- Major tooltip redesign now using cooltip.

- Details now support !Nicktag
- Fixed a bug were instances with same attribute were not updating.
- Schedule internal garbage collect if in encounter combat.
- More functions and better communication for Cloud Capture.
- New API _detalhes:FindGUIDFromName (name)
- Added new options for limit number of instances which can be opened.
- New options for custom nickname and avatar.
This commit is contained in:
Tercio
2013-08-27 19:43:46 -03:00
parent efb86a52c0
commit 4bde2e7c5a
24 changed files with 1057 additions and 305 deletions
+4
View File
@@ -1,3 +1,7 @@
externals:
!NickTag:
url: http://hg.curseforge.net/wow/nicktag/mainline
move-folders:
Details/plugins/Details_DmgRank: Details_DmgRank
Details/plugins/Details_EncounterDetails: Details_EncounterDetails
+7 -6
View File
@@ -5,10 +5,10 @@
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> global name declaration
_detalhes = LibStub("AceAddon-3.0"):NewAddon("_detalhes", "AceTimer-3.0", "AceComm-3.0", "AceSerializer-3.0")
_detalhes.userversion = "v1.1.8"
_detalhes.version = "Alpha 003"
_detalhes.realversion = 3
_detalhes = LibStub("AceAddon-3.0"):NewAddon("_detalhes", "AceTimer-3.0", "AceComm-3.0", "AceSerializer-3.0", "NickTag-1.0")
_detalhes.userversion = "v1.2.0"
_detalhes.version = "Alpha 004"
_detalhes.realversion = 4
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> initialization stuff
@@ -210,8 +210,9 @@ do
end
--> print messages
function _detalhes:Msg (_string)
print (Loc ["STRING_DETAILS1"] .. _string)
function _detalhes:Msg (_string, arg1, arg2, arg3, arg4)
print (Loc ["STRING_DETAILS1"] .. _string, arg1 or "", arg2 or "", arg3 or "", arg4 or "")
end
end
+190 -58
View File
@@ -667,6 +667,7 @@ end
end
---------> TOOLTIPS BIFURCAÇÃO
function atributo_damage:ToolTip (instancia, numero, barra)
--> seria possivel aqui colocar o icone da classe dele?
@@ -682,6 +683,10 @@ function atributo_damage:ToolTip (instancia, numero, barra)
end
end
end
--> tooltip locals
local r, g, b
local headerColor = "yellow"
local barAlha = .6
--[[exported]] function _detalhes.Sort1 (table1, table2)
return table1 [1] > table2 [1]
@@ -698,15 +703,29 @@ end
---------> DAMAGE DONE & DPS
function atributo_damage:ToolTip_DamageDone (instancia, numero, barra)
do
local owner = self.owner
if (owner and owner.classe) then
r, g, b = unpack (_detalhes.class_colors [owner.classe])
else
r, g, b = unpack (_detalhes.class_colors [self.classe])
end
do
--> TOP HABILIDADES
local ActorDamage = self.total_without_pet
local ActorSkillsContainer = self.spell_tables._ActorTable
local ActorSkillsSortTable = {}
local meu_tempo
if (_detalhes.time_type == 1 or not self.grupo) then
meu_tempo = self:Tempo()
elseif (_detalhes.time_type == 2) then
meu_tempo = self:GetCombatTime()
end
for _spellid, _skill in _pairs (ActorSkillsContainer) do
ActorSkillsSortTable [#ActorSkillsSortTable+1] = {_spellid, _skill.total}
ActorSkillsSortTable [#ActorSkillsSortTable+1] = {_spellid, _skill.total, _skill.total/meu_tempo}
end
_table_sort (ActorSkillsSortTable, _detalhes.Sort2)
@@ -719,24 +738,47 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra)
_table_sort (ActorTargetsSortTable, _detalhes.Sort2)
--> MOSTRA HABILIDADES
GameTooltip:AddLine (Loc ["STRING_SPELLS"]..":")
--leftText, rightText, frame, ColorR, ColorG, ColorB, ColorA, ColorR1, ColorG2, ColorB3, ColorA4, fontSize, fontFace
GameCooltip:AddLine (Loc ["STRING_SPELLS"].."", nil, nil, headerColor, nil, 12)
GameCooltip:AddIcon ([[Interface\HELPFRAME\HotIssueIcon]], 1, 1, 14, 14, 0.0625, 0.90625, 0, 1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
local tooltip_max_abilities = _detalhes.tooltip_max_abilities
if (instancia.sub_atributo == 2) then
tooltip_max_abilities = 6
end
if (#ActorSkillsSortTable > 0) then
for i = 1, _math_min (_detalhes.tooltip_max_abilities, #ActorSkillsSortTable) do
for i = 1, _math_min (tooltip_max_abilities, #ActorSkillsSortTable) do
local SkillTable = ActorSkillsSortTable [i]
local nome_magia, _, icone_magia = _GetSpellInfo (SkillTable [1])
GameTooltip:AddDoubleLine (nome_magia..": ", _detalhes:comma_value (SkillTable [2]) .." (".._cstr("%.1f", SkillTable [2]/ActorDamage*100).."%)", 1, 1, 1, 1, 1, 1)
GameTooltip:AddTexture (icone_magia)
if (instancia.sub_atributo == 1) then
GameCooltip:AddLine (nome_magia..": ", _detalhes:comma_value (SkillTable [2]) .." (".._cstr("%.1f", SkillTable [2]/ActorDamage*100).."%)")
else
GameCooltip:AddLine (nome_magia..": ", _detalhes:comma_value (_math_floor (SkillTable [3])) .." (".._cstr("%.1f", SkillTable [2]/ActorDamage*100).."%)")
end
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14)
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
end
else
GameTooltip:AddLine (Loc ["STRING_NO_SPELL"])
GameCooltip:AddLine (Loc ["STRING_NO_SPELL"])
end
--> MOSTRA INIMIGOS
GameTooltip:AddLine (Loc ["STRING_TARGETS"]..":")
for i = 1, _math_min (_detalhes.tooltip_max_targets, #ActorTargetsSortTable) do
local este_inimigo = ActorTargetsSortTable [i]
GameTooltip:AddDoubleLine (este_inimigo[1]..": ", _detalhes:comma_value (este_inimigo[2]) .." (".._cstr("%.1f", este_inimigo[2]/ActorDamage*100).."%)", 1, 1, 1, 1, 1, 1)
GameTooltip:AddTexture ("Interface\\AddOns\\Details\\images\\espadas")
if (instancia.sub_atributo == 1) then
GameCooltip:AddLine (Loc ["STRING_TARGETS"].."", nil, nil, headerColor, nil, 12)
--GameCooltip:AddIcon ([[Interface\Addons\Details\images\icons]], 1, 1, 14, 14, 0.03515625, 0.087890625, 0.0234375, 0.09765625, _detalhes.class_colors [self.classe])
GameCooltip:AddIcon ([[Interface\Addons\Details\images\icons]], 1, 1, 14, 14, 0, 0.03125, 0.126953125, 0.15625)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
for i = 1, _math_min (_detalhes.tooltip_max_targets, #ActorTargetsSortTable) do
local este_inimigo = ActorTargetsSortTable [i]
GameCooltip:AddLine (este_inimigo[1]..": ", _detalhes:comma_value (este_inimigo[2]) .." (".._cstr("%.1f", este_inimigo[2]/ActorDamage*100).."%)")
GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\espadas", nil, nil, 14, 14)
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .2)
end
end
end
@@ -759,7 +801,14 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra)
local tabela = my_self.spell_tables._ActorTable
local meus_danos = {}
totais [nome] = my_self.total_without_pet
--totais [nome] = my_self.total_without_pet
local meu_tempo
if (_detalhes.time_type == 1 or not self.grupo) then
meu_tempo = my_self:Tempo()
elseif (_detalhes.time_type == 2) then
meu_tempo = my_self:GetCombatTime()
end
totais [#totais+1] = {nome, my_self.total_without_pet, my_self.total_without_pet/meu_tempo}
for spellid, tabela in _pairs (tabela) do
local nome, rank, icone = _GetSpellInfo (spellid)
@@ -782,42 +831,83 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra)
end
end
GameTooltip:AddLine (" ")
--GameTooltip:AddLine (" ")
--GameCooltip:AddLine (" ")
local _quantidade = 0
local added_logo = false
_table_sort (totais, _detalhes.Sort2)
for nome, meus_danos in _pairs (danos) do --> um pet de cada vez
local n = nome:gsub (("%s%<.*"), "")
--GameTooltip:AddDoubleLine ("Ajudante: ", "x"..quantidade[nome].." "..n.." (".._math_floor (totais [nome]/self.total*100).."%)", nil, nil, nil, 1, 1, 1)
--> pintar o nome do pet com a cor da classe do jogador
if (true) then
local cor = self.cor
GameTooltip:AddDoubleLine (Loc ["STRING_PET"]..":", n.." (".._math_floor (totais [nome]/self.total*100).."%)", nil, nil, nil, _unpack (_detalhes.class_colors [self.classe])) --> removido a quantidade
GameTooltip:AddLine (Loc ["STRING_SPELLS"])
for i = 1, 3 do
if (meus_danos[i]) then
--> meus_danos = { [1] = spellid [2] = total [3] = % [4] = { [1] = nome [2] = rank [3] = icone } }
GameTooltip:AddDoubleLine (meus_danos[i][4][1]..": ", _detalhes:comma_value (meus_danos[i][2]).." (".._cstr("%.1f", meus_danos[i][3]).."%)", 1, 1, 1, 1, 1, 1)
GameTooltip:AddTexture (meus_danos[i][4][3])
for _, _table in _ipairs (totais) do
if (_table [2] > 0) then
if (not added_logo) then
added_logo = true
GameCooltip:AddLine (Loc ["STRING_PETS"].."", nil, nil, headerColor, nil, 12)
--GameCooltip:AddIcon ([[Interface\Addons\Details\images\icons]], 1, 1, 14, 14, 0.03515625, 0.087890625, 0.0234375, 0.09765625, _detalhes.class_colors [self.classe])
GameCooltip:AddIcon ([[Interface\COMMON\friendship-heart]], 1, 1, 14, 14, 0.21875, 0.78125, 0.09375, 0.6875)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
end
local n = _table [1]:gsub (("%s%<.*"), "")
if (instancia.sub_atributo == 1) then
GameCooltip:AddLine (n, _detalhes:comma_value (_table [2]) .. " (" .. _math_floor (_table [2]/self.total*100) .. "%)")
else
GameCooltip:AddLine (n, _detalhes:comma_value ( _math_floor (_table [3])) .. " (" .. _math_floor (_table [2]/self.total*100) .. "%)")
end
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\classes_small]], 1, 1, 14, 14, 0.25, 0.49609375, 0.75, 1)
end
end
GameTooltip:AddLine (Loc ["STRING_TARGETS"])
for i = 1, 3 do
local meus_inimigos = alvos [nome]
if (meus_inimigos[i]) then
GameTooltip:AddDoubleLine (meus_inimigos[i][1]..": ", _detalhes:comma_value (meus_inimigos[i][2]).." (".._cstr("%.1f", meus_inimigos[i][3]).."%)", 1, 1, 1, 1, 1, 1)
--GameTooltip:AddTexture ("Interface\\GossipFrame\\BattleMasterGossipIcon.blp")
else
--> old pet display mode
for nome, meus_danos in _pairs (danos) do --> um pet de cada vez
local n = nome:gsub (("%s%<.*"), "")
--GameTooltip:AddDoubleLine ("Ajudante: ", "x"..quantidade[nome].." "..n.." (".._math_floor (totais [nome]/self.total*100).."%)", nil, nil, nil, 1, 1, 1)
--> pintar o nome do pet com a cor da classe do jogador
local cor = self.cor
GameCooltip:AddLine (Loc ["STRING_PET"]..":", n.." (".._math_floor (totais [nome]/self.total*100).."%)", 1, 1, 1, 1, _unpack (_detalhes.class_colors [self.classe])) --> removido a quantidade
--GameCooltip:AddLine (Loc ["STRING_SPELLS"])
--GameTooltip:AddDoubleLine (Loc ["STRING_PET"]..":", n.." (".._math_floor (totais [nome]/self.total*100).."%)", nil, nil, nil, _unpack (_detalhes.class_colors [self.classe])) --> removido a quantidade
--GameTooltip:AddLine (Loc ["STRING_SPELLS"])
for i = 1, 3 do
if (meus_danos[i]) then
--> meus_danos = { [1] = spellid [2] = total [3] = % [4] = { [1] = nome [2] = rank [3] = icone } }
GameCooltip:AddLine (meus_danos[i][4][1]..": ", _detalhes:comma_value (meus_danos[i][2]).." (".._cstr("%.1f", meus_danos[i][3]).."%)")
GameCooltip:AddIcon (meus_danos[i][4][3], nil, nil, 14, 14)
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .2)
--GameTooltip:AddDoubleLine (meus_danos[i][4][1]..": ", _detalhes:comma_value (meus_danos[i][2]).." (".._cstr("%.1f", meus_danos[i][3]).."%)", 1, 1, 1, 1, 1, 1)
--GameTooltip:AddTexture (meus_danos[i][4][3])
end
end
GameTooltip:AddLine (Loc ["STRING_TARGETS"])
for i = 1, 3 do
local meus_inimigos = alvos [nome]
if (meus_inimigos[i]) then
GameTooltip:AddLine (meus_inimigos[i][1]..": ", _detalhes:comma_value (meus_inimigos[i][2]).." (".._cstr("%.1f", meus_inimigos[i][3]).."%)")
--GameTooltip:AddDoubleLine (meus_inimigos[i][1]..": ", _detalhes:comma_value (meus_inimigos[i][2]).." (".._cstr("%.1f", meus_inimigos[i][3]).."%)", 1, 1, 1, 1, 1, 1)
--GameTooltip:AddTexture ("Interface\\GossipFrame\\BattleMasterGossipIcon.blp")
GameTooltip:AddTexture ("Interface\\AddOns\\Details\\images\\espadas")
GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\espadas", nil, nil, 14, 14)
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .2)
--GameTooltip:AddTexture ("Interface\\AddOns\\Details\\images\\espadas")
