Make LibGroupTalents work now, but still requires regressions
Arguments might still shut be shared from the original call for custom auras. More functions need to be added to prototypes. Documentation is needed soon.
This commit is contained in:
@@ -1079,6 +1079,10 @@ local function TriggerInfoApplies(triggerInfo, unit)
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end
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end
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if triggerInfo.hostility and WeakAuras.GetPlayerReaction(unit) ~= triggerInfo.hostility then
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return false
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end
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if triggerInfo.unit == "group" then
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local isPet = WeakAuras.UnitIsPet(unit)
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if triggerInfo.includePets == "PetsOnly" and not isPet then
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@@ -1872,10 +1876,12 @@ end
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Private.LibGroupTalentsWrapper.Register(function(unit)
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Private.StartProfileSystem("bufftrigger2")
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local deactivatedTriggerInfos = {}
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RecheckActiveForUnitType("group", unit, deactivatedTriggerInfos)
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RecheckActiveForUnitType("group", unit .. "pet", deactivatedTriggerInfos)
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RecheckActiveForUnitType("group", WeakAuras.unitToPetUnit[unit], deactivatedTriggerInfos)
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DeactivateScanFuncs(deactivatedTriggerInfos)
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Private.StopProfileSystem("bufftrigger2")
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end)
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@@ -2482,7 +2488,7 @@ function BuffTrigger.Add(data)
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local effectiveIgnoreSelf = (groupTrigger or trigger.unit == "nameplate") and trigger.ignoreSelf
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local effectiveRaidRole = groupTrigger and trigger.useRaidRole and trigger.raid_role or nil
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local effectiveClass = groupTrigger and trigger.useClass and trigger.class
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local effectiveSpecId = groupTrigger and trigger.useActualSpec and trigger.actualSpec
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local effectiveSpecId = groupTrigger and trigger.useActualSpec and trigger.actualSpec or nil
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local effectiveIgnoreDead = groupTrigger and trigger.ignoreDead
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local effectiveIgnoreDisconnected = groupTrigger and trigger.ignoreDisconnected
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local effectiveIgnoreInvisible = groupTrigger and trigger.ignoreInvisible
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@@ -52,6 +52,7 @@ do
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"LibDBIcon-1.0",
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"LibGetFrame-1.0",
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"LibSerialize",
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"LibGroupTalents-1.0",
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}
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for _, lib in ipairs(StandAloneLibs) do
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if not lib then
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@@ -2,8 +2,11 @@ if not WeakAuras.IsLibsOK() then return end
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local AddonName, Private = ...
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local timer = WeakAuras.timer;
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local eventLock = false
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-- Lua APIs
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local unpack = unpack
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-- WoW APIs
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local UnitName, UnitIsUnit, UnitClass, GetNumGroupMembers = UnitName, UnitIsUnit, UnitClass, GetNumGroupMembers
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local nameToGlyphs = {}
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local nameToSpecMap = {}
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@@ -23,60 +26,47 @@ Private.LibGroupTalentsWrapper = {
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local LibGroupTalents = LibStub("LibGroupTalents-1.0")
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if LibGroupTalents then
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local frame = CreateFrame("Frame")
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frame:RegisterEvent("PLAYER_LOGIN")
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frame:RegisterEvent("RAID_ROSTER_UPDATE")
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frame:RegisterEvent("PARTY_MEMBERS_CHANGED")
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--- LibGroupTalents callback for talents and glyphs
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function Private.LibGroupTalentsWrapper:LibGroupTalentsCallback(_, _, unit)
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if not unit then
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return
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end
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local function ProcessEvent()
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eventLock = false
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local unitName = UnitName(unit)
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local ownName = UnitName("player")
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nameToUnitMap = {}
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nameToUnitMap[ownName] = "player"
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local numMembers
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local numMembers = GetNumGroupMembers()
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local units
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if IsInRaid() then
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numMembers = GetNumGroupMembers()
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units = WeakAuras.raidUnits
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else
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numMembers = GetNumPartyMembers()
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units = WeakAuras.partyUnits
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end
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for i = 1, numMembers do
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local unit = units[i]
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local name = UnitName(unit)
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nameToUnitMap[name] = unit
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end
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for name in pairs(nameToSpecMap) do
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if not nameToUnitMap[name] then
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nameToSpecMap[name] = nil
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nameToGlyphs[name] = nil
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local groupUnit = units[i]
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if groupUnit then
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local groupUnitName = UnitName(groupUnit)
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if groupUnitName then
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nameToUnitMap[groupUnitName] = groupUnit
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end
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end
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end
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end
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nameToUnitMap[ownName] = "player"
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frame:SetScript("OnEvent", function()
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if not eventLock then
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eventLock = true
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timer:ScheduleTimer(ProcessEvent, 1.5)
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for storedName in pairs(nameToSpecMap) do
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if not nameToUnitMap[storedName] then
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nameToSpecMap[storedName] = nil
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nameToGlyphs[storedName] = nil
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end
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end
