init
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,12 @@
|
||||
tag 3.0.3.1
|
||||
efd06041a5297a4c7f2a6e648ce15d2d81d25d92
|
||||
Hendrik Leppkes <h.leppkes@gmail.com>
|
||||
2010-07-26 21:40:13 +0200
|
||||
|
||||
Tag as 3.0.3.1 for lib upgrades.
|
||||
|
||||
|
||||
--------------------
|
||||
|
||||
Hendrik Leppkes:
|
||||
- Use "tag: latest" for SMW and LSM
|
||||
@@ -0,0 +1,215 @@
|
||||
--[[
|
||||
Copyright (C) 2006-2007 Nymbia
|
||||
Copyright (C) 2010 Hendrik "Nevcairiel" Leppkes < h.leppkes@gmail.com >
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
]]
|
||||
local Quartz3 = LibStub("AceAddon-3.0"):GetAddon("Quartz3")
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Quartz3")
|
||||
local media = LibStub("LibSharedMedia-3.0")
|
||||
|
||||
----------------------------
|
||||
-- Upvalues
|
||||
-- GLOBALS: LibStub, InterfaceOptionsFrame_OpenToCategory
|
||||
local pairs, unpack, type = pairs, unpack, type
|
||||
|
||||
local getOpt, setOpt, getColor, setColor
|
||||
do
|
||||
function getOpt(info)
|
||||
local key = info[#info]
|
||||
return Quartz3.db.profile[key]
|
||||
end
|
||||
|
||||
function setOpt(info, value)
|
||||
local key = info[#info]
|
||||
Quartz3.db.profile[key] = value
|
||||
Quartz3:ApplySettings()
|
||||
end
|
||||
|
||||
function getColor(info)
|
||||
return unpack(getOpt(info))
|
||||
end
|
||||
|
||||
function setColor(info, r, g, b, a)
|
||||
setOpt(info, {r, g, b, a})
|
||||
end
|
||||
end
|
||||
|
||||
local options, moduleOptions = nil, {}
|
||||
local function getOptions()
|
||||
if not options then
|
||||
options = {
|
||||
type = "group",
|
||||
args = {
|
||||
general = {
|
||||
type = "group",
|
||||
inline = true,
|
||||
name = "",
|
||||
args = {
|
||||
unlock = {
|
||||
type = "execute",
|
||||
name = L["Toggle Bar Lock"],
|
||||
desc = L["Unlock the Bars to be able to move them around."],
|
||||
func = function()
|
||||
Quartz3:ToggleLock(true)
|
||||
end,
|
||||
order = 50,
|
||||
},
|
||||
nllock = {
|
||||
type = "description",
|
||||
name = "",
|
||||
order = 51,
|
||||
},
|
||||
hidesamwise = {
|
||||
type = "toggle",
|
||||
name = L["Hide Samwise Icon"],
|
||||
desc = L["Hide the icon for spells with no icon"],
|
||||
order = 101,
|
||||
get = getOpt,
|
||||
set = setOpt,
|
||||
},
|
||||
casttimeprecision = {
|
||||
type = "range",
|
||||
name = L["Cast Time Precision"],
|
||||
desc = L["Number of decimals to show for the Cast Time"],
|
||||
min = 0, max = 3, step = 1,
|
||||
get = getOpt,
|
||||
set = setOpt,
|
||||
order = 102,
|
||||
},
|
||||
colors = {
|
||||
type = "group",
|
||||
name = L["Colors"],
|
||||
desc = L["Colors"],
|
||||
guiInline = true,
|
||||
order = 450,
|
||||
get = getColor,
|
||||
set = setColor,
|
||||
args = {
|
||||
spelltextcolor = {
|
||||
type = "color",
|
||||
name = L["Spell Text"],
|
||||
desc = L["Set the color of the %s"]:format(L["Spell Text"]),
|
||||
order = 98,
|
||||
},
|
||||
timetextcolor = {
|
||||
type = "color",
|
||||
name = L["Time Text"],
|
||||
desc = L["Set the color of the %s"]:format(L["Time Text"]),
|
||||
order = 98,
|
||||
},
|
||||
header = {
|
||||
type = "header",
|
||||
name = "",
|
||||
order = 99,
|
||||
},
|
||||
castingcolor = {
|
||||
type = "color",
|
||||
name = L["Casting"],
|
||||
desc = L["Set the color of the cast bar when %s"]:format(L["Casting"]),
|
||||
},
|
||||
channelingcolor = {
|
||||
type = "color",
|
||||
name = L["Channeling"],
|
||||
desc = L["Set the color of the cast bar when %s"]:format(L["Channeling"]),
|
||||
},
|
||||
completecolor = {
|
||||
type = "color",
|
||||
name = L["Complete"],
|
||||
desc = L["Set the color of the cast bar when %s"]:format(L["Complete"]),
|
||||
},
|
||||
failcolor = {
|
||||
type = "color",
|
||||
name = L["Failed"],
|
||||
desc = L["Set the color of the cast bar when %s"]:format(L["Failed"]),
|
||||
},
|
||||
sparkcolor = {
|
||||
type = "color",
|
||||
name = L["Spark Color"],
|
||||
desc = L["Set the color of the casting bar spark"],
|
||||
hasAlpha = true,
|
||||
},
|
||||
nl1 = {
|
||||
type = "description",
|
||||
name = "",
|
||||
order = 101,
|
||||
},
|
||||
backgroundcolor = {
|
||||
type = "color",
|
||||
name = L["Background"],
|
||||
desc = L["Set the color of the casting bar background"],
|
||||
order = 102,
|
||||
},
|
||||
backgroundalpha = {
|
||||
type = "range",
|
||||
name = L["Background Alpha"],
|
||||
desc = L["Set the alpha of the casting bar background"],
|
||||
isPercent = true,
|
||||
min = 0, max = 1, bigStep = 0.025,
|
||||
get = getOpt,
|
||||
set = setOpt,
|
||||
order = 103,
|
||||
},
|
||||
bordercolor = {
|
||||
type = "color",
|
||||
name = L["Border"],
|
||||
desc = L["Set the color of the casting bar border"],
|
||||
order = 104,
|
||||
},
|
||||
borderalpha = {
|
||||
type = "range",
|
||||
name = L["Border Alpha"],
|
||||
desc = L["Set the alpha of the casting bar border"],
|
||||
isPercent = true,
|
||||
min = 0, max = 1, bigStep = 0.025,
|
||||
get = getOpt,
|
||||
set = setOpt,
|
||||
order = 105,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
for k,v in pairs(moduleOptions) do
|
||||
options.args[k] = (type(v) == "function") and v() or v
|
||||
end
|
||||
end
|
||||
return options
|
||||
end
|
||||
|
||||
function Quartz3:ChatCommand(input)
|
||||
if not input or input:trim() == "" then
|
||||
InterfaceOptionsFrame_OpenToCategory(Quartz3.optFrames.Profiles)
|
||||
InterfaceOptionsFrame_OpenToCategory(Quartz3.optFrames.Quartz3)
|
||||
else
|
||||
LibStub("AceConfigCmd-3.0").HandleCommand(Quartz3, "quartz", "Quartz3", input)
|
||||
end
|
||||
end
|
||||
|
||||
function Quartz3:SetupOptions()
|
||||
self.optFrames = {}
|
||||
LibStub("AceConfigRegistry-3.0"):RegisterOptionsTable("Quartz3", getOptions)
|
||||
self.optFrames.Quartz3 = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("Quartz3", "Quartz 3", nil, "general")
|
||||
self:RegisterModuleOptions("Profiles", LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db), "Profiles")
|
||||
self:RegisterChatCommand("quartz", "ChatCommand")
|
||||
self:RegisterChatCommand("q3", "ChatCommand")
|
||||
end
|
||||
|
||||
function Quartz3:RegisterModuleOptions(name, optTable, displayName)
|
||||
moduleOptions[name] = optTable
|
||||
self.optFrames[name] = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("Quartz3", displayName or name, "Quartz 3", name)
|
||||
end
|
||||
@@ -0,0 +1,280 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
@@ -0,0 +1,271 @@
|
||||
--[[
|
||||
Copyright (C) 2006-2007 Nymbia
|
||||
Copyright (C) 2010 Hendrik "Nevcairiel" Leppkes < h.leppkes@gmail.com >
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
]]
|
||||
local Quartz3 = LibStub("AceAddon-3.0"):NewAddon("Quartz3", "AceConsole-3.0")
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Quartz3")
|
||||
local media = LibStub("LibSharedMedia-3.0")
|
||||
local db
|
||||
|
||||
----------------------------
|
||||
-- Upvalues
|
||||
-- GLOBALS: LibStub, QuartzDB
|
||||
local type, pairs, tonumber = type, pairs, tonumber
|
||||
|
||||
local defaults = {
|
||||
profile = {
|
||||
modules = { ["*"] = true },
|
||||
hidesamwise = true,
|
||||
sparkcolor = {1, 1, 1, 0.5},
|
||||
spelltextcolor = {1, 1, 1},
|
||||
timetextcolor = {1, 1, 1},
|
||||
castingcolor = {1.0, 0.49, 0},
|
||||
channelingcolor = {0.32, 0.3, 1},
|
||||
completecolor = {0.12, 0.86, 0.15},
|
||||
failcolor = {1.0, 0.09, 0},
|
||||
backgroundcolor = {0, 0, 0},
|
||||
bordercolor = {0, 0, 0},
|
||||
backgroundalpha = 1,
|
||||
borderalpha = 1,
|
||||
casttimeprecision = 1,
|
||||
},
|
||||
}
|
||||
|
||||
media:Register("statusbar", "BantoBar", "Interface\\Addons\\Quartz\\textures\\BantoBar")
|
||||
media:Register("statusbar", "Frost", "Interface\\AddOns\\Quartz\\textures\\Frost")
|
||||
media:Register("statusbar", "Healbot", "Interface\\AddOns\\Quartz\\textures\\Healbot")
|
||||
media:Register("statusbar", "LiteStep", "Interface\\AddOns\\Quartz\\textures\\LiteStep")
|
||||
media:Register("statusbar", "Rocks", "Interface\\AddOns\\Quartz\\textures\\Rocks")
|
||||
media:Register("statusbar", "Runes", "Interface\\AddOns\\Quartz\\textures\\Runes")
|
||||
media:Register("statusbar", "Xeon", "Interface\\AddOns\\Quartz\\textures\\Xeon")
|
||||
media:Register("border", "Tooltip enlarged", "Interface\\AddOns\\Quartz\\textures\\Tooltip-BigBorder")
|
||||
|
||||
function Quartz3:OnInitialize()
|
||||
self.db = LibStub("AceDB-3.0"):New("Quartz3DB", defaults, true)
|
||||
db = self.db.profile
|
||||
|
||||
self:SetupOptions()
|
||||
end
|
||||
|
||||
function Quartz3:OnEnable()
|
||||
if QuartzDB then
|
||||
QuartzDB = nil
|
||||
LibStub("AceTimer-3.0").ScheduleTimer(self, function()
|
||||
self:Print(L["Congratulations! You've just upgraded Quartz from the old Ace2-based version to the new Ace3 version!"])
|
||||
self:Print(L["Sadly, this also means your configuration was lost. You'll have to reconfigure Quartz using the new options integrated into the Interface Options Panel, quickly accessible with /quartz"])
|
||||
self:Print(L["Sorry for the inconvenience, and thanks for using Quartz!"])
|
||||
end, 1)
|
||||
end
|
||||
self.db.RegisterCallback(self, "OnProfileChanged", "ApplySettings")
|
||||
self.db.RegisterCallback(self, "OnProfileCopied", "ApplySettings")
|
||||
self.db.RegisterCallback(self, "OnProfileReset", "ApplySettings")
|
||||
|
||||
media.RegisterCallback(self, "LibSharedMedia_Registered", "ApplySettings")
|
||||
media.RegisterCallback(self, "LibSharedMedia_SetGlobal", "ApplySettings")
|
||||
|
||||
CONFIGMODE_CALLBACKS = CONFIGMODE_CALLBACKS or {}
|
||||
CONFIGMODE_CALLBACKS["Quartz3"] = function(action)
|
||||
if action == "ON" then
|
||||
self:Unlock(false)
|
||||
elseif action == "OFF" then
|
||||
self:Lock()
|
||||
end
|
||||
end
|
||||
|
||||
self:ApplySettings()
|
||||
end
|
||||
|
||||
function Quartz3:ApplySettings()
|
||||
db = self.db.profile
|
||||
|
||||
for k,v in self:IterateModules() do
|
||||
if self:GetModuleEnabled(k) and not v:IsEnabled() then
|
||||
self:EnableModule(k)
|
||||
elseif not self:GetModuleEnabled(k) and v:IsEnabled() then
|
||||
self:DisableModule(k)
|
||||
end
|
||||
if type(v.ApplySettings) == "function" then
|
||||
v:ApplySettings()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Quartz3:ToggleLock(showUI)
|
||||
local func = self.unlock and "Lock" or "Unlock"
|
||||
self[func](self, showUI)
|
||||
end
|
||||
|
||||
function Quartz3:Unlock(showUI)
|
||||
self.unlock = true
|
||||
for k,v in self:IterateModules() do
|
||||
if v:IsEnabled() and type(v.Unlock) == "function" then
|
||||
v:Unlock()
|
||||
end
|
||||
end
|
||||
if showUI then
|
||||
self:ShowUnlockDialog()
|
||||
end
|
||||
end
|
||||
|
||||
function Quartz3:Lock()
|
||||
self.unlock = nil
|
||||
for k,v in self:IterateModules() do
|
||||
if v:IsEnabled() and type(v.Lock) == "function" then
|
||||
v:Lock()
|
||||
end
|
||||
end
|
||||
if self.unlock_dialog then self.unlock_dialog:Hide() end
|
||||
end
|
||||
|
||||
function Quartz3:ShowUnlockDialog()
|
||||
if not self.unlock_dialog then
|
||||
local f = CreateFrame("Frame", "Quartz3UnlockDialog", UIParent)
|
||||
f:SetFrameStrata("DIALOG")
|
||||
f:SetToplevel(true)
|
||||
f:EnableMouse(true)
|
||||
f:SetClampedToScreen(true)
|
||||
f:SetWidth(360)
|
||||
f:SetHeight(110)
|
||||
f:SetBackdrop{
|
||||
bgFile="Interface\\DialogFrame\\UI-DialogBox-Background" ,
|
||||
edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border",
|
||||
tile = true,
|
||||
insets = {left = 11, right = 12, top = 12, bottom = 11},
|
||||
tileSize = 32,
|
||||
edgeSize = 32,
|
||||
}
|
||||
f:SetPoint("TOP", 0, -50)
|
||||
f:Hide()
|
||||
f:SetScript("OnShow", function() PlaySound("igMainMenuOption") end)
|
||||
f:SetScript("OnHide", function() PlaySound("gsTitleOptionExit") end)
|
||||
|
||||
local tr = f:CreateTitleRegion()
|
||||
tr:SetAllPoints(f)
|
||||
|
||||
local header = f:CreateTexture(nil, "ARTWORK")
|
||||
header:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
|
||||
header:SetWidth(256); header:SetHeight(64)
|
||||
header:SetPoint("TOP", 0, 12)
|
||||
|
||||
local title = f:CreateFontString("ARTWORK")
|
||||
title:SetFontObject("GameFontNormal")
|
||||
title:SetPoint("TOP", header, "TOP", 0, -14)
|
||||
title:SetText(L["Quartz3"])
|
||||
|
||||
local desc = f:CreateFontString("ARTWORK")
|
||||
desc:SetFontObject("GameFontHighlight")
|
||||
desc:SetJustifyV("TOP")
|
||||
desc:SetJustifyH("LEFT")
|
||||
desc:SetPoint("TOPLEFT", 18, -32)
|
||||
desc:SetPoint("BOTTOMRIGHT", -18, 48)
|
||||
desc:SetText(L["Bars unlocked. Move them now and click Lock when you are done."])
