- Bar animation now uses delta time and speed shouldn't variate with framerate.
- Test bars got improvement!
- Fixed balance druid sometimes being detected as resto druid.
- API: added new events: COMBAT_ARENA_START, COMBAT_ARENA_END, COMBAT_MYTHICDUNGEON_START, COMBAT_MYTHICDUNGEON_END.
- API: added Details:AddColorString (player_name, class), add the player class color in the name string.
- API: added Details:AddRoleIcon (player_name, role, size), add the role icon in the name string.
- API: framework updated to v57.
- Chromie should now be shown on damage and heal displays.
- Fix for Ticket #198 'script run too long'.
- Added boss target name on the first hit message.
- Few improvements on the new death recap.
- Added {rdps} and {rhps} for the data feed broker.
- New Death Recap implemented! replaces the default from Blizzard and can be configured at Options > Raid Tools.
- New Guild Damage and Heal rank on '/details ranking' panel.
- Added a Guild Sync button on the Details! Ranking Panel.
- Added Custom display 'Damage on Shields', useful for encounter like Maiden of Vigilance where there's big shields to be removed and you want to know who is doing more damage to it.
- Added Heal Absorbed display under Heal bracket.\n\nHeal Absorb are the heal denied by abilities such like DK's Necrotic Strike or raid boss Sisters of the Moon 'Embrace of the Eclipse' ability.\nThe tooltip of this display shows which players got heal denied, which abilities absorbed the heal, which abilities tried to heal but got the heal denied.
- Added Alternate Power display under Energy bracket, it shows the total of alternate power gain from each player, useful for encounters such as Demonic Inquisition.
- Fixed Paladin 'Light of the Martyr' damage to self.
- Solving problems if somebody enter on a ongoing dungeon and have to detect already applyied buffs.
- If the buff owner isn't found, try to detect by unitaura query.
- framework update to v41.
- Fixed report for custom display Crowd Control.
- Fixed role icons on custom displays.
- Fixed item level of timewarped items.
- Fixed title text width when auto-hide menu buttons is enabled.
- Fixed background alpha after stretching which wasn't correctly coming back to original color.
- Fixed an issue with dropdown boxes where wasn't showing all options.
- Fixed a problem with overall data where it was using, even on dungoens, the raid-only 30 delay rule.
- Fixed an issue with spec detection (now it may detect even faster).
- Effective time will automatically be used when inside a battleground and using sync from the score board.
- Added 'hide all' option on the minimap menu.
- Added option for disable showing battleground enemies when the window is in group mode.
- Added option to disable the sync from battleground score board.
- Enemies from a battleground match segment won't be erased when the player logout.
- Advanced Death Logs (plugin): bug fixes, it's important to update it.
- Time Line (plugin): bug fixes.
- Added option to disabled th eitem level tracker.
- Fixed issue with Dps/Hps data broker which wasn't respecting the type of time (effective/activity) selected.
- Enabling the display icon on title bar now makes the title text automatically move slightly to right.
- Fixed issue with skin changing when the window has the statusbar enabled.
- Plugin TimeAttack: fixed problem where sometimes required a reload to start a new time.
- Plugin Damage the Game!: fixed a problem where sometimes the time didn't started after level 2.
- Custom display 'Health Potion & Stone' now also track Healing Tonic.
- Custom display 'Damage Taken by Spell' now track more spells and also melee hits.
- Menus now uses 'Friz Quadrata TT' font as default, also added an option to change it on options panel -> miscellaneous.
- 'Switch to Current' feature now switches all windows which have this option enabled.
- The message telling to use '/details reinstall' now only shows if a problem happen during the addon load process.
- Segments Saved option now can be set to 25, up from 5.
- Attempt to fix the bug with the monk spell 'Storm, Earth, and Fire'.
- Fixed 'Icon Pick' panel.
- Fixed bug when reporting friendly fire through player detail window.
- Fixed bug with report window where sometimes it was reporting on a wrong channel.
- Plugin 'Tiny Threat': fixed player name where it was showing the realm name too.
- Plugin 'Vanguard': fixed frame details (clicking on a bar) shown behind the Vanguard panel.