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end)
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--- LibGroupTalents callback for talents and glyphs
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function Private.LibGroupTalentsWrapper:LibGroupTalentsCallback(_, _, unit)
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local unitName = UnitName(unit)
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-- Update specialization data
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local specInfo = { LibGroupTalents:GetUnitTalentSpec(unit) }
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if specInfo and #specInfo > 0 then
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nameToSpecMap[unitName] = specInfo
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local class = select(2, UnitClass(unit))
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if specInfo and #specInfo > 0 and class then
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nameToSpecMap[unitName] = class .. specInfo[1]
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end
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-- Update glyphs
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local glyphs = { LibGroupTalents:GetUnitGlyphs(unit) }
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if glyphs and #glyphs > 0 then
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nameToGlyphs[unitName] = {}
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@@ -85,9 +75,10 @@ if LibGroupTalents then
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end
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end
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-- Notify subscribers
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for _, f in ipairs(subscribers) do
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f(nameToUnitMap[unitName])
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if nameToUnitMap[unitName] then
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for _, f in ipairs(subscribers) do
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f(nameToUnitMap[unitName])
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end
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end
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end
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@@ -99,12 +90,17 @@ if LibGroupTalents then
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function Private.LibGroupTalentsWrapper.SpecForUnit(unit)
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local unitName = UnitName(unit)
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if nameToSpecMap[unitName] and nameToSpecMap[unitName][1] then
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return nameToSpecMap[unitName] and nameToSpecMap[unitName][1]
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local class = select(2, UnitClass(unit))
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if nameToSpecMap[unitName] then
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return nameToSpecMap[unitName]
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end
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if UnitIsUnit(unit, "player") then
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return LibGroupTalents:GetUnitTalentSpec(unit)
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if UnitIsUnit(unit, "player") and class then
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local specInfo = LibGroupTalents:GetUnitTalentSpec(unit)
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if specInfo and #specInfo > 0 then
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return class .. specInfo[1]
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end
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end
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end
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@@ -126,14 +122,14 @@ if LibGroupTalents then
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function Private.LibGroupTalentsWrapper.CheckGlyphForUnit(unit, glyphId)
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local unitName = UnitName(unit)
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if nameToGlyphs[unitName] and nameToGlyphs[unitName][glyphId] then
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return true
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return true
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end
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if UnitIsUnit(unit, "player") then
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local glyphs = { LibGroupTalents:GetUnitGlyphs(unit) }
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for _, id in ipairs(glyphs) do
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if id == glyphId then
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return true
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return true
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end
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end
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end
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@@ -1669,7 +1669,7 @@ L["Requested display not authorized"] = "Angeforderte Anzeige ist nicht autorisi
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L["Requesting display information from %s ..."] = "Requesting display information from %s ..."
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L["Require Valid Target"] = "Erfordert gültiges Ziel"
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--[[Translation missing --]]
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L["Requires syncing the specialization via LibSpecialization."] = "Requires syncing the specialization via LibSpecialization."
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L["Requires syncing the specialization via LibGroupTalents."] = "Requires syncing the specialization via LibGroupTalents."
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--[[Translation missing --]]
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L["Resilience (%)"] = "Resilience (%)"
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--[[Translation missing --]]
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@@ -2338,4 +2338,30 @@ L["Zoom"] = "Zoom"
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--[[Translation missing --]]
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L["Zoom Animation"] = "Zoom Animation"
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L["Zul'Gurub"] = "Zul'Gurub"
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L["Affliction"] = "Gebrechen"
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L["Arcane"] = "Arkan"
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L["Arms"] = "Waffen"
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L["Assassination"] = "Meucheln"
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L["Balance"] = "Gleichgewicht"
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L["Beast Mastery"] = "Tierherrschaft"
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L["Blood"] = "Blut"
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L["Combat"] = "Kampf"
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L["Demonology"] = "Dämonologie"
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L["Destruction"] = "Zerstörung"
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L["Discipline"] = "Disziplin"
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L["Elemental"] = "Elementar"
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L["Enhancement"] = "Verstärkung"
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L["Feral Combat"] = "Wilder Kampf"
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L["Fire"] = "Feuer"
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L["Frost"] = "Frost"
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L["Fury"] = "Furor"
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L["Holy"] = "Heilig"
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L["Hybrid"] = "Hybride"
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L["Marksmanship"] = "Treffsicherheit"
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L["Protection"] = "Schutz"
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L["Restoration"] = "Wiederherstellung"
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L["Retribution"] = "Vergeltung"
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L["Shadow"] = "Schatten"
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L["Subtlety"] = "Täuschung"
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L["Survival"] = "Überleben"
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L["Unholy"] = "Unheilig"
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@@ -1105,7 +1105,7 @@ L["Requested display does not exist"] = "Requested display does not exist"
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L["Requested display not authorized"] = "Requested display not authorized"
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L["Requesting display information from %s ..."] = "Requesting display information from %s ..."
