Added options "Group Player Spells With Same Name" and ""Group Pets By Spell"
This commit is contained in:
+72
-42
@@ -3592,10 +3592,7 @@ local ENEMIES_format_amount = function(amount) if (amount <= 0) then return fals
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function damageClass:ReportEnemyDamageTaken (actor, instance, ShiftKeyDown, ControlKeyDown, fromFrags)
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--can open the breakdown window now
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if (true) then return end
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--this function is deprecated
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if (ShiftKeyDown) then
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local inimigo = actor.nome
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@@ -3634,6 +3631,8 @@ function damageClass:ReportEnemyDamageTaken (actor, instance, ShiftKeyDown, Cont
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return instance:TrocaTabela(instance.segmento, 5, #Details.custom)
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end
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if (true) then return end
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local report_table = {"Details!: " .. actor.nome .. " - " .. Loc ["STRING_ATTRIBUTE_DAMAGE_TAKEN"]}
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Details:FormatReportLines (report_table, tooltip_temp_table, ENEMIES_format_name, ENEMIES_format_amount)
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@@ -4606,6 +4605,8 @@ function damageClass:MontaInfoDamageDone() --I guess this fills the list of spel
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---@type table<string, number>
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local alreadyAdded = {}
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local bShouldMergePlayerSpells = Details.breakdown_spell_tab.merge_players_spells_with_same_name
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---@type number, spelltable
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for spellId, spellTable in pairs(actorSpells) do
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spellTable.ChartData = nil --~ChartData
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@@ -4615,7 +4616,7 @@ function damageClass:MontaInfoDamageDone() --I guess this fills the list of spel
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if (spellName) then
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---@type number in which index the spell with the same name was stored
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local index = alreadyAdded[spellName]
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if (index) then
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if (index and bShouldMergePlayerSpells) then
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---@type spelltableadv
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local bkSpellData = breakdownSpellDataList[index]
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@@ -4645,48 +4646,73 @@ function damageClass:MontaInfoDamageDone() --I guess this fills the list of spel
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end
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--pets spells
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local bShouldMergeSpellsWithThePet = false
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local bShouldMergePetSpells = Details.breakdown_spell_tab.merge_pet_spells_with_same_name
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local actorPets = actorObject:GetPets()
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for _, petName in ipairs(actorPets) do
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---@type actor
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local petActor = combatObject(DETAILS_ATTRIBUTE_DAMAGE, petName)
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if (petActor) then --PET
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local spells = petActor:GetSpellList()
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for spellId, spellTable in pairs(spells) do
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---@cast spellId number
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---@cast spellTable spelltable
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if (bShouldMergeSpellsWithThePet) then
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--so, this is the bar with the pet name, it'll have a sum of all pet damage and other stuff to show in a bar
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---@type spelltableadv
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local bkSpellData = {
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id = 0,
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spellschool = spellTable.spellschool,
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bIsExpanded = Details222.BreakdownWindow.IsSpellExpanded(spellId),
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bCanExpand = false,
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spellTable.ChartData = nil
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--PET
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---@type string
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local spellName = _GetSpellInfo(spellId)
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if (spellName) then
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---@type number in which index the spell with the same name was stored
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local index = alreadyAdded[spellName]
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if (index) then --PET
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---@type spelltableadv
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local bkSpellData = breakdownSpellDataList[index]
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spellTables = {spellTable},
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nestedData = {{spellId = spellId, spellTable = spellTable, petName = petName, value = 0}},
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}
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bkSpellData.spellTables[#bkSpellData.spellTables+1] = spellTable
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detailsFramework:Mixin(bkSpellData, Details.SpellTableMixin)
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breakdownSpellDataList[#breakdownSpellDataList+1] = bkSpellData
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alreadyAdded[spellName] = #breakdownSpellDataList
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---@type bknesteddata
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local nestedData = {spellId = spellId, spellTable = spellTable, petName = petName, value = 0}
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bkSpellData.nestedData[#bkSpellData.nestedData+1] = nestedData
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bkSpellData.bCanExpand = true
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else --PET
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---@type spelltableadv
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local bkSpellData = {
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id = spellId,
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spellschool = spellTable.spellschool,
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bIsExpanded = Details222.BreakdownWindow.IsSpellExpanded(spellId),
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bCanExpand = false,
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spellTables = {spellTable},
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nestedData = {{spellId = spellId, spellTable = spellTable, petName = petName, value = 0}},
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}
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detailsFramework:Mixin(bkSpellData, Details.SpellTableMixin)
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breakdownSpellDataList[#breakdownSpellDataList+1] = bkSpellData
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alreadyAdded[spellName] = #breakdownSpellDataList
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else
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local spells = petActor:GetSpellList()
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--all these spells belong to the current pet in the loop
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for spellId, spellTable in pairs(spells) do
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---@cast spellId number
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---@cast spellTable spelltable
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spellTable.ChartData = nil
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--PET
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---@type string
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local spellName = _GetSpellInfo(spellId)
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if (spellName) then
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---@type number in which index the spell with the same name was stored
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local index = alreadyAdded[spellName]
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if (index and bShouldMergePetSpells) then --PET
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---@type spelltableadv
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local bkSpellData = breakdownSpellDataList[index]
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bkSpellData.spellTables[#bkSpellData.spellTables+1] = spellTable
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---@type bknesteddata
