local EquipmentManager = { Name = "Equipment Manager", Type = "System", Namespace = "Equipment Manager", Functions = { { Name = "CanUseEquipmentSets", Type = "Function", Returns = { { Name = "enabled", Type = "bool", Nilable = false }, }, }, { Name = "DeleteEquipmentSet", Type = "Function", Arguments = { { Name = "name", Type = "string", Nilable = false }, }, }, { Name = "EquipmentManagerClearIgnoredSlotsForSave", Type = "Function", }, { Name = "EquipmentManagerIgnoreSlotForSave", Type = "Function", Arguments = { { Name = "slot", Type = "number", Nilable = false }, }, }, { Name = "EquipmentManagerIsSlotIgnoredForSave", Type = "Function", Arguments = { { Name = "slot", Type = "number", Nilable = false }, }, Returns = { { Name = "isIgnored", Type = "bool", Nilable = false }, }, }, { Name = "EquipmentManagerUnignoreSlotForSave", Type = "Function", Arguments = { { Name = "slot", Type = "number", Nilable = false }, }, }, { Name = "EquipmentManager_UnpackLocation", Type = "Function", Arguments = { { Name = "location", Type = "number", Nilable = true }, }, Returns = { { Name = "player", Type = "bool", Nilable = false }, { Name = "bank", Type = "bool", Nilable = false }, { Name = "bags", Type = "bool", Nilable = false }, { Name = "location or slot", Type = "number", Nilable = false }, { Name = "bag", Type = "number", Nilable = false }, }, }, { Name = "EquipmentSetContainsLockedItems", Type = "Function", Arguments = { { Name = "name", Type = "string", Nilable = false }, }, Returns = { { Name = "isLocked", Type = "bool", Nilable = false }, }, }, { Name = "GetEquipmentSetInfo", Type = "Function", Arguments = { { Name = "index", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "name", Type = "string", Nilable = false }, { Name = "icon", Type = "string", Nilable = false }, { Name = "setID", Type = "number", Nilable = false }, }, }, { Name = "GetEquipmentSetInfoByName", Type = "Function", Arguments = { { Name = "name", Type = "string", Nilable = false }, }, Returns = { { Name = "icon", Type = "string", Nilable = false }, { Name = "setID", Type = "number", Nilable = false }, }, }, { Name = "GetEquipmentSetItemIDs", Type = "Function", Arguments = { { Name = "name", Type = "string", Nilable = false }, }, Returns = { { Name = "itemIDs", Type = "table", Nilable = false }, }, }, { Name = "GetEquipmentSetLocations", Type = "Function", Arguments = { { Name = "name", Type = "string", Nilable = false }, }, Returns = { { Name = "itemIDs", Type = "table", Nilable = false }, }, }, { Name = "GetNumEquipmentSets", Type = "Function", Returns = { { Name = "numSets", Type = "number", Nilable = false }, }, }, { Name = "PickupEquipmentSet", Type = "Function", Arguments = { { Name = "index", Type = "luaIndex", Nilable = false }, }, }, { Name = "PickupEquipmentSetByName", Type = "Function", Arguments = { { Name = "name", Type = "string", Nilable = false }, }, }, { Name = "SaveEquipmentSet", Type = "Function", Arguments = { { Name = "name", Type = "string", Nilable = false }, { Name = "icon", Type = "number", Nilable = false }, }, }, { Name = "UseEquipmentSet", Type = "Function", Returns = { { Name = "enabled", Type = "bool", Nilable = false }, }, }, }, Events = { { Name = "AutoequipBindConfirm", Type = "Event", LiteralName = "AUTOEQUIP_BIND_CONFIRM", Payload = { { Name = "slot", Type = "number", Nilable = false }, }, }, { Name = "EquipmentSetsChanged", Type = "Event", LiteralName = "EQUIPMENT_SETS_CHANGED", }, { Name = "EquipmentSwapFinished", Type = "Event", LiteralName = "EQUIPMENT_SWAP_FINISHED", }, { Name = "EquipmentSwapPending", Type = "Event", LiteralName = "EQUIPMENT_SWAP_PENDING", }, }, Tables = { }, }; APIDocumentation:AddDocumentationTable(EquipmentManager);