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L["Require Valid Target"] = "Require Valid Target"
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L["Requires syncing the specialization via LibSpecialization."] = "Requires syncing the specialization via LibSpecialization."
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L["Requires syncing the specialization via LibGroupTalents."] = "Requires syncing the specialization via LibGroupTalents."
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L["Resilience (%)"] = "Resilience (%)"
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L["Resilience Rating"] = "Resilience Rating"
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L["Resist"] = "Resist"
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@@ -1519,7 +1519,33 @@ L["Zone Name"] = "Zone Name"
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L["Zoom"] = "Zoom"
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L["Zoom Animation"] = "Zoom Animation"
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L["Zul'Gurub"] = "Zul'Gurub"
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L["Affliction"] = "Affliction"
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L["Arcane"] = "Arcane"
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L["Arms"] = "Arms"
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L["Assassination"] = "Assassination"
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L["Balance"] = "Balance"
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L["Beast Mastery"] = "Beast Mastery"
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L["Blood"] = "Blood"
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L["Combat"] = "Combat"
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L["Demonology"] = "Demonology"
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L["Destruction"] = "Destruction"
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L["Discipline"] = "Discipline"
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L["Elemental"] = "Elemental"
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L["Enhancement"] = "Enhancement"
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L["Feral Combat"] = "Feral Combat"
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L["Fire"] = "Fire"
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L["Frost"] = "Frost"
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L["Fury"] = "Fury"
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L["Holy"] = "Holy"
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L["Hybrid"] = "Hybrid"
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L["Marksmanship"] = "Marksmanship"
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L["Protection"] = "Protection"
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L["Restoration"] = "Restoration"
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L["Retribution"] = "Retribution"
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L["Shadow"] = "Shadow"
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L["Subtlety"] = "Subtlety"
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L["Survival"] = "Survival"
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L["Unholy"] = "Unholy"
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-- Make missing translations available
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setmetatable(WeakAuras.L, {__index = function(self, key)
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@@ -1051,7 +1051,7 @@ L["Requested display does not exist"] = "El aura requerida no existe"
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L["Requested display not authorized"] = "El aura requerida no está autorizada"
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L["Requesting display information from %s ..."] = "Solicitando información de visualización de %s..."
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L["Require Valid Target"] = "Requiere Objetivo Válido"
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L["Requires syncing the specialization via LibSpecialization."] = "Requiere sincronizar la especialización mediante LibSpecialization."
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L["Requires syncing the specialization via LibGroupTalents."] = "Requiere sincronizar la especialización mediante LibGroupTalents."
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L["Resilience (%)"] = "Temple (%)"
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L["Resilience Rating"] = "Índice de temple"
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L["Resist"] = "Resistir"
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@@ -1457,4 +1457,30 @@ L["Zone Name"] = "Nombre de zona"
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L["Zoom"] = "Zoom"
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L["Zoom Animation"] = "Animación de zoom"
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L["Zul'Gurub"] = "Zul'Gurub"
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L["Affliction"] = "Aflicción"
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L["Arcane"] = "Arcano"
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L["Arms"] = "Armas"
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L["Assassination"] = "Asesinato"
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L["Balance"] = "Equilibrio"
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L["Beast Mastery"] = "Dominio de bestias"
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L["Blood"] = "Sangre"
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L["Combat"] = "Combate"
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L["Demonology"] = "Demonología"
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L["Destruction"] = "Destrucción"
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L["Discipline"] = "Disciplina"
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L["Elemental"] = "Elemental"
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L["Enhancement"] = "Mejora"
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L["Feral Combat"] = "Combate Feral"
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L["Fire"] = "Fuego"
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L["Frost"] = "Escarcha"
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L["Fury"] = "Furia"
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L["Holy"] = "Sagrado"
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L["Hybrid"] = "Híbrido"
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L["Marksmanship"] = "Puntería"
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L["Protection"] = "Protección"
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L["Restoration"] = "Restauración"
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L["Retribution"] = "Reprensión"
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L["Shadow"] = "Sombras"
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L["Subtlety"] = "Sutileza"
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L["Survival"] = "Supervivencia"
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L["Unholy"] = "Profano"
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@@ -1052,7 +1052,7 @@ L["Requested display does not exist"] = "El aura requerida no existe"
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L["Requested display not authorized"] = "El aura requerida no está autorizada"
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L["Requesting display information from %s ..."] = "Solicitando información de visualización de %s..."
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L["Require Valid Target"] = "Requiere Objetivo Válido"
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L["Requires syncing the specialization via LibSpecialization."] = "Requiere sincronizar la especialización mediante LibSpecialization."
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L["Requires syncing the specialization via LibGroupTalents."] = "Requiere sincronizar la especialización mediante LibGroupTalents."
