Commit Graph

904 Commits

Author SHA1 Message Date
Tercio Jose ba7d2c2c2d Fixed an issue where the combat time was always 1 second for some users 2023-11-12 13:23:32 -03:00
Tercio Jose 8fc05069b1 Fixed nicknames 2023-11-11 14:10:43 -03:00
Tercio Jose daaa3a7f1f Fixed an issue where UnitFullName doesn't return the realm name for units in the same realm as the player, but return the realm if querying the player itself 2023-11-10 22:34:29 -03:00
Tercio Jose 7a5529d4e4 More fixes 2023-11-10 21:10:01 -03:00
Tercio Jose d95ff2b827 More fixes for patch 10.2 combatlog changes 2023-11-10 20:42:57 -03:00
Tercio Jose 60819b9143 Nicktag reverted; more fixes for combatlog changes on 10.2 patch 2023-11-10 19:10:29 -03:00
Tercio Jose 89b84ced68 Version for new fixes applied 2023-11-09 19:16:52 -03:00
Tercio Jose 8b026db68b Tagging release for the new fixes applied over night 2023-11-09 12:21:30 -03:00
Tercio Jose 5e7df0d94a Added Details:GetUntitClass(unitId), this call handles the Ambiguate in combatlog's player name when calling UnitClass 2023-11-08 20:25:25 -03:00
Tercio Jose 3b2ba40b29 API 2.0 now uses Details:GetFullName(unitId) to retrieve a unit name 2023-11-08 19:01:26 -03:00
Tercio Jose dd13aff961 Attempt to fix an issue for players on realms that have a space in the realm name. 2023-11-08 12:56:16 -03:00
Tercio Jose 57535baddf Change logs and small fixes 2023-11-08 10:13:21 -03:00
Tercio Jose d11f8a1ccd Fixed an error during Battlegrounds
Stacked heals feature wasn't checking if the previous deathlog event was a healing event as well.
2023-11-02 13:59:17 -03:00
Tercio Jose 21f30af11f Fixed Death tooltip not clamping to screen 2023-10-29 23:49:40 -03:00
Tercio Jose 718cd9b93b Release for PTR tests (fixes for combatlog changes) 2023-10-28 21:12:54 -03:00
Tercio Jose 966e0c3a99 Changelog 2023-10-27 19:26:39 -03:00
Tercio Jose ce8dc1b92c General Fixes for Retail and PTR 10.2
- Fixed an issue with the healing merge amount on death tooltips.
- Added custom icons for damaging spells that are triggered by the amount of tier sets the player is wearing.
- Framework upgrade.
2023-09-27 18:46:48 -03:00
Tercio Jose 387ed90807 More 10.2
- Added more trinkets ids.
- Added 'On Use' trinkets amount of uses on Breakdown Window.
- Added Details.GetItemSpellInfo(spellId): return information about an item added as a custom spell (usually trinkets).
2023-09-23 10:39:38 -03:00
Tercio Jose 4d9a0d5a02 Change Logs 2023-09-13 15:19:25 -03:00
Tercio Jose 3adadfe17a Fixed an issue with classicEra and Wrath game versions 2023-09-09 17:05:46 -03:00
Tercio Jose f27d73d562 Change logs 2023-09-09 13:40:56 -03:00
Tercio Jose 5cef044c5c Framework update 2023-08-25 11:16:09 -03:00
Tercio Jose 4ae7c24268 Fixed an issue with time types 2023-08-13 11:54:21 -03:00
Tercio Jose 0b32fe3459 Change log, version up, and plugins TOC bumps 2023-08-12 14:32:01 -03:00
Tercio Jose 6bfcc14309 Fixes for the latest alpha version 2023-08-06 16:20:47 -03:00
Tercio Jose ea2cec6861 Added augmented buffs in the Auras tab of players which received Ebon Might and Precience
- Forcing update interval to 0.1 on arenas matches using the real-time dps feature.
- Framework Update.
- Lib Open Raid Update.
- More parser cleanups and code improvements.
- Auras tab now ignores regular "world auras" (those weekly buffs of reputation, etc)
2023-08-05 21:39:00 -03:00
Tercio Jose 080c63f584 Version Bump 2023-07-31 11:27:39 -03:00
Tercio Jose 104fd7398a Fixed an issue with players with the time measurement 'real time'. 2023-07-30 10:25:16 -03:00
Tercio Jose 89e6ffd8af Round of fixes, cleanups and library upgrades 2023-07-29 13:19:11 -03:00
Tercio Jose 762c80669d Better options for Real Time DPS
- Removed 'Real Time DPS' from the time measure dropdown.
- Added "Show 'Real Time' DPS" toggle to show real time dps while in combat.
- Added "Order Bars By Real Time DPS" toggle to order bars by the amount of real time dps.
- Added "Always Use Real Time in Arenas" toggle to always use real time dps in Arenas.
- Added .last_dps_realtime to player actors, caches the latest real time dps calculated.
2023-07-24 16:43:34 -03:00
Tercio Jose ae490f434d Added .total_extra for damage actors, when above zero, a secondary statusbar is shown in the player bar 2023-07-20 16:37:27 -03:00
Tercio Jose 72120a8a3e Fixed things about the Real Time DPS; Open Raid Lib Update 2023-07-17 22:02:35 -03:00
Tercio Jose e2e2369a81 Framework Update 2023-07-13 22:04:48 -03:00
Tercio Jose 7a0e045308 Real Time DPS, ten years old 2023-07-13 22:02:10 -03:00
Tercio Jose fa65530a7c update 2023-07-11 14:11:03 -03:00
Tercio Jose 9b879f4baa Details:UnpackDeathTable(deathTable) now return the spec of the character as the last parameter returned 2023-07-04 18:47:06 -03:00
Tercio Jose 6ccb64863e Code changes, see commit description
Combat Objects which has been discarded due to any reason will have the boolean member:  __destroyed set to true. With this change, 3rd party code can see if the data cached is up to date or obsolete.

