NoM0Re
05f060140a
5.21.0
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(cherry picked from commit 0b28c5780e55ac544c1acace487aad0a8d8faf28)
2026-02-16 11:43:44 -07:00
andrew6180
5bbf5dcd65
remove minitalent use. not compatible with ascension
2026-02-16 11:32:12 -07:00
NoM0Re
1b5678af13
(feat/Prototypes) use WeakAurasMiniTalent in the Talent Known Trigger
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(cherry picked from commit 0d025ff3813119b51a3d57157a18c47b96f9704a)
2026-02-16 08:29:16 -07:00
NoM0Re
83c8ebe861
5.20.7
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(cherry picked from commit 384e558df3ea25bab143ccc4043b91b5e7454e62)
2026-02-16 08:28:24 -07:00
NoM0Re
8e19bd2546
(feat/Prototypes) Add prefix negation also to zoneId and encounterId load checks
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(cherry picked from commit 666d59ccc86b7f2c34fe032e4f6a57c3689fdf9f)
2026-02-16 08:23:23 -07:00
NoM0Re
909a0e97f9
(fix/Prototypes) Add inRange trigger properly to Prototypes too
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(cherry picked from commit ade6cb124a76fbb5ebd1a91936f1cb188d70789f)
2026-02-16 08:21:25 -07:00
andrew6180
3eea13ff9e
fix missing load events
2025-10-20 13:21:46 -07:00
andrew6180
7c2caecc19
manastorm -> tristate
2025-10-20 13:19:16 -07:00
andrew6180
7b731540c1
absorb tracking
2025-10-20 11:06:04 -07:00
andrew6180
290fb39f87
add manastorm load condition
2025-10-17 13:05:19 -07:00
andrew6180
0f04c2ba3b
Add talent, spec, risk, and instance type load conditions
2025-10-17 12:20:04 -07:00
andrew6180
72b01063bc
implement ascension charges
2025-10-17 10:36:29 -07:00
NoM0Re
4648208df0
(fix/Prototypes) Ignore selected but non-existent talents in the check
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Closes #75
Refines the logic for handling missing talents in WeakAuras.CheckTalentByIndex.
Now returns true if a specific talent doesn't exist, but talents are selected.
More a band-aid, but the cleanup function and handling when switching tabs doesn't exist.
2025-10-13 08:45:35 +02:00
NoM0Re
6c6cb73fdd
(feat/Encounter): Implement Encounter Trigger/Load Options via DBM, also fire ENCOUNTER_START/END and DBM Callback Events for Custom Triggers ( #73 )
2025-10-04 23:39:33 +02:00
NoM0Re
348bcce594
5.20.3
2025-09-13 18:02:26 +02:00
NoM0Re
3247c6112a
(feat/Prototypes): Add 'Item Type Equipped' Trigger and Load Trigger
2025-08-24 17:05:59 +02:00
NoM0Re
2a10494603
(fix/Prototypes): fix stances for epoch
2025-08-23 01:56:14 +02:00
NoM0Re
d6ae3e020b
5.20.0
2025-07-22 16:49:18 +02:00
NoM0Re
ad68aa2f97
(fix/Prototypes): update Group Leader/Assist load option correctly
2025-07-03 20:50:53 +02:00
NoM0Re
92627b1407
(fix/Cast) inverse not applied correctly
2025-06-20 00:05:03 +02:00
NoM0Re
3606843ad3
revisit Money/Currency Trigger
2025-06-12 02:18:51 +02:00
NoM0Re
0c528b2607
5.19.10-10-g7ac7dc8
2025-06-08 22:27:10 +02:00
NoM0Re
34b2e69600
small fixes
2025-06-05 13:57:23 +02:00
NoM0Re
d08d10eaf6
(feat/Prototypes): Add Spell Cast Succeeded
2025-06-05 00:23:13 +02:00
NoM0Re
5ff6c87e18
(fix/Power): Add missing shared events for Combo Points
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forgot that edgecase
2025-06-02 22:36:34 +02:00
NoM0Re
ddbee38646
(fix/Power): fix regression causing stuttery power updates by re-adding FRAME_UPDATE for non-multi-unit units
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This change reintroduces FRAME_UPDATE for units not in multiUnitUnits (e.g., player, target) to ensure smooth power updates, similar to UNIT_POWER_FREQUENT in retail. The new logic tho avoids registering other unit events when FRAME_UPDATE is used, improving performance and preventing multiple updates per frame, than before.
