NoM0Re
0e0c49ec70
(fix/Prototypes) fix specs not localised, ruRU localisation
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Special Thanks to 𒆜𝕲𝖔𝖔𝖉𝕲𝖚𝖞𒆜
2025-02-24 11:19:23 +01:00
NoM0Re
ae4241a045
(Prototypes) add Class and Specialization to Trigger/Load
2025-02-23 18:52:58 +01:00
NoM0Re
ac56d8816a
Version Bump to 5.19.2, Introduce Talent Widget in Load, Rework Talent Known Trigger
2025-02-23 01:21:25 +01:00
NoM0Re
48d75b0352
(Libs/LibBabble-TalentTree) fix ruRU localization
2025-02-22 13:17:49 +01:00
NoM0Re
20ce3ed27f
fix workflow/issue templates
2025-02-20 12:25:51 +01:00
NoM0Re
b9ecca7bf5
(fix/BossMods) fix older DBM.Revision used String causing lua error
2025-02-20 10:04:10 +01:00
NoM0Re
ff8c14f430
from retail
2025-02-19 19:16:56 +01:00
NoM0Re
14710abead
(fix/Prototypes) fix combat log trigger
2025-02-19 18:28:38 +01:00
NoM0Re
285ace9f12
(fix/Prototypes) fix switching triggers lead to errors
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e.g. from Combat Log to Spell Trigger
2025-02-19 14:32:35 +01:00
NoM0Re
9b38e5b5a3
(fix/Prototypes) CombatLog: Fix incorrect parentheses in GetIcon logic
2025-02-19 12:57:53 +01:00
NoM0Re
5b35e31d76
remove debug print
2025-02-19 01:49:38 +01:00
NoM0Re
cfc26d8c99
Fix incorrect login message, rework LibGroupTalentsWrapper
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The login message was triggered incorrectly due to the "Beta" tag in the version string. This has been fixed.
Almost completely removed due to impracticality with the 3.3.5a API.
When RAID_ROSTER_UPDATE or PARTY_MEMBERS_CHANGED fires, data is unavailable for ~1.5 seconds.
If these events fire again within that time, the timer needs to be restarted, leading to excessive code complexity and requiring handling for every edge case.
Instead, we now simply check if the unit has changed when the library fires its callback.
2025-02-19 01:45:04 +01:00
NoM0Re
fd6a0b01f4
from retail
2025-02-18 19:30:43 +01:00
NoM0Re
6714432be6
from retail
2025-02-18 17:13:03 +01:00
NoM0Re
86b49b4010
update SwingTimer
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Offhand is still not working because we don't have the CLEU arg isOffHand, that came with Cata
2025-02-17 00:34:30 +01:00
NoM0Re
02fe8164f6
from retail
2025-02-16 20:50:05 +01:00
NoM0Re
f1c1bf71bb
small fixes
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`UnitExistsFixed(unit) == 1 and true or false` was in bunnys code, i was very confused with this, it shut have never returned correctly, i changed this and reverted this back and forth, now this will work and return correct values.
2025-02-16 13:57:09 +01:00
NoM0Re
c9bc8b555b
fix techframe
2025-02-15 18:29:53 +01:00
NoM0Re
7a27fdae47
from retail diffcheck complete
2025-02-15 18:09:04 +01:00
NoM0Re
586e4d02e4
from retail
2025-02-15 17:42:19 +01:00
NoM0Re
dbdfffbf67
from retail
2025-02-15 17:34:53 +01:00
NoM0Re
2e91a460da
fix elvui np
2025-02-15 14:50:44 +01:00
NoM0Re
c1c58d46d0
from retail
2025-02-15 14:40:24 +01:00
NoM0Re
061a623e11
fix broken modernize
2025-02-14 20:14:04 +01:00
NoM0Re
290981ff25
from retail
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diffchecked
2025-02-14 18:46:41 +01:00
NoM0Re
4c6277c667
from retail
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diffchecked
2025-02-13 18:18:03 +01:00
NoM0Re
5c9b4aeb4e
from retail
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fix of the reverted commit
2025-02-12 21:40:08 +01:00
NoM0Re
a9b95ca09d
from retail
2025-02-12 21:32:40 +01:00
NoM0Re
b7a505f118
Revert "from retail"
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This reverts commit fc4b265688 .
