- toc update on all built-in plugins.

This commit is contained in:
Tercio
2016-10-25 19:33:32 -02:00
parent 44eaa826d7
commit 7f7c36c384
14 changed files with 155 additions and 28 deletions
@@ -1,4 +1,4 @@
## Interface: 70000
## Interface: 70100
## Title: Details! 3D Model Viewer
## Notes: When the 3d models option is enabled, this tool is used to select which model will be used on the window's rows.
## DefaultState: Enabled
@@ -1,4 +1,4 @@
## Interface: 70000
## Interface: 70100
## Title: Details Storage
## Notes: Stores information for Details!
## DefaultState: Enabled
+1 -1
View File
@@ -1,4 +1,4 @@
## Interface: 70000
## Interface: 70100
## Title: Details Damage, the Game! (plugin)
## Notes: Plugin for Details
## RequiredDeps: Details
@@ -1,4 +1,4 @@
## Interface: 70000
## Interface: 70100
## Title: Details Dps Tuning (plugin)
## Notes: Plugin for Details
## RequiredDeps: Details
@@ -342,21 +342,50 @@ local function CreatePluginFrames (data)
end
--> show icon on toolbar
local re_ShowIconBallonTutorial = function()
EncounterDetails:ShowIconBallonTutorial()
end
function EncounterDetails:ShowIconBallonTutorial()
if (InCombatLockdown()) then
C_Timer.After (5, function()
--print ("in combat")
re_ShowIconBallonTutorial()
end)
return
end
local hook_AlertButtonCloseButton = function()
--print ("done tutorial")
EncounterDetails:SetTutorialCVar ("ENCOUNTER_DETAILS_BALLON_TUTORIAL1", true)
end
if (EncounterDetailsTutorialAlertButton1 or not EncounterDetails.ToolbarButton or not EncounterDetails.ToolbarButton:IsShown()) then
--print (EncounterDetailsTutorialAlertButton1, not EncounterDetails.ToolbarButton, not EncounterDetails.ToolbarButton:IsShown())
return
end
local alert = CreateFrame ("frame", "EncounterDetailsTutorialAlertButton1", EncounterDetails.ToolbarButton, "MicroButtonAlertTemplate")
alert:SetFrameLevel (302)
alert.label = "Click here (on the skull icon) to bring the Encounter Details panel"
alert.Text:SetSpacing (4)
MicroButtonAlert_SetText (alert, alert.label)
alert:SetPoint ("bottom", EncounterDetails.ToolbarButton, "top", 0, 22)
alert.CloseButton:HookScript ("OnClick", hook_AlertButtonCloseButton)
alert:Show()
--print ("showing ballon")
end
function EncounterDetails:ShowIcon()
EncounterDetails.showing = true
--> [1] button to show [2] button animation: "star", "blink" or true (blink)
EncounterDetails:ShowToolbarIcon (EncounterDetails.ToolbarButton, "star")
--EncounterDetails:SetTutorialCVar ("ENCOUNTER_DETAILS_TUTORIAL1", false)
if (not EncounterDetails:GetTutorialCVar ("ENCOUNTER_DETAILS_TUTORIAL1")) then
EncounterDetails:SetTutorialCVar ("ENCOUNTER_DETAILS_TUTORIAL1", true)
local plugin_icon_alert = CreateFrame ("frame", "EncounterDetailsPopUp1", EncounterDetails.ToolbarButton, "DetailsHelpBoxTemplate")
plugin_icon_alert.ArrowUP:Show()
plugin_icon_alert.ArrowGlowUP:Show()
plugin_icon_alert.Text:SetText ("Encounter Details is Ready!\n\nTake a look in the encounter summary, click here!")