end
end
--GameTooltip:AddLine (" ")
_quantidade = _quantidade + 1
if (_quantidade >= _detalhes.tooltip_max_pets) then
return true
end
end
GameTooltip:AddLine (" ")
_quantidade = _quantidade + 1
if (_quantidade >= _detalhes.tooltip_max_pets) then
return true
end
end
end
@@ -828,6 +918,13 @@ end
---------> DAMAGE TAKEN
function atributo_damage:ToolTip_DamageTaken (instancia, numero, barra)
local owner = self.owner
if (owner and owner.classe) then
r, g, b = unpack (_detalhes.class_colors [owner.classe])
else
r, g, b = unpack (_detalhes.class_colors [self.classe])
end
local agressores = self.damage_from
local damage_taken = self.damage_taken
@@ -835,7 +932,7 @@ function atributo_damage:ToolTip_DamageTaken (instancia, numero, barra)
local showing = tabela_do_combate [class_type] --> o que esta sendo mostrado -> [1] - dano [2] - cura --> pega o container com ._NameIndexTable ._ActorTable
local meus_agressores = {}
for nome, _ in _pairs (agressores) do --> agressores seria a lista de nomes
local este_agressor = showing._ActorTable[showing._NameIndexTable[nome]]
if (este_agressor) then --> checagem por causa do total e do garbage collector que não limpa os nomes que deram dano
@@ -849,21 +946,30 @@ function atributo_damage:ToolTip_DamageTaken (instancia, numero, barra)
_table_sort (meus_agressores, function (a, b) return a[2] > b[2] end)
GameTooltip:AddLine (" ")
GameCooltip:AddLine (Loc ["STRING_FROM"], nil, nil, headerColor, nil, 12)
--GameCooltip:AddIcon ([[Interface\Addons\Details\images\icons]], 1, 1, 14, 14, 0.03515625, 0.087890625, 0.0234375, 0.09765625, _detalhes.class_colors [self.classe])
GameCooltip:AddIcon ([[Interface\Addons\Details\images\icons]], 1, 1, 14, 14, 0.126953125, 0.1796875, 0, 0.0546875)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
local max = #meus_agressores
if (max > 6) then
max = 6
end
for i = 1, max do
GameTooltip:AddDoubleLine (meus_agressores[i][1]..": ", _detalhes:comma_value (meus_agressores[i][2]).." (".._cstr("%.1f", (meus_agressores[i][2]/damage_taken) * 100).."%)", 1, 1, 1, 1, 1, 1)
GameCooltip:AddLine (meus_agressores[i][1]..": ", _detalhes:comma_value (meus_agressores[i][2]).." (".._cstr("%.1f", (meus_agressores[i][2]/damage_taken) * 100).."%)")
local classe = meus_agressores[i][3]
if (not classe) then
classe = "monster"
classe = "UNKNOW"
end
GameTooltip:AddTexture ("Interface\\AddOns\\Details\\images\\"..classe:lower().."_small")
if (classe == "UNKNOW") then
GameCooltip:AddIcon ("Interface\\LFGFRAME\\LFGROLE_BW", nil, nil, 14, 14, .25, .5, 0, 1)
else
GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\classes_small", nil, nil, 14, 14, _unpack (_detalhes.class_coords [classe]))
end
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
end
return true
@@ -872,6 +978,13 @@ end
---------> FRIENDLY FIRE
function atributo_damage:ToolTip_FriendlyFire (instancia, numero, barra)
local owner = self.owner
if (owner and owner.classe) then
r, g, b = unpack (_detalhes.class_colors [owner.classe])
else
r, g, b = unpack (_detalhes.class_colors [self.classe])
end
local FriendlyFire = self.friendlyfire --> container de jogadores
local FriendlyFireTotal = self.friendlyfire_total
@@ -880,10 +993,10 @@ function atributo_damage:ToolTip_FriendlyFire (instancia, numero, barra)
local DamagedPlayers = {}
local Skills = {}
for nome, index in _pairs (FriendlyFire._NameIndexTable) do
local TargetActor = FriendlyFire._ActorTable [index]
DamagedPlayers [#DamagedPlayers+1] = {nome, TargetActor.total}
DamagedPlayers [#DamagedPlayers+1] = {nome, TargetActor.total, TargetActor.classe}
local SkillTable = TargetActor.spell_tables --> container das habilidades
for spellid, tabela in _pairs (SkillTable._ActorTable) do
@@ -894,20 +1007,39 @@ function atributo_damage:ToolTip_FriendlyFire (instancia, numero, barra)
_table_sort (DamagedPlayers, _detalhes.Sort2)
_table_sort (Skills, _detalhes.Sort2)
GameTooltip:AddLine (Loc ["STRING_TARGETS"]..":")
GameCooltip:AddLine (Loc ["STRING_TARGETS"].."", nil, nil, headerColor, nil, 12)
--GameCooltip:AddIcon ([[Interface\Addons\Details\images\icons]], 1, 1, 14, 14, 0.03515625, 0.087890625, 0.0234375, 0.09765625, _detalhes.class_colors [self.classe])
GameCooltip:AddIcon ([[Interface\Addons\Details\images\icons]], 1, 1, 14, 14, 0.126953125, 0.224609375, 0.056640625, 0.140625)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
for i = 1, _math_min (_detalhes.tooltip_max_abilities, #DamagedPlayers) do
GameTooltip:AddDoubleLine (DamagedPlayers[i][1]..": ", _detalhes:comma_value (DamagedPlayers[i][2]).." (".._cstr("%.1f", DamagedPlayers[i][2]/FriendlyFireTotal*100).."%)", 1, 1, 1, 1, 1, 1)
GameTooltip:AddTexture ("Interface\\AddOns\\Details\\images\\espadas")
local classe = DamagedPlayers[i][3]
if (not classe) then
classe = "UNKNOW"
end
GameCooltip:AddLine (DamagedPlayers[i][1]..": ", _detalhes:comma_value (DamagedPlayers[i][2]).." (".._cstr("%.1f", DamagedPlayers[i][2]/FriendlyFireTotal*100).."%)")
GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\espadas", nil, nil, 14, 14)
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
if (classe == "UNKNOW") then
GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\classes_small", nil, nil, 14, 14, _unpack (_detalhes.class_coords ["UNKNOW"]))
else
GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\classes_small", nil, nil, 14, 14, _unpack (_detalhes.class_coords [classe]))
end
end
GameTooltip:AddLine (" ")
GameCooltip:AddLine (Loc ["STRING_SPELLS"].."", nil, nil, headerColor, nil, 12)
--GameCooltip:AddIcon ([[Interface\Addons\Details\images\icons]], 1, 1, 14, 14, 0.03515625, 0.087890625, 0.0234375, 0.09765625, _detalhes.class_colors [self.classe])
GameCooltip:AddIcon ([[Interface\PVPFrame\bg-down-on]], 1, 1, 14, 14, 0, 1, 0, 1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
--> Mostra as habilidades no tooltip
GameTooltip:AddLine (Loc ["STRING_SPELLS"]..":")
for i = 1, _math_min (_detalhes.tooltip_max_abilities, #Skills) do
local nome, _, icone = _GetSpellInfo (Skills[i][1])
GameTooltip:AddDoubleLine (nome.." (x".. Skills[i][3].."): ", _detalhes:comma_value (Skills[i][2]).." (".._cstr("%.1f", Skills[i][2]/FriendlyFireTotal*100).."%)", 1, 1, 1, 1, 1, 1)
GameTooltip:AddTexture (icone)
GameCooltip:AddLine (nome.." (x".. Skills[i][3].."): ", _detalhes:comma_value (Skills[i][2]).." (".._cstr("%.1f", Skills[i][2]/FriendlyFireTotal*100).."%)")
GameCooltip:AddIcon (icone, nil, nil, 14, 14)
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
end
return true
+31 -10
View File
@@ -383,15 +383,25 @@ end
---------> TOOLTIPS BIFURCAÇÃO
function atributo_energy:ToolTip (instancia, numero, barra)
--> seria possivel aqui colocar o icone da classe dele?
GameTooltip:ClearLines()
GameTooltip:AddLine (barra.colocacao..". "..self.nome)
--GameCooltip:AddLine (barra.colocacao..". "..self.nome)
if (instancia.sub_atributo <= 4) then
return self:ToolTipRegenRecebido (instancia, numero, barra)
end
end
--> tooltip locals
local r, g, b
local headerColor = "yellow"
local barAlha = .6
function atributo_energy:ToolTipRegenRecebido (instancia, numero, barra)
local owner = self.owner
if (owner and owner.classe) then
r, g, b = unpack (_detalhes.class_colors [owner.classe])
else
r, g, b = unpack (_detalhes.class_colors [self.classe])
end
local tabela_do_combate = instancia.showing
local showing = tabela_do_combate [class_type]
@@ -403,7 +413,9 @@ function atributo_energy:ToolTipRegenRecebido (instancia, numero, barra)
local fontes, habilidades = self:Fontes_e_Habilidades (recebido_from, showing, keyName)
-----------------------------------------------------------------
GameTooltip:AddLine (Loc ["STRING_SPELLS"])
GameCooltip:AddLine (Loc ["STRING_SPELLS"], nil, nil, headerColor, nil, 12) --> localiza-me
GameCooltip:AddIcon ([[Interface\HELPFRAME\ReportLagIcon-Spells]], 1, 1, 14, 14, 0.21875, 0.78125, 0.21875, 0.78125)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
local max = #habilidades
if (max > 3) then
@@ -412,12 +424,15 @@ function atributo_energy:ToolTipRegenRecebido (instancia, numero, barra)
for i = 1, max do
local nome_magia, _, icone_magia = _GetSpellInfo (habilidades[i][1])
GameTooltip:AddDoubleLine (nome_magia..": ", _detalhes:comma_value (habilidades[i][2]).." (".._cstr("%.1f", (habilidades[i][2]/total_regenerado) * 100).."%)", 1, 1, 1, 1, 1, 1)
GameTooltip:AddTexture (icone_magia)
GameCooltip:AddLine (nome_magia..": ", _detalhes:comma_value (habilidades[i][2]).." (".._cstr("%.1f", (habilidades[i][2]/total_regenerado) * 100).."%)")
GameCooltip:AddIcon (icone_magia)
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
end
-----------------------------------------------------------------
GameTooltip:AddLine (Loc ["STRING_PLAYERS"]..":")
GameCooltip:AddLine (Loc ["STRING_PLAYERS"], nil, nil, headerColor, nil, 12) --> localiza-me
GameCooltip:AddIcon ([[Interface\HELPFRAME\HelpIcon-HotIssues]], 1, 1, 14, 14, 0.21875, 0.78125, 0.21875, 0.78125)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
max = #fontes
if (max > 3) then
@@ -425,13 +440,19 @@ function atributo_energy:ToolTipRegenRecebido (instancia, numero, barra)
end
for i = 1, max do
GameTooltip:AddDoubleLine (fontes[i][1]..": ", _detalhes:comma_value (fontes[i][2]).." (".._cstr("%.1f", (fontes[i][2]/total_regenerado) * 100).."%)", 1, 1, 1, 1, 1, 1)
GameCooltip:AddLine (fontes[i][1]..": ", _detalhes:comma_value (fontes[i][2]).." (".._cstr("%.1f", (fontes[i][2]/total_regenerado) * 100).."%)")
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
local classe = fontes[i][3]
if (not classe) then
classe = "monster"
classe = "UNKNOW"
end
GameTooltip:AddTexture ("Interface\\AddOns\\Details\\images\\"..classe:lower().."_small")
if (classe == "UNKNOW") then
GameCooltip:AddIcon ("Interface\\LFGFRAME\\LFGROLE_BW", nil, nil, 14, 14, .25, .5, 0, 1)
else
GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\classes_small", nil, nil, 14, 14, _unpack (_detalhes.class_coords [classe]))
end
end
return true
+167 -15
View File
@@ -408,10 +408,21 @@ function atributo_heal:ToolTip (instancia, numero, barra)
end
end
end
--> tooltip locals
local r, g, b
local headerColor = "yellow"
local barAlha = .6
---------> HEALING TAKEN
function atributo_heal:ToolTip_HealingTaken (instancia, numero, barra)
local owner = self.owner
if (owner and owner.classe) then
r, g, b = unpack (_detalhes.class_colors [owner.classe])
else
r, g, b = unpack (_detalhes.class_colors [self.classe])
end
local curadores = self.healing_from
local total_curado = self.healing_taken
@@ -431,7 +442,10 @@ function atributo_heal:ToolTip_HealingTaken (instancia, numero, barra)
end
end
GameTooltip:AddLine (" ")
GameCooltip:AddLine (Loc ["STRING_FROM"], nil, nil, headerColor, nil, 12)
--GameCooltip:AddIcon ([[Interface\Addons\Details\images\icons]], 1, 1, 14, 14, 0.03515625, 0.087890625, 0.0234375, 0.09765625, _detalhes.class_colors [self.classe])
GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TutorialFrame-LevelUp]], 1, 1, 14, 14, 0.10546875, 0.89453125, 0.05859375, 0.6796875)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_table_sort (meus_curadores, function (a, b) return a[2] > b[2] end)
local max = #meus_curadores
@@ -440,12 +454,17 @@ function atributo_heal:ToolTip_HealingTaken (instancia, numero, barra)
end
for i = 1, max do
GameTooltip:AddDoubleLine (meus_curadores[i][1]..": ", meus_curadores[i][2].." (".._cstr ("%.1f", (meus_curadores[i][2]/total_curado) * 100).."%)", 1, 1, 1, 1, 1, 1)
