Commit Graph

593 Commits

Author SHA1 Message Date
Tercio Jose 08ccadfbde Add the evoker predicted damage to overall data 2023-07-19 11:13:37 -03:00
Tercio Jose de678d70ac Checking for windows using a combat which got destroyed while transfering the current combat to the segmentsTable 2023-07-19 10:45:10 -03:00
Tercio Jose c3e931a459 Renamed InstaciaCallFunction to InstanceCallDetailsFunc 2023-07-19 09:57:00 -03:00
Tercio Jose 8875c15b33 General BugFixes and Changes
- Renamed damageActor.extra_bar to damageActor.total_extra
- Added: Details:ShowExtraStatusbar(barLineObject, amount, amountPercent, extraAmount)
- If any damage actor has 'total_extra' bigger than 0, the extra bar is shown.
- List of spec names for spec tooltip detection now load at Startup not at lua compiling.
- Fixes on Encounter Details plugin.
- Fixed an issue of clicking in a plugin icon in the title bar of Details! but the plugin not open.
2023-07-18 22:06:06 -03:00
Tercio Jose 72120a8a3e Fixed things about the Real Time DPS; Open Raid Lib Update 2023-07-17 22:02:35 -03:00
Tercio Jose 7a0e045308 Real Time DPS, ten years old 2023-07-13 22:02:10 -03:00
Tercio Jose 9a49918a9d Fixes 2023-07-11 19:36:10 -03:00
Tercio Jose 5180459d67 Using effective time when displaying tooltips information 2023-07-11 19:05:06 -03:00
Tercio Jose 391d5ad762 Libs Updates 2023-07-11 19:01:51 -03:00
Tercio Jose 50dc90cc6c More fixes for real time dps 2023-07-11 17:07:07 -03:00
Tercio Jose fa65530a7c update 2023-07-11 14:11:03 -03:00
Flamanis 5cb48534f6 Don't populate overall segment on load. and force refresh window on segment swap 2023-07-10 20:15:32 -05:00
Tercio Jose 79353cee90 Fix icon things, improvements to class detection by using GetPlayerInfoByGUID() 2023-07-08 15:21:40 -03:00
Tercio Jose efd1e883be When the actor is ungroupped players, check if that player has a spec and show the spec icon instead 2023-07-08 11:17:37 -03:00
Tercio Jose dfdc826241 Merge pull request #564 from Flamanis/Don't-swap-to-overall
Segments locked don't swap windows to overall.
2023-07-08 10:21:41 -03:00
Flamanis 9cf0c2d85a Segments locked don't swap windows to overall. 2023-07-08 04:17:30 -05:00
Flamanis ba145bca12 Use new SetSegment over TrocaTabela for the segment selector 2023-07-08 02:14:57 -05:00
Tercio Jose 0677e2e874 Framework, update 2023-07-07 18:49:16 -03:00
Tercio Jose e6448ffee6 Merge pull request #560 from Numynum/patch-1
Sort damage taken tooltip on damage amount
2023-07-06 18:19:35 -03:00
Tercio Jose 56275fecf9 Added Details:GetBossEncounterTexture(encounterName); Added combat.bossIcon; Added combat.bossTimers 2023-07-05 00:24:08 -03:00
Tercio Jose f3c49ec02e Added: Details:DoesCombatWithUIDExists(uniqueCombatId); Details:GetCombatByUID(uniqueCombatId); combat:GetCombatUID() 2023-07-04 18:46:22 -03:00
Tercio Jose 9cf94ead8c classCombat:GetTimeData(chartName) now check if the combat has a TimeData table or return an empty table; Added classCombat:EraseTimeData(chartName) 2023-07-04 18:27:23 -03:00
MarkW 06fda83a03 Sort damage taken tooltip on damage amount 2023-07-04 13:06:14 +02:00
Tercio Jose 318555ae51 More fixes for Augmentation Evoker on 10.1.5 2023-06-30 15:04:05 -03:00
Tercio Jose 6ccb64863e Code changes, see commit description
Combat Objects which has been discarded due to any reason will have the boolean member:  __destroyed set to true. With this change, 3rd party code can see if the data cached is up to date or obsolete.