plugin_icon_alert:SetPoint ("bottom", EncounterDetails.ToolbarButton, "top", 0, 30)
plugin_icon_alert:Show()
if (not EncounterDetails:GetTutorialCVar ("ENCOUNTER_DETAILS_BALLON_TUTORIAL1")) then
--print ("nao viu o tutorial ainda")
C_Timer.After (2, EncounterDetails.ShowIconBallonTutorial)
end
end
@@ -367,6 +396,79 @@ local function CreatePluginFrames (data)
EncounterDetails:HideToolbarIcon (EncounterDetails.ToolbarButton)
end
local re_ShowTutorialAlert = function()
EncounterDetails:ShowTutorial()
end
local hook_AlertCloseButton = function()
re_ShowTutorialAlert()
end
function EncounterDetails:ShowTutorial()
--EncounterDetails.db.AlertTutorialStep = 1
if (not EncounterDetails.Frame:IsShown()) then
return
end
EncounterDetails.db.AlertTutorialStep = EncounterDetails.db.AlertTutorialStep or 1
if (EncounterDetails.db.AlertTutorialStep == 1) then
local alert = CreateFrame ("frame", "EncounterDetailsTutorialAlert1", EncounterDetails.Frame, "MicroButtonAlertTemplate")
alert:SetFrameLevel (302)
alert.label = "on this tab, you see the damage chart for the latest tries on the encounter"
alert.Text:SetSpacing (4)
MicroButtonAlert_SetText (alert, alert.label)
alert:SetPoint ("bottom", EncounterDetails.Frame.buttonSwitchGraphic.widget, "top", 0, 22)
alert.CloseButton:HookScript ("OnClick", hook_AlertCloseButton)
alert:Show()
EncounterDetails.Frame.buttonSwitchGraphic:Click()
--
EncounterDetails.db.AlertTutorialStep = EncounterDetails.db.AlertTutorialStep + 1
elseif (EncounterDetails.db.AlertTutorialStep == 2) then
local alert = CreateFrame ("frame", "EncounterDetailsTutorialAlert2", EncounterDetails.Frame, "MicroButtonAlertTemplate")
alert:SetFrameLevel (302)
alert.label = "on Emotes you can check what the boss printed to chat"
alert.Text:SetSpacing (4)
MicroButtonAlert_SetText (alert, alert.label)
alert:SetPoint ("bottom", EncounterDetails.Frame.buttonSwitchBossEmotes.widget, "top", 0, 22)
alert.CloseButton:HookScript ("OnClick", hook_AlertCloseButton)
alert:Show()
EncounterDetails.Frame.buttonSwitchBossEmotes:Click()
--
EncounterDetails.db.AlertTutorialStep = EncounterDetails.db.AlertTutorialStep + 1
elseif (EncounterDetails.db.AlertTutorialStep == 3) then
local alert = CreateFrame ("frame", "EncounterDetailsTutorialAlert3", EncounterDetails.Frame, "MicroButtonAlertTemplate")
alert:SetFrameLevel (302)
alert.label = "here you create weakauras for boss abilities or DBM/BigWigs boss timers"
alert.Text:SetSpacing (4)
MicroButtonAlert_SetText (alert, alert.label)
alert:SetPoint ("bottom", EncounterDetails.Frame.buttonSwitchSpellsAuras.widget, "top", 0, 22)
alert.CloseButton:HookScript ("OnClick", hook_AlertCloseButton)
alert:Show()
EncounterDetails.Frame.buttonSwitchSpellsAuras:Click()
--
EncounterDetails.db.AlertTutorialStep = EncounterDetails.db.AlertTutorialStep + 1
elseif (EncounterDetails.db.AlertTutorialStep == 4) then
local alert = CreateFrame ("frame", "EncounterDetailsTutorialAlert4", EncounterDetails.Frame, "MicroButtonAlertTemplate")
alert:SetFrameLevel (302)
alert.label = "see damage done and time spent on each phase of the encounter"
alert.Text:SetSpacing (4)
MicroButtonAlert_SetText (alert, alert.label)
