Framework Update and Code improvements
This commit is contained in:
-306
@@ -1,310 +1,4 @@
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--uiobject: is an object that represents a UI element, such as a frame, a texture, or a button. UIObjects are the base class for all UI elements in the WoW API.
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--3D World: is an object which is placed behind|below all UI elements, cannot be parent of any object, in the 3D World object is where the game world is rendered
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--size: corresponds to the height and height of an object, it is measure in pixels, must be bigger than zero.
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--scale: the size of an object is multiplied by this value, it is measure in percentage, must be between 0.65 and 2.40.
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--alpha: corresponds to the transparency of an object, the bigger is the value less transparent is the object, it is measure in percentage, must be between 0 and 1, zero is fully transparent and one is fully opaque.
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---@class _G
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---@field RegisterAttributeDriver fun(statedriver: frame, attribute: string, conditional: string)
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---@field RegisterStateDriver fun(statedriver: frame, attribute: string, conditional: string)
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---@field UnitGUID fun(unit: unit): string
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---@field UnitName fun(unit: unit): string
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---@field GetCursorPosition fun(): number, number return the position of the cursor on the screen, in pixels, relative to the bottom left corner of the screen.
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---@class unixtime : number const
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---@class timer : table
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---@field Cancel fun(self: timer)
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---@field IsCancelled fun(self: timer): boolean
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---@class C_Timer
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---@field After fun(delay: number, func: function)
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---@field NewTimer fun(delay: number, func: function): timer
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---@field NewTicker fun(interval: number, func: function, iterations: number|nil): timer
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---@class C_ChallengeMode : table
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---@field GetActiveKeystoneInfo fun(): number, number[], boolean @returns keystoneLevel, affixIDs, wasActive
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---@class tablesize : {H: number, W: number}
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---@class tablecoords : {L: number, R: number, T: number, B: number}
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---@class texturecoords: {left: number, right: number, top: number, bottom: number}
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---@class objectsize : {height: number, width: number}
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---@class texturetable : {texture: string, coords: texturecoords, size: objectsize}
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---@class spellid : number
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---@class actorname : string
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---@class spellname : string
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---@class actorid : string
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---@class red : number color value representing the red component of a color, the value must be between 0 and 1. To retrieve a color from a string or table use: local red, green, blue, alpha = DetailsFramework:ParseColors(color)
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---@class green : number color value representing the green component of a color, the value must be between 0 and 1. To retrieve a color from a string or table use: local red, green, blue, alpha = DetailsFramework:ParseColors(color)
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---@class blue : number color value representing the blue component of a color, the value must be between 0 and 1. To retrieve a color from a string or table use: local red, green, blue, alpha = DetailsFramework:ParseColors(color)
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---@class alpha : number @number(0-1.0) value representing the alpha (transparency) of a UIObject, the value must be between 0 and 1. 0 is fully transparent, 1 is fully opaque.
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---@class color : table, string @table(r: red|number, g: green|number, b: blue|number, a: alpha|number) @string(color name) @hex (000000-ffffff) value representing a color, the value must be a table with the following fields: r, g, b, a. r, g, b are numbers between 0 and 1, a is a number between 0 and 1. To retrieve a color from a string or table use: local red, green, blue, alpha = DetailsFramework:ParseColors(color)
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---@class scale : number @number(0.65-2.40) value representing the scale factor of the UIObject, the value must be between 0.65 and 2.40, the width and height of the UIObject will be multiplied by this value.
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---@class texture : string, number is an object that represents a graphical image. Textures are used to display visual elements such as icons, backgrounds, borders, and more.
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---@class frame : uiobject represents a container for other UI elements, such as textures, buttons, text, and more. Gotten from the first result of GetWidth() or from the first result of GetSize(). It is expected a GetWidth() or GetSize() when the type 'width' is used.
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---@class width : number property that represents the horizontal size of a UI element, such as a frame or a texture.
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---@class height : number property that represents the vertical size of a UI element, such as a frame or a texture. Gotten from the first result of GetHeight() or from the second result of GetSize(). It is expected a GetHeight() or GetSize() when the type 'height' is used.
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---@class script : string, function is a piece of code that is executed in response to a specific event, such as a button click or a frame update. Scripts can be used to implement behavior and logic for UI elements.
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---@class event : string is a notification that is sent to a frame when something happens, such as a button click or a frame update. Events can be used to trigger scripts.
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---@class framestrata : string @string(BACKGROUND, LOW, MEDIUM, HIGH, DIALOG, FULLSCREEN, FULLSCREEN_DIALOG, TOOLTIP) property that determines the stacking order of frames. Higher strata values indicate frames that should be displayed on top of frames with lower strata values.
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---@class backdrop : table @table(bgFile: string, edgeFile: string, tile: edgeSize: number, backgroundColor: color, borderColor: color) is a table that contains information about the backdrop of a frame. The backdrop is the background of a frame, which can be a solid color, a gradient, or a texture.
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---@class unit : string string that represents a unit in the game, such as the player, a party member, or a raid member.
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---@class health : number amount of hit points (health) of a unit. This value can be changed by taking damage or healing.
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---@class role : string @string(TANK, HEALER, DAMAGER, NONE) is a string that represents the role of a unit, such as tank, healer, or damage dealer.
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---@class point : string @string(topleft, topright, bottomleft, bottomright, top, bottom, left, right, center) is a string that represents a point on a frame. Points are used to position frames relative to each other.
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---@class uiobject
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---@field GetObjectType fun(self: uiobject) : string
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---@field Show fun(self: uiobject) make the object be shown on the user screen
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---@field Hide fun(self: uiobject) make the object be hidden from the user screen
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---@field SetShown fun(self: uiobject, state: boolean) show or hide the object
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---@field IsShown fun(self: uiobject) : boolean return if the object is shown or not
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---@field SetAllPoints fun(self: uiobject) set the object to be the same size as its parent
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---@field SetParent fun(self: uiobject, parent: frame) set the parent object of the object
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---@field SetSize fun(self: uiobject, width: width|number, height: height|number) set the width and height of the object
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---@field SetWidth fun(self: uiobject, width: width|number) set only the width of the object
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---@field SetHeight fun(self: uiobject, height: height|number) set only the height of the object
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---@field SetAlpha fun(self: uiobject, alpha: alpha|number) set the transparency of the object
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---@field SetScale fun(self: uiobject, scale: scale|number)
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---@field GetWidth fun(self: uiobject) : width|number
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---@field GetHeight fun(self: uiobject) : height|number
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---@field GetScale fun(self: uiobject) : scale|number
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---@field GetAlpha fun(self: uiobject) : alpha|number
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---@field GetSize fun(self: uiobject) : width|number, height|number
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---@field GetParent fun(self: uiobject) : frame
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---@field GetPoint fun(self: uiobject, index: number): string, frame, string, number, number
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---@field GetCenter fun(self: uiobject): number, number
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---@field SetPoint fun(self: uiobject, point: "topleft"|"topright"|"bottomleft"|"bottomright"|"top"|"bottom"|"left"|"right"|"center", relativeFrame: uiobject, relativePoint: "topleft"|"topright"|"bottomleft"|"bottomright"|"top"|"bottom"|"left"|"right"|"center", xOffset: number, yOffset: number)
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---@field ClearAllPoints fun(self: uiobject)
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---@field CreateAnimationGroup fun(self: uiobject, name: string|nil, templateName: string|nil) : animationgroup
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---@class animationgroup : uiobject
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---@field CreateAnimation fun(self: animationgroup, animationType: string, name: string|nil, inheritsFrom: string|nil) : animation
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---@field GetAnimation fun(self: animationgroup, name: string) : animation
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---@field GetAnimations fun(self: animationgroup) : table
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---@field GetDuration fun(self: animationgroup) : number
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---@field GetEndDelay fun(self: animationgroup) : number
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---@field GetLoopState fun(self: animationgroup) : boolean
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---@field GetScript fun(self: animationgroup, event: string) : function
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---@field GetSmoothProgress fun(self: animationgroup) : boolean
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---@field IsDone fun(self: animationgroup) : boolean
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---@field IsPaused fun(self: animationgroup) : boolean
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---@field IsPlaying fun(self: animationgroup) : boolean
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---@field Pause fun(self: animationgroup)
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---@field Play fun(self: animationgroup)
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---@field Resume fun(self: animationgroup)
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---@field SetDuration fun(self: animationgroup, duration: number)
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---@field SetEndDelay fun(self: animationgroup, delay: number)
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---@field SetLooping fun(self: animationgroup, loop: boolean)
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---@field SetScript fun(self: animationgroup, event: string, handler: function|nil) "OnEvent"|"OnShow"
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---@field SetSmoothProgress fun(self: animationgroup, smooth: boolean)
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---@field Stop fun(self: animationgroup)
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---@class animation : uiobject
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---@field GetDuration fun(self: animation) : number
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---@field GetEndDelay fun(self: animation) : number
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---@field GetOrder fun(self: animation) : number
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---@field GetScript fun(self: animation, event: string) : function
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---@field GetSmoothing fun(self: animation) : string
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---@field IsDone fun(self: animation) : boolean
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---@field IsPaused fun(self: animation) : boolean
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---@field IsPlaying fun(self: animation) : boolean
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---@field Pause fun(self: animation)
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---@field Play fun(self: animation)
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---@field Resume fun(self: animation)
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---@field SetDuration fun(self: animation, duration: number)
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---@field SetEndDelay fun(self: animation, delay: number)
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---@field SetOrder fun(self: animation, order: number)
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---@field SetScript fun(self: animation, event: string, handler: function|nil)
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---@field SetSmoothing fun(self: animation, smoothing: string)
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---@field Stop fun(self: animation)
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---@class frame : uiobject
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---@field SetAttribute fun(self: frame, name: string, value: any)
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---@field SetScript fun(self: frame, event: string, handler: function|nil)
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---@field GetScript fun(self: frame, event: string) : function
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---@field SetFrameStrata fun(self: frame, strata: framestrata|"background"|"low"|"medium"|"high"|"dialog"|"fullscreen"|"fullscreen_dialog"|"tooltip")
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---@field SetFrameLevel fun(self: frame, level: number)
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---@field SetClampedToScreen fun(self: frame, clamped: boolean)
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---@field SetClampRectInsets fun(self: frame, left: number, right: number, top: number, bottom: number)
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---@field SetMovable fun(self: frame, movable: boolean)
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---@field SetUserPlaced fun(self: frame, userPlaced: boolean)
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---@field SetBackdrop fun(self: frame, backdrop: backdrop|table)
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---@field SetBackdropColor fun(self: frame, red: red|number, green: green|number, blue: blue|number, alpha: alpha|number)
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---@field SetBackdropBorderColor fun(self: frame, red: red|number, green: green|number, blue: blue|number, alpha: alpha|number)
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---@field SetHitRectInsets fun(self: frame, left: number, right: number, top: number, bottom: number)
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---@field SetToplevel fun(self: frame, toplevel: boolean)
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---@field SetPropagateKeyboardInput fun(self: frame, propagate: boolean)
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---@field SetPropagateGamepadInput fun(self: frame, propagate: boolean)
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---@field StartMoving fun(self: frame)
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---@field IsMovable fun(self: frame) : boolean
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---@field StartSizing fun(self: frame, point: "top"|"topright"|"right"|"bottomright"|"bottom"|"bottomleft"|"left"|"topleft")
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---@field StopMovingOrSizing fun(self: frame)
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---@field GetAttribute fun(self: frame, name: string) : any
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---@field GetFrameLevel fun(self: frame) : number
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---@field GetFrameStrata fun(self: frame) : framestrata|string
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---@field GetNumChildren fun(self: frame) : number
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---@field GetNumPoints fun(self: frame) : number
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---@field GetNumRegions fun(self: frame) : number
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---@field GetName fun(self: frame) : string
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---@field GetChildren fun(self: frame) : frame[]
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---@field GetRegions fun(self: frame) : region[]
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---@field CreateTexture fun(self: frame, name: string|nil, layer: "background"|"border"|"artwork"|"overlay"|"highlight", inherits: string|nil, subLayer: number|nil) : texture
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---@field CreateFontString fun(self: frame, name: string|nil, layer: "background"|"border"|"artwork"|"overlay"|"highlight", inherits: string|nil, subLayer: number|nil) : fontstring
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---@field EnableMouse fun(self: frame, enable: boolean)
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---@field SetResizable fun(self: frame, enable: boolean)
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---@field EnableMouseWheel fun(self: frame, enable: boolean)
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---@field RegisterForDrag fun(self: frame, button: string)
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---@field SetResizeBounds fun(self: frame, minWidth: number, minHeight: number, maxWidth: number, maxHeight: number)
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---@field RegisterEvent fun(self: frame, event: string)
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---@class button : frame
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---@field Click fun(self: button)
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---@field SetNormalTexture fun(self: button, texture: texture)
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---@field SetPushedTexture fun(self: button, texture: texture)
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---@field SetHighlightTexture fun(self: button, texture: texture)
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---@field SetDisabledTexture fun(self: button, texture: texture)
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---@field SetCheckedTexture fun(self: button, texture: texture)
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---@field SetNormalFontObject fun(self: button, fontString: fontstring)
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---@field SetHighlightFontObject fun(self: button, fontString: fontstring)
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---@field SetDisabledFontObject fun(self: button, fontString: fontstring)
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---@field SetText fun(self: button, text: string)
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---@field GetText fun(self: button) : string
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---@field SetTextInsets fun(self: button, left: number, right: number, top: number, bottom: number)
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---@field GetTextInsets fun(self: button) : number, number, number, number
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---@field SetDisabledTextColor fun(self: button, r: red|number, g: green|number, b: blue|number, a: alpha|number)
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---@field GetDisabledTextColor fun(self: button) : number, number, number, number
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---@field SetFontString fun(self: button, fontString: fontstring)
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---@field GetFontString fun(self: button) : fontstring
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---@field SetButtonState fun(self: button, state: string, enable: boolean)
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---@field GetButtonState fun(self: button, state: string) : boolean
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---@field RegisterForClicks fun(self: button, button1: nil|"AnyUp"|"AnyDown"|"LeftButtonDown"|"LeftButtonUp"|"MiddleButtonUp"|"MiddleButtonDown"|"RightButtonDown"|"RightButtonUp"|"Button4Up"|"Button4Down"|"Button5Up"|"Button5Down", button2: nil|"AnyUp"|"AnyDown"|"LeftButtonDown"|"LeftButtonUp"|"MiddleButtonUp"|"MiddleButtonDown"|"RightButtonDown"|"RightButtonUp"|"Button4Up"|"Button4Down"|"Button5Up"|"Button5Down")
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---@field GetNormalTexture fun(self: button) : texture
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---@field GetPushedTexture fun(self: button) : texture
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---@field GetHighlightTexture fun(self: button) : texture
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---@field GetDisabledTexture fun(self: button) : texture
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---@class statusbar : frame
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---@field SetStatusBarColor fun(self: statusbar, r: red|number, g: green|number, b: blue|number, a: alpha|number)
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---@field SetStatusBarTexture fun(self: statusbar, path: string)
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---@field SetMinMaxValues fun(self: statusbar, minValue: number, maxValue: number)
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---@field SetValue fun(self: statusbar, value: number)
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---@field SetValueStep fun(self: statusbar, valueStep: number)
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---@field SetOrientation fun(self: statusbar, orientation: string)
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---@field SetReverseFill fun(self: statusbar, reverseFill: boolean)
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---@field GetMinMaxValues fun(self: statusbar) : number, number
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---@field GetValue fun(self: statusbar) : number
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---@field GetValueStep fun(self: statusbar) : number
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---@field GetOrientation fun(self: statusbar) : string
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---@field GetReverseFill fun(self: statusbar) : boolean
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---@class scrollframe : frame
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---@field SetScrollChild fun(self: scrollframe, child: frame)
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---@field GetScrollChild fun(self: scrollframe) : frame
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---@field SetHorizontalScroll fun(self: scrollframe, offset: number)
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---@field SetVerticalScroll fun(self: scrollframe, offset: number)
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---@field GetHorizontalScroll fun(self: scrollframe) : number
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---@field GetVerticalScroll fun(self: scrollframe) : number
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---@field GetHorizontalScrollRange fun(self: scrollframe) : number
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---@field GetVerticalScrollRange fun(self: scrollframe) : number
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---@class region : uiobject
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---@class fontstring : region
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---@field SetDrawLayer fun(self: fontstring, layer: "background"|"border"|"artwork"|"overlay"|"highlight", subLayer: number|nil)
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---@field SetFont fun(self: fontstring, font: string, size: number, flags: string)
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---@field SetText fun(self: fontstring, text: string|number)
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---@field GetText fun(self: fontstring) : string
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---@field GetFont fun(self: fontstring) : string, number, string
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---@field GetStringWidth fun(self: fontstring) : number return the width of the string in pixels
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---@field SetShadowColor fun(self: fontstring, r: red|number, g: green|number, b: blue|number, a: alpha|number)
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---@field GetShadowColor fun(self: fontstring) : number, number, number, number
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---@field SetShadowOffset fun(self: fontstring, offsetX: number, offsetY: number)
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---@field GetShadowOffset fun(self: fontstring) : number, number
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---@field SetTextColor fun(self: fontstring, r: red|number, g: green|number, b: blue|number, a: alpha|number)
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---@field GetTextColor fun(self: fontstring) : number, number, number, number
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---@field SetJustifyH fun(self: fontstring, justifyH: string)
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---@field GetJustifyH fun(self: fontstring) : string
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---@field SetJustifyV fun(self: fontstring, justifyV: string)
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---@field GetJustifyV fun(self: fontstring) : string
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---@field SetNonSpaceWrap fun(self: fontstring, nonSpaceWrap: boolean)
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---@field GetNonSpaceWrap fun(self: fontstring) : boolean
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---@field SetIndentedWordWrap fun(self: fontstring, indentedWordWrap: boolean)
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---@field GetIndentedWordWrap fun(self: fontstring) : boolean
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---@field SetMaxLines fun(self: fontstring, maxLines: number)
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---@field GetMaxLines fun(self: fontstring) : number
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---@field SetWordWrap fun(self: fontstring, wordWrap: boolean)
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---@field GetWordWrap fun(self: fontstring) : boolean
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---@field SetSpacing fun(self: fontstring, spacing: number)
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---@field GetSpacing fun(self: fontstring) : number
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---@field SetLineSpacing fun(self: fontstring, lineSpacing: number)
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---@field GetLineSpacing fun(self: fontstring) : number
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---@field SetMaxLetters fun(self: fontstring, maxLetters: number)
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---@field GetMaxLetters fun(self: fontstring) : number
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---@field SetTextInsets fun(self: fontstring, left: number, right: number, top: number, bottom: number)
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---@field GetTextInsets fun(self: fontstring) : number, number, number, number
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---@field SetTextJustification fun(self: fontstring, justifyH: string, justifyV: string)
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---@field GetTextJustification fun(self: fontstring) : string, string
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---@field SetTextShadowColor fun(self: fontstring, r: red|number, g: green|number, b: blue|number, a: alpha|number)
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---@field GetTextShadowColor fun(self: fontstring) : number, number, number, number
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---@field SetTextShadowOffset fun(self: fontstring, offsetX: number, offsetY: number)
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---@field GetTextShadowOffset fun(self: fontstring) : number, number
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---@field SetTextShadow fun(self: fontstring, offsetX: number, offsetY: number, r: red|number, g: green|number, b: blue|number, a: alpha|number)
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---@field SetTextTruncate fun(self: fontstring, truncate: string)
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---@field GetTextTruncate fun(self: fontstring) : string
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---@field SetTextTruncateWidth fun(self: fontstring, width: number)
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---@field GetTextTruncateWidth fun(self: fontstring) : number
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---@field SetTextTruncateLines fun(self: fontstring, lines: number)
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---@field GetTextTruncateLines fun(self: fontstring) : number
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---@class texture : region
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---@field SetDrawLayer fun(self: texture, layer: "background"|"border"|"artwork"|"overlay"|"highlight", subLayer: number|nil)
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---@field SetTexture fun(self: texture, path: string)
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---@field SetColorTexture fun(self: texture, r: red|number, g: green|number, b: blue|number, a: alpha|number|nil)
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---@field SetDesaturated fun(self: texture, desaturate: boolean)
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---@field SetBlendMode fun(self: texture, mode: "ADD"|"BLEND"|"DISABLE"|"MOD"|"MOD2X"|"OVERLAY"|"REPLACE"|"SUBTRACT")
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---@field SetVertexColor fun(self: texture, r: red|number, g: green|number, b: blue|number, a: alpha|number|nil)
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---@field GetPoint fun(self: texture, index: number) : string, table, string, number, number
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---@field SetShown fun(self: texture, state: boolean)
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---@field IsShown fun(self: texture) : boolean
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---@field GetParent fun(self: texture) : table
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---@field SetTexCoord fun(self: texture, left: number, right: number, top: number, bottom: number)
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---@field GetTexCoord fun(self: texture) : number, number, number, number
|
||||
---@field SetRotation fun(self: texture, rotation: number)
|
||||
---@field GetRotation fun(self: texture) : number
|
||||
---@field SetRotationRadians fun(self: texture, rotation: number)
|
||||
---@field GetRotationRadians fun(self: texture) : number
|
||||
---@field SetRotationDegrees fun(self: texture, rotation: number)
|
||||
---@field GetRotationDegrees fun(self: texture) : number
|
||||
---@field SetMask fun(self: texture, mask: table)
|
||||
---@field GetMask fun(self: texture) : table
|
||||
---@field SetMaskTexture fun(self: texture, maskTexture: table)
|
||||
---@field GetMaskTexture fun(self: texture) : table
|
||||
---@field GetDesaturated fun(self: texture) : boolean
|
||||
---@field SetGradient fun(self: texture, gradient: string)
|
||||
---@field GetGradient fun(self: texture) : string
|
||||
---@field SetGradientAlpha fun(self: texture, gradient: string)
|
||||
---@field GetGradientAlpha fun(self: texture) : string
|
||||
---@field SetGradientRotation fun(self: texture, rotation: number)
|
||||
---@field GetGradientRotation fun(self: texture) : number
|
||||
---@field SetGradientRotationRadians fun(self: texture, rotation: number)
|
||||
---@field GetGradientRotationRadians fun(self: texture) : number
|
||||
---@field SetGradientRotationDegrees fun(self: texture, rotation: number)
|
||||
---@field GetGradientRotationDegrees fun(self: texture) : number
|
||||
---@field SetGradientColors fun(self: texture, ...)
