Framework update

This commit is contained in:
Tercio Jose
2023-09-05 10:43:11 -03:00
parent d208be1fcc
commit 7e19b3071f
7 changed files with 562 additions and 49 deletions
+2 -1
View File
@@ -21,6 +21,7 @@
---@field GetDefaultBackdropColor fun(self:table) : red, green, blue, alpha return the standard backdrop color used by blizzard on their own frames
---@field Msg fun(self:table, message:string, ...) show a message in the chat frame
---@field MsgWarning fun(self:table, message:string, ...) show a warning message in the chat frame
---@field CreateButton fun(self:table, parent:frame, func:function, width:number, height:number, text:string?, param1:any, param2:any, texture:atlasname|texturepath|textureid|nil, member:string?, name:string?, shortMethod:any, buttonTemplate:table?, textTemplate:table?) : df_button
---@field CreateCloseButton fun(self:table, parent:frame, frameName:string?) : df_closebutton
---@field CreateTabButton fun(self:table, parent:frame, frameName:string?) : df_tabbutton
---@field CreateRoundedPanel fun(self:table, parent:frame, frameName:string?, optionsTable:df_roundedpanel_options?) : df_roundedpanel
@@ -43,7 +44,7 @@
---@field CommaValue fun(self:table, value:number) : string convert a number to a string with commas, e.g. 1000000 -> 1,000,000
---@field SplitTextInLines fun(self:table, text:string) : string[] split a text into lines
---@field UnitGroupRolesAssigned fun(unitId: unit, bUseSupport:boolean, specId: specializationid) : string there's no self here
---@field
---@field SetAnchor fun(self:table, widget:uiobject, anchorTable:df_anchor, anchorTo:uiobject)
---@field
---@field
---@field
+40 -10
View File
@@ -1,6 +1,6 @@
local dversion = 460
local dversion = 463
local major, minor = "DetailsFramework-1.0", dversion
local DF, oldminor = LibStub:NewLibrary(major, minor)
@@ -233,8 +233,8 @@ end
---return the role of the unit, this is safe to use for all versions of wow
---@param unitId string
---@param bUseSupport boolean
---@param specId number
---@param bUseSupport boolean?
---@param specId number?
---@return string
function DF.UnitGroupRolesAssigned(unitId, bUseSupport, specId)
if (not DF.IsTimewalkWoW()) then --Was function exist check. TBC has function, returns NONE. -Flamanis 5/16/2022
@@ -1501,6 +1501,11 @@ function DF:CheckPoints(point1, point2, point3, point4, point5, object)
return point1 or "topleft", point2, point3 or "topleft", point4 or 0, point5 or 0
end
---@class df_anchor : table
---@field side number 1-8: topleft to top (clockwise); 9: center; 10-13: inside left right top bottom; 14-17: inside topleft, bottomleft bottomright topright
---@field x number
---@field y number
local anchoringFunctions = {
function(frame, anchorTo, offSetX, offSetY) --1 TOP LEFT
frame:ClearAllPoints()
@@ -1547,30 +1552,54 @@ local anchoringFunctions = {
frame:SetPoint("center", anchorTo, "center", offSetX, offSetY)
end,
function(frame, anchorTo, offSetX, offSetY) --10
function(frame, anchorTo, offSetX, offSetY) --10 INSIDE LEFT
frame:ClearAllPoints()
frame:SetPoint("left", anchorTo, "left", offSetX, offSetY)
end,
function(frame, anchorTo, offSetX, offSetY) --11
function(frame, anchorTo, offSetX, offSetY) --11 INSIDE RIGHT
frame:ClearAllPoints()
frame:SetPoint("right", anchorTo, "right", offSetX, offSetY)
end,
function(frame, anchorTo, offSetX, offSetY) --12
function(frame, anchorTo, offSetX, offSetY) --12 INSIDE TOP
frame:ClearAllPoints()
frame:SetPoint("top", anchorTo, "top", offSetX, offSetY)
end,
function(frame, anchorTo, offSetX, offSetY) --13
function(frame, anchorTo, offSetX, offSetY) --13 INSIDE BOTTOM
frame:ClearAllPoints()
frame:SetPoint("bottom", anchorTo, "bottom", offSetX, offSetY)
end
end,
function(frame, anchorTo, offSetX, offSetY) --14 INSIDE TOPLEFT to TOPLEFT
frame:ClearAllPoints()
frame:SetPoint("topleft", anchorTo, "topleft", offSetX, offSetY)
end,
function(frame, anchorTo, offSetX, offSetY) --15 INSIDE BOTTOMLEFT to BOTTOMLEFT
frame:ClearAllPoints()
frame:SetPoint("bottomleft", anchorTo, "bottomleft", offSetX, offSetY)
end,
function(frame, anchorTo, offSetX, offSetY) --16 INSIDE BOTTOMRIGHT to BOTTOMRIGHT
frame:ClearAllPoints()
frame:SetPoint("bottomright", anchorTo, "bottomright", offSetX, offSetY)
end,
function(frame, anchorTo, offSetX, offSetY) --17 INSIDE TOPRIGHT to TOPRIGHT
frame:ClearAllPoints()
frame:SetPoint("topright", anchorTo, "topright", offSetX, offSetY)
end,
}
function DF:SetAnchor(widget, config, anchorTo)
---set the anchor point using a df_anchor table
---@param widget uiobject
---@param anchorTable df_anchor
---@param anchorTo uiobject
function DF:SetAnchor(widget, anchorTable, anchorTo)
