then
spellTable = sourceActor.cc_done_spells:GetOrCreateSpell(spellId, true)
end
spellTable.targets[targetName] = (spellTable.targets[targetName] or 0) + 1
spellTable.counter = spellTable.counter + 1
--add the crowd control for the pet owner
if (ownerActor) then
if (not ownerActor.cc_done) then
ownerActor.cc_done = Details:GetOrderNumber()
ownerActor.cc_done_spells = spellContainerClass:CreateSpellContainer(container_misc)
ownerActor.cc_done_targets = {}
end
--add amount
ownerActor.cc_done = ownerActor.cc_done + 1
ownerActor.cc_done_targets[targetName] = (ownerActor.cc_done_targets[targetName] or 0) + 1
--actor spells table
local ownerSpellTable = ownerActor.cc_done_spells._ActorTable[spellId]
if (not ownerSpellTable) then
ownerSpellTable = ownerActor.cc_done_spells:GetOrCreateSpell(spellId, true)
end
ownerSpellTable.targets[targetName] = (ownerSpellTable.targets[targetName] or 0) + 1
ownerSpellTable.counter = ownerSpellTable.counter + 1
end
if (not sourceActor.classe) then
if (sourceFlags and bitBand(sourceFlags, OBJECT_TYPE_PLAYER) ~= 0) then
if (sourceActor.classe == "UNKNOW" or sourceActor.classe == "UNGROUPPLAYER") then
---@type actor
local damageActor = damage_cache [sourceSerial]
if (damageActor and (damageActor.classe ~= "UNKNOW" and damageActor.classe ~= "UNGROUPPLAYER")) then
sourceActor.classe = damageActor.classe
else
---@type actor
local healingActor = healing_cache[sourceSerial]
if (healingActor and (healingActor.classe ~= "UNKNOW" and healingActor.classe ~= "UNGROUPPLAYER")) then
sourceActor.classe = healingActor.classe
end
end
end
end
end
end
function parser:buff_refresh(token, time, sourceSerial, sourceName, sourceFlags, targetSerial, targetName, targetFlags, targetFlags2, spellid, spellName, spellschool, tipo, amount)
if (not sourceName) then
sourceName = names_cache[spellName]
@@ -3026,6 +2902,10 @@
sourceSerial = ""
end
if (special_buffs_spells[spellid]) then
Details222.SpecHelpers[1473].BuffRefresh(token, time, sourceSerial, sourceName, sourceFlags, targetSerial, targetName, targetFlags, targetFlags2, spellid, spellName, spellschool, tipo, amount)
end
if (tipo == "BUFF") then
if (spellid == 272790 and cacheAnything.track_hunter_frenzy) then --hunter pet Frenzy spellid
local miscActorObject = misc_cache[sourceName]
@@ -3046,64 +2926,6 @@
return
end
if (special_buffs_spells[spellid]) then
if (spellid == 395152) then --~roskash
local bFound = false
augmentation_cache.ebon_might[targetSerial] = augmentation_cache.ebon_might[targetSerial] or {}
for index, evokerInfo in ipairs(augmentation_cache.ebon_might[targetSerial]) do
if (evokerInfo[1] == sourceSerial) then
evokerInfo[4] = amount
bFound = true
break
end
end
if (not bFound) then
table.insert(augmentation_cache.ebon_might[targetSerial], {sourceSerial, sourceName, sourceFlags, amount})
end
elseif (spellid == 413984) then --ss
if (UnitExists(targetName) and not UnitIsUnit("player", targetName)) then
local auraName, texture, count, auraType, duration, expirationTime, sourceUnit, isStealable, nameplateShowPersonal, spellId, canApplyAura, isBossAura, isFromPlayerOrPlayerPet, nameplateShowAll, timeMod, v1, v2, v3, v4, v5 = Details:FindBuffCastedBy(targetName, spellid, sourceName)