alert:SetPoint ("bottom", EncounterDetails.Frame.buttonSwitchPhases.widget, "top", 0, 22)
alert.CloseButton:HookScript ("OnClick", hook_AlertCloseButton)
alert:Show()
EncounterDetails.Frame.buttonSwitchPhases:Click()
--
EncounterDetails.db.AlertTutorialStep = EncounterDetails.db.AlertTutorialStep + 1
end
end
--> user clicked on button, need open or close window
function EncounterDetails:OpenWindow()
if (EncounterDetails.open) then
@@ -397,7 +499,9 @@ local function CreatePluginFrames (data)
widget:Hide()
end
end
C_Timer.After (3, function() EncounterDetails:ShowTutorial() end)
return true
end
@@ -597,11 +701,11 @@ local function DispellInfo (dispell, barra)
for index, tabela in _ipairs (tabela_jogadores) do
local coords = EncounterDetails.class_coords [tabela[3]]
if (not coords) then
GameCooltip:AddLine (tabela[1], tabela[2])
GameCooltip:AddLine (tabela[1], tabela[2], 1, "white", "orange")
GameCooltip:AddIcon ("Interface\\GossipFrame\\DailyActiveQuestIcon")
--GameTooltip:AddDoubleLine ("|TInterface\\GossipFrame\\DailyActiveQuestIcon:14:14:0:0:16:16:0:1:0:1".."|t "..tabela[1], tabela[2], 1, 1, 1, 1, 1, 1)
else
GameCooltip:AddLine (tabela[1], tabela[2])
GameCooltip:AddLine (tabela[1], tabela[2], 1, "white", "orange")
GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\classes_small", nil, 1, 14, 14, (coords[1]), (coords[2]), (coords[3]), (coords[4]))
--GameTooltip:AddDoubleLine ("|TInterface\\AddOns\\Details\\images\\classes_small:14:14:0:0:128:128:"..(coords[1]*128)..":"..(coords[2]*128)..":"..(coords[3]*128)..":"..(coords[4]*128).."|t "..tabela[1]..": ", tabela[2], 1, 1, 1, 1, 1, 1)
end
@@ -865,6 +969,8 @@ function EncounterDetails:SetRowScripts (barra, index, container)
DamageTakenDetails (self.jogador, barra)
elseif (self.TTT == "adds_container") then
GameCooltip:AddLine ("Hover over the arrows for:", "", 1, "white")
GameCooltip:AddLine ("Damage Taken")
GameCooltip:AddIcon ("Interface\\Buttons\\UI-MicroStream-Green", 1, 1, 14, 14, 0, 1, 1, 0)
@@ -1420,7 +1526,7 @@ function EncounterDetails:OpenAndRefresh (_, segment)
for _, esta_tabela in _pairs (dano_em) do
local coords = EncounterDetails.class_coords [esta_tabela[3]]
GameCooltip:AddLine (esta_tabela[1]..": ", _detalhes:ToK (esta_tabela[2]).." (".. _cstr ("%.1f", esta_tabela[2]/dano_em_total*100) .."%)")
GameCooltip:AddLine (esta_tabela[1]..": ", _detalhes:ToK (esta_tabela[2]).." (".. _cstr ("%.1f", esta_tabela[2]/dano_em_total*100) .."%)", 1, "white", "orange")
--GameTooltip:AddDoubleLine ("|TInterface\\AddOns\\Details\\images\\classes_small:14:14:0:0:128:128:"..(coords[1]*128)..":"..(coords[2]*128)..":"..(coords[3]*128)..":"..(coords[4]*128).."|t "..esta_tabela[1]..": ", _detalhes:comma_value(esta_tabela[2]).." (".. _cstr ("%.1f", esta_tabela[2]/dano_em_total*100) .."%)", 1, 1, 1, 1, 1, 1)
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\classes_small]], 1, 1, 14, 14, (coords[1]), (coords[2]), (coords[3]), (coords[4]))
@@ -1466,7 +1572,7 @@ function EncounterDetails:OpenAndRefresh (_, segment)
local coords = EncounterDetails.class_coords [esta_tabela[3]]
if (coords) then