|
||||
|
||||
local lockBars = CreateFrame("CheckButton", "Quartz3UnlockDialogLock", f, "OptionsButtonTemplate")
|
||||
getglobal(lockBars:GetName() .. "Text"):SetText(L["Lock"])
|
||||
|
||||
lockBars:SetScript("OnClick", function(self)
|
||||
Quartz3:Lock()
|
||||
LibStub("AceConfigRegistry-3.0"):NotifyChange("Quartz3")
|
||||
end)
|
||||
|
||||
--position buttons
|
||||
lockBars:SetPoint("BOTTOMRIGHT", -14, 14)
|
||||
|
||||
self.unlock_dialog = f
|
||||
end
|
||||
self.unlock_dialog:Show()
|
||||
end
|
||||
|
||||
local copyExclude = {
|
||||
x = true,
|
||||
y = true,
|
||||
}
|
||||
|
||||
function Quartz3:CopySettings(from, to)
|
||||
for k,v in pairs(from) do
|
||||
if to[k] and not copyExclude[k] and type(v) ~= "table" then
|
||||
to[k] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Quartz3:GetModuleEnabled(module)
|
||||
return db.modules[module]
|
||||
end
|
||||
|
||||
function Quartz3:SetModuleEnabled(module, value)
|
||||
local old = db.modules[module]
|
||||
db.modules[module] = value
|
||||
if old ~= value then
|
||||
if value then
|
||||
self:EnableModule(module)
|
||||
else
|
||||
self:DisableModule(module)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Quartz3:Merge(source, target)
|
||||
if type(target) ~= "table" then target = {} end
|
||||
for k,v in pairs(source) do
|
||||
if type(v) == "table" then
|
||||
target[k] = self:Merge(v, target[k])
|
||||
elseif not target[k] then
|
||||
target[k] = v
|
||||
end
|
||||
end
|
||||
return target
|
||||
end
|
||||
|
||||
Quartz3.Util = {}
|
||||
function Quartz3.Util.TimeFormat(num, isCastTime)
|
||||
if num <= 10 or (isCastTime and num <= 60) then
|
||||
return ("%%.%df"):format(db.casttimeprecision), num
|
||||
elseif num <= 60 then
|
||||
return "%d", num
|
||||
elseif num <= 3600 then
|
||||
return "%d:%02d", num / 60, num % 60
|
||||
else
|
||||
return "%d:%02d", num / 3600, (num % 3600) / 60
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
local numerals = { -- 25"s enough for now, I think?
|
||||
"I", "II", "III", "IV", "V",
|
||||
"VI", "VII", "VIII", "IX", "X",
|
||||
"XI", "XII", "XIII", "XIV", "XV",
|
||||
"XVI", "XVII", "XVIII", "XIX", "XX",
|
||||
"XXI", "XXII", "XXIII", "XXIV", "XXV",
|
||||
}
|
||||
function Quartz3.Util.ConvertRankToRomanNumeral(rank, style)
|
||||
local mask, arg = nil, nil
|
||||
local number = tonumber(rank:match(L["Rank (%d+)"]))
|
||||
if number and number > 0 then
|
||||
if style == "number" then
|
||||
mask, arg = "%s %d", number
|
||||
elseif style == "full" then
|
||||
mask, arg = "%s (%s)", rank
|
||||
elseif style == "roman" then
|
||||
mask, arg = "%s %s", numerals[number]
|
||||
else -- full roman
|
||||
mask, arg = "%s (%s)", L["Rank %s"]:format(numerals[number])
|
||||
end
|
||||
end
|
||||
return mask, arg
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,61 @@
|
||||
## Title: Quartz
|
||||
## Interface: 30300
|
||||
## Notes: Modular casting bar.
|
||||
## Author: Nevcairiel, Nymbia
|
||||
## Version: 3.0.3.1
|
||||
## X-License: GPL v2
|
||||
## X-Credits: Ammo (some code based on PitBull_CastBar), kergoth (Tradeskill Merge module idea), Roartindon (Lag Embed mode for Latency module)
|
||||
## X-Curse-Packaged-Version: 3.0.3.1
|
||||
## X-Curse-Project-Name: Quartz
|
||||
## X-Curse-Project-ID: quartz
|
||||
## X-Curse-Repository-ID: wow/quartz/mainline
|
||||
|
||||
## Title-ruRU: Кварц
|
||||
## Notes-ruRU: Модульная полоса применений.
|
||||
## Notes-frFR: Barres d'incantation modulaires.
|
||||
## Notes-zhCN: 模块化施法条。
|
||||
## Notes-zhTW: 模組化施法條。
|
||||
|
||||
## SavedVariables: Quartz3DB
|
||||
## OptionalDeps: Ace3, LibSharedMedia-3.0, AceGUI-3.0-SharedMediaWidgets, SharedMedia, FlightMap
|
||||
|
||||
#@no-lib-strip@
|
||||
libs\LibStub\LibStub.lua
|
||||
libs\CallbackHandler-1.0\CallbackHandler-1.0.xml
|
||||
libs\AceAddon-3.0\AceAddon-3.0.xml
|
||||
libs\AceGUI-3.0\AceGUI-3.0.xml
|
||||
libs\AceConfig-3.0\AceConfig-3.0.xml
|
||||
libs\AceConsole-3.0\AceConsole-3.0.xml
|
||||
libs\AceDB-3.0\AceDB-3.0.xml
|
||||
libs\AceDBOptions-3.0\AceDBOptions-3.0.xml
|
||||
libs\AceEvent-3.0\AceEvent-3.0.xml
|
||||
libs\AceTimer-3.0\AceTimer-3.0.xml
|
||||
libs\AceBucket-3.0\AceBucket-3.0.xml
|
||||
libs\AceLocale-3.0\AceLocale-3.0.xml
|
||||
libs\AceHook-3.0\AceHook-3.0.xml
|
||||
|
||||
libs\LibSharedMedia-3.0\lib.xml
|
||||
libs\AceGUI-3.0-SharedMediaWidgets\widget.xml
|
||||
#@end-no-lib-strip@
|
||||
|
||||
locale\locale.xml
|
||||
|
||||
Quartz.lua
|
||||
Config.lua
|
||||
|
||||
CastBarTemplate.lua
|
||||
|
||||
modules\Player.lua
|
||||
modules\Target.lua
|
||||
modules\Focus.lua
|
||||
modules\Pet.lua
|
||||
modules\Latency.lua
|
||||
modules\Tradeskill.lua
|
||||
modules\GCD.lua
|
||||
modules\Buff.lua
|
||||
modules\Mirror.lua
|
||||
modules\Timer.lua
|
||||
modules\Swing.lua
|
||||
modules\Interrupt.lua
|
||||
modules\Range.lua
|
||||
modules\Flight.lua
|
||||
@@ -0,0 +1,642 @@
|
||||
--- **AceAddon-3.0** provides a template for creating addon objects.
|
||||
-- It'll provide you with a set of callback functions that allow you to simplify the loading
|
||||
-- process of your addon.\\
|
||||
-- Callbacks provided are:\\
|
||||
-- * **OnInitialize**, which is called directly after the addon is fully loaded.
|
||||
-- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present.
|
||||
-- * **OnDisable**, which is only called when your addon is manually being disabled.
|
||||
-- @usage
|
||||
-- -- A small (but complete) addon, that doesn't do anything,
|
||||
-- -- but shows usage of the callbacks.
|
||||
-- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
|
||||
--
|
||||
-- function MyAddon:OnInitialize()
|
||||
-- -- do init tasks here, like loading the Saved Variables,
|
||||
-- -- or setting up slash commands.
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- -- Do more initialization here, that really enables the use of your addon.
|
||||
-- -- Register Events, Hook functions, Create Frames, Get information from
|
||||
-- -- the game that wasn't available in OnInitialize
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:OnDisable()
|
||||
-- -- Unhook, Unregister Events, Hide frames that you created.
|
||||
-- -- You would probably only use an OnDisable if you want to
|
||||
-- -- build a "standby" mode, or be able to toggle modules on/off.
|
||||
-- end
|
||||
-- @class file
|
||||
-- @name AceAddon-3.0.lua
|
||||
-- @release $Id: AceAddon-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
|
||||
|
||||
local MAJOR, MINOR = "AceAddon-3.0", 5
|
||||
local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceAddon then return end -- No Upgrade needed.
|
||||
|
||||
AceAddon.frame = AceAddon.frame or CreateFrame("Frame", "AceAddon30Frame") -- Our very own frame
|
||||
AceAddon.addons = AceAddon.addons or {} -- addons in general
|
||||
AceAddon.statuses = AceAddon.statuses or {} -- statuses of addon.
|
||||
AceAddon.initializequeue = AceAddon.initializequeue or {} -- addons that are new and not initialized
|
||||
AceAddon.enablequeue = AceAddon.enablequeue or {} -- addons that are initialized and waiting to be enabled
|
||||
AceAddon.embeds = AceAddon.embeds or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) -- contains a list of libraries embedded in an addon
|
||||
|
||||
-- Lua APIs
|
||||
local tinsert, tconcat, tremove = table.insert, table.concat, table.remove
|
||||
local fmt, tostring = string.format, tostring
|
||||
local select, pairs, next, type, unpack = select, pairs, next, type, unpack
|
||||
local loadstring, assert, error = loadstring, assert, error
|
||||
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: LibStub, IsLoggedIn, geterrorhandler
|
||||
|
||||
--[[
|
||||
xpcall safecall implementation
|
||||
]]
|
||||
local xpcall = xpcall
|
||||
|
||||
local function errorhandler(err)
|
||||
return geterrorhandler()(err)
|
||||
end
|
||||
|
||||
local function CreateDispatcher(argCount)
|
||||
local code = [[
|
||||
local xpcall, eh = ...
|
||||
local method, ARGS
|
||||
local function call() return method(ARGS) end
|
||||
|
||||
local function dispatch(func, ...)
|
||||
method = func
|
||||
if not method then return end
|
||||
ARGS = ...
|
||||
return xpcall(call, eh)
|
||||
end
|
||||
|
||||
return dispatch
|
||||
]]
|
||||
|
||||
local ARGS = {}
|
||||
for i = 1, argCount do ARGS[i] = "arg"..i end
|
||||
code = code:gsub("ARGS", tconcat(ARGS, ", "))
|
||||
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
|
||||
end
|
||||
|
||||
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
|
||||
local dispatcher = CreateDispatcher(argCount)
|
||||
rawset(self, argCount, dispatcher)
|
||||
return dispatcher
|
||||
end})
|
||||
Dispatchers[0] = function(func)
|
||||
return xpcall(func, errorhandler)
|
||||
end
|
||||
|
||||
local function safecall(func, ...)
|
||||
-- we check to see if the func is passed is actually a function here and don't error when it isn't
|
||||
-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
|
||||
-- present execution should continue without hinderance
|
||||
if type(func) == "function" then
|
||||
return Dispatchers[select('#', ...)](func, ...)
|
||||
end
|
||||
end
|
||||
|
||||
-- local functions that will be implemented further down
|
||||
local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype
|
||||
|
||||
-- used in the addon metatable
|
||||
local function addontostring( self ) return self.name end
|
||||
|
||||
--- Create a new AceAddon-3.0 addon.
|
||||
-- Any libraries you specified will be embeded, and the addon will be scheduled for
|
||||
-- its OnInitialize and OnEnable callbacks.
|
||||
-- The final addon object, with all libraries embeded, will be returned.
|
||||
-- @paramsig [object ,]name[, lib, ...]
|
||||
-- @param object Table to use as a base for the addon (optional)
|
||||
-- @param name Name of the addon object to create
|
||||
-- @param lib List of libraries to embed into the addon
|
||||
-- @usage
|
||||
-- -- Create a simple addon object
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0")
|
||||
--
|
||||
-- -- Create a Addon object based on the table of a frame
|
||||
-- local MyFrame = CreateFrame("Frame")
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon(MyFrame, "MyAddon", "AceEvent-3.0")
|
||||
function AceAddon:NewAddon(objectorname, ...)
|
||||
local object,name
|
||||
local i=1
|
||||
if type(objectorname)=="table" then
|
||||
object=objectorname
|
||||
name=...
|
||||
i=2
|
||||
else
|
||||
name=objectorname
|
||||
end
|
||||
if type(name)~="string" then
|
||||
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2)
|
||||
end
|
||||
if self.addons[name] then
|
||||
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2)
|
||||
end
|
||||
|
||||
object = object or {}
|
||||
object.name = name
|
||||
|
||||
local addonmeta = {}
|
||||
local oldmeta = getmetatable(object)
|
||||
if oldmeta then
|
||||
for k, v in pairs(oldmeta) do addonmeta[k] = v end
|
||||
end
|
||||
addonmeta.__tostring = addontostring
|
||||
|
||||
setmetatable( object, addonmeta )
|
||||
self.addons[name] = object
|
||||
object.modules = {}
|
||||
object.defaultModuleLibraries = {}
|
||||
Embed( object ) -- embed NewModule, GetModule methods
|
||||
self:EmbedLibraries(object, select(i,...))
|
||||
|
||||
-- add to queue of addons to be initialized upon ADDON_LOADED
|
||||
tinsert(self.initializequeue, object)
|
||||
return object
|
||||
end
|
||||
|
||||
|
||||
--- Get the addon object by its name from the internal AceAddon registry.
|
||||
-- Throws an error if the addon object cannot be found (except if silent is set).
|
||||
-- @param name unique name of the addon object
|
||||
-- @param silent if true, the addon is optional, silently return nil if its not found
|
||||
-- @usage
|
||||
-- -- Get the Addon
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
function AceAddon:GetAddon(name, silent)
|
||||
if not silent and not self.addons[name] then
|
||||
error(("Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'."):format(tostring(name)), 2)
|
||||
end
|
||||
return self.addons[name]
|
||||
end
|
||||
|
||||
-- - Embed a list of libraries into the specified addon.
|
||||
-- This function will try to embed all of the listed libraries into the addon
|
||||
-- and error if a single one fails.
|
||||
--
|
||||
-- **Note:** This function is for internal use by :NewAddon/:NewModule
|
||||
-- @paramsig addon, [lib, ...]
|
||||
-- @param addon addon object to embed the libs in
|
||||
-- @param lib List of libraries to embed into the addon
|
||||
function AceAddon:EmbedLibraries(addon, ...)
|
||||
for i=1,select("#", ... ) do
|
||||
local libname = select(i, ...)
|
||||
self:EmbedLibrary(addon, libname, false, 4)
|
||||
end
|
||||
end
|
||||
|
||||
-- - Embed a library into the addon object.
|
||||
-- This function will check if the specified library is registered with LibStub
|
||||
-- and if it has a :Embed function to call. It'll error if any of those conditions
|
||||
-- fails.