local versaGained = v1
if (type(versaGained) == "number") then
local bFound = false
augmentation_cache.ss[targetSerial] = augmentation_cache.ss[targetSerial] or {}
for index, evokerInfo in ipairs(augmentation_cache.ss[targetSerial]) do
if (evokerInfo[1] == sourceSerial) then
evokerInfo[4] = versaGained
bFound = true
break
end
end
if (not bFound) then
table.insert(augmentation_cache.ss[targetSerial], {sourceSerial, sourceName, sourceFlags, versaGained})
end
end
end
elseif (spellid == 410089) then
local bFound = false
augmentation_cache.prescience[targetSerial] = augmentation_cache.prescience[targetSerial] or {}
for index, evokerInfo in ipairs(augmentation_cache.prescience[targetSerial]) do
if (evokerInfo[1] == sourceSerial) then
evokerInfo[4] = amount
bFound = true
break
end
end
if (not bFound) then
table.insert(augmentation_cache.prescience[targetSerial], {sourceSerial, sourceName, sourceFlags, amount})
end
end
end
if (buffs_makeyourown[spellid]) then
sourceSerial, sourceName, sourceFlags = targetSerial, targetName, targetFlags
end
@@ -3176,60 +2998,11 @@
sourceSerial = ""
end
if (special_buffs_spells[spellid]) then
Details222.SpecHelpers[1473].BuffOut(token, time, sourceSerial, sourceName, sourceFlags, targetSerial, targetName, targetFlags, targetFlags2, spellid, spellName, spellSchool, tipo, amount)
end
if (tipo == "BUFF") then
if (special_buffs_spells[spellid]) then
if (spellid == 395152) then --~roskash
if (augmentation_cache.ebon_might[targetSerial]) then
for index, evokerInfo in ipairs(augmentation_cache.ebon_might[targetSerial]) do
if (evokerInfo[1] == sourceSerial) then
table.remove(augmentation_cache.ebon_might[targetSerial], index)
break
end
end
end
elseif (spellid == 413984) then
if (augmentation_cache.ss[targetSerial]) then
for index, evokerInfo in ipairs(augmentation_cache.ss[targetSerial]) do
if (evokerInfo[1] == sourceSerial) then
table.remove(augmentation_cache.ss[targetSerial], index)
break
end
end
end
elseif (spellid == 410089) then
if (augmentation_cache.prescience[targetSerial]) then
for index, evokerInfo in ipairs(augmentation_cache.prescience[targetSerial]) do
if (evokerInfo[1] == sourceSerial) then
table.remove(augmentation_cache.prescience[targetSerial], index)
break
end
end
end
elseif (spellid == 360827) then
if (augmentation_cache.shield[targetSerial]) then
for index, evokerInfo in ipairs(augmentation_cache.shield[targetSerial]) do
if (evokerInfo[1] == sourceSerial) then
table.remove(augmentation_cache.shield[targetSerial], index)
break
end
end
end
elseif (spellid == 410263) then
if (augmentation_cache.infernobless[targetSerial]) then
for index, evokerInfo in ipairs(augmentation_cache.infernobless[targetSerial]) do
if (evokerInfo[1] == sourceSerial) then
table.remove(augmentation_cache.infernobless[targetSerial], index)
break
end
end
end
end
end
if (buffs_makeyourown[spellid]) then
sourceSerial, sourceName, sourceFlags = targetSerial, targetName, targetFlags
end
@@ -3350,6 +3123,80 @@
end
end
--~crowd control ~ccdone
function parser:add_cc_done(token, time, sourceSerial, sourceName, sourceFlags, targetSerial, targetName, targetFlags, targetFlags2, spellId, spellName)
_current_misc_container.need_refresh = true
