3f45e83047
- Added new sub attribute for Heal: Damage Prevented. - Added new sub attribute for Misc: Cooldowns. - All tooltips has been revised and changed. - Fixed issue with absobed heal amount. - Actors will be placed inside cache only if Details is in combat. - Added support to dual status bar on CoolTips. - Fixed some labels over info window were text was to big. - Cosmetic changes in many places.
53 lines
2.1 KiB
Lua
53 lines
2.1 KiB
Lua
local Loc = LibStub("AceLocale-3.0"):NewLocale("Details_EncounterDetails", "ptBR")
|
|
|
|
if (not Loc) then
|
|
return
|
|
end
|
|
|
|
Loc ["STRING_PLUGIN_NAME"] = "Detalhes do Combate"
|
|
Loc ["STRING_WINDOW_TITLE"] = "Detalhes do Combate"
|
|
Loc ["STRING_TOTAL_DAMAGE"] = "Total de Dano"
|
|
Loc ["STRING_TOTAL_HEAL"] = "Total de Cura"
|
|
Loc ["STRING_SHOW_ALL_DATA"] = "Mostrar dados totais"
|
|
Loc ["STRING_SHOW_PHASE_DATA"] = "Mostrar dados apenas para esta fase"
|
|
Loc ["STRING_NOT IMPLEMENTED"] = "Nao esta implementado ainda"
|
|
Loc ["STRING_DIED"] = "morreu"
|
|
Loc ["STRING_MELEE_DAMAGE"] = "dano corpo-a-corpo"
|
|
Loc ["STRING_DAMAGE_TAKEN_REPORT"] = "Dano recebido por habilidade"
|
|
Loc ["STRING_ABILITY_DAMAGE"] = "Dano da habilidade"
|
|
Loc ["STRING_DAMAGE_TAKEN"] = "Dano recebido"
|
|
Loc ["STRING_TOOK_DAMAGE_FROM"] = "Recebeu dano de"
|
|
Loc ["STRING_INTERRUPT_BY"] = "interrompido por"
|
|
Loc ["STRING_DISPELLED_BY"] = "removido por"
|
|
Loc ["STRING_DEAD_LOG"] = "ultimos segundos de"
|
|
Loc ["STRING_CURRENT"] = "Atual"
|
|
Loc ["STRING_TRY"] = "Luta"
|
|
Loc ["STRING_DAMAGE_AT"] = "Dano causado em"
|
|
Loc ["STRING_INFLICTED_BY"] = "Dano causado por"
|
|
Loc ["STRING_ADDS"] = "Adds"
|
|
Loc ["STRING_INTERRUPTS"] = "Cortes"
|
|
Loc ["STRING_DISPELLS"] = "Dissipados"
|
|
Loc ["STRING_DEATH_LOG"] = "Ultimos Segundos"
|
|
Loc ["STRING_FIGHT_SUMMARY"] = "detalhes da luta"
|
|
Loc ["STRING_FIGHT_GRAPHIC"] = "graficos da performance"
|
|
Loc ["STRING_TOOLTIP"] = "Mostrar os detalhes do combate"
|
|
Loc ["STRING_"] = ""
|
|
|
|
--> mechanic types
|
|
Loc ["STRING_HEAL"] = "cura"
|
|
Loc ["STRING_LOWDPS"] = "dpsbaixo"
|
|
Loc ["STRING_LOWHEAL"] = "curabaixa"
|
|
Loc ["STRING_VOIDZONE"] = "voidzone"
|
|
Loc ["STRING_DISPELL"] = "dispell"
|
|
Loc ["STRING_INTERRUPT"] = "interromper"
|
|
Loc ["STRING_POSITIONING"] = "posicao"
|
|
Loc ["STRING_RUNAWAY"] = "correr"
|
|
Loc ["STRING_TANKSWITCH"] = "trocadetank"
|
|
Loc ["STRING_MECHANIC"] = "mecanica"
|
|
Loc ["STRING_CROWDCONTROL"] = "cc"
|
|
Loc ["STRING_TANKCOOLDOWN"] = "tankcooldown"
|
|
Loc ["STRING_KILLADD"] = "mataradd"
|
|
Loc ["STRING_SPREADOUT"] = "separar"
|
|
Loc ["STRING_STOPCAST"] = "pararcast"
|
|
Loc ["STRING_FACING"] = "virar"
|
|
Loc ["STRING_STACK"] = "juntar" |