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L["Resilience (%)"] = "Temple (%)"
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L["Resilience Rating"] = "Índice de temple"
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L["Resist"] = "Resistir"
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@@ -1458,4 +1458,30 @@ L["Zone Name"] = "Nombre de zona"
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L["Zoom"] = "Zoom"
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L["Zoom Animation"] = "Animación de zoom"
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L["Zul'Gurub"] = "Zul'Gurub"
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L["Affliction"] = "Aflicción"
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L["Arcane"] = "Arcano"
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L["Arms"] = "Armas"
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L["Assassination"] = "Asesinato"
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L["Balance"] = "Balance"
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L["Beast Mastery"] = "Bestias"
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L["Blood"] = "Sangre"
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L["Combat"] = "Combate"
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L["Demonology"] = "Demonología"
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L["Destruction"] = "Destrucción"
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L["Discipline"] = "Disciplina"
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L["Elemental"] = "Elemental"
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L["Enhancement"] = "Mejora"
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L["Feral Combat"] = "Combate feral"
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L["Fire"] = "Fuego"
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L["Frost"] = "Escarcha"
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L["Fury"] = "Furia"
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L["Holy"] = "Sagrado"
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L["Hybrid"] = "Híbrido"
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L["Marksmanship"] = "Puntería"
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L["Protection"] = "Protección"
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L["Restoration"] = "Restauración"
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L["Retribution"] = "Reprensión"
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L["Shadow"] = "Sombra"
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L["Subtlety"] = "Sutileza"
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L["Survival"] = "Supervivencia"
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L["Unholy"] = "Profano"
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@@ -1509,7 +1509,7 @@ L["Requested display not authorized"] = "L'affichage demandé n'est pas autoris
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L["Requesting display information from %s ..."] = "Demande des informations de l'affichage depuis %s ..."
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L["Require Valid Target"] = "Exige une cible valide"
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--[[Translation missing --]]
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L["Requires syncing the specialization via LibSpecialization."] = "Requires syncing the specialization via LibSpecialization."
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L["Requires syncing the specialization via LibGroupTalents."] = "Requires syncing the specialization via LibGroupTalents."
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--[[Translation missing --]]
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L["Resilience (%)"] = "Resilience (%)"
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--[[Translation missing --]]
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@@ -2128,4 +2128,30 @@ L["Zoom"] = "Zoom"
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--[[Translation missing --]]
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L["Zoom Animation"] = "Zoom Animation"
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L["Zul'Gurub"] = "Zul'Gurub"
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L["Affliction"] = "Affliction"
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L["Arcane"] = "Arcane"
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L["Arms"] = "Armes"
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L["Assassination"] = "Assassinat"
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L["Balance"] = "Equilibre"
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L["Beast Mastery"] = "Maîtrise des bêtes"
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L["Blood"] = "Sang"
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L["Combat"] = "Combat"
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L["Demonology"] = "Démonologie"
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L["Destruction"] = "Destruction"
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L["Discipline"] = "Discipline"
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L["Elemental"] = "Elémentaire"
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L["Enhancement"] = "Amélioration"
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L["Feral Combat"] = "Combat farouche"
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L["Fire"] = "Feu"
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L["Frost"] = "Givre"
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L["Fury"] = "Fureur"
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L["Holy"] = "Sacré"
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L["Hybrid"] = "Hybride"
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L["Marksmanship"] = "Précision"
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L["Protection"] = "Protection"
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L["Restoration"] = "Restauration"
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L["Retribution"] = "Vindicte"
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L["Shadow"] = "Ombre"
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L["Subtlety"] = "Finesse"
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L["Survival"] = "Survie"
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L["Unholy"] = "Impie"
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@@ -1832,7 +1832,7 @@ L["Requesting display information from %s ..."] = "Requesting display informatio
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--[[Translation missing --]]
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L["Require Valid Target"] = "Require Valid Target"
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--[[Translation missing --]]
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L["Requires syncing the specialization via LibSpecialization."] = "Requires syncing the specialization via LibSpecialization."
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L["Requires syncing the specialization via LibGroupTalents."] = "Requires syncing the specialization via LibGroupTalents."