GameCooltip:AddLine (meus_curadores[i][1]..": ", _detalhes:comma_value (meus_curadores[i][2]).." (".._cstr ("%.1f", (meus_curadores[i][2]/total_curado) * 100).."%)")
local classe = meus_curadores[i][3]
if (not classe) then
classe = "monster"
classe = "UNKNOW"
end
GameTooltip:AddTexture ("Interface\\AddOns\\Details\\images\\"..classe:lower().."_small")
if (classe == "UNKNOW") then
GameCooltip:AddIcon ("Interface\\LFGFRAME\\LFGROLE_BW", nil, nil, 14, 14, .25, .5, 0, 1)
else
GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\classes_small", nil, nil, 14, 14, _unpack (_detalhes.class_coords [classe]))
end
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
end
return true
@@ -454,6 +473,13 @@ end
---------> HEALING DONE / HPS / OVERHEAL
function atributo_heal:ToolTip_HealingDone (instancia, numero, barra)
local owner = self.owner
if (owner and owner.classe) then
r, g, b = unpack (_detalhes.class_colors [owner.classe])
else
r, g, b = unpack (_detalhes.class_colors [self.classe])
end
local ActorHealingTable = {}
local ActorHealingTargets = {}
local ActorSkillsContainer = self.spell_tables._ActorTable
@@ -463,10 +489,16 @@ function atributo_heal:ToolTip_HealingDone (instancia, numero, barra)
key = "totalover", "overheal"
end
local meu_tempo
if (_detalhes.time_type == 1 or not self.grupo) then
meu_tempo = self:Tempo()
elseif (_detalhes.time_type == 2) then
meu_tempo = self:GetCombatTime()
end
local ActorTotal = self [actor_key]
for _spellid, _skill in _pairs (ActorSkillsContainer) do
local SkillName, _, SkillIcon = _GetSpellInfo (_spellid)
_table_insert (ActorHealingTable, {_spellid, _skill [skill_key], _skill [skill_key]/ActorTotal*100, {SkillName, nil, SkillIcon}})
_table_insert (ActorHealingTable, {_spellid, _skill [skill_key], _skill [skill_key]/ActorTotal*100, {SkillName, nil, SkillIcon}, _skill [skill_key]/meu_tempo})
end
_table_sort (ActorHealingTable, _detalhes.Sort2)
@@ -478,26 +510,146 @@ function atributo_heal:ToolTip_HealingDone (instancia, numero, barra)
_table_sort (ActorHealingTargets, _detalhes.Sort2)
--> Mostra as habilidades no tooltip
GameTooltip:AddLine (Loc ["STRING_SPELLS"] .. ":") --> localiza-me
for i = 1, _math_min (_detalhes.tooltip_max_abilities, #ActorHealingTable) do
GameCooltip:AddLine (Loc ["STRING_SPELLS"], nil, nil, headerColor, nil, 12) --> localiza-me
--GameCooltip:AddIcon ([[Interface\Addons\Details\images\icons]], 1, 1, 14, 14, 0.03515625, 0.087890625, 0.0234375, 0.09765625, _detalhes.class_colors [self.classe])
--GameCooltip:AddIcon ([[Interface\HELPFRAME\HotIssueIcon]], 1, 1, 14, 14, 0, 1, 0, 1)
--GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TUTORIALFRAME-SPIRITREZ]], 1, 1, 14, 14, 0.283203125, 0.470703125, 0.0859375, 0.9296875)
GameCooltip:AddIcon ([[Interface\RAIDFRAME\Raid-Icon-Rez]], 1, 1, 14, 14, 0.109375, 0.890625, 0.0625, 0.90625)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
local tooltip_max_abilities = _detalhes.tooltip_max_abilities
if (instancia.sub_atributo == 3 or instancia.sub_atributo == 2) then
tooltip_max_abilities = 6
end
for i = 1, _math_min (tooltip_max_abilities, #ActorHealingTable) do
if (ActorHealingTable[i][2] < 1) then
break
end
GameTooltip:AddDoubleLine (ActorHealingTable[i][4][1]..": ", _detalhes:comma_value (ActorHealingTable[i][2]).." (".._cstr ("%.1f", ActorHealingTable[i][3]).."%)", 1, 1, 1, 1, 1, 1)
GameTooltip:AddTexture (ActorHealingTable[i][4][3])
if (instancia.sub_atributo == 2) then
GameCooltip:AddLine (ActorHealingTable[i][4][1]..": ", _detalhes:comma_value ( _math_floor (ActorHealingTable[i][5])).." (".._cstr ("%.1f", ActorHealingTable[i][3]).."%)")
else
GameCooltip:AddLine (ActorHealingTable[i][4][1]..": ", _detalhes:comma_value (ActorHealingTable[i][2]).." (".._cstr ("%.1f", ActorHealingTable[i][3]).."%)")
end
GameCooltip:AddIcon (ActorHealingTable[i][4][3], nil, nil, 14, 14)
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
end
if (instancia.sub_atributo < 3) then -- 1 or 2 -> healing done or hps
GameTooltip:AddLine (Loc ["STRING_TARGETS"]..":") --> localiza-me
for i = 1, _math_min (_detalhes.tooltip_max_targets, #ActorHealingTargets) do
local container = instancia.showing [2]
if (instancia.sub_atributo == 1) then -- 1 or 2 -> healing done or hps
GameCooltip:AddLine (Loc ["STRING_TARGETS"].."", nil, nil, headerColor, nil, 12)
--GameCooltip:AddIcon ([[Interface\Addons\Details\images\icons]], 1, 1, 14, 14, 0.03515625, 0.087890625, 0.0234375, 0.09765625, _detalhes.class_colors [self.classe])
--GameCooltip:AddIcon ([[Interface\Addons\Details\images\icons]], 1, 1, 14, 14, 0, 0.03125, 0.126953125, 0.15625)
GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TutorialFrame-LevelUp]], 1, 1, 14, 14, 0.10546875, 0.89453125, 0.05859375, 0.6796875)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
for i = 1, _math_min (tooltip_max_abilities, #ActorHealingTargets) do
if (ActorHealingTargets[i][2] < 1) then
break
end
GameTooltip:AddDoubleLine (ActorHealingTargets[i][1]..": ", _detalhes:comma_value (ActorHealingTargets[i][2]) .." (".._cstr ("%.1f", ActorHealingTargets[i][3]).."%)", 1, 1, 1, 1, 1, 1)
GameTooltip:AddTexture ("Interface\\AddOns\\Details\\images\\espadas")
GameCooltip:AddLine (ActorHealingTargets[i][1]..": ", _detalhes:comma_value (ActorHealingTargets[i][2]) .." (".._cstr ("%.1f", ActorHealingTargets[i][3]).."%)")
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
local targetActor = container:PegarCombatente (_, ActorHealingTargets[i][1])
if (targetActor) then
local classe = targetActor.classe
if (not classe) then
classe = "UNKNOW"
end
if (classe == "UNKNOW") then
GameCooltip:AddIcon ("Interface\\LFGFRAME\\LFGROLE_BW", nil, nil, 14, 14, .25, .5, 0, 1)
else
GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\classes_small", nil, nil, 14, 14, _unpack (_detalhes.class_coords [classe]))
end
end
end
end
--> PETS
local meus_pets = self.pets
if (#meus_pets > 0) then --> teve ajudantes
local quantidade = {} --> armazena a quantidade de pets iguais
local danos = {} --> armazena as habilidades
local alvos = {} --> armazena os alvos
local totais = {} --> armazena o dano total de cada objeto
for index, nome in _ipairs (meus_pets) do
if (not quantidade [nome]) then
quantidade [nome] = 1
local my_self = instancia.showing [class_type]:PegarCombatente (_, nome)
if (my_self) then
local meu_total = my_self.total_without_pet
local tabela = my_self.spell_tables._ActorTable
local meus_danos = {}
local meu_tempo
if (_detalhes.time_type == 1 or not self.grupo) then
meu_tempo = my_self:Tempo()
elseif (_detalhes.time_type == 2) then
meu_tempo = my_self:GetCombatTime()
end
totais [#totais+1] = {nome, my_self.total_without_pet, my_self.total_without_pet/meu_tempo}
for spellid, tabela in _pairs (tabela) do
local nome, rank, icone = _GetSpellInfo (spellid)
_table_insert (meus_danos, {spellid, tabela.total, tabela.total/meu_total*100, {nome, rank, icone}})
end
_table_sort (meus_danos, _detalhes.Sort2)
danos [nome] = meus_danos
local meus_inimigos = {}
tabela = my_self.targets._ActorTable
for _, tabela in _ipairs (tabela) do
_table_insert (meus_inimigos, {tabela.nome, tabela.total, tabela.total/meu_total*100})
end
_table_sort (meus_inimigos,_detalhes.Sort2)
alvos [nome] = meus_inimigos
end
else
quantidade [nome] = quantidade [nome]+1
end
end
local _quantidade = 0
local added_logo = false
_table_sort (totais, _detalhes.Sort2)
for _, _table in _ipairs (totais) do
if (_table [2] > 0) then
if (not added_logo) then
added_logo = true
GameCooltip:AddLine (Loc ["STRING_PETS"].."", nil, nil, headerColor, nil, 12)
--GameCooltip:AddIcon ([[Interface\Addons\Details\images\icons]], 1, 1, 14, 14, 0.03515625, 0.087890625, 0.0234375, 0.09765625, _detalhes.class_colors [self.classe])
GameCooltip:AddIcon ([[Interface\COMMON\friendship-heart]], 1, 1, 14, 14, 0.21875, 0.78125, 0.09375, 0.6875)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
end
local n = _table [1]:gsub (("%s%<.*"), "")
if (instancia.sub_atributo == 2) then
GameCooltip:AddLine (n, _detalhes:comma_value ( _math_floor (_table [3])) .. " (" .. _math_floor (_table [2]/self.total*100) .. "%)")
else
GameCooltip:AddLine (n, _detalhes:comma_value (_table [2]) .. " (" .. _math_floor (_table [2]/self.total*100) .. "%)")
end
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\classes_small]], 1, 1, 14, 14, 0.25, 0.49609375, 0.75, 1)
end
end
end
return true
end
+48 -32
View File
@@ -249,9 +249,15 @@ end
function _detalhes:CriarInstancia (_, id)
if (id and _type (id) == "boolean") then
if (#_detalhes.tabela_instancias >= _detalhes.instances_amount) then
return _detalhes:Msg (Loc ["STRING_INSTANCE_LIMIT"])
end
local nova_instancia = _detalhes:NovaInstancia (#_detalhes.tabela_instancias+1)
_detalhes.tabela_instancias [#_detalhes.tabela_instancias+1] = nova_instancia
return nova_instancia
elseif (id) then
local instancia = _detalhes.tabela_instancias [id]
if (instancia and not instancia:IsAtiva()) then
@@ -268,6 +274,10 @@ end
end
end
if (#_detalhes.tabela_instancias >= _detalhes.instances_amount) then
return _detalhes:Msg (Loc ["STRING_INSTANCE_LIMIT"])
end
local nova_instancia = _detalhes:NovaInstancia (#_detalhes.tabela_instancias+1)
_detalhes.tabela_instancias [#_detalhes.tabela_instancias+1] = nova_instancia
@@ -1117,38 +1127,7 @@ function _detalhes:TrocaTabela (instancia, segmento, atributo, sub_atributo, ini
if (instancia.showing and instancia.showing.contra) then
--print ("DEBUG: contra", instancia.showing.contra)
end
if (_detalhes.cloud_process) then
if (_detalhes.debug) then
_detalhes:Msg ("cloud process running...")
end
local atributo = instancia.atributo
local time_left = (_detalhes.last_data_requested+7) - _detalhes._tempo
if (atributo == 1 and _detalhes.in_combat and not _detalhes:CaptureGet ("damage") and _detalhes.host_by) then
elseif (atributo == 2 and _detalhes.in_combat and (not _detalhes:CaptureGet ("heal") or _detalhes:CaptureGet ("aura")) and _detalhes.host_by) then
if (_detalhes.debug) then
_detalhes:Msg ("cofirmed, geting heal.")
end
elseif (atributo == 3 and _detalhes.in_combat and not _detalhes:CaptureGet ("energy") and _detalhes.host_by) then
elseif (atributo == 4 and _detalhes.in_combat and not _detalhes:CaptureGet ("miscdata") and _detalhes.host_by) then
else
time_left = nil
end
if (time_left) then
if (_detalhes.debug) then
_detalhes:Msg ("showing please wait.")
end
instancia:InstanceAlert (Loc ["STRING_PLEASE_WAIT"], {[[Interface\COMMON\StreamCircle]], 22, 22, true}, time_left)
end
end
_detalhes:SendEvent ("DETAILS_INSTANCE_CHANGESEGMENT", nil, instancia, segmento)
end
@@ -1205,6 +1184,43 @@ function _detalhes:TrocaTabela (instancia, segmento, atributo, sub_atributo, ini
_detalhes.popup:Select (2, instancia.sub_atributo, atributo)
end
if (_detalhes.cloud_process) then
if (_detalhes.debug) then
_detalhes:Msg ("(debug) instancia #"..instancia.meu_id.." found cloud process.")
end
local atributo = instancia.atributo
local time_left = (_detalhes.last_data_requested+7) - _detalhes._tempo
if (atributo == 1 and _detalhes.in_combat and not _detalhes:CaptureGet ("damage") and _detalhes.host_by) then
if (_detalhes.debug) then
_detalhes:Msg ("(debug) instancia need damage cloud.")
end
elseif (atributo == 2 and _detalhes.in_combat and (not _detalhes:CaptureGet ("heal") or _detalhes:CaptureGet ("aura")) and _detalhes.host_by) then
if (_detalhes.debug) then
_detalhes:Msg ("(debug) instancia need heal cloud.")
end
elseif (atributo == 3 and _detalhes.in_combat and not _detalhes:CaptureGet ("energy") and _detalhes.host_by) then
if (_detalhes.debug) then
_detalhes:Msg ("(debug) instancia need energy cloud.")
