Commit Graph

498 Commits

Author SHA1 Message Date
NoM0Re d3ab7a63a2 (fix/threat) unit "At Least One Enemy" due to missing "none" unit
in our game version
2025-04-21 16:40:02 +02:00
NoM0Re 6fc121a17a (feature/Prototypes) add Faction Reputation trigger (#42) 2025-04-15 15:16:57 +02:00
NoM0Re fd3324e9b7 (fix/StopMotion) toc version 2025-04-14 19:20:36 +02:00
NoM0Re 417faf1b00 (fix/anchor)band-aid for anchoring to hidden nameplates 2025-04-14 17:23:56 +02:00
NoM0Re 51bac56479 5.19.8 2025-04-13 16:03:55 +02:00
NoM0Re 388434a6e4 add support for DBM 7.0.5+ versions 2025-04-07 19:31:36 +02:00
NoM0Re 003902fc6a (fix/formatters) Display Text showing "nil" when using any unit format
Introduced in padding implementation in 5.19.6
2025-04-07 18:03:05 +02:00
NoM0Re a595ef2a4a 5.19.7 2025-04-04 09:55:04 +02:00
NoM0Re 6cdfcac1b1 5.19.6 2025-04-03 21:03:11 +02:00
NoM0Re 875da9fb0e Bossmod triggers show timers regardless of bossmod settings 2025-04-03 21:02:32 +02:00
NoM0Re f79455adbb (fix/StopMotion) up/down buttons for start/end percent 2025-04-03 21:01:07 +02:00
NoM0Re 940fd2e5f9 add ChatFrame Stratafix into the addon 2025-04-02 10:20:37 +02:00
NoM0Re b2211d8689 (fix/spec) esES localisation 2025-04-02 10:19:48 +02:00
NoM0Re dd0dd3bc31 (fix/spec) feral locale 2025-04-01 08:26:23 +02:00
NoM0Re 2e2d21e5f3 (fix/Prototypes) Class&Spec Load/Triggers
- Closes #37

Due to an error in the implementation of Class & Spec in Load Conditions and Triggers (Unit Characteristics, Power, Health, Class/Spec, BT2 actualSpec), the system now also applies Retail logic.