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--[[Translation missing --]]
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L["Resilience (%)"] = "Resilience (%)"
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--[[Translation missing --]]
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||||
@@ -2637,4 +2637,30 @@ L["Zoom"] = "Zoom"
|
||||
L["Zoom Animation"] = "Zoom Animation"
|
||||
--[[Translation missing --]]
|
||||
L["Zul'Gurub"] = "Zul'Gurub"
|
||||
|
||||
L["Affliction"] = "Affliction"
|
||||
L["Arcane"] = "Arcane"
|
||||
L["Arms"] = "Arms"
|
||||
L["Assassination"] = "Assassination"
|
||||
L["Balance"] = "Balance"
|
||||
L["Beast Mastery"] = "Beast Mastery"
|
||||
L["Blood"] = "Blood"
|
||||
L["Combat"] = "Combat"
|
||||
L["Demonology"] = "Demonology"
|
||||
L["Destruction"] = "Destruction"
|
||||
L["Discipline"] = "Discipline"
|
||||
L["Elemental"] = "Elemental"
|
||||
L["Enhancement"] = "Enhancement"
|
||||
L["Feral Combat"] = "Feral Combat"
|
||||
L["Fire"] = "Fire"
|
||||
L["Frost"] = "Frost"
|
||||
L["Fury"] = "Fury"
|
||||
L["Holy"] = "Holy"
|
||||
L["Hybrid"] = "Hybrid"
|
||||
L["Marksmanship"] = "Marksmanship"
|
||||
L["Protection"] = "Protection"
|
||||
L["Restoration"] = "Restoration"
|
||||
L["Retribution"] = "Retribution"
|
||||
L["Shadow"] = "Shadow"
|
||||
L["Subtlety"] = "Subtlety"
|
||||
L["Survival"] = "Survival"
|
||||
L["Unholy"] = "Unholy"
|
||||
|
||||
@@ -1105,7 +1105,7 @@ L["Requested display does not exist"] = "요청한 디스플레이가 존재하
|
||||
L["Requested display not authorized"] = "요청한 디스플레이가 올바르지 않습니다"
|
||||
L["Requesting display information from %s ..."] = "%s의 디스플레이 정보 요청 중 ..."
|
||||
L["Require Valid Target"] = "유효한 대상 필요"
|
||||
L["Requires syncing the specialization via LibSpecialization."] = "LibSpecialization을 통해 전문화를 동기화해야 합니다."
|
||||
L["Requires syncing the specialization via LibGroupTalents."] = "LibGroupTalents을 통해 전문화를 동기화해야 합니다."
|
||||
L["Resilience (%)"] = "탄력 (%)"
|
||||
L["Resilience Rating"] = "탄력도"
|
||||
L["Resist"] = "저항"
|
||||
@@ -1514,4 +1514,30 @@ L["Zone Name"] = "지역 이름"
|
||||
L["Zoom"] = "확대"
|
||||
L["Zoom Animation"] = "확대 애니메이션"
|
||||
L["Zul'Gurub"] = "줄구룹"
|
||||
|
||||
L["Affliction"] = "고통"
|
||||
L["Arcane"] = "비전"
|
||||
L["Arms"] = "무기"
|
||||
L["Assassination"] = "암살"
|
||||
L["Balance"] = "조화"
|
||||
L["Beast Mastery"] = "야수"
|
||||
L["Blood"] = "혈기"
|
||||
L["Combat"] = "전투"
|
||||
L["Demonology"] = "악마"
|
||||
L["Destruction"] = "파괴"
|
||||
L["Discipline"] = "수양"
|
||||
L["Elemental"] = "정기"
|
||||
L["Enhancement"] = "고양"
|
||||
L["Feral Combat"] = "야성"
|
||||
L["Fire"] = "화염"
|
||||
L["Frost"] = "냉기"
|
||||
L["Fury"] = "분노"
|
||||
L["Holy"] = "신성"
|
||||
L["Hybrid"] = "하이브리드"
|
||||
L["Marksmanship"] = "사격"
|
||||
L["Protection"] = "방어"
|
||||
L["Restoration"] = "복원"
|
||||
L["Retribution"] = "징벌"
|
||||
L["Shadow"] = "암흑"
|
||||
L["Subtlety"] = "잠행"
|
||||
L["Survival"] = "생존"
|
||||
L["Unholy"] = "부정"
|
||||
|
||||
@@ -1828,7 +1828,7 @@ L["Requested display not authorized"] = "Exibição requerida não autorizada"
|
||||
L["Requesting display information from %s ..."] = "Requesting display information from %s ..."
|
||||
L["Require Valid Target"] = "Requer um alvo válido"
|
||||
--[[Translation missing --]]
|
||||
L["Requires syncing the specialization via LibSpecialization."] = "Requires syncing the specialization via LibSpecialization."
|
||||
L["Requires syncing the specialization via LibGroupTalents."] = "Requires syncing the specialization via LibGroupTalents."