|
||||
--
|
||||
-- **Note:** This function is for internal use by :EmbedLibraries
|
||||
-- @paramsig addon, libname[, silent[, offset]]
|
||||
-- @param addon addon object to embed the library in
|
||||
-- @param libname name of the library to embed
|
||||
-- @param silent marks an embed to fail silently if the library doesn't exist (optional)
|
||||
-- @param offset will push the error messages back to said offset, defaults to 2 (optional)
|
||||
function AceAddon:EmbedLibrary(addon, libname, silent, offset)
|
||||
local lib = LibStub:GetLibrary(libname, true)
|
||||
if not lib and not silent then
|
||||
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q."):format(tostring(libname)), offset or 2)
|
||||
elseif lib and type(lib.Embed) == "function" then
|
||||
lib:Embed(addon)
|
||||
tinsert(self.embeds[addon], libname)
|
||||
return true
|
||||
elseif lib then
|
||||
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable"):format(libname), offset or 2)
|
||||
end
|
||||
end
|
||||
|
||||
--- Return the specified module from an addon object.
|
||||
-- Throws an error if the addon object cannot be found (except if silent is set)
|
||||
-- @name //addon//:GetModule
|
||||
-- @paramsig name[, silent]
|
||||
-- @param name unique name of the module
|
||||
-- @param silent if true, the module is optional, silently return nil if its not found (optional)
|
||||
-- @usage
|
||||
-- -- Get the Addon
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- -- Get the Module
|
||||
-- MyModule = MyAddon:GetModule("MyModule")
|
||||
function GetModule(self, name, silent)
|
||||
if not self.modules[name] and not silent then
|
||||
error(("Usage: GetModule(name, silent): 'name' - Cannot find module '%s'."):format(tostring(name)), 2)
|
||||
end
|
||||
return self.modules[name]
|
||||
end
|
||||
|
||||
local function IsModuleTrue(self) return true end
|
||||
|
||||
--- Create a new module for the addon.
|
||||
-- The new module can have its own embeded libraries and/or use a module prototype to be mixed into the module.\\
|
||||
-- A module has the same functionality as a real addon, it can have modules of its own, and has the same API as
|
||||
-- an addon object.
|
||||
-- @name //addon//:NewModule
|
||||
-- @paramsig name[, prototype|lib[, lib, ...]]
|
||||
-- @param name unique name of the module
|
||||
-- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional)
|
||||
-- @param lib List of libraries to embed into the addon
|
||||
-- @usage
|
||||
-- -- Create a module with some embeded libraries
|
||||
-- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0")
|
||||
--
|
||||
-- -- Create a module with a prototype
|
||||
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
|
||||
-- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0")
|
||||
function NewModule(self, name, prototype, ...)
|
||||
if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end
|
||||
if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end
|
||||
|
||||
if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end
|
||||
|
||||
-- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well.
|
||||
-- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is.
|
||||
local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name))
|
||||
|
||||
module.IsModule = IsModuleTrue
|
||||
module:SetEnabledState(self.defaultModuleState)
|
||||
module.moduleName = name
|
||||
|
||||
if type(prototype) == "string" then
|
||||
AceAddon:EmbedLibraries(module, prototype, ...)
|
||||
else
|
||||
AceAddon:EmbedLibraries(module, ...)
|
||||
end
|
||||
AceAddon:EmbedLibraries(module, unpack(self.defaultModuleLibraries))
|
||||
|
||||
if not prototype or type(prototype) == "string" then
|
||||
prototype = self.defaultModulePrototype or nil
|
||||
end
|
||||
|
||||
if type(prototype) == "table" then
|
||||
local mt = getmetatable(module)
|
||||
mt.__index = prototype
|
||||
setmetatable(module, mt) -- More of a Base class type feel.
|
||||
end
|
||||
|
||||
safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy.
|
||||
self.modules[name] = module
|
||||
|
||||
return module
|
||||
end
|
||||
|
||||
--- Returns the real name of the addon or module, without any prefix.
|
||||
-- @name //addon//:GetName
|
||||
-- @paramsig
|
||||
-- @usage
|
||||
-- print(MyAddon:GetName())
|
||||
-- -- prints "MyAddon"
|
||||
function GetName(self)
|
||||
return self.moduleName or self.name
|
||||
end
|
||||
|
||||
--- Enables the Addon, if possible, return true or false depending on success.
|
||||
-- This internally calls AceAddon:EnableAddon(), thus dispatching a OnEnable callback
|
||||
-- and enabling all modules of the addon (unless explicitly disabled).\\
|
||||
-- :Enable() also sets the internal `enableState` variable to true
|
||||
-- @name //addon//:Enable
|
||||
-- @paramsig
|
||||
-- @usage
|
||||
-- -- Enable MyModule
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- MyModule = MyAddon:GetModule("MyModule")
|
||||
-- MyModule:Enable()
|
||||
function Enable(self)
|
||||
self:SetEnabledState(true)
|
||||
return AceAddon:EnableAddon(self)
|
||||
end
|
||||
|
||||
--- Disables the Addon, if possible, return true or false depending on success.
|
||||
-- This internally calls AceAddon:DisableAddon(), thus dispatching a OnDisable callback
|
||||
-- and disabling all modules of the addon.\\
|
||||
-- :Disable() also sets the internal `enableState` variable to false
|
||||
-- @name //addon//:Disable
|
||||
-- @paramsig
|
||||
-- @usage
|
||||
-- -- Disable MyAddon
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- MyAddon:Disable()
|
||||
function Disable(self)
|
||||
self:SetEnabledState(false)
|
||||
return AceAddon:DisableAddon(self)
|
||||
end
|
||||
|
||||
--- Enables the Module, if possible, return true or false depending on success.
|
||||
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object.
|
||||
-- @name //addon//:EnableModule
|
||||
-- @paramsig name
|
||||
-- @usage
|
||||
-- -- Enable MyModule using :GetModule
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- MyModule = MyAddon:GetModule("MyModule")
|
||||
-- MyModule:Enable()
|
||||
--
|
||||
-- -- Enable MyModule using the short-hand
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- MyAddon:EnableModule("MyModule")
|
||||
function EnableModule(self, name)
|
||||
local module = self:GetModule( name )
|
||||
return module:Enable()
|
||||
end
|
||||
|
||||
--- Disables the Module, if possible, return true or false depending on success.
|
||||
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object.
|
||||
-- @name //addon//:DisableModule
|
||||
-- @paramsig name
|
||||
-- @usage
|
||||
-- -- Disable MyModule using :GetModule
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- MyModule = MyAddon:GetModule("MyModule")
|
||||
-- MyModule:Disable()
|
||||
--
|
||||
-- -- Disable MyModule using the short-hand
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- MyAddon:DisableModule("MyModule")
|
||||
function DisableModule(self, name)
|
||||
local module = self:GetModule( name )
|
||||
return module:Disable()
|
||||
end
|
||||
|
||||
--- Set the default libraries to be mixed into all modules created by this object.
|
||||
-- Note that you can only change the default module libraries before any module is created.
|
||||
-- @name //addon//:SetDefaultModuleLibraries
|
||||
-- @paramsig lib[, lib, ...]
|
||||
-- @param lib List of libraries to embed into the addon
|
||||
-- @usage
|
||||
-- -- Create the addon object
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
|
||||
-- -- Configure default libraries for modules (all modules need AceEvent-3.0)
|
||||
-- MyAddon:SetDefaultModuleLibraries("AceEvent-3.0")
|
||||
-- -- Create a module
|
||||
-- MyModule = MyAddon:NewModule("MyModule")
|
||||
function SetDefaultModuleLibraries(self, ...)
|
||||
if next(self.modules) then
|
||||
error("Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered.", 2)
|
||||
end
|
||||
self.defaultModuleLibraries = {...}
|
||||
end
|
||||
|
||||
--- Set the default state in which new modules are being created.
|
||||
-- Note that you can only change the default state before any module is created.
|
||||
-- @name //addon//:SetDefaultModuleState
|
||||
-- @paramsig state
|
||||
-- @param state Default state for new modules, true for enabled, false for disabled
|
||||
-- @usage
|
||||
-- -- Create the addon object
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
|
||||
-- -- Set the default state to "disabled"
|
||||
-- MyAddon:SetDefaultModuleState(false)
|
||||
-- -- Create a module and explicilty enable it
|
||||
-- MyModule = MyAddon:NewModule("MyModule")
|
||||
-- MyModule:Enable()
|
||||
function SetDefaultModuleState(self, state)
|
||||
if next(self.modules) then
|
||||
error("Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered.", 2)
|
||||
end
|
||||
self.defaultModuleState = state
|
||||
end
|
||||
|
||||
--- Set the default prototype to use for new modules on creation.
|
||||
-- Note that you can only change the default prototype before any module is created.
|
||||
-- @name //addon//:SetDefaultModulePrototype
|
||||
-- @paramsig prototype
|
||||
-- @param prototype Default prototype for the new modules (table)
|
||||
-- @usage
|
||||
-- -- Define a prototype
|
||||
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
|
||||
-- -- Set the default prototype
|
||||
-- MyAddon:SetDefaultModulePrototype(prototype)
|
||||
-- -- Create a module and explicitly Enable it
|
||||
-- MyModule = MyAddon:NewModule("MyModule")
|
||||
-- MyModule:Enable()
|
||||
-- -- should print "OnEnable called!" now
|
||||
-- @see NewModule
|
||||
function SetDefaultModulePrototype(self, prototype)
|
||||
if next(self.modules) then
|
||||
error("Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered.", 2)
|
||||
end
|
||||
if type(prototype) ~= "table" then
|
||||
error(("Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'."):format(type(prototype)), 2)
|
||||
end
|
||||
self.defaultModulePrototype = prototype
|
||||
end
|
||||
|
||||
--- Set the state of an addon or module
|
||||
-- This should only be called before any enabling actually happend, e.g. in/before OnInitialize.
|
||||
-- @name //addon//:SetEnabledState
|
||||
-- @paramsig state
|
||||
-- @param state the state of an addon or module (enabled=true, disabled=false)
|
||||
function SetEnabledState(self, state)
|
||||
self.enabledState = state
|
||||
end
|
||||
|
||||
|
||||
--- Return an iterator of all modules associated to the addon.
|
||||
-- @name //addon//:IterateModules
|
||||
-- @paramsig
|
||||
-- @usage
|
||||
-- -- Enable all modules
|
||||
-- for name, module in MyAddon:IterateModules() do
|
||||
-- module:Enable()
|
||||
-- end
|
||||
local function IterateModules(self) return pairs(self.modules) end
|
||||
|
||||
-- Returns an iterator of all embeds in the addon
|
||||
-- @name //addon//:IterateEmbeds
|
||||
-- @paramsig
|
||||
local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end
|
||||
|
||||
--- Query the enabledState of an addon.
|
||||
-- @name //addon//:IsEnabled
|
||||
-- @paramsig
|
||||
-- @usage
|
||||
-- if MyAddon:IsEnabled() then
|
||||
-- MyAddon:Disable()
|
||||
-- end
|
||||
local function IsEnabled(self) return self.enabledState end
|
||||
local mixins = {
|
||||
NewModule = NewModule,
|
||||
GetModule = GetModule,
|
||||
Enable = Enable,
|
||||
Disable = Disable,
|
||||
EnableModule = EnableModule,
|
||||
DisableModule = DisableModule,
|
||||
IsEnabled = IsEnabled,
|
||||
SetDefaultModuleLibraries = SetDefaultModuleLibraries,
|
||||
SetDefaultModuleState = SetDefaultModuleState,
|
||||
SetDefaultModulePrototype = SetDefaultModulePrototype,
|
||||
SetEnabledState = SetEnabledState,
|
||||
IterateModules = IterateModules,
|
||||
IterateEmbeds = IterateEmbeds,
|
||||
GetName = GetName,
|
||||
}
|
||||
local function IsModule(self) return false end
|
||||
local pmixins = {
|
||||
defaultModuleState = true,
|
||||
enabledState = true,
|
||||
IsModule = IsModule,
|
||||
}
|
||||
-- Embed( target )
|
||||
-- target (object) - target object to embed aceaddon in
|
||||
--
|
||||
-- this is a local function specifically since it's meant to be only called internally
|
||||
function Embed(target)
|
||||
for k, v in pairs(mixins) do
|
||||
target[k] = v
|
||||
end
|
||||
for k, v in pairs(pmixins) do
|
||||
target[k] = target[k] or v
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- - Initialize the addon after creation.
|
||||
-- This function is only used internally during the ADDON_LOADED event
|
||||
-- It will call the **OnInitialize** function on the addon object (if present),
|
||||
-- and the **OnEmbedInitialize** function on all embeded libraries.
|
||||
--
|
||||
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
|
||||
-- @param addon addon object to intialize
|
||||
function AceAddon:InitializeAddon(addon)
|
||||
safecall(addon.OnInitialize, addon)
|
||||
|
||||
local embeds = self.embeds[addon]
|
||||
for i = 1, #embeds do
|
||||
local lib = LibStub:GetLibrary(embeds[i], true)
|
||||
if lib then safecall(lib.OnEmbedInitialize, lib, addon) end
|
||||
end
|
||||
|
||||
-- we don't call InitializeAddon on modules specifically, this is handled
|
||||
-- from the event handler and only done _once_
|
||||
end
|
||||
|
||||
-- - Enable the addon after creation.
|
||||
-- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED,
|
||||
-- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons.
|
||||
-- It will call the **OnEnable** function on the addon object (if present),
|
||||
-- and the **OnEmbedEnable** function on all embeded libraries.\\
|
||||
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled.
|
||||
--
|
||||
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
|
||||
-- Use :Enable on the addon itself instead.
|
||||
-- @param addon addon object to enable
|
||||
function AceAddon:EnableAddon(addon)
|
||||
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
|
||||
if self.statuses[addon.name] or not addon.enabledState then return false end
|
||||
|
||||
-- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable.
|
||||
self.statuses[addon.name] = true
|
||||
|
||||
safecall(addon.OnEnable, addon)
|
||||
|
||||
-- make sure we're still enabled before continueing
|
||||
if self.statuses[addon.name] then
|
||||
local embeds = self.embeds[addon]
|
||||
for i = 1, #embeds do
|
||||
local lib = LibStub:GetLibrary(embeds[i], true)
|
||||
if lib then safecall(lib.OnEmbedEnable, lib, addon) end
|
||||
end
|
||||
|
||||
-- enable possible modules.
|
||||
for name, module in pairs(addon.modules) do
|
||||
self:EnableAddon(module)
|
||||
end
|
||||
end
|
||||
return self.statuses[addon.name] -- return true if we're disabled
|
||||
end
|
||||
|
||||
-- - Disable the addon
|
||||
-- Note: This function is only used internally.
|
||||
-- It will call the **OnDisable** function on the addon object (if present),
|
||||
-- and the **OnEmbedDisable** function on all embeded libraries.\\
|
||||
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled.
|
||||
--
|
||||
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
|
||||
-- Use :Disable on the addon itself instead.
|
||||
-- @param addon addon object to enable
|
||||
function AceAddon:DisableAddon(addon)
|
||||
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
|
||||
if not self.statuses[addon.name] then return false end
|
||||
|
||||
-- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable.
|
||||
self.statuses[addon.name] = false
|
||||
|
||||
safecall( addon.OnDisable, addon )
|
||||
|
||||
-- make sure we're still disabling...
|
||||
if not self.statuses[addon.name] then
|
||||
local embeds = self.embeds[addon]
|
||||
for i = 1, #embeds do
|
||||
local lib = LibStub:GetLibrary(embeds[i], true)
|
||||
if lib then safecall(lib.OnEmbedDisable, lib, addon) end
|
||||
end
|
||||
-- disable possible modules.
|
||||
for name, module in pairs(addon.modules) do
|
||||
self:DisableAddon(module)
|
||||
end
|
||||
end
|
||||
|
||||
return not self.statuses[addon.name] -- return true if we're disabled
|
||||
end
|
||||
|
||||
--- Get an iterator over all registered addons.
