- Polished tooltips from damage and healing done.
- Added new sound: "Details Truck".
- Added 'right click to close' icons before the phrase, also the text is move visible now.
- Added ReopenAllWindows() as alias for a Portuguese function named ReabrirTodasInstancias().
- Added a close button for the breakdown options panel.
- Added support for mask in the spec icons shown in the regular window. Require to add: Instance.row_info.icon_mas = masktexture.
- Event "COMBAT_MYTHICPLUS_OVERALL_READY" now sends the overall mythic+ combat as payload.
- Fixed the deaths display, where the windows wasn't usig custom text scripts.
- Fixed an issue with custom displays, where it was unable to use class colors in their texts.
- More development and bug fixes on the new Mythic+ Run Completion panel.
- Framework Update.
- Dungeon followers now correctly show into the damage done section.
- Fixed an error while statusbar plugin options.
- Framework update.
- Mythic Dungeon Plus code has been separated into six files (was just 2), this will help with the organization
and maintenance of the code.
- Fixed an error while scrolling down target npcs in the breakdown window.
- Fixed an error when clicking to open the Death Recap by Details!.
- End of Mythic Run panel got updates.
- Framework updated: new rounded tooltips.
- Added: Details:IsInMythicPlus() return true if the player is on a mythic dungeon run.
- CombatObjects now have the key 'is_challenge' if the combat is a part of a challenge mode or mythic+ run.
- Evoker extra bar tooltip's, now also show the uptime of Black Attunement and Prescience applications.
- Breakdown Window now show Plater Npc Colors in the target box.
- Added event: "COMBAT_MYTHICPLUS_OVERALL_READY", trigger when the overall segment for the mythic+ is ready.
- Added event: "COMBAT_PLAYER_LEAVING", trigger at the beginning of the leave combat process.
- Library updates: Details! Framework and Lib Open Raid.
- Added the 'Remove Battleground Segments' option to the menu that opens when hovering over the erase button.
- Attempt to fix Battleground faction icons, shown on enemy players damage bars.
- Fixed custom scripts showing the damage text too close to the dps text.
- Lib OpenRaid updated.
- Framework Updated.
Release Documentation:
- Classic now uses the same combat log reader as retail (Flamanis).
- Merged Rage of Fyr'alath spells (equara).
- Added Rogue Ambushes to merged spells (WillowGryph).
- The Remove Common Segments option now also removes segments trash between raid bosses.
- Fixed an issue where auras applied before combat start, such as Power Infusion and Prescience, which are counted towards the target, were not being accounted for.
- Added to Combat Class: classCombat:GetRunTimeNoDefault(). This returns the run time of the Mythic+ if available, nil otherwise.
Technical Notes:
- Classic now uses retail parser.
- Combat class now have the member: classCombat:GetRunTimeNoDefault(); Returns the run time of a M+ (after completed).
- The Utility class's buff scan at the start of combat has been improved, and the code has been cleaned. Also, the scan runs now on the next frame after combat start.
- Augmentation Evoker won't track auras from the combat start aura scan, if the player isn't in combat (example: a player in the group enters in combat).
- Remove tier bonus for Augmentation Evoker Ebon Might damage prediction and nerfed Close as Cluthmates to 10%.
- Segments Container's ResetDataByCombatType() now supports multiple combat types per classification.
- Code cleanup on Segments menu code to use the new Mythic+ functions added to Combat class.
- Mythic+ start detection produced errors if a WORLD_STATE_TIMER_START event triggered before the CHALLENGE_MODE_START event.
- Mythic+ finish code was bugging when 'time' returned by C_ChallengeMode.GetCompletionInfo() wasn't being checked again nil value.
- Rogue's Ambush ability and Rage of Fyr'alath spellIds added to override_spellId within the parser.
- Details! Framework updated.
- Open Raid Library updated.
- Fixed an issue with the healing merge amount on death tooltips.
- Added custom icons for damaging spells that are triggered by the amount of tier sets the player is wearing.
- Framework upgrade.
- Forcing update interval to 0.1 on arenas matches using the real-time dps feature.
- Framework Update.
- Lib Open Raid Update.
- More parser cleanups and code improvements.
- Auras tab now ignores regular "world auras" (those weekly buffs of reputation, etc)
- Removed 'Real Time DPS' from the time measure dropdown.
- Added "Show 'Real Time' DPS" toggle to show real time dps while in combat.
- Added "Order Bars By Real Time DPS" toggle to order bars by the amount of real time dps.
- Added "Always Use Real Time in Arenas" toggle to always use real time dps in Arenas.
- Added .last_dps_realtime to player actors, caches the latest real time dps calculated.