- Removed several deprecated code from March 2023 and earlier.
- Large amount of code cleanup and refactoring, some functions got renamed, they are listed below:
* TravarTempos renamed to LockActivityTime.
* ClearTempTables renamed to ClearCacheTables.
* SpellIsDot renamed to SetAsDotSpell.
* FlagCurrentCombat remamed to FlagNewCombat_PVPState.
* UpdateContainerCombatentes renamed to UpdatePetCache.
* segmentClass:AddCombat(combatObject) renamed to Details222.Combat.AddCombat(combatToBeAdded)

- CurrentCombat.verifica_combate timer is now obsolete.
- Details.last_closed_combat is now obsolete.
- Details.EstaEmCombate is now obsolete.
- Details.options is now obsolete.

- Added: Details:RemoveSegmentByCombatObject(combatObject)

- Spec Guess Timers are now stored within Details222.GuessSpecSchedules.Schedules, all timers are killed at the end of the combat or at a data reset.

- Initial time to send startup signal reduced from 5 to 4 seconds.

- Fixed some division by zero on ptr 10.1.5.
- Fixed DETAILS_STARTED event not triggering in some cases due to 'event not registered'.
2023-06-27 19:01:44 -03:00
Tercio Jose 9fb2b0d66b translated code to English and a few bug fixes from latest alpha 2023-06-21 17:27:58 -03:00
Tercio Jose aaab652817 Code cleanups, Bug Fixes, Show plugins in the breakdown window, added damage taken and friendly fire tp breakdown 2023-06-11 20:46:27 -03:00
Tercio Jose fb724bed5c When destroying a combat, it'll call DestroyActor to destroy each actor on each actorContainer 2023-06-08 22:00:01 -03:00
Tercio Jose 3714cfb824 Code Cleanup 2023-06-07 15:52:47 -03:00
Tercio Jose 9021a4de4d Fixing stuff from latest alpha and more development 2023-05-30 15:45:50 -03:00
Tercio Jose 0cdfa2b900 Replacing table.wipe with Details:Destroy() 2023-05-22 15:31:29 -03:00
Tercio Jose fa0d1e1d08 Renamed variables, code cleanup 2023-05-21 10:28:29 -03:00
Tercio Jose a20a4737db Hour0 bug fix 2023-05-20 13:46:14 -03:00
Tercio Jose 64a7053089 Version Bump and Framework Update 2023-05-20 11:16:48 -03:00
Tercio Jose 907d88fad5 Changelogs 2023-05-13 14:46:46 -03:00
Tercio Jose 21da70e158 Fixed small bugs 2023-05-12 17:52:17 -03:00
Tercio Jose bad4995451 Fixed reported bugs on the new breakdown window 2023-05-11 15:02:57 -03:00
Tercio Jose b78b35e557 Removed the "Under Maintenance" from the breakdown window title 2023-05-09 11:43:31 -03:00