|
||||
---@field GetGradientColors fun(self: texture) : number, number, number, number, number, number, number, number, number, number, number, number
|
||||
---@field GetBlendMode fun(self: texture) : string
|
||||
---@field GetVertexColor fun(self: texture) : number, number, number, number
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
---@class details
|
||||
---@field SpellTableMixin spelltablemixin
|
||||
---@field GetInstance fun(self: details) : instance
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
## SavedVariablesPerCharacter: _detalhes_database
|
||||
## OptionalDeps: Ace3, LibSharedMedia-3.0, LibWindow-1.1, LibDBIcon-1.0, NickTag-1.0, LibDataBroker-1.1, LibGraph-2.0
|
||||
## Version: #@project-version@
|
||||
## IconTexture: Interface\AddOns\Details\images\minimap
|
||||
|
||||
## X-Curse-Project-ID: 61284
|
||||
## X-Wago-ID: 25NRDlK3
|
||||
|
||||
@@ -0,0 +1,153 @@
|
||||
## Interface: 11403
|
||||
## Title: Details! Damage Meter
|
||||
## Notes: Essential tool to impress that chick in your raid.
|
||||
## SavedVariables: _detalhes_global, __details_backup
|
||||
## SavedVariablesPerCharacter: _detalhes_database
|
||||
## OptionalDeps: Ace3, LibSharedMedia-3.0, LibWindow-1.1, LibDBIcon-1.0, NickTag-1.0, LibDataBroker-1.1, LibItemUpgradeInfo-1.0, LibGroupInSpecT-1.1, LibCompress, LibGraph-2.0
|
||||
## Version: #@project-version@
|
||||
## IconTexture: Interface\AddOns\Details\images\minimap
|
||||
|
||||
#@no-lib-strip@
|
||||
Libs\libs.xml
|
||||
#@end-no-lib-strip@
|
||||
|
||||
locales\Details-enUS.lua
|
||||
locales\Details-deDE.lua
|
||||
locales\Details-esES.lua
|
||||
locales\Details-esMX.lua
|
||||
locales\Details-frFR.lua
|
||||
locales\Details-itIT.lua
|
||||
locales\Details-koKR.lua
|
||||
locales\Details-ptBR.lua
|
||||
locales\Details-ruRU.lua
|
||||
locales\Details-zhCN.lua
|
||||
locales\Details-zhTW.lua
|
||||
|
||||
Definitions.lua
|
||||
|
||||
boot.lua
|
||||
indent.lua
|
||||
core\util.lua
|
||||
functions\mixin.lua
|
||||
API.lua
|
||||
|
||||
functions\private.lua
|
||||
functions\profiles.lua
|
||||
functions\hooks.lua
|
||||
functions\bossmods.lua
|
||||
functions\coach.lua
|
||||
functions\skins.lua
|
||||
functions\boss.lua
|
||||
functions\spells.lua
|
||||
functions\events.lua
|
||||
functions\classes.lua
|
||||
functions\buff.lua
|
||||
functions\spellcache.lua
|
||||
functions\attributes.lua
|
||||
functions\savedata.lua
|
||||
functions\slash.lua
|
||||
functions\playerclass.lua
|
||||
functions\timedata.lua
|
||||
functions\report.lua
|
||||
functions\rowanimation.lua
|
||||
functions\raidinfo.lua
|
||||
functions\dungeon.lua
|
||||
functions\pack.lua
|
||||
functions\mythicdungeon.lua
|
||||
functions\immersion.lua
|
||||
functions\schedules.lua
|
||||
functions\autorun.lua
|
||||
functions\deathrecap.lua
|
||||
functions\plater.lua
|
||||
functions\deathmenu.lua
|
||||
functions\macros.lua
|
||||
functions\testbars.lua
|
||||
functions\warcraftlogs.lua
|
||||
functions\textures.lua
|
||||
|
||||
core\timemachine.lua
|
||||
|
||||
frames\anime.lua
|
||||
frames\anime.xml
|
||||
frames\fw_mods.lua
|
||||
frames\toolbar_button.xml
|
||||
|
||||
frames\window_copy.lua
|
||||
frames\window_options2.lua
|
||||
frames\window_options2_sections.lua
|
||||
frames\window_api.lua
|
||||
frames\window_cdtracker.lua
|
||||
frames\window_playerbreakdown.lua
|
||||
frames\window_playerbreakdown_list.lua
|
||||
frames\window_playerbreakdown_compare.lua
|
||||
frames\window_playerbreakdown_avoidance.lua
|
||||
frames\window_playerbreakdown_auras.lua
|
||||
frames\window_playerbreakdown_spells.lua
|
||||
frames\window_playerbreakdown_spells_options.lua
|
||||
frames\window_report.lua
|
||||
frames\window_main.lua
|
||||
frames\window_custom.lua
|
||||
frames\window_welcome.lua
|
||||
frames\window_news.lua
|
||||
frames\window_wa.lua
|
||||
frames\window_spellcategory.lua
|
||||
frames\window_forge.lua
|
||||
frames\window_switch.lua
|
||||
frames\window_scrolldamage.lua
|
||||
frames\window_dump.lua
|
||||
frames\window_eventtracker.lua
|
||||
frames\window_currentdps.lua
|
||||
frames\window_benchmark.lua
|
||||
frames\window_runcode.lua
|
||||
frames\window_plater.lua
|
||||
frames\window_macros.lua
|
||||
frames\window_profiler.lua
|
||||
frames\window_rowtexteditor.lua
|
||||
frames\window_brokertexteditor.lua
|
||||
frames\window_bookmark.lua
|
||||
frames\window_classcolor.lua
|
||||
frames\window_statistics.lua
|
||||
|
||||
classes\class_error.lua
|
||||
classes\class_spelltable.lua
|
||||
classes\class_combat.lua
|
||||
classes\class_damage.lua
|
||||
classes\class_spelldamage.lua
|
||||
classes\class_heal.lua
|
||||
classes\class_spellhealing.lua
|
||||
classes\class_resources.lua
|
||||
classes\class_spellresources.lua
|
||||
classes\class_utility.lua
|
||||
classes\class_spellutility.lua
|
||||
classes\include_instance.lua
|
||||
classes\class_instance.lua
|
||||
|
||||
classes\class_custom.lua
|
||||
classes\custom_damagedone.lua
|
||||
classes\custom_healingdone.lua
|
||||
|
||||
core\control.lua
|
||||
|
||||
classes\container_actors.lua
|
||||
classes\container_spells.lua
|
||||
classes\container_segments.lua
|
||||
classes\container_pets.lua
|
||||
|
||||
core\plugins.lua
|
||||
core\plugins_toolbar.lua
|
||||
core\plugins_statusbar.lua
|
||||
core\plugins_raid.lua
|
||||
core\plugins_solo.lua
|
||||
core\gears.lua
|
||||
core\windows.lua
|
||||
core\meta.lua
|
||||
core\network.lua
|
||||
|
||||
core\parser.lua
|
||||
#core\parser_timewalk.lua
|
||||
|
||||
functions\loaddata.lua
|
||||
|
||||
startup.lua
|
||||
|
||||
functions\api2.lua
|
||||
@@ -5,6 +5,8 @@
|
||||
## SavedVariablesPerCharacter: _detalhes_database
|
||||
## OptionalDeps: Ace3, LibSharedMedia-3.0, LibWindow-1.1, LibDBIcon-1.0, NickTag-1.0, LibDataBroker-1.1, LibItemUpgradeInfo-1.0, LibGroupInSpecT-1.1, LibCompress, LibGraph-2.0
|
||||
## Version: #@project-version@
|
||||
## IconTexture: Interface\AddOns\Details\images\minimap
|
||||
|
||||
#@no-lib-strip@
|
||||
Libs\libs.xml
|
||||
#@end-no-lib-strip@
|
||||
|
||||
+288
-75
@@ -1,26 +1,27 @@
|
||||
|
||||
local DF = _G["DetailsFramework"]
|
||||
local detailsFramework = _G["DetailsFramework"]
|
||||
|
||||
if (not DF or not DetailsFrameworkCanLoad) then
|
||||
if (not detailsFramework or not DetailsFrameworkCanLoad) then
|
||||
return
|
||||
end
|
||||
|
||||
local _
|
||||
local unpack = unpack
|
||||
local emptyFunction = function() end
|
||||
local APIButtonFunctions = false
|
||||
|
||||
do
|
||||
local metaPrototype = {
|
||||
WidgetType = "button",
|
||||
dversion = DF.dversion
|
||||
dversion = detailsFramework.dversion
|
||||
}
|
||||
|
||||
--check if there's a metaPrototype already existing
|
||||
if (_G[DF.GlobalWidgetControlNames["button"]]) then
|
||||
if (_G[detailsFramework.GlobalWidgetControlNames["button"]]) then
|
||||
--get the already existing metaPrototype
|
||||
local oldMetaPrototype = _G[DF.GlobalWidgetControlNames["button"]]
|
||||
local oldMetaPrototype = _G[detailsFramework.GlobalWidgetControlNames["button"]]
|
||||
--check if is older
|
||||
if ( (not oldMetaPrototype.dversion) or (oldMetaPrototype.dversion < DF.dversion) ) then
|
||||
if ( (not oldMetaPrototype.dversion) or (oldMetaPrototype.dversion < detailsFramework.dversion) ) then
|
||||
--the version is older them the currently loading one
|
||||
--copy the new values into the old metatable
|
||||
for funcName, _ in pairs(metaPrototype) do
|
||||
@@ -29,23 +30,23 @@ do
|
||||
end
|
||||
else
|
||||
--first time loading the framework
|
||||
_G[DF.GlobalWidgetControlNames["button"]] = metaPrototype
|
||||
_G[detailsFramework.GlobalWidgetControlNames["button"]] = metaPrototype
|
||||
end
|
||||
end
|
||||
|
||||
local ButtonMetaFunctions = _G[DF.GlobalWidgetControlNames["button"]]
|
||||
local ButtonMetaFunctions = _G[detailsFramework.GlobalWidgetControlNames["button"]]
|
||||
|
||||
DF:Mixin(ButtonMetaFunctions, DF.SetPointMixin)
|
||||
DF:Mixin(ButtonMetaFunctions, DF.FrameMixin)
|
||||
DF:Mixin(ButtonMetaFunctions, DF.TooltipHandlerMixin)
|
||||
DF:Mixin(ButtonMetaFunctions, DF.ScriptHookMixin)
|
||||
detailsFramework:Mixin(ButtonMetaFunctions, detailsFramework.SetPointMixin)
|
||||
detailsFramework:Mixin(ButtonMetaFunctions, detailsFramework.FrameMixin)
|
||||
detailsFramework:Mixin(ButtonMetaFunctions, detailsFramework.TooltipHandlerMixin)
|
||||
detailsFramework:Mixin(ButtonMetaFunctions, detailsFramework.ScriptHookMixin)
|
||||
|
||||
------------------------------------------------------------------------------------------------------------
|
||||
--metatables
|
||||
|
||||
ButtonMetaFunctions.__call = function(self)
|
||||
local frameWidget = self.widget
|
||||
DF:CoreDispatch((frameWidget:GetName() or "Button") .. ":__call()", self.func, frameWidget, "LeftButton", self.param1, self.param2)
|
||||
detailsFramework:CoreDispatch((frameWidget:GetName() or "Button") .. ":__call()", self.func, frameWidget, "LeftButton", self.param1, self.param2)
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------------------------------------
|
||||
@@ -194,18 +195,18 @@ DF:Mixin(ButtonMetaFunctions, DF.ScriptHookMixin)
|
||||
|
||||
--text color
|
||||
local smember_textcolor = function(object, value)
|
||||
local value1, value2, value3, value4 = DF:ParseColors(value)
|
||||
local value1, value2, value3, value4 = detailsFramework:ParseColors(value)
|
||||
return object.button.text:SetTextColor(value1, value2, value3, value4)
|
||||
end
|
||||
|
||||
--text font
|
||||
local smember_textfont = function(object, value)
|
||||
return DF:SetFontFace (object.button.text, value)
|
||||
return detailsFramework:SetFontFace (object.button.text, value)
|
||||
end
|
||||
|
||||
--text size
|
||||
local smember_textsize = function(object, value)
|
||||
return DF:SetFontSize(object.button.text, value)
|
||||
return detailsFramework:SetFontSize(object.button.text, value)
|
||||
end
|
||||
|
||||
--texture
|
||||
@@ -331,7 +332,7 @@ DF:Mixin(ButtonMetaFunctions, DF.ScriptHookMixin)
|
||||
---set the color of the button text
|
||||
---@param ... any
|
||||
function ButtonMetaFunctions:SetTextColor(...)
|
||||
local red, green, blue, alpha = DF:ParseColors(...)
|
||||
local red, green, blue, alpha = detailsFramework:ParseColors(...)
|
||||
self.button.text:SetTextColor(red, green, blue, alpha)
|
||||
end
|
||||
ButtonMetaFunctions.SetFontColor = ButtonMetaFunctions.SetTextColor --alias
|
||||
@@ -339,13 +340,13 @@ DF:Mixin(ButtonMetaFunctions, DF.ScriptHookMixin)
|
||||
---set the size of the button text
|
||||
---@param ... number
|
||||
function ButtonMetaFunctions:SetFontSize(...)
|
||||
DF:SetFontSize(self.button.text, ...)
|
||||
detailsFramework:SetFontSize(self.button.text, ...)
