from retail

diffchecked
This commit is contained in:
NoM0Re
2025-01-26 19:24:17 +01:00
parent dcd0f833ac
commit 38533d0e99
7 changed files with 286 additions and 265 deletions
+19 -9
View File
@@ -200,9 +200,9 @@ local function modify(parent, region, data)
bgFile = SharedMedia:Fetch("background", data.borderBackdrop),
insets = {
left = data.borderInset,
right = data.borderInset,
top = data.borderInset,
bottom = data.borderInset,
right = data.borderInset,
top = data.borderInset,
bottom = data.borderInset,
},
});
border:SetBackdropBorderColor(data.borderColor[1], data.borderColor[2], data.borderColor[3], data.borderColor[4]);
@@ -244,18 +244,28 @@ local function modify(parent, region, data)
end
-- Rotate model
function region:Rotate(degrees)
region.rotation = degrees;
function region:SetAnimRotation(degrees)
region.animRotation = degrees
region:UpdateEffectiveRotation()
end
function region:SetRotation(degrees)
region.rotation = degrees
region:UpdateEffectiveRotation()
end
function region:UpdateEffectiveRotation()
region.effectiveRotation = region.animRotation or region.rotation
if region.model then
region.model:SetFacing(rad(region.rotation));
region.model:SetFacing(rad(region.effectiveRotation))
end
end
region:Rotate(data.rotation);
region:SetRotation(data.rotation)
-- Get model rotation
function region:GetRotation()
return region.rotation;
function region:GetBaseRotation()
return region.rotation
end
function region:PreShow()
+7 -2
View File
@@ -93,6 +93,7 @@ function Private.regionPrototype.AddProperties(properties, defaultsForRegion)
isPercent = true
}
end
if defaultsForRegion and defaultsForRegion.progressSource then
properties["progressSource"] = {
display = L["Progress Source"],
@@ -343,6 +344,7 @@ local function SetProgressSource(self, progressSource)
self.progressSource = progressSource
self:UpdateProgress()
end
local function SetAdjustedMin(self, adjustedMin)
local index = adjustedMin:find("%% *$")
if index then
@@ -355,6 +357,7 @@ local function SetAdjustedMin(self, adjustedMin)
end
self:UpdateProgress()
end
local function SetAdjustedMax(self, adjustedMax)
local index = adjustedMax:find("%% *$")
if index then
@@ -373,6 +376,7 @@ end
local function GetMinMaxProgress(self)
return self.minProgress or 0, self.maxProgress or 0
end
local function UpdateProgressFromState(self, minMaxConfig, state, progressSource)
local progressType = progressSource[2]
local property = progressSource[3]
@@ -467,6 +471,7 @@ local function UpdateProgressFromState(self, minMaxConfig, state, progressSource
else
adjustMin = 0
end
local max
if minMaxConfig.adjustedMax then
max = minMaxConfig.adjustedMax
@@ -879,7 +884,7 @@ function Private.regionPrototype.AddExpandFunction(data, region, cloneId, parent
if region:IsProtected() then
if InCombatLockdown() then
Private.AuraWarnings.UpdateWarning(uid, "protected_frame_error", "error",
L["Cannot change secure frame in combat lockdown. Find more information:\nhttps://github.com/WeakAuras/WeakAuras2/wiki/Protected-Frames"],
L["Cannot change secure frame in combat lockdown. Find more information:\nhttps://github.com/WeakAuras/WeakAuras2/wiki/Protected-Frames"],
true)
else
Private.AuraWarnings.UpdateWarning(uid, "protected_frame", "warning",
@@ -910,7 +915,7 @@ function Private.regionPrototype.AddExpandFunction(data, region, cloneId, parent
if region:IsProtected() then