---@type actor
local sourceActor, ownerActor = misc_cache[sourceName]
if (not sourceActor) then
sourceActor, ownerActor, sourceName = _current_misc_container:GetOrCreateActor(sourceSerial, sourceName, sourceFlags, true)
if (not ownerActor) then
misc_cache[sourceName] = sourceActor
end
end
sourceActor.last_event = _tempo
if (not sourceActor.cc_done) then
sourceActor.cc_done = Details:GetOrderNumber()
sourceActor.cc_done_spells = spellContainerClass:CreateSpellContainer(container_misc)
sourceActor.cc_done_targets = {}
end
--add amount
sourceActor.cc_done = sourceActor.cc_done + 1
sourceActor.cc_done_targets[targetName] = (sourceActor.cc_done_targets[targetName] or 0) + 1
--actor spells table
local spellTable = sourceActor.cc_done_spells._ActorTable[spellId]
if (not spellTable) then
spellTable = sourceActor.cc_done_spells:GetOrCreateSpell(spellId, true)
end
spellTable.targets[targetName] = (spellTable.targets[targetName] or 0) + 1
spellTable.counter = spellTable.counter + 1
--add the crowd control for the pet owner
if (ownerActor) then
if (not ownerActor.cc_done) then
ownerActor.cc_done = Details:GetOrderNumber()
ownerActor.cc_done_spells = spellContainerClass:CreateSpellContainer(container_misc)
ownerActor.cc_done_targets = {}
end
--add amount
ownerActor.cc_done = ownerActor.cc_done + 1
ownerActor.cc_done_targets[targetName] = (ownerActor.cc_done_targets[targetName] or 0) + 1
--actor spells table
local ownerSpellTable = ownerActor.cc_done_spells._ActorTable[spellId]
if (not ownerSpellTable) then
ownerSpellTable = ownerActor.cc_done_spells:GetOrCreateSpell(spellId, true)
end
ownerSpellTable.targets[targetName] = (ownerSpellTable.targets[targetName] or 0) + 1
ownerSpellTable.counter = ownerSpellTable.counter + 1
end
if (not sourceActor.classe) then
if (sourceFlags and bitBand(sourceFlags, OBJECT_TYPE_PLAYER) ~= 0) then
if (sourceActor.classe == "UNKNOW" or sourceActor.classe == "UNGROUPPLAYER") then
---@type actor
local damageActor = damage_cache [sourceSerial]
if (damageActor and (damageActor.classe ~= "UNKNOW" and damageActor.classe ~= "UNGROUPPLAYER")) then
sourceActor.classe = damageActor.classe
else
---@type actor
local healingActor = healing_cache[sourceSerial]
if (healingActor and (healingActor.classe ~= "UNKNOW" and healingActor.classe ~= "UNGROUPPLAYER")) then
sourceActor.classe = healingActor.classe
end
end
end
end
end
end
-----------------------------------------------------------------------------------------------------------------------------------------
--MISC search key: ~buffuptime ~buffsuptime |
-----------------------------------------------------------------------------------------------------------------------------------------
+14
View File
@@ -81,6 +81,20 @@
---@param unitSerial serial
---@return unit|nil unitId
function Details:FindUnitIDByUnitSerial(unitSerial)
--target
if (UnitExists("target")) then
if (UnitGUID("target") == unitSerial) then
return "target"
end
end
--focus
if (UnitExists("focus")) then
if (UnitGUID("focus") == unitSerial) then
return "focus"
end
end
--boss
for i = 1, 9 do
local unitId = Details222.UnitIdCache.Boss[i]
+204
View File
@@ -0,0 +1,204 @@
local addonName, Details222 = ...