anchorTo = anchorTo or widget:GetParent()
anchoringFunctions[config.side](widget, anchorTo, config.x, config.y)
anchoringFunctions[anchorTable.side](widget, anchorTo, anchorTable.x, anchorTable.y)
end
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@@ -2762,6 +2791,7 @@ end
elseif (widgetTable.type == "textentry") then
local textentry = DF:CreateTextEntry(parent, widgetTable.func or widgetTable.set, 120, 18, nil, "$parentWidget" .. index, nil, buttonTemplate)
textentry.align = widgetTable.align or "left"
local descPhraseId = getDescripttionPhraseID(widgetTable, languageAddonId, languageTable)
DetailsFramework.Language.RegisterTableKeyWithDefault(languageAddonId, textentry, "have_tooltip", descPhraseId, widgetTable.desc)
+388 -29
View File
@@ -8,17 +8,99 @@ end
local unpack = unpack
local CreateFrame = CreateFrame
local PixelUtil = PixelUtil
local GetTime = GetTime
---@class df_icon : frame
---@field spellId number
---@field startTime number
---@field duration number
---@field count number
---@field width number
---@field height number
---@field debuffType string
---@field caster string
---@field canStealOrPurge boolean
---@field isBuff boolean
---@field spellName string
---@field timeRemaining number
---@field expirationTime number
---@field lastUpdateCooldown number
---@field identifierKey string
---@field endTime number
---@field nextUpdate number
---@field currentCoords table
---@field textureWidth number
---@field textureHeight number
---@field stacks number
---@field Texture texture
---@field Border texture
---@field StackText fontstring
---@field StackTextShadow fontstring
---@field Desc fontstring
---@field Cooldown cooldown
---@field CountdownText fontstring
---@field SimpleCooldownTexture texture
---@field SimpleCountdownText fontstring
---@field parentIconRow df_iconrow
---@field cooldownLooper timer
---@class df_iconrow : frame
---@field options table
---@field NextIcon number
---@field IconPool df_icon[]
---@field AuraCache table
---@field shownAmount number
---@field CreateIcon fun(self:df_iconrow, iconName:string?, bIsSimple:boolean?):frame
---@field GetIcon fun(self:df_iconrow, bIsSimple:boolean?):frame
---@field AddSpecificIcon fun(self:df_iconrow, identifierKey:string, spellId:number?, borderColor:table?, startTime:number?, duration:number?, forceTexture:string|number|nil, descText:table?, count:number?, debuffType:string?, caster:string?, canStealOrPurge:boolean?, spellName:string?, isBuff:boolean?)
---@field AddSpecificIconSimple fun(self:df_iconrow, identifierKey:string, spellId:number?, borderColor:table?, startTime:number?, duration:number?, forceTexture:string|number|nil, descText:table?, count:number?, debuffType:string?, caster:string?, canStealOrPurge:boolean?, spellName:string?, isBuff:boolean?, modRate:number?, iconSettings:table?)
---@field SetIcon fun(self:df_iconrow, spellId:number?, borderColor:table?, startTime:number?, duration:number?, forceTexture:string?, descText:table?, count:number?, debuffType:string?, caster:string?, canStealOrPurge:boolean?, spellName:string?, isBuff:boolean?, modRate:number?):frame
---@field SetIconSimple fun(self:df_iconrow, spellId:number?, borderColor:table?, startTime:number?, duration:number?, iconTexture:any, descText:table?, count:number?, debuffType:string?, caster:string?, canStealOrPurge:boolean?, spellName:string?, isBuff:boolean?, modRate:number?, iconSettings:table?):frame
---@field SetAuraIconSimpleWithIconTemplate fun(self:df_iconrow, aI:aurainfo, iconTemplateTable:df_icontemplate)
---@field SetStacks fun(self:df_iconrow, iconFrame:table, bIsShown:boolean, stacksAmount:number?) is shown false to hide the stack text
---@field OnIconTick fun(self:df_icon, deltaTime:number)
---@field OnIconSimpleTick fun(self:df_icon)
---@field FormatCooldownTime fun(thisTime:number):string
---@field FormatCooldownTimeDecimal fun(formattedTime:number):string
---@field RemoveSpecificIcon fun(self:df_iconrow, identifierKey:any)
---@field ClearIcons fun(self:df_iconrow, resetBuffs:boolean?, resetDebuffs:boolean?)
---@field AlignAuraIcons fun(self:df_iconrow)
---@field GetIconGrowDirection fun(self:df_iconrow):number
---@field OnOptionChanged fun(self:df_iconrow, optionName:string)
---@class df_icontemplate : table
---@field id any
---@field texture texturepath|textureid
---@field startTime number?
---@field duration number?
---@field count number?
---@field coords table?
---@field width number?
---@field height number?
---@field points table?
---@field borderColor table?
---@field borderTexture texturepath|textureid|nil
---@field scale number?