|
||||
end
|
||||
|
||||
---set the font into the button text
|
||||
---@param font string
|
||||
function ButtonMetaFunctions:SetFontFace(font)
|
||||
DF:SetFontFace(self.button.text, font)
|
||||
detailsFramework:SetFontFace(self.button.text, font)
|
||||
end
|
||||
|
||||
---comment
|
||||
@@ -425,14 +426,14 @@ DF:Mixin(ButtonMetaFunctions, DF.ScriptHookMixin)
|
||||
if (isAtlas) then
|
||||
self.icon:SetAtlas(texture)
|
||||
|
||||
elseif (DF:IsHtmlColor(texture)) then
|
||||
local r, g, b, a = DF:ParseColors(texture)
|
||||
elseif (detailsFramework:IsHtmlColor(texture)) then
|
||||
local r, g, b, a = detailsFramework:ParseColors(texture)
|
||||
self.icon:SetColorTexture(r, g, b, a)
|
||||
else
|
||||
self.icon:SetTexture(texture)
|
||||
end
|
||||
elseif (type(texture) == "table") then
|
||||
local r, g, b, a = DF:ParseColors(texture)
|
||||
local r, g, b, a = detailsFramework:ParseColors(texture)
|
||||
self.icon:SetColorTexture(r, g, b, a)
|
||||
else
|
||||
self.icon:SetTexture(texture)
|
||||
@@ -449,7 +450,7 @@ DF:Mixin(ButtonMetaFunctions, DF.ScriptHookMixin)
|
||||
|
||||
if (overlay) then
|
||||
if (type(overlay) == "string") then
|
||||
local r, g, b, a = DF:ParseColors(overlay)
|
||||
local r, g, b, a = detailsFramework:ParseColors(overlay)
|
||||
self.icon:SetVertexColor(r, g, b, a)
|
||||
else
|
||||
self.icon:SetVertexColor(unpack(overlay))
|
||||
@@ -476,7 +477,7 @@ DF:Mixin(ButtonMetaFunctions, DF.ScriptHookMixin)
|
||||
loop = false
|
||||
break
|
||||
else
|
||||
DF:SetFontSize(self.button.text, textSize)
|
||||
detailsFramework:SetFontSize(self.button.text, textSize)
|
||||
textWidth = self.button.text:GetStringWidth()
|
||||
textSize = textSize - 1
|
||||
end
|
||||
@@ -506,25 +507,25 @@ DF:Mixin(ButtonMetaFunctions, DF.ScriptHookMixin)
|
||||
---simulate a click on the button
|
||||
function ButtonMetaFunctions:Exec()
|
||||
local frameWidget = self.widget
|
||||
DF:CoreDispatch((frameWidget:GetName() or "Button") .. ":Exec()", self.func, frameWidget, "LeftButton", self.param1, self.param2)
|
||||
detailsFramework:CoreDispatch((frameWidget:GetName() or "Button") .. ":Exec()", self.func, frameWidget, "LeftButton", self.param1, self.param2)
|
||||
end
|
||||
|
||||
---simulate a click on the button, but this function is called with a different name
|
||||
function ButtonMetaFunctions:Click()
|
||||
local frameWidget = self.widget
|
||||
DF:CoreDispatch((frameWidget:GetName() or "Button") .. ":Click()", self.func, frameWidget, "LeftButton", self.param1, self.param2)
|
||||
detailsFramework:CoreDispatch((frameWidget:GetName() or "Button") .. ":Click()", self.func, frameWidget, "LeftButton", self.param1, self.param2)
|
||||
end
|
||||
|
||||
---simulate a right click on the button
|
||||
function ButtonMetaFunctions:RightClick()
|
||||
local frameWidget = self.widget
|
||||
DF:CoreDispatch((frameWidget:GetName() or "Button") .. ":RightClick()", self.funcright, frameWidget, "RightButton", self.param1, self.param2)
|
||||
detailsFramework:CoreDispatch((frameWidget:GetName() or "Button") .. ":RightClick()", self.funcright, frameWidget, "RightButton", self.param1, self.param2)
|
||||
end
|
||||
|
||||
--custom textures
|
||||
function ButtonMetaFunctions:InstallCustomTexture()
|
||||
--function deprecated, now just set a the standard template
|
||||
self:SetTemplate(DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"))
|
||||
self:SetTemplate(detailsFramework:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"))
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------------------------------------
|
||||
@@ -649,8 +650,8 @@ DF:Mixin(ButtonMetaFunctions, DF.ScriptHookMixin)
|
||||
|
||||
button.mouse_down = GetTime()
|
||||
local x, y = GetCursorPosition()
|
||||
button.x = floor(x)
|
||||
button.y = floor(y)
|
||||
button.x = math.floor(x)
|
||||
button.y = math.floor(y)
|
||||
|
||||
if (not object.container.isLocked and object.container:IsMovable()) then
|
||||
if (not button.isLocked and button:IsMovable()) then
|
||||
@@ -662,9 +663,9 @@ DF:Mixin(ButtonMetaFunctions, DF.ScriptHookMixin)
|
||||
if (object.options.OnGrab) then
|
||||
if (type(object.options.OnGrab) == "string" and object.options.OnGrab == "PassClick") then
|
||||
if (buttontype == "LeftButton") then
|
||||
DF:CoreDispatch((button:GetName() or "Button") .. ":OnMouseDown()", object.func, button, buttontype, object.param1, object.param2)
|
||||
detailsFramework:CoreDispatch((button:GetName() or "Button") .. ":OnMouseDown()", object.func, button, buttontype, object.param1, object.param2)
|
||||
else
|
||||
DF:CoreDispatch((button:GetName() or "Button") .. ":OnMouseDown()", object.funcright, button, buttontype, object.param1, object.param2)
|
||||
detailsFramework:CoreDispatch((button:GetName() or "Button") .. ":OnMouseDown()", object.funcright, button, buttontype, object.param1, object.param2)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -727,16 +728,16 @@ DF:Mixin(ButtonMetaFunctions, DF.ScriptHookMixin)
|
||||
end
|
||||
|
||||
local x, y = GetCursorPosition()
|
||||
x = floor(x)
|
||||
y = floor(y)
|
||||
x = math.floor(x)
|
||||
y = math.floor(y)
|
||||
|
||||
button.mouse_down = button.mouse_down or 0 --avoid issues when the button was pressed while disabled and release when enabled
|
||||
|
||||
if ((x == button.x and y == button.y) or (button.mouse_down + 0.5 > GetTime() and button:IsMouseOver())) then
|
||||
if (buttonType == "LeftButton") then
|
||||
DF:CoreDispatch((button:GetName() or "Button") .. ":OnMouseUp()", object.func, button, buttonType, object.param1, object.param2)
|
||||
detailsFramework:CoreDispatch((button:GetName() or "Button") .. ":OnMouseUp()", object.func, button, buttonType, object.param1, object.param2)
|
||||
else
|
||||
DF:CoreDispatch((button:GetName() or "Button") .. ":OnMouseUp()", object.funcright, button, buttonType, object.param1, object.param2)
|
||||
detailsFramework:CoreDispatch((button:GetName() or "Button") .. ":OnMouseUp()", object.funcright, button, buttonType, object.param1, object.param2)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -749,11 +750,11 @@ DF:Mixin(ButtonMetaFunctions, DF.ScriptHookMixin)
|
||||
---@param template table
|
||||
function ButtonMetaFunctions:SetTemplate(template)
|
||||
if (type(template) == "string") then
|
||||
template = DF:GetTemplate("button", template)
|
||||
template = detailsFramework:GetTemplate("button", template)
|
||||
end
|
||||
|
||||
if (not template) then
|
||||
DF:Error("template not found")
|
||||
detailsFramework:Error("template not found")
|
||||
return
|
||||
end
|
||||
|
||||
@@ -770,34 +771,34 @@ function ButtonMetaFunctions:SetTemplate(template)
|
||||
end
|
||||
|
||||
if (template.backdropcolor) then
|
||||
local r, g, b, a = DF:ParseColors(template.backdropcolor)
|
||||
local r, g, b, a = detailsFramework:ParseColors(template.backdropcolor)
|
||||
self:SetBackdropColor(r, g, b, a)
|
||||
self.onleave_backdrop = {r, g, b, a}
|
||||
end
|
||||
|
||||
if (template.backdropbordercolor) then
|
||||
local r, g, b, a = DF:ParseColors(template.backdropbordercolor)
|
||||
local r, g, b, a = detailsFramework:ParseColors(template.backdropbordercolor)
|
||||
self:SetBackdropBorderColor(r, g, b, a)
|
||||
self.onleave_backdrop_border_color = {r, g, b, a}
|
||||
end
|
||||
|
||||
if (template.onentercolor) then
|
||||
local r, g, b, a = DF:ParseColors(template.onentercolor)
|
||||
local r, g, b, a = detailsFramework:ParseColors(template.onentercolor)
|
||||
self.onenter_backdrop = {r, g, b, a}
|
||||
end
|
||||
|
||||
if (template.onleavecolor) then
|
||||
local r, g, b, a = DF:ParseColors(template.onleavecolor)
|
||||
local r, g, b, a = detailsFramework:ParseColors(template.onleavecolor)
|
||||
self.onleave_backdrop = {r, g, b, a}
|
||||
end
|
||||
|
||||
if (template.onenterbordercolor) then
|
||||
local r, g, b, a = DF:ParseColors(template.onenterbordercolor)
|
||||
local r, g, b, a = detailsFramework:ParseColors(template.onenterbordercolor)
|
||||
self.onenter_backdrop_border_color = {r, g, b, a}
|
||||
end
|
||||
|
||||
if (template.onleavebordercolor) then
|
||||
local r, g, b, a = DF:ParseColors(template.onleavebordercolor)
|
||||
local r, g, b, a = detailsFramework:ParseColors(template.onleavebordercolor)
|
||||
self.onleave_backdrop_border_color = {r, g, b, a}
|
||||
end
|
||||
|
||||
@@ -842,7 +843,7 @@ end
|
||||
self.text:SetJustifyH("CENTER")
|
||||
self.text:SetPoint("CENTER", self, "CENTER", 0, 0)
|
||||
self:SetFontString(self.text)
|
||||
DF:SetFontSize(self.text, 10)
|
||||
detailsFramework:SetFontSize(self.text, 10)
|
||||
|
||||
self.texture_disabled = self:CreateTexture("$parent_TextureDisabled", "OVERLAY")
|
||||
self.texture_disabled:SetAllPoints()
|
||||
@@ -853,6 +854,36 @@ end
|
||||
self:SetScript("OnEnable", onEnableFunc)
|
||||
end
|
||||
|
||||
---@class df_button : button
|
||||
---@field tooltip string
|
||||
---@field shown boolean
|
||||
---@field width number
|
||||
---@field height number
|
||||
---@field text string
|
||||
---@field clickfunction function
|
||||
---@field texture string
|
||||
---@field locked boolean
|
||||
---@field fontcolor any
|
||||
---@field fontface string
|
||||
---@field fontsize number
|
||||
---@field textcolor any
|
||||
---@field textfont string
|
||||
---@field textsize number
|
||||
---@field SetTemplate fun(self: df_button, template: table) set the button visual by a template
|
||||
---@field RightClick fun(self: df_button) right click the button executing its right click function
|
||||
---@field Exec fun(self: df_button) execute the button function for the left button
|
||||
---@field Disable fun(self: df_button) disable the button
|
||||
---@field Enable fun(self: df_button) enable the button
|
||||
---@field IsEnabled fun(self: df_button) : boolean returns true if the button is enabled
|
||||
---@field SetIcon fun(self: df_button,texture: string, width: number|nil, height: number|nil, layout: string|nil, texcoord: table|nil, overlay: table|nil, textDistance: number|nil, leftPadding: number|nil, textHeight: number|nil, shortMethod: any|nil)
|
||||
---@field GetIconTexture fun(self: df_button) : string returns the texture path of the button icon
|
||||
---@field SetTexture fun(self: df_button, normalTexture: string, highlightTexture: string, pressedTexture: string, disabledTexture: string) set the regular button textures
|
||||
---@field SetFontFace fun(self: df_button, font: string) set the button font
|
||||
---@field SetFontSize fun(self: df_button, size: number) set the button font size
|
||||
---@field SetTextColor fun(self: df_button, color: any) set the button text color
|
||||
---@field SetText fun(self: df_button, text: string) set the button text
|
||||
---@field SetClickFunction fun(self: df_button, func: function, param1: any, param2: any, clickType: "left"|"right"|nil)
|
||||
|
||||
---create a Details Framework button
|
||||
---@param parent table
|
||||
---@param func function
|
||||
@@ -867,22 +898,23 @@ end
|
||||
---@param shortMethod boolean|nil
|
||||
---@param buttonTemplate table|nil
|
||||
---@param textTemplate table|nil
|
||||
---@return table|nil
|
||||
function DF:CreateButton(parent, func, width, height, text, param1, param2, texture, member, name, shortMethod, buttonTemplate, textTemplate)
|
||||
return DF:NewButton(parent, parent, name, member, width, height, func, param1, param2, texture, text, shortMethod, buttonTemplate, textTemplate)
|
||||
---@return df_button
|
||||
function detailsFramework:CreateButton(parent, func, width, height, text, param1, param2, texture, member, name, shortMethod, buttonTemplate, textTemplate)
|
||||
return detailsFramework:NewButton(parent, parent, name, member, width, height, func, param1, param2, texture, text, shortMethod, buttonTemplate, textTemplate)
|
||||
end
|
||||
|
||||
function DF:NewButton(parent, container, name, member, width, height, func, param1, param2, texture, text, shortMethod, buttonTemplate, textTemplate)
|
||||
---@return df_button
|
||||
function detailsFramework:NewButton(parent, container, name, member, width, height, func, param1, param2, texture, text, shortMethod, buttonTemplate, textTemplate)
|
||||
if (not name) then
|
||||
name = "DetailsFrameworkButtonNumber" .. DF.ButtonCounter
|
||||
DF.ButtonCounter = DF.ButtonCounter + 1
|
||||
name = "DetailsFrameworkButtonNumber" .. detailsFramework.ButtonCounter
|
||||
detailsFramework.ButtonCounter = detailsFramework.ButtonCounter + 1
|
||||
|
||||
elseif (not parent) then
|
||||
return error("Details! FrameWork: parent not found.", 2)
|
||||
error("Details! FrameWork: parent not found.", 2)
|
||||
end
|
||||
|
||||
if (name:find("$parent")) then
|
||||
local parentName = DF.GetParentName(parent)
|
||||
local parentName = detailsFramework.GetParentName(parent)
|
||||
name = name:gsub("$parent", parentName)
|
||||
end
|
||||
|
||||
@@ -904,7 +936,7 @@ end
|
||||
buttonObject.options = {OnGrab = false}
|
||||
|
||||
buttonObject.button = CreateFrame("button", name, parent, "BackdropTemplate")
|
||||
DF:Mixin(buttonObject.button, DF.WidgetFunctions)
|
||||
detailsFramework:Mixin(buttonObject.button, detailsFramework.WidgetFunctions)
|
||||
|
||||
createButtonWidgets(buttonObject.button)
|
||||
buttonObject.button:SetSize(width or 100, height or 20)
|
||||
@@ -934,7 +966,7 @@ end
|
||||
buttonObject.button:SetHighlightTexture(texture, "ADD")
|
||||
|
||||
local locTable = text
|
||||
DF.Language.SetTextWithLocTableWithDefault(buttonObject.button.text, locTable, text)
|
||||
detailsFramework.Language.SetTextWithLocTableWithDefault(buttonObject.button.text, locTable, text)
|
||||
|
||||
buttonObject.button.text:SetPoint("center", buttonObject.button, "center")
|
||||
|
||||
@@ -954,7 +986,7 @@ end
|
||||
loop = false
|
||||
break
|
||||
else
|
||||
DF:SetFontSize(buttonObject.button.text, textsize)
|
||||
detailsFramework:SetFontSize(buttonObject.button.text, textsize)
|
||||
textWidth = buttonObject.button.text:GetStringWidth()
|
||||
textsize = textsize - 1
|
||||
end
|
||||
@@ -972,18 +1004,18 @@ end
|
||||
|
||||
if (textTemplate) then
|
||||
if (textTemplate.size) then
|
||||
DF:SetFontSize(buttonObject.button.text, textTemplate.size)
|
||||
detailsFramework:SetFontSize(buttonObject.button.text, textTemplate.size)
|
||||
end
|
||||
|
||||
if (textTemplate.color) then
|
||||
local r, g, b, a = DF:ParseColors(textTemplate.color)
|
||||
local r, g, b, a = detailsFramework:ParseColors(textTemplate.color)
|
||||
buttonObject.button.text:SetTextColor(r, g, b, a)
|
||||
end
|
||||
|
||||
if (textTemplate.font) then
|
||||
local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0")
|
||||
local font = SharedMedia:Fetch("font", textTemplate.font)
|
||||
DF:SetFontFace(buttonObject.button.text, font)
|
||||
detailsFramework:SetFontFace(buttonObject.button.text, font)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1015,24 +1047,23 @@ end
|
||||
|
||||
------------------------------------------------------------------------------------------------------------
|
||||
--color picker button
|
||||
|
||||
local pickcolorCallback = function(self, red, green, blue, alpha, button)
|
||||
alpha = abs(alpha - 1)
|
||||
alpha = math.abs(alpha - 1)
|
||||
button.MyObject.color_texture:SetVertexColor(red, green, blue, alpha)
|
||||
|
||||
--safecall
|
||||
DF:CoreDispatch((self:GetName() or "ColorPicker") .. ".pickcolor_callback()", button.MyObject.color_callback, button.MyObject, red, green, blue, alpha)
|
||||
detailsFramework:CoreDispatch((self:GetName() or "ColorPicker") .. ".pickcolor_callback()", button.MyObject.color_callback, button.MyObject, red, green, blue, alpha)
|
||||
button.MyObject:RunHooksForWidget("OnColorChanged", button.MyObject, red, green, blue, alpha)
|
||||
end
|
||||
|
||||
local pickcolor = function(self)
|
||||
local red, green, blue, alpha = self.MyObject.color_texture:GetVertexColor()
|
||||
alpha = abs(alpha - 1)
|
||||
DF:ColorPick(self, red, green, blue, alpha, pickcolorCallback)
|
||||
alpha = math.abs(alpha - 1)
|
||||
detailsFramework:ColorPick(self, red, green, blue, alpha, pickcolorCallback)
|
||||
end
|
||||
|
||||
local setColorPickColor = function(button, ...)
|
||||
local red, green, blue, alpha = DF:ParseColors(...)
|
||||
local red, green, blue, alpha = detailsFramework:ParseColors(...)
|
||||
button.color_texture:SetVertexColor(red, green, blue, alpha)
|
||||
end
|
||||
|
||||
@@ -1052,13 +1083,13 @@ end
|
||||
---@param alpha number|nil
|
||||
---@param buttonTemplate table|nil
|
||||
---@return table|nil
|
||||
function DF:CreateColorPickButton(parent, name, member, callback, alpha, buttonTemplate)
|
||||
return DF:NewColorPickButton(parent, name, member, callback, alpha, buttonTemplate)
|
||||
function detailsFramework:CreateColorPickButton(parent, name, member, callback, alpha, buttonTemplate)
|
||||
return detailsFramework:NewColorPickButton(parent, name, member, callback, alpha, buttonTemplate)
|
||||
end
|
||||
|
||||
function DF:NewColorPickButton(parent, name, member, callback, alpha, buttonTemplate)
|
||||
function detailsFramework:NewColorPickButton(parent, name, member, callback, alpha, buttonTemplate)
|
||||
--button
|
||||
local colorPickButton = DF:NewButton(parent, _, name, member, 16, 16, pickcolor, alpha, "param2", nil, nil, nil, buttonTemplate)
|
||||
local colorPickButton = detailsFramework:NewButton(parent, _, name, member, 16, 16, pickcolor, alpha, "param2", nil, nil, nil, buttonTemplate)
|
||||
colorPickButton.color_callback = callback
|
||||
colorPickButton.Cancel = colorpickCancel
|
||||
colorPickButton.SetColor = setColorPickColor
|
||||
@@ -1067,7 +1098,7 @@ end
|
||||
colorPickButton.HookList.OnColorChanged = {}
|
||||
|
||||
if (not buttonTemplate) then
|
||||
colorPickButton:SetTemplate(DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"))
|
||||
colorPickButton:SetTemplate(detailsFramework:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"))
|
||||
end
|
||||
|
||||
--background showing a grid to indicate the transparency
|
||||
@@ -1079,7 +1110,7 @@ end
|
||||
background:SetAlpha(0.3)
|
||||
|
||||
--texture which shows the texture color
|
||||
local colorTexture = DF:NewImage(colorPickButton, nil, 16, 16, nil, nil, "color_texture", "$parentTex")
|
||||
local colorTexture = detailsFramework:NewImage(colorPickButton, nil, 16, 16, nil, nil, "color_texture", "$parentTex")
|
||||
colorTexture:SetColorTexture(1, 1, 1)
|
||||
colorTexture:SetPoint("topleft", colorPickButton.widget, "topleft", 0, 0)
|
||||
colorTexture:SetPoint("bottomright", colorPickButton.widget, "bottomright", 0, 0)
|
||||
@@ -1088,7 +1119,7 @@ end
|
||||
return colorPickButton
|
||||
end
|
||||
|
||||
function DF:SetRegularButtonTexture(button, texture, left, right, top, bottom)
|
||||
function detailsFramework:SetRegularButtonTexture(button, texture, left, right, top, bottom)
|
||||
if (type(left) == "table") then
|
||||
left, right, top, bottom = unpack(left)
|
||||
end
|
||||
@@ -1124,8 +1155,8 @@ end
|
||||
end
|
||||
end
|
||||
|
||||
function DF:SetRegularButtonVertexColor(button, ...)