if InCombatLockdown() then
Private.AuraWarnings.UpdateWarning(uid, "protected_frame_error", "error",
L["Cannot change secure frame in combat lockdown. Find more information:\nhttps://github.com/WeakAuras/WeakAuras2/wiki/Protected-Frames"],
L["Cannot change secure frame in combat lockdown. Find more information:\nhttps://github.com/WeakAuras/WeakAuras2/wiki/Protected-Frames"],
true)
else
Private.AuraWarnings.UpdateWarning(uid, "protected_frame", "warning",
+5 -9
View File
@@ -18,10 +18,7 @@ local default = {
foregroundColor = {1, 1, 1, 1},
backgroundColor = {0.5, 0.5, 0.5, 0.5},
blendMode = "BLEND",
rotation = 0,
discrete_rotation = 0,
mirror = false,
rotate = true,
selfPoint = "CENTER",
anchorPoint = "CENTER",
anchorFrameType = "SCREEN",
@@ -181,8 +178,7 @@ local function SetProgress(self, progress)
if (frame > endFrame) then
frame = endFrame
end
end
if (frame < startFrame) then
frame = startFrame
end
@@ -251,8 +247,7 @@ local FrameTickFunctions = {
if (frame > endFrame) then
frame = endFrame
end
end
if (frame < startFrame) then
frame = startFrame
end
@@ -411,7 +406,8 @@ local function modify(parent, region, data)
region.background:SetBaseTexture(backgroundTexture);
region.background:SetFrame(backgroundTexture, region.backgroundFrame or 1);
region.background:SetDesaturated(data.desaturateBackground)
region.background:SetVertexColor(data.backgroundColor[1], data.backgroundColor[2], data.backgroundColor[3], data.backgroundColor[4]);
region.background:SetVertexColor(data.backgroundColor[1], data.backgroundColor[2],
data.backgroundColor[3], data.backgroundColor[4])
region.background:SetBlendMode(data.blendMode);
if (data.hideBackground) then
@@ -495,7 +491,6 @@ local function modify(parent, region, data)
function region:Update()
region:UpdateProgress()
end
elseif data.animationType == "progress" then
function region:Update()
region:UpdateProgress()
@@ -525,6 +520,7 @@ local function modify(parent, region, data)
self.FrameTick = FrameTickFunctions.progressTimer
self.subRegionEvents:AddSubscriber("FrameTick", self)
end
self:FrameTick()
end
+42 -40
View File
@@ -11,9 +11,8 @@ local default = {
color = {1, 1, 1, 1},
blendMode = "BLEND",
rotation = 0,
discrete_rotation = 0,
mirror = false,
rotate = true,
rotate = false,
selfPoint = "CENTER",
anchorPoint = "CENTER",
anchorFrameType = "SCREEN",
@@ -64,6 +63,15 @@ local properties = {
display = L["Mirror"],
setter = "SetMirror",
type = "bool"
},
rotation = {
display = L["Rotation"],
setter = "SetRotation",
type = "number",
min = 0,
max = 360,
bigStep = 1,
default = 0
}
}
@@ -85,6 +93,16 @@ local function create(parent)
return region;
end
local SQRT2 = sqrt(2)
local function GetRotatedPoints(degrees, scaleForFullRotate)
local angle = rad(135 - degrees);
local factor = scaleForFullRotate and 1 or SQRT2
local vx = math.cos(angle) / factor
local vy = math.sin(angle) / factor
return 0.5+vx,0.5-vy , 0.5-vy,0.5-vx , 0.5+vy,0.5+vx , 0.5-vx,0.5+vy
end
local function modify(parent, region, data)
Private.regionPrototype.modify(parent, region, data);
region.texture:SetDesaturated(data.desaturate)
@@ -95,16 +113,6 @@ local function modify(parent, region, data)
region.scalex = 1;
region.scaley = 1;
region.texture:SetBlendMode(data.blendMode);
--region.texture:SetRotation((data.rotation / 180) * math.pi);
local function GetRotatedPoints(degrees)
degrees = degrees or 0
