Files
coa-weakauras/APIDocumentation/Documentation/StatInformationDocumentation.lua

520 lines
10 KiB
Lua

local StatInformation =
{
Name = "Stat Information",
Type = "System",
Namespace = "Stat Information",
Functions =
{
{
Name = "GetArmorPenetration",
Type = "Function",
Returns =
{
{ Name = "amount", Type = "number", Nilable = false },
},
},
{
Name = "GetAttackPowerForStat",
Type = "Function",
Arguments =
{
{ Name = "statIndex", Type = "luaIndex", Nilable = false },
{ Name = "effectiveStat", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "attackPower", Type = "number", Nilable = false },
},
},
{
Name = "GetBlockChance",
Type = "Function",
Returns =
{
{ Name = "chance", Type = "number", Nilable = false },
},
},
{
Name = "GetCombatRating",
Type = "Function",
Arguments =
{
{ Name = "ratingIndex", Type = "luaIndex", Nilable = false },
},
Returns =
{
{ Name = "rating", Type = "number", Nilable = false },
},
},
{
Name = "GetCombatRatingBonus",
Type = "Function",
Arguments =
{
{ Name = "ratingIndex", Type = "luaIndex", Nilable = false },
},
Returns =
{
{ Name = "ratingBonus", Type = "number", Nilable = false },
},
},
{
Name = "GetCritChance",
Type = "Function",
Returns =
{
{ Name = "critChance", Type = "number", Nilable = false },
},
},
{
Name = "GetCritChanceFromAgility",
Type = "Function",
Arguments =
{
{ Name = "unit", Type = "UnitToken", Nilable = true },
},
Returns =
{
{ Name = "critChance", Type = "number", Nilable = false },
},
},
{
Name = "GetDamageBonusStat",
Type = "Function",
Returns =
{
{ Name = "bonusStat", Type = "number", Nilable = false },
},
},
{
Name = "GetDodgeChance",
Type = "Function",
Returns =
{
{ Name = "chance", Type = "number", Nilable = false },
},
},
{
Name = "GetExpertise",
Type = "Function",
Returns =
{
{ Name = "expertise", Type = "number", Nilable = false },
},
},
{
Name = "GetExpertisePercent",
Type = "Function",
Returns =
{
{ Name = "expertisePerc", Type = "number", Nilable = false },
{ Name = "offhandExpertisePercent", Type = "number", Nilable = false },
},
},
{
Name = "GetManaRegen",
Type = "Function",
Returns =
{
{ Name = "base", Type = "number", Nilable = false },
{ Name = "casting", Type = "number", Nilable = false },
},
},
{
Name = "GetMaxCombatRatingBonus",
Type = "Function",
Arguments =
{
{ Name = "ratingIndex", Type = "luaIndex", Nilable = false },
},
Returns =
{
{ Name = "max", Type = "number", Nilable = false },
},
},
{
Name = "GetParryChance",
Type = "Function",
Returns =
{
{ Name = "chance", Type = "number", Nilable = false },
},
},
{
Name = "GetPowerRegen",
Type = "Function",
Returns =
{
{ Name = "inactiveRegen", Type = "number", Nilable = false },
{ Name = "activeRegen", Type = "number", Nilable = false },
},
},
{
Name = "GetRangedCritChance",
Type = "Function",
Returns =
{
{ Name = "critChance", Type = "number", Nilable = false },
},
},
{
Name = "GetShieldBlock",
Type = "Function",
Returns =
{
{ Name = "damage", Type = "number", Nilable = false },
},
},
{
Name = "GetSpellBonusDamage",
Type = "Function",
Arguments =
{
{ Name = "school", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "minModifier", Type = "number", Nilable = false },
},
},
{
Name = "GetSpellBonusHealing",
Type = "Function",
Returns =
{
{ Name = "bonusHealing", Type = "number", Nilable = false },
},
},
{
Name = "GetSpellCritChance",
Type = "Function",
Arguments =
{
{ Name = "school", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "minCrit", Type = "number", Nilable = false },
},
},
{
Name = "GetSpellCritChanceFromIntellect",
Type = "Function",
Arguments =
{
{ Name = "unit", Type = "UnitToken", Nilable = true },
},
Returns =
{
{ Name = "critChance", Type = "number", Nilable = false },
},
},
{
Name = "GetSpellPenetration",
Type = "Function",
Returns =
{
{ Name = "penetration", Type = "number", Nilable = false },
},
},
{
Name = "GetUnitHealthModifier",
Type = "Function",
Arguments =
{
{ Name = "unit", Type = "UnitToken", Nilable = false },
},
Returns =
{
{ Name = "modifier", Type = "number", Nilable = false },
},
},
{
Name = "GetUnitHealthRegenRateFromSpirit",
Type = "Function",
Arguments =
{
{ Name = "unit", Type = "UnitToken", Nilable = false },
},
Returns =
{
{ Name = "regen", Type = "number", Nilable = false },
},
},
{
Name = "GetUnitManaRegenRateFromSpirit",
Type = "Function",
Arguments =
{
{ Name = "unit", Type = "UnitToken", Nilable = false },
},
Returns =
{
{ Name = "regen", Type = "number", Nilable = false },
},
},
{
Name = "GetUnitMaxHealthModifier",
Type = "Function",
Arguments =
{