|
||||
-- @usage
|
||||
-- -- Print a list of all installed AceAddon's
|
||||
-- for name, addon in AceAddon:IterateAddons() do
|
||||
-- print("Addon: " .. name)
|
||||
-- end
|
||||
function AceAddon:IterateAddons() return pairs(self.addons) end
|
||||
|
||||
--- Get an iterator over the internal status registry.
|
||||
-- @usage
|
||||
-- -- Print a list of all enabled addons
|
||||
-- for name, status in AceAddon:IterateAddonStatus() do
|
||||
-- if status then
|
||||
-- print("EnabledAddon: " .. name)
|
||||
-- end
|
||||
-- end
|
||||
function AceAddon:IterateAddonStatus() return pairs(self.statuses) end
|
||||
|
||||
-- Following Iterators are deprecated, and their addon specific versions should be used
|
||||
-- e.g. addon:IterateEmbeds() instead of :IterateEmbedsOnAddon(addon)
|
||||
function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end
|
||||
function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end
|
||||
|
||||
-- Event Handling
|
||||
local function onEvent(this, event, arg1)
|
||||
if event == "ADDON_LOADED" or event == "PLAYER_LOGIN" then
|
||||
-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
|
||||
while(#AceAddon.initializequeue > 0) do
|
||||
local addon = tremove(AceAddon.initializequeue, 1)
|
||||
-- this might be an issue with recursion - TODO: validate
|
||||
if event == "ADDON_LOADED" then addon.baseName = arg1 end
|
||||
AceAddon:InitializeAddon(addon)
|
||||
tinsert(AceAddon.enablequeue, addon)
|
||||
end
|
||||
|
||||
if IsLoggedIn() then
|
||||
while(#AceAddon.enablequeue > 0) do
|
||||
local addon = tremove(AceAddon.enablequeue, 1)
|
||||
AceAddon:EnableAddon(addon)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
AceAddon.frame:RegisterEvent("ADDON_LOADED")
|
||||
AceAddon.frame:RegisterEvent("PLAYER_LOGIN")
|
||||
AceAddon.frame:SetScript("OnEvent", onEvent)
|
||||
|
||||
-- upgrade embeded
|
||||
for name, addon in pairs(AceAddon.addons) do
|
||||
Embed(addon)
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceAddon-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,293 @@
|
||||
--- A bucket to catch events in. **AceBucket-3.0** provides throttling of events that fire in bursts and
|
||||
-- your addon only needs to know about the full burst.
|
||||
--
|
||||
-- This Bucket implementation works as follows:\\
|
||||
-- Initially, no schedule is running, and its waiting for the first event to happen.\\
|
||||
-- The first event will start the bucket, and get the scheduler running, which will collect all
|
||||
-- events in the given interval. When that interval is reached, the bucket is pushed to the
|
||||
-- callback and a new schedule is started. When a bucket is empty after its interval, the scheduler is
|
||||
-- stopped, and the bucket is only listening for the next event to happen, basically back in its initial state.
|
||||
--
|
||||
-- In addition, the buckets collect information about the "arg1" argument of the events that fire, and pass those as a
|
||||
-- table to your callback. This functionality was mostly designed for the UNIT_* events.\\
|
||||
-- The table will have the different values of "arg1" as keys, and the number of occurances as their value, e.g.\\
|
||||
-- { ["player"] = 2, ["target"] = 1, ["party1"] = 1 }
|
||||
--
|
||||
-- **AceBucket-3.0** can be embeded into your addon, either explicitly by calling AceBucket:Embed(MyAddon) or by
|
||||
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
|
||||
-- and can be accessed directly, without having to explicitly call AceBucket itself.\\
|
||||
-- It is recommended to embed AceBucket, otherwise you'll have to specify a custom `self` on all calls you
|
||||
-- make into AceBucket.
|
||||
-- @usage
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("BucketExample", "AceBucket-3.0")
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- -- Register a bucket that listens to all the HP related events,
|
||||
-- -- and fires once per second
|
||||
-- self:RegisterBucketEvent({"UNIT_HEALTH", "UNIT_MAXHEALTH"}, 1, "UpdateHealth")
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:UpdateHealth(units)
|
||||
-- if units.player then
|
||||
-- print("Your HP changed!")
|
||||
-- end
|
||||
-- end
|
||||
-- @class file
|
||||
-- @name AceBucket-3.0.lua
|
||||
-- @release $Id: AceBucket-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
|
||||
|
||||
local MAJOR, MINOR = "AceBucket-3.0", 3
|
||||
local AceBucket, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceBucket then return end -- No Upgrade needed
|
||||
|
||||
AceBucket.buckets = AceBucket.buckets or {}
|
||||
AceBucket.embeds = AceBucket.embeds or {}
|
||||
|
||||
-- the libraries will be lazyly bound later, to avoid errors due to loading order issues
|
||||
local AceEvent, AceTimer
|
||||
|
||||
-- Lua APIs
|
||||
local tconcat = table.concat
|
||||
local type, next, pairs, select = type, next, pairs, select
|
||||
local tonumber, tostring, rawset = tonumber, tostring, rawset
|
||||
local assert, loadstring, error = assert, loadstring, error
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: LibStub, geterrorhandler
|
||||
|
||||
local bucketCache = setmetatable({}, {__mode='k'})
|
||||
|
||||
--[[
|
||||
xpcall safecall implementation
|
||||
]]
|
||||
local xpcall = xpcall
|
||||
|
||||
local function errorhandler(err)
|
||||
return geterrorhandler()(err)
|
||||
end
|
||||
|
||||
local function CreateDispatcher(argCount)
|
||||
local code = [[
|
||||
local xpcall, eh = ...
|
||||
local method, ARGS
|
||||
local function call() return method(ARGS) end
|
||||
|
||||
local function dispatch(func, ...)
|
||||
method = func
|
||||
if not method then return end
|
||||
ARGS = ...
|
||||
return xpcall(call, eh)
|
||||
end
|
||||
|
||||
return dispatch
|
||||
]]
|
||||
|
||||
local ARGS = {}
|
||||
for i = 1, argCount do ARGS[i] = "arg"..i end
|
||||
code = code:gsub("ARGS", tconcat(ARGS, ", "))
|
||||
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
|
||||
end
|
||||
|
||||
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
|
||||
local dispatcher = CreateDispatcher(argCount)
|
||||
rawset(self, argCount, dispatcher)
|
||||
return dispatcher
|
||||
end})
|
||||
Dispatchers[0] = function(func)
|
||||
return xpcall(func, errorhandler)
|
||||
end
|
||||
|
||||
local function safecall(func, ...)
|
||||
return Dispatchers[select('#', ...)](func, ...)
|
||||
end
|
||||
|
||||
-- FireBucket ( bucket )
|
||||
--
|
||||
-- send the bucket to the callback function and schedule the next FireBucket in interval seconds
|
||||
local function FireBucket(bucket)
|
||||
local received = bucket.received
|
||||
|
||||
-- we dont want to fire empty buckets
|
||||
if next(received) then
|
||||
local callback = bucket.callback
|
||||
if type(callback) == "string" then
|
||||
safecall(bucket.object[callback], bucket.object, received)
|
||||
else
|
||||
safecall(callback, received)
|
||||
end
|
||||
|
||||
for k in pairs(received) do
|
||||
received[k] = nil
|
||||
end
|
||||
|
||||
-- if the bucket was not empty, schedule another FireBucket in interval seconds
|
||||
bucket.timer = AceTimer.ScheduleTimer(bucket, FireBucket, bucket.interval, bucket)
|
||||
else -- if it was empty, clear the timer and wait for the next event
|
||||
bucket.timer = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- BucketHandler ( event, arg1 )
|
||||
--
|
||||
-- callback func for AceEvent
|
||||
-- stores arg1 in the received table, and schedules the bucket if necessary
|
||||
local function BucketHandler(self, event, arg1)
|
||||
if arg1 == nil then
|
||||
arg1 = "nil"
|
||||
end
|
||||
|
||||
self.received[arg1] = (self.received[arg1] or 0) + 1
|
||||
|
||||
-- if we are not scheduled yet, start a timer on the interval for our bucket to be cleared
|
||||
if not self.timer then
|
||||
self.timer = AceTimer.ScheduleTimer(self, FireBucket, self.interval, self)
|
||||
end
|
||||
end
|
||||
|
||||
-- RegisterBucket( event, interval, callback, isMessage )
|
||||
--
|
||||
-- event(string or table) - the event, or a table with the events, that this bucket listens to
|
||||
-- interval(int) - time between bucket fireings
|
||||
-- callback(func or string) - function pointer, or method name of the object, that gets called when the bucket is cleared
|
||||
-- isMessage(boolean) - register AceEvent Messages instead of game events
|
||||
local function RegisterBucket(self, event, interval, callback, isMessage)
|
||||
-- try to fetch the librarys
|
||||
if not AceEvent or not AceTimer then
|
||||
AceEvent = LibStub:GetLibrary("AceEvent-3.0", true)
|
||||
AceTimer = LibStub:GetLibrary("AceTimer-3.0", true)
|
||||
if not AceEvent or not AceTimer then
|
||||
error(MAJOR .. " requires AceEvent-3.0 and AceTimer-3.0", 3)
|
||||
end
|
||||
end
|
||||
|
||||
if type(event) ~= "string" and type(event) ~= "table" then error("Usage: RegisterBucket(event, interval, callback): 'event' - string or table expected.", 3) end
|
||||
if not callback then
|
||||
if type(event) == "string" then
|
||||
callback = event
|
||||
else
|
||||
error("Usage: RegisterBucket(event, interval, callback): cannot omit callback when event is not a string.", 3)
|
||||
end
|
||||
end
|
||||
if not tonumber(interval) then error("Usage: RegisterBucket(event, interval, callback): 'interval' - number expected.", 3) end
|
||||
if type(callback) ~= "string" and type(callback) ~= "function" then error("Usage: RegisterBucket(event, interval, callback): 'callback' - string or function or nil expected.", 3) end
|
||||
if type(callback) == "string" and type(self[callback]) ~= "function" then error("Usage: RegisterBucket(event, interval, callback): 'callback' - method not found on target object.", 3) end
|
||||
|
||||
local bucket = next(bucketCache)
|
||||
if bucket then
|
||||
bucketCache[bucket] = nil
|
||||
else
|
||||
bucket = { handler = BucketHandler, received = {} }
|
||||
end
|
||||
bucket.object, bucket.callback, bucket.interval = self, callback, tonumber(interval)
|
||||
|
||||
local regFunc = isMessage and AceEvent.RegisterMessage or AceEvent.RegisterEvent
|
||||
|
||||
if type(event) == "table" then
|
||||
for _,e in pairs(event) do
|
||||
regFunc(bucket, e, "handler")
|
||||
end
|
||||
else
|
||||
regFunc(bucket, event, "handler")
|
||||
end
|
||||
|
||||
local handle = tostring(bucket)
|
||||
AceBucket.buckets[handle] = bucket
|
||||
|
||||
return handle
|
||||
end
|
||||
|
||||
--- Register a Bucket for an event (or a set of events)
|
||||
-- @param event The event to listen for, or a table of events.
|
||||
-- @param interval The Bucket interval (burst interval)
|
||||
-- @param callback The callback function, either as a function reference, or a string pointing to a method of the addon object.
|
||||
-- @return The handle of the bucket (for unregistering)
|
||||
-- @usage
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceBucket-3.0")
|
||||
-- MyAddon:RegisterBucketEvent("BAG_UPDATE", 0.2, "UpdateBags")
|
||||
--
|
||||
-- function MyAddon:UpdateBags()
|
||||
-- -- do stuff
|
||||
-- end
|
||||
function AceBucket:RegisterBucketEvent(event, interval, callback)
|
||||
return RegisterBucket(self, event, interval, callback, false)
|
||||
end
|
||||
|
||||
--- Register a Bucket for an AceEvent-3.0 addon message (or a set of messages)
|
||||
-- @param message The message to listen for, or a table of messages.
|
||||
-- @param interval The Bucket interval (burst interval)
|
||||
-- @param callback The callback function, either as a function reference, or a string pointing to a method of the addon object.
|
||||
-- @return The handle of the bucket (for unregistering)
|
||||
-- @usage
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceBucket-3.0")
|
||||
-- MyAddon:RegisterBucketEvent("SomeAddon_InformationMessage", 0.2, "ProcessData")
|
||||
--
|
||||
-- function MyAddon:ProcessData()
|
||||
-- -- do stuff
|
||||
-- end
|
||||
function AceBucket:RegisterBucketMessage(message, interval, callback)
|
||||
return RegisterBucket(self, message, interval, callback, true)
|
||||
end
|
||||
|
||||
--- Unregister any events and messages from the bucket and clear any remaining data.
|
||||
-- @param handle The handle of the bucket as returned by RegisterBucket*
|
||||
function AceBucket:UnregisterBucket(handle)
|
||||
local bucket = AceBucket.buckets[handle]
|
||||
if bucket then
|
||||
AceEvent.UnregisterAllEvents(bucket)
|
||||
AceEvent.UnregisterAllMessages(bucket)
|
||||
|
||||
-- clear any remaining data in the bucket
|
||||
for k in pairs(bucket.received) do
|
||||
bucket.received[k] = nil
|
||||
end
|
||||
|
||||
if bucket.timer then
|
||||
AceTimer.CancelTimer(bucket, bucket.timer)
|
||||
bucket.timer = nil
|
||||
end
|
||||
|
||||
AceBucket.buckets[handle] = nil
|
||||
-- store our bucket in the cache
|
||||
bucketCache[bucket] = true
|
||||
end
|
||||
end
|
||||
|
||||
--- Unregister all buckets of the current addon object (or custom "self").
|
||||
function AceBucket:UnregisterAllBuckets()
|
||||
-- hmm can we do this more efficient? (it is not done often so shouldn't matter much)
|
||||
for handle, bucket in pairs(AceBucket.buckets) do
|
||||
if bucket.object == self then
|
||||
AceBucket.UnregisterBucket(self, handle)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- embedding and embed handling
|
||||
local mixins = {
|
||||
"RegisterBucketEvent",
|
||||
"RegisterBucketMessage",
|
||||
"UnregisterBucket",
|
||||
"UnregisterAllBuckets",
|
||||
}
|
||||
|
||||
-- Embeds AceBucket into the target object making the functions from the mixins list available on target:..
|
||||
-- @param target target object to embed AceBucket in
|
||||
function AceBucket:Embed( target )
|
||||
for _, v in pairs( mixins ) do
|
||||
target[v] = self[v]
|
||||
end
|
||||
self.embeds[target] = true
|
||||
return target
|
||||
end
|
||||
|
||||
function AceBucket:OnEmbedDisable( target )
|
||||
target:UnregisterAllBuckets()
|
||||
end
|
||||
|
||||
for addon in pairs(AceBucket.embeds) do
|
||||
AceBucket:Embed(addon)
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceBucket-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,57 @@
|
||||
--- AceConfig-3.0 wrapper library.
|
||||
-- Provides an API to register an options table with the config registry,
|
||||
-- as well as associate it with a slash command.