end
elseif (atributo == 4 and _detalhes.in_combat and not _detalhes:CaptureGet ("miscdata") and _detalhes.host_by) then
if (_detalhes.debug) then
_detalhes:Msg ("(debug) instancia need misc cloud.")
end
else
time_left = nil
end
if (time_left) then
if (_detalhes.debug) then
_detalhes:Msg ("(debug) showing instance alert.")
end
instancia:InstanceAlert (Loc ["STRING_PLEASE_WAIT"], {[[Interface\COMMON\StreamCircle]], 22, 22, true}, time_left)
end
end
_detalhes:SendEvent ("DETAILS_INSTANCE_CHANGEATTRIBUTE", nil, instancia, atributo, sub_atributo)
end
+52 -21
View File
@@ -128,8 +128,8 @@ function _detalhes:ToolTipDead (instancia, morte, esta_barra)
end
end
GameCooltip:AddLine (" ", " ", 1, "white", "white")
GameCooltip:AddLine (Loc ["STRING_REPORT_LEFTCLICK"], "--", 1, "white", "white")
--GameCooltip:AddLine (" ", " ", 1, "white", "white")
GameCooltip:AddLine (Loc ["STRING_REPORT_LEFTCLICK"], nil, 1, "white")
GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 1, 1, 12, 16, 0.015625, 0.13671875, 0.4375, 0.59765625)
if (battleress) then
@@ -516,17 +516,27 @@ function atributo_misc:ToolTip (instancia, numero, barra)
return self:ToolTipDead (instancia, numero, barra)
end
end
--> tooltip locals
local r, g, b
local headerColor = "yellow"
local barAlha = .6
function atributo_misc:ToolTipDead (instancia, numero, barra)
local last_dead = self.dead_log [#self.dead_log]
end
function atributo_misc:ToolTipCC (instancia, numero, barra)
local owner = self.owner
if (owner and owner.classe) then
r, g, b = unpack (_detalhes.class_colors [owner.classe])
else
r, g, b = unpack (_detalhes.class_colors [self.classe])
end
local meu_total = self ["cc_break"]
local habilidades = self.cc_break_spell_tables._ActorTable
@@ -542,8 +552,8 @@ function atributo_misc:ToolTipCC (instancia, numero, barra)
for i = 1, _math_min (3, #meus_cc_breaks) do
local esta_habilidade = meus_cc_breaks[i]
local nome_magia, _, icone_magia = _GetSpellInfo (esta_habilidade[1])
GameTooltip:AddDoubleLine (nome_magia..": ", esta_habilidade[2].." (".._cstr("%.1f", esta_habilidade[2]/meu_total*100).."%)", 1, 1, 1, 1, 1, 1)
GameTooltip:AddTexture (icone_magia)
GameCooltip:AddLine (nome_magia..": ", esta_habilidade[2].." (".._cstr("%.1f", esta_habilidade[2]/meu_total*100).."%)")
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14)
end
else
GameTooltip:AddLine (Loc ["STRING_NO_SPELL"])
@@ -561,8 +571,8 @@ function atributo_misc:ToolTipCC (instancia, numero, barra)
for i = 1, _math_min (3, #buffs_dispelados) do
local esta_habilidade = buffs_dispelados[i]
local nome_magia, _, icone_magia = _GetSpellInfo (esta_habilidade[1])
GameTooltip:AddDoubleLine (nome_magia..": ", esta_habilidade[2].." (".._cstr("%.1f", esta_habilidade[2]/meu_total*100).."%)", 1, 1, 1, 1, 1, 1)
GameTooltip:AddTexture (icone_magia)
GameCooltip:AddLine (nome_magia..": ", esta_habilidade[2].." (".._cstr("%.1f", esta_habilidade[2]/meu_total*100).."%)")
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14)
end
end
@@ -571,6 +581,13 @@ end
function atributo_misc:ToolTipDispell (instancia, numero, barra)
local owner = self.owner
if (owner and owner.classe) then
r, g, b = unpack (_detalhes.class_colors [owner.classe])
else
r, g, b = unpack (_detalhes.class_colors [self.classe])
end
local meu_total = self ["dispell"]
local habilidades = self.dispell_spell_tables._ActorTable
@@ -586,8 +603,8 @@ function atributo_misc:ToolTipDispell (instancia, numero, barra)
for i = 1, _math_min (3, #meus_dispells) do
local esta_habilidade = meus_dispells[i]
local nome_magia, _, icone_magia = _GetSpellInfo (esta_habilidade[1])
GameTooltip:AddDoubleLine (nome_magia..": ", esta_habilidade[2].." (".._cstr("%.1f", esta_habilidade[2]/meu_total*100).."%)", 1, 1, 1, 1, 1, 1)
GameTooltip:AddTexture (icone_magia)
GameCooltip:AddLine (nome_magia..": ", esta_habilidade[2].." (".._cstr("%.1f", esta_habilidade[2]/meu_total*100).."%)")
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14)
end
else
GameTooltip:AddLine (Loc ["STRING_NO_SPELL"])
@@ -605,8 +622,8 @@ function atributo_misc:ToolTipDispell (instancia, numero, barra)
for i = 1, _math_min (3, #buffs_dispelados) do
local esta_habilidade = buffs_dispelados[i]
local nome_magia, _, icone_magia = _GetSpellInfo (esta_habilidade[1])
GameTooltip:AddDoubleLine (nome_magia..": ", esta_habilidade[2].." (".._cstr("%.1f", esta_habilidade[2]/meu_total*100).."%)", 1, 1, 1, 1, 1, 1)
GameTooltip:AddTexture (icone_magia)
GameCooltip:AddLine (nome_magia..": ", esta_habilidade[2].." (".._cstr("%.1f", esta_habilidade[2]/meu_total*100).."%)")
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14)
end
end
@@ -615,6 +632,13 @@ end
function atributo_misc:ToolTipRess (instancia, numero, barra)
local owner = self.owner
if (owner and owner.classe) then
r, g, b = unpack (_detalhes.class_colors [owner.classe])
else
r, g, b = unpack (_detalhes.class_colors [self.classe])
end
local meu_total = self ["ress"]
local minha_tabela = self.ress_spell_tables._ActorTable
@@ -631,8 +655,8 @@ function atributo_misc:ToolTipRess (instancia, numero, barra)
for i = 1, _math_min (3, #meus_ress) do
local esta_habilidade = meus_ress[i]
local nome_magia, _, icone_magia = _GetSpellInfo (esta_habilidade[1])
GameTooltip:AddDoubleLine (nome_magia..": ", esta_habilidade[2].." (".._cstr("%.1f", esta_habilidade[2]/meu_total*100).."%)", 1, 1, 1, 1, 1, 1)
GameTooltip:AddTexture (icone_magia)
GameCooltip:AddLine (nome_magia..": ", esta_habilidade[2].." (".._cstr("%.1f", esta_habilidade[2]/meu_total*100).."%)")
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14)
end
else
GameTooltip:AddLine (Loc ["STRING_NO_SPELL"])
@@ -650,8 +674,8 @@ function atributo_misc:ToolTipRess (instancia, numero, barra)
GameTooltip:AddLine (Loc ["STRING_TARGETS"]..":")
if (#alvos > 0) then
for i = 1, _math_min (3, #alvos) do
GameTooltip:AddDoubleLine (alvos[i][1]..": ", alvos[i][2], 1, 1, 1, 1, 1, 1)
GameTooltip:AddTexture ("Interface\\Icons\\PALADIN_HOLY")
GameCooltip:AddLine (alvos[i][1]..": ", alvos[i][2])
GameCooltip:AddIcon ("Interface\\Icons\\PALADIN_HOLY", nil, nil, 14, 14)
end
end
@@ -661,6 +685,13 @@ end
function atributo_misc:ToolTipInterrupt (instancia, numero, barra)
local owner = self.owner
if (owner and owner.classe) then
r, g, b = unpack (_detalhes.class_colors [owner.classe])
else
r, g, b = unpack (_detalhes.class_colors [self.classe])
end
local meu_total = self ["interrupt"]
local minha_tabela = self.interrupt_spell_tables._ActorTable
@@ -677,8 +708,8 @@ function atributo_misc:ToolTipInterrupt (instancia, numero, barra)
for i = 1, _math_min (3, #meus_interrupts) do
local esta_habilidade = meus_interrupts[i]
local nome_magia, _, icone_magia = _GetSpellInfo (esta_habilidade[1])
GameTooltip:AddDoubleLine (nome_magia..": ", esta_habilidade[2].." (".._cstr("%.1f", esta_habilidade[2]/meu_total*100).."%)", 1, 1, 1, 1, 1, 1)
GameTooltip:AddTexture (icone_magia)
GameCooltip:AddLine (nome_magia..": ", esta_habilidade[2].." (".._cstr("%.1f", esta_habilidade[2]/meu_total*100).."%)")
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14)
end
else
GameTooltip:AddLine (Loc ["STRING_NO_SPELL"])
@@ -697,8 +728,8 @@ function atributo_misc:ToolTipInterrupt (instancia, numero, barra)
for i = 1, _math_min (3, #habilidades_interrompidas) do
local esta_habilidade = habilidades_interrompidas[i]
local nome_magia, _, icone_magia = _GetSpellInfo (esta_habilidade[1])
GameTooltip:AddDoubleLine (nome_magia..": ", esta_habilidade[2].." (".._cstr("%.1f", esta_habilidade[2]/meu_total*100).."%)", 1, 1, 1, 1, 1, 1)
GameTooltip:AddTexture (icone_magia)
GameCooltip:AddLine (nome_magia..": ", esta_habilidade[2].." (".._cstr("%.1f", esta_habilidade[2]/meu_total*100).."%)")
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14)
end
end
+8 -4
View File
@@ -178,16 +178,20 @@ function container_combatentes:PegarCombatente (serial, nome, flag, criar, isOwn
--> pega afiliação
local details_flag = 0x00000000
if (flag) then
--print ("tem flag")
if (_bit_band (flag, 0x00000400) ~= 0) then --> é um player
details_flag = details_flag+0x00000001
if (IsInInstance()) then
novo_objeto.displayName = nome:gsub (("%-.*"), "")
else
novo_objeto.displayName = nome
novo_objeto.displayName = _detalhes:GetNickname (serial, false, true) --> serial, default, silent
if (not novo_objeto.displayName) then
if (IsInInstance()) then
novo_objeto.displayName = nome:gsub (("%-.*"), "")
else
novo_objeto.displayName = nome
end
end
if (_bit_band (flag, EM_GRUPO) ~= 0) then --> faz parte do grupo
+120 -42
View File
@@ -150,7 +150,7 @@
function _detalhes:EntrarEmCombate (...)
if (_detalhes.debug) then
print ("Details started a new combat.")
_detalhes:Msg ("(debug) started a new combat.")
end
--> não tem historico, addon foi resetado, a primeira tabela é descartada -- Erase first table is does not have a firts segment history, this occour after reset or first run
@@ -207,17 +207,17 @@
if (not _detalhes:CaptureIsAllEnabled()) then
_detalhes:SendCloudRequest()
if (_detalhes.debug) then
_detalhes:Msg ("Details: CloudRequest()")
_detalhes:Msg ("(debug) requesting a cloud server.")
end
end
else
if (_detalhes.debug) then
_detalhes:Msg ("Details: instance", _detalhes:IsInInstance())
_detalhes:Msg ("(debug) isn't inside a registred instance", _detalhes:IsInInstance())
end
end
else
if (_detalhes.debug) then
_detalhes:Msg ("Details: group and cloud", _detalhes.in_group, _detalhes.cloud_capture)
_detalhes:Msg ("(debug) isn't in group or cloud is turned off", _detalhes.in_group, _detalhes.cloud_capture)
end
end
@@ -234,19 +234,20 @@
end
if (_detalhes.debug) then
print ("Details ended a combat.")
_detalhes:Msg ("(debug) ended a combat.")
end
if (not _detalhes.tabela_vigente.is_boss) then
local inimigo = _detalhes:FindEnemy()
if (inimigo) then
if (_detalhes.debug) then
print ("Details last fight against: " .. inimigo)
_detalhes:Msg ("(debug) enemy recognized", inimigo)
end
end
_detalhes.tabela_vigente.enemy = inimigo
if (_detalhes.debug) then
_detalhes:EqualizeActorsSchedule()
_detalhes:Msg ("(debug) forcing equalize actors behavior.")
_detalhes:EqualizeActorsSchedule (_detalhes.host_of)
end
else
@@ -256,7 +257,7 @@
_detalhes:CaptureSet (false, "heal", false, 30)
if (_detalhes.debug) then
print ("Details found a boss on last fight, freezing parser for 30 seconds.")