|
||||
local r, g, b, a = DF:ParseColor(...)
|
||||
function detailsFramework:SetRegularButtonVertexColor(button, ...)
|
||||
local r, g, b, a = detailsFramework:ParseColor(...)
|
||||
local normalTexture = button:GetNormalTexture()
|
||||
local pushedTexture = button:GetPushedTexture()
|
||||
local highlightTexture = button:GetHightlightTexture()
|
||||
@@ -1135,4 +1166,186 @@ end
|
||||
pushedTexture:SetVertexColor(r, g, b, a)
|
||||
highlightTexture:SetVertexColor(r, g, b, a)
|
||||
disabledTexture:SetVertexColor(r, g, b, a)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------------------------------
|
||||
--tab button
|
||||
|
||||
---@class df_tabbutton : button
|
||||
---@field LeftTexture texture
|
||||
---@field RightTexture texture
|
||||
---@field MiddleTexture texture
|
||||
---@field SelectedTexture texture
|
||||
---@field Text fontstring
|
||||
---@field CloseButton df_closebutton
|
||||
---@field leftTextureName string
|
||||
---@field rightTextureName string
|
||||
---@field middleTextureName string
|
||||
---@field leftTextureSelectedName string
|
||||
---@field rightTextureSelectedName string
|
||||
---@field middleTextureSelectedName string
|
||||
---@field bIsSelected boolean
|
||||
---@field SetText fun(self: df_tabbutton, text: string)
|
||||
---@field SetSelected fun(self: df_tabbutton, selected: boolean)
|
||||
---@field IsSelected fun(self: df_tabbutton): boolean
|
||||
---@field Reset fun(self: df_tabbutton)
|
||||
|
||||
detailsFramework.TabButtonMixin = {
|
||||
---set the text of the tab button
|
||||
---@param self df_tabbutton
|
||||
---@param text string
|
||||
SetText = function(self, text)
|
||||
self.Text:SetText(text)
|
||||
--adjust the width of the tab button to fit the text
|
||||
local fontStringLength = self.Text:GetStringWidth()
|
||||
self:SetWidth(fontStringLength + 20)
|
||||
end,
|
||||
|
||||
---highlight the tab textures to indicate the tab is selected
|
||||
---@param self df_tabbutton
|
||||
---@param selected boolean
|
||||
SetSelected = function(self, selected)
|
||||
self.LeftTexture:SetAtlas(selected and self.leftTextureSelectedName or self.leftTextureName)
|
||||
self.RightTexture:SetAtlas(selected and self.rightTextureSelectedName or self.rightTextureName)
|
||||
self.MiddleTexture:SetAtlas(selected and self.middleTextureSelectedName or self.middleTextureName)
|
||||
self.SelectedTexture:SetShown(selected)
|
||||
self.bIsSelected = selected
|
||||
end,
|
||||
|
||||
---get a boolean representing if the tab is selected
|
||||
---@param self df_tabbutton
|
||||
---@return boolean
|
||||
IsSelected = function(self)
|
||||
return self.bIsSelected
|
||||
end,
|
||||
|
||||
---set all textures to their default values, set the text to an empty string, set the selected state to false
|
||||
---@param self df_tabbutton
|
||||
Reset = function(self)
|
||||
self.LeftTexture:SetAtlas(self.leftTextureName)
|
||||
self.RightTexture:SetAtlas(self.rightTextureName)
|
||||
self.MiddleTexture:SetAtlas(self.middleTextureName)
|
||||
self.Text:SetText("")
|
||||
self.bIsSelected = false
|
||||
self.SelectedTexture:Hide()
|
||||
end,
|
||||
|
||||
}
|
||||
|
||||
---create a button which can be used as a tab button, has textures for left, right, middle and a text
|
||||
---@param parent frame
|
||||
---@param frameName string|nil
|
||||
---@return df_tabbutton
|
||||
function detailsFramework:CreateTabButton(parent, frameName)
|
||||
---@type df_tabbutton
|
||||
local tabButton = CreateFrame("button", frameName, parent)
|
||||
tabButton:SetSize(50, 20)
|
||||
tabButton.bIsSelected = false
|
||||
|
||||
detailsFramework:Mixin(tabButton, detailsFramework.TabButtonMixin)
|
||||
|
||||
tabButton.LeftTexture = tabButton:CreateTexture(nil, "artwork")
|
||||
tabButton.RightTexture = tabButton:CreateTexture(nil, "artwork")
|
||||
tabButton.MiddleTexture = tabButton:CreateTexture(nil, "artwork")
|
||||
tabButton.SelectedTexture = tabButton:CreateTexture(nil, "overlay")
|
||||
tabButton.SelectedTexture:SetBlendMode("ADD")
|
||||
tabButton.SelectedTexture:SetAlpha(0.5)
|
||||
tabButton.SelectedTexture:Hide()
|
||||
tabButton.Text = tabButton:CreateFontString(nil, "overlay", "GameFontNormal")
|
||||
tabButton.CloseButton = detailsFramework:CreateCloseButton(tabButton, "$parentCloseButton")
|
||||
|
||||
tabButton.Text:SetPoint("center", tabButton, "center", 0, 0)
|
||||
tabButton.CloseButton:SetPoint("topright", tabButton, "topright", 0, 0)
|
||||
|
||||
tabButton.LeftTexture:SetPoint("bottomleft", tabButton, "bottomleft", 0, 0)
|
||||
tabButton.LeftTexture:SetPoint("topleft", tabButton, "topleft", 0, 0)
|
||||
|
||||
tabButton.RightTexture:SetPoint("bottomright", tabButton, "bottomright", 0, 0)
|
||||
tabButton.RightTexture:SetPoint("topright", tabButton, "topright", 0, 0)
|
||||
|
||||
tabButton.MiddleTexture:SetPoint("topleft", tabButton.LeftTexture, "topright", 0, 0)
|
||||
tabButton.MiddleTexture:SetPoint("topright", tabButton.RightTexture, "topleft", 0, 0)
|
||||
|
||||
tabButton.SelectedTexture:SetAllPoints(tabButton.MiddleTexture)
|
||||
|
||||
tabButton.leftTextureName = "Options_Tab_Left"
|
||||
tabButton.rightTextureName = "Options_Tab_Right"
|
||||
tabButton.middleTextureName = "Options_Tab_Middle"
|
||||
|
||||
tabButton.leftTextureSelectedName = "Options_Tab_Active_Left"
|
||||
tabButton.rightTextureSelectedName = "Options_Tab_Active_Right"
|
||||
tabButton.middleTextureSelectedName = "Options_Tab_Active_Middle"
|
||||
|
||||
tabButton.LeftTexture:SetAtlas(tabButton.leftTextureName)
|
||||
tabButton.LeftTexture:SetWidth(2)
|
||||
|
||||
tabButton.RightTexture:SetAtlas(tabButton.rightTextureName)
|
||||
tabButton.RightTexture:SetWidth(2)
|
||||
|
||||
tabButton.MiddleTexture:SetAtlas(tabButton.middleTextureName)
|
||||
tabButton.MiddleTexture:SetHeight(20)
|
||||
|
||||
tabButton.SelectedTexture:SetTexture([[Interface\PaperDollInfoFrame\UI-Character-Tab-Highlight-yellow]])
|
||||
|
||||
tabButton.Text:SetText("")
|
||||
|
||||
return tabButton
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------------------------------------
|
||||
--close button
|
||||
|
||||
detailsFramework.CloseButtonMixin = {
|
||||
OnClick = function(self)
|
||||
self:GetParent():Hide()
|
||||
end,
|
||||
OnEnter = function(self)
|
||||
self:GetNormalTexture():SetVertexColor(1, 0, 0)
|
||||
end,
|
||||
OnLeave = function(self)
|
||||
self:GetNormalTexture():SetVertexColor(1, 1, 1)
|
||||
end,
|
||||
}
|
||||
|
||||
---@class df_closebutton : button
|
||||
---@field OnClick fun(self: df_closebutton)
|
||||
---@field OnEnter fun(self: df_closebutton)
|
||||
---@field OnLeave fun(self: df_closebutton)
|
||||
|
||||
---create a close button which when clicked will hide the parent frame
|
||||
---@param parent frame
|
||||
---@param frameName string|nil
|
||||
---@return df_closebutton
|
||||
function detailsFramework:CreateCloseButton(parent, frameName)
|
||||
---@type df_closebutton
|
||||
local closeButton = CreateFrame("button", frameName, parent)
|
||||
closeButton:SetFrameLevel(parent:GetFrameLevel() + 1)
|
||||
closeButton:SetSize(16, 16)
|
||||
|
||||
detailsFramework:Mixin(closeButton, detailsFramework.CloseButtonMixin)
|
||||
|
||||
closeButton:SetNormalTexture([[Interface\GLUES\LOGIN\Glues-CheckBox-Check]])
|
||||
closeButton:SetHighlightTexture([[Interface\GLUES\LOGIN\Glues-CheckBox-Check]])
|
||||
closeButton:SetPushedTexture([[Interface\GLUES\LOGIN\Glues-CheckBox-Check]])
|
||||
closeButton:GetNormalTexture():SetDesaturated(true)
|
||||
closeButton:GetHighlightTexture():SetDesaturated(true)
|
||||
closeButton:GetPushedTexture():SetDesaturated(true)
|
||||
|
||||
closeButton:SetAlpha(0.7)
|
||||
closeButton:SetScript("OnClick", closeButton.OnClick)
|
||||
closeButton:SetScript("OnEnter", closeButton.OnEnter)
|
||||
closeButton:SetScript("OnLeave", closeButton.OnLeave)
|
||||
|
||||
return closeButton
|
||||
end
|
||||
|
||||
--[=[
|
||||
--example:
|
||||
local frame = CreateFrame("frame", "MyTestFrameForCloseButton", UIParent)
|
||||
frame:SetSize(200, 200)
|
||||
frame:SetPoint("center", UIParent, "center", 0, 0)
|
||||
|
||||
local closeButton = detailsFramework:CreateCloseButton(frame, "$parentCloseButton")
|
||||
closeButton:SetPoint("topright", frame, "topright", 0, 0)
|
||||
--]=]
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
|
||||
|
||||
local dversion = 430
|
||||
local dversion = 436
|
||||
local major, minor = "DetailsFramework-1.0", dversion
|
||||
local DF, oldminor = LibStub:NewLibrary(major, minor)
|
||||
|
||||
|
||||
@@ -0,0 +1,487 @@
|
||||
|
||||
local detailsFramework = DetailsFramework
|
||||
|
||||
if (not detailsFramework or not DetailsFrameworkCanLoad) then
|
||||
return
|
||||
end
|
||||
|
||||
local unpack = unpack
|
||||
local CreateFrame = CreateFrame
|
||||
local PixelUtil = PixelUtil
|
||||
|
||||
detailsFramework.IconMixin = {
|
||||
---create a new icon frame
|
||||
---@param self frame the parent frame
|
||||
---@param iconName string the name of the icon frame
|
||||
---@return frame
|
||||
CreateIcon = function(self, iconName)
|
||||
local iconFrame = CreateFrame("frame", iconName, self, "BackdropTemplate")
|
||||
|
||||
iconFrame.Texture = iconFrame:CreateTexture(nil, "artwork")
|
||||
PixelUtil.SetPoint(iconFrame.Texture, "topleft", iconFrame, "topleft", 1, -1)
|
||||
PixelUtil.SetPoint(iconFrame.Texture, "bottomright", iconFrame, "bottomright", -1, 1)
|
||||
|
||||
iconFrame.Border = iconFrame:CreateTexture(nil, "background")
|
||||
iconFrame.Border:SetAllPoints()
|
||||
iconFrame.Border:SetColorTexture(0, 0, 0)
|
||||
|
||||
iconFrame:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1})
|
||||
iconFrame:SetBackdropBorderColor(0, 0, 0, 0)
|
||||
iconFrame:EnableMouse(false)
|
||||
|
||||
local cooldownFrame = CreateFrame("cooldown", "$parentCooldown", iconFrame, "CooldownFrameTemplate, BackdropTemplate")
|
||||
cooldownFrame:SetAllPoints()
|
||||
cooldownFrame:EnableMouse(false)
|
||||
cooldownFrame:SetFrameLevel(iconFrame:GetFrameLevel()+1)
|
||||
iconFrame.Cooldown = cooldownFrame
|
||||
|
||||
iconFrame.CountdownText = cooldownFrame:CreateFontString(nil, "overlay", "GameFontNormal")
|
||||
iconFrame.CountdownText:SetPoint("center", iconFrame, "center", 0, 0)
|
||||
iconFrame.CountdownText:Hide()
|
||||
|
||||
iconFrame.StackText = iconFrame:CreateFontString(nil, "overlay", "GameFontNormal")
|
||||
iconFrame.StackText:SetPoint("center", iconFrame, "bottomright", 0, 0)
|
||||
iconFrame.StackText:Hide()
|
||||
|
||||
iconFrame.Desc = iconFrame:CreateFontString(nil, "overlay", "GameFontNormal")
|
||||
iconFrame.Desc:SetPoint("bottom", iconFrame, "top", 0, 2)
|
||||
iconFrame.Desc:Hide()
|
||||
|
||||
return iconFrame
|
||||
end,
|
||||
|
||||
GetIcon = function(self)
|
||||
local iconFrame = self.IconPool[self.NextIcon]
|
||||
|
||||
if (not iconFrame) then
|
||||
local newIconFrame = self:CreateIcon("$parentIcon" .. self.NextIcon)
|
||||
newIconFrame.parentIconRow = self
|
||||
newIconFrame.Cooldown:SetHideCountdownNumbers(self.options.surpress_blizzard_cd_timer)
|
||||
newIconFrame.Cooldown.noCooldownCount = self.options.surpress_tulla_omni_cc
|
||||
|
||||
newIconFrame.CountdownText:ClearAllPoints()
|
||||
newIconFrame.CountdownText:SetPoint(self.options.text_anchor or "center", iconFrame, self.options.text_rel_anchor or "center", self.options.text_x_offset or 0, self.options.text_y_offset or 0)
|
||||
newIconFrame.StackText:ClearAllPoints()
|
||||
newIconFrame.StackText:SetPoint(self.options.stack_text_anchor or "center", iconFrame, self.options.stack_text_rel_anchor or "bottomright", self.options.stack_text_x_offset or 0, self.options.stack_text_y_offset or 0)
|
||||
newIconFrame.Desc:ClearAllPoints()
|
||||
newIconFrame.Desc:SetPoint(self.options.desc_text_anchor or "bottom", iconFrame, self.options.desc_text_rel_anchor or "top", self.options.desc_text_x_offset or 0, self.options.desc_text_y_offset or 2)
|
||||
|
||||
self.IconPool[self.NextIcon] = newIconFrame
|
||||
iconFrame = newIconFrame
|
||||
end
|
||||
|
||||
iconFrame:ClearAllPoints()
|
||||
|
||||
local anchor = self.options.anchor
|
||||
local anchorTo = self.NextIcon == 1 and self or self.IconPool[self.NextIcon - 1]
|
||||
local xPadding = self.NextIcon == 1 and self.options.left_padding or self.options.icon_padding or 1
|
||||
local growDirection = self.options.grow_direction
|
||||
|
||||
if (growDirection == 1) then --grow to right
|
||||
if (self.NextIcon == 1) then
|
||||
PixelUtil.SetPoint(iconFrame, "left", anchorTo, "left", xPadding, 0)
|
||||
else
|
||||
PixelUtil.SetPoint(iconFrame, "left", anchorTo, "right", xPadding, 0)
|
||||
end
|
||||
|
||||
elseif (growDirection == 2) then --grow to left
|
||||
if (self.NextIcon == 1) then
|
||||
PixelUtil.SetPoint(iconFrame, "right", anchorTo, "right", xPadding, 0)
|
||||
else
|
||||
PixelUtil.SetPoint(iconFrame, "right", anchorTo, "left", xPadding, 0)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
detailsFramework:SetFontColor(iconFrame.CountdownText, self.options.text_color)
|
||||
|
||||
self.NextIcon = self.NextIcon + 1
|
||||
return iconFrame
|
||||
end,
|
||||
|
||||
--adds only if not existing already in the cache
|
||||
AddSpecificIcon = function(self, identifierKey, spellId, borderColor, startTime, duration, forceTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff)
|
||||
if (not identifierKey or identifierKey == "") then
|
||||
return
|
||||
end
|
||||
|
||||
if (not self.AuraCache[identifierKey]) then
|
||||
local icon = self:SetIcon(spellId, borderColor, startTime, duration, forceTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff or false)
|
||||
icon.identifierKey = identifierKey
|
||||
self.AuraCache[identifierKey] = true
|
||||
end
|
||||
end,
|
||||
|
||||
SetIcon = function(self, spellId, borderColor, startTime, duration, forceTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff, modRate)
|
||||
local actualSpellName, _, spellIcon = GetSpellInfo(spellId)
|
||||
|
||||
if forceTexture then
|
||||
spellIcon = forceTexture
|
||||
end
|
||||
|
||||
spellName = spellName or actualSpellName or "unknown_aura"
|
||||
modRate = modRate or 1
|
||||
|
||||
if (spellIcon) then
|
||||
local iconFrame = self:GetIcon()
|
||||
iconFrame.Texture:SetTexture(spellIcon)
|
||||
iconFrame.Texture:SetTexCoord(unpack(self.options.texcoord))
|
||||
|
||||
if (borderColor) then
|
||||
iconFrame:SetBackdropBorderColor(detailsFramework:ParseColors(borderColor))
|
||||
else
|
||||
iconFrame:SetBackdropBorderColor(0, 0, 0 ,0)
|
||||
end
|
||||
|
||||
if (startTime) then
|
||||
CooldownFrame_Set(iconFrame.Cooldown, startTime, duration, true, true, modRate)
|
||||
|
||||
if (self.options.show_text) then
|
||||
iconFrame.CountdownText:Show()
|
||||
|
||||
local now = GetTime()
|
||||
|
||||
iconFrame.timeRemaining = (startTime + duration - now) / modRate
|
||||
iconFrame.expirationTime = startTime + duration
|
||||
|
||||
local formattedTime = (iconFrame.timeRemaining > 0) and self.options.decimal_timer and iconFrame.parentIconRow.FormatCooldownTimeDecimal(iconFrame.timeRemaining) or iconFrame.parentIconRow.FormatCooldownTime(iconFrame.timeRemaining) or ""
|
||||
iconFrame.CountdownText:SetText(formattedTime)
|
||||
|
||||