local angle = rad(135 - degrees);
local vx = math.cos(angle);
local vy = math.sin(angle);
return 0.5+vx,0.5-vy , 0.5-vy,0.5-vx , 0.5+vy,0.5+vx , 0.5-vx,0.5+vy
end
region.mirror = data.mirror
@@ -113,20 +121,8 @@ local function modify(parent, region, data)
if(region.mirror) then
mirror_h = not mirror_h;
end
local ulx,uly , llx,lly , urx,ury , lrx,lry;
if(data.rotate) then
ulx,uly , llx,lly , urx,ury , lrx,lry = GetRotatedPoints(region.rotation);
else
if(data.discrete_rotation == 0 or data.discrete_rotation == 360) then
ulx,uly , llx,lly , urx,ury , lrx,lry = 0,0 , 0,1 , 1,0 , 1,1;
elseif(data.discrete_rotation == 90) then
ulx,uly , llx,lly , urx,ury , lrx,lry = 1,0 , 0,0 , 1,1 , 0,1;
elseif(data.discrete_rotation == 180) then
ulx,uly , llx,lly , urx,ury , lrx,lry = 1,1 , 1,0 , 0,1 , 0,0;
elseif(data.discrete_rotation == 270) then
ulx,uly , llx,lly , urx,ury , lrx,lry = 0,1 , 1,1 , 0,0 , 1,0;
end
end
local ulx,uly , llx,lly , urx,ury , lrx,lry
= GetRotatedPoints(region.effectiveRotation, data.rotate)
if(mirror_h) then
if(mirror_v) then
region.texture:SetTexCoord(lrx,lry , urx,ury , llx,lly , ulx,uly);
@@ -142,8 +138,8 @@ local function modify(parent, region, data)
end
end
region.rotation = data.rotation;
DoTexCoord();
region.rotation = data.rotation
region.effectiveRotation = region.rotation
function region:Scale(scalex, scaley)
region.scalex = scalex;
@@ -231,20 +227,26 @@ local function modify(parent, region, data)
region.texture:SetDesaturated(b);
end
if(data.rotate) then
function region:Rotate(degrees)
region.rotation = degrees;
DoTexCoord();
end
function region:GetRotation()
return region.rotation;
end
else
region.Rotate = nil;
region.GetRotation = nil;
function region:SetAnimRotation(degrees)
region.animRotation = degrees
region:UpdateEffectiveRotation()
end
function region:SetRotation(degrees)
region.rotation = degrees
region:UpdateEffectiveRotation()
end
function region:UpdateEffectiveRotation()
region.effectiveRotation = region.animRotation or region.rotation
DoTexCoord()
end
function region:GetBaseRotation()
return region.rotation
end
region:SetRotation(data.rotation)
Private.regionPrototype.modifyFinish(parent, region, data);
end
+110 -116
View File
@@ -14,9 +14,19 @@ local function createOptions(id, data)
order = 0.5,
hidden = function() return data.modelDisplayInfo and WeakAuras.BuildInfo > 80100 end
},
-- Option for modelIsDisplayInfo added below
-- Option for path/id added below
modelDisplayInfo = {
type = "toggle",
width = WeakAuras.normalWidth,
name = L["Use Display Info Id"],
order = 0.6,
hidden = function() return data.modelIsUnit end
},
model_model_path = {
type = "input",
width = WeakAuras.doubleWidth - 0.15,
name = L["Model"],
order = 1
},
chooseModel = {
type = "execute",
width = 0.15,
@@ -100,23 +110,6 @@ local function createOptions(id, data)
},
};
if WeakAuras.BuildInfo > 80100 then
options.modelDisplayInfo = {
type = "toggle",
width = WeakAuras.normalWidth,
name = L["Use Display Info Id"],
order = 0.6,
hidden = function() return data.modelIsUnit end
}
else
options.model_path = {
type = "input",
width = WeakAuras.doubleWidth - 0.15,
name = L["Model"],
order = 1
}
end
for k, v in pairs(OptionsPrivate.commonOptions.BorderOptions(id, data, nil, nil, 70)) do
options[k] = v
end
@@ -199,104 +192,105 @@ local templates = {
title = L["Default"],
data = {
};
},
{
title = L["Fire Orb"],