_detalhes:Msg ("(debug) found encounter on last fight, freezing parser for 30 seconds.")
end
local bossFunction, bossFunctionType = _detalhes:GetBossFunction (_detalhes.tabela_vigente.is_boss.mapid, _detalhes.tabela_vigente.is_boss.index)
@@ -266,10 +267,12 @@
end
end
_detalhes:EqualizeActorsSchedule()
_detalhes:EqualizeActorsSchedule (_detalhes.host_of)
_detalhes:IniciarColetaDeLixo (true)
else
if (_detalhes.debug) then
_detalhes:EqualizeActorsSchedule()
_detalhes:EqualizeActorsSchedule (_detalhes.host_of)
end
end
end
@@ -301,7 +304,7 @@
local tempo_do_combate = _detalhes.tabela_vigente.end_time - _detalhes.tabela_vigente.start_time
--if ( tempo_do_combate >= _detalhes.minimum_combat_time) then --> tempo minimo precisa ser 5 segundos pra acrecentar a tabela ao historico
if ( tempo_do_combate >= 10) then --> tempo minimo precisa ser 5 segundos pra acrecentar a tabela ao historico
if ( tempo_do_combate >= 5) then --> tempo minimo precisa ser 5 segundos pra acrecentar a tabela ao historico
_detalhes.tabela_historico:adicionar (_detalhes.tabela_vigente) --move a tabela atual para dentro do histórico
else
--> this is a little bit complicated, need a specific function for combat cancellation
@@ -367,14 +370,47 @@
function _detalhes:MakeEqualizeOnActor (player, realm, receivedActor)
local combat = _detalhes:GetCombat ("current")
local damage, heal, energy, misc = _detalhes:GetAllActors ("current", player)
if (not damage and not heal) then
--> add server name
if (not damage and not heal and not energy and not misc) then
--> try adding server name
damage, heal, energy, misc = _detalhes:GetAllActors ("current", player.."-"..realm)
if (not damage and not heal and not energy and not misc) then
--> not found any actor object, so we need to create
local actorName
if (realm ~= GetRealmName()) then
actorName = player.."-"..realm
else
actorName = player
end
local guid = _detalhes:FindGUIDFromName (player)
-- 0x512 normal party
-- 0x514 normal raid
if (guid) then
damage = combat [1]:PegarCombatente (guid, actorName, 0x514, true)
heal = combat [2]:PegarCombatente (guid, actorName, 0x514, true)
energy = combat [3]:PegarCombatente (guid, actorName, 0x514, true)
misc = combat [4]:PegarCombatente (guid, actorName, 0x514, true)
if (_detalhes.debug) then
_detalhes:Msg ("(debug) equalize received actor:", actorName, damage, heal)
end
else
if (_detalhes.debug) then
_detalhes:Msg ("(debug) equalize couldn't get guid for player ",player)
end
end
end
end
local combat = _detalhes:GetCombat ("current")
combat[1].need_refresh = true
combat[2].need_refresh = true
combat[3].need_refresh = true
@@ -429,7 +465,7 @@
end
end
function _detalhes:EqualizeActorsSchedule()
function _detalhes:EqualizeActorsSchedule (host_of)
--> check for pets without owner
for _, actor in _ipairs (_detalhes.tabela_vigente[1]._ActorTable) do
--> have flag and the flag tell us he is a pet
@@ -440,12 +476,21 @@
end
end
end
_detalhes:ScheduleTimer ("EqualizeActors", 2)
--> do not equilize if there is any disabled capture
if (_detalhes:CaptureIsAllEnabled()) then
_detalhes:ScheduleTimer ("EqualizeActors", 2, host_of)
end
end
function _detalhes:EqualizeActors()
function _detalhes:EqualizeActors (host_of)
local damage, heal, energy, misc = _detalhes:GetAllActors ("current", UnitName ("player"))
local damage, heal, energy, misc
if (host_of) then
damage, heal, energy, misc = _detalhes:GetAllActors ("current", host_of)
else
damage, heal, energy, misc = _detalhes:GetAllActors ("current", UnitName ("player"))
end
if (damage) then
damage = {damage.total, damage.damage_taken, damage.friendlyfire_total}
@@ -472,8 +517,13 @@
end
local data = {damage, heal, energy, misc}
_detalhes:SendRaidData ("equalize_actors", data)
if (host_of) then
_detalhes:SendCustomRaidData ("equalize_actors", host_of, nil, data)
_detalhes:EqualizeActors()
else
_detalhes:SendRaidData ("equalize_actors", data)
end
end
@@ -526,23 +576,51 @@
end
--> tooltip fork
function _detalhes:MontaTooltip (qual_barra)
local avatarPoint = {"bottomleft", "topleft", -3, -4}
local backgroundPoint = {{"bottomleft", "topleft", 0, -3}, {"bottomright", "topright", 0, -3}}
local textPoint = {"left", "right", -11, -5}
function _detalhes:MontaTooltip (frame, qual_barra)
GameCooltip:Reset()
GameCooltip:SetType ("tooltip")
GameCooltip:SetOption ("LeftBorderSize", -5)
GameCooltip:SetOption ("RightBorderSize", 5)
GameCooltip:SetOption ("StatusBarTexture", [[Interface\WorldStateFrame\WORLDSTATEFINALSCORE-HIGHLIGHT]]) --[[Interface\Addons\Details\images\bar_flat]]
GameCooltip:SetOwner (frame)
local esta_barra = self.barras [qual_barra] --> barra que o mouse passou em cima e irá mostrar o tooltip
local objeto = esta_barra.minha_tabela --> pega a referencia da tabela --> retorna a classe_damage ou classe_heal
if (not objeto) then --> a barra não possui um objeto
return false
end
_detalhes.popup:Close()
--verifica por tooltips especiais:
if (objeto.dead) then --> é uma barra de dead
return _detalhes:ToolTipDead (self, objeto, esta_barra) --> instância, [morte], barra
end
return objeto:ToolTip (self, qual_barra, esta_barra) --> instância, nº barra, objeto barra
local t = objeto:ToolTip (self, qual_barra, esta_barra) --> instância, nº barra, objeto barra
if (t) then
if (esta_barra.minha_tabela.serial and esta_barra.minha_tabela.serial ~= "") then
local avatar = NickTag:GetNicknameTable (esta_barra.minha_tabela.serial)
if (avatar) then
GameCooltip:SetBannerImage (1, avatar [2], 80, 40, avatarPoint, nil, nil) --> overlay [2] avatar path
--local l, r, t, b = unpack (avatar [5])
--local r, g, b = unpack (avatar [6])
GameCooltip:SetBannerImage (2, avatar [4], 200, 55, backgroundPoint, avatar [5], avatar [6]) --> background
GameCooltip:SetBannerText (1, avatar [1], textPoint) --> text [1] nickname
end
end
return GameCooltip:ShowCooltip()
end
end
function _detalhes.gump:UpdateTooltip (qual_barra, esta_barra, instancia)
return instancia:MontaTooltip (esta_barra, qual_barra)
end
function _detalhes:EndRefresh (instancia, total, tabela_do_combate, showing)
_detalhes:EsconderBarrasNaoUsadas (instancia, showing)
@@ -576,8 +654,8 @@
if (not tabela_do_combate[self.atributo].need_refresh and not forcar) then
return --> não precisa de refresh
else
tabela_do_combate[self.atributo].need_refresh = false
--else
--tabela_do_combate[self.atributo].need_refresh = false
end
if (self.atributo == 1) then --> damage
@@ -603,27 +681,27 @@
end
if (instancia == -1) then
local refresh_poll = {}
for _, esta_instancia in _ipairs (_detalhes.tabela_instancias) do
--> update
for index, esta_instancia in _ipairs (_detalhes.tabela_instancias) do
if (esta_instancia.ativa) then
if (esta_instancia.modo == modo_GROUP or esta_instancia.modo == modo_ALL) then
local atributo = esta_instancia:AtualizarALL (forcar)
if (atributo) then
refresh_poll [#refresh_poll+1] = atributo
esta_instancia:AtualizarALL (forcar)
end
end
end
--> marcar que não precisa ser atualizada
for index, esta_instancia in _ipairs (_detalhes.tabela_instancias) do
if (esta_instancia.ativa and esta_instancia.showing) then
if (esta_instancia.modo == modo_GROUP or esta_instancia.modo == modo_ALL) then
if (esta_instancia.atributo <= 4) then
esta_instancia.showing [esta_instancia.atributo].need_refresh = false
end
end
end
end
for _, atributo in _ipairs (refresh_poll) do
atributo.need_refresh = false
end
if (not forcar) then --atualizar o gump de detalhes também se ele estiver aberto
if (info.ativo) then
return info.jogador:MontaInfo()
+19 -9
View File
@@ -681,15 +681,25 @@
function _detalhes:IniciarColetaDeLixo()
function _detalhes:IniciarColetaDeLixo (forcar)
if (_detalhes.ultima_coleta + _detalhes.intervalo_coleta > _detalhes._tempo + 1) then
return
elseif (_detalhes.in_combat or _InCombatLockdown() or _detalhes:IsInInstance()) then
_detalhes:ScheduleTimer ("IniciarColetaDeLixo", 5)
return
if (not forcar) then
if (_detalhes.ultima_coleta + _detalhes.intervalo_coleta > _detalhes._tempo + 1) then
return
elseif (_detalhes.in_combat or _InCombatLockdown() or _detalhes:IsInInstance()) then
_detalhes:ScheduleTimer ("IniciarColetaDeLixo", 5)
return
end
end
if (_detalhes.debug) then
if (forcar) then
_detalhes:Msg ("collecting garbage with forced state.")
else
_detalhes:Msg ("collecting garbage.")
end
end
_detalhes:ClearParserCache()
local limpados = atributo_damage:ColetarLixo() + atributo_heal:ColetarLixo() + atributo_energy:ColetarLixo() + atributo_misc:ColetarLixo()
@@ -797,7 +807,7 @@
local conteudo = _overall_combat [tipo]._ActorTable
_iter = {index = 1, data = conteudo[1], cleaned = 0} --> ._ActorTable[1] para pegar o primeiro index
collectgarbage()
--collectgarbage()
while (_iter.data) do
@@ -817,9 +827,9 @@
_table_wipe (meus_links)
end
if (tipo == 1 and #new_weak_table > 0) then
--if (tipo == 1 and #new_weak_table > 0) then
-- print (can_garbage, _actor.nome)
end
--end
if (can_garbage or not meus_links) then --> não há referências a este objeto
+30 -18
View File
@@ -39,7 +39,7 @@
local type, player, realm, dversion, arg6, arg7 = select (2, _detalhes:Deserialize (data))
if (_detalhes.debug) then
print ("comm received", type)
_detalhes:Msg ("(debug) network received command", type)
end
if (type == "highfive") then
@@ -59,7 +59,7 @@
local ownerActor = _detalhes.tabela_vigente[1]:PegarCombatente (owner_table[2], owner_table[1], owner_table[3], true)
ownerActor.total = ownerActor.total + petActor.total
if (_detalhes.debug) then
_detalhes:Msg ("Received owner for pet ",nome, "assigned to", owner_table[1])
_detalhes:Msg ("(debug) received owner for pet ",nome, "assigned to", owner_table[1])
end
local combat = _detalhes:GetCombat ("current")
@@ -82,7 +82,7 @@
player = player .."-"..realm
end
if (_detalhes.debug) then
_detalhes:Msg ("Received pet owner request of pet, sending owner")
_detalhes:Msg ("(debug) received pet owner request, sending owner")
end
_detalhes:SendCommMessage ("details_comm", _detalhes:Serialize ("petowner", petserial, petnome, owner_table), "WHISPER", player)
end
@@ -109,12 +109,12 @@
nname = nname.."-"..server
end
if (nname == name) then
actor = container:PegarCombatente (UnitGUID ("raid"..i), name, 0x00000417, true)
actor = container:PegarCombatente (UnitGUID ("raid"..i), name, 0x514, true)
break
end
else
if (UnitName ("raid"..i) == name) then
actor = container:PegarCombatente (UnitGUID ("raid"..i), name, 0x00000417, true)
actor = container:PegarCombatente (UnitGUID ("raid"..i), name, 0x514, true)
break
end
end
@@ -128,12 +128,12 @@
nname = nname.."-"..server
end
if (nname == name) then
actor = container:PegarCombatente (UnitGUID ("party"..i), name, 0x00000417, true)
actor = container:PegarCombatente (UnitGUID ("party"..i), name, 0x514, true)
break
end
else
if (UnitName ("party"..i) == name or _detalhes.playername == name) then
actor = container:PegarCombatente (UnitGUID ("party"..i), name, 0x00000417, true)
actor = container:PegarCombatente (UnitGUID ("party"..i), name, 0x514, true)
break
end
end
@@ -146,7 +146,7 @@
container.need_refresh = true
else
if (_detalhes.debug) then
print ("Actor not found on cloud data received", name, atributo_name)
_detalhes:Msg ("(debug) actor not found on cloud data received", name, atributo_name)
end
end
@@ -177,17 +177,13 @@
end
if (data) then
local export = temp
local container = _detalhes.tabela_vigente [atributo]._ActorTable
for i = 1, math.min (6, #container) do
local actor = container [i]
if (not actor.grupo) then
break
if (actor.grupo) then
export [#export+1] = {actor.nome, actor [atributo_name]}
end
export [#export+1] = {actor.nome, actor [atributo_name]}
end
_detalhes:SendCommMessage ("details_comm", _detalhes:Serialize ("clouddatareceived", atributo, atributo_name, export), "WHISPER", _detalhes.host_of)
@@ -206,7 +202,7 @@
_detalhes.host_by = player
if (_detalhes.debug) then
print ("Details found a cloud for disabled captures.")
_detalhes:Msg ("(debug) cloud found for disabled captures.")
end
_detalhes.cloud_process = _detalhes:ScheduleRepeatingTimer ("RequestData", 7)
@@ -243,6 +239,22 @@
_detalhes:RegisterComm ("details_comm", "RaidComm")
function _detalhes:SendCustomRaidData (type, player, realm, ...)
if (not realm) then
--> check if realm is already inside player name
for _name, _realm in string.gmatch (player, "(%w+)-(%w+)") do
if (_realm) then
player = _name
realm = _realm
end
end
end
if (not realm) then
--> doesn't have realm at all, so we assume the actor is in same realm as player
realm = GetRealmName()
end
_detalhes:SendCommMessage ("details_comm", _detalhes:Serialize (type, player, realm, _detalhes.realversion, ...), "RAID")
end
function _detalhes:SendRaidData (type, ...)