iconFrame.CountdownText:SetPoint(self.options.text_anchor or "center", iconFrame, self.options.text_rel_anchor or "center", self.options.text_x_offset or 0, self.options.text_y_offset or 0)
|
||||
detailsFramework:SetFontSize(iconFrame.CountdownText, self.options.text_size)
|
||||
detailsFramework:SetFontFace (iconFrame.CountdownText, self.options.text_font)
|
||||
detailsFramework:SetFontOutline (iconFrame.CountdownText, self.options.text_outline)
|
||||
|
||||
if self.options.on_tick_cooldown_update then
|
||||
iconFrame.lastUpdateCooldown = now
|
||||
iconFrame:SetScript("OnUpdate", self.OnIconTick)
|
||||
else
|
||||
iconFrame:SetScript("OnUpdate", nil)
|
||||
end
|
||||
|
||||
else
|
||||
iconFrame:SetScript("OnUpdate", nil)
|
||||
iconFrame.CountdownText:Hide()
|
||||
end
|
||||
|
||||
iconFrame.Cooldown:SetReverse(self.options.cooldown_reverse)
|
||||
iconFrame.Cooldown:SetDrawSwipe(self.options.cooldown_swipe_enabled)
|
||||
iconFrame.Cooldown:SetEdgeTexture(self.options.cooldown_edge_texture)
|
||||
iconFrame.Cooldown:SetHideCountdownNumbers(self.options.surpress_blizzard_cd_timer)
|
||||
else
|
||||
iconFrame.timeRemaining = nil
|
||||
iconFrame.expirationTime = nil
|
||||
iconFrame:SetScript("OnUpdate", nil)
|
||||
iconFrame.CountdownText:Hide()
|
||||
end
|
||||
|
||||
if (descText and self.options.desc_text) then
|
||||
iconFrame.Desc:Show()
|
||||
iconFrame.Desc:SetText(descText.text)
|
||||
iconFrame.Desc:SetTextColor(detailsFramework:ParseColors(descText.text_color or self.options.desc_text_color))
|
||||
iconFrame.Desc:SetPoint(self.options.desc_text_anchor or "bottom", iconFrame, self.options.desc_text_rel_anchor or "top", self.options.desc_text_x_offset or 0, self.options.desc_text_y_offset or 2)
|
||||
detailsFramework:SetFontSize(iconFrame.Desc, descText.text_size or self.options.desc_text_size)
|
||||
detailsFramework:SetFontFace(iconFrame.Desc, self.options.desc_text_font)
|
||||
detailsFramework:SetFontOutline(iconFrame.Desc, self.options.desc_text_outline)
|
||||
else
|
||||
iconFrame.Desc:Hide()
|
||||
end
|
||||
|
||||
if (count and count > 1 and self.options.stack_text) then
|
||||
iconFrame.StackText:Show()
|
||||
iconFrame.StackText:SetText(count)
|
||||
iconFrame.StackText:SetTextColor(detailsFramework:ParseColors(self.options.stack_text_color))
|
||||
iconFrame.StackText:SetPoint(self.options.stack_text_anchor or "center", iconFrame, self.options.stack_text_rel_anchor or "bottomright", self.options.stack_text_x_offset or 0, self.options.stack_text_y_offset or 0)
|
||||
detailsFramework:SetFontSize(iconFrame.StackText, self.options.stack_text_size)
|
||||
detailsFramework:SetFontFace(iconFrame.StackText, self.options.stack_text_font)
|
||||
detailsFramework:SetFontOutline(iconFrame.StackText, self.options.stack_text_outline)
|
||||
else
|
||||
iconFrame.StackText:Hide()
|
||||
end
|
||||
|
||||
PixelUtil.SetSize(iconFrame, self.options.icon_width, self.options.icon_height)
|
||||
iconFrame:Show()
|
||||
|
||||
--update the size of the frame
|
||||
self:SetWidth((self.options.left_padding * 2) + (self.options.icon_padding * (self.NextIcon-2)) + (self.options.icon_width * (self.NextIcon - 1)))
|
||||
self:SetHeight(self.options.icon_height + (self.options.top_padding * 2))
|
||||
|
||||
--make information available
|
||||
iconFrame.spellId = spellId
|
||||
iconFrame.startTime = startTime
|
||||
iconFrame.duration = duration
|
||||
iconFrame.count = count
|
||||
iconFrame.debuffType = debuffType
|
||||
iconFrame.caster = caster
|
||||
iconFrame.canStealOrPurge = canStealOrPurge
|
||||
iconFrame.isBuff = isBuff
|
||||
iconFrame.spellName = spellName
|
||||
|
||||
iconFrame.identifierKey = nil -- only used for "specific" add/remove
|
||||
|
||||
--add the spell into the cache
|
||||
self.AuraCache[spellId or -1] = true
|
||||
self.AuraCache[spellName] = true
|
||||
self.AuraCache.canStealOrPurge = self.AuraCache.canStealOrPurge or canStealOrPurge
|
||||
self.AuraCache.hasEnrage = self.AuraCache.hasEnrage or debuffType == "" --yes, enrages are empty-string...
|
||||
|
||||
--show the frame
|
||||
self:Show()
|
||||
|
||||
return iconFrame
|
||||
end
|
||||
end,
|
||||
|
||||
OnIconTick = function(self, deltaTime)
|
||||
local now = GetTime()
|
||||
if (self.lastUpdateCooldown + 0.05) <= now then
|
||||
self.timeRemaining = self.expirationTime - now
|
||||
if self.timeRemaining > 0 then
|
||||
if self.parentIconRow.options.decimal_timer then
|
||||
self.CountdownText:SetText(self.parentIconRow.FormatCooldownTimeDecimal(self.timeRemaining))
|
||||
else
|
||||
self.CountdownText:SetText(self.parentIconRow.FormatCooldownTime(self.timeRemaining))
|
||||
end
|
||||
else
|
||||
self.CountdownText:SetText("")
|
||||
end
|
||||
self.lastUpdateCooldown = now
|
||||
end
|
||||
end,
|
||||
|
||||
FormatCooldownTime = function(formattedTime)
|
||||
if (formattedTime >= 3600) then
|
||||
formattedTime = math.floor(formattedTime / 3600) .. "h"
|
||||
|
||||
elseif (formattedTime >= 60) then
|
||||
formattedTime = math.floor(formattedTime / 60) .. "m"
|
||||
|
||||
else
|
||||
formattedTime = math.floor(formattedTime)
|
||||
end
|
||||
return formattedTime
|
||||
end,
|
||||
|
||||
FormatCooldownTimeDecimal = function(formattedTime)
|
||||
if formattedTime < 10 then
|
||||
return ("%.1f"):format(formattedTime)
|
||||
|
||||
elseif formattedTime < 60 then
|
||||
return ("%d"):format(formattedTime)
|
||||
|
||||
elseif formattedTime < 3600 then
|
||||
return ("%d:%02d"):format(formattedTime/60%60, formattedTime%60)
|
||||
|
||||
elseif formattedTime < 86400 then
|
||||
return ("%dh %02dm"):format(formattedTime/(3600), formattedTime/60%60)
|
||||
|
||||
else
|
||||
return ("%dd %02dh"):format(formattedTime/86400, (formattedTime/3600) - (math.floor(formattedTime/86400) * 24))
|
||||
end
|
||||
end,
|
||||
|
||||
RemoveSpecificIcon = function(self, identifierKey)
|
||||
if (not identifierKey or identifierKey == "") then
|
||||
return
|
||||
end
|
||||
|
||||
table.wipe(self.AuraCache)
|
||||
|
||||
local iconPool = self.IconPool
|
||||
local countStillShown = 0
|
||||
|
||||
for i = 1, self.NextIcon -1 do
|
||||
local iconFrame = iconPool[i]
|
||||
if (iconFrame.identifierKey and iconFrame.identifierKey == identifierKey) then
|
||||
iconFrame:Hide()
|
||||
iconFrame:ClearAllPoints()
|
||||
iconFrame.identifierKey = nil
|
||||
else
|
||||
self.AuraCache[iconFrame.spellId] = true
|
||||
self.AuraCache[iconFrame.spellName] = true
|
||||
self.AuraCache.canStealOrPurge = self.AuraCache.canStealOrPurge or iconFrame.canStealOrPurge
|
||||
self.AuraCache.hasEnrage = self.AuraCache.hasEnrage or iconFrame.debuffType == "" --yes, enrages are empty-string...
|
||||
countStillShown = countStillShown + 1
|
||||
end
|
||||
end
|
||||
|
||||
self:AlignAuraIcons()
|
||||
end,
|
||||
|
||||
ClearIcons = function(self, resetBuffs, resetDebuffs)
|
||||
resetBuffs = resetBuffs ~= false
|
||||
resetDebuffs = resetDebuffs ~= false
|
||||
table.wipe(self.AuraCache)
|
||||
|
||||
local iconPool = self.IconPool
|
||||
|
||||
for i = 1, self.NextIcon -1 do
|
||||
local iconFrame = iconPool[i]
|
||||
if (iconFrame.isBuff == nil) then
|
||||
iconFrame:Hide()
|
||||
iconFrame:ClearAllPoints()
|
||||
|
||||
elseif (resetBuffs and iconFrame.isBuff) then
|
||||
iconFrame:Hide()
|
||||
iconFrame:ClearAllPoints()
|
||||
|
||||
elseif (resetDebuffs and not iconFrame.isBuff) then
|
||||
iconFrame:Hide()
|
||||
iconFrame:ClearAllPoints()
|
||||
|
||||
else
|
||||
self.AuraCache[iconFrame.spellId] = true
|
||||
self.AuraCache[iconFrame.spellName] = true
|
||||
self.AuraCache.canStealOrPurge = self.AuraCache.canStealOrPurge or iconFrame.canStealOrPurge
|
||||
self.AuraCache.hasEnrage = self.AuraCache.hasEnrage or iconFrame.debuffType == "" --yes, enrages are empty-string...
|
||||
end
|
||||
end
|
||||
|
||||
self:AlignAuraIcons()
|
||||
end,
|
||||
|
||||
AlignAuraIcons = function(self)
|
||||
local iconPool = self.IconPool
|
||||
local iconAmount = #iconPool
|
||||
local countStillShown = 0
|
||||
|
||||
table.sort(iconPool, function(i1, i2) return i1:IsShown() and not i2:IsShown() end)
|
||||
|
||||
if iconAmount == 0 then
|
||||
self:Hide()
|
||||
else
|
||||
--re-anchor not hidden
|
||||
for i = 1, iconAmount do
|
||||
local iconFrame = iconPool[i]
|
||||
local anchor = self.options.anchor
|
||||
local anchorTo = i == 1 and self or self.IconPool[i - 1]
|
||||
local xPadding = i == 1 and self.options.left_padding or self.options.icon_padding or 1
|
||||
local growDirection = self.options.grow_direction
|
||||
|
||||
countStillShown = countStillShown + (iconFrame:IsShown() and 1 or 0)
|
||||
|
||||
iconFrame:ClearAllPoints()
|
||||
if (growDirection == 1) then --grow to right
|
||||
if (i == 1) then
|
||||
PixelUtil.SetPoint(iconFrame, "left", anchorTo, "left", xPadding, 0)
|
||||
else
|
||||
PixelUtil.SetPoint(iconFrame, "left", anchorTo, "right", xPadding, 0)
|
||||
end
|
||||
elseif (growDirection == 2) then --grow to left
|
||||
if (i == 1) then
|
||||
PixelUtil.SetPoint(iconFrame, "right", anchorTo, "right", xPadding, 0)
|
||||
else
|
||||
PixelUtil.SetPoint(iconFrame, "right", anchorTo, "left", xPadding, 0)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.NextIcon = countStillShown + 1
|
||||
end,
|
||||
|
||||
GetIconGrowDirection = function(self)
|
||||
local side = self.options.anchor.side
|
||||
|
||||
if (side == 1) then
|
||||
return 1
|
||||
elseif (side == 2) then
|
||||
return 2
|
||||
elseif (side == 3) then
|
||||
return 1
|
||||
elseif (side == 4) then
|
||||
return 1
|
||||
elseif (side == 5) then
|
||||
return 2
|
||||
elseif (side == 6) then
|
||||
return 1
|
||||
elseif (side == 7) then
|
||||
return 2
|
||||
elseif (side == 8) then
|
||||
return 1
|
||||
elseif (side == 9) then
|
||||
return 1
|
||||
elseif (side == 10) then
|
||||
return 1
|
||||
elseif (side == 11) then
|
||||
return 2
|
||||
elseif (side == 12) then
|
||||
return 1
|
||||
elseif (side == 13) then
|
||||
return 1
|
||||
end
|
||||
end,
|
||||
|
||||
OnOptionChanged = function(self, optionName)
|
||||
self:SetBackdropColor(unpack(self.options.backdrop_color))
|
||||
self:SetBackdropBorderColor(unpack(self.options.backdrop_border_color))
|
||||
end,
|
||||
}
|
||||
|
||||
local default_icon_row_options = {
|
||||
icon_width = 20,
|
||||
icon_height = 20,
|
||||
texcoord = {.1, .9, .1, .9},
|
||||
show_text = true,
|
||||
text_color = {1, 1, 1, 1},
|
||||
text_size = 12,
|
||||
text_font = "Arial Narrow",
|
||||
text_outline = "NONE",
|
||||
text_anchor = "center",
|
||||
text_rel_anchor = "center",
|
||||
text_x_offset = 0,
|
||||
text_y_offset = 0,
|
||||
desc_text = true,
|
||||
desc_text_color = {1, 1, 1, 1},
|
||||
desc_text_size = 7,
|
||||
desc_text_font = "Arial Narrow",
|
||||
desc_text_outline = "NONE",
|
||||
desc_text_anchor = "bottom",
|
||||
desc_text_rel_anchor = "top",
|
||||
desc_text_x_offset = 0,
|
||||
desc_text_y_offset = 2,
|
||||
stack_text = true,
|
||||
stack_text_color = {1, 1, 1, 1},
|
||||
stack_text_size = 10,
|
||||
stack_text_font = "Arial Narrow",
|
||||
stack_text_outline = "NONE",
|
||||
stack_text_anchor = "center",
|
||||
stack_text_rel_anchor = "bottomright",
|
||||
stack_text_x_offset = 0,
|
||||
stack_text_y_offset = 0,
|
||||
left_padding = 1, --distance between right and left
|
||||
top_padding = 1, --distance between top and bottom
|
||||
icon_padding = 1, --distance between each icon
|
||||
backdrop = {},
|
||||
backdrop_color = {0, 0, 0, 0.5},
|
||||
backdrop_border_color = {0, 0, 0, 1},
|
||||
anchor = {side = 6, x = 2, y = 0},
|
||||
grow_direction = 1, --1 = to right 2 = to left
|
||||
surpress_blizzard_cd_timer = false,
|
||||
surpress_tulla_omni_cc = false,
|
||||
on_tick_cooldown_update = true,
|
||||
decimal_timer = false,
|
||||
cooldown_reverse = false,
|
||||
cooldown_swipe_enabled = true,
|
||||
cooldown_edge_texture = "Interface\\Cooldown\\edge",
|
||||
}
|
||||
|
||||
function detailsFramework:CreateIconRow(parent, name, options)
|
||||
local newIconRowFrame = CreateFrame("frame", name, parent, "BackdropTemplate")
|
||||
newIconRowFrame.IconPool = {}
|
||||
newIconRowFrame.NextIcon = 1
|
||||
newIconRowFrame.AuraCache = {}
|
||||
|
||||
detailsFramework:Mixin(newIconRowFrame, detailsFramework.IconMixin)
|
||||
detailsFramework:Mixin(newIconRowFrame, detailsFramework.OptionsFunctions)
|
||||
|
||||
newIconRowFrame:BuildOptionsTable(default_icon_row_options, options)
|
||||
|
||||
newIconRowFrame:SetSize(newIconRowFrame.options.icon_width, newIconRowFrame.options.icon_height + (newIconRowFrame.options.top_padding * 2))
|
||||
|
||||
newIconRowFrame:SetBackdrop(newIconRowFrame.options.backdrop)
|
||||
newIconRowFrame:SetBackdropColor(unpack(newIconRowFrame.options.backdrop_color))
|
||||
newIconRowFrame:SetBackdropBorderColor(unpack(newIconRowFrame.options.backdrop_border_color))
|
||||
|
||||
return newIconRowFrame
|
||||
end
|
||||
@@ -32,6 +32,7 @@
|
||||
<Include file="normal_bar.xml"/>
|
||||
<Include file="panel.xml"/>
|
||||
|
||||
<Script file="icon.lua"/>
|
||||
<Script file="pictureedit.lua"/>
|
||||
<Script file="auras.lua"/>
|
||||
<Script file="tabcontainer.lua"/>
|
||||
|
||||
+25
-470
@@ -2286,15 +2286,35 @@ end
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ~prompt
|
||||
--@dontOverride: won't show another prompt if theres already a shown prompt
|
||||
function detailsFramework:ShowPromptPanel(message, trueCallback, falseCallback, dontOverride, width)
|
||||
function detailsFramework:HidePromptPanel(promptName)
|
||||
if (detailsFramework.promtp_panel) then
|
||||
if (promptName) then
|
||||
if (detailsFramework.promtp_panel.promptName == promptName) then
|
||||
detailsFramework.promtp_panel:Hide()
|
||||
detailsFramework.promtp_panel.promptName = nil
|
||||
end
|
||||
else
|
||||
detailsFramework.promtp_panel:Hide()
|
||||
detailsFramework.promtp_panel.promptName = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---show a prompt to the player with a question (message) and two buttons "yes" and "no"
|
||||
---@param message string the question to show to the player
|
||||
---@param trueCallback function if the player clicks on "yes"
|
||||
---@param falseCallback function if the player clicks on "no"
|
||||
---@param dontOverride boolean|nil if true, won't show another prompt if theres already a shown prompt
|
||||
---@param width number|nil width of the prompt frame, if ommited, will use the default width 400
|
||||
---@param promptName string|nil set a name to the prompt, used on HidePromptPanel(promptName)
|
||||
function detailsFramework:ShowPromptPanel(message, trueCallback, falseCallback, dontOverride, width, promptName)
|
||||
if (not DetailsFrameworkPromptSimple) then
|
||||
local promptFrame = CreateFrame("frame", "DetailsFrameworkPromptSimple", UIParent, "BackdropTemplate")
|
||||
promptFrame:SetSize(400, 80)
|
||||
promptFrame:SetFrameStrata("DIALOG")
|
||||
promptFrame:SetPoint("center", UIParent, "center", 0, 300)
|
||||
detailsFramework:ApplyStandardBackdrop(promptFrame)
|
||||
tinsert(UISpecialFrames, "DetailsFrameworkPromptSimple")
|
||||
table.insert(UISpecialFrames, "DetailsFrameworkPromptSimple")
|
||||
|
||||
detailsFramework:CreateTitleBar(promptFrame, "Prompt!")
