- Fixed a bug for healing done from unit to unit (by rubenvrolijk@github).
- Added Vanish to the list of defensive cooldowns for Rogues (by DylanMeador@github).
- Added Ny'alotha raid information (by jjholleman@github).
- Fixed Eye of Corruption and Grand Delusions.
- Fixed an error while retriving data from the guild (statistics sync).
- Updated the ToC files for bundled plugins.
- Segments Locked featured won't work for Overall Data.
- Fixed an issue on Player Details Window where sometimes Death Strike healing done would blink the Rune Weapon healing done.
- Regular Details Framework updates.
- Added support for custom parser functions.
- Added support for Hellfire Citadel raid.
- Tyrant Velhari now has a custom parser function to calculate the healing done.
- Removed Blackrock Foundry raid info.
- Removed Highmaul raid info.
- Plugin TimeAttack: fixed problem where sometimes required a reload to start a new time.
- Plugin Damage the Game!: fixed a problem where sometimes the time didn't started after level 2.
- Custom display 'Health Potion & Stone' now also track Healing Tonic.
- Custom display 'Damage Taken by Spell' now track more spells and also melee hits.
- Menus now uses 'Friz Quadrata TT' font as default, also added an option to change it on options panel -> miscellaneous.
- 'Switch to Current' feature now switches all windows which have this option enabled.
- The message telling to use '/details reinstall' now only shows if a problem happen during the addon load process.
- Segments Saved option now can be set to 25, up from 5.
- Attempt to fix the bug with the monk spell 'Storm, Earth, and Fire'.
- Fixed 'Icon Pick' panel.
- Fixed bug when reporting friendly fire through player detail window.
- Fixed bug with report window where sometimes it was reporting on a wrong channel.
- Updated NickTag to the latest version.
- Added a welcome window on first run.
- Added a new attribute: frags, which will show adds killed.
- Added boss end which will end a combat when some requisites are done.
- Fixed a issue when ending a combat did not close heal actor timer.
- Fixed a green texture shown when an actor don't have a avatar.
- Fixed a issue on reverse report were dead shown nothing.
- Fixed bug were a instance segment didn't change while in combat.
- Fixed problem when removing a combat table did not reduce absorbs amount.
- Pet equilization at the end of a encountr has been disabled.
- Equilization at the end of a encounter has been improved.
- New API: _detalhes:GetEncounterEnd (mapid, bossindex) get table with boss end.