243 lines
4.2 KiB
Lua
243 lines
4.2 KiB
Lua
local EquipmentManager =
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{
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Name = "Equipment Manager",
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Type = "System",
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Namespace = "Equipment Manager",
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Functions =
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{
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{
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Name = "CanUseEquipmentSets",
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Type = "Function",
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Returns =
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{
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{ Name = "enabled", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "DeleteEquipmentSet",
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Type = "Function",
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Arguments =
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{
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{ Name = "name", Type = "string", Nilable = false },
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},
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},
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{
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Name = "EquipmentManagerClearIgnoredSlotsForSave",
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Type = "Function",
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},
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{
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Name = "EquipmentManagerIgnoreSlotForSave",
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Type = "Function",
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Arguments =
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{
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{ Name = "slot", Type = "number", Nilable = false },
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},
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},
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{
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Name = "EquipmentManagerIsSlotIgnoredForSave",
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Type = "Function",
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Arguments =
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{
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{ Name = "slot", Type = "number", Nilable = false },
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},
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Returns =
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{
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{ Name = "isIgnored", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "EquipmentManagerUnignoreSlotForSave",
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Type = "Function",
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Arguments =
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{
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{ Name = "slot", Type = "number", Nilable = false },
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},
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},
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{
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Name = "EquipmentManager_UnpackLocation",
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Type = "Function",
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Arguments =
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{
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{ Name = "location", Type = "number", Nilable = true },
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},
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Returns =
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{
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{ Name = "player", Type = "bool", Nilable = false },
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{ Name = "bank", Type = "bool", Nilable = false },
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{ Name = "bags", Type = "bool", Nilable = false },
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{ Name = "location or slot", Type = "number", Nilable = false },
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{ Name = "bag", Type = "number", Nilable = false },
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},
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},
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{
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Name = "EquipmentSetContainsLockedItems",
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Type = "Function",
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Arguments =
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{
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{ Name = "name", Type = "string", Nilable = false },
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},
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Returns =
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{
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{ Name = "isLocked", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "GetEquipmentSetInfo",
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Type = "Function",
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Arguments =
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{
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{ Name = "index", Type = "luaIndex", Nilable = false },
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},
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Returns =
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{
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{ Name = "name", Type = "string", Nilable = false },
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{ Name = "icon", Type = "string", Nilable = false },
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{ Name = "setID", Type = "number", Nilable = false },
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},
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},
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{
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Name = "GetEquipmentSetInfoByName",
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Type = "Function",
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Arguments =
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{
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{ Name = "name", Type = "string", Nilable = false },
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},
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Returns =
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{
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{ Name = "icon", Type = "string", Nilable = false },
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{ Name = "setID", Type = "number", Nilable = false },
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},
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},
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{
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Name = "GetEquipmentSetItemIDs",
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Type = "Function",
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Arguments =
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{
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{ Name = "name", Type = "string", Nilable = false },
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},
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Returns =
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{
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{ Name = "itemIDs", Type = "table", Nilable = false },
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},
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},
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{
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Name = "GetEquipmentSetLocations",
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Type = "Function",
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Arguments =
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{
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{ Name = "name", Type = "string", Nilable = false },
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},
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Returns =
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{
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{ Name = "itemIDs", Type = "table", Nilable = false },
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},
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},
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{
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Name = "GetNumEquipmentSets",
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Type = "Function",
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Returns =
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{
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{ Name = "numSets", Type = "number", Nilable = false },
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},
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},
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{
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Name = "PickupEquipmentSet",
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Type = "Function",
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Arguments =
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{
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{ Name = "index", Type = "luaIndex", Nilable = false },
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},
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},
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{
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Name = "PickupEquipmentSetByName",
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Type = "Function",
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Arguments =
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{
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{ Name = "name", Type = "string", Nilable = false },
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},
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},
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{
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Name = "SaveEquipmentSet",
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Type = "Function",
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Arguments =
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{
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{ Name = "name", Type = "string", Nilable = false },
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{ Name = "icon", Type = "number", Nilable = false },
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},
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},
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{
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Name = "UseEquipmentSet",
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Type = "Function",
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Returns =
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{
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{ Name = "enabled", Type = "bool", Nilable = false },
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},
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},
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},
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Events =
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{
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{
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Name = "AutoequipBindConfirm",
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Type = "Event",
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LiteralName = "AUTOEQUIP_BIND_CONFIRM",
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Payload =
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{
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{ Name = "slot", Type = "number", Nilable = false },
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},
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},
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{
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Name = "EquipmentSetsChanged",
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Type = "Event",
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LiteralName = "EQUIPMENT_SETS_CHANGED",
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},
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{
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Name = "EquipmentSwapFinished",
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Type = "Event",
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LiteralName = "EQUIPMENT_SWAP_FINISHED",
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},
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{
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Name = "EquipmentSwapPending",
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Type = "Event",
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LiteralName = "EQUIPMENT_SWAP_PENDING",
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},
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},
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Tables =
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{
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},
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};
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APIDocumentation:AddDocumentationTable(EquipmentManager);
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