|
||||
detailsFramework:ApplyStandardBackdrop(promptFrame)
|
||||
@@ -2375,6 +2395,8 @@ function detailsFramework:ShowPromptPanel(message, trueCallback, falseCallback,
|
||||
detailsFramework.promtp_panel:SetWidth(400)
|
||||
end
|
||||
|
||||
detailsFramework.promtp_panel.promptName = promptName
|
||||
|
||||
detailsFramework.promtp_panel.prompt:SetText(message)
|
||||
detailsFramework.promtp_panel.button_true.true_function = trueCallback
|
||||
detailsFramework.promtp_panel.button_false.false_function = falseCallback
|
||||
@@ -4413,473 +4435,6 @@ function detailsFramework:CreateTitleBar (f, titleText)
|
||||
return titleBar
|
||||
end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ~icon row
|
||||
|
||||
detailsFramework.IconRowFunctions = {
|
||||
|
||||
GetIcon = function(self)
|
||||
local iconFrame = self.IconPool [self.NextIcon]
|
||||
|
||||
if (not iconFrame) then
|
||||
local newIconFrame = CreateFrame("frame", "$parentIcon" .. self.NextIcon, self, "BackdropTemplate")
|
||||
newIconFrame.parentIconRow = self
|
||||
|
||||
newIconFrame.Texture = newIconFrame:CreateTexture(nil, "artwork")
|
||||
PixelUtil.SetPoint(newIconFrame.Texture, "topleft", newIconFrame, "topleft", 1, -1)
|
||||
PixelUtil.SetPoint(newIconFrame.Texture, "bottomright", newIconFrame, "bottomright", -1, 1)
|
||||
|
||||
newIconFrame.Border = newIconFrame:CreateTexture(nil, "background")
|
||||
newIconFrame.Border:SetAllPoints()
|
||||
newIconFrame.Border:SetColorTexture(0, 0, 0)
|
||||
|
||||
newIconFrame:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1})
|
||||
newIconFrame:SetBackdropBorderColor(0, 0, 0, 0)
|
||||
newIconFrame:EnableMouse(false)
|
||||
|
||||
local cooldownFrame = CreateFrame("cooldown", "$parentIconCooldown" .. self.NextIcon, newIconFrame, "CooldownFrameTemplate, BackdropTemplate")
|
||||
cooldownFrame:SetAllPoints()
|
||||
cooldownFrame:EnableMouse(false)
|
||||
cooldownFrame:SetFrameLevel(newIconFrame:GetFrameLevel()+1)
|
||||
cooldownFrame:SetHideCountdownNumbers (self.options.surpress_blizzard_cd_timer)
|
||||
cooldownFrame.noCooldownCount = self.options.surpress_tulla_omni_cc
|
||||
|
||||
newIconFrame.CountdownText = cooldownFrame:CreateFontString(nil, "overlay", "GameFontNormal")
|
||||
--newIconFrame.CountdownText:SetPoint("center")
|
||||
newIconFrame.CountdownText:SetPoint(self.options.text_anchor or "center", newIconFrame, self.options.text_rel_anchor or "center", self.options.text_x_offset or 0, self.options.text_y_offset or 0)
|
||||
newIconFrame.CountdownText:Hide()
|
||||
|
||||
newIconFrame.StackText = newIconFrame:CreateFontString(nil, "overlay", "GameFontNormal")
|
||||
--newIconFrame.StackText:SetPoint("bottomright")
|
||||
newIconFrame.StackText:SetPoint(self.options.stack_text_anchor or "center", newIconFrame, self.options.stack_text_rel_anchor or "bottomright", self.options.stack_text_x_offset or 0, self.options.stack_text_y_offset or 0)
|
||||
newIconFrame.StackText:Hide()
|
||||
|
||||
newIconFrame.Desc = newIconFrame:CreateFontString(nil, "overlay", "GameFontNormal")
|
||||
--newIconFrame.Desc:SetPoint("bottom", newIconFrame, "top", 0, 2)
|
||||
newIconFrame.Desc:SetPoint(self.options.desc_text_anchor or "bottom", newIconFrame, self.options.desc_text_rel_anchor or "top", self.options.desc_text_x_offset or 0, self.options.desc_text_y_offset or 2)
|
||||
newIconFrame.Desc:Hide()
|
||||
|
||||
newIconFrame.Cooldown = cooldownFrame
|
||||
|
||||
self.IconPool [self.NextIcon] = newIconFrame
|
||||
iconFrame = newIconFrame
|
||||
end
|
||||
|
||||
iconFrame:ClearAllPoints()
|
||||
|
||||
local anchor = self.options.anchor
|
||||
local anchorTo = self.NextIcon == 1 and self or self.IconPool [self.NextIcon - 1]
|
||||
local xPadding = self.NextIcon == 1 and self.options.left_padding or self.options.icon_padding or 1
|
||||
local growDirection = self.options.grow_direction
|
||||
|
||||
if (growDirection == 1) then --grow to right
|
||||
if (self.NextIcon == 1) then
|
||||
PixelUtil.SetPoint(iconFrame, "left", anchorTo, "left", xPadding, 0)
|
||||
else
|
||||
PixelUtil.SetPoint(iconFrame, "left", anchorTo, "right", xPadding, 0)
|
||||
end
|
||||
|
||||
elseif (growDirection == 2) then --grow to left
|
||||
if (self.NextIcon == 1) then
|
||||
PixelUtil.SetPoint(iconFrame, "right", anchorTo, "right", xPadding, 0)
|
||||
else
|
||||
PixelUtil.SetPoint(iconFrame, "right", anchorTo, "left", xPadding, 0)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
detailsFramework:SetFontColor(iconFrame.CountdownText, self.options.text_color)
|
||||
|
||||
self.NextIcon = self.NextIcon + 1
|
||||
return iconFrame
|
||||
end,
|
||||
|
||||
--adds only if not existing already in the cache
|
||||
AddSpecificIcon = function(self, identifierKey, spellId, borderColor, startTime, duration, forceTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff)
|
||||
if not identifierKey or identifierKey == "" then
|
||||
return
|
||||
end
|
||||
|
||||
if not self.AuraCache[identifierKey] then
|
||||
local icon = self:SetIcon (spellId, borderColor, startTime, duration, forceTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff or false)
|
||||
icon.identifierKey = identifierKey
|
||||
self.AuraCache[identifierKey] = true
|
||||
end
|
||||
end,
|
||||
|
||||
SetIcon = function(self, spellId, borderColor, startTime, duration, forceTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff, modRate)
|
||||
|
||||
local actualSpellName, _, spellIcon = GetSpellInfo(spellId)
|
||||
|
||||
if forceTexture then
|
||||
spellIcon = forceTexture
|
||||
end
|
||||
|
||||
spellName = spellName or actualSpellName or "unknown_aura"
|
||||
modRate = modRate or 1
|
||||
|
||||
if (spellIcon) then
|
||||
local iconFrame = self:GetIcon()
|
||||
iconFrame.Texture:SetTexture(spellIcon)
|
||||
iconFrame.Texture:SetTexCoord(unpack(self.options.texcoord))
|
||||
|
||||
if (borderColor) then
|
||||
iconFrame:SetBackdropBorderColor(Plater:ParseColors(borderColor))
|
||||
else
|
||||
iconFrame:SetBackdropBorderColor(0, 0, 0 ,0)
|
||||
end
|
||||
|
||||
if (startTime) then
|
||||
CooldownFrame_Set (iconFrame.Cooldown, startTime, duration, true, true, modRate)
|
||||
|
||||
if (self.options.show_text) then
|
||||
iconFrame.CountdownText:Show()
|
||||
|
||||
local now = GetTime()
|
||||
|
||||
iconFrame.timeRemaining = (startTime + duration - now) / modRate
|
||||
iconFrame.expirationTime = startTime + duration
|
||||
|
||||
local formattedTime = (iconFrame.timeRemaining > 0) and self.options.decimal_timer and iconFrame.parentIconRow.FormatCooldownTimeDecimal(iconFrame.timeRemaining) or iconFrame.parentIconRow.FormatCooldownTime(iconFrame.timeRemaining) or ""
|
||||
iconFrame.CountdownText:SetText(formattedTime)
|
||||
|
||||
iconFrame.CountdownText:SetPoint(self.options.text_anchor or "center", iconFrame, self.options.text_rel_anchor or "center", self.options.text_x_offset or 0, self.options.text_y_offset or 0)
|
||||
detailsFramework:SetFontSize(iconFrame.CountdownText, self.options.text_size)
|
||||
detailsFramework:SetFontFace (iconFrame.CountdownText, self.options.text_font)
|
||||
detailsFramework:SetFontOutline (iconFrame.CountdownText, self.options.text_outline)
|
||||
|
||||
if self.options.on_tick_cooldown_update then
|
||||
iconFrame.lastUpdateCooldown = now
|
||||
iconFrame:SetScript("OnUpdate", self.OnIconTick)
|
||||
else
|
||||
iconFrame:SetScript("OnUpdate", nil)
|
||||
end
|
||||
|
||||
else
|
||||
iconFrame:SetScript("OnUpdate", nil)
|
||||
iconFrame.CountdownText:Hide()
|
||||
end
|
||||
|
||||
iconFrame.Cooldown:SetReverse (self.options.cooldown_reverse)
|
||||
iconFrame.Cooldown:SetDrawSwipe (self.options.cooldown_swipe_enabled)
|
||||
iconFrame.Cooldown:SetEdgeTexture (self.options.cooldown_edge_texture)
|
||||
iconFrame.Cooldown:SetHideCountdownNumbers (self.options.surpress_blizzard_cd_timer)
|
||||
else
|
||||
iconFrame.timeRemaining = nil
|
||||
iconFrame.expirationTime = nil
|
||||
iconFrame:SetScript("OnUpdate", nil)
|
||||
iconFrame.CountdownText:Hide()
|
||||
end
|
||||
|
||||
if (descText and self.options.desc_text) then
|
||||
iconFrame.Desc:Show()
|
||||
iconFrame.Desc:SetText(descText.text)
|
||||
iconFrame.Desc:SetTextColor(detailsFramework:ParseColors(descText.text_color or self.options.desc_text_color))
|
||||
iconFrame.Desc:SetPoint(self.options.desc_text_anchor or "bottom", iconFrame, self.options.desc_text_rel_anchor or "top", self.options.desc_text_x_offset or 0, self.options.desc_text_y_offset or 2)
|
||||
detailsFramework:SetFontSize(iconFrame.Desc, descText.text_size or self.options.desc_text_size)
|
||||
detailsFramework:SetFontFace (iconFrame.Desc, self.options.desc_text_font)
|
||||
detailsFramework:SetFontOutline (iconFrame.Desc, self.options.desc_text_outline)
|
||||
else
|
||||
iconFrame.Desc:Hide()
|
||||
end
|
||||
|
||||
if (count and count > 1 and self.options.stack_text) then
|
||||
iconFrame.StackText:Show()
|
||||
iconFrame.StackText:SetText(count)
|
||||
iconFrame.StackText:SetTextColor(detailsFramework:ParseColors(self.options.desc_text_color))
|
||||
iconFrame.StackText:SetPoint(self.options.stack_text_anchor or "center", iconFrame, self.options.stack_text_rel_anchor or "bottomright", self.options.stack_text_x_offset or 0, self.options.stack_text_y_offset or 0)
|
||||
detailsFramework:SetFontSize(iconFrame.StackText, self.options.stack_text_size)
|
||||
detailsFramework:SetFontFace (iconFrame.StackText, self.options.stack_text_font)
|
||||
detailsFramework:SetFontOutline (iconFrame.StackText, self.options.stack_text_outline)
|
||||
else
|
||||
iconFrame.StackText:Hide()
|
||||
end
|
||||
|
||||
PixelUtil.SetSize(iconFrame, self.options.icon_width, self.options.icon_height)
|
||||
iconFrame:Show()
|
||||
|
||||
--update the size of the frame
|
||||
self:SetWidth((self.options.left_padding * 2) + (self.options.icon_padding * (self.NextIcon-2)) + (self.options.icon_width * (self.NextIcon - 1)))
|
||||
self:SetHeight(self.options.icon_height + (self.options.top_padding * 2))
|
||||
|
||||
--make information available
|
||||
iconFrame.spellId = spellId
|
||||
iconFrame.startTime = startTime
|
||||
iconFrame.duration = duration
|
||||
iconFrame.count = count
|
||||
iconFrame.debuffType = debuffType
|
||||
iconFrame.caster = caster
|
||||
iconFrame.canStealOrPurge = canStealOrPurge
|
||||
iconFrame.isBuff = isBuff
|
||||
iconFrame.spellName = spellName
|
||||
|
||||
iconFrame.identifierKey = nil -- only used for "specific" add/remove
|
||||
|
||||
--add the spell into the cache
|
||||
self.AuraCache [spellId or -1] = true
|
||||
self.AuraCache [spellName] = true
|
||||
self.AuraCache.canStealOrPurge = self.AuraCache.canStealOrPurge or canStealOrPurge
|
||||
self.AuraCache.hasEnrage = self.AuraCache.hasEnrage or debuffType == "" --yes, enrages are empty-string...
|
||||
|
||||
--show the frame
|
||||
self:Show()
|
||||
|
||||
return iconFrame
|
||||
end
|
||||
end,
|
||||
|
||||
OnIconTick = function(self, deltaTime)
|
||||
local now = GetTime()
|
||||
if (self.lastUpdateCooldown + 0.05) <= now then
|
||||
self.timeRemaining = self.expirationTime - now
|
||||
if self.timeRemaining > 0 then
|
||||
if self.parentIconRow.options.decimal_timer then
|
||||
self.CountdownText:SetText(self.parentIconRow.FormatCooldownTimeDecimal(self.timeRemaining))
|
||||
else
|
||||
self.CountdownText:SetText(self.parentIconRow.FormatCooldownTime(self.timeRemaining))
|
||||
end
|
||||
else
|
||||
self.CountdownText:SetText("")
|
||||
end
|
||||
self.lastUpdateCooldown = now
|
||||
end
|
||||
end,
|
||||
|
||||
FormatCooldownTime = function(formattedTime)
|
||||
if (formattedTime >= 3600) then
|
||||
formattedTime = floor(formattedTime / 3600) .. "h"
|
||||
|
||||
elseif (formattedTime >= 60) then
|
||||
formattedTime = floor(formattedTime / 60) .. "m"
|
||||
|
||||
else
|
||||
formattedTime = floor(formattedTime)
|
||||
end
|
||||
return formattedTime
|
||||
end,
|
||||
|
||||
FormatCooldownTimeDecimal = function(formattedTime)
|
||||
if formattedTime < 10 then
|
||||
return ("%.1f"):format(formattedTime)
|
||||
elseif formattedTime < 60 then
|
||||
return ("%d"):format(formattedTime)
|
||||
elseif formattedTime < 3600 then
|
||||
return ("%d:%02d"):format(formattedTime/60%60, formattedTime%60)
|
||||
elseif formattedTime < 86400 then
|
||||
return ("%dh %02dm"):format(formattedTime/(3600), formattedTime/60%60)
|
||||
else
|
||||
return ("%dd %02dh"):format(formattedTime/86400, (formattedTime/3600) - (floor(formattedTime/86400) * 24))
|
||||
end
|
||||
end,
|
||||
|
||||
RemoveSpecificIcon = function(self, identifierKey)
|
||||
if not identifierKey or identifierKey == "" then
|
||||
return
|
||||
end
|
||||
|
||||
table.wipe(self.AuraCache)
|
||||
|
||||
local iconPool = self.IconPool
|
||||
local countStillShown = 0
|
||||
for i = 1, self.NextIcon -1 do
|
||||
local iconFrame = iconPool[i]
|
||||
if iconFrame.identifierKey and iconFrame.identifierKey == identifierKey then
|
||||
iconFrame:Hide()
|
||||
iconFrame:ClearAllPoints()
|
||||
iconFrame.identifierKey = nil
|
||||
else
|
||||
self.AuraCache [iconFrame.spellId] = true
|
||||
self.AuraCache [iconFrame.spellName] = true
|
||||
self.AuraCache.canStealOrPurge = self.AuraCache.canStealOrPurge or iconFrame.canStealOrPurge
|
||||
self.AuraCache.hasEnrage = self.AuraCache.hasEnrage or iconFrame.debuffType == "" --yes, enrages are empty-string...
|
||||
countStillShown = countStillShown + 1
|
||||
end
|
||||
end
|
||||
|
||||
self:AlignAuraIcons()
|
||||
|
||||
end,
|
||||
|
||||
ClearIcons = function(self, resetBuffs, resetDebuffs)
|
||||
resetBuffs = resetBuffs ~= false
|
||||
resetDebuffs = resetDebuffs ~= false
|
||||
table.wipe(self.AuraCache)
|
||||
|
||||
local iconPool = self.IconPool
|
||||
for i = 1, self.NextIcon -1 do
|
||||
local iconFrame = iconPool[i]
|
||||
if iconFrame.isBuff == nil then
|
||||
iconFrame:Hide()
|
||||
iconFrame:ClearAllPoints()
|
||||
elseif resetBuffs and iconFrame.isBuff then
|
||||
iconFrame:Hide()
|
||||
iconFrame:ClearAllPoints()
|
||||
elseif resetDebuffs and not iconFrame.isBuff then
|
||||
iconFrame:Hide()
|
||||
iconFrame:ClearAllPoints()
|
||||
else
|
||||
self.AuraCache [iconFrame.spellId] = true
|
||||
self.AuraCache [iconFrame.spellName] = true
|
||||
self.AuraCache.canStealOrPurge = self.AuraCache.canStealOrPurge or iconFrame.canStealOrPurge
|
||||
self.AuraCache.hasEnrage = self.AuraCache.hasEnrage or iconFrame.debuffType == "" --yes, enrages are empty-string...