|
||||
-- @class file
|
||||
-- @name AceConfig-3.0
|
||||
-- @release $Id: AceConfig-3.0.lua 963 2010-07-26 11:35:35Z mikk $
|
||||
|
||||
--[[
|
||||
AceConfig-3.0
|
||||
|
||||
Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
|
||||
|
||||
]]
|
||||
|
||||
local MAJOR, MINOR = "AceConfig-3.0", 2
|
||||
local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceConfig then return end
|
||||
|
||||
local cfgreg = LibStub("AceConfigRegistry-3.0")
|
||||
local cfgcmd = LibStub("AceConfigCmd-3.0")
|
||||
--TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true)
|
||||
--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true)
|
||||
|
||||
-- Lua APIs
|
||||
local pcall, error, type, pairs = pcall, error, type, pairs
|
||||
|
||||
-- -------------------------------------------------------------------
|
||||
-- :RegisterOptionsTable(appName, options, slashcmd, persist)
|
||||
--
|
||||
-- - appName - (string) application name
|
||||
-- - options - table or function ref, see AceConfigRegistry
|
||||
-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
|
||||
|
||||
--- Register a option table with the AceConfig registry.
|
||||
-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
|
||||
-- @paramsig appName, options [, slashcmd]
|
||||
-- @param appName The application name for the config table.
|
||||
-- @param options The option table (or a function to generate one on demand)
|
||||
-- @param slashcmd A slash command to register for the option table, or a table of slash commands.
|
||||
-- @usage
|
||||
-- local AceConfig = LibStub("AceConfig-3.0")
|
||||
-- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"})
|
||||
function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
|
||||
local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
|
||||
if not ok then error(msg, 2) end
|
||||
|
||||
if slashcmd then
|
||||
if type(slashcmd) == "table" then
|
||||
for _,cmd in pairs(slashcmd) do
|
||||
cfgcmd:CreateChatCommand(cmd, appName)
|
||||
end
|
||||
else
|
||||
cfgcmd:CreateChatCommand(slashcmd, appName)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,8 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/>
|
||||
<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/>
|
||||
<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/>
|
||||
<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>-->
|
||||
<Script file="AceConfig-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,787 @@
|
||||
--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
|
||||
-- @class file
|
||||
-- @name AceConfigCmd-3.0
|
||||
-- @release $Id: AceConfigCmd-3.0.lua 904 2009-12-13 11:56:37Z nevcairiel $
|
||||
|
||||
--[[
|
||||
AceConfigCmd-3.0
|
||||
|
||||
Handles commandline optionstable access
|
||||
|
||||
REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
|
||||
|
||||
]]
|
||||
|
||||
-- TODO: plugin args
|
||||
|
||||
|
||||
local MAJOR, MINOR = "AceConfigCmd-3.0", 12
|
||||
local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceConfigCmd then return end
|
||||
|
||||
AceConfigCmd.commands = AceConfigCmd.commands or {}
|
||||
local commands = AceConfigCmd.commands
|
||||
|
||||
local cfgreg = LibStub("AceConfigRegistry-3.0")
|
||||
local AceConsole -- LoD
|
||||
local AceConsoleName = "AceConsole-3.0"
|
||||
|
||||
-- Lua APIs
|
||||
local strsub, strsplit, strlower, strmatch, strtrim = string.sub, string.split, string.lower, string.match, string.trim
|
||||
local format, tonumber, tostring = string.format, tonumber, tostring
|
||||
local tsort, tinsert = table.sort, table.insert
|
||||
local select, pairs, next, type = select, pairs, next, type
|
||||
local error, assert = error, assert
|
||||
|
||||
-- WoW APIs
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME
|
||||
|
||||
|
||||
local L = setmetatable({}, { -- TODO: replace with proper locale
|
||||
__index = function(self,k) return k end
|
||||
})
|
||||
|
||||
|
||||
|
||||
local function print(msg)
|
||||
(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
|
||||
end
|
||||
|
||||
-- constants used by getparam() calls below
|
||||
|
||||
local handlertypes = {["table"]=true}
|
||||
local handlermsg = "expected a table"
|
||||
|
||||
local functypes = {["function"]=true, ["string"]=true}
|
||||
local funcmsg = "expected function or member name"
|
||||
|
||||
|
||||
-- pickfirstset() - picks the first non-nil value and returns it
|
||||
|
||||
local function pickfirstset(...)
|
||||
for i=1,select("#",...) do
|
||||
if select(i,...)~=nil then
|
||||
return select(i,...)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- err() - produce real error() regarding malformed options tables etc
|
||||
|
||||
local function err(info,inputpos,msg )
|
||||
local cmdstr=" "..strsub(info.input, 1, inputpos-1)
|
||||
error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2)
|
||||
end
|
||||
|
||||
|
||||
-- usererr() - produce chatframe message regarding bad slash syntax etc
|
||||
|
||||
local function usererr(info,inputpos,msg )
|
||||
local cmdstr=strsub(info.input, 1, inputpos-1);
|
||||
print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table"))
|
||||
end
|
||||
|
||||
|
||||
-- callmethod() - call a given named method (e.g. "get", "set") with given arguments
|
||||
|
||||
local function callmethod(info, inputpos, tab, methodtype, ...)
|
||||
local method = info[methodtype]
|
||||
if not method then
|
||||
err(info, inputpos, "'"..methodtype.."': not set")
|
||||
end
|
||||
|
||||
info.arg = tab.arg
|
||||
info.option = tab
|
||||
info.type = tab.type
|
||||
|
||||
if type(method)=="function" then
|
||||
return method(info, ...)
|
||||
elseif type(method)=="string" then
|
||||
if type(info.handler[method])~="function" then
|
||||
err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler))
|
||||
end
|
||||
return info.handler[method](info.handler, info, ...)
|
||||
else
|
||||
assert(false) -- type should have already been checked on read
|
||||
end
|
||||
end
|
||||
|
||||
-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments
|
||||
|
||||
local function callfunction(info, tab, methodtype, ...)
|
||||
local method = tab[methodtype]
|
||||
|
||||
info.arg = tab.arg
|
||||
info.option = tab
|
||||
info.type = tab.type
|
||||
|
||||
if type(method)=="function" then
|
||||
return method(info, ...)
|
||||
else
|
||||
assert(false) -- type should have already been checked on read
|
||||
end
|
||||
end
|
||||
|
||||
-- do_final() - do the final step (set/execute) along with validation and confirmation
|
||||
|
||||
local function do_final(info, inputpos, tab, methodtype, ...)
|
||||
if info.validate then
|
||||
local res = callmethod(info,inputpos,tab,"validate",...)
|
||||
if type(res)=="string" then
|
||||
usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
|
||||
return
|
||||
end
|
||||
end
|
||||
-- console ignores .confirm
|
||||
|
||||
callmethod(info,inputpos,tab,methodtype, ...)
|
||||
end
|
||||
|
||||
|
||||
-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc
|
||||
|
||||
local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
|
||||
local old,oldat = info[paramname], info[paramname.."_at"]
|
||||
local val=tab[paramname]
|
||||
if val~=nil then
|
||||
if val==false then
|
||||
val=nil
|
||||
elseif not types[type(val)] then
|
||||
err(info, inputpos, "'" .. paramname.. "' - "..errormsg)
|
||||
end
|
||||
info[paramname] = val
|
||||
info[paramname.."_at"] = depth
|
||||
end
|
||||
return old,oldat
|
||||
end
|
||||
|
||||
|
||||
-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.*
|
||||
local dummytable={}
|
||||
|
||||
local function iterateargs(tab)
|
||||
if not tab.plugins then
|
||||
return pairs(tab.args)
|
||||
end
|
||||
|
||||
local argtabkey,argtab=next(tab.plugins)
|
||||
local v
|
||||
|
||||
return function(_, k)
|
||||
while argtab do
|
||||
k,v = next(argtab, k)
|
||||
if k then return k,v end
|
||||
if argtab==tab.args then
|
||||
argtab=nil
|
||||
else
|
||||
argtabkey,argtab = next(tab.plugins, argtabkey)
|
||||
if not argtabkey then
|
||||
argtab=tab.args
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function checkhidden(info, inputpos, tab)
|
||||
if tab.cmdHidden~=nil then
|
||||
return tab.cmdHidden
|
||||
end
|
||||
local hidden = tab.hidden
|
||||
if type(hidden) == "function" or type(hidden) == "string" then
|
||||
info.hidden = hidden
|
||||
hidden = callmethod(info, inputpos, tab, 'hidden')
|
||||
info.hidden = nil
|
||||
end
|
||||
return hidden
|
||||
end
|
||||
|
||||
local function showhelp(info, inputpos, tab, depth, noHead)
|
||||
if not noHead then
|
||||
print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
|
||||
end
|
||||
|
||||
local sortTbl = {} -- [1..n]=name
|
||||
local refTbl = {} -- [name]=tableref
|
||||
|
||||
for k,v in iterateargs(tab) do
|
||||
if not refTbl[k] then -- a plugin overriding something in .args
|
||||
tinsert(sortTbl, k)
|
||||
refTbl[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
tsort(sortTbl, function(one, two)
|
||||
local o1 = refTbl[one].order or 100
|
||||
local o2 = refTbl[two].order or 100
|
||||
if type(o1) == "function" or type(o1) == "string" then
|
||||
info.order = o1
|
||||
info[#info+1] = one
|
||||
o1 = callmethod(info, inputpos, refTbl[one], "order")
|
||||
info[#info] = nil
|
||||
info.order = nil
|
||||
end
|
||||
if type(o2) == "function" or type(o1) == "string" then
|
||||
info.order = o2
|
||||
info[#info+1] = two
|
||||
o2 = callmethod(info, inputpos, refTbl[two], "order")
|
||||
info[#info] = nil
|
||||
info.order = nil
|
||||
end
|
||||
if o1<0 and o2<0 then return o1<o2 end
|
||||
if o2<0 then return true end
|
||||
if o1<0 then return false end
|
||||
if o1==o2 then return tostring(one)<tostring(two) end -- compare names
|
||||
return o1<o2
|
||||
end)
|
||||
|
||||
for i = 1, #sortTbl do
|
||||
local k = sortTbl[i]
|
||||
local v = refTbl[k]
|
||||
if not checkhidden(info, inputpos, v) then
|
||||
if v.type ~= "description" and v.type ~= "header" then
|
||||
-- recursively show all inline groups
|
||||
local name, desc = v.name, v.desc
|
||||
if type(name) == "function" then
|
||||
name = callfunction(info, v, 'name')
|
||||
end
|
||||
if type(desc) == "function" then
|
||||
desc = callfunction(info, v, 'desc')
|
||||
end
|
||||
if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then
|
||||
print(" "..(desc or name)..":")
|
||||
local oldhandler,oldhandler_at = getparam(info, inputpos, v, depth, "handler", handlertypes, handlermsg)
|
||||
showhelp(info, inputpos, v, depth, true)
|
||||
info.handler,info.handler_at = oldhandler,oldhandler_at
|
||||
else
|
||||
local key = k:gsub(" ", "_")
|
||||
print(" |cffffff78"..key.."|r - "..(desc or name or ""))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function keybindingValidateFunc(text)
|
||||
if text == nil or text == "NONE" then
|
||||
return nil
|
||||
end
|
||||
text = text:upper()
|
||||
local shift, ctrl, alt
|
||||
local modifier
|
||||
while true do
|
||||
if text == "-" then
|
||||
break
|
||||
end
|
||||
modifier, text = strsplit('-', text, 2)
|
||||
if text then
|
||||
if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then
|
||||
return false
|
||||
end
|
||||
if modifier == "SHIFT" then
|
||||
if shift then
|
||||
return false
|
||||
end
|
||||
shift = true
|
||||
end
|
||||
if modifier == "CTRL" then
|
||||
if ctrl then
|
||||
return false
|
||||
end
|
||||
ctrl = true
|
||||
end
|
||||
if modifier == "ALT" then
|
||||
if alt then
|
||||
return false
|
||||
end
|
||||
alt = true
|
||||
end
|
||||
else
|
||||
text = modifier
|
||||
break
|
||||
end
|
||||
end
|
||||
if text == "" then
|
||||
return false
|
||||
end
|
||||
if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then
|
||||
return false
|
||||
end
|
||||
local s = text
|
||||
if shift then
|
||||
s = "SHIFT-" .. s
|
||||
end
|
||||
if ctrl then
|
||||
s = "CTRL-" .. s
|
||||
end
|
||||
if alt then
|
||||
s = "ALT-" .. s
|
||||
end
|
||||
return s
|
||||
end
|
||||
|
||||
-- handle() - selfrecursing function that processes input->optiontable
|
||||
-- - depth - starts at 0
|
||||
-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
|
||||
|
||||
local function handle(info, inputpos, tab, depth, retfalse)
|
||||
|
||||
if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end
|
||||
|
||||
-------------------------------------------------------------------
|
||||
-- Grab hold of handler,set,get,func,etc if set (and remember old ones)
|
||||
-- Note that we do NOT validate if method names are correct at this stage,
|
||||
-- the handler may change before they're actually used!