local Details = Details
local _
local UnitExists = UnitExists
local UnitIsUnit = UnitIsUnit
local augmentationFunctions = Details222.SpecHelpers[1473]
local augmentationCache = Details222.SpecHelpers[1473].augmentation_cache
function augmentationFunctions.BuffIn(token, time, sourceSerial, sourceName, sourceFlags, targetSerial, targetName, targetFlags, targetFlags2, spellId, spellName, spellschool, auraType, amount)
if (spellId == 395152) then
local auraName, texture, count, auraType, duration, expirationTime, sourceUnit, isStealable, nameplateShowPersonal, spellId, canApplyAura, isBossAura, isFromPlayerOrPlayerPet, nameplateShowAll, timeMod, v1, v2, v3, v4, v5 = Details:FindBuffCastedBy(targetName, spellId, sourceName)
local attributeGained = v2
if (type(attributeGained) == "number") then
augmentationCache.ebon_might[targetSerial] = augmentationCache.ebon_might[targetSerial] or {}
local evokerInfo = {sourceSerial, sourceName, sourceFlags, attributeGained}
table.insert(augmentationCache.ebon_might[targetSerial], evokerInfo)
end
elseif (spellId == 413984) then --ss
if (UnitExists(targetName) and not UnitIsUnit("player", targetName)) then
local auraName, texture, count, auraType, duration, expirationTime, sourceUnit, isStealable, nameplateShowPersonal, spellId, canApplyAura, isBossAura, isFromPlayerOrPlayerPet, nameplateShowAll, timeMod, v1, v2, v3, v4, v5 = Details:FindBuffCastedBy(targetName, spellId, sourceName)
local versaGained = v1
if (type(versaGained) == "number") then
augmentationCache.ss[targetSerial] = augmentationCache.ss[targetSerial] or {}
local ssInfo = {sourceSerial, sourceName, sourceFlags, versaGained}
table.insert(augmentationCache.ss[targetSerial], ssInfo)
end
end
elseif (spellId == 410089) then
augmentationCache.prescience[targetSerial] = augmentationCache.prescience[targetSerial] or {}
local evokerInfo = {sourceSerial, sourceName, sourceFlags, amount}
table.insert(augmentationCache.prescience[targetSerial], evokerInfo)
elseif (spellId == 409560) then
local unitIDAffected = Details:FindUnitIDByUnitSerial(targetSerial)
if (unitIDAffected) then
local duration, expirationTime = Details:FindDebuffDuration(unitIDAffected, spellId, sourceName)
if (duration) then
local breathTargets = augmentationCache.breath_targets[targetSerial]
if (not breathTargets) then
augmentationCache.breath_targets[targetSerial] = {}
breathTargets = augmentationCache.breath_targets[targetSerial]
end
--evoker serial, evoker name, evoker flags, target unitID, unixtime, duration, expirationTime (GetTime + duration)
local eonsBreathInfo = {sourceSerial, sourceName, sourceFlags, unitIDAffected, time, duration, expirationTime}
table.insert(breathTargets, eonsBreathInfo)
end
end
elseif (spellId == 360827) then
augmentationCache.shield[targetSerial] = augmentationCache.shield[targetSerial] or {}
local evokerInfo = {sourceSerial, sourceName, sourceFlags, amount}
table.insert(augmentationCache.shield[targetSerial], evokerInfo)
elseif (spellId == 410263) then
augmentationCache.infernobless[targetSerial] = augmentationCache.infernobless[targetSerial] or {}
local evokerInfo = {sourceSerial, sourceName, sourceFlags}
table.insert(augmentationCache.infernobless[targetSerial], evokerInfo)
end
end
function augmentationFunctions.BuffRefresh(token, time, sourceSerial, sourceName, sourceFlags, targetSerial, targetName, targetFlags, targetFlags2, spellId, spellName, spellschool, tipo, amount)
if (spellId == 395152) then
local bFound = false
augmentationCache.ebon_might[targetSerial] = augmentationCache.ebon_might[targetSerial] or {}
for index, evokerInfo in ipairs(augmentationCache.ebon_might[targetSerial]) do
if (evokerInfo[1] == sourceSerial) then
