NoM0Re
f94aff6a9d
from retail
2025-02-11 20:18:57 +01:00
NoM0Re
5d1ac74d27
Rework LibGroupTalents now also returns function returns additionally, add Spec Role triggers to load/generic/bt2, fix WeakAuras.GetRegion
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- **WeakAuras.SpecForUnit(unit)** = Returns: `classFileName..spec`, `Dominant Tree`, `spent1`, `spent2`, `spent3`
- **WeakAuras.GetUnitRole(unit)** = Returns one of: `"melee"`, `"caster"`, `"healer"`, `"tank"`
- **WeakAuras.SpecRolePositionForUnit(unit)** = Returns: `Dominant Tree`, `spent1`, `spent2`, `spent3`
- **WeakAuras.CheckTalentForUnit(unit, talentId)** = Returns: `"Points spent"` in talent or `nil`
- **WeakAuras.CheckGlyphForUnit(unit, glyphId)** = Returns: `true` if the player has the glyph associated with `spellID` or `spellName`, we can only see the glyphs of players running `LibGroupTalents-1.0`
2025-02-11 00:12:30 +01:00
NoM0Re
f3a7bb8993
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2025-02-09 14:21:45 +01:00
NoM0Re
4f40aa0b40
from retail
2025-02-09 02:42:51 +01:00
NoM0Re
f806ecf316
fix OptionsFrame not using saved framepostion and fix dynamicTextCodesFrame
2025-02-08 18:31:53 +01:00
NoM0Re
5cdb9aed28
port newest WeakAurasStopMotion and include it
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https://www.patreon.com/posts/new-stop-motion-119300059
2025-02-06 23:22:05 +01:00
NoM0Re
d3c8a9bf3e
Make LibGroupTalents work now, but still requires regressions
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Arguments might still shut be shared from the original call for custom auras.
More functions need to be added to prototypes.
Documentation is needed soon.
2025-02-06 21:31:45 +01:00
NoM0Re
b9e3113eab
from retail
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Icon Picker supports now also ID's. catch pattern may needs a regression.
2025-02-04 15:49:16 +01:00
NoM0Re
3913a570fa
from retail
2025-02-02 19:22:54 +01:00
NoM0Re
95a13c6896
fix libs not loading, use libgrouptalents, but still not working
2025-02-01 20:17:50 +01:00
NoM0Re
857f71de3a
Merge branch 'master' into update
2025-01-27 03:34:20 +01:00
NoM0Re
8e07a6495c
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2025-01-27 03:28:33 +01:00
NoM0Re
0e761a6814
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2025-01-26 21:52:59 +01:00
NoM0Re
f9bf9c3c16
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2025-01-26 21:24:18 +01:00
NoM0Re
38533d0e99
from retail
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diffchecked
2025-01-26 19:24:17 +01:00
NoM0Re
dcd0f833ac
from retail
2025-01-26 12:33:16 +01:00
NoM0Re
4750b095d3
from retail
2025-01-26 03:47:13 +01:00
NoM0Re
4884ac5132
fix versioncheck
2025-01-26 00:45:56 +01:00
NoM0Re
667a2f3f50
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2025-01-25 23:37:36 +01:00
NoM0Re
4a326118da
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2025-01-25 20:07:12 +01:00
NoM0Re
c066688fef
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2025-01-25 19:03:51 +01:00
NoM0Re
e8451987a3
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2025-01-25 18:42:10 +01:00
NoM0Re
103dc2137a
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2025-01-25 18:23:29 +01:00
NoM0Re
87c1e2fbaf
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2025-01-25 17:46:46 +01:00
NoM0Re
1152abe6a5
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2025-01-25 17:45:42 +01:00
NoM0Re
6eafc394ae
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2025-01-25 17:12:25 +01:00
NoM0Re
bd4cba924f
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2025-01-25 16:14:11 +01:00
NoM0Re
bd6985e67a
from retail
2025-01-24 21:18:29 +01:00
NoM0Re
b831fb4009
from retail
2025-01-24 20:50:23 +01:00
NoM0Re
df23f7238e
from retail
2025-01-23 22:04:34 +01:00
NoM0Re
4ed4d4159b
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2025-01-23 19:40:40 +01:00
NoM0Re
e1e0744ecf
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2025-01-23 18:30:22 +01:00
NoM0Re
674ea9fe1e
from retail
2025-01-22 18:23:23 +01:00
NoM0Re
23c7da5ea6
Refactor progress handling
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probably some regressions
2025-01-22 03:37:10 +01:00
NoM0Re
a643b275ba
from retail
2025-01-19 16:02:00 +01:00
NoM0Re
87c681b2f3
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2025-01-19 14:54:14 +01:00
NoM0Re
dccd22b610
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2025-01-19 14:27:20 +01:00
NoM0Re
f72e96ae6e
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2025-01-18 17:23:16 +01:00
NoM0Re
bd46c605bd
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2025-01-17 21:00:15 +01:00
NoM0Re
efdbb3c46d
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2025-01-17 18:59:10 +01:00
NoM0Re
89a247addb
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2025-01-17 17:37:35 +01:00
NoM0Re
f970df8eab
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2025-01-17 17:10:25 +01:00
NoM0Re
b900520d5f
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2025-01-17 17:01:24 +01:00
NoM0Re
efa2dae58a
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2025-01-17 15:35:11 +01:00
NoM0Re
db45573d1c
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2025-01-16 22:58:42 +01:00
NoM0Re
869ac5c1b4
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2025-01-16 21:57:41 +01:00
NoM0Re
ec42e803b4
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2025-01-16 21:11:14 +01:00
NoM0Re
ba4039dae2
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2025-01-16 20:55:38 +01:00
NoM0Re
e924932d63
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2025-01-16 20:39:25 +01:00
NoM0Re
fcd2d11478
from retail
2025-01-16 19:46:24 +01:00