description = "",
data = {
width = 100,
height = 100,
model_path = "spells/6fx_smallfire.m2",
model_x = 0,
model_y = -0.5,
model_z = -1.5
},
},
{
title = L["Blue Sparkle Orb"],
description = "",
data = {
width = 100,
height = 100,
advance = true,
sequence = 1,
model_path = "spells/7fx_druid_halfmoon_missile.m2",
model_x = 0,
model_y = 0.7,
model_z = 1.5
},
},
{
title = L["Arcane Orb"],
description = "",
data = {
width = 100,
height = 100,
advance = true,
sequence = 1,
model_path = "spells/proc_arcane_impact_low.m2",
model_x = 0,
model_y = 0.8,
model_z = 2
},
},
{
title = L["Orange Rune"],
description = "",
data = {
width = 100,
height = 100,
advance = true,
sequence = 1,
model_path = "spells/7fx_godking_orangerune_state.m2",
},
},
{
title = L["Blue Rune"],
description = "",
data = {
width = 100,
height = 100,
advance = true,
sequence = 1,
model_path = "spells/7fx_godking_bluerune_state.m2",
}
},
{
title = L["Yellow Rune"],
description = "",
data = {
width = 100,
height = 100,
advance = true,
sequence = 1,
model_path = "spells/7fx_godking_yellowrune_state.m2",
}
},
{
title = L["Purple Rune"],
description = "",
data = {
width = 100,
height = 100,
advance = true,
sequence = 1,
model_path = "spells/7fx_godking_purplerune_state.m2",
}
},
{
title = L["Green Rune"],
description = "",
data = {
width = 100,
height = 100,
advance = true,
sequence = 1,
model_path = "spells/7fx_godking_greenrune_state.m2",
}
},
}
}
tinsert(templates, {
title = L["Fire Orb"],
description = "",
data = {
width = 100,
height = 100,
model_path = "spells/6fx_smallfire.m2",
model_x = 0,
model_y = -0.5,
model_z = -1.5
},
})
tinsert(templates, {
title = L["Blue Sparkle Orb"],
description = "",
data = {
width = 100,
height = 100,
advance = true,
sequence = 1,
model_path = "spells/7fx_druid_halfmoon_missile.m2",
model_x = 0,
model_y = 0.7,
model_z = 1.5
},
})
tinsert(templates, {
title = L["Arcane Orb"],
description = "",
data = {
width = 100,
height = 100,
advance = true,
sequence = 1,
model_path = "spells/proc_arcane_impact_low.m2",
model_x = 0,
model_y = 0.8,
model_z = 2
},
})
tinsert(templates, {
title = L["Orange Rune"],
description = "",
data = {
width = 100,
height = 100,
advance = true,
sequence = 1,
model_path = "spells/7fx_godking_orangerune_state.m2",
},
})
tinsert(templates, {
title = L["Blue Rune"],
description = "",
data = {
width = 100,
height = 100,
advance = true,
sequence = 1,
model_path = "spells/7fx_godking_bluerune_state.m2",
}
})
tinsert(templates, {
title = L["Yellow Rune"],
description = "",
data = {
width = 100,
height = 100,
advance = true,
sequence = 1,
model_path = "spells/7fx_godking_yellowrune_state.m2",
}
})
tinsert(templates, {
title = L["Purple Rune"],
description = "",
data = {
width = 100,
height = 100,
advance = true,
sequence = 1,
model_path = "spells/7fx_godking_purplerune_state.m2",
}
})
tinsert(templates, {
title = L["Green Rune"],
description = "",
data = {
width = 100,
height = 100,
advance = true,
sequence = 1,
model_path = "spells/7fx_godking_greenrune_state.m2",
}
})
OptionsPrivate.registerRegions = OptionsPrivate.registerRegions or {}
table.insert(OptionsPrivate.registerRegions, function()
OptionsPrivate.Private.RegisterRegionOptions("model", createOptions, createIcon, L["Model"], createThumbnail, modifyThumbnail,
+71 -29
View File
@@ -23,7 +23,8 @@ local function setTextureFunc(textureWidget, texturePath, textureName)
