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@@ -443,31 +443,7 @@ StaticPopupDialogs["WEAKAURAS_CONFIRM_DELETE"] = {
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button2 = L["Cancel"],
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OnAccept = function(self)
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if self.data then
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local suspended = OptionsPrivate.Private.PauseAllDynamicGroups()
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OptionsPrivate.massDelete = true
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for _, auraData in pairs(self.data.toDelete) do
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WeakAuras.Delete(auraData)
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end
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OptionsPrivate.massDelete = false
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if self.data.parents then
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for id in pairs(self.data.parents) do
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local parentData = WeakAuras.GetData(id)
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local parentButton = OptionsPrivate.GetDisplayButton(id)
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WeakAuras.UpdateGroupOrders(parentData)
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if(#parentData.controlledChildren == 0) then
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parentButton:DisableExpand()
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else
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parentButton:EnableExpand()
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end
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parentButton:SetNormalTooltip()
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WeakAuras.Add(parentData)
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WeakAuras.ClearAndUpdateOptions(parentData.id)
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parentButton:UpdateParentWarning()
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end
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end
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OptionsPrivate.Private.ResumeAllDynamicGroups(suspended)
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OptionsPrivate.SortDisplayButtons(nil, true)
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OptionsPrivate.DeleteAuras(self.data.toDelete, self.data.parents)
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end
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end,
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OnCancel = function(self)
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@@ -784,6 +760,54 @@ local function LayoutDisplayButtons(msg)
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OptionsPrivate.Private.dynFrame:AddAction("LayoutDisplayButtons1", co1);
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end
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function OptionsPrivate.DeleteAuras(auras, parents)
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local func1 = function()
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frame:SetLoadProgressVisible(true)
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local num = 0
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local total = 0
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for _, auraData in pairs(auras) do
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total = total +1
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end
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frame.loadProgress:SetText(L["Deleting auras: "]..num.."/"..total)
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local suspended = OptionsPrivate.Private.PauseAllDynamicGroups()
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OptionsPrivate.massDelete = true
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for _, auraData in pairs(auras) do
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WeakAuras.Delete(auraData)
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num = num +1
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frame.loadProgress:SetText(L["Deleting auras: "]..num.."/"..total)
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coroutine.yield()
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end
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OptionsPrivate.massDelete = false
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if parents then
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for id in pairs(parents) do
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local parentData = WeakAuras.GetData(id)
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local parentButton = OptionsPrivate.GetDisplayButton(id)
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WeakAuras.UpdateGroupOrders(parentData)
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if(#parentData.controlledChildren == 0) then
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parentButton:DisableExpand()
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else
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parentButton:EnableExpand()
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end
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parentButton:SetNormalTooltip()
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WeakAuras.Add(parentData)
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WeakAuras.ClearAndUpdateOptions(parentData.id)
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frame.loadProgress:SetText(L["Finishing..."])
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coroutine.yield()
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end
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end
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OptionsPrivate.Private.ResumeAllDynamicGroups(suspended)
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OptionsPrivate.SortDisplayButtons(nil, true)
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frame:SetLoadProgressVisible(false)
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end
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local co1 = coroutine.create(func1)
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OptionsPrivate.Private.dynFrame:AddAction("Deleting Auras", co1)
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end
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function WeakAuras.ShowOptions(msg)
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local firstLoad = not(frame);
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OptionsPrivate.Private.Pause();
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@@ -1466,51 +1490,75 @@ end
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function OptionsPrivate.Drop(mainAura, target, action, area)
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WeakAuras_DropDownMenu:Hide()
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local mode = ""
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if (frame.pickedDisplay == tempGroup and #tempGroup.controlledChildren > 0) then
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mode = "MULTI"
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elseif mainAura.controlledChildren then
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mode = "GROUP"
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else
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mode = "SINGLE"
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end
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local func1 = function()
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frame:SetLoadProgressVisible(true)
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local buttonsToSort = {}
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local total = 0
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local num = 0
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for id, button in pairs(displayButtons) do
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if button:IsDragging() then
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total = total + 1
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end
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end
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frame.loadProgress:SetText(L["Moving auras: "]..num.."/"..total)
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for id, button in pairs(displayButtons) do
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if button:IsDragging() then
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tinsert(buttonsToSort, button)
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local mode = ""
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if (frame.pickedDisplay == tempGroup and #tempGroup.controlledChildren > 0) then
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mode = "MULTI"
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elseif mainAura.controlledChildren then
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mode = "GROUP"
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else
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button:Drop(mode, mainAura, target, action);
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mode = "SINGLE"
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end
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end
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if mode == "MULTI" then
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-- If we are dragging and dropping multiple auras at once, the order in which we drop is important
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-- We want to preserve the top-down order
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-- Depending on how exactly we find the insert position, we need to use the right order of insertions
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if area == "GROUP" then
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table.sort(buttonsToSort, CompareButtonOrderReverse)
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elseif area == "BEFORE" then
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table.sort(buttonsToSort, CompareButtonOrder)
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else -- After
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table.sort(buttonsToSort, CompareButtonOrderReverse)
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local buttonsToSort = {}
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for id, button in pairs(displayButtons) do
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if button:IsDragging() then
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tinsert(buttonsToSort, button)
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num = num + 1
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frame.loadProgress:SetText(L["Preparing auras: "]..num.."/"..total)
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else
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button:Drop(mode, mainAura, target, action);
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end
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coroutine.yield()
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end
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num = 0
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frame.loadProgress:SetText(L["Moving auras: "]..num.."/"..total)
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if mode == "MULTI" then
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-- If we are dragging and dropping multiple auras at once, the order in which we drop is important
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-- We want to preserve the top-down order
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-- Depending on how exactly we find the insert position, we need to use the right order of insertions
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if area == "GROUP" then
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table.sort(buttonsToSort, CompareButtonOrderReverse)
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elseif area == "BEFORE" then
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table.sort(buttonsToSort, CompareButtonOrder)
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else -- After
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table.sort(buttonsToSort, CompareButtonOrderReverse)
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end
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end
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for _, button in ipairs(buttonsToSort) do
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button:Drop(mode, mainAura, target, action)
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num = num + 1
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frame.loadProgress:SetText(L["Moving auras: "]..num.."/"..total)
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coroutine.yield()
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end
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-- Update offset, this is a bit wasteful to do for every aura
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-- But we also need to update the offset if a parent was dragged
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for _, button in pairs(displayButtons) do
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button:UpdateOffset();
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end
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coroutine.yield()
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frame:SetLoadProgressVisible(false)
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OptionsPrivate.SortDisplayButtons()
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OptionsPrivate.UpdateButtonsScroll()
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end
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for _, button in ipairs(buttonsToSort) do
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button:Drop(mode, mainAura, target, action)
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end
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-- Update offset, this is a bit wasteful to do for every aura
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-- But we also need to update the offset if a parent was dragged
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for _, button in pairs(displayButtons) do
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button:UpdateOffset();
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end
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OptionsPrivate.SortDisplayButtons()
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OptionsPrivate.UpdateButtonsScroll()
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WeakAuras.FillOptions()
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local co1 = coroutine.create(func1)
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OptionsPrivate.Private.dynFrame:AddAction("Dropping Auras", co1)
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end
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function OptionsPrivate.StartDrag(mainAura)
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