---@field alpha number?
local spellIconCache = {}
local spellNameCache = {}
local emptyTable = {}
local white = {1, 1, 1, 1}
local iconFrameOnHideScript = function(self)
if (self.cooldownLooper) then
self.cooldownLooper:Cancel()
end
end
detailsFramework.IconMixin = {
---create a new icon frame
---@param self frame the parent frame
---@param self df_iconrow the parent frame
---@param iconName string the name of the icon frame
---@return frame
---@return df_icon
CreateIcon = function(self, iconName, bIsSimple)
---@type frame
---@type df_icon
local iconFrame = CreateFrame("frame", iconName, self, not bIsSimple and "BackdropTemplate")
---@type texture
@@ -56,13 +138,36 @@ detailsFramework.IconMixin = {
iconFrame.CountdownText:SetPoint("center", iconFrame, "center", 0, 0)
iconFrame.CountdownText:Hide()
if (bIsSimple) then
--create a overlay texture which will indicate the cooldown time
iconFrame.SimpleCooldownTexture = iconFrame:CreateTexture(self:GetName() .. "SimpleCooldownTexture", "overlay", nil, 7)
iconFrame.SimpleCooldownTexture:SetTexture([[Interface\Azerite\AzeriteTooltipBackground]], "CLAMP", "CLAMP", "NEAREST")
iconFrame.SimpleCooldownTexture:SetPoint("bottomleft", iconFrame.Texture, "bottomleft", 0, 0)
iconFrame.SimpleCooldownTexture:SetPoint("bottomright", iconFrame.Texture, "bottomright", 0, 0)
iconFrame.SimpleCooldownTexture:SetHeight(1)
iconFrame.SimpleCooldownTexture:Hide()
iconFrame.SimpleCountdownText = iconFrame:CreateFontString(self:GetName() .. "SimpleCooldownText", "overlay", "GameFontNormal")
iconFrame.SimpleCountdownText:SetPoint("center", iconFrame, "center", 0, 0)
iconFrame.SimpleCountdownText:Hide()
end
iconFrame.stacks = 0
iconFrame:SetScript("OnHide", iconFrameOnHideScript)
return iconFrame
end,
---get an icon frame from the pool
---@param self df_iconrow the parent frame
---@param bIsSimple boolean if true, the icon will be created with a simple template
---@return df_icon
GetIcon = function(self, bIsSimple)
---@type df_icon
local iconFrame = self.IconPool[self.NextIcon]
if (not iconFrame) then
---@type df_icon
iconFrame = self:CreateIcon("$parentIcon" .. self.NextIcon, bIsSimple)
iconFrame.parentIconRow = self
@@ -79,7 +184,6 @@ detailsFramework.IconMixin = {
iconFrame.Border:SetDrawLayer("overlay", 7)
iconFrame.StackText:SetTextColor(detailsFramework:ParseColors(self.options.stack_text_color))
iconFrame.StackText:SetPoint(self.options.stack_text_anchor or "center", iconFrame, self.options.stack_text_rel_anchor or "center", self.options.stack_text_x_offset or 0, self.options.stack_text_y_offset or 0)
detailsFramework:SetFontSize(iconFrame.StackText, self.options.stack_text_size)
detailsFramework:SetFontFace(iconFrame.StackText, self.options.stack_text_font)
detailsFramework:SetFontOutline(iconFrame.StackText, self.options.stack_text_outline)
@@ -133,19 +237,24 @@ detailsFramework.IconMixin = {
return iconFrame
end,
--adds only if not existing already in the cache
AddSpecificIcon = function(self, identifierKey, spellId, borderColor, startTime, duration, forceTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff)
---adds only if not existing already in the cache
---@param self df_iconrow the parent frame
AddSpecificIcon = function(self, identifierKey, spellId, borderColor, startTime, duration, forceTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff, modRate)
if (not identifierKey or identifierKey == "") then
return
end
if (not self.AuraCache[identifierKey]) then
local icon = self:SetIcon(spellId, borderColor, startTime, duration, forceTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff or false)
---@type df_icon
local icon = self:SetIcon(spellId, borderColor, startTime, duration, forceTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff or false, modRate)
icon.identifierKey = identifierKey
self.AuraCache[identifierKey] = true
end
end,
---set an icon frame
---@param self df_iconrow the parent frame
---@return df_icon?
SetIcon = function(self, spellId, borderColor, startTime, duration, forceTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff, modRate)
local actualSpellName, _, spellIcon = GetSpellInfo(spellId)
@@ -157,6 +266,7 @@ detailsFramework.IconMixin = {
modRate = modRate or 1
if (spellIcon) then
---@type df_icon
local iconFrame = self:GetIcon()
iconFrame.Texture:SetTexture(spellIcon)
iconFrame.Texture:SetTexCoord(unpack(self.options.texcoord))
@@ -237,7 +347,13 @@ detailsFramework.IconMixin = {
iconFrame.StackText:Hide()
end
PixelUtil.SetSize(iconFrame, self.options.icon_width, self.options.icon_height)
iconFrame.stacks = count or 0
iconFrame.width = self.options.icon_width
iconFrame.height = self.options.icon_height
iconFrame.textureWidth = iconFrame.Texture:GetWidth()
iconFrame.textureHeight = iconFrame.Texture:GetHeight()
PixelUtil.SetSize(iconFrame, iconFrame.width, iconFrame.height)
iconFrame:Show()
--update the size of the frame
@@ -276,15 +392,101 @@ detailsFramework.IconMixin = {
iconFrame.StackTextShadow:Show()
iconFrame.StackText:SetText(stacksAmount)
iconFrame.StackTextShadow:SetText(stacksAmount)
iconFrame.stacks = stacksAmount
else
iconFrame.StackText:Hide()
iconFrame.StackTextShadow:Hide()
iconFrame.stacks = 0
end
end,
SetIconSimple = function(self, spellId, borderColor, startTime, duration, iconTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff, modRate)
---this function return true if an update is required to be performed, return false if the icons shown are the same as the ones received in the auraList
---'amount' are the amount of auras the check in the list received against the icons shown, the function which called this function know how much icons it's showing
---'auraList' are the list of auras which can be a simple array or an array of sub-arrays
---if valid, 'auraInfoIndex' is the index where the auraInfo is found on the sub-array
---@param self df_iconrow
---@param auraList table
---@param amount number
---@param auraInfoIndex number?