else
local rows, columns, frames, frameWidth, frameHeight, fileWidth, fileHeight = texturePath:match(pattern2)
if rows then
rows, columns, frames, frameWidth, frameHeight, fileWidth, fileHeight = tonumber(rows), tonumber(columns), tonumber(frames), tonumber(frameWidth), tonumber(frameHeight), tonumber(fileWidth), tonumber(fileHeight)
rows, columns, frames, frameWidth, frameHeight, fileWidth, fileHeight
= tonumber(rows), tonumber(columns), tonumber(frames), tonumber(frameWidth), tonumber(frameHeight), tonumber(fileWidth), tonumber(fileHeight)
local frameScaleW = 1
local frameScaleH = 1
if fileWidth > 0 and frameWidth > 0 then
@@ -115,15 +116,14 @@ local function createOptions(id, data)
name = L["Choose"],
order = 2,
func = function()
local path = {}
local paths = {}
for child in OptionsPrivate.Private.TraverseLeafsOrAura(data) do
paths[child.id] = path
end
OptionsPrivate.OpenTexturePicker(data, paths, {
local path = {}
local paths = {}
for child in OptionsPrivate.Private.TraverseLeafsOrAura(data) do
paths[child.id] = path
end
OptionsPrivate.OpenTexturePicker(data, paths, {
texture = "foregroundTexture",
color = "foregroundColor",
rotation = "rotation",
mirror = "mirror",
blendMode = "blendMode"
}, texture_types, setTextureFunc);
@@ -160,7 +160,9 @@ local function createOptions(id, data)
WeakAuras.UpdateThumbnail(data);
end,
order = 4,
hidden = function() return texture_data[data.foregroundTexture] or textureNameHasData(data.foregroundTexture) end
hidden = function()
return texture_data[data.foregroundTexture] or textureNameHasData(data.foregroundTexture)
end
},
customForegroundColumns = {
type = "input",
@@ -176,7 +178,9 @@ local function createOptions(id, data)
WeakAuras.UpdateThumbnail(data);
end,
order = 5,
hidden = function() return texture_data[data.foregroundTexture] or textureNameHasData(data.foregroundTexture) end
hidden = function()
return texture_data[data.foregroundTexture] or textureNameHasData(data.foregroundTexture)
end
},
customForegroundFrames = {
type = "input",
@@ -192,7 +196,9 @@ local function createOptions(id, data)
WeakAuras.UpdateThumbnail(data);
end,
order = 6,
hidden = function() return texture_data[data.foregroundTexture] or textureNameHasData(data.foregroundTexture) end
hidden = function()
return texture_data[data.foregroundTexture] or textureNameHasData(data.foregroundTexture)
end
},
customForegroundFileWidth = {
type = "input",
@@ -214,7 +220,9 @@ local function createOptions(id, data)
WeakAuras.UpdateThumbnail(data);
end,
order = 7,
hidden = function() return texture_data[data.foregroundTexture] or textureNameHasData(data.foregroundTexture) end
hidden = function()
return texture_data[data.foregroundTexture] or textureNameHasData(data.foregroundTexture)
end
},
customForegroundFileHeight = {
type = "input",
@@ -236,7 +244,9 @@ local function createOptions(id, data)
WeakAuras.UpdateThumbnail(data);
end,
order = 8,
hidden = function() return texture_data[data.foregroundTexture] or textureNameHasData(data.foregroundTexture) end
hidden = function()
return texture_data[data.foregroundTexture] or textureNameHasData(data.foregroundTexture)
end
},
customForegroundFrameWidth = {
type = "input",
@@ -253,7 +263,9 @@ local function createOptions(id, data)
WeakAuras.UpdateThumbnail(data);
end,
order = 9,