_detalhes:SendCommMessage ("details_comm", _detalhes:Serialize (type, UnitName ("player"), GetRealmName(), _detalhes.realversion, ...), "RAID")
end
@@ -256,7 +268,7 @@
function _detalhes:SendPetOwnerRequest (petserial, petnome)
if (_detalhes.debug) then
_detalhes:Msg ("Sent request for a pet",petserial, petnome)
_detalhes:Msg ("(debug) sent request for a pet",petserial, petnome)
end
_detalhes:SendCommMessage ("details_comm", _detalhes:Serialize ("needpetowner", UnitName ("player"), GetRealmName(), _detalhes.realversion, petserial, petnome), "RAID")
end
@@ -271,7 +283,7 @@
end
_detalhes.host_of = player
if (_detalhes.debug) then
_detalhes:Msg ("Sent request for a cloud parser")
_detalhes:Msg ("(debug) sent 'okey' answer for a cloud parser request.")
end
_detalhes:SendCommMessage ("details_comm", _detalhes:Serialize ("foundcloud", UnitName ("player"), GetRealmName(), _detalhes.realversion), "WHISPER", player)
end
@@ -282,7 +294,7 @@
for index = 1, #_detalhes.tabela_instancias do
local instancia = _detalhes.tabela_instancias [index]
if (instancia.ativa) then
if (instancia.ativa and _detalhes.host_by) then
local atributo = instancia.atributo
if (atributo == 1 and not _detalhes:CaptureGet ("damage")) then
_detalhes:SendCommMessage ("details_comm", _detalhes:Serialize ("clouddatarequest", atributo, instancia.sub_atributo), "WHISPER", _detalhes.host_by)
+7 -2
View File
@@ -113,7 +113,7 @@
------------------------------------------------------------------------------------------------
--> early checks and fixes
if (who_serial == "0x0000000000000000") then
if (who_flags and _bit_band (who_flags, OBJECT_TYPE_PETS) ~= 0) then --> é um pet
--> pets must have an serial
@@ -1934,21 +1934,26 @@
return
elseif (evento == "GROUP_ROSTER_UPDATE") then
_detalhes.container_pets:BuscarPets()
if (not _detalhes.in_group) then
_detalhes.in_group = IsInGroup() or IsInRaid()
if (_detalhes.in_group) then
--> entrou num grupo
_detalhes:IniciarColetaDeLixo (true)
_detalhes:SendHighFive()
end
else
_detalhes.in_group = IsInGroup() or IsInRaid()
if (not _detalhes.in_group) then
_detalhes:IniciarColetaDeLixo (true)
table.wipe (_detalhes.details_users)
else
_detalhes:CheckDetailsUsers()
end
end
_detalhes.container_pets:BuscarPets()
return
elseif (evento == "PARTY_MEMBERS_CHANGED") then
+23 -8
View File
@@ -113,7 +113,7 @@
--> scale
function _detalhes:Scale (rangeMin, rangeMax, scaleMin, scaleMax, x)
return 1 + (x-rangeMin)*(scaleMax-scaleMin)/(rangeMax-rangeMin)
return 1 + (x - rangeMin) * (scaleMax - scaleMin) / (rangeMax - rangeMin)
end
--> font size
@@ -189,19 +189,34 @@
LastDps = 0
_detalhes:SairDoCombate()
end
function _detalhes:FindGUIDFromName (name)
if (_IsInRaid()) then
for i = 1, _GetNumGroupMembers(), 1 do
local this_name, _ = UnitName ("raid"..i)
if (this_name == name) then
return UnitGUID ("raid"..i)
end
end
elseif (_IsInGroup()) then
for i = 1, _GetNumGroupMembers()-1, 1 do
local this_name, _ = UnitName ("party"..i)
if (this_name == name) then
return UnitGUID ("party"..i)
end
end
end
if (UnitName ("player") == name) then
return UnitGUID ("player")
end
return nil
end
--> Armazena uma label recém criada - Store a new label on the pool
function _detalhes.font_pool:add (_fontstring)
self [#self+1] = _fontstring
end
function gump:UpdateTooltip (qual_barra, esta_barra, instancia)
_GameTooltip:Hide()
_GameTooltip:SetOwner (esta_barra, "ANCHOR_TOPRIGHT")
instancia:MontaTooltip (qual_barra)
_GameTooltip:Show()
end
local function frame_task (self, elapsed)
self.FrameTime = self.FrameTime + elapsed
+222 -62
View File
@@ -45,7 +45,7 @@ function DetailsCreateCoolTip()
CoolTip.LeftIconTableSub = {}
CoolTip.RightIconTable = {}
CoolTip.RightIconTableSub = {}
CoolTip.TopIcon = nil
CoolTip.Banner = {false, false, false}
CoolTip.TopIconTableSub = {}
CoolTip.StatusBarTable = {}
CoolTip.StatusBarTableSub = {}
@@ -87,7 +87,9 @@ function DetailsCreateCoolTip()
["Anchor"] = true,
["RelativeAnchor"] = true,
["NoLastSelectedBar"] = true,
["SubMenuIsTooltip"] = true
["SubMenuIsTooltip"] = true,
["LeftBorderSize"] = true,
["RightBorderSize"] = true
}
CoolTip.OptionsTable = {
@@ -116,7 +118,9 @@ function DetailsCreateCoolTip()
["Anchor"] = nil,
["RelativeAnchor"] = nil,
["NoLastSelectedBar"] = nil,
["SubMenuIsTooltip"] = nil
["SubMenuIsTooltip"] = nil,
["LeftBorderSize"] = nil,
["RightBorderSize"] = nil
}
--cprops
@@ -126,6 +130,7 @@ function DetailsCreateCoolTip()
CoolTip.SubIndexes = 0 --> amount of lines current on shown on sub menu
CoolTip.Type = 1 --> 1 tooltip 2 tooltip with bars 3 menu 4 menu + submenus
CoolTip.Host = nil --> frame to anchor
CoolTip.LastSize = 0 --> last size
--defaults
CoolTip.default_height = 20
@@ -523,18 +528,32 @@ function DetailsCreateCoolTip()
end
function CoolTip:TextAndIcon (frame, menuButton, leftTextTable, rightTextTable, leftIconTable, rightIconTable, isSub)
function CoolTip:TextAndIcon (index, frame, menuButton, leftTextTable, rightTextTable, leftIconTable, rightIconTable, isSub)
--> reset width
menuButton.leftText:SetWidth (0)
menuButton.leftText:SetHeight (0)
menuButton.rightText:SetWidth (0)
menuButton.rightText:SetHeight (0)
--> set text
if (leftTextTable) then
menuButton.leftText:SetText (leftTextTable [1])
menuButton.leftText:SetTextColor (leftTextTable [2], leftTextTable [3], leftTextTable [4], leftTextTable [5])
if (CoolTip.OptionsTable.TextSize and not leftTextTable [6]) then
_detalhes:SetFontSize (menuButton.leftText, CoolTip.OptionsTable.TextSize)
end
if (CoolTip.OptionsTable.TextFont and not leftTextTable [7]) then
menuButton.leftText:SetFontObject (CoolTip.OptionsTable.TextFont)
end
local face, size, flags = menuButton.leftText:GetFont()
size = leftTextTable [6] or 10
face = leftTextTable [7] or [[Fonts\FRIZQT__.TTF]]
flags = leftTextTable [8]
menuButton.leftText:SetFont (face, size, flags)
else
menuButton.leftText:SetText ("")
end
@@ -542,17 +561,23 @@ function DetailsCreateCoolTip()
if (rightTextTable) then
menuButton.rightText:SetText (rightTextTable [1])
menuButton.rightText:SetTextColor (rightTextTable [2], rightTextTable [3], rightTextTable [4], rightTextTable [5])
if (CoolTip.OptionsTable.TextSize and not rightTextTable [6]) then
_detalhes:SetFontSize (menuButton.rightText, CoolTip.OptionsTable.TextSize)
end
if (CoolTip.OptionsTable.TextFont and not rightTextTable [7]) then
menuButton.rightText:SetFontObject (CoolTip.OptionsTable.TextFont)
end
local face, size, flags = menuButton.rightText:GetFont()
size = rightTextTable [6] or 10
face = rightTextTable [7] or [[Fonts\FRIZQT__.TTF]]
flags = rightTextTable [8]
menuButton.rightText:SetFont (face, size, flags)
else
menuButton.rightText:SetText ("")
end
--> overwrite text size
_detalhes:SetFontSize (menuButton.leftText, CoolTip.OptionsTable.TextSize or self.default_text_size)
_detalhes:SetFontSize (menuButton.rightText, CoolTip.OptionsTable.TextSize or self.default_text_size)
--> overwrite text font object
menuButton.leftText:SetFontObject (CoolTip.OptionsTable.TextFont or self.default_text_font)
menuButton.rightText:SetFontObject (CoolTip.OptionsTable.TextFont or self.default_text_font)
--> left icon
if (leftIconTable and leftIconTable [1]) then
@@ -560,17 +585,13 @@ function DetailsCreateCoolTip()
menuButton.leftIcon:SetWidth (leftIconTable [2])
menuButton.leftIcon:SetHeight (leftIconTable [3])
menuButton.leftIcon:SetTexCoord (leftIconTable [4], leftIconTable [5], leftIconTable [6], leftIconTable [7])
--[[
if (CoolTip.OptionsTable.IconHeightMod) then
menuButton.leftIcon:SetPoint ("left", menuButton.leftIcon:GetParent(), "left", 0, CoolTip.OptionsTable.IconHeightMod)
else
menuButton.leftIcon:SetPoint ("left", menuButton.leftIcon:GetParent(), "left", 0, 0)
end
--]]
menuButton.leftIcon:SetVertexColor (unpack (leftIconTable [8]))
--menuButton.leftText:SetPoint ("left", menuButton.leftIcon, "right", 3, 0)
else
menuButton.leftIcon:SetTexture (nil)
menuButton.leftIcon:SetWidth (3)
menuButton.leftIcon:SetHeight (3)
--menuButton.leftText:SetPoint ("left", menuButton.leftIcon, "left", -5, 0)
end
--> right icon
@@ -579,10 +600,13 @@ function DetailsCreateCoolTip()
menuButton.rightIcon:SetWidth (rightIconTable [2])
menuButton.rightIcon:SetHeight (rightIconTable [3])
menuButton.rightIcon:SetTexCoord (rightIconTable [4], rightIconTable [5], rightIconTable [6], rightIconTable [7])
menuButton.rightIcon:SetVertexColor (unpack (rightIconTable [8]))
--menuButton.rightText:SetPoint ("right", menuButton.rightIcon, "left", -3, 0)
else
menuButton.rightIcon:SetTexture (nil)
menuButton.rightIcon:SetWidth (3)
menuButton.rightIcon:SetHeight (3)
menuButton.rightIcon:SetWidth (1)
menuButton.rightIcon:SetHeight (1)
--menuButton.rightText:SetPoint ("right", menuButton.rightIcon, "right", 5, 0)
end
--> overwrite icon size
@@ -601,13 +625,13 @@ function DetailsCreateCoolTip()
if (not isSub) then --> main frame
if (not CoolTip.OptionsTable.FixedWidth) then
if (CoolTip.Type == 1 or CoolTip.Type == 2) then
local stringWidth = menuButton.leftText:GetStringWidth() + menuButton.rightText:GetStringWidth() + menuButton.leftIcon:GetWidth() + menuButton.rightIcon:GetWidth()
local stringWidth = menuButton.leftText:GetStringWidth() + menuButton.rightText:GetStringWidth() + menuButton.leftIcon:GetWidth() + menuButton.rightIcon:GetWidth() + 10
if (stringWidth > frame.w) then
frame.w = stringWidth
end
end
else
menuButton.leftText:SetWidth (CoolTip.OptionsTable.FixedWidth - menuButton.leftIcon:GetWidth() - 20)
menuButton.leftText:SetWidth (CoolTip.OptionsTable.FixedWidth - menuButton.leftIcon:GetWidth() - menuButton.rightText:GetStringWidth() - menuButton.rightIcon:GetWidth() - 30)
end
else
if (not CoolTip.OptionsTable.FixedWidthSub) then
@@ -655,13 +679,25 @@ function DetailsCreateCoolTip()
menuButton.statusbar:SetValue (0)
menuButton.spark:Hide()
end
if (CoolTip.OptionsTable.LeftBorderSize) then
menuButton.statusbar:SetPoint ("left", menuButton, "left", 10 + CoolTip.OptionsTable.LeftBorderSize, 0)
else
menuButton.statusbar:SetPoint ("left", menuButton, "left", 10, 0)
end
if (CoolTip.OptionsTable.RightBorderSize) then
menuButton.statusbar:SetPoint ("right", menuButton, "right", CoolTip.OptionsTable.RightBorderSize + (- 10), 0)
else
menuButton.statusbar:SetPoint ("right", menuButton, "right", -10, 0)
end
end
function CoolTip:SetupMainButton (menuButton, index)
menuButton.index = index
--> setup texts and icons
CoolTip:TextAndIcon (frame1, menuButton, CoolTip.LeftTextTable [index], CoolTip.RightTextTable [index], CoolTip.LeftIconTable [index], CoolTip.RightIconTable [index])