local auraName, texture, count, auraType, duration, expirationTime, sourceUnit, isStealable, nameplateShowPersonal, auraSpellId, canApplyAura, isBossAura, isFromPlayerOrPlayerPet, nameplateShowAll, timeMod, v1, v2, v3, v4, v5 = Details:FindBuffCastedBy(targetName, spellId, sourceName)
local attributeGained = v2
if (type(attributeGained) == "number") then
evokerInfo[4] = attributeGained
bFound = true
break
end
end
end
if (not bFound) then
local auraName, texture, count, auraType, duration, expirationTime, sourceUnit, isStealable, nameplateShowPersonal, auraSpellId, canApplyAura, isBossAura, isFromPlayerOrPlayerPet, nameplateShowAll, timeMod, v1, v2, v3, v4, v5 = Details:FindBuffCastedBy(targetName, spellId, sourceName)
local attributeGained = v2
if (type(attributeGained) == "number") then
table.insert(augmentationCache.ebon_might[targetSerial], {sourceSerial, sourceName, sourceFlags, attributeGained})
end
end
elseif (spellId == 413984) then --ss
if (UnitExists(targetName) and not UnitIsUnit("player", targetName)) then
local auraName, texture, count, auraType, duration, expirationTime, sourceUnit, isStealable, nameplateShowPersonal, spellId, canApplyAura, isBossAura, isFromPlayerOrPlayerPet, nameplateShowAll, timeMod, v1, v2, v3, v4, v5 = Details:FindBuffCastedBy(targetName, spellId, sourceName)
local versaGained = v1
if (type(versaGained) == "number") then
local bFound = false
augmentationCache.ss[targetSerial] = augmentationCache.ss[targetSerial] or {}
for index, evokerInfo in ipairs(augmentationCache.ss[targetSerial]) do
if (evokerInfo[1] == sourceSerial) then
evokerInfo[4] = versaGained
bFound = true
break
end
end
if (not bFound) then
table.insert(augmentationCache.ss[targetSerial], {sourceSerial, sourceName, sourceFlags, versaGained})
end
end
end
elseif (spellId == 410089) then
local bFound = false
augmentationCache.prescience[targetSerial] = augmentationCache.prescience[targetSerial] or {}
for index, evokerInfo in ipairs(augmentationCache.prescience[targetSerial]) do
if (evokerInfo[1] == sourceSerial) then
evokerInfo[4] = amount
bFound = true
break
end
end
if (not bFound) then
table.insert(augmentationCache.prescience[targetSerial], {sourceSerial, sourceName, sourceFlags, amount})
end
end
end
function augmentationFunctions.BuffOut(token, time, sourceSerial, sourceName, sourceFlags, targetSerial, targetName, targetFlags, targetFlags2, spellid, spellName, spellSchool, tipo, amount)
if (spellid == 395152) then
if (augmentationCache.ebon_might[targetSerial]) then
for index, evokerInfo in ipairs(augmentationCache.ebon_might[targetSerial]) do
if (evokerInfo[1] == sourceSerial) then
table.remove(augmentationCache.ebon_might[targetSerial], index)
break
end
end
end
elseif (spellid == 413984) then
if (augmentationCache.ss[targetSerial]) then
for index, evokerInfo in ipairs(augmentationCache.ss[targetSerial]) do
if (evokerInfo[1] == sourceSerial) then
table.remove(augmentationCache.ss[targetSerial], index)
break
end
end
end
elseif (spellid == 410089) then
if (augmentationCache.prescience[targetSerial]) then
for index, evokerInfo in ipairs(augmentationCache.prescience[targetSerial]) do
if (evokerInfo[1] == sourceSerial) then
table.remove(augmentationCache.prescience[targetSerial], index)
break
end
end
end
elseif (spellid == 360827) then
if (augmentationCache.shield[targetSerial]) then
for index, evokerInfo in ipairs(augmentationCache.shield[targetSerial]) do
if (evokerInfo[1] == sourceSerial) then
table.remove(augmentationCache.shield[targetSerial], index)
break
end
end
end
elseif (spellid == 410263) then
if (augmentationCache.infernobless[targetSerial]) then
for index, evokerInfo in ipairs(augmentationCache.infernobless[targetSerial]) do
if (evokerInfo[1] == sourceSerial) then
table.remove(augmentationCache.infernobless[targetSerial], index)
break
end
end
end
end
end