|
||||
--[[Translation missing --]]
|
||||
L["Resilience (%)"] = "Resilience (%)"
|
||||
--[[Translation missing --]]
|
||||
@@ -2562,4 +2562,30 @@ L["Zoom"] = "Zoom"
|
||||
L["Zoom Animation"] = "Zoom Animation"
|
||||
--[[Translation missing --]]
|
||||
L["Zul'Gurub"] = "Zul'Gurub"
|
||||
|
||||
L["Affliction"] = "Affliction"
|
||||
L["Arcane"] = "Arcane"
|
||||
L["Arms"] = "Arms"
|
||||
L["Assassination"] = "Assassination"
|
||||
L["Balance"] = "Balance"
|
||||
L["Beast Mastery"] = "Beast Mastery"
|
||||
L["Blood"] = "Blood"
|
||||
L["Combat"] = "Combat"
|
||||
L["Demonology"] = "Demonology"
|
||||
L["Destruction"] = "Destruction"
|
||||
L["Discipline"] = "Discipline"
|
||||
L["Elemental"] = "Elemental"
|
||||
L["Enhancement"] = "Enhancement"
|
||||
L["Feral Combat"] = "Feral Combat"
|
||||
L["Fire"] = "Fire"
|
||||
L["Frost"] = "Frost"
|
||||
L["Fury"] = "Fury"
|
||||
L["Holy"] = "Holy"
|
||||
L["Hybrid"] = "Hybrid"
|
||||
L["Marksmanship"] = "Marksmanship"
|
||||
L["Protection"] = "Protection"
|
||||
L["Restoration"] = "Restoration"
|
||||
L["Retribution"] = "Retribution"
|
||||
L["Shadow"] = "Shadow"
|
||||
L["Subtlety"] = "Subtlety"
|
||||
L["Survival"] = "Survival"
|
||||
L["Unholy"] = "Unholy"
|
||||
|
||||
@@ -1083,7 +1083,7 @@ L["Requested display does not exist"] = "Запрошенная индикаци
|
||||
L["Requested display not authorized"] = "Запрошенная индикация не разрешена"
|
||||
L["Requesting display information from %s ..."] = "Запрос информации об индикации от %s ..."
|
||||
L["Require Valid Target"] = "Требуется допустимая цель"
|
||||
L["Requires syncing the specialization via LibSpecialization."] = "Требуется синхронизация специализации через LibSpecialization."
|
||||
L["Requires syncing the specialization via LibGroupTalents."] = "Требуется синхронизация специализации через LibGroupTalents."
|
||||
L["Resilience (%)"] = "Устойчивость (%)"
|
||||
--[[Translation missing --]]
|
||||
L["Resilience Rating"] = "Resilience Rating"
|
||||
@@ -1503,4 +1503,30 @@ L["Zone Name"] = "Название игровой зоны"
|
||||
L["Zoom"] = "Масштаб"
|
||||
L["Zoom Animation"] = "Анимация масштаба"
|
||||
L["Zul'Gurub"] = "Зул'Гуруб"
|
||||
|
||||
L["Affliction"] = "Колдовство"
|
||||
L["Arcane"] = "Тайная магия"
|
||||
L["Arms"] = "Оружие"
|
||||
L["Assassination"] = "Убийство"
|
||||
L["Balance"] = "Баланс"
|
||||
L["Beast Mastery"] = "Чувство зверя"
|
||||
L["Blood"] = "Кровь"
|
||||
L["Combat"] = "Бой"
|
||||
L["Demonology"] = "Демонология"
|
||||
L["Destruction"] = "Разрушение"
|
||||
L["Discipline"] = "Послушание"
|
||||
L["Elemental"] = "Укрощение стихии"
|
||||
L["Enhancement"] = "Совершенствование"
|
||||
L["Feral Combat"] = "Сила зверя"
|
||||
L["Fire"] = "Огонь"
|
||||
L["Frost"] = "Лед"
|
||||
L["Fury"] = "Неистовство"
|
||||
L["Holy"] = "Свет"
|
||||
L["Hybrid"] = "Гибрид"
|
||||
L["Marksmanship"] = "Стрельба"
|
||||
L["Protection"] = "Защита"
|
||||
L["Restoration"] = "Исцеление"
|
||||
L["Retribution"] = "Возмездие"
|
||||
L["Shadow"] = "Темная магия"
|
||||
L["Subtlety"] = "Скрытность"
|
||||
L["Survival"] = "Выживание"
|
||||
L["Unholy"] = "Нечестивость"
|
||||
|
||||
@@ -1113,7 +1113,7 @@ L["Requested display does not exist"] = "请求接收的图示不存在"
|
||||
L["Requested display not authorized"] = "请求接收的图示没有授权"
|
||||
L["Requesting display information from %s ..."] = "请求来 %s 的图示信息"
|
||||
L["Require Valid Target"] = "需要有效目标"
|
||||
L["Requires syncing the specialization via LibSpecialization."] = "需要通过LibSpecialization同步专精。"
|
||||