|
||||
end
|
||||
end
|
||||
|
||||
self:AlignAuraIcons()
|
||||
|
||||
end,
|
||||
|
||||
AlignAuraIcons = function(self)
|
||||
|
||||
local iconPool = self.IconPool
|
||||
local iconAmount = #iconPool
|
||||
local countStillShown = 0
|
||||
|
||||
table.sort (iconPool, function(i1, i2) return i1:IsShown() and not i2:IsShown() end)
|
||||
|
||||
if iconAmount == 0 then
|
||||
self:Hide()
|
||||
else
|
||||
-- re-anchor not hidden
|
||||
for i = 1, iconAmount do
|
||||
local iconFrame = iconPool[i]
|
||||
local anchor = self.options.anchor
|
||||
local anchorTo = i == 1 and self or self.IconPool [i - 1]
|
||||
local xPadding = i == 1 and self.options.left_padding or self.options.icon_padding or 1
|
||||
local growDirection = self.options.grow_direction
|
||||
|
||||
countStillShown = countStillShown + (iconFrame:IsShown() and 1 or 0)
|
||||
|
||||
iconFrame:ClearAllPoints()
|
||||
if (growDirection == 1) then --grow to right
|
||||
if (i == 1) then
|
||||
PixelUtil.SetPoint(iconFrame, "left", anchorTo, "left", xPadding, 0)
|
||||
else
|
||||
PixelUtil.SetPoint(iconFrame, "left", anchorTo, "right", xPadding, 0)
|
||||
end
|
||||
|
||||
elseif (growDirection == 2) then --grow to left
|
||||
if (i == 1) then
|
||||
PixelUtil.SetPoint(iconFrame, "right", anchorTo, "right", xPadding, 0)
|
||||
else
|
||||
PixelUtil.SetPoint(iconFrame, "right", anchorTo, "left", xPadding, 0)
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.NextIcon = countStillShown + 1
|
||||
|
||||
end,
|
||||
|
||||
GetIconGrowDirection = function(self)
|
||||
local side = self.options.anchor.side
|
||||
|
||||
if (side == 1) then
|
||||
return 1
|
||||
elseif (side == 2) then
|
||||
return 2
|
||||
elseif (side == 3) then
|
||||
return 1
|
||||
elseif (side == 4) then
|
||||
return 1
|
||||
elseif (side == 5) then
|
||||
return 2
|
||||
elseif (side == 6) then
|
||||
return 1
|
||||
elseif (side == 7) then
|
||||
return 2
|
||||
elseif (side == 8) then
|
||||
return 1
|
||||
elseif (side == 9) then
|
||||
return 1
|
||||
elseif (side == 10) then
|
||||
return 1
|
||||
elseif (side == 11) then
|
||||
return 2
|
||||
elseif (side == 12) then
|
||||
return 1
|
||||
elseif (side == 13) then
|
||||
return 1
|
||||
end
|
||||
end,
|
||||
|
||||
OnOptionChanged = function(self, optionName)
|
||||
self:SetBackdropColor(unpack(self.options.backdrop_color))
|
||||
self:SetBackdropBorderColor(unpack(self.options.backdrop_border_color))
|
||||
end,
|
||||
}
|
||||
|
||||
local default_icon_row_options = {
|
||||
icon_width = 20,
|
||||
icon_height = 20,
|
||||
texcoord = {.1, .9, .1, .9},
|
||||
show_text = true,
|
||||
text_color = {1, 1, 1, 1},
|
||||
text_size = 12,
|
||||
text_font = "Arial Narrow",
|
||||
text_outline = "NONE",
|
||||
text_anchor = "center",
|
||||
text_rel_anchor = "center",
|
||||
text_x_offset = 0,
|
||||
text_y_offset = 0,
|
||||
desc_text = true,
|
||||
desc_text_color = {1, 1, 1, 1},
|
||||
desc_text_size = 7,
|
||||
desc_text_font = "Arial Narrow",
|
||||
desc_text_outline = "NONE",
|
||||
desc_text_anchor = "bottom",
|
||||
desc_text_rel_anchor = "top",
|
||||
desc_text_x_offset = 0,
|
||||
desc_text_y_offset = 2,
|
||||
stack_text = true,
|
||||
stack_text_color = {1, 1, 1, 1},
|
||||
stack_text_size = 10,
|
||||
stack_text_font = "Arial Narrow",
|
||||
stack_text_outline = "NONE",
|
||||
stack_text_anchor = "center",
|
||||
stack_text_rel_anchor = "bottomright",
|
||||
stack_text_x_offset = 0,
|
||||
stack_text_y_offset = 0,
|
||||
left_padding = 1, --distance between right and left
|
||||
top_padding = 1, --distance between top and bottom
|
||||
icon_padding = 1, --distance between each icon
|
||||
backdrop = {},
|
||||
backdrop_color = {0, 0, 0, 0.5},
|
||||
backdrop_border_color = {0, 0, 0, 1},
|
||||
anchor = {side = 6, x = 2, y = 0},
|
||||
grow_direction = 1, --1 = to right 2 = to left
|
||||
surpress_blizzard_cd_timer = false,
|
||||
surpress_tulla_omni_cc = false,
|
||||
on_tick_cooldown_update = true,
|
||||
decimal_timer = false,
|
||||
cooldown_reverse = false,
|
||||
cooldown_swipe_enabled = true,
|
||||
cooldown_edge_texture = "Interface\\Cooldown\\edge",
|
||||
}
|
||||
|
||||
function detailsFramework:CreateIconRow (parent, name, options)
|
||||
local f = _G.CreateFrame("frame", name, parent, "BackdropTemplate")
|
||||
f.IconPool = {}
|
||||
f.NextIcon = 1
|
||||
f.AuraCache = {}
|
||||
|
||||
detailsFramework:Mixin(f, detailsFramework.IconRowFunctions)
|
||||
detailsFramework:Mixin(f, detailsFramework.OptionsFunctions)
|
||||
|
||||
f:BuildOptionsTable (default_icon_row_options, options)
|
||||
|
||||
f:SetSize(f.options.icon_width, f.options.icon_height + (f.options.top_padding * 2))
|
||||
|
||||
f:SetBackdrop(f.options.backdrop)
|
||||
f:SetBackdropColor(unpack(f.options.backdrop_color))
|
||||
f:SetBackdropBorderColor(unpack(f.options.backdrop_border_color))
|
||||
|
||||
return f
|
||||
end
|
||||
|
||||
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--radio group
|
||||
|
||||
|
||||
@@ -969,6 +969,7 @@ DF.CrowdControlSpells = {
|
||||
[105421] = "PALADIN", --Blinding Light (talent)
|
||||
[31935] = "PALADIN", --Avengers Shield
|
||||
[217824] = "PALADIN", --Shield of Virtue
|
||||
[10326] = "PALADIN", --Turn Evil
|
||||
|
||||
[221562] = "DEATHKNIGHT", --Asphyxiate
|
||||
[108194] = "DEATHKNIGHT", --Asphyxiate (talent)
|
||||
@@ -1002,6 +1003,7 @@ DF.CrowdControlSpells = {
|
||||
[24394] = "HUNTER", --Intimidation
|
||||
[117405] = "HUNTER", --Binding Shot (trigger)
|
||||
[117526] = "HUNTER", --Binding Shot (triggered)
|
||||
[1513] = "HUNTER", --Scare Beast
|
||||
|
||||
[119381] = "MONK", --Leg Sweep
|
||||
[115078] = "MONK", --Paralysis
|
||||
@@ -1034,6 +1036,7 @@ DF.CrowdControlSpells = {
|
||||
[331866] = "COVENANT|VENTHYR", --Agent of Chaos (Nadia soulbind)
|
||||
|
||||
[372245] = "EVOKER", --Terror of the Skies
|
||||
[360806] = "EVOKER", --Sleep Walk
|
||||
}
|
||||
|
||||
-- additionals for classic
|
||||
|
||||
@@ -0,0 +1,305 @@
|
||||
|
||||
--uiobject: is an object that represents a UI element, such as a frame, a texture, or a button. UIObjects are the base class for all UI elements in the WoW API.
|
||||
--3D World: is an object which is placed behind|below all UI elements, cannot be parent of any object, in the 3D World object is where the game world is rendered
|
||||
--size: corresponds to the height and height of an object, it is measure in pixels, must be bigger than zero.
|
||||
--scale: the size of an object is multiplied by this value, it is measure in percentage, must be between 0.65 and 2.40.
|
||||
--alpha: corresponds to the transparency of an object, the bigger is the value less transparent is the object, it is measure in percentage, must be between 0 and 1, zero is fully transparent and one is fully opaque.
|
||||
|
||||
|
||||
---@class _G
|
||||
---@field RegisterAttributeDriver fun(statedriver: frame, attribute: string, conditional: string)
|
||||
---@field RegisterStateDriver fun(statedriver: frame, attribute: string, conditional: string)
|
||||
---@field UnitGUID fun(unit: string): string
|
||||
---@field UnitName fun(unit: string): string
|
||||
---@field GetCursorPosition fun(): number, number return the position of the cursor on the screen, in pixels, relative to the bottom left corner of the screen.
|
||||
---@field C_Timer C_Timer
|
||||
|
||||
---@class unixtime : number const
|
||||
|
||||
---@class timer : table
|
||||
---@field Cancel fun(self: timer)
|
||||
---@field IsCancelled fun(self: timer): boolean
|
||||
|
||||
---@class C_Timer : table
|
||||
---@field After fun(delay: number, func: function)
|
||||
---@field NewTimer fun(delay: number, func: function): timer
|
||||
---@field NewTicker fun(interval: number, func: function, iterations: number|nil): timer
|
||||
|
||||
---@class C_ChallengeMode : table
|
||||
---@field GetActiveKeystoneInfo fun(): number, number[], boolean @returns keystoneLevel, affixIDs, wasActive
|
||||
|
||||
---@class tablesize : {H: number, W: number}
|
||||
---@class tablecoords : {L: number, R: number, T: number, B: number}
|
||||
---@class texturecoords: {left: number, right: number, top: number, bottom: number}
|
||||
---@class objectsize : {height: number, width: number}
|
||||
---@class texturetable : {texture: string, coords: texturecoords, size: objectsize}
|
||||
|
||||
---@class spellid : number
|
||||
---@class actorname : string
|
||||
---@class spellname : string
|
||||
---@class actorid : string
|
||||
---@class red : number color value representing the red component of a color, the value must be between 0 and 1. To retrieve a color from a string or table use: local red, green, blue, alpha = DetailsFramework:ParseColors(color)
|
||||
---@class green : number color value representing the green component of a color, the value must be between 0 and 1. To retrieve a color from a string or table use: local red, green, blue, alpha = DetailsFramework:ParseColors(color)
|
||||
---@class blue : number color value representing the blue component of a color, the value must be between 0 and 1. To retrieve a color from a string or table use: local red, green, blue, alpha = DetailsFramework:ParseColors(color)
|
||||
---@class alpha : number @number(0-1.0) value representing the alpha (transparency) of a UIObject, the value must be between 0 and 1. 0 is fully transparent, 1 is fully opaque.
|
||||
---@class color : table, string @table(r: red|number, g: green|number, b: blue|number, a: alpha|number) @string(color name) @hex (000000-ffffff) value representing a color, the value must be a table with the following fields: r, g, b, a. r, g, b are numbers between 0 and 1, a is a number between 0 and 1. To retrieve a color from a string or table use: local red, green, blue, alpha = DetailsFramework:ParseColors(color)
|
||||
---@class scale : number @number(0.65-2.40) value representing the scale factor of the UIObject, the value must be between 0.65 and 2.40, the width and height of the UIObject will be multiplied by this value.
|
||||
---@class texture : string, number is an object that represents a graphical image. Textures are used to display visual elements such as icons, backgrounds, borders, and more.
|
||||
---@class frame : uiobject represents a container for other UI elements, such as textures, buttons, text, and more. Gotten from the first result of GetWidth() or from the first result of GetSize(). It is expected a GetWidth() or GetSize() when the type 'width' is used.
|
||||
---@class width : number property that represents the horizontal size of a UI element, such as a frame or a texture.
|
||||
---@class height : number property that represents the vertical size of a UI element, such as a frame or a texture. Gotten from the first result of GetHeight() or from the second result of GetSize(). It is expected a GetHeight() or GetSize() when the type 'height' is used.
|
||||
---@class script : string, function is a piece of code that is executed in response to a specific event, such as a button click or a frame update. Scripts can be used to implement behavior and logic for UI elements.
|
||||
---@class event : string is a notification that is sent to a frame when something happens, such as a button click or a frame update. Events can be used to trigger scripts.
|
||||
---@class framestrata : string @string(BACKGROUND, LOW, MEDIUM, HIGH, DIALOG, FULLSCREEN, FULLSCREEN_DIALOG, TOOLTIP) property that determines the stacking order of frames. Higher strata values indicate frames that should be displayed on top of frames with lower strata values.
|
||||
---@class backdrop : table @table(bgFile: string, edgeFile: string, tile: edgeSize: number, backgroundColor: color, borderColor: color) is a table that contains information about the backdrop of a frame. The backdrop is the background of a frame, which can be a solid color, a gradient, or a texture.
|
||||
---@class unit : string string that represents a unit in the game, such as the player, a party member, or a raid member.
|
||||
---@class health : number amount of hit points (health) of a unit. This value can be changed by taking damage or healing.
|
||||
---@class role : string @string(TANK, HEALER, DAMAGER, NONE) is a string that represents the role of a unit, such as tank, healer, or damage dealer.
|
||||
---@class point : string @string(topleft, topright, bottomleft, bottomright, top, bottom, left, right, center) is a string that represents a point on a frame. Points are used to position frames relative to each other.
