- Added new sub attribute for Heal: Enemy Heal.

- Added new sub attribute for Heal: Damage Prevented.
- Added new sub attribute for Misc: Cooldowns.
- All tooltips has been revised and changed.
- Fixed issue with absobed heal amount.
- Actors will be placed inside cache only if Details is in combat.
- Added support to dual status bar on CoolTips.
- Fixed some labels over info window were text was to big.
- Cosmetic changes in many places.
This commit is contained in:
Tercio
2013-09-01 18:27:16 -03:00
parent 225980313a
commit 3f45e83047
34 changed files with 1813 additions and 189 deletions
@@ -54,7 +54,10 @@ local ability_type_table = {
[0x800] = "|cFF6e4d13"..Loc ["STRING_TANKCOOLDOWN"].."|r",
[0x1000] = "|cFFffff00"..Loc ["STRING_KILLADD"].."|r",
[0x2000] = "|cFFff9999"..Loc ["STRING_SPREADOUT"].."|r",
[0x3000] = "|cFFffff99"..Loc ["STRING_STOPCAST"].."|r"
[0x4000] = "|cFFffff99"..Loc ["STRING_STOPCAST"].."|r",
[0x8000] = "|cFFffff99"..Loc ["STRING_FACING"].."|r",
[0x10000] = "|cFFffff99"..Loc ["STRING_STACK"].."|r",
}
local debugmode = false
@@ -422,11 +425,10 @@ function _detalhes:BossInfoRowClick (barra, param1)
if (barra.TTT == "morte") then --> deaths
reportar = {barra.report_text .. " " .. barra.texto_esquerdo:GetText()}
for i = 1, _detalhes.popup.NumLines, 1 do
for i = 1, GameCooltip:GetNumLines(), 1 do
local texto_left = _detalhes.popup.frame1.linhas[i].left_text:GetText()
local texto_right = _detalhes.popup.frame1.linhas[i].right_text:GetText()
local texto_left, texto_right = GameCooltip:GetText (i)
if (texto_left and texto_right) then
texto_left = texto_left:gsub (("|T(.*)|t "), "")
reportar [#reportar+1] = ""..texto_left.." "..texto_right..""
@@ -629,7 +631,7 @@ function EncounterDetails:OpenAndRefresh()
break
end
if (jogador.classe and jogador.classe ~= "UNGROUPPLAYER") then
if (jogador.classe and jogador.classe ~= "UNGROUPPLAYER" and jogador.classe ~= "UNKNOW") then
local barra = container.barras [index]
if (not barra) then
barra = EncounterDetails:CreateRow (index, container)
+3 -1
View File
@@ -49,4 +49,6 @@ Loc ["STRING_CROWDCONTROL"] = "cc"
Loc ["STRING_TANKCOOLDOWN"] = "tankcooldown"
Loc ["STRING_KILLADD"] = "killadd"
Loc ["STRING_SPREADOUT"] = "spreadout"
Loc ["STRING_STOPCAST"] = "stopcast"
Loc ["STRING_STOPCAST"] = "stopcast"
Loc ["STRING_FACING"] = "facing"
Loc ["STRING_STACK"] = "stack"
+3 -1
View File
@@ -48,4 +48,6 @@ Loc ["STRING_CROWDCONTROL"] = "cc"
Loc ["STRING_TANKCOOLDOWN"] = "tankcooldown"
Loc ["STRING_KILLADD"] = "mataradd"
Loc ["STRING_SPREADOUT"] = "separar"
Loc ["STRING_STOPCAST"] = "pararcast"
Loc ["STRING_STOPCAST"] = "pararcast"
Loc ["STRING_FACING"] = "virar"
Loc ["STRING_STACK"] = "juntar"
@@ -585,7 +585,7 @@ local throne_of_thunder = {
portrait = [[Interface\EncounterJournal\UI-EJ-BOSS-Dark Animus]],
spell_mechanics = {
[139867] = {0x1, 0x3000}, --> Interrupting Jolt
[139867] = {0x1, 0x4000}, --> Interrupting Jolt
[138659] = {0x1}, --> Touch of the Animus
[138707] = {0x2000, 0x1}, --> Anima Font
[138618] = {0x200, 0x10}, --> Matter Swap