hidden = function() return texture_data[data.foregroundTexture] or textureNameHasData(data.foregroundTexture) end
hidden = function()
return texture_data[data.foregroundTexture] or textureNameHasData(data.foregroundTexture)
end
},
customForegroundFrameHeight = {
type = "input",
@@ -270,7 +282,9 @@ local function createOptions(id, data)
WeakAuras.UpdateThumbnail(data);
end,
order = 10,
hidden = function() return texture_data[data.foregroundTexture] or textureNameHasData(data.foregroundTexture) end
hidden = function()
return texture_data[data.foregroundTexture] or textureNameHasData(data.foregroundTexture)
end
},
blendMode = {
type = "select",
@@ -293,7 +307,7 @@ local function createOptions(id, data)
name = L["Animation Start"],
min = 0,
max = 1,
bigStep = 0.01,
--bigStep = 0.01,
order = 13,
isPercent = true
},
@@ -304,7 +318,7 @@ local function createOptions(id, data)
name = L["Animation End"],
min = 0,
max = 1,
bigStep = 0.01,
--bigStep = 0.01,
order = 14,
isPercent = true
},
@@ -418,7 +432,11 @@ local function createOptions(id, data)
WeakAuras.UpdateThumbnail(data);
end,
order = 24,
hidden = function() return data.sameTexture or texture_data[data.backgroundTexture] or textureNameHasData(data.backgroundTexture) end
hidden = function()
return data.sameTexture
or texture_data[data.backgroundTexture]
or textureNameHasData(data.backgroundTexture)
end
},
customBackgroundColumns = {
type = "input",
@@ -434,7 +452,11 @@ local function createOptions(id, data)
WeakAuras.UpdateThumbnail(data);
end,
order = 25,
hidden = function() return data.sameTexture or texture_data[data.backgroundTexture] or textureNameHasData(data.backgroundTexture) end
hidden = function()
return data.sameTexture
or texture_data[data.backgroundTexture]
or textureNameHasData(data.backgroundTexture)
end
},
customBackgroundFrames = {
type = "input",
@@ -450,7 +472,11 @@ local function createOptions(id, data)
WeakAuras.UpdateThumbnail(data);
end,
order = 26,
hidden = function() return data.sameTexture or texture_data[data.backgroundTexture] or textureNameHasData(data.backgroundTexture) end
hidden = function()
return data.sameTexture
or texture_data[data.backgroundTexture]
or textureNameHasData(data.backgroundTexture)
end
},
customBackgroundFileWidth = {
type = "input",
@@ -472,7 +498,9 @@ local function createOptions(id, data)
WeakAuras.UpdateThumbnail(data);
end,
order = 27,
hidden = function() return data.sameTexture or texture_data[data.backgroundTexture] or textureNameHasData(data.backgroundTexture) end
hidden = function()
return data.sameTexture or texture_data[data.backgroundTexture] or textureNameHasData(data.backgroundTexture)
end
},
customBackgroundFileHeight = {
type = "input",
@@ -494,7 +522,9 @@ local function createOptions(id, data)
WeakAuras.UpdateThumbnail(data);
end,
order = 28,
hidden = function() return data.sameTexture or texture_data[data.backgroundTexture] or textureNameHasData(data.backgroundTexture) end
hidden = function()
return data.sameTexture or texture_data[data.backgroundTexture] or textureNameHasData(data.backgroundTexture)
end
},
customBackgroundFrameWidth = {
type = "input",
@@ -511,7 +541,9 @@ local function createOptions(id, data)
WeakAuras.UpdateThumbnail(data);
end,
order = 29,
hidden = function() return data.sameTexture or texture_data[data.backgroundTexture] or textureNameHasData(data.backgroundTexture) end
hidden = function()