- Plugin 'Vanguard': fixed a problem when clicking with right button wasn't opening the bookmark panel.
- Plugin 'Vanguard': incoming heals now count shield amount on the player too.
- Plugin 'Vanguard' Known Bug: incoming damage and melee vs avoidance seems to be inaccurate by now, we need more time to study and fix it.
- Added Twins Ogron's Charge as custom spells, one for the charge by him self and other for the copies (mythic only).
- Fixed few issues when using class text colors.
- Fixed characters name outside instances, now it replaces the realm name with a * and show the complete name on tooltip.
- Fixed damage mitigation on damage taken, this affects only specific classes like monk tank.
- Fixed auto erase poping up when the player enters on its garrison.
- Fixed segments tooltip showing trash cleanup segments inside garrisons.
- Fixed command /details disable, wasn't disabling the capture of cooldowns.
- Fixed a problem with fast dps/hps when the window is in a empty segment.
- Fixed an issue using bookmark panel where it wasn't changing the display when the window is in a plugin mode.
- More fixes for Korgath encounter on Highmaul.
- Added slash commands: /details reset and /details config.
- Spell bars on Player Details Window now is painted with the spell spellschool color.
- Multistrike doesn't count any more for spell's Minimal Damage.
- Resource display got an tooltip which shows what resource is and resource gained per minute.
- Clicking on report button when the report window is already open, make it close.
- Fixed target names on custom displays.
- Fixed plugins icons being shown when auto hide menu is on.
- Slash command '/details worldboss' is now updated to show Draenor world bosses.
- Added new profile: Minimalistic v2.
- Minimalistic v2 is now the default skin.
- Graphical changes on icon packs with transparency.
- Removed slash command '/d', added '/de' instead.
- Added custom spells for Atonement Critical, Power Word: Solace Critical, Lifebloom (the blood effect).
- Revision done on Welcome Screen, many things removed, other added.
- New API: instance:GetNumRows() return how many bars fit within the instance height.
- New API: instance:GetRow (number) return the bar object.
- New API: actorcontainer:ListActors() return a ipairs list of characters objects inside the container.
- New API: _detalhes:CreateTestBars() create 10 bars of random characters for damage and heal.
- New API: _detalhes:StartTestBarUpdate() begin to add and subtract value from created test actors.
- New API: _detalhes:StopTestBarUpdate() stop the bar update test.
- New Event: DETAILS_INSTANCE_NEWROW triggers when a new row is created. Signature: [1] instance [2] bar object.
- Fixed the report bug on healing, energy and misc attributes.
- Fixed a bug where the player pet wasn't being tracked after logon in the game.
- NewAPI: instance:IsGroupMode() return if a instance is in group mode.
- NewAPI: instance:GetCustomObject() return the custom object current used by the isntance.
- NewAPI: _detalhes:GetEncounterActorsName (EJ_EncounterID) return a hash table with [bossname] -> {[model] [displayInfo]}
- NewAPI: actor:GetDisplayName() actor:Class() return the formated name; return the class.
- NewAPI: _detalhes:GetClassIcon (class) return the icon path and texcoords.
- Red and Green colors under comparison frame has been inverted.
- Fixed some report issues with dps and hps, also almost all reports now have guide lines.
- Fixed DPS and HPS bug involving 'Everything Mode'.
- NewAPI: ActorObject:GetBarColor() return the color in r, b, g which the actor's bar should be filled.
This new tab showns up when there is too characters with the same class and spec.
Its useful to compare skills used, uptimes and targets.
- Few improvements on Default and ElvUI skins.
- Added a button for auto align two windows within right chat window when ElvUI skin is active.
- Fixed problem with Damage -> Enemies display.
- Fixed report Player Detail Window report buttons.
- Fixed some report lines where the numbers wasn't properly formatted.
- Fixed a rare bug where the owner of some pets wasn't detected.
- Fixed issue in dungeons where capture data get paused after a boss kill.
- Fixed issue with Encounter Details showing its icon for dungeons bosses.
- Fixed a rare bug where the capture of damage stops after erasing a trash segment.
- Fixed window alerts which was showing behind the bars.