2025-02-12 20:46:34 +01:00
NoM0Re
fc4b265688
from retail
2025-02-11 20:50:42 +01:00
NoM0Re
d2b893e5f1
fix typo from eee4c23026
2025-02-11 20:27:45 +01:00
NoM0Re
f94aff6a9d
from retail
2025-02-11 20:18:57 +01:00
NoM0Re
eee4c23026
Disable DBM for users with an outdated DBM version older than 2025-Feb-09 and always disable BigWigs triggers
2025-02-11 12:32:11 +01:00
NoM0Re
5d1ac74d27
Rework LibGroupTalents now also returns function returns additionally, add Spec Role triggers to load/generic/bt2, fix WeakAuras.GetRegion
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- **WeakAuras.SpecForUnit(unit)** = Returns: `classFileName..spec`, `Dominant Tree`, `spent1`, `spent2`, `spent3`
- **WeakAuras.GetUnitRole(unit)** = Returns one of: `"melee"`, `"caster"`, `"healer"`, `"tank"`
- **WeakAuras.SpecRolePositionForUnit(unit)** = Returns: `Dominant Tree`, `spent1`, `spent2`, `spent3`
- **WeakAuras.CheckTalentForUnit(unit, talentId)** = Returns: `"Points spent"` in talent or `nil`
- **WeakAuras.CheckGlyphForUnit(unit, glyphId)** = Returns: `true` if the player has the glyph associated with `spellID` or `spellName`, we can only see the glyphs of players running `LibGroupTalents-1.0`
2025-02-11 00:12:30 +01:00
NoM0Re
4f98ae597f
Fix indentation to use 2 spaces in multiple files
2025-02-09 21:08:57 +01:00
NoM0Re
75eb0fd437
port all time formats from retail
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i may restruct this in future, or even make a lib, because i dont like to have custom locales mixed in here
2025-02-09 20:46:36 +01:00
NoM0Re
1ed8242c53
remove ScheduleTimerFixed out of BossMods
2025-02-09 18:41:47 +01:00
NoM0Re
c27637908d
from retail
2025-02-09 15:59:35 +01:00
NoM0Re
6ad996d52f
from retail
2025-02-09 15:53:14 +01:00
NoM0Re
c8febd0cb5
adjust Modernize to modernize 4.1.2 users SV correctly
2025-02-09 15:36:27 +01:00
NoM0Re
f3a7bb8993
from retail
2025-02-09 14:21:45 +01:00
NoM0Re
4f40aa0b40
from retail
2025-02-09 02:42:51 +01:00
NoM0Re
829526a2d4
(fix/prototypes) use GetItemIcon instead of GetItemInfo
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because GetItemInfo did return not always a value
2025-02-08 19:18:52 +01:00
NoM0Re
3f2e719c7e
(fix/prototypes) Item Count(some more), Cooldown Progress (Item)
2025-02-08 17:50:05 +01:00
NoM0Re
0ee4e79d36
(fix/prototypes) item count, item equipped, cooldown/charges/count
2025-02-08 15:05:57 +01:00
NoM0Re
5cdb9aed28
port newest WeakAurasStopMotion and include it
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https://www.patreon.com/posts/new-stop-motion-119300059
2025-02-06 23:22:05 +01:00
NoM0Re
d3c8a9bf3e
Make LibGroupTalents work now, but still requires regressions
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Arguments might still shut be shared from the original call for custom auras.
More functions need to be added to prototypes.
Documentation is needed soon.
2025-02-06 21:31:45 +01:00
NoM0Re
91641b31f2
port LibGetFrame to newest
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depends on AceTimer, can have regressions due to lack of testing
2025-02-04 17:27:16 +01:00
NoM0Re
b9e3113eab
from retail
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Icon Picker supports now also ID's. catch pattern may needs a regression.
2025-02-04 15:49:16 +01:00
NoM0Re
3913a570fa
from retail
2025-02-02 19:22:54 +01:00