|
||||
|
||||
local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg)
|
||||
local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg)
|
||||
local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg)
|
||||
local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
|
||||
local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
|
||||
--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
|
||||
|
||||
-------------------------------------------------------------------
|
||||
-- Act according to .type of this table
|
||||
|
||||
if tab.type=="group" then
|
||||
------------ group --------------------------------------------
|
||||
|
||||
if type(tab.args)~="table" then err(info, inputpos) end
|
||||
if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
|
||||
|
||||
-- grab next arg from input
|
||||
local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos)
|
||||
if not arg then
|
||||
showhelp(info, inputpos, tab, depth)
|
||||
return
|
||||
end
|
||||
nextpos=nextpos+1
|
||||
|
||||
-- loop .args and try to find a key with a matching name
|
||||
for k,v in iterateargs(tab) do
|
||||
if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
|
||||
|
||||
-- is this child an inline group? if so, traverse into it
|
||||
if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
|
||||
info[depth+1] = k
|
||||
if handle(info, inputpos, v, depth+1, true)==false then
|
||||
info[depth+1] = nil
|
||||
-- wasn't found in there, but that's ok, we just keep looking down here
|
||||
else
|
||||
return -- done, name was found in inline group
|
||||
end
|
||||
-- matching name and not a inline group
|
||||
elseif strlower(arg)==strlower(k:gsub(" ", "_")) then
|
||||
info[depth+1] = k
|
||||
return handle(info,nextpos,v,depth+1)
|
||||
end
|
||||
end
|
||||
|
||||
-- no match
|
||||
if retfalse then
|
||||
-- restore old infotable members and return false to indicate failure
|
||||
info.handler,info.handler_at = oldhandler,oldhandler_at
|
||||
info.set,info.set_at = oldset,oldset_at
|
||||
info.get,info.get_at = oldget,oldget_at
|
||||
info.func,info.func_at = oldfunc,oldfunc_at
|
||||
info.validate,info.validate_at = oldvalidate,oldvalidate_at
|
||||
--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
|
||||
return false
|
||||
end
|
||||
|
||||
-- couldn't find the command, display error
|
||||
usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
|
||||
return
|
||||
end
|
||||
|
||||
local str = strsub(info.input,inputpos);
|
||||
|
||||
if tab.type=="execute" then
|
||||
------------ execute --------------------------------------------
|
||||
do_final(info, inputpos, tab, "func")
|
||||
|
||||
|
||||
|
||||
elseif tab.type=="input" then
|
||||
------------ input --------------------------------------------
|
||||
|
||||
local res = true
|
||||
if tab.pattern then
|
||||
if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end
|
||||
if not strmatch(str, tab.pattern) then
|
||||
usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"])
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", str)
|
||||
|
||||
|
||||
|
||||
elseif tab.type=="toggle" then
|
||||
------------ toggle --------------------------------------------
|
||||
local b
|
||||
local str = strtrim(strlower(str))
|
||||
if str=="" then
|
||||
b = callmethod(info, inputpos, tab, "get")
|
||||
|
||||
if tab.tristate then
|
||||
--cycle in true, nil, false order
|
||||
if b then
|
||||
b = nil
|
||||
elseif b == nil then
|
||||
b = false
|
||||
else
|
||||
b = true
|
||||
end
|
||||
else
|
||||
b = not b
|
||||
end
|
||||
|
||||
elseif str==L["on"] then
|
||||
b = true
|
||||
elseif str==L["off"] then
|
||||
b = false
|
||||
elseif tab.tristate and str==L["default"] then
|
||||
b = nil
|
||||
else
|
||||
if tab.tristate then
|
||||
usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str))
|
||||
else
|
||||
usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str))
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", b)
|
||||
|
||||
|
||||
elseif tab.type=="range" then
|
||||
------------ range --------------------------------------------
|
||||
local val = tonumber(str)
|
||||
if not val then
|
||||
usererr(info, inputpos, "'"..str.."' - "..L["expected number"])
|
||||
return
|
||||
end
|
||||
if type(info.step)=="number" then
|
||||
val = val- (val % info.step)
|
||||
end
|
||||
if type(info.min)=="number" and val<info.min then
|
||||
usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) )
|
||||
return
|
||||
end
|
||||
if type(info.max)=="number" and val>info.max then
|
||||
usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
|
||||
return
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", val)
|
||||
|
||||
|
||||
elseif tab.type=="select" then
|
||||
------------ select ------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
|
||||
local values = tab.values
|
||||
if type(values) == "function" or type(values) == "string" then
|
||||
info.values = values
|
||||
values = callmethod(info, inputpos, tab, "values")
|
||||
info.values = nil
|
||||
end
|
||||
|
||||
if str == "" then
|
||||
local b = callmethod(info, inputpos, tab, "get")
|
||||
local fmt = "|cffffff78- [%s]|r %s"
|
||||
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
|
||||
print(L["Options for |cffffff78"..info[#info].."|r:"])
|
||||
for k, v in pairs(values) do
|
||||
if b == k then
|
||||
print(fmt_sel:format(k, v))
|
||||
else
|
||||
print(fmt:format(k, v))
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local ok
|
||||
for k,v in pairs(values) do
|
||||
if strlower(k)==str then
|
||||
str = k -- overwrite with key (in case of case mismatches)
|
||||
ok = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not ok then
|
||||
usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
|
||||
return
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", str)
|
||||
|
||||
elseif tab.type=="multiselect" then
|
||||
------------ multiselect -------------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
|
||||
local values = tab.values
|
||||
if type(values) == "function" or type(values) == "string" then
|
||||
info.values = values
|
||||
values = callmethod(info, inputpos, tab, "values")
|
||||
info.values = nil
|
||||
end
|
||||
|
||||
if str == "" then
|
||||
local fmt = "|cffffff78- [%s]|r %s"
|
||||
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
|
||||
print(L["Options for |cffffff78"..info[#info].."|r (multiple possible):"])
|
||||
for k, v in pairs(values) do
|
||||
if callmethod(info, inputpos, tab, "get", k) then
|
||||
print(fmt_sel:format(k, v))
|
||||
else
|
||||
print(fmt:format(k, v))
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
--build a table of the selections, checking that they exist
|
||||
--parse for =on =off =default in the process
|
||||
--table will be key = true for options that should toggle, key = [on|off|default] for options to be set
|
||||
local sels = {}
|
||||
for v in str:gmatch("[^ ]+") do
|
||||
--parse option=on etc
|
||||
local opt, val = v:match('(.+)=(.+)')
|
||||
--get option if toggling
|
||||
if not opt then
|
||||
opt = v
|
||||
end
|
||||
|
||||
--check that the opt is valid
|
||||
local ok
|
||||
for k,v in pairs(values) do
|
||||
if strlower(k)==opt then
|
||||
opt = k -- overwrite with key (in case of case mismatches)
|
||||
ok = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not ok then
|
||||
usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
|
||||
return
|
||||
end
|
||||
|
||||
--check that if val was supplied it is valid
|
||||
if val then
|
||||
if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
|
||||
--val is valid insert it
|
||||
sels[opt] = val
|
||||
else
|
||||
if tab.tristate then
|
||||
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val))
|
||||
else
|
||||
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val))
|
||||
end
|
||||
return
|
||||
end
|
||||
else
|
||||
-- no val supplied, toggle
|
||||
sels[opt] = true
|
||||
end
|
||||
end
|
||||
|
||||
for opt, val in pairs(sels) do
|
||||
local newval
|
||||
|
||||
if (val == true) then
|
||||
--toggle the option
|
||||
local b = callmethod(info, inputpos, tab, "get", opt)
|
||||
|
||||
if tab.tristate then
|
||||
--cycle in true, nil, false order
|
||||
if b then
|
||||
b = nil
|
||||
elseif b == nil then
|
||||
b = false
|
||||
else
|
||||
b = true
|
||||
end
|
||||
else
|
||||
b = not b
|
||||
end
|
||||
newval = b
|
||||
else
|
||||
--set the option as specified
|
||||
if val==L["on"] then
|
||||
newval = true
|
||||
elseif val==L["off"] then
|
||||
newval = false
|
||||
elseif val==L["default"] then
|
||||
newval = nil
|
||||
end
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", opt, newval)
|
||||
end
|
||||
|
||||
|
||||
elseif tab.type=="color" then
|
||||
------------ color --------------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
if str == "" then
|
||||
--TODO: Show current value
|
||||
return
|
||||
end
|
||||
|
||||
local r, g, b, a
|
||||
|
||||
if tab.hasAlpha then
|
||||
if str:len() == 8 and str:find("^%x*$") then
|
||||
--parse a hex string
|
||||
r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
|
||||
else
|
||||
--parse seperate values
|
||||
r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$")
|
||||
r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a)
|
||||
end
|
||||
if not (r and g and b and a) then
|
||||
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
|
||||
return
|
||||
end
|
||||
|
||||
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
|
||||
--values are valid
|
||||
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
|
||||
--values are valid 0..255, convert to 0..1
|
||||
r = r / 255
|
||||
g = g / 255
|
||||
b = b / 255
|
||||
a = a / 255
|
||||
else
|
||||
--values are invalid
|
||||
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str))
|
||||
end
|
||||
else
|
||||
a = 1.0
|
||||
if str:len() == 6 and str:find("^%x*$") then
|
||||
--parse a hex string
|
||||
r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255
|
||||
else
|
||||
--parse seperate values
|
||||
r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$")
|
||||
r,g,b = tonumber(r), tonumber(g), tonumber(b)
|
||||
end
|
||||
if not (r and g and b) then
|
||||
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str))
|
||||
return
|
||||
end
|
||||
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then
|
||||
--values are valid
|
||||
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
|
||||
--values are valid 0..255, convert to 0..1
|
||||
r = r / 255
|
||||
g = g / 255
|
||||
b = b / 255
|
||||
else
|
||||
--values are invalid
|
||||
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
|
||||
end
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", r,g,b,a)
|
||||
|
||||
elseif tab.type=="keybinding" then
|
||||
------------ keybinding --------------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
if str == "" then
|
||||
--TODO: Show current value
|
||||
return
|
||||
end
|
||||
local value = keybindingValidateFunc(str:upper())
|
||||
if value == false then
|
||||
usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str))
|
||||
return
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", value)
|
||||
|
||||
elseif tab.type=="description" then
|
||||
------------ description --------------------
|
||||
-- ignore description, GUI config only
|
||||
else
|
||||
err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'")
|
||||
end
|
||||
end
|
||||
|
||||
--- Handle the chat command.
|
||||
-- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\
|
||||
-- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand`
|
||||
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
-- @param input The commandline input (as given by the WoW handler, i.e. without the command itself)
|
||||
-- @usage
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0")
|
||||
-- -- Use AceConsole-3.0 to register a Chat Command
|
||||
-- MyAddon:RegisterChatCommand("mychat", "ChatCommand")
|
||||
--
|
||||
-- -- Show the GUI if no input is supplied, otherwise handle the chat input.
|
||||
-- function MyAddon:ChatCommand(input)
|
||||
-- -- Assuming "MyOptions" is the appName of a valid options table
|
||||
-- if not input or input:trim() == "" then
|
||||
-- LibStub("AceConfigDialog-3.0"):Open("MyOptions")
|
||||
-- else
|
||||
-- LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input)
|
||||
-- end
|
||||
-- end
|
||||
function AceConfigCmd:HandleCommand(slashcmd, appName, input)
|
||||
|
||||
local optgetter = cfgreg:GetOptionsTable(appName)
|
||||
if not optgetter then
|
||||
error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
|
||||
end
|
||||
local options = assert( optgetter("cmd", MAJOR) )
|
||||
|
||||
local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot
|
||||
[0] = slashcmd,
|
||||
appName = appName,
|
||||
options = options,
|
||||
input = input,
|
||||
self = self,
|
||||
handler = self,
|
||||
uiType = "cmd",
|
||||
uiName = MAJOR,
|
||||
}
|
||||
|
||||
handle(info, 1, options, 0) -- (info, inputpos, table, depth)
|
||||
end
|
||||
|
||||
--- Utility function to create a slash command handler.
|
||||
-- Also registers tab completion with AceTab
|
||||
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
function AceConfigCmd:CreateChatCommand(slashcmd, appName)
|
||||
if not AceConsole then
|
||||
AceConsole = LibStub(AceConsoleName)
|
||||
end
|
||||
if AceConsole.RegisterChatCommand(self, slashcmd, function(input)
|
||||
AceConfigCmd.HandleCommand(self, slashcmd, appName, input) -- upgradable
|
||||
end,
|
||||
true) then -- succesfully registered so lets get the command -> app table in
|
||||
commands[slashcmd] = appName
|
||||
end
|
||||
end
|
||||
|
||||
--- Utility function that returns the options table that belongs to a slashcommand.
|
||||
-- Designed to be used for the AceTab interface.
|
||||
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
|
||||
-- @return The options table associated with the slash command (or nil if the slash command was not registered)
|
||||
function AceConfigCmd:GetChatCommandOptions(slashcmd)
|
||||
return commands[slashcmd]
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceConfigCmd-3.0.lua"/>
|
||||
</Ui>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceConfigDialog-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,346 @@
|
||||
--- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\
|
||||
-- Options tables can be registered as raw tables, OR as function refs that return a table.\\
|
||||
-- Such functions receive three arguments: "uiType", "uiName", "appName". \\
|
||||
-- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
|
||||
-- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
|
||||
-- * The **appName** field is the options table name as given at registration time \\
|
||||
--
|
||||
-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
|
||||
-- @class file
|
||||
-- @name AceConfigRegistry-3.0
|
||||
-- @release $Id: AceConfigRegistry-3.0.lua 921 2010-05-09 15:49:14Z nevcairiel $
|
||||
local MAJOR, MINOR = "AceConfigRegistry-3.0", 12
|
||||
local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceConfigRegistry then return end
|
||||
|
||||
AceConfigRegistry.tables = AceConfigRegistry.tables or {}
|
||||
|
||||
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
|
||||
|
||||
if not AceConfigRegistry.callbacks then
|
||||
AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
|
||||
end
|
||||
|
||||
-- Lua APIs
|
||||
local tinsert, tconcat = table.insert, table.concat
|
||||
local strfind, strmatch = string.find, string.match
|
||||
local type, tostring, select, pairs = type, tostring, select, pairs
|
||||
local error, assert = error, assert
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
-- Validating options table consistency:
|
||||
|
||||
|
||||
AceConfigRegistry.validated = {
|
||||
-- list of options table names ran through :ValidateOptionsTable automatically.
|
||||
-- CLEARED ON PURPOSE, since newer versions may have newer validators
|
||||
cmd = {},
|
||||
dropdown = {},
|
||||
dialog = {},
|
||||
}
|
||||
|
||||
|
||||
|
||||
local function err(msg, errlvl, ...)
|
||||
local t = {}
|
||||
for i=select("#",...),1,-1 do
|
||||
tinsert(t, (select(i, ...)))
|
||||
end
|
||||
error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2)
|
||||
end
|
||||
|
||||
|
||||
local isstring={["string"]=true, _="string"}
|
||||
local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
|
||||
local istable={["table"]=true, _="table"}
|
||||
local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"}
|
||||
local optstring={["nil"]=true,["string"]=true, _="string"}
|
||||
local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
|
||||
local optnumber={["nil"]=true,["number"]=true, _="number"}
|
||||
local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"}
|
||||
local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"}
|
||||
local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"}
|
||||
local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"}
|
||||
local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"}
|
||||
local opttable={["nil"]=true,["table"]=true, _="table"}
|
||||
local optbool={["nil"]=true,["boolean"]=true, _="boolean"}
|
||||
local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"}
|
||||
|
||||
local basekeys={
|
||||
type=isstring,
|
||||
name=isstringfunc,
|
||||
desc=optstringfunc,
|
||||
descStyle=optstring,
|
||||
order=optmethodnumber,
|
||||
validate=optmethodfalse,
|
||||
confirm=optmethodbool,
|
||||
confirmText=optstring,
|
||||
disabled=optmethodbool,
|
||||
hidden=optmethodbool,
|
||||
guiHidden=optmethodbool,
|
||||
dialogHidden=optmethodbool,
|
||||
dropdownHidden=optmethodbool,
|
||||
cmdHidden=optmethodbool,
|
||||
icon=optstringfunc,
|
||||
iconCoords=optmethodtable,
|
||||
handler=opttable,
|
||||
get=optmethodfalse,
|
||||
set=optmethodfalse,
|
||||
func=optmethodfalse,
|
||||
arg={["*"]=true},
|
||||
width=optstring,
|
||||
}
|
||||
|
||||
local typedkeys={
|
||||
header={},
|
||||
description={
|
||||
image=optstringfunc,
|
||||
imageCoords=optmethodtable,
|
||||
imageHeight=optnumber,
|
||||
imageWidth=optnumber,
|
||||
fontSize=optstringfunc,
|
||||
},
|
||||
group={
|
||||
args=istable,
|
||||
plugins=opttable,
|
||||
inline=optbool,
|
||||
cmdInline=optbool,
|
||||
guiInline=optbool,
|
||||
dropdownInline=optbool,
|
||||
dialogInline=optbool,
|
||||
childGroups=optstring,
|
||||
},
|
||||
execute={
|
||||
image=optstringfunc,
|
||||
imageCoords=optmethodtable,
|
||||
imageHeight=optnumber,
|
||||
imageWidth=optnumber,
|
||||
},
|
||||
input={
|
||||
pattern=optstring,
|
||||
usage=optstring,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
multiline=optboolnumber,
|
||||
},
|
||||
toggle={
|
||||
tristate=optbool,
|
||||
image=optstringfunc,
|
||||
imageCoords=optmethodtable,
|
||||
},
|
||||
tristate={
|
||||
},
|
||||
range={
|
||||
min=optnumber,
|
||||
softMin=optnumber,
|
||||
max=optnumber,
|
||||
softMax=optnumber,
|
||||
step=optnumber,
|
||||
bigStep=optnumber,
|
||||
isPercent=optbool,
|
||||
},
|
||||
select={
|
||||
values=ismethodtable,
|
||||
style={
|
||||
["nil"]=true,
|
||||
["string"]={dropdown=true,radio=true},
|
||||
_="string: 'dropdown' or 'radio'"
|
||||
},
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
multiselect={
|
||||
values=ismethodtable,
|
||||
style=optstring,
|
||||
tristate=optbool,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
color={
|
||||
hasAlpha=optbool,
|
||||
},
|
||||
keybinding={
|
||||
-- TODO
|
||||
},
|
||||
}
|
||||
|
||||
local function validateKey(k,errlvl,...)