|
||||
|
||||
---@class uiobject
|
||||
---@field GetObjectType fun(self: uiobject) : string
|
||||
---@field Show fun(self: uiobject) make the object be shown on the user screen
|
||||
---@field Hide fun(self: uiobject) make the object be hidden from the user screen
|
||||
---@field SetShown fun(self: uiobject, state: boolean) show or hide the object
|
||||
---@field IsShown fun(self: uiobject) : boolean return if the object is shown or not
|
||||
---@field SetAllPoints fun(self: uiobject, target: uiobject|nil) set the object to be the same size as its parent or the target object
|
||||
---@field SetParent fun(self: uiobject, parent: frame) set the parent object of the object
|
||||
---@field SetSize fun(self: uiobject, width: width|number, height: height|number) set the width and height of the object
|
||||
---@field SetWidth fun(self: uiobject, width: width|number) set only the width of the object
|
||||
---@field SetHeight fun(self: uiobject, height: height|number) set only the height of the object
|
||||
---@field SetAlpha fun(self: uiobject, alpha: alpha|number) set the transparency of the object
|
||||
---@field SetScale fun(self: uiobject, scale: scale|number)
|
||||
---@field GetWidth fun(self: uiobject) : width|number
|
||||
---@field GetHeight fun(self: uiobject) : height|number
|
||||
---@field GetScale fun(self: uiobject) : scale|number
|
||||
---@field GetAlpha fun(self: uiobject) : alpha|number
|
||||
---@field GetSize fun(self: uiobject) : width|number, height|number
|
||||
---@field GetParent fun(self: uiobject) : frame
|
||||
---@field GetPoint fun(self: uiobject, index: number): string, frame, string, number, number
|
||||
---@field GetCenter fun(self: uiobject): number, number
|
||||
---@field SetPoint fun(self: uiobject, point: "topleft"|"topright"|"bottomleft"|"bottomright"|"top"|"bottom"|"left"|"right"|"center", relativeFrame: uiobject, relativePoint: "topleft"|"topright"|"bottomleft"|"bottomright"|"top"|"bottom"|"left"|"right"|"center", xOffset: number, yOffset: number)
|
||||
---@field ClearAllPoints fun(self: uiobject)
|
||||
---@field CreateAnimationGroup fun(self: uiobject, name: string|nil, templateName: string|nil) : animationgroup
|
||||
|
||||
---@class animationgroup : uiobject
|
||||
---@field CreateAnimation fun(self: animationgroup, animationType: string, name: string|nil, inheritsFrom: string|nil) : animation
|
||||
---@field GetAnimation fun(self: animationgroup, name: string) : animation
|
||||
---@field GetAnimations fun(self: animationgroup) : table
|
||||
---@field GetDuration fun(self: animationgroup) : number
|
||||
---@field GetEndDelay fun(self: animationgroup) : number
|
||||
---@field GetLoopState fun(self: animationgroup) : boolean
|
||||
---@field GetScript fun(self: animationgroup, event: string) : function
|
||||
---@field GetSmoothProgress fun(self: animationgroup) : boolean
|
||||
---@field IsDone fun(self: animationgroup) : boolean
|
||||
---@field IsPaused fun(self: animationgroup) : boolean
|
||||
---@field IsPlaying fun(self: animationgroup) : boolean
|
||||
---@field Pause fun(self: animationgroup)
|
||||
---@field Play fun(self: animationgroup)
|
||||
---@field Resume fun(self: animationgroup)
|
||||
---@field SetDuration fun(self: animationgroup, duration: number)
|
||||
---@field SetEndDelay fun(self: animationgroup, delay: number)
|
||||
---@field SetLooping fun(self: animationgroup, loop: boolean)
|
||||
---@field SetScript fun(self: animationgroup, event: string, handler: function|nil) "OnEvent"|"OnShow"
|
||||
---@field SetSmoothProgress fun(self: animationgroup, smooth: boolean)
|
||||
---@field Stop fun(self: animationgroup)
|
||||
|
||||
---@class animation : uiobject
|
||||
---@field GetDuration fun(self: animation) : number
|
||||
---@field GetEndDelay fun(self: animation) : number
|
||||
---@field GetOrder fun(self: animation) : number
|
||||
---@field GetScript fun(self: animation, event: string) : function
|
||||
---@field GetSmoothing fun(self: animation) : string
|
||||
---@field IsDone fun(self: animation) : boolean
|
||||
---@field IsPaused fun(self: animation) : boolean
|
||||
---@field IsPlaying fun(self: animation) : boolean
|
||||
---@field Pause fun(self: animation)
|
||||
---@field Play fun(self: animation)
|
||||
---@field Resume fun(self: animation)
|
||||
---@field SetDuration fun(self: animation, duration: number)
|
||||
---@field SetEndDelay fun(self: animation, delay: number)
|
||||
---@field SetOrder fun(self: animation, order: number)
|
||||
---@field SetScript fun(self: animation, event: string, handler: function|nil)
|
||||
---@field SetSmoothing fun(self: animation, smoothing: string)
|
||||
---@field Stop fun(self: animation)
|
||||
|
||||
---@class frame : uiobject
|
||||
---@field SetID fun(self: frame, id: number) set an ID for the frame
|
||||
---@field SetAttribute fun(self: frame, name: string, value: any)
|
||||
---@field SetScript fun(self: frame, event: string, handler: function|nil)
|
||||
---@field GetScript fun(self: frame, event: string) : function
|
||||
---@field SetFrameStrata fun(self: frame, strata: framestrata|"background"|"low"|"medium"|"high"|"dialog"|"fullscreen"|"fullscreen_dialog"|"tooltip")
|
||||
---@field SetFrameLevel fun(self: frame, level: number)
|
||||
---@field SetClampedToScreen fun(self: frame, clamped: boolean)
|
||||
---@field SetClampRectInsets fun(self: frame, left: number, right: number, top: number, bottom: number)
|
||||
---@field SetMovable fun(self: frame, movable: boolean)
|
||||
---@field SetUserPlaced fun(self: frame, userPlaced: boolean)
|
||||
---@field SetBackdrop fun(self: frame, backdrop: backdrop|table)
|
||||
---@field SetBackdropColor fun(self: frame, red: red|number, green: green|number, blue: blue|number, alpha: alpha|number)
|
||||
---@field SetBackdropBorderColor fun(self: frame, red: red|number, green: green|number, blue: blue|number, alpha: alpha|number)
|
||||
---@field SetHitRectInsets fun(self: frame, left: number, right: number, top: number, bottom: number)
|
||||
---@field SetToplevel fun(self: frame, toplevel: boolean)
|
||||
---@field SetPropagateKeyboardInput fun(self: frame, propagate: boolean)
|
||||
---@field SetPropagateGamepadInput fun(self: frame, propagate: boolean)
|
||||
---@field StartMoving fun(self: frame)
|
||||
---@field IsMovable fun(self: frame) : boolean
|
||||
---@field StartSizing fun(self: frame, point: "top"|"topright"|"right"|"bottomright"|"bottom"|"bottomleft"|"left"|"topleft")
|
||||
---@field StopMovingOrSizing fun(self: frame)
|
||||
---@field GetAttribute fun(self: frame, name: string) : any
|
||||
---@field GetFrameLevel fun(self: frame) : number
|
||||
---@field GetFrameStrata fun(self: frame) : framestrata|string
|
||||
---@field GetNumChildren fun(self: frame) : number
|
||||
---@field GetNumPoints fun(self: frame) : number
|
||||
---@field GetNumRegions fun(self: frame) : number
|
||||
---@field GetName fun(self: frame) : string
|
||||
---@field GetChildren fun(self: frame) : frame[]
|
||||
---@field GetRegions fun(self: frame) : region[]
|
||||
---@field CreateTexture fun(self: frame, name: string|nil, layer: "background"|"border"|"artwork"|"overlay"|"highlight", inherits: string|nil, subLayer: number|nil) : texture
|
||||
---@field CreateFontString fun(self: frame, name: string|nil, layer: "background"|"border"|"artwork"|"overlay"|"highlight", inherits: string|nil, subLayer: number|nil) : fontstring
|
||||
---@field EnableMouse fun(self: frame, enable: boolean)
|
||||
---@field SetResizable fun(self: frame, enable: boolean)
|
||||
---@field EnableMouseWheel fun(self: frame, enable: boolean)
|
||||
---@field RegisterForDrag fun(self: frame, button: string)
|
||||
---@field SetResizeBounds fun(self: frame, minWidth: number, minHeight: number, maxWidth: number, maxHeight: number)
|
||||
---@field RegisterEvent fun(self: frame, event: string)
|
||||
|
||||
---@class button : frame
|
||||
---@field Click fun(self: button)
|
||||
---@field SetNormalTexture fun(self: button, texture: texture)
|
||||
---@field SetPushedTexture fun(self: button, texture: texture)
|
||||
---@field SetHighlightTexture fun(self: button, texture: texture)
|
||||
---@field SetDisabledTexture fun(self: button, texture: texture)
|
||||
---@field SetCheckedTexture fun(self: button, texture: texture)
|
||||
---@field SetNormalFontObject fun(self: button, fontString: fontstring)
|
||||
---@field SetHighlightFontObject fun(self: button, fontString: fontstring)
|
||||
---@field SetDisabledFontObject fun(self: button, fontString: fontstring)
|
||||
---@field SetText fun(self: button, text: string)
|
||||
---@field GetText fun(self: button) : string
|
||||
---@field SetTextInsets fun(self: button, left: number, right: number, top: number, bottom: number)
|
||||
---@field GetTextInsets fun(self: button) : number, number, number, number
|
||||
---@field SetDisabledTextColor fun(self: button, r: red|number, g: green|number, b: blue|number, a: alpha|number)
|
||||
---@field GetDisabledTextColor fun(self: button) : number, number, number, number
|
||||
---@field SetFontString fun(self: button, fontString: fontstring)
|
||||
---@field GetFontString fun(self: button) : fontstring
|
||||
---@field SetButtonState fun(self: button, state: string, enable: boolean)
|
||||
---@field GetButtonState fun(self: button, state: string) : boolean
|
||||
---@field RegisterForClicks fun(self: button, button1: nil|"AnyUp"|"AnyDown"|"LeftButtonDown"|"LeftButtonUp"|"MiddleButtonUp"|"MiddleButtonDown"|"RightButtonDown"|"RightButtonUp"|"Button4Up"|"Button4Down"|"Button5Up"|"Button5Down", button2: nil|"AnyUp"|"AnyDown"|"LeftButtonDown"|"LeftButtonUp"|"MiddleButtonUp"|"MiddleButtonDown"|"RightButtonDown"|"RightButtonUp"|"Button4Up"|"Button4Down"|"Button5Up"|"Button5Down")
|
||||
---@field GetNormalTexture fun(self: button) : texture
|
||||
---@field GetPushedTexture fun(self: button) : texture
|
||||
---@field GetHighlightTexture fun(self: button) : texture
|
||||
---@field GetDisabledTexture fun(self: button) : texture
|
||||
|
||||
---@class statusbar : frame
|
||||
---@field SetStatusBarColor fun(self: statusbar, r: red|number, g: green|number, b: blue|number, a: alpha|number)
|
||||
---@field SetStatusBarTexture fun(self: statusbar, path: string)
|
||||
---@field GetStatusBarTexture fun(self: statusbar) : texture
|
||||
---@field SetMinMaxValues fun(self: statusbar, minValue: number, maxValue: number)
|
||||
---@field SetValue fun(self: statusbar, value: number)
|
||||
---@field SetValueStep fun(self: statusbar, valueStep: number)
|
||||
---@field SetOrientation fun(self: statusbar, orientation: string)
|
||||
---@field SetReverseFill fun(self: statusbar, reverseFill: boolean)
|
||||
---@field GetMinMaxValues fun(self: statusbar) : number, number
|
||||
---@field GetValue fun(self: statusbar) : number
|
||||
---@field GetValueStep fun(self: statusbar) : number
|
||||
---@field GetOrientation fun(self: statusbar) : string
|
||||
---@field GetReverseFill fun(self: statusbar) : boolean
|
||||
|
||||
---@class scrollframe : frame
|
||||
---@field SetScrollChild fun(self: scrollframe, child: frame)
|
||||
---@field GetScrollChild fun(self: scrollframe) : frame
|
||||
---@field SetHorizontalScroll fun(self: scrollframe, offset: number)
|
||||
---@field SetVerticalScroll fun(self: scrollframe, offset: number)
|
||||
---@field GetHorizontalScroll fun(self: scrollframe) : number
|
||||
---@field GetVerticalScroll fun(self: scrollframe) : number
|
||||
---@field GetHorizontalScrollRange fun(self: scrollframe) : number
|
||||
---@field GetVerticalScrollRange fun(self: scrollframe) : number
|
||||
|
||||
---@class region : uiobject
|
||||
|
||||
---@class fontstring : region
|
||||
---@field SetDrawLayer fun(self: fontstring, layer: "background"|"border"|"artwork"|"overlay"|"highlight", subLayer: number|nil)
|
||||
---@field SetFont fun(self: fontstring, font: string, size: number, flags: string)
|
||||
---@field SetText fun(self: fontstring, text: string|number)
|
||||
---@field GetText fun(self: fontstring) : string
|
||||
---@field GetFont fun(self: fontstring) : string, number, string
|
||||
---@field GetStringWidth fun(self: fontstring) : number return the width of the string in pixels
|
||||
---@field SetShadowColor fun(self: fontstring, r: red|number, g: green|number, b: blue|number, a: alpha|number)
|
||||
---@field GetShadowColor fun(self: fontstring) : number, number, number, number
|
||||
---@field SetShadowOffset fun(self: fontstring, offsetX: number, offsetY: number)
|
||||
---@field GetShadowOffset fun(self: fontstring) : number, number
|
||||
---@field SetTextColor fun(self: fontstring, r: red|number, g: green|number, b: blue|number, a: alpha|number)
|
||||
---@field GetTextColor fun(self: fontstring) : number, number, number, number
|
||||
---@field SetJustifyH fun(self: fontstring, justifyH: string)
|
||||
---@field GetJustifyH fun(self: fontstring) : string
|
||||
---@field SetJustifyV fun(self: fontstring, justifyV: string)
|
||||
---@field GetJustifyV fun(self: fontstring) : string
|
||||
---@field SetNonSpaceWrap fun(self: fontstring, nonSpaceWrap: boolean)
|
||||
---@field GetNonSpaceWrap fun(self: fontstring) : boolean
|
||||
---@field SetIndentedWordWrap fun(self: fontstring, indentedWordWrap: boolean)
|
||||
---@field GetIndentedWordWrap fun(self: fontstring) : boolean
|
||||
---@field SetMaxLines fun(self: fontstring, maxLines: number)
|
||||
---@field GetMaxLines fun(self: fontstring) : number
|
||||
---@field SetWordWrap fun(self: fontstring, wordWrap: boolean)
|
||||
---@field GetWordWrap fun(self: fontstring) : boolean
|
||||
---@field SetSpacing fun(self: fontstring, spacing: number)
|
||||
---@field GetSpacing fun(self: fontstring) : number
|
||||
---@field SetLineSpacing fun(self: fontstring, lineSpacing: number)
|
||||
---@field GetLineSpacing fun(self: fontstring) : number
|
||||
---@field SetMaxLetters fun(self: fontstring, maxLetters: number)
|
||||
---@field GetMaxLetters fun(self: fontstring) : number
|
||||
---@field SetTextInsets fun(self: fontstring, left: number, right: number, top: number, bottom: number)
|
||||
---@field GetTextInsets fun(self: fontstring) : number, number, number, number
|
||||
---@field SetTextJustification fun(self: fontstring, justifyH: string, justifyV: string)
|
||||
---@field GetTextJustification fun(self: fontstring) : string, string
|
||||
---@field SetTextShadowColor fun(self: fontstring, r: red|number, g: green|number, b: blue|number, a: alpha|number)
|
||||
---@field GetTextShadowColor fun(self: fontstring) : number, number, number, number
|
||||
---@field SetTextShadowOffset fun(self: fontstring, offsetX: number, offsetY: number)
|
||||
---@field GetTextShadowOffset fun(self: fontstring) : number, number
|
||||
---@field SetTextShadow fun(self: fontstring, offsetX: number, offsetY: number, r: red|number, g: green|number, b: blue|number, a: alpha|number)
|
||||
---@field SetTextTruncate fun(self: fontstring, truncate: string)
|
||||
---@field GetTextTruncate fun(self: fontstring) : string
|
||||
---@field SetTextTruncateWidth fun(self: fontstring, width: number)
|
||||
---@field GetTextTruncateWidth fun(self: fontstring) : number
|
||||
---@field SetTextTruncateLines fun(self: fontstring, lines: number)
|
||||
---@field GetTextTruncateLines fun(self: fontstring) : number
|
||||
|
||||
---@class texture : region
|
||||
---@field SetDrawLayer fun(self: texture, layer: "background"|"border"|"artwork"|"overlay"|"highlight", subLayer: number|nil)
|
||||
---@field SetTexture fun(self: texture, path: string)
|
||||
---@field SetAtlas fun(self: texture, atlas: string)
|
||||
---@field SetColorTexture fun(self: texture, r: red|number, g: green|number, b: blue|number, a: alpha|number|nil)
|
||||
---@field SetDesaturated fun(self: texture, desaturate: boolean)
|
||||
---@field SetBlendMode fun(self: texture, mode: "ADD"|"BLEND"|"DISABLE"|"MOD"|"MOD2X"|"OVERLAY"|"REPLACE"|"SUBTRACT")
|
||||
---@field SetVertexColor fun(self: texture, r: red|number, g: green|number, b: blue|number, a: alpha|number|nil)
|
||||
---@field GetPoint fun(self: texture, index: number) : string, table, string, number, number
|
||||
---@field SetShown fun(self: texture, state: boolean)
|
||||
---@field IsShown fun(self: texture) : boolean
|
||||
---@field GetParent fun(self: texture) : table
|
||||
---@field SetTexCoord fun(self: texture, left: number, right: number, top: number, bottom: number)
|
||||
---@field GetTexCoord fun(self: texture) : number, number, number, number
|
||||
---@field SetRotation fun(self: texture, rotation: number)
|
||||
---@field GetRotation fun(self: texture) : number
|
||||
---@field SetRotationRadians fun(self: texture, rotation: number)
|
||||
---@field GetRotationRadians fun(self: texture) : number
|
||||
---@field SetRotationDegrees fun(self: texture, rotation: number)
|
||||
---@field GetRotationDegrees fun(self: texture) : number
|
||||
---@field SetMask fun(self: texture, mask: table)
|
||||
---@field GetMask fun(self: texture) : table
|
||||
---@field SetMaskTexture fun(self: texture, maskTexture: table)
|
||||
---@field GetMaskTexture fun(self: texture) : table
|
||||
---@field GetDesaturated fun(self: texture) : boolean
|
||||
---@field SetGradient fun(self: texture, gradient: string)
|
||||
---@field GetGradient fun(self: texture) : string
|
||||
---@field SetGradientAlpha fun(self: texture, gradient: string)
|
||||
---@field GetGradientAlpha fun(self: texture) : string
|
||||
---@field SetGradientRotation fun(self: texture, rotation: number)
|
||||
---@field GetGradientRotation fun(self: texture) : number
|
||||
---@field SetGradientRotationRadians fun(self: texture, rotation: number)
|
||||
---@field GetGradientRotationRadians fun(self: texture) : number
|
||||
---@field SetGradientRotationDegrees fun(self: texture, rotation: number)
|
||||
---@field GetGradientRotationDegrees fun(self: texture) : number
|
||||
---@field SetGradientColors fun(self: texture, ...)
|
||||
---@field GetGradientColors fun(self: texture) : number, number, number, number, number, number, number, number, number, number, number, number
|
||||
---@field GetBlendMode fun(self: texture) : string
|
||||
---@field GetVertexColor fun(self: texture) : number, number, number, number
|
||||
|
||||
@@ -91,8 +91,8 @@
|
||||
end
|
||||
|
||||
--return data for charts
|
||||
function classCombat:GetTimeData (name)
|
||||
return self.TimeData [name]
|
||||
function classCombat:GetTimeData(name)
|
||||
return self.TimeData[name]
|
||||
end
|
||||
|
||||
function classCombat:GetContainer (attribute)
|
||||
@@ -628,7 +628,7 @@ function classCombat:NovaTabela(bTimeStarted, overallCombatObject, combatId, ...
|
||||
combatObject.alternate_power = {}
|
||||
|
||||
--time data container
|
||||
combatObject.TimeData = Details:TimeDataCreateCombatTables()
|
||||
combatObject.TimeData = Details:TimeDataCreateChartTables()
|
||||
combatObject.PhaseData = {{1, 1}, damage = {}, heal = {}, damage_section = {}, heal_section = {}} --[1] phase number [2] phase started
|
||||
|
||||
--for external plugin usage, these tables are guaranteed to be saved with the combat
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
|
||||
local Details = _G.Details
|
||||
local detailsFramework = _G.DetailsFramework
|
||||
local _
|
||||
local benchmark = {}
|
||||
|
||||
--[===[
|
||||
|
||||
--]===]
|
||||
+11
-14
@@ -78,8 +78,7 @@
|
||||
end
|
||||
|
||||
--matrix = table containing {max_value = 0, last_value = 0}
|
||||
function Details:TimeDataRegister (name, func, matrix, author, version, icon, is_enabled, force_no_save)
|
||||
|
||||
function Details:TimeDataRegister(name, func, matrix, author, version, icon, is_enabled, force_no_save)
|
||||
--check name
|
||||
if (not name) then
|
||||
return "Couldn't register the time capture, name was nil."
|
||||
@@ -167,10 +166,9 @@
|
||||
local tick_time = 0
|
||||
|
||||
--starting a combat
|
||||
function Details:TimeDataCreateCombatTables()
|
||||
|
||||
function Details:TimeDataCreateChartTables()
|
||||
--create capture table
|
||||
local data_captured = {}
|
||||
local chartTables = {}
|
||||
|
||||
--drop the last capture exec table without wiping
|
||||
local exec = {}
|
||||
@@ -180,25 +178,24 @@
|
||||
|
||||
--build the exec table
|
||||
for index, t in ipairs(Details.savedTimeCaptures) do
|
||||
if (t [INDEX_ENABLED]) then
|
||||
|
||||
if (t[INDEX_ENABLED]) then
|
||||
local data = {}
|
||||
data_captured [t [INDEX_NAME]] = data
|
||||
chartTables[t[INDEX_NAME]] = data
|
||||
|
||||
if (type(t [INDEX_FUNCTION]) == "string") then
|
||||
if (type(t[INDEX_FUNCTION]) == "string") then
|
||||
--user
|
||||
local func, errortext = loadstring (t [INDEX_FUNCTION])
|
||||
local func, errortext = loadstring(t[INDEX_FUNCTION])
|
||||
if (func) then
|
||||
DetailsFramework:SetEnvironment(func)
|
||||
tinsert(exec, { func = func, data = data, attributes = Details.CopyTable(t [INDEX_MATRIX]), is_user = true })
|
||||
tinsert(exec, {func = func, data = data, attributes = Details.CopyTable(t[INDEX_MATRIX]), is_user = true})
|
||||
else
|
||||
Details:Msg("|cFFFF9900error compiling script for time data (charts)|r: ", errortext)
|
||||
end
|
||||
else
|
||||
--plugin
|
||||
local func = t [INDEX_FUNCTION]
|
||||
local func = t[INDEX_FUNCTION]
|
||||
DetailsFramework:SetEnvironment(func)
|
||||
tinsert(exec, { func = func, data = data, attributes = Details.CopyTable(t [INDEX_MATRIX]) })
|
||||
tinsert(exec, {func = func, data = data, attributes = Details.CopyTable(t[INDEX_MATRIX])})
|
||||
end
|
||||
|
||||
end
|
||||
@@ -209,7 +206,7 @@
|
||||
tick_time = 0
|
||||
|
||||
--return the capture table the to combat object
|
||||
return data_captured
|
||||
return chartTables
|
||||
end
|
||||
|
||||
local exec_user_func = function(func, attributes, data, this_second)
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 1.0 MiB After Width: | Height: | Size: 1.0 MiB |
Reference in New Issue
Block a user