---@return boolean?
NeedUpdate = function(self, auraList, amount, auraInfoIndex)
if (not auraList or not amount) then
return false, "no aura list or amount"
end
local iconPool = self.IconPool
local iconPoolAmount = #iconPool
local currentlyShown = self.shownAmount
local auraListAmount = #auraList
local amountToShow = math.min(amount, auraListAmount)
--quick exit if the parameters already have divergences
if (amountToShow ~= currentlyShown) then
return true
end
--the amount of icons shown is the same as the amount of auras that are needed to show
--now check if it's showing the same auras
for i = 1, amount do
local auraInfo = auraInfoIndex and auraList[i][auraInfoIndex] or auraList[i]
local iconFrame = iconPool[i]
if (iconFrame.Texture.texture ~= auraInfo.icon) then
return true
end
local auraStartTime = auraInfo.expirationTime - auraInfo.duration
local iconFrameStartTime = iconFrame.startTime
--if they are more than 200 miliseconds apart, then it's a different aura
if (math.abs(auraStartTime - iconFrameStartTime) > 0.2) then
return true, "aura start has changed"
end
end
return false, "nothing changed"
end,
---adds only if not existing already in the cache
---@param self df_iconrow the parent frame
AddSpecificIconSimple = function(self, identifierKey, spellId, borderColor, startTime, duration, forceTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff, modRate, iconSettings)
if (not identifierKey or identifierKey == "") then
return
end
if (not self.AuraCache[identifierKey]) then
---@type df_icon
local icon = self:SetIconSimple(spellId, borderColor, startTime, duration, forceTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff or false, modRate, iconSettings)
icon.identifierKey = identifierKey
self.AuraCache[identifierKey] = true
end
end,
---set an icon frame with a simple template
---@param self df_iconrow the parent frame
---@param aI aurainfo
---@param iconTemplateTable df_icontemplate
SetAuraIconSimpleWithIconTemplate = function(self, aI, iconTemplateTable)
local startTime = aI.expirationTime - aI.duration
---@type df_icon
local iconFrame = self:SetIconSimple(aI.spellId, nil, startTime, aI.duration, aI.icon, nil, aI.applications, aI.dispelName, aI.sourceUnit, aI.isStealable, aI.name, aI.isHelpful, aI.timeMod, iconTemplateTable)
if (iconFrame) then
iconFrame.expirationTime = aI.expirationTime
end
end,
AddSpecificIconWithTemplate = function(self, iconTemplateTable)
self:AddSpecificIconSimple(iconTemplateTable.id, iconTemplateTable.id, nil, iconTemplateTable.startTime, iconTemplateTable.duration, nil, nil, iconTemplateTable.count, nil, nil, nil, nil, nil, nil, iconTemplateTable)
end,
---set an icon frame with a simple template
---@param self df_iconrow the parent frame
---@return df_icon?
SetIconSimple = function(self, spellId, borderColor, startTime, duration, iconTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff, modRate, iconSettings)
local actualSpellName, spellIcon = spellNameCache[spellId], spellIconCache[spellId]
iconSettings = iconSettings or emptyTable
if (not actualSpellName) then
actualSpellName, _, spellIcon = GetSpellInfo(spellId)
spellIconCache[spellId] = spellIcon
@@ -295,23 +497,85 @@ detailsFramework.IconMixin = {
spellIcon = iconTexture
end
if (not spellIcon) then
if (iconSettings.texture) then
spellIcon = iconSettings.texture
end
end
if (spellIcon) then
spellName = spellName or actualSpellName or "unknown_aura"
modRate = modRate or 1
local bIsSimple = true
local iconFrame = self:GetIcon(bIsSimple, bIsSimple)
---@type df_icon
local iconFrame = self:GetIcon(bIsSimple)
self.shownAmount = self.NextIcon - 1
if (iconFrame.Texture.texture ~= spellIcon or (iconSettings.coords and iconSettings.coords ~= iconFrame.currentCoords)) then
iconFrame.Texture:SetTexture(spellIcon, "CLAMP", "CLAMP", iconSettings.textureFilter or "LINEAR")
if (iconSettings.coords) then
iconFrame.Texture:SetTexCoord(unpack(iconSettings.coords))
iconFrame.currentCoords = iconSettings.coords
elseif (self.options.texcoord ~= iconFrame.currentCoords) then
iconFrame.Texture:SetTexCoord(unpack(self.options.texcoord))
iconFrame.currentCoords = self.options.texcoord
else
iconFrame.Texture:SetTexCoord(0, 1, 0, 1)
end
iconFrame.Texture:ClearAllPoints()
if (iconSettings.points) then
for i = 1, #iconSettings.points do
local point = iconSettings.points[i]
iconFrame.Texture:SetPoint(point[1], iconFrame, point[2], point[3], point[4])
end
if (iconSettings.width) then
iconFrame.Texture:SetWidth(iconSettings.width)