- Removed several deprecated code from March 2023 and earlier.
- Large amount of code cleanup and refactoring, some functions got renamed, they are listed below:
* TravarTempos renamed to LockActivityTime.
* ClearTempTables renamed to ClearCacheTables.
* SpellIsDot renamed to SetAsDotSpell.
* FlagCurrentCombat remamed to FlagNewCombat_PVPState.
* UpdateContainerCombatentes renamed to UpdatePetCache.
* segmentClass:AddCombat(combatObject) renamed to Details222.Combat.AddCombat(combatToBeAdded)

- CurrentCombat.verifica_combate timer is now obsolete.
- Details.last_closed_combat is now obsolete.
- Details.EstaEmCombate is now obsolete.
- Details.options is now obsolete.

- Added: Details:RemoveSegmentByCombatObject(combatObject)

- Spec Guess Timers are now stored within Details222.GuessSpecSchedules.Schedules, all timers are killed at the end of the combat or at a data reset.

- Initial time to send startup signal reduced from 5 to 4 seconds.

- Fixed some division by zero on ptr 10.1.5.
- Fixed DETAILS_STARTED event not triggering in some cases due to 'event not registered'.
2023-06-27 19:01:44 -03:00
Tercio Jose 7b34b88ca3 More code cleanup and framework update 2023-06-25 11:29:45 -03:00
Tercio Jose a86f717200 Code cleanup, framework update and bug fixes 2023-06-23 14:16:12 -03:00
Tercio Jose 9fb2b0d66b translated code to English and a few bug fixes from latest alpha 2023-06-21 17:27:58 -03:00
Tercio Jose a2c5e926c9 More bug fixes for destroyed combats; TimeData code modernizations 2023-06-14 18:43:33 -03:00
Tercio Jose efd131ef04 More fixes for the "Report to Discord" bugs; Implementations to show plugins in the breakdown window; 2023-06-12 19:59:15 -03:00
Tercio Jose f9d32df3a4 Overhall on the script for Damage Taken by Spell, now it uses modern Details API 2023-06-12 10:52:40 -03:00
Tercio Jose aaab652817 Code cleanups, Bug Fixes, Show plugins in the breakdown window, added damage taken and friendly fire tp breakdown 2023-06-11 20:46:27 -03:00
Tercio Jose 631b3ceaa0 Time Machine overhaul 2023-06-08 22:01:34 -03:00
Tercio Jose 3714cfb824 Code Cleanup 2023-06-07 15:52:47 -03:00
Tercio Jose 0c397b5816 container_segments 424 error: now it is ensuring to wipe the combatObject that got removed from containerSegments 2023-06-06 17:36:13 -03:00
Tercio Jose 3eaefdea6b Framework Update and Code improvements 2023-06-05 15:44:32 -03:00
Tercio Jose 9021a4de4d Fixing stuff from latest alpha and more development 2023-05-30 15:45:50 -03:00
Tercio Jose 0cdfa2b900 Replacing table.wipe with Details:Destroy() 2023-05-22 15:31:29 -03:00
Tercio Jose fa0d1e1d08 Renamed variables, code cleanup 2023-05-21 10:28:29 -03:00
Tercio Jose 64a7053089 Version Bump and Framework Update 2023-05-20 11:16:48 -03:00
Tercio Jose b235a3a547 Fixed an issue with Min and Max spell values of nested spells 2023-05-18 12:01:51 -03:00
Tercio Jose 446c4e7a75 Fixed an error while opening the healing breakdown window in Overall Data 2023-05-17 18:19:22 -03:00
Tercio Jose cebe150e16 General Fixes and Improvements 2023-05-16 15:21:04 -03:00
Tercio Jose 7fb0ae469c Added an option to nest pet spells within a bar showing the pet name 2023-05-14 16:30:09 -03:00
Tercio Jose 8f8a605c14 Added options "Group Player Spells With Same Name" and ""Group Pets By Spell" 2023-05-12 22:06:35 -03:00
Tercio Jose 21da70e158 Fixed small bugs 2023-05-12 17:52:17 -03:00
Tercio Jose c08f005f08 Fixed frag display shows neutral and friendly frags 2023-05-12 15:49:10 -03:00
Tercio Jose 6527146c5d Added friendly fire and healing taken into the new breakdown 2023-05-12 15:17:11 -03:00
Tercio Jose 937c963cc8 Fixed an issue with melee spells which wasn't showing the amount of misses in the breakdown window 2023-05-12 13:19:25 -03:00
Tercio Jose 5ff4cecadb fix for "Unknown Item" 2023-05-12 11:44:42 -03:00