Files
coa-details/plugins/Details_EncounterDetails/enUS.lua
T
Tercio 3f45e83047 - Added new sub attribute for Heal: Enemy Heal.
- Added new sub attribute for Heal: Damage Prevented.
- Added new sub attribute for Misc: Cooldowns.
- All tooltips has been revised and changed.
- Fixed issue with absobed heal amount.
- Actors will be placed inside cache only if Details is in combat.
- Added support to dual status bar on CoolTips.
- Fixed some labels over info window were text was to big.
- Cosmetic changes in many places.
2013-09-01 18:27:16 -03:00

54 lines
2.1 KiB
Lua

local Loc = LibStub("AceLocale-3.0"):NewLocale("Details_EncounterDetails", "enUS", true)
if (not Loc) then
return
end
Loc ["STRING_PLUGIN_NAME"] = "Encounter Details"
Loc ["STRING_WINDOW_TITLE"] = "Encounter Details"
Loc ["STRING_TOTAL_DAMAGE"] = "Total Damage"
Loc ["STRING_TOTAL_HEAL"] = "Total Heal"
Loc ["STRING_SHOW_ALL_DATA"] = "Show overall data"
Loc ["STRING_SHOW_PHASE_DATA"] = "Show details for this phase"
Loc ["STRING_NOT IMPLEMENTED"] = "Not implemented yet"
Loc ["STRING_DIED"] = "died"
Loc ["STRING_MELEE_DAMAGE"] = "melee damage"
Loc ["STRING_DAMAGE_TAKEN_REPORT"] = "Damage taken by ability"
Loc ["STRING_ABILITY_DAMAGE"] = "Ability damage"
Loc ["STRING_DAMAGE_TAKEN"] = "Damage Taken"
Loc ["STRING_TOOK_DAMAGE_FROM"] = "Took damage from"
Loc ["STRING_INTERRUPT_BY"] = "interrupted by"
Loc ["STRING_DISPELLED_BY"] = "dispelled by"
Loc ["STRING_DEAD_LOG"] = "last seconds of"
Loc ["STRING_CURRENT"] = "Current"
Loc ["STRING_TRY"] = "Fight"
Loc ["STRING_DAMAGE_AT"] = "Damage Taken"
Loc ["STRING_INFLICTED_BY"] = "Damage inflicted by"
Loc ["STRING_INFLICTED"] = "Damage inflicted"
Loc ["STRING_ADDS"] = "Adds"
Loc ["STRING_INTERRUPTS"] = "Interrupts"
Loc ["STRING_DISPELLS"] = "Dispells"
Loc ["STRING_DEATH_LOG"] = "Death Log"
Loc ["STRING_FIGHT_SUMMARY"] = "fight details"
Loc ["STRING_FIGHT_GRAPHIC"] = "performance charts"
Loc ["STRING_TOOLTIP"] = "Show Encounter Details Window"
Loc ["STRING_"] = ""
--> mechanic types
Loc ["STRING_HEAL"] = "heal"
Loc ["STRING_LOWDPS"] = "lowdps"
Loc ["STRING_LOWHEAL"] = "lowheal"
Loc ["STRING_VOIDZONE"] = "voidzone"
Loc ["STRING_DISPELL"] = "dispell"
Loc ["STRING_INTERRUPT"] = "interrupt"
Loc ["STRING_POSITIONING"] = "positioning"
Loc ["STRING_RUNAWAY"] = "runaway"
Loc ["STRING_TANKSWITCH"] = "tankswitch"
Loc ["STRING_MECHANIC"] = "mechanic"
Loc ["STRING_CROWDCONTROL"] = "cc"
Loc ["STRING_TANKCOOLDOWN"] = "tankcooldown"
Loc ["STRING_KILLADD"] = "killadd"
Loc ["STRING_SPREADOUT"] = "spreadout"
Loc ["STRING_STOPCAST"] = "stopcast"
Loc ["STRING_FACING"] = "facing"
Loc ["STRING_STACK"] = "stack"