- Added console run command: /run Details.show_arena_role_icon = true; this enable or disable the role icon in arena.
- Added console run command: /run Details.data_cleanup_logout = false; when true, clean all data on logoff.
- won't report if there is nothing to report.
- added button on the right panel of the player details window.
- done some polish on the player details window.
- player details window won't open if the bar doesn't have a reference of the player it is showning.
- Improvements done on Vanguard Plugin.
- Fixed an alignment issue which was happening with few tooltips.
- Fixed a problem where sometimes the addon crashes while doing a /reload during raid.
- Fixed the creation of auras for weakauras from the Forge (/details forge).
- Damage Taken by Spells now are a part of Damage bracket (no more on custom).
- Fixed custom functions for the customized bar left text.
- Improvements on report text format and also reverse option now works as intended.
- Removed the option for report only what is shown in the window.
- Added skins for report panel, the skin follow the skin selected for Player Detail Window.
- Plugin TimeAttack: fixed problem where sometimes required a reload to start a new time.
- Plugin Damage the Game!: fixed a problem where sometimes the time didn't started after level 2.
- Custom display 'Health Potion & Stone' now also track Healing Tonic.
- Custom display 'Damage Taken by Spell' now track more spells and also melee hits.
- Menus now uses 'Friz Quadrata TT' font as default, also added an option to change it on options panel -> miscellaneous.
- 'Switch to Current' feature now switches all windows which have this option enabled.
- The message telling to use '/details reinstall' now only shows if a problem happen during the addon load process.
- Segments Saved option now can be set to 25, up from 5.
- Attempt to fix the bug with the monk spell 'Storm, Earth, and Fire'.
- Fixed 'Icon Pick' panel.
- Fixed bug when reporting friendly fire through player detail window.
- Fixed bug with report window where sometimes it was reporting on a wrong channel.
- Plugin 'Tiny Threat': fixed player name where it was showing the realm name too.
- Plugin 'Vanguard': fixed frame details (clicking on a bar) shown behind the Vanguard panel.
- Plugin 'Vanguard': fixed a problem when clicking with right button wasn't opening the bookmark panel.
- Plugin 'Vanguard': incoming heals now count shield amount on the player too.
- Plugin 'Vanguard' Known Bug: incoming damage and melee vs avoidance seems to be inaccurate by now, we need more time to study and fix it.
- Added Twins Ogron's Charge as custom spells, one for the charge by him self and other for the copies (mythic only).
- Fixed few issues when using class text colors.
- Fixed characters name outside instances, now it replaces the realm name with a * and show the complete name on tooltip.
- Fixed damage mitigation on damage taken, this affects only specific classes like monk tank.
- Fixed auto erase poping up when the player enters on its garrison.
- Fixed segments tooltip showing trash cleanup segments inside garrisons.
- Fixed command /details disable, wasn't disabling the capture of cooldowns.
- Fixed a problem with fast dps/hps when the window is in a empty segment.
- Fixed an issue using bookmark panel where it wasn't changing the display when the window is in a plugin mode.
- More fixes for Korgath encounter on Highmaul.
- Added slash commands: /details reset and /details config.
- Spell bars on Player Details Window now is painted with the spell spellschool color.
- Multistrike doesn't count any more for spell's Minimal Damage.
- Resource display got an tooltip which shows what resource is and resource gained per minute.
- Clicking on report button when the report window is already open, make it close.
- Fixed target names on custom displays.
- Fixed plugins icons being shown when auto hide menu is on.
- Slash command '/details worldboss' is now updated to show Draenor world bosses.
- More fixes for dungeon bosses identification.
- Fixed a tooltip bug with Debuff Uptime and Aura & Voidzone displays.
- Fixed Player Details Window for friendly fire and damage taken.
- Fixed Molten Core Raid Finder version boss identification.
- Fixed few bugs on player comparison window.
- Options panel for plugins are now on Dialog strata.
- New API: combat:IsTrash() return true if the segment is a raid trash segment.
- Added export/import for customs displays.
- More small changes on ElvUI Frame Style skin.
- Fixed boss death recognition.
- Fixed the time of buffs applied before the pull.
- Fixed issue where sometimes the tooltip for break snap and lock buttons didn't disappear.
- New API: _detalhes:GetNumInstancesAmount() return the amount of instances created.
- Fixed the report bug on healing, energy and misc attributes.
- Fixed a bug where the player pet wasn't being tracked after logon in the game.