L["Requires syncing the specialization via LibGroupTalents."] = "需要通过LibGroupTalents同步专精。"
|
||||
L["Resilience (%)"] = "韧性 (%)"
|
||||
L["Resilience Rating"] = "韧性等级"
|
||||
L["Resist"] = "抵抗"
|
||||
@@ -1523,4 +1523,30 @@ L["Zone Name"] = "地图名称"
|
||||
L["Zoom"] = "缩放"
|
||||
L["Zoom Animation"] = "缩放动画"
|
||||
L["Zul'Gurub"] = "祖尔格拉布"
|
||||
|
||||
L["Affliction"] = "痛苦"
|
||||
L["Arcane"] = "奥术"
|
||||
L["Arms"] = "武器"
|
||||
L["Assassination"] = "刺杀"
|
||||
L["Balance"] = "平衡"
|
||||
L["Beast Mastery"] = "野兽控制"
|
||||
L["Blood"] = "鲜血"
|
||||
L["Combat"] = "战斗"
|
||||
L["Demonology"] = "恶魔学识"
|
||||
L["Destruction"] = "毁灭"
|
||||
L["Discipline"] = "戒律"
|
||||
L["Elemental"] = "元素战斗"
|
||||
L["Enhancement"] = "增强"
|
||||
L["Feral Combat"] = "野性战斗"
|
||||
L["Fire"] = "火焰"
|
||||
L["Frost"] = "冰霜"
|
||||
L["Fury"] = "狂怒"
|
||||
L["Holy"] = "神圣"
|
||||
L["Hybrid"] = "混合"
|
||||
L["Marksmanship"] = "射击"
|
||||
L["Protection"] = "防护"
|
||||
L["Restoration"] = "恢复"
|
||||
L["Retribution"] = "惩戒"
|
||||
L["Shadow"] = "暗影魔法"
|
||||
L["Subtlety"] = "敏锐"
|
||||
L["Survival"] = "生存技能"
|
||||
L["Unholy"] = "邪恶"
|
||||
|
||||
@@ -1077,7 +1077,7 @@ L["Requested display does not exist"] = "需求的提醒效果不存在"
|
||||
L["Requested display not authorized"] = "需求的提醒效果沒有授權"
|
||||
L["Requesting display information from %s ..."] = "正在請求來自於 %s 的顯示資訊..."
|
||||
L["Require Valid Target"] = "需要有效目標"
|
||||
L["Requires syncing the specialization via LibSpecialization."] = "需要透由LibSpecialization同步專精。"
|
||||
L["Requires syncing the specialization via LibGroupTalents."] = "需要透由LibGroupTalents同步專精。"
|
||||
L["Resilience (%)"] = "韌性 (%)"
|
||||
L["Resilience Rating"] = "韌性等級"
|
||||
L["Resist"] = "抵抗"
|
||||
@@ -1488,4 +1488,30 @@ L["Zone Name"] = "區域名稱"
|
||||
L["Zoom"] = "縮放"
|
||||
L["Zoom Animation"] = "縮放動畫"
|
||||
L["Zul'Gurub"] = "祖爾格拉布"
|
||||
|
||||
L["Affliction"] = "痛苦"
|
||||
L["Arcane"] = "秘法"
|
||||
L["Arms"] = "武器"
|
||||
L["Assassination"] = "刺殺"
|
||||
L["Balance"] = "平衡"
|
||||
L["Beast Mastery"] = "野獸控制"
|
||||
L["Blood"] = "血魄"
|
||||
L["Combat"] = "戰鬥"
|
||||
L["Demonology"] = "惡魔學識"
|
||||
L["Destruction"] = "毀滅"
|
||||
L["Discipline"] = "戒律"
|
||||
L["Elemental"] = "元素"
|
||||
L["Enhancement"] = "增強"
|
||||
L["Feral Combat"] = "野性戰鬥"
|
||||
L["Fire"] = "火焰"
|
||||
L["Frost"] = "冰霜"
|
||||
L["Fury"] = "狂怒"
|
||||
L["Holy"] = "神聖"
|
||||
L["Hybrid"] = "混合"
|
||||
L["Marksmanship"] = "射擊"
|
||||
L["Protection"] = "防護"
|
||||
L["Restoration"] = "恢復"
|
||||
L["Retribution"] = "懲戒"
|
||||
L["Shadow"] = "暗影"
|
||||
L["Subtlety"] = "敏銳"
|
||||
L["Survival"] = "生存"
|
||||
L["Unholy"] = "穢邪"
|
||||
|
||||
@@ -1576,7 +1576,7 @@ Private.event_prototypes = {
|
||||
values = "spec_types_all",
|
||||
store = true,
|
||||
conditionType = "select",
|
||||
desc = L["Requires syncing the specialization via LibSpecialization."],
|
||||
desc = L["Requires syncing the specialization via LibGroupTalents."],
|
||||
},
|
||||
{
|
||||
name = "classification",
|
||||
@@ -2099,7 +2099,7 @@ Private.event_prototypes = {
|
||||
enable = function(trigger)
|
||||
return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
|
||||
end,
|
||||
desc = L["Requires syncing the specialization via LibSpecialization."],
|
||||
desc = L["Requires syncing the specialization via LibGroupTalents."],
|
||||
},
|
||||
{
|
||||
name = "raid_role",
|
||||
@@ -2470,7 +2470,7 @@ Private.event_prototypes = {
|
||||
enable = function(trigger)
|
||||
return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
|
||||
end,
|
||||