--GameTooltip:AddDoubleLine ("|TInterface\\AddOns\\Details\\images\\classes_small:14:14:0:0:128:128:"..(coords[1]*128)..":"..(coords[2]*128)..":"..(coords[3]*128)..":"..(coords[4]*128).."|t "..esta_tabela[1]..": ", _detalhes:comma_value(esta_tabela[2]).." (".. _cstr ("%.1f", esta_tabela[2]/damage_from_total*100) .."%)", 1, 1, 1, 1, 1, 1)
GameCooltip:AddLine (esta_tabela[1]..": ", _detalhes:ToK (esta_tabela[2]).." (".. _cstr ("%.1f", esta_tabela[2]/damage_from_total*100) .."%)")
GameCooltip:AddLine (esta_tabela[1]..": ", _detalhes:ToK (esta_tabela[2]).." (".. _cstr ("%.1f", esta_tabela[2]/damage_from_total*100) .."%)", 1, "white", "orange")
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\classes_small]], 1, 1, 14, 14, (coords[1]), (coords[2]), (coords[3]), (coords[4]))
GameCooltip:AddStatusBar (0, 1, 1, 1, 1, 1, false, {value = 100, color = {.3, .3, .3, 1}, specialSpark = false, texture = [[Interface\AddOns\Details\images\bar_serenity]]})
@@ -1,4 +1,4 @@
## Interface: 70000
## Interface: 70100
## Title: Details Encounter (plugin)
## Notes: Plugin for Details
## RequiredDeps: Details
@@ -1,4 +1,4 @@
## Interface: 70000
## Interface: 70100
## Title: Details Raid Check (plugin)
## Notes: Show a icon on Details title bar showing flask, food, pre-pots.
## RequiredDeps: Details
@@ -1,4 +1,4 @@
## Interface: 70000
## Interface: 70100
## Title: Details: Emerald Nightmare
## Notes: Plugin for Details
## RequiredDeps: Details
@@ -1,4 +1,4 @@
## Interface: 70000
## Interface: 70100
## Title: Details: Nighthold
## Notes: Plugin for Details
## RequiredDeps: Details
@@ -996,8 +996,29 @@ local lastspell, lastcastid, lastchannelid, ischanneling
local channelspells = {}
local lastChannelSpell = ""
local APM = 0
local ACTIONS = 0
local ACTIONS_EVENT_TIME = {}
local AMP_Tick = C_Timer.NewTicker (1, function()
APM = ACTIONS * 60
--print ("APM:", APM)
ACTIONS = 0
end)
local APM_FRAME = CreateFrame ("frame", "DetailsAPMFrame", UIParent)
APM_FRAME:RegisterEvent ("PLAYER_STARTED_MOVING")
APM_FRAME:RegisterEvent ("PLAYER_STOPPED_MOVING")
APM_FRAME:SetScript ("OnEvent", function()
ACTIONS = ACTIONS + 1
end)
listener:SetScript ("OnEvent", function (self, event, ...)
if (event ~= "UNIT_SPELLCAST_SENT" and event ~= "UNIT_SPELLCAST_SUCCEEDED" and ACTIONS_EVENT_TIME [event] ~= GetTime()) then
ACTIONS = ACTIONS + 1
ACTIONS_EVENT_TIME [event] = GetTime()
--print (event, GetTime())
end
--print (self, event, ...)
if (event == "UNIT_SPELLCAST_SENT") then
@@ -1,4 +1,4 @@
## Interface: 70000
## Interface: 70100
## Title: Details!: Streamer (plugin)
## Notes: Show which spells you are casting, viewers can see what are you doing and follow your steps.
## RequiredDeps: Details
@@ -1,4 +1,4 @@
## Interface: 70000
## Interface: 70100
## Title: Details TimeAttack (plugin)
## Notes: Plugin for Details
## SavedVariablesPerCharacter: _detalhes_databaseTimeAttack
@@ -1,4 +1,4 @@
## Interface: 70000
## Interface: 70100
## Title: Details Tiny Threat (plugin)
## Notes: Plugin for Details
## RequiredDeps: Details
@@ -1,4 +1,4 @@
## Interface: 70000
## Interface: 70100
## Title: Details Vanguard (plugin)
## Notes: Plugin for Details
## SavedVariablesPerCharacter: _detalhes_databaseVanguard