- NewAPI: instance:IsGroupMode() return if a instance is in group mode.
- NewAPI: instance:GetCustomObject() return the custom object current used by the isntance.
- NewAPI: _detalhes:GetEncounterActorsName (EJ_EncounterID) return a hash table with [bossname] -> {[model] [displayInfo]}
- NewAPI: actor:GetDisplayName() actor:Class() return the formated name; return the class.
- NewAPI: _detalhes:GetClassIcon (class) return the icon path and texcoords.
- Fixed window alerts which was showing behind the bars.
- Fixed a issue where Details! windows wasn't hidden when a pet battle starts.
- Fixed a issue with segments menu when a window is placed on the right side of the screen.
- Fixed death log issue with friendly fire hits.
- Implemented a early support for Dungeons:
the addon is now capable of distinguishing dungeon boss and trash mobs.
not all bosses are implemented yet, atm is:
*Mogu'Shan Palace
*Temple of the Jade Serpent
*Stormstout Brewery
- Implemented Overall Data: Options for it are under combat tab.
- Implemented spell targets on Player Details Window.
Also, fixed lots of small issues like showing damage done where clicking on a Dps bar.
- Rewrite on Raid Plugins Support, now can open more then 1 plugins at once on diferent windows.
- Functions inside custom right text now receives the actor object as first parameter.
- Added a large text editor for make changes on custom texts.
- Added cosmetic menus for report and erase segments button.
- Added new option for add borders on the bars.
- Added Death Barrier as a absorb spell.
- Speed improvaments on bar animations.
- Fixed a bug on overheal tooltip where was showing the Hps instead of overheal.
- Fixed few issues when ignoring combats with 5 seconds or less.
- Fixed bug when reloging inside a raid or dungeon instance was erasing pet owner database.
- Fixed Data Broker text where was passing the total damage/healing instead of Dps/Hps.
- Fixed a issue with _detalhes:Hex(): where wasn't correctly formating number below 16.
- New Api: _detalhes:SetBarBackdropSettings (enabled, size, color, texture): set row border settings.
- New Api: _detalhes:GetInstanceAttributeText(): return the text to show on the title text.
- New Api: _detalhes.RaidTables:DisableRaidMode (instance): turn off the raid mode in the instance.
- New Api: _detalhes:RaidPluginInstalled (plugin_name): return is the plugin is installed.
- New Api: _detalhes.RaidTables:EnableRaidMode (instance, plugin_name): enable the raid mode on the instance.
- New Api: _detalhes.RaidTables:GetAvailablePlugins(): return all plugins which is installed, enabled and not in use.
- New Api: _detalhes.RaidTables:IsAvailable (plugin_name, instance): return if the plugin is available for use.
- New Api: _detalhes.RaidTables:SetInUse (absolute_name, instance_number): declare a plugin as in use by a instance.
- New Api: _detalhes.RaidTables:switch (_, plugin_name, instance): change the plugin shown on the instance.
- Abbreviations now are applied on all numbers in the bar.
- Minimum amount of instances was lowered to 3.
- Fixed issue where the instance menu wasn't respecting the amount limit of instances.
- Added options for cutomize the right text of a row.
- Added a option to be able to chance the framestrata of an window.
- Added shift, ctrl, alt interaction for rows which shows all spells, targets or pets when pressed.
- Fixed a issue where changing the alpha of a window makes it disappear on the next logon.
- Added a option for auto transparency to ignore rows.
- Added option to be able to set shadow on the attribute text.
- Fixed a issue with window snap where disabled statusbar makes a gap between the windows.
- Fixed issue where mini displayes wasn't saved and back to default values on every logon.
- Mini display 'instance segment' now have a option to show the encounter name instead the number of the segment.
- Added a new experimental library called hotcorners, this library create a menu hidden on the top left corner.
- New API: instance:GetId() return the id of the instance.
Added support for BattleTag friends over report window.
Added pet threat to Tiny Threat plugin when out of a party or raid group.
Fixed a issue with close button where it disappear without close the window when toolbar is in bottom side.
Also fixed a issue where swapping toolbar positioning was sometimes making close button disappear.
Fixed a problem opening options panel through minimap when there is no window opened.
- added new small tutorial bubles for common tasks.
- tutorials now are account wide and not trigger on new characters.
- small improvements on details framework.
- added new hook type: HOOK_BUFF, triggered with buff or debuff parser.
- new skin: simple gray.