{ Name = "unit", Type = "UnitToken", Nilable = false },
},
Returns =
{
{ Name = "modifier", Type = "number", Nilable = false },
},
},
{
Name = "GetUnitPowerModifier",
Type = "Function",
Arguments =
{
{ Name = "unit", Type = "UnitToken", Nilable = false },
},
Returns =
{
{ Name = "modifier", Type = "number", Nilable = false },
},
},
{
Name = "UnitArmor",
Type = "Function",
Arguments =
{
{ Name = "unit", Type = "UnitToken", Nilable = false },
},
Returns =
{
{ Name = "base", Type = "number", Nilable = false },
{ Name = "effectiveArmor", Type = "number", Nilable = false },
{ Name = "armor", Type = "number", Nilable = false },
{ Name = "posBuff", Type = "number", Nilable = false },
{ Name = "negBuff", Type = "number", Nilable = false },
},
},
{
Name = "UnitAttackBothHands",
Type = "Function",
Arguments =
{
{ Name = "unit", Type = "UnitToken", Nilable = false },
},
Returns =
{
{ Name = "mainHandAttackBase", Type = "number", Nilable = false },
{ Name = "mainHandAttackMod", Type = "number", Nilable = false },
{ Name = "offHandHandAttackBase", Type = "number", Nilable = false },
{ Name = "offHandAttackMod", Type = "number", Nilable = false },
},
},
{
Name = "UnitAttackPower",
Type = "Function",
Arguments =
{
{ Name = "unit", Type = "UnitToken", Nilable = false },
},
Returns =
{
{ Name = "base", Type = "number", Nilable = false },
{ Name = "posBuff", Type = "number", Nilable = false },
{ Name = "negBuff", Type = "number", Nilable = false },
},
},
{
Name = "UnitAttackSpeed",
Type = "Function",
Arguments =
{
{ Name = "unit", Type = "UnitToken", Nilable = false },
},
Returns =
{
{ Name = "speed", Type = "number", Nilable = false },
{ Name = "offhandSpeed", Type = "number", Nilable = false },
},
},
{
Name = "UnitDamage",
Type = "Function",
Arguments =
{
{ Name = "unit", Type = "UnitToken", Nilable = false },
},
Returns =
{
{ Name = "minDamage", Type = "number", Nilable = false },
{ Name = "maxDamage", Type = "number", Nilable = false },
{ Name = "minOffHandDamage", Type = "number", Nilable = false },
{ Name = "maxOffHandDamage", Type = "number", Nilable = false },
{ Name = "physicalBonusPos", Type = "number", Nilable = false },
{ Name = "physicalBonusNeg", Type = "number", Nilable = false },
{ Name = "percent", Type = "number", Nilable = false },
},
},
{
Name = "UnitDefense",
Type = "Function",
Arguments =
{
{ Name = "unit", Type = "UnitToken", Nilable = false },
},
Returns =
{
{ Name = "base", Type = "number", Nilable = false },
{ Name = "modifier", Type = "number", Nilable = false },
},
},
{
Name = "UnitRangedAttack",
Type = "Function",
Arguments =
{
{ Name = "unit", Type = "UnitToken", Nilable = false },
},
Returns =
{
{ Name = "rangedAttackBase", Type = "number", Nilable = false },
{ Name = "rangedAttackMod", Type = "number", Nilable = false },
},
},
{
Name = "UnitRangedAttackPower",
Type = "Function",
Arguments =
{
{ Name = "unit", Type = "UnitToken", Nilable = false },
},
Returns =
{
{ Name = "base", Type = "number", Nilable = false },
{ Name = "posBuff", Type = "number", Nilable = false },
{ Name = "negBuff", Type = "number", Nilable = false },
},
},
{
Name = "UnitRangedDamage",
Type = "Function",
Arguments =
{
{ Name = "unit", Type = "UnitToken", Nilable = false },
},
Returns =
{
{ Name = "rangedAttackSpeed", Type = "number", Nilable = false },
{ Name = "minDamage", Type = "number", Nilable = false },
{ Name = "maxDamage", Type = "number", Nilable = false },
{ Name = "physicalBonusPos", Type = "number", Nilable = false },
{ Name = "physicalBonusNeg", Type = "number", Nilable = false },
{ Name = "percent", Type = "number", Nilable = false },
},
},
{
Name = "UnitResistance",
Type = "Function",
Arguments =
{
{ Name = "unit", Type = "UnitToken", Nilable = false },
{ Name = "resistanceIndex", Type = "luaIndex", Nilable = false },
},
Returns =
{
{ Name = "base", Type = "number", Nilable = false },
{ Name = "resistance", Type = "number", Nilable = false },
{ Name = "positive", Type = "number", Nilable = false },
{ Name = "negative", Type = "number", Nilable = false },
},
},
{
Name = "UnitStat",
Type = "Function",
Arguments =
{
{ Name = "unit", Type = "UnitToken", Nilable = false },
{ Name = "statIndex", Type = "luaIndex", Nilable = false },
},
Returns =
{
{ Name = "stat", Type = "number", Nilable = false },
{ Name = "effectiveStat", Type = "number", Nilable = false },
{ Name = "posBuff", Type = "number", Nilable = false },
{ Name = "negBuff", Type = "number", Nilable = false },
},
},
},
Events =
{
},
Tables =
{
},
};
APIDocumentation:AddDocumentationTable(StatInformation);