remove minitalent use. not compatible with ascension
This commit is contained in:
+65
-54
@@ -5283,72 +5283,78 @@ Private.event_prototypes = {
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["Talent Known"] = {
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type = "unit",
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events = {
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["events"] = {"PLAYER_TALENT_UPDATE", "SPELL_UPDATE_USABLE"}
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["events"] = {"ASCENSION_KNOWN_ENTRIES_UPDATED", "PLAYER_TALENT_UPDATE", "SPELL_UPDATE_USABLE"}
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},
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force_events = "PLAYER_TALENT_UPDATE",
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force_events = "ASCENSION_KNOWN_ENTRIES_UPDATED",
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name = L["Talent Known"],
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init = function(trigger)
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local ret = {}
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table.insert(ret, [[
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local active = true
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local spellId = type(trigger.spellName) == "number" and trigger.spellName or 0
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table.insert(ret, ([[
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local spellId = %s
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local inverse = %s
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local active = false
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local activeName, activeIcon, _
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]])
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if (trigger.use_talent) then
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-- Single selection
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local index = trigger.talent and trigger.talent.single;
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local tier = index and ceil(index / MAX_NUM_TALENTS)
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local column = index and ((index - 1) % MAX_NUM_TALENTS + 1)
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table.insert(ret, ([[
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local tier = %s;
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local column = %s;
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active = false
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local name, icon, _, _, rank = GetTalentInfo(tier, column)
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if rank and rank > 0 then
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active = true;
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activeName = name;
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activeIcon = icon;
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local function GetCATalentState(spellId)
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if not spellId or spellId == 0 then
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return false, nil, nil
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end
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]]):format(tier or 0, column or 0))
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elseif (trigger.use_talent == false) then
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if (trigger.talent.multi) then
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table.insert(ret, [[
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local tier
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local column
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]])
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for index, value in pairs(trigger.talent.multi) do
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local tier = index and ceil(index / MAX_NUM_TALENTS)
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local column = index and ((index - 1) % MAX_NUM_TALENTS + 1)
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table.insert(ret, ([[
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tier = %s
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column = %s
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local shouldBeActive = %s
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local rank
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activeName, activeIcon, _, _, rank = GetTalentInfo(tier, column)
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if ((rank and rank > 0) ~= shouldBeActive) then
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active = false
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end
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]]):format(tier, column, value and "true" or "false"))
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local internalId = C_CharacterAdvancement.GetInternalID(spellId)
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if not internalId then
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return false, nil, nil
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end
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local rank = select(1, C_CharacterAdvancement.GetTalentRankByID(internalId))
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local isActive = (rank and rank > 0) or false
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local name, icon
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local entry = C_CharacterAdvancement.GetEntryByInternalID(internalId)
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if entry then
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name = entry.Name
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if entry.Icon then
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icon = "Interface\\Icons\\" .. entry.Icon
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end
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end
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if not name or not icon then
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name, _, icon = GetSpellInfo(spellId)
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end
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return isActive, name, icon
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end
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if spellId and spellId ~= 0 then
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local isActive, name, icon = GetCATalentState(spellId)
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activeName = name
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activeIcon = icon
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active = inverse and not isActive or isActive
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end
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]]):format(spellId, trigger.use_inverse and "true" or "false"))
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return table.concat(ret)
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end,
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GetNameAndIcon = function(trigger)
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local spellId = type(trigger.spellName) == "number" and trigger.spellName or 0
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if spellId and spellId ~= 0 then
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local internalId = C_CharacterAdvancement.GetInternalID(spellId)
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if internalId then
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local entry = C_CharacterAdvancement.GetEntryByInternalID(internalId)
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if entry then
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local icon = entry.Icon and ("Interface\\Icons\\" .. entry.Icon) or nil
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return entry.Name, icon
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end
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end
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local name, _, icon = GetSpellInfo(spellId)
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return name, icon
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end
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return table.concat(ret)
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end,
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args = {
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{
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name = "talent",
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name = "spellName",
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required = true,
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display = L["Talent"],
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type = "multiselect",
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values = function()
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local class = select(2, UnitClass("player"));
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return Private.talentInfo[class]
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end,
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multiUseControlWhenFalse = true,
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multiAll = true,
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multiNoSingle = true,
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multiTristate = true, -- values can be true/false/nil
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control = "WeakAurasMiniTalent",
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test = "active",
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reloadOptions = true
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type = "talent",
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test = "true",
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},
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{
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name = "inverse",
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display = WeakAuras.newFeatureString .. L["Inverse"],
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type = "toggle",
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test = "true",
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},
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{
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hidden = true,
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@@ -5362,7 +5368,12 @@ Private.event_prototypes = {
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name = "name",
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init = "activeName",
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store = "true",
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test = "true"
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test = "true",
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conditionType = "string"
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},
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{
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hidden = true,
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test = "active"
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},
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},
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automaticrequired = true,
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