- Fixed a issue where Details! windows wasn't hidden when a pet battle starts.
- Fixed a issue with segments menu when a window is placed on the right side of the screen.
- Fixed death log issue with friendly fire hits.
- Implemented a early support for Dungeons:
the addon is now capable of distinguishing dungeon boss and trash mobs.
not all bosses are implemented yet, atm is:
*Mogu'Shan Palace
*Temple of the Jade Serpent
*Stormstout Brewery
- Implemented Overall Data: Options for it are under combat tab.
- Implemented spell targets on Player Details Window.
Also, fixed lots of small issues like showing damage done where clicking on a Dps bar.
- Fixed some translations between ptBR -> enUS.
- More fixes with target damage and debuff uptime on overall segment.
- Major rewrite on CC Breaks, now it's working properly.
- Non player or pet Enemies will be flagged with .monster member.
- New member for combat object: start_time, end_time = combat_object:GetDate()
- Added new sub attribute for damage: Voidzones & Auras.
- First implementation of Hooks for plugins capture parser events in realtime.
- Added API: _detalhes:InstallHook (hooktype, func).
func receive parameters: token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname
- Added Global: DETAILS_HOOK_COOLDOWN
- Added API: _detalhes:StatusBarAlert (text, icon, color, time)
- Added API: _detalhes:InstallSkin (skin_name, skin_table)
More information on skin table, see the file functions/skins.lua
- fixed many issues with overall data.
- fixed some bugs with sword and book menus.
- fixed issue were garbage collector erased actors with interactions with the player.
- fixed damage dealt to targets on overall data.
- fixed issue with uptading raid dps on micro display for overall data.
- overall data now always use combat time fos dps and hps.
- added more trash mobs recognition.
- Added API: instance:InstanceMsg (text, _, textcolor, icontexture, iconcoords).
- Added API: container:ActorCallFunction (func, args) run func for all actors.
- Added member .diff on combat.is_boss table, represent the dificult of raid.
- Disabled captures on Attribute menu now have darkness effect.
- Fixed some tainted which were triggered when dragging a windows.
- Started of major code cleanup.
- minor bug fixes when updating energy attribute.
- fixed issue were changing attributes clicking directly on attribute name.
- some fixes to prevent unknown pet owner name.
- pet scan now is more smooth and scheduled to 1 scan per second.
- disabling auras doesn't disable healing absorbs any more.
- friendly fire doesn't check pets any more, only players.
- fixed problem were pet damage on target isn't added to the owner target.
- fixed issue with cooldown refresh which isn't tracked before.
- added cooldown to death log and also the time of last cooldown used.
- added command /details worldboss which runs the macro showing world boss killed.
- added command /details updates showing change log window.
- added absorbs for monk 2P, shammy 2P and Stolen Relic of Zuldazar trinket.
- added a change log inside the addon showing latest changes.
- small parser speed improvement, approximately 4%.
- fixed some memory leaks.
- fixed issues were details doesn't open with /details new.
- added feedback options for details report.
- added trash mod knowledge which will concatenate trash segments.
- added a new member on combat object: .is_trash
- added _detalhes:GetInstanceTrashInfo (mapid)
- added _detalhes member: .last_instance
- added CreateFlashAnimation(frame) and frame.flash (UiFrameFlash params)
- fixed issue were healing was not showing corrently on current segment.
- fixed issue were misc wasn't showing on everything mode.
- fixed talent and glyphs frame error.
- fixed issue with options panel were some options reset when panel is open.
- minor speedup on parser removing member last_event from shadows.
- more functions clean up avoiding garbage creation.
- fixed issue with micro displays were sometimes did lua error.
- fixed a issue when reporting to a instance group didn't work.
- fixes on siege of orgrimmar raid info.
- major fixes and improvements on internal garbage collector.
- added options for background alpha and window alpha.
- now when editing a image, the instance background changes on-the-fly.
- now if no instance have current segment when a combat start, the lower instance will switch to current.
- added a option for disable the auto switch to current.
- added the time type when reporting damage or healing done.
- added a format phrase when reporting damage or healing done.
- added a option for hide the micro display.
- added options for memory were the core changes within the value.
- little redesign on segments menu.