else
iconFrame.Texture:SetWidth(self.options.icon_width)
end
if (iconSettings.height) then
iconFrame.Texture:SetHeight(iconSettings.height)
else
iconFrame.Texture:SetHeight(self.options.icon_height)
end
else
if (iconSettings.width) then
iconFrame.Texture:SetWidth(iconSettings.width)
iconFrame.Texture:SetHeight(iconSettings.height or iconSettings.width)
PixelUtil.SetPoint(iconFrame.Texture, "center", iconFrame, "center", 0, 0)
else
PixelUtil.SetPoint(iconFrame.Texture, "topleft", iconFrame, "topleft", 1, -1)
PixelUtil.SetPoint(iconFrame.Texture, "bottomright", iconFrame, "bottomright", -1, 1)
end
end
if (iconFrame.Texture.texture ~= spellIcon) then
iconFrame.Texture:SetTexture(spellIcon, "clamp", "clamp", "nearest")
iconFrame.Texture.texture = spellIcon
else
if (self.options.texcoord ~= iconFrame.currentCoords) then
iconFrame.Texture:SetTexCoord(unpack(self.options.texcoord))
iconFrame.currentCoords = self.options.texcoord
else
iconFrame.Texture:SetTexCoord(0, 1, 0, 1)
end
end
if (borderColor) then
iconFrame.Border:Show()
iconFrame.Border:SetVertexColor(unpack(borderColor))
else
iconFrame.Border:Hide()
if (iconSettings.borderColor) then
iconFrame.Border:Show()
iconFrame.Border:SetTexture(iconSettings.borderTexture or 130759)
iconFrame.Border:SetVertexColor(unpack(iconSettings.borderColor or white))
else
iconFrame.Border:Hide()
end
end
if (count and count > 1 and self.options.stack_text) then
@@ -320,9 +584,30 @@ detailsFramework.IconMixin = {
self:SetStacks(iconFrame, false)
end
PixelUtil.SetSize(iconFrame, self.options.icon_width, self.options.icon_height)
iconFrame.stacks = count or 0
if (iconSettings.scale) then
iconFrame.Texture:SetScale(iconSettings.scale)
else
iconFrame.Texture:SetScale(1)
end
if (iconSettings.alpha) then
iconFrame.Texture:SetAlpha(iconSettings.alpha)
else
iconFrame.Texture:SetAlpha(1)
end
--cache size
iconFrame.width = self.options.icon_width
iconFrame.height = self.options.icon_height
PixelUtil.SetSize(iconFrame, iconFrame.width, iconFrame.height)
iconFrame:Show()
iconFrame.textureWidth = iconFrame.Texture:GetWidth()
iconFrame.textureHeight = iconFrame.Texture:GetHeight()
--update the size of the frame
self:SetWidth((self.options.left_padding * 2) + (self.options.icon_padding * (self.NextIcon-2)) + (self.options.icon_width * (self.NextIcon - 1)))
self:SetHeight(self.options.icon_height + (self.options.top_padding * 2))
@@ -331,6 +616,7 @@ detailsFramework.IconMixin = {
iconFrame.spellId = spellId
iconFrame.startTime = startTime
iconFrame.duration = duration
iconFrame.endTime = (startTime and duration and startTime + duration) or 0
iconFrame.count = count
iconFrame.debuffType = debuffType
iconFrame.caster = caster
@@ -338,6 +624,18 @@ detailsFramework.IconMixin = {
iconFrame.isBuff = isBuff
iconFrame.spellName = spellName
if (startTime and duration and duration > 0) then
local endTime = startTime + duration
local now = GetTime()
if (endTime > now) then
iconFrame.SimpleCooldownTexture:Show()
iconFrame.SimpleCooldownTexture:SetHeight(1)
self:SetSimpleCooldown(iconFrame)
end
else
iconFrame.SimpleCooldownTexture:Hide()
end
iconFrame.identifierKey = nil -- only used for "specific" add/remove
--add the spell into the cache
@@ -349,10 +647,44 @@ detailsFramework.IconMixin = {
--show the frame
self:Show()
self:AlignAuraIcons()
return iconFrame
end
end,
---@param self df_iconrow the parent frame
---@param iconFrame df_icon
SetSimpleCooldown = function(self, iconFrame)
if (iconFrame.cooldownLooper) then
iconFrame.cooldownLooper:Cancel()
end
self.OnIconSimpleTick(iconFrame)
local amountOfLoops = math.floor(iconFrame.duration / 0.5)
local loopEndCallback = nil
local checkPointCallback = nil
local newLooper = detailsFramework.Schedules.NewLooper(0.5, self.OnIconSimpleTick, amountOfLoops, loopEndCallback, checkPointCallback, iconFrame)
iconFrame.cooldownLooper = newLooper
end,
---@param iconFrame df_icon
OnIconSimpleTick = function(iconFrame)
local now = GetTime()
local percent = (now - iconFrame.startTime) / iconFrame.duration
--percent = abs(percent - 1)
local newHeight = math.min(iconFrame.textureHeight * percent, iconFrame.textureHeight)
iconFrame.SimpleCooldownTexture:SetHeight(newHeight)
iconFrame.SimpleCountdownText:SetText(iconFrame.parentIconRow.FormatCooldownTime(iconFrame.duration - (now - iconFrame.startTime)))
--self.SimpleCountdownText:Show()
end,
---@param self df_icon
---@param deltaTime number
OnIconTick = function(self, deltaTime)