CoolTip:TextAndIcon (index, frame1, menuButton, CoolTip.LeftTextTable [index], CoolTip.RightTextTable [index], CoolTip.LeftIconTable [index], CoolTip.RightIconTable [index])
--> setup statusbar
CoolTip:StatusBar (menuButton, CoolTip.StatusBarTable [index])
@@ -687,7 +723,7 @@ function DetailsCreateCoolTip()
menuButton.mainIndex = mainMenuIndex
--> setup texts and icons
CoolTip:TextAndIcon (frame2, menuButton, CoolTip.LeftTextTableSub [mainMenuIndex] and CoolTip.LeftTextTableSub [mainMenuIndex] [index],
CoolTip:TextAndIcon (index, frame2, menuButton, CoolTip.LeftTextTableSub [mainMenuIndex] and CoolTip.LeftTextTableSub [mainMenuIndex] [index],
CoolTip.RightTextTableSub [mainMenuIndex] and CoolTip.RightTextTableSub [mainMenuIndex] [index],
CoolTip.LeftIconTableSub [mainMenuIndex] and CoolTip.LeftIconTableSub [mainMenuIndex] [index],
CoolTip.RightIconTableSub [mainMenuIndex] and CoolTip.RightIconTableSub [mainMenuIndex] [index], true)
@@ -869,7 +905,7 @@ function DetailsCreateCoolTip()
button:RegisterForClicks()
--> setup texts and icons
CoolTip:TextAndIcon (frame1, button, CoolTip.LeftTextTable [i], CoolTip.RightTextTable [i], CoolTip.LeftIconTable [i], CoolTip.RightIconTable [i])
CoolTip:TextAndIcon (i, frame1, button, CoolTip.LeftTextTable [i], CoolTip.RightTextTable [i], CoolTip.LeftIconTable [i], CoolTip.RightIconTable [i])
--> setup statusbar
CoolTip:StatusBar (button, CoolTip.StatusBarTable [i])
end
@@ -903,12 +939,18 @@ function DetailsCreateCoolTip()
menuButton:EnableMouse (false)
end
--> set frame sizes
if (not CoolTip.OptionsTable.FixedWidth) then
if (CoolTip.Type == 2) then
if (CoolTip.Type == 2) then --> with bars
frame1:SetWidth (frame1.w + 34)
else
frame1:SetWidth (frame1.w + 24)
--> width stability check
local width = frame1.w + 24
if (width > CoolTip.LastSize-5 and width < CoolTip.LastSize+5) then
width = CoolTip.LastSize
else
CoolTip.LastSize = width
end
frame1:SetWidth (width)
end
end
@@ -1303,10 +1345,17 @@ function DetailsCreateCoolTip()
_table_wipe (CoolTip.LeftIconTableSub)
_table_wipe (CoolTip.RightIconTable)
_table_wipe (CoolTip.RightIconTableSub)
CoolTip.TopIcon = nil
_table_wipe (CoolTip.TopIconTableSub)
CoolTip.Banner [1] = false
CoolTip.Banner [2] = false
CoolTip.Banner [3] = false
frame1.upperImage:Hide()
frame1.upperImage2:Hide()
frame1.upperImageText:Hide()
frame1.upperImageText2:Hide()
frame2.upperImage:Hide()
_table_wipe (CoolTip.StatusBarTable)
@@ -1332,6 +1381,8 @@ function DetailsCreateCoolTip()
----------------------------------------------------------------------
--> Menu functions
local _default_color = {1, 1, 1}
local _default_point = {"center", "center", 0, -3}
function CoolTip:AddMenu (menuType, func, param1, param2, param3, leftText, leftIcon, indexUp)
@@ -1396,6 +1447,7 @@ function DetailsCreateCoolTip()
iconTable [5] = 1 --> default 1
iconTable [6] = 0 --> default 0
iconTable [7] = 1 --> default 1
iconTable [8] = _default_color
end
if (leftText) then
@@ -1411,7 +1463,9 @@ function DetailsCreateCoolTip()
lineTable_left [3] = 1
lineTable_left [4] = 1
lineTable_left [5] = 1
lineTable_left [6] = true
lineTable_left [6] = false
lineTable_left [7] = false
lineTable_left [8] = false
end
@@ -1480,6 +1534,7 @@ function DetailsCreateCoolTip()
subMenuTablesIcons [5] = 1 --> default 1
subMenuTablesIcons [6] = 0 --> default 0
subMenuTablesIcons [7] = 1 --> default 1
subMenuTablesIcons [8] = _default_color
end
if (leftText) then
@@ -1500,7 +1555,9 @@ function DetailsCreateCoolTip()
subMenuTablesTexts [3] = 1
subMenuTablesTexts [4] = 1
subMenuTablesTexts [5] = 1
subMenuTablesTexts [6] = true
subMenuTablesTexts [6] = false
subMenuTablesTexts [7] = false
subMenuTablesTexts [8] = false
end
@@ -1591,13 +1648,94 @@ function DetailsCreateCoolTip()
end
function CoolTip:SetBannerText (index, text, anchor, color, fontsize, fontface, fontflag)
local fontstring
if (index == 1) then
fontstring = frame1.upperImageText
elseif (index == 2) then
fontstring = frame1.upperImageText2
end
fontstring:SetText (text or "")
if (anchor and index == 1) then
local myAnchor, hisAnchor, x, y = unpack (anchor)
fontstring:SetPoint (myAnchor, frame1.upperImage, hisAnchor or myAnchor, x or 0, y or 0)
elseif (anchor and index == 2) then
local myAnchor, hisAnchor, x, y = unpack (anchor)
fontstring:SetPoint (myAnchor, frame1, hisAnchor or myAnchor, x or 0, y or 0)
end
if (color) then
fontstring:SetTextColor (unpack (color))
end
local face, size, flags = fontstring:GetFont()
face = fontface or [[Fonts\FRIZQT__.TTF]]
size = fontsize or 13
flags = fontflag or nil
fontstring:SetFont (face, size, flags)
fontstring:Show()
end
function CoolTip:SetBannerImage (index, texturepath, width, height, anchor, texcoord, overlay)
local texture
if (index == 1) then
texture = frame1.upperImage
elseif (index == 2) then
texture = frame1.upperImage2
end
if (texturepath) then
texture:SetTexture (texturepath)
end
if (width) then
texture:SetWidth (width)
end
if (height) then
texture:SetHeight (height)
end
if (anchor) then
if (type (anchor[1]) == "table") then
for _, t in _ipairs (anchor) do
local myAnchor, hisAnchor, x, y = unpack (t)
texture:SetPoint (myAnchor, frame1, hisAnchor or myAnchor, x or 0, y or 0)
end
else
local myAnchor, hisAnchor, x, y = unpack (anchor)
texture:SetPoint (myAnchor, frame1, hisAnchor or myAnchor, x or 0, y or 0)
end
end
if (texcoord) then
local L, R, T, B = unpack (texcoord)
texture:SetTexCoord (L, R, T, B)
end
if (overlay) then
texture:SetVertexColor (unpack (overlay))
end
CoolTip.Banner [index] = true
texture:Show()
end
----------------------------------------------------------------------
--> adds a icon to the last line added.
--> only works with cooltip type 1 and 2 (tooltip and tooltip with bars)
--> parameters: icon [, width [, height [, TexCoords L R T B ]]]
--> texture support string path or texture object
function CoolTip:AddIcon (iconTexture, frame, side, iconWidth, iconHeight, L, R, T, B)
function CoolTip:AddTexture (iconTexture, frame, side, iconWidth, iconHeight, L, R, T, B, overlayColor, point)
return CoolTip:AddIcon (iconTexture, frame, side, iconWidth, iconHeight, L, R, T, B, overlayColor, point)
end
function CoolTip:AddIcon (iconTexture, frame, side, iconWidth, iconHeight, L, R, T, B, overlayColor, point)
--> need a previous line
if (CoolTip.Indexes == 0) then
@@ -1618,11 +1756,10 @@ function DetailsCreateCoolTip()
if (not side or (type (side) == "string" and side == "left") or (type (side) == "number" and side == 1)) then
frameTable = CoolTip.LeftIconTable
elseif ((type (side) == "string" and side == "right") or (type (side) == "number" and side == 2)) then
frameTable = CoolTip.RightIconTable
elseif ((type (side) == "string" and side == "top") or (type (side) == "number" and side == 3)) then
CoolTip.TopIcon = iconTexture
return
end
if (CoolTip.isSpecial) then
@@ -1652,6 +1789,7 @@ function DetailsCreateCoolTip()
CoolTip.TopIconTableSub [CoolTip.Indexes] [5] = R or 1
CoolTip.TopIconTableSub [CoolTip.Indexes] [6] = T or 0
CoolTip.TopIconTableSub [CoolTip.Indexes] [7] = B or 1
CoolTip.TopIconTableSub [CoolTip.Indexes] [8] = overlayColor or _default_color
return
end
@@ -1683,6 +1821,7 @@ function DetailsCreateCoolTip()
iconTable [5] = R or 1 --> default 1
iconTable [6] = T or 0 --> default 0
iconTable [7] = B or 1 --> default 1
iconTable [8] = overlayColor or _default_color --> default 1, 1, 1
return true
end
@@ -1692,8 +1831,13 @@ function DetailsCreateCoolTip()
--> only works with cooltip type 1 and 2 (tooltip and tooltip with bars)
--> parameters: left text, right text [, L color R, L color G, L color B, L color A [, R color R, R color G, R color B, R color A [, wrap]]]
--> alias
function CoolTip:AddDoubleLine (leftText, rightText, frame, ColorR1, ColorG1, ColorB1, ColorA1, ColorR2, ColorG2, ColorB2, ColorA2, fontSize, fontFace, fontFlag)
return CoolTip:AddLine (leftText, rightText, frame, ColorR1, ColorG1, ColorB1, ColorA1, ColorR2, ColorG2, ColorB2, ColorA2, fontSize, fontFace, fontFlag)
end
--> adds a line for tooltips
function CoolTip:AddLine (leftText, rightText, frame, ColorR, ColorG, ColorB, ColorA, ColorR1, ColorG2, ColorB3, ColorA4, wrapLine)
function CoolTip:AddLine (leftText, rightText, frame, ColorR1, ColorG1, ColorB1, ColorA1, ColorR2, ColorG2, ColorB2, ColorA2, fontSize, fontFace, fontFlag)
--> check data integrity
if (type (leftText) ~= "string") then
@@ -1703,20 +1847,24 @@ function DetailsCreateCoolTip()
rightText = ""
end
if (type (ColorR) == "table" or type (ColorR) == "string") then
ColorR1, ColorG2, ColorB3, ColorA4, wrapLine, ColorR, ColorG, ColorB, ColorA = ColorG, ColorB, ColorA, ColorR1, ColorG2, gump:ParseColors (ColorR)
if (type (ColorR1) == "table" or type (ColorR1) == "string") then
wrapLine = ColorG2
ColorR1, ColorG2, ColorB3, ColorA4 = gump:ParseColors (ColorR1)
if (type (ColorR1) ~= "number") then
ColorR2, ColorG2, ColorB2, ColorA2, fontSize, fontFace, fontFlag = ColorG1, ColorB1, ColorA1, ColorR2, ColorG2, ColorB2, ColorA2
if (type (ColorR1) == "boolean" or not ColorR1) then
ColorR1, ColorG1, ColorB1, ColorA1 = 1, 1, 1, 1
else
ColorR1, ColorG1, ColorB1, ColorA1 = gump:ParseColors (ColorR1)
end
end
if (type (ColorR2) ~= "number") then
fontSize, fontFace, fontFlag = ColorG2, ColorB2, ColorA2
if (type (ColorR2) == "boolean" or not ColorR2) then
ColorR2, ColorG2, ColorB2, ColorA2 = 1, 1, 1, 1
else
ColorR2, ColorG2, ColorB2, ColorA2 = gump:ParseColors (ColorR2)
end
elseif (type (ColorR) == "boolean") then
wrapLine = ColorR
ColorR, ColorG, ColorB, ColorA = 1, 1, 1, 1
ColorR1, ColorG2, ColorB3, ColorA4 = 1, 1, 1, 1
else
ColorR, ColorG, ColorB, ColorA = 1, 1, 1, 1
ColorR1, ColorG2, ColorB3, ColorA4 = 1, 1, 1, 1
wrapLine = true
end
local frameTableLeft
@@ -1808,18 +1956,22 @@ function DetailsCreateCoolTip()
end
lineTable_left [1] = leftText --> line text
lineTable_left [2] = ColorR
lineTable_left [3] = ColorG
lineTable_left [4] = ColorB
lineTable_left [5] = ColorA
lineTable_left [6] = wrapLine
lineTable_left [2] = ColorR1
lineTable_left [3] = ColorG1
lineTable_left [4] = ColorB1
lineTable_left [5] = ColorA1
lineTable_left [6] = fontSize
lineTable_left [7] = fontFace
lineTable_left [8] = fontFlag
lineTable_right [1] = rightText --> line text
lineTable_right [2] = ColorR1
lineTable_right [2] = ColorR2
lineTable_right [3] = ColorG2
lineTable_right [4] = ColorB3
lineTable_right [5] = ColorA4
lineTable_right [6] = wrapLine
lineTable_right [4] = ColorB2
lineTable_right [5] = ColorA2
lineTable_right [6] = fontSize
lineTable_right [7] = fontFace
lineTable_right [8] = fontFlag
end
function CoolTip:AddSpecial (widgetType, index, subIndex, ...)