|
||||
errlvl=(errlvl or 0)+1
|
||||
if type(k)~="string" then
|
||||
err("["..tostring(k).."] - key is not a string", errlvl,...)
|
||||
end
|
||||
if strfind(k, "[%c\127]") then
|
||||
err("["..tostring(k).."] - key name contained control characters", errlvl,...)
|
||||
end
|
||||
end
|
||||
|
||||
local function validateVal(v, oktypes, errlvl,...)
|
||||
errlvl=(errlvl or 0)+1
|
||||
local isok=oktypes[type(v)] or oktypes["*"]
|
||||
|
||||
if not isok then
|
||||
err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
|
||||
end
|
||||
if type(isok)=="table" then -- isok was a table containing specific values to be tested for!
|
||||
if not isok[v] then
|
||||
err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function validate(options,errlvl,...)
|
||||
errlvl=(errlvl or 0)+1
|
||||
-- basic consistency
|
||||
if type(options)~="table" then
|
||||
err(": expected a table, got a "..type(options), errlvl,...)
|
||||
end
|
||||
if type(options.type)~="string" then
|
||||
err(".type: expected a string, got a "..type(options.type), errlvl,...)
|
||||
end
|
||||
|
||||
-- get type and 'typedkeys' member
|
||||
local tk = typedkeys[options.type]
|
||||
if not tk then
|
||||
err(".type: unknown type '"..options.type.."'", errlvl,...)
|
||||
end
|
||||
|
||||
-- make sure that all options[] are known parameters
|
||||
for k,v in pairs(options) do
|
||||
if not (tk[k] or basekeys[k]) then
|
||||
err(": unknown parameter", errlvl,tostring(k),...)
|
||||
end
|
||||
end
|
||||
|
||||
-- verify that required params are there, and that everything is the right type
|
||||
for k,oktypes in pairs(basekeys) do
|
||||
validateVal(options[k], oktypes, errlvl,k,...)
|
||||
end
|
||||
for k,oktypes in pairs(tk) do
|
||||
validateVal(options[k], oktypes, errlvl,k,...)
|
||||
end
|
||||
|
||||
-- extra logic for groups
|
||||
if options.type=="group" then
|
||||
for k,v in pairs(options.args) do
|
||||
validateKey(k,errlvl,"args",...)
|
||||
validate(v, errlvl,k,"args",...)
|
||||
end
|
||||
if options.plugins then
|
||||
for plugname,plugin in pairs(options.plugins) do
|
||||
if type(plugin)~="table" then
|
||||
err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
|
||||
end
|
||||
for k,v in pairs(plugin) do
|
||||
validateKey(k,errlvl,tostring(plugname),"plugins",...)
|
||||
validate(v, errlvl,k,tostring(plugname),"plugins",...)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Validates basic structure and integrity of an options table \\
|
||||
-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
|
||||
-- @param options The table to be validated
|
||||
-- @param name The name of the table to be validated (shown in any error message)
|
||||
-- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable)
|
||||
function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl)
|
||||
errlvl=(errlvl or 0)+1
|
||||
name = name or "Optionstable"
|
||||
if not options.name then
|
||||
options.name=name -- bit of a hack, the root level doesn't really need a .name :-/
|
||||
end
|
||||
validate(options,errlvl,name)
|
||||
end
|
||||
|
||||
--- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh.
|
||||
-- You should call this function if your options table changed from any outside event, like a game event
|
||||
-- or a timer.
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
function AceConfigRegistry:NotifyChange(appName)
|
||||
if not AceConfigRegistry.tables[appName] then return end
|
||||
AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName)
|
||||
end
|
||||
|
||||
-- -------------------------------------------------------------------
|
||||
-- Registering and retreiving options tables:
|
||||
|
||||
|
||||
-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
|
||||
|
||||
local function validateGetterArgs(uiType, uiName, errlvl)
|
||||
errlvl=(errlvl or 0)+2
|
||||
if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
|
||||
error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
|
||||
end
|
||||
if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2"
|
||||
error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
|
||||
end
|
||||
end
|
||||
|
||||
--- Register an options table with the config registry.
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
-- @param options The options table, OR a function reference that generates it on demand. \\
|
||||
-- See the top of the page for info on arguments passed to such functions.
|
||||
function AceConfigRegistry:RegisterOptionsTable(appName, options)
|
||||
if type(options)=="table" then
|
||||
if options.type~="group" then -- quick sanity checker
|
||||
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
|
||||
end
|
||||
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
|
||||
errlvl=(errlvl or 0)+1
|
||||
validateGetterArgs(uiType, uiName, errlvl)
|
||||
if not AceConfigRegistry.validated[uiType][appName] then
|
||||
AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable
|
||||
AceConfigRegistry.validated[uiType][appName] = true
|
||||
end
|
||||
return options
|
||||
end
|
||||
elseif type(options)=="function" then
|
||||
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
|
||||
errlvl=(errlvl or 0)+1
|
||||
validateGetterArgs(uiType, uiName, errlvl)
|
||||
local tab = assert(options(uiType, uiName, appName))
|
||||
if not AceConfigRegistry.validated[uiType][appName] then
|
||||
AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable
|
||||
AceConfigRegistry.validated[uiType][appName] = true
|
||||
end
|
||||
return tab
|
||||
end
|
||||
else
|
||||
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
|
||||
end
|
||||
end
|
||||
|
||||
--- Returns an iterator of ["appName"]=funcref pairs
|
||||
function AceConfigRegistry:IterateOptionsTables()
|
||||
return pairs(AceConfigRegistry.tables)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--- Query the registry for a specific options table.
|
||||
-- If only appName is given, a function is returned which you
|
||||
-- can call with (uiType,uiName) to get the table.\\
|
||||
-- If uiType&uiName are given, the table is returned.
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
-- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog"
|
||||
-- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0"
|
||||
function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
|
||||
local f = AceConfigRegistry.tables[appName]
|
||||
if not f then
|
||||
return nil
|
||||
end
|
||||
|
||||
if uiType then
|
||||
return f(uiType,uiName,1) -- get the table for us
|
||||
else
|
||||
return f -- return the function
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceConfigRegistry-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,250 @@
|
||||
--- **AceConsole-3.0** provides registration facilities for slash commands.
|
||||
-- You can register slash commands to your custom functions and use the `GetArgs` function to parse them
|
||||
-- to your addons individual needs.
|
||||
--
|
||||
-- **AceConsole-3.0** can be embeded into your addon, either explicitly by calling AceConsole:Embed(MyAddon) or by
|
||||
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
|
||||
-- and can be accessed directly, without having to explicitly call AceConsole itself.\\
|
||||
-- It is recommended to embed AceConsole, otherwise you'll have to specify a custom `self` on all calls you
|
||||
-- make into AceConsole.
|
||||
-- @class file
|
||||
-- @name AceConsole-3.0
|
||||
-- @release $Id: AceConsole-3.0.lua 878 2009-11-02 18:51:58Z nevcairiel $
|
||||
local MAJOR,MINOR = "AceConsole-3.0", 7
|
||||
|
||||
local AceConsole, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceConsole then return end -- No upgrade needed
|
||||
|
||||
AceConsole.embeds = AceConsole.embeds or {} -- table containing objects AceConsole is embedded in.
|
||||
AceConsole.commands = AceConsole.commands or {} -- table containing commands registered
|
||||
AceConsole.weakcommands = AceConsole.weakcommands or {} -- table containing self, command => func references for weak commands that don't persist through enable/disable
|
||||
|
||||
-- Lua APIs
|
||||
local tconcat, tostring, select = table.concat, tostring, select
|
||||
local type, pairs, error = type, pairs, error
|
||||
local format, strfind, strsub = string.format, string.find, string.sub
|
||||
local max = math.max
|
||||
|
||||
-- WoW APIs
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: DEFAULT_CHAT_FRAME, SlashCmdList, hash_SlashCmdList
|
||||
|
||||
local tmp={}
|
||||
local function Print(self,frame,...)
|
||||
local n=0
|
||||
if self ~= AceConsole then
|
||||
n=n+1
|
||||
tmp[n] = "|cff33ff99"..tostring( self ).."|r:"
|
||||
end
|
||||
for i=1, select("#", ...) do
|
||||
n=n+1
|
||||
tmp[n] = tostring(select(i, ...))
|
||||
end
|
||||
frame:AddMessage( tconcat(tmp," ",1,n) )
|
||||
end
|
||||
|
||||
--- Print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
|
||||
-- @paramsig [chatframe ,] ...
|
||||
-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
|
||||
-- @param ... List of any values to be printed
|
||||
function AceConsole:Print(...)
|
||||
local frame = ...
|
||||
if type(frame) == "table" and frame.AddMessage then -- Is first argument something with an .AddMessage member?
|
||||
return Print(self, frame, select(2,...))
|
||||
else
|
||||
return Print(self, DEFAULT_CHAT_FRAME, ...)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Formatted (using format()) print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
|
||||
-- @paramsig [chatframe ,] "format"[, ...]
|
||||
-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
|
||||
-- @param format Format string - same syntax as standard Lua format()
|
||||
-- @param ... Arguments to the format string
|
||||
function AceConsole:Printf(...)
|
||||
local frame = ...
|
||||
if type(frame) == "table" and frame.AddMessage then -- Is first argument something with an .AddMessage member?
|
||||
return Print(self, frame, format(select(2,...)))
|
||||
else
|
||||
return Print(self, DEFAULT_CHAT_FRAME, format(...))
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--- Register a simple chat command
|
||||
-- @param command Chat command to be registered WITHOUT leading "/"
|
||||
-- @param func Function to call when the slash command is being used (funcref or methodname)
|
||||
-- @param persist if false, the command will be soft disabled/enabled when aceconsole is used as a mixin (default: true)
|
||||
function AceConsole:RegisterChatCommand( command, func, persist )
|
||||
if type(command)~="string" then error([[Usage: AceConsole:RegisterChatCommand( "command", func[, persist ]): 'command' - expected a string]], 2) end
|
||||
|
||||
if persist==nil then persist=true end -- I'd rather have my addon's "/addon enable" around if the author screws up. Having some extra slash regged when it shouldnt be isn't as destructive. True is a better default. /Mikk
|
||||
|
||||
local name = "ACECONSOLE_"..command:upper()
|
||||
|
||||
if type( func ) == "string" then
|
||||
SlashCmdList[name] = function(input, editBox)
|
||||
self[func](self, input, editBox)
|
||||
end
|
||||
else
|
||||
SlashCmdList[name] = func
|
||||
end
|
||||
_G["SLASH_"..name.."1"] = "/"..command:lower()
|
||||
AceConsole.commands[command] = name
|
||||
-- non-persisting commands are registered for enabling disabling
|
||||
if not persist then
|
||||
if not AceConsole.weakcommands[self] then AceConsole.weakcommands[self] = {} end
|
||||
AceConsole.weakcommands[self][command] = func
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
--- Unregister a chatcommand
|
||||
-- @param command Chat command to be unregistered WITHOUT leading "/"
|
||||
function AceConsole:UnregisterChatCommand( command )
|
||||
local name = AceConsole.commands[command]
|
||||
if name then
|
||||
SlashCmdList[name] = nil
|
||||
_G["SLASH_" .. name .. "1"] = nil
|
||||
hash_SlashCmdList["/" .. command:upper()] = nil
|
||||
AceConsole.commands[command] = nil
|
||||
end
|
||||
end
|
||||
|
||||
--- Get an iterator over all Chat Commands registered with AceConsole
|
||||
-- @return Iterator (pairs) over all commands
|
||||
function AceConsole:IterateChatCommands() return pairs(AceConsole.commands) end
|
||||
|
||||
|
||||
local function nils(n, ...)
|
||||
if n>1 then
|
||||
return nil, nils(n-1, ...)
|
||||
elseif n==1 then
|
||||
return nil, ...
|
||||
else
|
||||
return ...
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Retreive one or more space-separated arguments from a string.
|
||||
-- Treats quoted strings and itemlinks as non-spaced.
|
||||
-- @param string The raw argument string
|
||||
-- @param numargs How many arguments to get (default 1)
|
||||
-- @param startpos Where in the string to start scanning (default 1)
|
||||
-- @return Returns arg1, arg2, ..., nextposition\\
|
||||
-- Missing arguments will be returned as nils. 'nextposition' is returned as 1e9 at the end of the string.
|
||||
function AceConsole:GetArgs(str, numargs, startpos)
|
||||
numargs = numargs or 1
|
||||
startpos = max(startpos or 1, 1)
|
||||
|
||||
local pos=startpos
|
||||
|
||||
-- find start of new arg
|
||||
pos = strfind(str, "[^ ]", pos)
|
||||
if not pos then -- whoops, end of string
|
||||
return nils(numargs, 1e9)
|
||||
end
|
||||
|
||||
if numargs<1 then
|
||||
return pos
|
||||
end
|
||||
|
||||
-- quoted or space separated? find out which pattern to use
|
||||
local delim_or_pipe
|
||||
local ch = strsub(str, pos, pos)
|
||||
if ch=='"' then
|
||||
pos = pos + 1
|
||||
delim_or_pipe='([|"])'
|
||||
elseif ch=="'" then
|
||||
pos = pos + 1
|
||||
delim_or_pipe="([|'])"
|
||||
else
|
||||
delim_or_pipe="([| ])"
|
||||
end
|
||||
|
||||
startpos = pos
|
||||
|
||||
while true do
|
||||
-- find delimiter or hyperlink
|
||||
local ch,_
|
||||
pos,_,ch = strfind(str, delim_or_pipe, pos)
|
||||
|
||||
if not pos then break end
|
||||
|
||||
if ch=="|" then
|
||||
-- some kind of escape
|
||||
|
||||
if strsub(str,pos,pos+1)=="|H" then
|
||||
-- It's a |H....|hhyper link!|h
|
||||
pos=strfind(str, "|h", pos+2) -- first |h
|
||||
if not pos then break end
|
||||
|
||||
pos=strfind(str, "|h", pos+2) -- second |h
|
||||
if not pos then break end
|
||||
elseif strsub(str,pos, pos+1) == "|T" then
|
||||
-- It's a |T....|t texture
|
||||
pos=strfind(str, "|t", pos+2)
|
||||
if not pos then break end
|
||||
end
|
||||
|
||||
pos=pos+2 -- skip past this escape (last |h if it was a hyperlink)
|
||||
|
||||
else
|
||||
-- found delimiter, done with this arg
|
||||
return strsub(str, startpos, pos-1), AceConsole:GetArgs(str, numargs-1, pos+1)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- search aborted, we hit end of string. return it all as one argument. (yes, even if it's an unterminated quote or hyperlink)
|
||||
return strsub(str, startpos), nils(numargs-1, 1e9)
|
||||
end
|
||||
|
||||
|
||||
--- embedding and embed handling
|
||||
|
||||
local mixins = {
|
||||
"Print",
|
||||
"Printf",
|
||||
"RegisterChatCommand",
|
||||
"UnregisterChatCommand",
|
||||
"GetArgs",
|
||||
}
|
||||
|
||||
-- Embeds AceConsole into the target object making the functions from the mixins list available on target:..
|
||||
-- @param target target object to embed AceBucket in
|
||||
function AceConsole:Embed( target )
|
||||
for k, v in pairs( mixins ) do
|
||||
target[v] = self[v]
|
||||
end
|
||||
self.embeds[target] = true
|
||||
return target
|
||||
end
|
||||
|
||||
function AceConsole:OnEmbedEnable( target )
|
||||
if AceConsole.weakcommands[target] then
|
||||
for command, func in pairs( AceConsole.weakcommands[target] ) do
|
||||
target:RegisterChatCommand( command, func, false, true ) -- nonpersisting and silent registry
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function AceConsole:OnEmbedDisable( target )
|
||||
if AceConsole.weakcommands[target] then
|
||||
for command, func in pairs( AceConsole.weakcommands[target] ) do
|
||||
target:UnregisterChatCommand( command ) -- TODO: this could potentially unregister a command from another application in case of command conflicts. Do we care?