local now = GetTime()
if (self.lastUpdateCooldown + 0.05) <= now then
@@ -370,17 +702,17 @@ detailsFramework.IconMixin = {
end
end,
FormatCooldownTime = function(formattedTime)
if (formattedTime >= 3600) then
formattedTime = math.floor(formattedTime / 3600) .. "h"
FormatCooldownTime = function(thisTime)
if (thisTime >= 3600) then
thisTime = math.floor(thisTime / 3600) .. "h"
elseif (formattedTime >= 60) then
formattedTime = math.floor(formattedTime / 60) .. "m"
elseif (thisTime >= 60) then
thisTime = math.floor(thisTime / 60) .. "m"
else
formattedTime = math.floor(formattedTime)
thisTime = math.floor(thisTime)
end
return formattedTime
return thisTime
end,
FormatCooldownTimeDecimal = function(formattedTime)
@@ -401,16 +733,21 @@ detailsFramework.IconMixin = {
end
end,
---@param self df_iconrow the parent frame
---@param identifierKey any
RemoveSpecificIcon = function(self, identifierKey)
if (not identifierKey or identifierKey == "") then
return
end
table.wipe(self.AuraCache)
if (not self.AuraCache[identifierKey]) then
return
end
self.AuraCache[identifierKey] = nil
local iconPool = self.IconPool
local countStillShown = 0
--find and hide the icon frame
for i = 1, self.NextIcon -1 do
local iconFrame = iconPool[i]
if (iconFrame.identifierKey and iconFrame.identifierKey == identifierKey) then
@@ -422,13 +759,13 @@ detailsFramework.IconMixin = {
self.AuraCache[iconFrame.spellName] = true
self.AuraCache.canStealOrPurge = self.AuraCache.canStealOrPurge or iconFrame.canStealOrPurge
self.AuraCache.hasEnrage = self.AuraCache.hasEnrage or iconFrame.debuffType == "" --yes, enrages are empty-string...
countStillShown = countStillShown + 1
end
end
self:AlignAuraIcons()
end,
---@param self df_iconrow the parent frame
ClearIcons = function(self, resetBuffs, resetDebuffs)
resetBuffs = resetBuffs ~= false
resetDebuffs = resetDebuffs ~= false
@@ -461,18 +798,27 @@ detailsFramework.IconMixin = {
self:AlignAuraIcons()
end,
---@param self df_iconrow the parent frame
AlignAuraIcons = function(self)
local iconPool = self.IconPool
local iconAmount = #iconPool
local countStillShown = 0
table.sort(iconPool, function(i1, i2) return i1:IsShown() and not i2:IsShown() end)
if iconAmount == 0 then
self:Hide()
else
--re-anchor not hidden
table.sort(iconPool, function(i1, i2) return i1:IsShown() and not i2:IsShown() end)
local shownAmount = 0
for i = 1, iconAmount do
if iconPool[i]:IsShown() then
shownAmount = shownAmount + 1
end
end
local width = 0
--re-anchor not hidden
for i = 1, shownAmount do
local iconFrame = iconPool[i]
local anchor = self.options.anchor
local anchorTo = i == 1 and self or self.IconPool[i - 1]
@@ -482,12 +828,14 @@ detailsFramework.IconMixin = {
countStillShown = countStillShown + (iconFrame:IsShown() and 1 or 0)
iconFrame:ClearAllPoints()
if (growDirection == 1) then --grow to right
if (i == 1) then
PixelUtil.SetPoint(iconFrame, "left", anchorTo, "left", xPadding, 0)
else
PixelUtil.SetPoint(iconFrame, "left", anchorTo, "right", xPadding, 0)
end
elseif (growDirection == 2) then --grow to left
if (i == 1) then
PixelUtil.SetPoint(iconFrame, "right", anchorTo, "right", xPadding, 0)
@@ -495,12 +843,21 @@ detailsFramework.IconMixin = {
PixelUtil.SetPoint(iconFrame, "right", anchorTo, "left", xPadding, 0)
end
end
width = width + (iconFrame.width * iconFrame:GetScale()) + xPadding
end
if (self.options.center_alignment) then
self:SetWidth(width)
end
self.shownAmount = shownAmount
end
self.NextIcon = countStillShown + 1
end,
---@param self df_iconrow the parent frame
GetIconGrowDirection = function(self)
local side = self.options.anchor.side
@@ -533,6 +890,7 @@ detailsFramework.IconMixin = {
end
end,
---@param self df_iconrow the parent frame
OnOptionChanged = function(self, optionName)
if (self.SetBackdropColor) then
self:SetBackdropColor(unpack(self.options.backdrop_color))
@@ -580,6 +938,7 @@ local default_icon_row_options = {
backdrop_border_color = {0, 0, 0, 1},
anchor = {side = 6, x = 2, y = 0},
grow_direction = 1, --1 = to right 2 = to left
center_alignment = false, --if true if will align the icons with grow_direction and then set the iconRow width to match the length used by all icons
surpress_blizzard_cd_timer = false,
surpress_tulla_omni_cc = false,
on_tick_cooldown_update = true,
@@ -589,16 +948,16 @@ local default_icon_row_options = {
cooldown_edge_texture = "Interface\\Cooldown\\edge",
}
---comment
---@param parent frame
---@param name string?
---@param options table?