desc = L["Requires syncing the specialization via LibSpecialization."],
|
||||
desc = L["Requires syncing the specialization via LibGroupTalents."],
|
||||
},
|
||||
{
|
||||
name = "raid_role",
|
||||
|
||||
+32
-42
@@ -3252,50 +3252,40 @@ WeakAuras.StopMotion.animation_types = {
|
||||
progress = L["Progress"]
|
||||
}
|
||||
|
||||
Private.spec_types_all = {
|
||||
-- Death Knight
|
||||
L["Blood"],
|
||||
L["Frost"],
|
||||
L["Unholy"],
|
||||
-- Druid
|
||||
L["Balance"],
|
||||
L["Feral Combat"],
|
||||
L["Guardian"],
|
||||
L["Restoration"],
|
||||
-- Hunter
|
||||
L["Beast Mastery"],
|
||||
L["Marksmanship"],
|
||||
L["Survival"],
|
||||
-- Mage
|
||||
L["Arcane"],
|
||||
L["Fire"],
|
||||
L["Frost"],
|
||||
-- Paladin
|
||||
L["Holy"],
|
||||
L["Protection"],
|
||||
L["Retribution"],
|
||||
-- Priest
|
||||
L["Discipline"],
|
||||
L["Holy"],
|
||||
L["Shadow"],
|
||||
-- Rogue
|
||||
L["Assassination"],
|
||||
L["Combat"],
|
||||
L["Subtlety"],
|
||||
-- Shaman
|
||||
L["Elemental"],
|
||||
L["Enhancement"],
|
||||
L["Restoration"],
|
||||
-- Warlock
|
||||
L["Affliction"],
|
||||
L["Demonology"],
|
||||
L["Destruction"],
|
||||
-- Warrior
|
||||
L["Arms"],
|
||||
L["Fury"],
|
||||
L["Protection"],
|
||||
local classIcons = {
|
||||
DRUID = "Interface\\Icons\\Ability_Druid_Maul",
|
||||
HUNTER = "Interface\\Icons\\INV_Weapon_Bow_07",
|
||||
MAGE = "Interface\\Icons\\INV_Staff_13",
|
||||
PALADIN = "Interface\\Icons\\INV_Hammer_01",
|
||||
PRIEST = "Interface\\Icons\\INV_Staff_30",
|
||||
ROGUE = "Interface\\Icons\\INV_ThrowingKnife_04",
|
||||
SHAMAN = "Interface\\Icons\\Spell_Nature_BloodLust",
|
||||
WARLOCK = "Interface\\Icons\\Spell_Nature_FaerieFire",
|
||||
WARRIOR = "Interface\\Icons\\INV_Sword_27",
|
||||
DEATHKNIGHT = "Interface\\Icons\\Spell_Deathknight_ClassIcon",
|
||||
}
|
||||
|
||||
local specs = {
|
||||
DEATHKNIGHT = { L["Blood"], L["Frost"], L["Unholy"] },
|
||||
DRUID = { L["Balance"], L["Feral Combat"], L["Guardian"], L["Restoration"] },
|
||||
HUNTER = { L["Beast Mastery"], L["Marksmanship"], L["Survival"] },
|
||||
MAGE = { L["Arcane"], L["Fire"], L["Frost"] },
|
||||
PALADIN = { L["Holy"], L["Protection"], L["Retribution"] },
|
||||
PRIEST = { L["Discipline"], L["Holy"], L["Shadow"] },
|
||||
ROGUE = { L["Assassination"], L["Combat"], L["Subtlety"] },
|
||||
SHAMAN = { L["Elemental"], L["Enhancement"], L["Restoration"] },
|
||||
WARLOCK = { L["Affliction"], L["Demonology"], L["Destruction"] },
|
||||
WARRIOR = { L["Arms"], L["Fury"], L["Protection"] }
|
||||
}
|
||||
|
||||
Private.spec_types_all = {}
|
||||
for class, specList in pairs(specs) do
|
||||
for _, specName in ipairs(specList) do
|
||||
Private.spec_types_all[class .. specName] = "|T" .. classIcons[class] .. ":0|t |c" ..
|
||||
WA_GetClassColor(class) .. specName .. "|r"
|
||||
end
|
||||
end
|
||||
|
||||
Private.talent_types_specific = {}
|
||||
Private.talents_ids = {
|
||||
DEATHKNIGHT = {{48979,48997,49182,48978,49004,55107,48982,48987,49467,48985,49145,49015,48977,49006,49005,48988,53137,49027,49016,50365,62905,49018,55233,49189,55050,49023,61154,49028}, {49175,49455,49042,55061,49140,49226,50880,49039,51468,51123,49149,49137,49186,49471,49796,55610,49024,49188,50040,49203,50384,65661,54639,51271,49200,49143,50187,49202,49184}, {51745,48962,55129,49036,48963,49588,48965,49013,51459,49158,49146,49219,55620,49194,49220,49223,55666,49224,49208,52143,66799,51052,50391,63560,49032,49222,49217,51099,55090,50117,49206}},
|
||||
|
||||
Reference in New Issue
Block a user