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@@ -28,7 +28,6 @@ Private.DiscordList = {
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[=[Ifor]=],
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[=[Ipwnturkeys]=],
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[=[Ironi]=],
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[=[Jiberish]=],
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[=[Jods]=],
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[=[kanegasi]=],
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[=[Koxy]=],
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@@ -42,9 +41,9 @@ Private.DiscordList = {
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[=[Mynze]=],
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[=[Nona]=],
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[=[NostraDumAzz]=],
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[=[Ocelots]=],
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[=[Oi]=],
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[=[Ora]=],
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[=[ParkSaeRoyi]=],
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[=[phoenix7700]=],
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[=[Pseiko]=],
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[=[reggie]=],
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@@ -4032,7 +4032,22 @@ local commonConditions = {
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name = {
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display = L["Name"],
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type = "string",
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}
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},
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itemInRange = {
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display = WeakAuras.newFeatureString .. L["Item in Range"],
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hidden = true,
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type = "bool",
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test = function(state, needle)
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if not state or not state.itemId or not state.show or not UnitExists('target') then
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return false
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end
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if InCombatLockdown() and not UnitCanAttack('player', 'target') then
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return false
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end
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return C_Item.IsItemInRange(state.itemId, 'target') == (needle == 1)
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end,
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events = { "PLAYER_TARGET_CHANGED", "WA_SPELL_RANGECHECK", }
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},
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}
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function Private.ExpandCustomVariables(variables)
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@@ -4108,6 +4123,10 @@ function GenericTrigger.GetTriggerConditions(data, triggernum)
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result.name = commonConditions.name;
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end
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if prototype.hasItemID then
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result.itemInRange = commonConditions.itemInRange
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end
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for _, v in pairs(prototype.args) do
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if (v.conditionType and v.name and v.display) then
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local enable = true;
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+67
-20
@@ -3854,6 +3854,16 @@ Private.event_prototypes = {
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type = "item",
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test = "true"
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},
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{
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name = "itemId",
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display = WeakAuras.newFeatureString .. L["ItemId"],
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hidden = true,
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init = "itemId",
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test = "true",
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store = true,
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conditionType = "number",
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operator_types = "only_equal",
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},
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{
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name = "remaining",
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display = L["Remaining Time"],
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@@ -3910,26 +3920,6 @@ Private.event_prototypes = {
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return state and state.show and (not state.gcdCooldown and state.expirationTime and state.expirationTime > GetTime() or state.enabled == 0) == (needle == 1)
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end,
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},
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{
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name = "itemInRange",
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display = L["Item in Range"],
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hidden = true,
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test = "true",
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conditionType = "bool",
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conditionTest = function(state, needle)
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if not state or not state.show or not UnitExists('target') then
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return false
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end
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if InCombatLockdown() and not UnitCanAttack('player', 'target') then
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return false
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end
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return IsItemInRange(state.itemname, 'target') == (needle == 1)
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end,
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conditionEvents = {
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"PLAYER_TARGET_CHANGED",
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"WA_SPELL_RANGECHECK",
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}
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},
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{
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hidden = true,
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name = "gcdCooldown",
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@@ -4064,6 +4054,16 @@ Private.event_prototypes = {
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end,
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statesParameter = "one",
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args = {
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{
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name = "itemId",
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display = WeakAuras.newFeatureString .. L["ItemId"],
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hidden = true,
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init = "item",
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test = "true",
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store = true,
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conditionType = "number",
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operator_types = "only_equal",
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},
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{
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name = "itemSlot",
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required = true,
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@@ -4188,6 +4188,7 @@ Private.event_prototypes = {
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}
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},
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automaticrequired = true,
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hasItemID = true,
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progressType = "timed"
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},
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["Cooldown Ready (Item)"] = {
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@@ -4223,6 +4224,18 @@ Private.event_prototypes = {
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type = "item",
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init = "arg"
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},
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--[[
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{
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name = "itemId",
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display = WeakAuras.newFeatureString .. L["ItemId"],
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hidden = true,
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init = "itemId",
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test = "true",
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store = true,
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conditionType = "number",
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operator_types = "only_equal",
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},
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]]
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{
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name = "name",
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display = L["Name"],
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@@ -4284,6 +4297,16 @@ Private.event_prototypes = {
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values = "item_slot_types",
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init = "arg"
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},
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{
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name = "itemId",
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display = WeakAuras.newFeatureString .. L["ItemId"],
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hidden = true,
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init = "item",
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test = "true",
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store = true,
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conditionType = "number",
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operator_types = "only_equal",
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},
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{
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name = "name",
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display = L["Name"],
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@@ -5041,6 +5064,18 @@ Private.event_prototypes = {
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test = "true",
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conditionType = "string"
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},
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--[[
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{
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name = "itemId",
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display = WeakAuras.newFeatureString .. L["ItemId"],
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hidden = true,
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init = "itemId",
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test = "true",
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store = true,
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conditionType = "number",
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operator_types = "only_equal",
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},
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]]
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{
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name = "includeBank",
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display = L["Include Bank"],
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@@ -5886,6 +5921,18 @@ Private.event_prototypes = {
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test = "true",
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showExactOption = true
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},
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--[[
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{
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name = "itemId",
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display = WeakAuras.newFeatureString .. L["ItemId"],
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hidden = true,
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init = "itemId",
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test = "true",
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store = true,
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conditionType = "number",
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operator_types = "only_equal",
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},
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]]
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{
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name = "itemSlot",
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display = WeakAuras.newFeatureString .. L["Item Slot"],
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@@ -89,7 +89,9 @@ local function modify(parent, region, data)
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text:SetText("")
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text:SetText(WeakAuras.ReplaceRaidMarkerSymbols(data.displayText));
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end
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text:SetJustifyH(data.justify);
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text:SetText("")
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text:ClearAllPoints();
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text:SetPoint("CENTER", UIParent, "CENTER");
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@@ -230,10 +232,9 @@ local function modify(parent, region, data)
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local UpdateText
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if self.displayText and Private.ContainsAnyPlaceHolders(self.displayText) then
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UpdateText = function()
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local textStr = self.displayText;
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textStr = Private.ReplacePlaceHolders(textStr, self, nil, false, formatters);
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if (textStr == nil or textStr == "") then
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textStr = " ";
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local textStr = Private.ReplacePlaceHolders(self.displayText, self, nil, false, formatters);
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if textStr == "" then
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textStr = " "
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end
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SetText(textStr)
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@@ -4668,7 +4668,7 @@ function Private.ReplacePlaceHolders(textStr, region, customFunc, useHiddenState
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local regionState = region.state or {};
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local regionStates = region.states or {};
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if (not regionState and not regionValues) then
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return;
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return ""
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end
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local endPos = textStr:len();
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if (endPos < 2) then
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@@ -82,6 +82,7 @@ local function createOptions(parentData, data, index, subIndex)
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width = WeakAuras.normalWidth,
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name = L["Allow Full Rotation"],
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order = 13,
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-- hidden = data -- do we need this???
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},
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textureRotation = {
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type = "range",
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