return data.sameTexture or texture_data[data.backgroundTexture] or textureNameHasData(data.backgroundTexture)
end
},
customBackgroundFrameHeight = {
type = "input",
@@ -528,7 +560,9 @@ local function createOptions(id, data)
WeakAuras.UpdateThumbnail(data);
end,
order = 30,
hidden = function() return data.sameTexture or texture_data[data.backgroundTexture] or textureNameHasData(data.backgroundTexture) end
hidden = function()
return data.sameTexture or texture_data[data.backgroundTexture] or textureNameHasData(data.backgroundTexture)
end
},
backgroundPercent = {
type = "range",
@@ -610,7 +644,8 @@ local function modifyThumbnail(parent, region, data, fullModify, size)
region.foreground.frameWidth = 0
region.foreground.frameHeight = 0
else
local rows, columns, frames, frameWidth, frameHeight, fileWidth, fileHeight = data.foregroundTexture:match(pattern2)
local rows, columns, frames, frameWidth, frameHeight, fileWidth, fileHeight
= data.foregroundTexture:match(pattern2)
if rows then
local lastFrame = frames - 1;
region.startFrame = floor( (data.startPercent or 0) * lastFrame) + 1;
@@ -639,17 +674,23 @@ local function modifyThumbnail(parent, region, data, fullModify, size)
frame = floor(region.startFrame + (region.endFrame - region.startFrame) * 0.75);
end
local texture = data.foregroundTexture or "Interface\\AddOns\\WeakAuras\\Media\\Textures\\stopmotion";
local texture = data.foregroundTexture or "Interface\\AddOns\\WeakAuras\\Media\\Textures\\StopMotion";
if (region.foreground.rows and region.foreground.columns) then
region.texture:SetTexture(texture);
local frameScaleW, frameScaleH = 1, 1
if region.foreground.fileWidth and region.foreground.frameWidth and region.foreground.fileWidth > 0 and region.foreground.frameWidth > 0 then
if region.foreground.fileWidth and region.foreground.frameWidth
and region.foreground.fileWidth > 0 and region.foreground.frameWidth > 0
then
frameScaleW = (region.foreground.frameWidth * region.foreground.columns) / region.foreground.fileWidth
end
if region.foreground.fileHeight and region.foreground.frameHeight and region.foreground.fileHeight > 0 and region.foreground.frameHeight > 0 then
if region.foreground.fileHeight and region.foreground.frameHeight
and region.foreground.fileHeight > 0 and region.foreground.frameHeight > 0
then
frameScaleH = (region.foreground.frameHeight * region.foreground.rows) / region.foreground.fileHeight
end
setTile(region.texture, frame, region.foreground.rows, region.foreground.columns, frameScaleW, frameScaleH);
region.SetValue = function(self, percent)
@@ -666,7 +707,8 @@ local function modifyThumbnail(parent, region, data, fullModify, size)
end
end
region.texture:SetVertexColor(data.foregroundColor[1], data.foregroundColor[2], data.foregroundColor[3], data.foregroundColor[4]);
region.texture:SetVertexColor(data.foregroundColor[1], data.foregroundColor[2],
data.foregroundColor[3], data.foregroundColor[4]);
region.texture:SetBlendMode(data.blendMode);
region.elapsed = 0;
+32 -60
View File
@@ -27,9 +27,6 @@ local function createOptions(id, data)
OptionsPrivate.OpenTexturePicker(data, paths, {
texture = "texture",
color = "color",
rotate = "rotate",
discrete_rotation = "discrete_rotation",
rotation = "rotation",
mirror = "mirror",
blendMode = "blendMode"
}, OptionsPrivate.Private.texture_types);
@@ -39,55 +36,48 @@ local function createOptions(id, data)