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local nestedData = {spellId = spellId, spellTable = spellTable, petName = petName, value = 0}
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bkSpellData.nestedData[#bkSpellData.nestedData+1] = nestedData
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bkSpellData.bCanExpand = true
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else --PET
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---@type spelltableadv
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local bkSpellData = {
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id = spellId,
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spellschool = spellTable.spellschool,
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bIsExpanded = Details222.BreakdownWindow.IsSpellExpanded(spellId),
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bCanExpand = false,
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spellTables = {spellTable},
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nestedData = {{spellId = spellId, spellTable = spellTable, petName = petName, value = 0}},
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}
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detailsFramework:Mixin(bkSpellData, Details.SpellTableMixin)
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breakdownSpellDataList[#breakdownSpellDataList+1] = bkSpellData
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alreadyAdded[spellName] = #breakdownSpellDataList
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end
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end
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end
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end
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@@ -5258,12 +5284,12 @@ end
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---@param blockIndex number
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---@param summaryBlock breakdownspellblock
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---@param spellId number
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---@param elapsedTime number
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---@param combatTime number
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---@param actorName string
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---@param spellTable spelltableadv
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---@param trinketData trinketdata
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---@param combatObject combat
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function damageClass:BuildSpellDetails(spellBar, spellBlockContainer, blockIndex, summaryBlock, spellId, elapsedTime, actorName, spellTable, trinketData, combatObject)
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function damageClass:BuildSpellDetails(spellBar, spellBlockContainer, blockIndex, summaryBlock, spellId, combatTime, actorName, spellTable, trinketData, combatObject)
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---@type number
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local totalHits = spellTable.counter
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@@ -5292,7 +5318,11 @@ function damageClass:BuildSpellDetails(spellBar, spellBlockContainer, blockIndex
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blockLine2.rightText:SetText(Details:GetSpellSchoolFormatedName(spellTable.spellschool)) --spell school
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blockLine3.leftText:SetText(Loc ["STRING_AVERAGE"] .. ": " .. Details:Format(spellBar.average)) --average damage
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blockLine3.rightText:SetText(Loc ["STRING_DPS"] .. ": " .. Details:CommaValue(spellBar.perSecond)) --dps
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if (spellBar.perSecond and spellBar.perSecond > 0) then
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blockLine3.rightText:SetText(Loc ["STRING_DPS"] .. ": " .. Details:CommaValue(spellBar.perSecond)) --dps
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else
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blockLine3.rightText:SetText(Loc ["STRING_DPS"] .. ": " .. Details:CommaValue(spellTable.total / combatTime)) --dps
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end
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end
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local emporwerSpell = spellTable.e_total
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@@ -5382,7 +5412,7 @@ function damageClass:BuildSpellDetails(spellBar, spellBlockContainer, blockIndex
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local normalAverage = spellTable.n_total / math.max(normalHitsAmt, 0.0001)
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blockLine3.leftText:SetText(Loc ["STRING_AVERAGE"] .. ": " .. Details:CommaValue(normalAverage))
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local tempo = (elapsedTime * spellTable.n_total) / math.max(spellTable.total, 0.001)
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local tempo = (combatTime * spellTable.n_total) / math.max(spellTable.total, 0.001)
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local normalAveragePercent = spellBar.average / normalAverage * 100
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local normalTempoPercent = normalAveragePercent * tempo / 100
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blockLine3.rightText:SetText(Loc ["STRING_DPS"] .. ": " .. Details:CommaValue(spellTable.n_total / normalTempoPercent))
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@@ -5410,7 +5440,7 @@ function damageClass:BuildSpellDetails(spellBar, spellBlockContainer, blockIndex
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local critAverage = Details.SpellTableMixin.GetCritAverage(spellTable)
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blockLine3.leftText:SetText(Loc ["STRING_AVERAGE"] .. ": " .. Details:CommaValue(critAverage))
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local tempo = (elapsedTime * spellTable.c_total) / math.max(spellTable.total, 0.001)
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local tempo = (combatTime * spellTable.c_total) / math.max(spellTable.total, 0.001)
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local critAveragePercent = spellBar.average / critAverage * 100
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local critTempoPercent = critAveragePercent * tempo / 100
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blockLine3.rightText:SetText(Loc ["STRING_DPS"] .. ": " .. Details:CommaValue(spellTable.c_total / critTempoPercent))
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@@ -200,6 +200,27 @@ local createOptionsPanel = function()
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desc = "Background Alpha",
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},
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{type = "blank"},
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{type = "label", get = function() return "Merge Options" end, text_template = subSectionTitleTextTemplate},
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{ --merge player spells
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type = "toggle",
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get = function() return Details.breakdown_spell_tab.merge_players_spells_with_same_name end,
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set = function(self, fixedparam, value)
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Details.breakdown_spell_tab.merge_players_spells_with_same_name = value
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end,
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name = "Group Player Spells With Same Name",
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desc = "Group Player Spells With Same Name",
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},
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{ --merge pet spells with the same name
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type = "toggle",
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get = function() return Details.breakdown_spell_tab.merge_pet_spells_with_same_name end,
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set = function(self, fixedparam, value)
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Details.breakdown_spell_tab.merge_pet_spells_with_same_name = value
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end,
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name = "Group Pets By Spell",
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desc = "Group Pets By Spell",
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},
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}
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--build the menu
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@@ -1411,6 +1411,8 @@ local default_global_data = {
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--/run Details.breakdown_spell_tab.statusbar_alpha = 0.823
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--breakdown spell tab
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breakdown_spell_tab = {
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merge_players_spells_with_same_name = true,
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merge_pet_spells_with_same_name = true,
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blockcontainer_width = 430,
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blockcontainer_height = 270,
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blockcontainer_islocked = true,
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