- added a minimap button and a button on addons interface panel.
new Api: instance:LockInstance (boolean)
- fixed many issues with overall data.
- fixed some bugs with sword and book menus.
- fixed issue were garbage collector erased actors with interactions with the player.
- fixed damage dealt to targets on overall data.
- fixed issue with uptading raid dps on micro display for overall data.
- overall data now always use combat time fos dps and hps.
- added more trash mobs recognition.
- Added API: instance:InstanceMsg (text, _, textcolor, icontexture, iconcoords).
- Added API: container:ActorCallFunction (func, args) run func for all actors.
- Added member .diff on combat.is_boss table, represent the dificult of raid.
- Disabled captures on Attribute menu now have darkness effect.
- Fixed some tainted which were triggered when dragging a windows.
- Started of major code cleanup.
- added class color and icon for frags.
- added an options to capture only frags on enemy players.
- fixed an issue with report during combat lockdown.
- fixed some bugs with pet owner recognition.
- parser code clean up.
- added API: _detalhes:hex (number) return a hex stringr.
- segment available freeze text are more brighter now.
- minor bug fixes when updating energy attribute.
- fixed issue were changing attributes clicking directly on attribute name.
- some fixes to prevent unknown pet owner name.
- pet scan now is more smooth and scheduled to 1 scan per second.
- disabling auras doesn't disable healing absorbs any more.
- friendly fire doesn't check pets any more, only players.
- fixed problem were pet damage on target isn't added to the owner target.
- fixed issue with cooldown refresh which isn't tracked before.
- added cooldown to death log and also the time of last cooldown used.
- added command /details worldboss which runs the macro showing world boss killed.
- added command /details updates showing change log window.
- added absorbs for monk 2P, shammy 2P and Stolen Relic of Zuldazar trinket.
- added a change log inside the addon showing latest changes.
- small parser speed improvement, approximately 4%.
- fixed some memory leaks.
- fixed issues were details doesn't open with /details new.
- added feedback options for details report.
- fixed problem with dps with isn't showing after a new combat start.
- fixed icon problem on actor details panel.
- fixed a rare issue when switching between healing and damage throws a lua error.
- fixed custom list which wasn't showing the correct custom selected.
- added single click report for damage prevented.
- added a alert when data share is running.
- added single click report for cooldowns.
- cooldowns tooltip now show 15 cooldowns up from 3.
- added API: _detalhes:GetEncounterEqualize (mapid, bossindex)
- added API CoolTip options: "MinWidth".
- fixed issue with micro displays were sometimes did lua error.
- fixed a issue when reporting to a instance group didn't work.
- fixes on siege of orgrimmar raid info.
- major fixes and improvements on internal garbage collector.
- added options for background alpha and window alpha.
- now when editing a image, the instance background changes on-the-fly.
- now if no instance have current segment when a combat start, the lower instance will switch to current.
- added a option for disable the auto switch to current.
- added the time type when reporting damage or healing done.
- added a format phrase when reporting damage or healing done.
- added a option for hide the micro display.
- added options for memory were the core changes within the value.
- little redesign on segments menu.
- Updated NickTag to the latest version.
- Added a welcome window on first run.
- Added a new attribute: frags, which will show adds killed.
- Added boss end which will end a combat when some requisites are done.
- Fixed a issue when ending a combat did not close heal actor timer.
- Fixed a green texture shown when an actor don't have a avatar.
- Fixed a issue on reverse report were dead shown nothing.
- Fixed bug were a instance segment didn't change while in combat.
- Fixed problem when removing a combat table did not reduce absorbs amount.
- Pet equilization at the end of a encountr has been disabled.
- Equilization at the end of a encounter has been improved.
- New API: _detalhes:GetEncounterEnd (mapid, bossindex) get table with boss end.
- Added new sub attribute for Heal: Damage Prevented.
- Added new sub attribute for Misc: Cooldowns.
- All tooltips has been revised and changed.
- Fixed issue with absobed heal amount.
- Actors will be placed inside cache only if Details is in combat.
- Added support to dual status bar on CoolTips.
- Fixed some labels over info window were text was to big.
- Cosmetic changes in many places.
- Details now support !Nicktag
- Fixed a bug were instances with same attribute were not updating.
- Schedule internal garbage collect if in encounter combat.
- More functions and better communication for Cloud Capture.
- New API _detalhes:FindGUIDFromName (name)
- Added new options for limit number of instances which can be opened.
- New options for custom nickname and avatar.