control = "WeakAurasIcon",
image = "Interface\\AddOns\\WeakAuras\\Media\\Textures\\browse",
},
desaturate = {
type = "toggle",
width = WeakAuras.normalWidth,
name = L["Desaturate"],
order = 2,
},
space2 = {
type = "execute",
name = "",
width = WeakAuras.normalWidth,
order = 5,
image = function() return "", 0, 0 end,
},
color = {
type = "color",
width = WeakAuras.normalWidth,
name = L["Color"],
hasAlpha = true,
order = 10
order = 2
},
blendMode = {
type = "select",
width = WeakAuras.normalWidth,
name = L["Blend Mode"],
order = 12,
values = OptionsPrivate.Private.blend_types
},
mirror = {
desaturate = {
type = "toggle",
width = WeakAuras.normalWidth,
name = L["Mirror"],
order = 20
name = L["Desaturate"],
order = 3,
},
alpha = {
type = "range",
control = "WeakAurasSpinBox",
width = WeakAuras.normalWidth,
name = L["Alpha"],
order = 25,
order = 4,
min = 0,
max = 1,
bigStep = 0.01,
isPercent = true
},
blendMode = {
type = "select",
width = WeakAuras.normalWidth,
name = L["Blend Mode"],
order = 5,
values = OptionsPrivate.Private.blend_types
},
mirror = {
type = "toggle",
width = WeakAuras.normalWidth,
name = L["Mirror"],
order = 6
},
rotate = {
type = "toggle",
width = WeakAuras.normalWidth,
name = L["Allow Full Rotation"],
order = 30
order = 8,
},
rotation = {
type = "range",
@@ -98,19 +88,7 @@ local function createOptions(id, data)
max = 360,
step = 1,
bigStep = 3,
order = 35,
hidden = function() return not data.rotate end
},
discrete_rotation = {
type = "range",
control = "WeakAurasSpinBox",
width = WeakAuras.normalWidth,
name = L["Discrete Rotation"],
min = 0,
max = 360,
step = 90,
order = 35,
hidden = function() return data.rotate end
order = 9,
},
endHeader = {
type = "header",
@@ -142,6 +120,17 @@ local function createThumbnail()
return borderframe;
end
local SQRT2 = sqrt(2)
local function GetRotatedPoints(degrees, scaleForFullRotate)
degrees = degrees or 0
local angle = rad(135 - degrees);
local factor = scaleForFullRotate and 1 or SQRT2
local vx = math.cos(angle) / factor
local vy = math.sin(angle) / factor
return 0.5+vx,0.5-vy , 0.5-vy,0.5-vx , 0.5+vy,0.5+vx , 0.5-vx,0.5+vy
end
local function modifyThumbnail(parent, region, data, fullModify, size)
size = size or 30;
local scale;
@@ -159,24 +148,7 @@ local function modifyThumbnail(parent, region, data, fullModify, size)
region.texture:SetVertexColor(data.color[1], data.color[2], data.color[3], data.color[4]);
region.texture:SetBlendMode(data.blendMode);
local ulx,uly , llx,lly , urx,ury , lrx,lry;
if(data.rotate) then
local angle = rad(135 - data.rotation);
local vx = math.cos(angle);
local vy = math.sin(angle);
ulx,uly , llx,lly , urx,ury , lrx,lry = 0.5+vx,0.5-vy , 0.5-vy,0.5-vx , 0.5+vy,0.5+vx , 0.5-vx,0.5+vy;
else
if(data.discrete_rotation == 0 or data.discrete_rotation == 360) then
ulx,uly , llx,lly , urx,ury , lrx,lry = 0,0 , 0,1 , 1,0 , 1,1;
elseif(data.discrete_rotation == 90) then
ulx,uly , llx,lly , urx,ury , lrx,lry = 1,0 , 0,0 , 1,1 , 0,1;
elseif(data.discrete_rotation == 180) then
ulx,uly , llx,lly , urx,ury , lrx,lry = 1,1 , 1,0 , 0,1 , 0,0;
elseif(data.discrete_rotation == 270) then
ulx,uly , llx,lly , urx,ury , lrx,lry = 0,1 , 1,1 , 0,0 , 1,0;
end
end
local ulx,uly , llx,lly , urx,ury , lrx,lry = GetRotatedPoints(data.rotation, data.rotate)
if(data.mirror) then
region.texture:SetTexCoord(urx,ury , lrx,lry , ulx,uly , llx,lly);
else