---@return frame
---@return df_iconrow
function detailsFramework:CreateIconRow(parent, name, options)
local newIconRowFrame = CreateFrame("frame", name, parent, "BackdropTemplate")
newIconRowFrame.IconPool = {}
newIconRowFrame.NextIcon = 1
newIconRowFrame.AuraCache = {}
newIconRowFrame.shownAmount = 0
detailsFramework:Mixin(newIconRowFrame, detailsFramework.IconMixin)
detailsFramework:Mixin(newIconRowFrame, detailsFramework.OptionsFunctions)
+64 -3
View File
@@ -12,12 +12,74 @@ DF.Schedules = DF.Schedules or {}
---@class df_schedule : table
---@field NewTicker fun(time: number, callback: function, ...: any): timer
---@field NewLooper fun(time: number, callback: function, loopAmount: number, loopEndCallback: function?, checkPointCallback: function?, ...: any): timer
---@field NewTimer fun(time: number, callback: function, ...: any): timer
---@field Cancel fun(ticker: timer)
---@field After fun(time: number, callback: function)
---@field SetName fun(object: timer, name: string)
---@field RunNextTick fun(callback: function)
local triggerScheduledLoop = function(tickerObject)
if (tickerObject:IsCancelled()) then
return
end
local payload = tickerObject.payload
local callback = tickerObject.callback
local result, errortext = pcall(callback, unpack(payload))
if (not result) then
DF:Msg("error on scheduler: ",tickerObject.path , tickerObject.name, errortext)
end
local checkPointCallback = tickerObject.checkPointCallback
if (checkPointCallback) then
if (GetTime() >= tickerObject.nextCheckPoint) then
local checkPointResult = checkPointCallback(unpack(payload))
if (not checkPointResult) then
tickerObject:Cancel()
if (tickerObject.loopEndCallback) then
tickerObject.loopEndCallback()
end
return
end
tickerObject.nextCheckPoint = GetTime() + 1
end
end
tickerObject.currentLoop = tickerObject.currentLoop + 1
if (tickerObject.currentLoop == tickerObject.lastLoop) then
tickerObject:Cancel()
if (tickerObject.loopEndCallback) then
tickerObject.loopEndCallback()
end
end
return result
end
---start a loop which will tick @loopAmount of times, then call @loopEndCallback if exists
---checkPointCallback will be called every time the loop ticks, if it returns false, the loop will be cancelled
---@param time number
---@param callback function
---@param loopAmount number
---@param loopEndCallback function?
---@param checkPointCallback function?
---@vararg any
function DF.Schedules.NewLooper(time, callback, loopAmount, loopEndCallback, checkPointCallback, ...)
local payload = {...}
local newLooper = C_Timer.NewTicker(time, triggerScheduledLoop, loopAmount)
newLooper.payload = payload
newLooper.callback = callback
newLooper.loopEndCallback = loopEndCallback
newLooper.checkPointCallback = checkPointCallback
newLooper.nextCheckPoint = GetTime() + 1
newLooper.lastLoop = loopAmount
newLooper.currentLoop = 1
return newLooper
end
--run a scheduled function with its payload
local triggerScheduledTick = function(tickerObject)
local payload = tickerObject.payload
@@ -25,18 +87,17 @@ local triggerScheduledTick = function(tickerObject)
local result, errortext = pcall(callback, unpack(payload))
if (not result) then
DF:Msg("error on scheduler: ", tickerObject.path, tickerObject.name, errortext)
DF:Msg("error on scheduler: ",tickerObject.path , tickerObject.name, errortext)
end
return result
end
--schedule to repeat a task with an interval of @time
--schedule to repeat a task with an interval of @time, keep ticking until cancelled
function DF.Schedules.NewTicker(time, callback, ...)
local payload = {...}
local newTicker = C_Timer.NewTicker(time, triggerScheduledTick)
newTicker.payload = payload
newTicker.callback = callback
newTicker.expireAt = GetTime() + time
--debug
newTicker.path = debugstack()
+26 -5
View File
@@ -80,6 +80,7 @@ local cleanfunction = function() end
---@field oldHealth number
---@field currentHealth number
---@field currentHealthMax number
---@field nextShieldHook number
---@field WidgetType string
---@field Settings df_healthbarsettings
---@field background texture
@@ -128,6 +129,7 @@ local cleanfunction = function() end
OnShow = {},
OnHealthChange = {},
OnHealthMaxChange = {},
OnAbsorbOverflow = {},
}
--use the hook already existing
@@ -358,17 +360,36 @@ local cleanfunction = function() end
--if the absorb percent pass 100%, show the glow
if ((healthPercent + damageAbsorbPercent) > 1) then
self.nextShieldHook = self.nextShieldHook or 0
if (GetTime() >= self.nextShieldHook) then
self:RunHooksForWidget("OnAbsorbOverflow", self, self.displayedUnit, healthPercent + damageAbsorbPercent - 1)
self.nextShieldHook = GetTime() + 0.2
end
self.shieldAbsorbGlow:Show()
else
self.shieldAbsorbGlow:Hide()
if (self.nextShieldHook) then
self:RunHooksForWidget("OnAbsorbOverflow", self, self.displayedUnit, 0)
self.nextShieldHook = nil
end
end
else
self.shieldAbsorbIndicator:Hide()
self.shieldAbsorbGlow:Hide()
if (self.nextShieldHook) then
self:RunHooksForWidget("OnAbsorbOverflow", self, self.displayedUnit, 0)
self.nextShieldHook = nil
end
end
else