@@ -1906,7 +2058,7 @@ function DetailsCreateCoolTip()
elseif (menu.icon) then
CoolTip:AddIcon (menu.icon, menu.type or 1, menu.side or 1, menu.width, menu.height, menu.l, menu.r, menu.t, menu.b)
elseif (menu.textleft or menu.textright or menu.text) then
CoolTip:AddLine (menu.text, "", menu.type, menu.color, menu.color, true)
CoolTip:AddLine (menu.text, "", menu.type, menu.color, menu.color)
end
end
end
@@ -1915,6 +2067,10 @@ function DetailsCreateCoolTip()
--> show cooltip
--> serach key: ~start
function CoolTip:Show (frame, menuType, color)
return CoolTip:ShowCooltip (frame, menuType, color)
end
function CoolTip:ShowCooltip (frame, menuType, color)
if (frame) then
@@ -1943,6 +2099,10 @@ function DetailsCreateCoolTip()
local emptyOptions = {}
function CoolTip:Hide()
return CoolTip:Close()
end
function CoolTip:Close()
CoolTip.active = false
gump:Fade (frame1, 1)
+24 -6
View File
@@ -15,7 +15,7 @@
<AbsValue val="16"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="5" right="5" top="5" bottom="5"/>
<AbsInset left="3" right="3" top="4" bottom="4"/>
</BackgroundInsets>
</Backdrop>
@@ -50,16 +50,34 @@
<Anchor point="RIGHT" relativeTo="$parent" relativePoint="RIGHT" x="-3" y="0"/>
</Anchors>
</Texture>
<Texture name="$parent_UpperImage2" hidden="true" parentKey="upperImage2" file = "">
<Anchors>
<Anchor point="CENTER" relativeTo="$parent" relativePoint="CENTER" x="0" y="-3"/>
<Anchor point="BOTTOM" relativeTo="$parent" relativePoint="TOP" x="0" y="-3"/>
</Anchors>
</Texture>
</Layer>
<Layer level="OVERLAY">
<!-- upper image -->
<!-- upper image2 -->
<Texture name="$parent_UpperImage" hidden="true" parentKey="upperImage" file = "">
<Anchors>
<Anchor point="CENTER" relativeTo="$parent" relativePoint="CENTER" x="0" y="-3"/>
<Anchor point="BOTTOM" relativeTo="$parent" relativePoint="TOP" x="0" y="-3"/>
</Anchors>
</Texture>
<FontString name="$parent_UpperImageText" parentKey="upperImageText" inherits="GameTooltipHeaderText" justifyH="LEFT" nonspacewrap="true">
<FontHeight val="13"/>
<Anchors>
<Anchor point="LEFT" relativeTo="$parent_UpperImage" relativePoint="RIGHT" x="5" y="0"/>
</Anchors>
</FontString>
<FontString name="$parent_UpperImageText2" parentKey="upperImageText2" inherits="GameTooltipHeaderText" justifyH="LEFT" nonspacewrap="true">
<FontHeight val="13"/>
<Anchors>
<Anchor point="BOTTOMRIGHT" relativeTo="$parent" relativePoint="TOPRIGHT" x="0" y="3"/>
</Anchors>
</FontString>
<!-- title icon -->
<Texture name="$parent_TitleIcon" hidden="true" parentKey="titleIcon" file = "Interface\Challenges\challenges-main">
<Anchors>
@@ -143,8 +161,8 @@
</Texture>
<!-- left text -->
<FontString name="$parent_LeftText" parentKey="leftText" inherits="GameFontHighlight" justifyH="LEFT" nonspacewrap="false">
<FontHeight val="10.5"/>
<FontString name="$parent_LeftText" parentKey="leftText" inherits="GameTooltipHeaderText" justifyH="LEFT" nonspacewrap="false">
<FontHeight val="10"/>
<Anchors>
<Anchor point="CENTER" relativeTo="$parent_LeftIcon" relativePoint="CENTER" x="0" y="0"/>
<Anchor point="LEFT" relativeTo="$parent_LeftIcon" relativePoint="RIGHT" x="3" y="0"/>
@@ -152,8 +170,8 @@
</FontString>
<!-- right text -->
<FontString name="$parent_TextRight" parentKey="rightText" inherits="GameFontHighlight" justifyH="RIGHT" nonspacewrap="false">
<FontHeight val="10.5"/>
<FontString name="$parent_TextRight" parentKey="rightText" inherits="GameTooltipHeaderText" justifyH="RIGHT" nonspacewrap="false">
<FontHeight val="10"/>
<Anchors>
<Anchor point="CENTER" relativeTo="$parent_RightIcon" relativePoint="CENTER" x="0" y="0"/>
<Anchor point="RIGHT" relativeTo="$parent_RightIcon" relativePoint="LEFT" x="-3" y="0"/>
+2
View File
@@ -34,6 +34,7 @@ function _detalhes:SaveDataOnLogout()
-- max segments
_detalhes_database.segments_amount = _detalhes.segments_amount
_detalhes_database.segments_amount_to_save = _detalhes.segments_amount_to_save
_detalhes_database.instances_amount = _detalhes.instances_amount
_detalhes_database.clear_ungrouped = _detalhes.clear_ungrouped
_detalhes_database.clear_graphic = _detalhes.clear_graphic
-- row animation
@@ -184,6 +185,7 @@ end --]]
_detalhes.window_clamp = _detalhes_database.window_clamp
-- max segments
_detalhes.segments_amount = _detalhes_database.segments_amount
_detalhes.instances_amount = _detalhes_database.instances_amount
_detalhes.clear_ungrouped = _detalhes_database.clear_ungrouped
_detalhes.clear_graphic = _detalhes_database.clear_graphic
--> text sizes
+43 -7
View File
@@ -65,6 +65,35 @@ function SlashCmdList.DETAILS (msg, editbox)
_G.DetailsCopy.MyObject.text:HighlightText()
_G.DetailsCopy.MyObject.text:SetFocus()
elseif (msg == "raid") then
local player, realm = "Marleyieu", "Azralon"
local actorName
if (realm ~= GetRealmName()) then
actorName = player.."-"..realm
else
actorName = player
end
print (actorName)
local guid = _detalhes:FindGUIDFromName ("Marleyieu")
print (guid)
for i = 1, GetNumGroupMembers()-1, 1 do
local name, realm = UnitName ("party"..i)
print (name, " -- ", realm)
end
elseif (msg == "captures") then
for k, v in pairs (_detalhes.capture_real) do
print ("real -",k,":",v)
end
for k, v in pairs (_detalhes.capture_current) do
print ("current -",k,":",v)
end
elseif (msg == "slider") then
local f = CreateFrame ("frame", "TESTEDESCROLL", UIParent)
@@ -129,15 +158,10 @@ function SlashCmdList.DETAILS (msg, editbox)
--nname = nname.."-"..server
end
end
elseif (msg == "teste") then
local teste = nil
local tabela = {um = 1, dois = 2}
local a = tabela [teste]
print (a)
print (time())
elseif (msg == "yesno") then
--_detalhes:Show()
@@ -172,6 +196,18 @@ function SlashCmdList.DETAILS (msg, editbox)
print ("Instances opened: " .. _detalhes.opened_windows)
--> debug, get a guid of something
elseif (command == "myguid") then --> localize-me
local g = UnitGUID ("player")
print (type (g))
print (g)
print (string.len (g))
local serial = g:sub (12, 18)
serial = tonumber ("0x"..serial)
print (serial)
--tonumber((UnitGUID("target")):sub(-12, -9), 16))
elseif (command == "guid") then --> localize-me
local pass_guid = rest:match("^(%S*)%s*(.-)$")
+45 -2
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@@ -15,7 +15,7 @@ function _detalhes:OpenOptionsWindow (instance)
-- Most of details widgets have the same 6 first parameters: parent, container, global name, parent key, width, height
window = g:NewPanel (UIParent, _, "DetailsOptionsWindow", _, 500, 320)
window = g:NewPanel (UIParent, _, "DetailsOptionsWindow", _, 700, 340)
window.instance = instance
tinsert (UISpecialFrames, "DetailsOptionsWindow")
window:SetPoint ("center", UIParent, "Center")
@@ -256,6 +256,16 @@ function _detalhes:OpenOptionsWindow (instance)
_detalhes.cloud_capture = value
end
--------------- Max Instances
g:NewLabel (window, _, "$parentLabelMaxInstances", "maxInstancesLabel", "max instances")
window.maxInstancesLabel:SetPoint (10, -288)
--
g:NewSlider (window, _, "$parentSliderMaxInstances", "maxInstancesSlider", 150, 20, 12, 30, 1, _detalhes.instances_amount) -- min, max, step, defaultv
window.maxInstancesSlider:SetPoint ("left", window.maxInstancesLabel, "right")
window.maxInstancesSlider:SetHook ("OnValueChange", function (self, _, amount) --> slider, fixedValue, sliderValue
_detalhes.instances_amount = amount
end)
window.maxInstancesSlider.tooltip = "Amount of windows which can be created."
-- Current Instalnce --------------------------------------------------------------------------------------------------------------------------------------------
@@ -749,10 +759,41 @@ function _detalhes:OpenOptionsWindow (instance)
end
end
g:NewButton (window, _, "$parentToAllStyleButton", "applyToAll", 130, 14, applyToAll, nil, nil, nil, "apply to all instances")
g:NewButton (window, _, "$parentToAllStyleButton", "applyToAll", 140, 14, applyToAll, nil, nil, nil, "apply to all instances")
window.applyToAll:InstallCustomTexture()
window.applyToAll:SetPoint ("bottomright", window.removeStyle, "topright", 1, 3)
-- Persona --------------------------------------------------------------------------------------------------------------------------------------------
local onPressEnter = function (_, _, text)
local accepted, errortext = _detalhes:SetNickname (text)
if (not accepted) then
_detalhes:Msg (errortext)
end
--> we call again here, because if not accepted the box return the previous value and if successful accepted, update the value for formated string.
window.nicknameEntry.text = _detalhes:GetNickname (UnitGUID ("player"), UnitName ("player"), true)
end
g:NewTextEntry (window, _, "$parentNicknameEntry", "nicknameEntry", nil, 20, onPressEnter, _, _, 198) --width will be auto adjusted if space parameter is passed
window.nicknameEntry:SetLabelText ("nickname")
window.nicknameEntry:SetPoint (510, -35)
local avatarcallback = function (textureAvatar, textureAvatarTexCoord, textureBackground, textureBackgroundTexCoord, textureBackgroundColor)
_detalhes:SetNicknameBackground (textureBackground, textureBackgroundTexCoord, textureBackgroundColor, true)
_detalhes:SetNicknameAvatar (textureAvatar, textureAvatarTexCoord)
_G.AvatarPickFrame.callback = nil
end
local openAtavarPickFrame = function()
_G.AvatarPickFrame.callback = avatarcallback
_G.AvatarPickFrame:Show()
end
g:NewButton (window, _, "$parentAvatarFrame", "chooseAvatarButton", 120, 14, openAtavarPickFrame, nil, nil, nil, "Choose Avatar")
window.chooseAvatarButton:InstallCustomTexture()
window.chooseAvatarButton:SetPoint (510, -55)
end
@@ -790,6 +831,8 @@ function _detalhes:OpenOptionsWindow (instance)
--
GameCooltip:SetFixedParameter (_G.DetailsOptionsWindowLoadStyleButton, instance)
_G.DetailsOptionsWindowNicknameEntry.MyObject.text = _detalhes:GetNickname (UnitGUID ("player"), UnitName ("player"), true) --> serial, default, silent
_G.DetailsOptionsWindow.MyObject.instance = instance
window:Show()
+5 -2
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@@ -1089,12 +1089,15 @@ local function barra_scripts (esta_barra, instancia, i)
resize_fade (instancia, "out")
gump:Fade (instancia.baseframe.button_stretch, "alpha", 0.3)
instancia:MontaTooltip (self, i)
--[[
_GameTooltip:SetOwner (self, "ANCHOR_TOPRIGHT")
if (not instancia:MontaTooltip (i)) then
return
end
_GameTooltip:Show()
--]]
--
self:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
@@ -1154,7 +1157,7 @@ local function barra_scripts (esta_barra, instancia, i)
move_janela (parent, false, instancia) --> novo movedor da janela
instancia:SaveMainWindowPosition()
_GameTooltip:SetOwner (self, "ANCHOR_TOPRIGHT")
if (instancia:MontaTooltip (i)) then
if (instancia:MontaTooltip (self, i)) then
_GameTooltip:Show()
end
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@@ -15,6 +15,8 @@ if not Loc then return end
Loc ["STRING_TOOOLD"] = "could not be installed because your Details! version is too old."
Loc ["STRING_TOOOLD2"] = "your Details! version isn't the same."
Loc ["STRING_INSTANCE_LIMIT"] = "max instance number has been reached, you can modify this limit over options panel."
Loc ["STRING_PLEASE_WAIT"] = "Please wait"
Loc ["STRING_RIGHTCLICK_CLOSE_SHORT"] = "Right click to close."
@@ -150,7 +152,9 @@ if not Loc then return end
Loc ["STRING_NO_SPELL"] = "no spell has been used"
Loc ["STRING_TARGET"] = "Target"
Loc ["STRING_TARGETS"] = "Targets"
Loc ["STRING_FROM"] = "From"
Loc ["STRING_PET"] = "Pet"
Loc ["STRING_PETS"] = "Pets"
Loc ["STRING_DPS"] = "Dps"
Loc ["STRING_SEE_BELOW"] = "see below"
Loc ["STRING_GERAL"] = "Geral"
+4
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@@ -15,6 +15,8 @@ if not Loc then return end
Loc ["STRING_TOOOLD"] = "nao pode ser instalado pois sua versao do Details! e muito antiga."
Loc ["STRING_TOOOLD2"] = "a sua versao do Details! nao e a mesma."
Loc ["STRING_INSTANCE_LIMIT"] = "o limite de instancias foi atingido, voce pode modificar este limite no painel de opcoes."
Loc ["STRING_PLEASE_WAIT"] = "Por favor espere"
Loc ["STRING_RIGHTCLICK_CLOSE_SHORT"] = "Botao direito para fechar."
@@ -147,7 +149,9 @@ if not Loc then return end
Loc ["STRING_NO_SPELL"] = "Nenhuma habilidade foi usada"
Loc ["STRING_TARGET"] = "Alvo"
Loc ["STRING_TARGETS"] = "Alvos"
Loc ["STRING_FROM"] = "Fonte"
Loc ["STRING_PET"] = "Ajudante"
Loc ["STRING_PETS"] = "Ajudantes"
Loc ["STRING_DPS"] = "Dps"
Loc ["STRING_SEE_BELOW"] = "veja abaixo"
Loc ["STRING_GERAL"] = "Geral"
+2 -1
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@@ -28,6 +28,7 @@ function _G._detalhes:Start()
--> combat
self.in_combat = false
self.combat_id = self.combat_id or 0
self.instances_amount = self.instances_amount or 12
self.segments_amount = self.segments_amount or 8
self.segments_amount_to_save = self.segments_amount_to_save or 2
self.deadlog_limit = self.deadlog_limit or 12
@@ -216,7 +217,7 @@ function _G._detalhes:Start()
--> start garbage collector
self.ultima_coleta = 0
self.intervalo_coleta = 1800
self.intervalo_coleta = 720
self.garbagecollect = self:ScheduleRepeatingTimer ("IniciarColetaDeLixo", self.intervalo_coleta)
--> start parser