2025-06-02 22:12:34 +02:00
NoM0Re
bda851552d
5.19.10
2025-05-31 22:54:39 +02:00
NoM0Re
1f289de84d
5.19.9
2025-04-25 19:28:09 +02:00
NoM0Re
3336444fda
(fix/libs) LibGroupTalents: Workaround for druid tank spec returning "Feral Combat" instead of "Guardian"
2025-04-21 18:19:20 +02:00
NoM0Re
d3ab7a63a2
(fix/threat) unit "At Least One Enemy" due to missing "none" unit
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in our game version
2025-04-21 16:40:02 +02:00
NoM0Re
6fc121a17a
(feature/Prototypes) add Faction Reputation trigger ( #42 )
2025-04-15 15:16:57 +02:00
NoM0Re
51bac56479
5.19.8
2025-04-13 16:03:55 +02:00
NoM0Re
a595ef2a4a
5.19.7
2025-04-04 09:55:04 +02:00
NoM0Re
6cdfcac1b1
5.19.6
2025-04-03 21:03:11 +02:00
NoM0Re
2e2d21e5f3
(fix/Prototypes) Class&Spec Load/Triggers
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- Closes #37
Due to an error in the implementation of Class & Spec in Load Conditions and Triggers (Unit Characteristics, Power, Health, Class/Spec, BT2 actualSpec), the system now also applies Retail logic.
As a result of this issue, all data has been erased and must be reselected.
2025-03-31 20:12:10 +02:00
NoM0Re
73697d4f66
(fix/Prototypes) simplify resilience by alot
2025-03-10 21:02:02 +01:00
NoM0Re
44e1978284
Remove outdated/ugly description for multi-entry fields
2025-03-03 15:00:13 +01:00
NoM0Re
57b67eca07
add mounted load condition, add more wow api for load and organize it better
2025-03-03 13:55:49 +01:00
NoM0Re
07c14c2cae
support more custom 3.3.5 server, fix all Spec/Talent Triggers
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- Closes #26
2025-02-28 17:38:11 +01:00
NoM0Re
e9deb0183c
(fix/Prototypes) Unit Characteristics Specialization check
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- Closes #25
2025-02-27 21:03:38 +01:00
NoM0Re
9283851b4a
(fix/Prototypes)talentwidget not loading on inital login
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- Closes #19
2025-02-27 19:24:42 +01:00
NoM0Re
b1c6b7d333
fix spec load, small fixes
2025-02-26 21:08:59 +01:00
NoM0Re
dd54cdb4e9
rework BT2, fix talentwidget on login didn't fire events
2025-02-26 11:17:13 +01:00
NoM0Re
2157fbc553
Fix dynamic group icons scaling issue, ensure class & spec load on login, reworked queued actions
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dynamic group icons used incorrectly parent scale, even without set
2025-02-25 21:49:19 +01:00
NoM0Re
0e0c49ec70
(fix/Prototypes) fix specs not localised, ruRU localisation
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Special Thanks to 𒆜𝕲𝖔𝖔𝖉𝕲𝖚𝖞𒆜
2025-02-24 11:19:23 +01:00
NoM0Re
ae4241a045
(Prototypes) add Class and Specialization to Trigger/Load
2025-02-23 18:52:58 +01:00
NoM0Re
ac56d8816a
Version Bump to 5.19.2, Introduce Talent Widget in Load, Rework Talent Known Trigger
2025-02-23 01:21:25 +01:00
NoM0Re
14710abead
(fix/Prototypes) fix combat log trigger
2025-02-19 18:28:38 +01:00
NoM0Re
285ace9f12
(fix/Prototypes) fix switching triggers lead to errors
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e.g. from Combat Log to Spell Trigger
2025-02-19 14:32:35 +01:00
NoM0Re
9b38e5b5a3
(fix/Prototypes) CombatLog: Fix incorrect parentheses in GetIcon logic
2025-02-19 12:57:53 +01:00