Libraries Update

This commit is contained in:
Tercio Jose
2023-06-27 18:21:39 -03:00
parent f30d0439e8
commit d3d5154c67
5 changed files with 43 additions and 2 deletions
+14
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@@ -52,6 +52,17 @@
---@alias containertype number this container type is the number used to identify the actorcontainer type when using combat:GetContainer(containertype), can be 1, 2, 3, or 4.
---@alias actorclass string this is the class of the actor, can be "WARRIOR", "PALADIN", "HUNTER", "ROGUE", "PRIEST", "DEATHKNIGHT", "SHAMAN", "MAGE", "WARLOCK", "MONK", "DRUID", "DEMONHUNTER"
---@alias actorspec number this is the specID of the actor
---@class petinfo : table
---@field key1 ownername
---@field key2 guid
---@field key3 unixtime
---@field key4 boolean
---@field key5 petname
---@field key6 guid
---@class details
---@field SpellTableMixin spelltablemixin
---@field GetInstance fun(self: details) : instance
@@ -82,6 +93,7 @@
---@class alternatepowertable : {last: number, total: number}
---@class combat : table
---@field bIsClosed boolean if true the combat is closed (passed by the EndCombat() function)
---@field __destroyedBy string
---@field amountCasts {[string]: table<string, number>}
---@field instance_type string "raid" or "party" or "pvp" or "arena" or "none"
@@ -100,6 +112,8 @@
---@field __destroyed boolean
---@field PhaseData table
---@field is_boss table
---@field is_world_trash_combat boolean when true this combat is a regular combat done in the world, not in a dungeon, raid, battleground, arena, ...
---@field player_last_events table<string, table[]> record the latest events of each player, latter used to build the death log
---@field GetTimeData fun(dataName: string) : table
---@field GetPhases fun(combat: combat) : table
---@field GetCombatTime fun(combat) : number
+5 -1
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@@ -533,7 +533,11 @@ function DropDownMetaFunctions:Selected(thisOption)
self.icon:SetVertexColor(1, 1, 1, 1)
end
self.icon:SetSize(self:GetHeight()-4, self:GetHeight()-4)
if (thisOption.iconsize) then
self.icon:SetSize(thisOption.iconsize[1], thisOption.iconsize[2])
else
self.icon:SetSize(self:GetHeight()-4, self:GetHeight()-4)
end
else
self.label:SetPoint("left", self.label:GetParent(), "left", 4, 0)
end
+1 -1
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@@ -1,6 +1,6 @@
local dversion = 443
local dversion = 444
local major, minor = "DetailsFramework-1.0", dversion
local DF, oldminor = LibStub:NewLibrary(major, minor)
+1
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@@ -2059,6 +2059,7 @@ function detailsFramework:CreateSimplePanel(parent, width, height, title, frameN
close:SetAlpha(0.7)
close:SetScript("OnClick", simple_panel_close_click)
simplePanel.Close = close
simplePanel.closeButton = close
local titleText = titleBar:CreateFontString(frameName and frameName .. "Title", "overlay", "GameFontNormal")
titleText:SetTextColor(.8, .8, .8, 1)
@@ -91,6 +91,21 @@
---| "HORIZONTAL"
---| "VERTICAL"
---@alias class
---| "WARRIOR"
---| "PALADIN"
---| "HUNTER"
---| "ROGUE"
---| "PRIEST"
---| "DEATHKNIGHT"
---| "SHAMAN"
---| "MAGE"
---| "WARLOCK"
---| "MONK"
---| "DRUID"
---| "DEMONHUNTER"
---| "EVOKER"
---@alias width number property that represents the horizontal size of a UI element, such as a frame or a texture. Gotten from the first result of GetWidth() or from the first result of GetSize(). It is expected a GetWidth() or GetSize() when the type 'height' is used.
---@alias height number property that represents the vertical size of a UI element, such as a frame or a texture. Gotten from the first result of GetHeight() or from the second result of GetSize(). It is expected a GetHeight() or GetSize() when the type 'height' is used.
---@alias red number color value representing the red component of a color, the value must be between 0 and 1. To retrieve a color from a string or table use: local red, green, blue, alpha = DetailsFramework:ParseColors(color)
@@ -101,10 +116,15 @@
---@alias health number amount of hit points (health) of a unit. This value can be changed by taking damage or healing.
---@alias spellid number each spell in the game has a unique spell id, this id can be used to identify a spell.
---@alias actorname string name of a unit
---@alias petname string refers to a pet's name
---@alias ownername string refers to the pet's owner name
---@alias spellname string name of a spell
---@alias spellschool number each spell in the game has a school, such as fire, frost, shadow and many others. This value can be used to identify the school of a spell.
---@alias actorid string unique id of a unit (GUID)
---@alias serial string unique id of a unit (GUID)
---@alias guid string unique id of a unit (GUID)
---@alias specialization number the ID of a class specialization
---@alias controlflags number flags telling what unit type the is (player, npc, pet, etc); it's relatiotionship to the player (friendly, hostile, etc); who controls the unit (controlled by the player, controlled by the server, etc)
---@alias color table, string @table(r: red|number, g: green|number, b: blue|number, a: alpha|number) @string(color name) @hex (000000-ffffff) value representing a color, the value must be a table with the following fields: r, g, b, a. r, g, b are numbers between 0 and 1, a is a number between 0 and 1. To retrieve a color from a string or table use: local red, green, blue, alpha = DetailsFramework:ParseColors(color)
---@alias scale number @number(0.65-2.40) value representing the scale factor of the UIObject, the value must be between 0.65 and 2.40, the width and height of the UIObject will be multiplied by this value.
---@alias script string, function is a piece of code that is executed in response to a specific event, such as a button click or a frame update. Scripts can be used to implement behavior and logic for UI elements.
@@ -115,6 +135,8 @@
---@alias texturepath string access textures from addons.
---@alias unixtime number
---@alias valueamount number used to represent a value, such as a damage amount, a healing amount, or a resource amount.
---@alias timestring string refers to a string showing a time value, such as "1:23" or "1:23:45".
---@alias combattime number elapsed time of a combat or time in seconds that a unit has been in combat.
---@class _G
---@field RegisterAttributeDriver fun(statedriver: frame, attribute: string, conditional: string)