fix frame order some more
- Closes #29 Reintroduces UI scale issues when playing at 1080p pixel-perfect (0.711 scale). You need to account for this by adjusting the Aura size slightly up or down by a small number, depending on scaling. We have this anyway across the addon, so it is what it is...
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@@ -1153,21 +1153,21 @@ local function create(parent)
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region:SetResizable(true);
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region:SetMinResize(1, 1);
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local fgMask = CreateFrame("Frame", nil, region)
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-- Create statusbar (inherit prototype)
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local bar = CreateFrame("Frame", nil, region);
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WeakAuras.Mixin(bar, Private.SmoothStatusBarMixin);
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fgMask:SetAllPoints(bar);
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local fgMask = CreateFrame("Frame", nil, bar)
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fgMask:SetAllPoints(bar)
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-- Now create a bunch of textures
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local bg = region:CreateTexture(nil, "BACKGROUND");
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bg:SetAllPoints(bar);
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local fg = fgMask:CreateTexture(nil, "BORDER");
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fg:SetAllPoints(fgMask)
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-- Now create a bunch of textures
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local bg = region:CreateTexture(nil, "ARTWORK");
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bg:SetAllPoints(bar);
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local spark = bar:CreateTexture(nil, "ARTWORK");
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spark:SetDrawLayer("ARTWORK", 7);
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local spark = fgMask:CreateTexture(nil, "ARTWORK");
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bar.fg = fg;
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bar.fgMask = fgMask
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bar.bg = bg;
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@@ -37,6 +37,9 @@ do
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end
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local function subSetFrameLevel(self, level)
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if self.parent.fgFrame then
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self.parent.fgFrame:SetFrameLevel(level)
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end
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if self.parent.bar then
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self.parent.bar:SetFrameLevel(level)
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end
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