local StatInformation = { Name = "Stat Information", Type = "System", Namespace = "Stat Information", Functions = { { Name = "GetArmorPenetration", Type = "Function", Returns = { { Name = "amount", Type = "number", Nilable = false }, }, }, { Name = "GetAttackPowerForStat", Type = "Function", Arguments = { { Name = "statIndex", Type = "luaIndex", Nilable = false }, { Name = "effectiveStat", Type = "number", Nilable = false }, }, Returns = { { Name = "attackPower", Type = "number", Nilable = false }, }, }, { Name = "GetBlockChance", Type = "Function", Returns = { { Name = "chance", Type = "number", Nilable = false }, }, }, { Name = "GetCombatRating", Type = "Function", Arguments = { { Name = "ratingIndex", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "rating", Type = "number", Nilable = false }, }, }, { Name = "GetCombatRatingBonus", Type = "Function", Arguments = { { Name = "ratingIndex", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "ratingBonus", Type = "number", Nilable = false }, }, }, { Name = "GetCritChance", Type = "Function", Returns = { { Name = "critChance", Type = "number", Nilable = false }, }, }, { Name = "GetCritChanceFromAgility", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = true }, }, Returns = { { Name = "critChance", Type = "number", Nilable = false }, }, }, { Name = "GetDamageBonusStat", Type = "Function", Returns = { { Name = "bonusStat", Type = "number", Nilable = false }, }, }, { Name = "GetDodgeChance", Type = "Function", Returns = { { Name = "chance", Type = "number", Nilable = false }, }, }, { Name = "GetExpertise", Type = "Function", Returns = { { Name = "expertise", Type = "number", Nilable = false }, }, }, { Name = "GetExpertisePercent", Type = "Function", Returns = { { Name = "expertisePerc", Type = "number", Nilable = false }, { Name = "offhandExpertisePercent", Type = "number", Nilable = false }, }, }, { Name = "GetManaRegen", Type = "Function", Returns = { { Name = "base", Type = "number", Nilable = false }, { Name = "casting", Type = "number", Nilable = false }, }, }, { Name = "GetMaxCombatRatingBonus", Type = "Function", Arguments = { { Name = "ratingIndex", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "max", Type = "number", Nilable = false }, }, }, { Name = "GetParryChance", Type = "Function", Returns = { { Name = "chance", Type = "number", Nilable = false }, }, }, { Name = "GetPowerRegen", Type = "Function", Returns = { { Name = "inactiveRegen", Type = "number", Nilable = false }, { Name = "activeRegen", Type = "number", Nilable = false }, }, }, { Name = "GetRangedCritChance", Type = "Function", Returns = { { Name = "critChance", Type = "number", Nilable = false }, }, }, { Name = "GetShieldBlock", Type = "Function", Returns = { { Name = "damage", Type = "number", Nilable = false }, }, }, { Name = "GetSpellBonusDamage", Type = "Function", Arguments = { { Name = "school", Type = "number", Nilable = false }, }, Returns = { { Name = "minModifier", Type = "number", Nilable = false }, }, }, { Name = "GetSpellBonusHealing", Type = "Function", Returns = { { Name = "bonusHealing", Type = "number", Nilable = false }, }, }, { Name = "GetSpellCritChance", Type = "Function", Arguments = { { Name = "school", Type = "number", Nilable = false }, }, Returns = { { Name = "minCrit", Type = "number", Nilable = false }, }, }, { Name = "GetSpellCritChanceFromIntellect", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = true }, }, Returns = { { Name = "critChance", Type = "number", Nilable = false }, }, }, { Name = "GetSpellPenetration", Type = "Function", Returns = { { Name = "penetration", Type = "number", Nilable = false }, }, }, { Name = "GetUnitHealthModifier", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = false }, }, Returns = { { Name = "modifier", Type = "number", Nilable = false }, }, }, { Name = "GetUnitHealthRegenRateFromSpirit", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = false }, }, Returns = { { Name = "regen", Type = "number", Nilable = false }, }, }, { Name = "GetUnitManaRegenRateFromSpirit", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = false }, }, Returns = { { Name = "regen", Type = "number", Nilable = false }, }, }, { Name = "GetUnitMaxHealthModifier", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = false }, }, Returns = { { Name = "modifier", Type = "number", Nilable = false }, }, }, { Name = "GetUnitPowerModifier", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = false }, }, Returns = { { Name = "modifier", Type = "number", Nilable = false }, }, }, { Name = "UnitArmor", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = false }, }, Returns = { { Name = "base", Type = "number", Nilable = false }, { Name = "effectiveArmor", Type = "number", Nilable = false }, { Name = "armor", Type = "number", Nilable = false }, { Name = "posBuff", Type = "number", Nilable = false }, { Name = "negBuff", Type = "number", Nilable = false }, }, }, { Name = "UnitAttackBothHands", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = false }, }, Returns = { { Name = "mainHandAttackBase", Type = "number", Nilable = false }, { Name = "mainHandAttackMod", Type = "number", Nilable = false }, { Name = "offHandHandAttackBase", Type = "number", Nilable = false }, { Name = "offHandAttackMod", Type = "number", Nilable = false }, }, }, { Name = "UnitAttackPower", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = false }, }, Returns = { { Name = "base", Type = "number", Nilable = false }, { Name = "posBuff", Type = "number", Nilable = false }, { Name = "negBuff", Type = "number", Nilable = false }, }, }, { Name = "UnitAttackSpeed", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = false }, }, Returns = { { Name = "speed", Type = "number", Nilable = false }, { Name = "offhandSpeed", Type = "number", Nilable = false }, }, }, { Name = "UnitDamage", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = false }, }, Returns = { { Name = "minDamage", Type = "number", Nilable = false }, { Name = "maxDamage", Type = "number", Nilable = false }, { Name = "minOffHandDamage", Type = "number", Nilable = false }, { Name = "maxOffHandDamage", Type = "number", Nilable = false }, { Name = "physicalBonusPos", Type = "number", Nilable = false }, { Name = "physicalBonusNeg", Type = "number", Nilable = false }, { Name = "percent", Type = "number", Nilable = false }, }, }, { Name = "UnitDefense", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = false }, }, Returns = { { Name = "base", Type = "number", Nilable = false }, { Name = "modifier", Type = "number", Nilable = false }, }, }, { Name = "UnitRangedAttack", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = false }, }, Returns = { { Name = "rangedAttackBase", Type = "number", Nilable = false }, { Name = "rangedAttackMod", Type = "number", Nilable = false }, }, }, { Name = "UnitRangedAttackPower", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = false }, }, Returns = { { Name = "base", Type = "number", Nilable = false }, { Name = "posBuff", Type = "number", Nilable = false }, { Name = "negBuff", Type = "number", Nilable = false }, }, }, { Name = "UnitRangedDamage", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = false }, }, Returns = { { Name = "rangedAttackSpeed", Type = "number", Nilable = false }, { Name = "minDamage", Type = "number", Nilable = false }, { Name = "maxDamage", Type = "number", Nilable = false }, { Name = "physicalBonusPos", Type = "number", Nilable = false }, { Name = "physicalBonusNeg", Type = "number", Nilable = false }, { Name = "percent", Type = "number", Nilable = false }, }, }, { Name = "UnitResistance", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = false }, { Name = "resistanceIndex", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "base", Type = "number", Nilable = false }, { Name = "resistance", Type = "number", Nilable = false }, { Name = "positive", Type = "number", Nilable = false }, { Name = "negative", Type = "number", Nilable = false }, }, }, { Name = "UnitStat", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = false }, { Name = "statIndex", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "stat", Type = "number", Nilable = false }, { Name = "effectiveStat", Type = "number", Nilable = false }, { Name = "posBuff", Type = "number", Nilable = false }, { Name = "negBuff", Type = "number", Nilable = false }, }, }, }, Events = { }, Tables = { }, }; APIDocumentation:AddDocumentationTable(StatInformation);