small fixes

`UnitExistsFixed(unit) == 1 and true or false` was in bunnys code, i was very confused with this, it shut have never returned correctly, i changed this and reverted this back and forth, now this will work and return correct values.
This commit is contained in:
NoM0Re
2025-02-16 13:57:09 +01:00
parent 637e5dbc31
commit f1c1bf71bb
2 changed files with 2 additions and 3 deletions
+2 -2
View File
@@ -1661,7 +1661,7 @@ local function ScanRaidMarkScanFunc(matchDataChanged)
end
local function ScanGroupUnit(time, matchDataChanged, unitType, unit)
local unitExists = UnitExistsFixed(unit) == 1 and true or false
local unitExists = UnitExistsFixed(unit)
if existingUnits[unit] ~= unitExists then
existingUnits[unit] = unitExists
@@ -1787,7 +1787,7 @@ end
local function RecheckActive(triggerInfo, unit, unitsToRemoveScan)
local isSelf, role, inParty, class
local unitExists = UnitExistsFixed(unit) == 1 and true or false
local unitExists = UnitExistsFixed(unit)
if unitExists and TriggerInfoApplies(triggerInfo, unit) then
if (not activeGroupScanFuncs[unit] or not activeGroupScanFuncs[unit][triggerInfo]) then
triggerInfo.maxUnitCount = triggerInfo.maxUnitCount + 1
-1
View File
@@ -93,7 +93,6 @@ if LibGroupTalents then
end
LibGroupTalents.RegisterCallback(Private.LibGroupTalentsWrapper, "LibGroupTalents_Update", "LibGroupTalentsCallback")
LibGroupTalents.RegisterCallback(Private.LibGroupTalentsWrapper, "LibGroupTalents_RoleChange", "LibGroupTalentsCallback")
LibGroupTalents.RegisterCallback(Private.LibGroupTalentsWrapper, "LibGroupTalents_GlyphUpdate", "LibGroupTalentsCallback")
function Private.LibGroupTalentsWrapper.Register(f)