Added .total_extra for damage actors, when above zero, a secondary statusbar is shown in the player bar
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@@ -1851,7 +1851,6 @@ function damageClass:RefreshWindow(instancia, combatObject, forcar, exportar, re
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return Details:EndRefresh(instancia, total, combatObject, showing) --retorna a tabela que precisa ganhar o refresh
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elseif (keyName == "damage_taken_by_spells") then
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local bs_index, total = 0, 0
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Details:Destroy(bs_index_table)
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@@ -1993,7 +1992,6 @@ function damageClass:RefreshWindow(instancia, combatObject, forcar, exportar, re
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return Details:EndRefresh(instancia, bs_index, combatObject, showing)
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elseif (keyName == "voidzones") then
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local index = 0
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local misc_container = combatObject [4]
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local voidzone_damage_total = 0
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