add manastorm load condition

This commit is contained in:
andrew6180
2025-10-17 13:05:19 -07:00
parent 0f04c2ba3b
commit 290fb39f87
2 changed files with 35 additions and 2 deletions
+32
View File
@@ -1020,6 +1020,14 @@ Private.load_prototype = {
optional = true,
events = {"PLAYER_FLAGS_CHANGED", "UNIT_FACTION", "ZONE_CHANGED"}
},
{
name = "manastorm",
display = L["In Manastorm"],
type = "toggle",
init = "arg",
width = WeakAuras.normalWidth,
events = {"ACTIVE_MANASTORM_UPDATED"}
},
{
name = "vehicle",
display = L["In Vehicle"],
@@ -7838,6 +7846,22 @@ Private.event_prototypes = {
name = "defensiveStatsHeader",
display = L["Defensive Stats"],
},
{
name = "defensevalue",
display = L["Defense Value"],
type = "number",
init = "UnitDefense('player')",
store = true,
conditionType = "number"
},
{
name = "defensepercent",
display = L["Defense (%)"],
type = "number",
init = "0.04 * ( UnitDefense('player') + select(2,UnitDefense('player') ) - UnitLevel('player')*5 )",
store = true,
conditionType = "number"
},
{
name = "dodgerating",
display = L["Dodge Rating"],
@@ -7938,6 +7962,14 @@ Private.event_prototypes = {
},
formatter = "Number",
},
{
name = "avoidancetotalpercent",
display = L["Total Avoidance (%)"],
type = "number",
init = "0.04 * ( UnitDefense('player') + select(2,UnitDefense('player') ) - UnitLevel('player')*5 ) + GetDodgeChance() + GetParryChance() + GetBlockChance()",
store = true,
conditionType = "number"
},
},
automaticrequired = true,
progressType = "none"
+3 -2
View File
@@ -1616,6 +1616,7 @@ local function scanForLoadsImpl(toCheck, event, arg1, ...)
local ruleset = WeakAuras.Ruleset()
local specialization = SpecializationUtil.GetActiveSpecialization()
local manastorm = C_Manastorm.IsInManastorm()
local changed = 0;
local shouldBeLoaded, couldBeLoaded;
@@ -1628,8 +1629,8 @@ local function scanForLoadsImpl(toCheck, event, arg1, ...)
if (data and not data.controlledChildren) then
local loadFunc = loadFuncs[id];
local loadOpt = loadFuncsForOptions[id];
shouldBeLoaded = loadFunc and loadFunc("ScanForLoads_Auras", inCombat, alive, inEncounter, pvp, vehicle, vehicleUi, mounted, class, specialization, player, realm, guild, race, faction, playerLevel, role, role, raidRole, group, groupSize, raidMemberType, ruleset, zone, zoneId, subzone, encounter_id, size, difficulty);
couldBeLoaded = loadOpt and loadOpt("ScanForLoads_Auras", inCombat, alive, inEncounter, pvp, vehicle, vehicleUi, mounted, class, specialization, player, realm, guild, race, faction, playerLevel, role, role, raidRole, group, groupSize, raidMemberType, ruleset, zone, zoneId, subzone, encounter_id, size, difficulty);
shouldBeLoaded = loadFunc and loadFunc("ScanForLoads_Auras", inCombat, alive, inEncounter, pvp, manastorm, vehicle, vehicleUi, mounted, class, specialization, player, realm, guild, race, faction, playerLevel, role, role, raidRole, group, groupSize, raidMemberType, ruleset, zone, zoneId, subzone, encounter_id, size, difficulty);
couldBeLoaded = loadOpt and loadOpt("ScanForLoads_Auras", inCombat, alive, inEncounter, pvp, manastorm, vehicle, vehicleUi, mounted, class, specialization, player, realm, guild, race, faction, playerLevel, role, role, raidRole, group, groupSize, raidMemberType, ruleset, zone, zoneId, subzone, encounter_id, size, difficulty);
if(shouldBeLoaded and not loaded[id]) then
changed = changed + 1;