self.shieldAbsorbIndicator:Hide()
self.shieldAbsorbGlow:Hide()
if (self.nextShieldHook) then
self:RunHooksForWidget("OnAbsorbOverflow", self, self.displayedUnit, 0)
self.nextShieldHook = nil
end
end
end
@@ -431,19 +452,19 @@ function detailsFramework:CreateHealthBar(parent, name, settingsOverride)
--artwork
--healing incoming
healthBar.incomingHealIndicator = healthBar:CreateTexture(nil, "artwork")
healthBar.incomingHealIndicator = healthBar:CreateTexture(nil, "artwork", nil, 5)
healthBar.incomingHealIndicator:SetDrawLayer("artwork", 4)
--current shields on the unit
healthBar.shieldAbsorbIndicator = healthBar:CreateTexture(nil, "artwork")
healthBar.shieldAbsorbIndicator = healthBar:CreateTexture(nil, "artwork", nil, 3)
healthBar.shieldAbsorbIndicator:SetDrawLayer("artwork", 5)
--debuff absorbing heal
healthBar.healAbsorbIndicator = healthBar:CreateTexture(nil, "artwork")
healthBar.healAbsorbIndicator = healthBar:CreateTexture(nil, "artwork", nil, 4)
healthBar.healAbsorbIndicator:SetDrawLayer("artwork", 6)
--the shield fills all the bar, show that cool glow
healthBar.shieldAbsorbGlow = healthBar:CreateTexture(nil, "artwork")
healthBar.shieldAbsorbGlow = healthBar:CreateTexture(nil, "artwork", nil, 6)
healthBar.shieldAbsorbGlow:SetDrawLayer("artwork", 7)
--statusbar texture
healthBar.barTexture = healthBar:CreateTexture(nil, "artwork")
healthBar.barTexture = healthBar:CreateTexture(nil, "artwork", nil, 1)
end
--mixins
+39
View File
@@ -181,6 +181,13 @@
---| "Minimap"
---| "GameTooltip"
---@alias audiochannels
---| "Master"
---| "SFX"
---| "Music"
---| "Ambience"
---| "Dialog"
---@class aurainfo : table
---@field applications number
---@field auraInstanceID number
@@ -403,6 +410,38 @@
---@field UnregisterEvent fun(self: frame, event: string) unregister for an event
---@field HookScript fun(self: frame, event: string, handler: function) run a function after the frame's script has been executed, carrying the same arguments
---@class cooldown : frame
---@field Clear fun(self: cooldown)
---@field GetCooldownDuration fun(self: cooldown) : number @returns duration
---@field GetCooldownTimes fun(self: cooldown) : number, number @returns startTime, duration
---@field GetCooldownDisplayDuration fun(self: cooldown) : number @returns duration
---@field GetDrawBling fun(self: cooldown) : boolean @returns drawBling
---@field GetDrawEdge fun(self: cooldown) : boolean @returns drawEdge
---@field GetDrawSwipe fun(self: cooldown) : boolean @returns drawSwipe
---@field GetEdgeScale fun(self: cooldown) : number @returns scale
---@field GetReverse fun(self: cooldown) : boolean @returns reverse
---@field GetRotation fun(self: cooldown) : number @returns radians
---@field IsPaused fun(self: cooldown) : boolean
---@field Pause fun(self: cooldown)
---@field Resume fun(self: cooldown)
---@field SetBlingTexture fun(self: cooldown, texture: textureid|texturepath, r: red|number?, g: green|number?, b: blue|number?, a: alpha|number?)
---@field SetCooldown fun(self: cooldown, startTime: gametime, duration: number, modRate: number?) set the cooldown to start at startTime and last for duration seconds
---@field SetCooldownDuration fun(self: cooldown, duration: number, modRate: number?)
---@field SetCooldownUNIX fun(self: cooldown, startTime: unixtime, duration: number, modRate: number?)
---@field SetCountdownAbbrevThreshold fun(self: cooldown, seconds: number)
---@field SetCountdownFont fun(self: cooldown, font: string)
---@field SetDrawBling fun(self: cooldown, draw: boolean)
---@field SetDrawEdge fun(self: cooldown, draw: boolean)
---@field SetDrawSwipe fun(self: cooldown, draw: boolean)
---@field SetEdgeScale fun(self: cooldown, scale: number)
---@field SetEdgeTexture fun(self: cooldown, texture: textureid|texturepath, r: red|number?, g: green|number?, b: blue|number?, a: alpha|number?)
---@field SetHideCountdownNumbers fun(self: cooldown, hide: boolean)
---@field SetReverse fun(self: cooldown, reverse: boolean)
---@field SetRotation fun(self: cooldown, radians: number)
---@field SetSwipeColor fun(self: cooldown, r: red|number, g: green|number, b: blue|number, a: alpha|number?)
---@field SetSwipeTexture fun(self: cooldown, texture: textureid|texturepath, r: red|number?, g: green|number?, b: blue|number?, a: alpha|number?)
---@field SetUseCircularEdge fun(self: cooldown, use: boolean)
---@class button : frame
---@field Click fun(self: button)
---@field SetNormalTexture fun(self: button, texture: textureid|texturepath)
+3 -1
View File
@@ -773,11 +773,13 @@ local classTypeUtility = Details.atributos.misc
if (canCollect) then
amountCleaned = amountCleaned + 1
if (containerId == 1 or containerId == 2) then --damage or healing
Details222.TimeMachine.RemoveActor(actorObject)
end
--remove the actor from the container
Details:DestroyActor(actorObject, actorContainer, combatObject)
Details:DestroyActor(actorObject, actorContainer, combatObject) --a window showing 'Auras & Void Zones' did not refreshed and had an actor pointing to here
end
end
end