- Added new sub attribute for Heal: Enemy Heal.
- Added new sub attribute for Heal: Damage Prevented. - Added new sub attribute for Misc: Cooldowns. - All tooltips has been revised and changed. - Fixed issue with absobed heal amount. - Actors will be placed inside cache only if Details is in combat. - Added support to dual status bar on CoolTips. - Fixed some labels over info window were text was to big. - Cosmetic changes in many places.
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@@ -54,7 +54,10 @@ local ability_type_table = {
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[0x800] = "|cFF6e4d13"..Loc ["STRING_TANKCOOLDOWN"].."|r",
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[0x1000] = "|cFFffff00"..Loc ["STRING_KILLADD"].."|r",
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[0x2000] = "|cFFff9999"..Loc ["STRING_SPREADOUT"].."|r",
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[0x3000] = "|cFFffff99"..Loc ["STRING_STOPCAST"].."|r"
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[0x4000] = "|cFFffff99"..Loc ["STRING_STOPCAST"].."|r",
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[0x8000] = "|cFFffff99"..Loc ["STRING_FACING"].."|r",
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[0x10000] = "|cFFffff99"..Loc ["STRING_STACK"].."|r",
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}
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local debugmode = false
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@@ -422,11 +425,10 @@ function _detalhes:BossInfoRowClick (barra, param1)
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if (barra.TTT == "morte") then --> deaths
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reportar = {barra.report_text .. " " .. barra.texto_esquerdo:GetText()}
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for i = 1, _detalhes.popup.NumLines, 1 do
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for i = 1, GameCooltip:GetNumLines(), 1 do
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local texto_left = _detalhes.popup.frame1.linhas[i].left_text:GetText()
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local texto_right = _detalhes.popup.frame1.linhas[i].right_text:GetText()
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local texto_left, texto_right = GameCooltip:GetText (i)
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if (texto_left and texto_right) then
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texto_left = texto_left:gsub (("|T(.*)|t "), "")
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reportar [#reportar+1] = ""..texto_left.." "..texto_right..""
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@@ -629,7 +631,7 @@ function EncounterDetails:OpenAndRefresh()
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break
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end
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if (jogador.classe and jogador.classe ~= "UNGROUPPLAYER") then
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if (jogador.classe and jogador.classe ~= "UNGROUPPLAYER" and jogador.classe ~= "UNKNOW") then
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local barra = container.barras [index]
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if (not barra) then
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barra = EncounterDetails:CreateRow (index, container)
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@@ -49,4 +49,6 @@ Loc ["STRING_CROWDCONTROL"] = "cc"
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Loc ["STRING_TANKCOOLDOWN"] = "tankcooldown"
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Loc ["STRING_KILLADD"] = "killadd"
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Loc ["STRING_SPREADOUT"] = "spreadout"
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Loc ["STRING_STOPCAST"] = "stopcast"
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Loc ["STRING_STOPCAST"] = "stopcast"
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Loc ["STRING_FACING"] = "facing"
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Loc ["STRING_STACK"] = "stack"
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@@ -48,4 +48,6 @@ Loc ["STRING_CROWDCONTROL"] = "cc"
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Loc ["STRING_TANKCOOLDOWN"] = "tankcooldown"
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Loc ["STRING_KILLADD"] = "mataradd"
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Loc ["STRING_SPREADOUT"] = "separar"
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Loc ["STRING_STOPCAST"] = "pararcast"
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Loc ["STRING_STOPCAST"] = "pararcast"
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Loc ["STRING_FACING"] = "virar"
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Loc ["STRING_STACK"] = "juntar"
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@@ -585,7 +585,7 @@ local throne_of_thunder = {
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portrait = [[Interface\EncounterJournal\UI-EJ-BOSS-Dark Animus]],
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spell_mechanics = {
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[139867] = {0x1, 0x3000}, --> Interrupting Jolt
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[139867] = {0x1, 0x4000}, --> Interrupting Jolt
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[138659] = {0x1}, --> Touch of the Animus
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[138707] = {0x2000, 0x1}, --> Anima Font
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[138618] = {0x200, 0x10}, --> Matter Swap
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