As a result of this issue, all data has been erased and must be reselected.
2025-03-31 20:12:10 +02:00
NoM0Re 1ed2b94c0e (fix/env) handle lua error when current_uid is nil 2025-03-30 17:53:01 +02:00
NoM0Re 706b20b571 (fix) SpellCache causing BT2 auraNames icons not to display and small fixes 2025-03-14 16:49:32 +01:00
NoM0Re b6d0bb7dce (fix) SpellCache ignores gear icon now correctly 2025-03-14 16:44:15 +01:00
NoM0Re 83665d7b0b (fix) Spell Cache functions 2025-03-14 15:53:43 +01:00
NoM0Re 514845c2aa small fixes 2025-03-14 12:14:56 +01:00
NoM0Re 3c574cb4a6 5.19.5
No new features this release, just fixes to some minor bugs.
2025-03-14 00:48:30 +01:00
NoM0Re bbf9cb14ae (fix)Resolve Overlay issues finally 2025-03-12 15:20:52 +01:00
NoM0Re 73697d4f66 (fix/Prototypes) simplify resilience by alot 2025-03-10 21:02:02 +01:00
NoM0Re b610365ea3 (fix/Groups) Dynamic Group and Group Thumbnails Also Use SetTextureOrSpellTexture 2025-03-08 19:30:38 +01:00
NoM0Re 0c164c1a2e (fix/BT2) UnitAura could pass no unit resulting in nil error 2025-03-08 00:13:33 +01:00
NoM0Re e1a394b54a typo 2025-03-05 22:01:46 +01:00
NoM0Re 3ed8d72ea3 fix frame order some more
- Closes #29
Reintroduces UI scale issues when playing at 1080p pixel-perfect (0.711 scale).
You need to account for this by adjusting the Aura size slightly up or down by a small number, depending on scaling.
We have this anyway across the addon, so it is what it is...
2025-03-05 21:57:53 +01:00
NoM0Re 44e1978284 Remove outdated/ugly description for multi-entry fields 2025-03-03 15:00:13 +01:00
NoM0Re ac0ba51cf1 add gradient to progressbar, add mounted load condtion 2025-03-03 13:57:08 +01:00
NoM0Re 57b67eca07 add mounted load condition, add more wow api for load and organize it better 2025-03-03 13:55:49 +01:00
NoM0Re 049dae9b04 fix frame order 2025-03-01 21:04:02 +01:00
NoM0Re 2aea3b7a0d Gradient implementation 2025-03-01 17:14:36 +01:00
NoM0Re 46dac486c7 (fix/BT2) Fix nil error when unit is not found in our table 2025-02-28 22:31:59 +01:00
NoM0Re 07c14c2cae support more custom 3.3.5 server, fix all Spec/Talent Triggers
- Closes #26
2025-02-28 17:38:11 +01:00
NoM0Re e9deb0183c (fix/Prototypes) Unit Characteristics Specialization check
- Closes #25
2025-02-27 21:03:38 +01:00
NoM0Re 9283851b4a (fix/Prototypes)talentwidget not loading on inital login
- Closes #19
2025-02-27 19:24:42 +01:00
Lundmark 85c1f5e542 (fix/tooltips) SetSpellByID -> Hardcoded Spell Escape Sequence strings
this is a fix for GameTooltip for Spells. In 3.3.5 API, GameTooltip:SetSpellByID only allows player known spells to be set.
The workaround for this is using GameTooltip:SetHyperlink() and hardcoding an escape sequence for spells.
2025-02-27 14:05:48 +01:00
NoM0Re 04233722ee 5.19.4 and fix #20 2025-02-27 07:49:48 +01:00
NoM0Re 5c3b7bb398 from retail, small fixes, rework bt2 2025-02-26 21:10:32 +01:00
NoM0Re b1c6b7d333 fix spec load, small fixes 2025-02-26 21:08:59 +01:00
NoM0Re 933ff4b15f luachecker 2025-02-26 11:18:46 +01:00
NoM0Re dd54cdb4e9 rework BT2, fix talentwidget on login didn't fire events 2025-02-26 11:17:13 +01:00
NoM0Re c48ce524f8 from retail 2025-02-25 21:49:19 +01:00
NoM0Re 2157fbc553 Fix dynamic group icons scaling issue, ensure class & spec load on login, reworked queued actions
dynamic group icons used incorrectly parent scale, even without set
2025-02-25 21:49:19 +01:00
NoM0Re 7c7869494e 5.19.3
Add methods to the states/allstates table that helps with creating,
updating or remove states in an optimized way

## Advantage of using this function instead of doing a states[key] = {
... }

- If already created, update existing state, and return true if any
value was changed, this can help reduce amount of resources an aura use

- Automatically `return true` when using these functions and any change
was made

## Examples

```Lua
function(states, event, ...)
    if event == "PLAYER_TARGET_CHANGED" then
        if UnitExists("target") then
            -- if state exists it's updated, not replaced
            -- show & changed fields can be skipped
            states:Update("", {
                    name = UnitName("target"),
                    duration = 5,
                    expirationTime = GetTime() + 5,
                    progressType = "timed",
                    autoHide = true
            })
        else
            -- wipe
            states:RemoveAll()
        end
    end
    -- no need to return true
end
```

with clones

```Lua
function(states, event, ...)
    local currentEssence = UnitPower("player", Enum.PowerType.Essence)
    local maxEssence = UnitPowerMax("player", Enum.PowerType.Essence)
    for i = 1, 6 do
        if i > maxEssence then
            states:Remove(i) -- wipe allstates[6]
        else
            local value = currentEssence >= i and 1 or 0
            local newState = {
                progressType = "static",
                value = value,
                total = 1
            }
            states:Update(i, newState)
        end
    end
    -- no need to return true
end
```
2025-02-24 22:10:45 +01:00
NoM0Re 0e0c49ec70 (fix/Prototypes) fix specs not localised, ruRU localisation
Special Thanks to 𒆜𝕲𝖔𝖔𝖉𝕲𝖚𝖞𒆜
2025-02-24 11:19:23 +01:00
NoM0Re ae4241a045 (Prototypes) add Class and Specialization to Trigger/Load 2025-02-23 18:52:58 +01:00
NoM0Re ac56d8816a Version Bump to 5.19.2, Introduce Talent Widget in Load, Rework Talent Known Trigger 2025-02-23 01:21:25 +01:00
NoM0Re 48d75b0352 (Libs/LibBabble-TalentTree) fix ruRU localization 2025-02-22 13:17:49 +01:00
NoM0Re 20ce3ed27f fix workflow/issue templates 2025-02-20 12:25:51 +01:00