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for addon in pairs(AceConsole.embeds) do
|
||||
AceConsole:Embed(addon)
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceConsole-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,728 @@
|
||||
--- **AceDB-3.0** manages the SavedVariables of your addon.
|
||||
-- It offers profile management, smart defaults and namespaces for modules.\\
|
||||
-- Data can be saved in different data-types, depending on its intended usage.
|
||||
-- The most common data-type is the `profile` type, which allows the user to choose
|
||||
-- the active profile, and manage the profiles of all of his characters.\\
|
||||
-- The following data types are available:
|
||||
-- * **char** Character-specific data. Every character has its own database.
|
||||
-- * **realm** Realm-specific data. All of the players characters on the same realm share this database.
|
||||
-- * **class** Class-specific data. All of the players characters of the same class share this database.
|
||||
-- * **race** Race-specific data. All of the players characters of the same race share this database.
|
||||
-- * **faction** Faction-specific data. All of the players characters of the same faction share this database.
|
||||
-- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database.
|
||||
-- * **global** Global Data. All characters on the same account share this database.
|
||||
-- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used.
|
||||
--
|
||||
-- Creating a new Database using the `:New` function will return a new DBObject. A database will inherit all functions
|
||||
-- of the DBObjectLib listed here. \\
|
||||
-- If you create a new namespaced child-database (`:RegisterNamespace`), you'll get a DBObject as well, but note
|
||||
-- that the child-databases cannot individually change their profile, and are linked to their parents profile - and because of that,
|
||||
-- the profile related APIs are not available. Only `:RegisterDefaults` and `:ResetProfile` are available on child-databases.
|
||||
--
|
||||
-- For more details on how to use AceDB-3.0, see the [[AceDB-3.0 Tutorial]].
|
||||
--
|
||||
-- You may also be interested in [[libdualspec-1-0|LibDualSpec-1.0]] to do profile switching automatically when switching specs.
|
||||
--
|
||||
-- @usage
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("DBExample")
|
||||
--
|
||||
-- -- declare defaults to be used in the DB
|
||||
-- local defaults = {
|
||||
-- profile = {
|
||||
-- setting = true,
|
||||
-- }
|
||||
-- }
|
||||
--
|
||||
-- function MyAddon:OnInitialize()
|
||||
-- -- Assuming the .toc says ## SavedVariables: MyAddonDB
|
||||
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
|
||||
-- end
|
||||
-- @class file
|
||||
-- @name AceDB-3.0.lua
|
||||
-- @release $Id: AceDB-3.0.lua 940 2010-06-19 08:01:47Z nevcairiel $
|
||||
local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 21
|
||||
local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
|
||||
|
||||
if not AceDB then return end -- No upgrade needed
|
||||
|
||||
-- Lua APIs
|
||||
local type, pairs, next, error = type, pairs, next, error
|
||||
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
|
||||
|
||||
-- WoW APIs
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: LibStub
|
||||
|
||||
AceDB.db_registry = AceDB.db_registry or {}
|
||||
AceDB.frame = AceDB.frame or CreateFrame("Frame")
|
||||
|
||||
local CallbackHandler
|
||||
local CallbackDummy = { Fire = function() end }
|
||||
|
||||
local DBObjectLib = {}
|
||||
|
||||
--[[-------------------------------------------------------------------------
|
||||
AceDB Utility Functions
|
||||
---------------------------------------------------------------------------]]
|
||||
|
||||
-- Simple shallow copy for copying defaults
|
||||
local function copyTable(src, dest)
|
||||
if type(dest) ~= "table" then dest = {} end
|
||||
if type(src) == "table" then
|
||||
for k,v in pairs(src) do
|
||||
if type(v) == "table" then
|
||||
-- try to index the key first so that the metatable creates the defaults, if set, and use that table
|
||||
v = copyTable(v, dest[k])
|
||||
end
|
||||
dest[k] = v
|
||||
end
|
||||
end
|
||||
return dest
|
||||
end
|
||||
|
||||
-- Called to add defaults to a section of the database
|
||||
--
|
||||
-- When a ["*"] default section is indexed with a new key, a table is returned
|
||||
-- and set in the host table. These tables must be cleaned up by removeDefaults
|
||||
-- in order to ensure we don't write empty default tables.
|
||||
local function copyDefaults(dest, src)
|
||||
-- this happens if some value in the SV overwrites our default value with a non-table
|
||||
--if type(dest) ~= "table" then return end
|
||||
for k, v in pairs(src) do
|
||||
if k == "*" or k == "**" then
|
||||
if type(v) == "table" then
|
||||
-- This is a metatable used for table defaults
|
||||
local mt = {
|
||||
-- This handles the lookup and creation of new subtables
|
||||
__index = function(t,k)
|
||||
if k == nil then return nil end
|
||||
local tbl = {}
|
||||
copyDefaults(tbl, v)
|
||||
rawset(t, k, tbl)
|
||||
return tbl
|
||||
end,
|
||||
}
|
||||
setmetatable(dest, mt)
|
||||
-- handle already existing tables in the SV
|
||||
for dk, dv in pairs(dest) do
|
||||
if not rawget(src, dk) and type(dv) == "table" then
|
||||
copyDefaults(dv, v)
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Values are not tables, so this is just a simple return
|
||||
local mt = {__index = function(t,k) return k~=nil and v or nil end}
|
||||
setmetatable(dest, mt)
|
||||
end
|
||||
elseif type(v) == "table" then
|
||||
if not rawget(dest, k) then rawset(dest, k, {}) end
|
||||
if type(dest[k]) == "table" then
|
||||
copyDefaults(dest[k], v)
|
||||
if src['**'] then
|
||||
copyDefaults(dest[k], src['**'])
|
||||
end
|
||||
end
|
||||
else
|
||||
if rawget(dest, k) == nil then
|
||||
rawset(dest, k, v)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Called to remove all defaults in the default table from the database
|
||||
local function removeDefaults(db, defaults, blocker)
|
||||
-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
|
||||
setmetatable(db, nil)
|
||||
-- loop through the defaults and remove their content
|
||||
for k,v in pairs(defaults) do
|
||||
if k == "*" or k == "**" then
|
||||
if type(v) == "table" then
|
||||
-- Loop through all the actual k,v pairs and remove
|
||||
for key, value in pairs(db) do
|
||||
if type(value) == "table" then
|
||||
-- if the key was not explicitly specified in the defaults table, just strip everything from * and ** tables
|
||||
if defaults[key] == nil and (not blocker or blocker[key] == nil) then
|
||||
removeDefaults(value, v)
|
||||
-- if the table is empty afterwards, remove it
|
||||
if next(value) == nil then
|
||||
db[key] = nil
|
||||
end
|
||||
-- if it was specified, only strip ** content, but block values which were set in the key table
|
||||
elseif k == "**" then
|
||||
removeDefaults(value, v, defaults[key])
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif k == "*" then
|
||||
-- check for non-table default
|
||||
for key, value in pairs(db) do
|
||||
if defaults[key] == nil and v == value then
|
||||
db[key] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif type(v) == "table" and type(db[k]) == "table" then
|
||||
-- if a blocker was set, dive into it, to allow multi-level defaults
|
||||
removeDefaults(db[k], v, blocker and blocker[k])
|
||||
if next(db[k]) == nil then
|
||||
db[k] = nil
|
||||
end
|
||||
else
|
||||
-- check if the current value matches the default, and that its not blocked by another defaults table
|
||||
if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
|
||||
db[k] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- This is called when a table section is first accessed, to set up the defaults
|
||||
local function initSection(db, section, svstore, key, defaults)
|
||||
local sv = rawget(db, "sv")
|
||||
|
||||
local tableCreated
|
||||
if not sv[svstore] then sv[svstore] = {} end
|
||||
if not sv[svstore][key] then
|
||||
sv[svstore][key] = {}
|
||||
tableCreated = true
|
||||
end
|
||||
|
||||
local tbl = sv[svstore][key]
|
||||
|
||||
if defaults then
|
||||
copyDefaults(tbl, defaults)
|
||||
end
|
||||
rawset(db, section, tbl)
|
||||
|
||||
return tableCreated, tbl
|
||||
end
|
||||
|
||||
-- Metatable to handle the dynamic creation of sections and copying of sections.
|
||||
local dbmt = {
|
||||
__index = function(t, section)
|
||||
local keys = rawget(t, "keys")
|
||||
local key = keys[section]
|
||||
if key then
|
||||
local defaultTbl = rawget(t, "defaults")
|
||||
local defaults = defaultTbl and defaultTbl[section]
|
||||
|
||||
if section == "profile" then
|
||||
local new = initSection(t, section, "profiles", key, defaults)
|
||||
if new then
|
||||
-- Callback: OnNewProfile, database, newProfileKey
|
||||
t.callbacks:Fire("OnNewProfile", t, key)
|
||||
end
|
||||
elseif section == "profiles" then
|
||||
local sv = rawget(t, "sv")
|
||||
if not sv.profiles then sv.profiles = {} end
|
||||
rawset(t, "profiles", sv.profiles)
|
||||
elseif section == "global" then
|
||||
local sv = rawget(t, "sv")
|
||||
if not sv.global then sv.global = {} end
|
||||
if defaults then
|
||||
copyDefaults(sv.global, defaults)
|
||||
end
|
||||
rawset(t, section, sv.global)
|
||||
else
|
||||
initSection(t, section, section, key, defaults)
|
||||
end
|
||||
end
|
||||
|
||||
return rawget(t, section)
|
||||
end
|
||||
}
|
||||
|
||||
local function validateDefaults(defaults, keyTbl, offset)
|
||||
if not defaults then return end
|
||||
offset = offset or 0
|
||||
for k in pairs(defaults) do
|
||||
if not keyTbl[k] or k == "profiles" then
|
||||
error(("Usage: AceDBObject:RegisterDefaults(defaults): '%s' is not a valid datatype."):format(k), 3 + offset)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local preserve_keys = {
|
||||
["callbacks"] = true,
|
||||
["RegisterCallback"] = true,
|
||||
["UnregisterCallback"] = true,
|
||||
["UnregisterAllCallbacks"] = true,
|
||||
["children"] = true,
|
||||
}
|
||||
|
||||
local realmKey = GetRealmName()
|
||||
local charKey = UnitName("player") .. " - " .. realmKey
|
||||
local _, classKey = UnitClass("player")
|
||||
local _, raceKey = UnitRace("player")
|
||||
local factionKey = UnitFactionGroup("player")
|
||||
local factionrealmKey = factionKey .. " - " .. realmKey
|
||||
-- Actual database initialization function
|
||||
local function initdb(sv, defaults, defaultProfile, olddb, parent)
|
||||
-- Generate the database keys for each section
|
||||
|
||||
-- map "true" to our "Default" profile
|
||||
if defaultProfile == true then defaultProfile = "Default" end
|
||||
|
||||
local profileKey
|
||||
if not parent then
|
||||
-- Make a container for profile keys
|
||||
if not sv.profileKeys then sv.profileKeys = {} end
|
||||
|
||||
-- Try to get the profile selected from the char db
|
||||
profileKey = sv.profileKeys[charKey] or defaultProfile or charKey
|
||||
|
||||
-- save the selected profile for later
|
||||
sv.profileKeys[charKey] = profileKey
|
||||
else
|
||||
-- Use the profile of the parents DB
|
||||
profileKey = parent.keys.profile or defaultProfile or charKey
|
||||
|
||||
-- clear the profileKeys in the DB, namespaces don't need to store them
|
||||
sv.profileKeys = nil
|
||||
end
|
||||
|
||||
-- This table contains keys that enable the dynamic creation
|
||||
-- of each section of the table. The 'global' and 'profiles'
|
||||
-- have a key of true, since they are handled in a special case
|
||||
local keyTbl= {
|
||||
["char"] = charKey,
|
||||
["realm"] = realmKey,
|
||||
["class"] = classKey,
|
||||
["race"] = raceKey,
|
||||
["faction"] = factionKey,
|
||||
["factionrealm"] = factionrealmKey,
|
||||
["profile"] = profileKey,
|
||||
["global"] = true,
|
||||
["profiles"] = true,
|
||||
}
|
||||
|
||||
validateDefaults(defaults, keyTbl, 1)
|
||||
|
||||
-- This allows us to use this function to reset an entire database
|
||||
-- Clear out the old database
|
||||
if olddb then
|
||||
for k,v in pairs(olddb) do if not preserve_keys[k] then olddb[k] = nil end end
|
||||
end
|
||||
|
||||
-- Give this database the metatable so it initializes dynamically
|
||||
local db = setmetatable(olddb or {}, dbmt)
|
||||
|
||||
if not rawget(db, "callbacks") then
|
||||
-- try to load CallbackHandler-1.0 if it loaded after our library
|
||||
if not CallbackHandler then CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0", true) end
|
||||
db.callbacks = CallbackHandler and CallbackHandler:New(db) or CallbackDummy
|
||||
end
|
||||
|
||||
-- Copy methods locally into the database object, to avoid hitting
|
||||
-- the metatable when calling methods
|
||||
|
||||
if not parent then
|
||||
for name, func in pairs(DBObjectLib) do
|
||||
db[name] = func
|
||||
end
|
||||
else
|
||||
-- hack this one in
|
||||
db.RegisterDefaults = DBObjectLib.RegisterDefaults
|
||||
db.ResetProfile = DBObjectLib.ResetProfile
|
||||
end
|
||||
|
||||
-- Set some properties in the database object
|
||||
db.profiles = sv.profiles
|
||||
db.keys = keyTbl
|
||||
db.sv = sv
|
||||
--db.sv_name = name
|
||||
db.defaults = defaults
|
||||
db.parent = parent
|
||||
|
||||
-- store the DB in the registry
|
||||
AceDB.db_registry[db] = true
|
||||
|
||||
return db
|
||||
end
|
||||
|
||||
-- handle PLAYER_LOGOUT
|
||||
-- strip all defaults from all databases
|
||||
-- and cleans up empty sections
|
||||
local function logoutHandler(frame, event)
|
||||
if event == "PLAYER_LOGOUT" then
|
||||
for db in pairs(AceDB.db_registry) do
|
||||
db.callbacks:Fire("OnDatabaseShutdown", db)
|
||||
db:RegisterDefaults(nil)
|
||||
|
||||
-- cleanup sections that are empty without defaults
|
||||
local sv = rawget(db, "sv")
|
||||
for section in pairs(db.keys) do
|
||||
if rawget(sv, section) then
|
||||
-- global is special, all other sections have sub-entrys
|
||||
-- also don't delete empty profiles on main dbs, only on namespaces
|
||||
if section ~= "global" and (section ~= "profiles" or rawget(db, "parent")) then
|
||||
for key in pairs(sv[section]) do
|
||||
if not next(sv[section][key]) then
|
||||
sv[section][key] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
if not next(sv[section]) then
|
||||
sv[section] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
AceDB.frame:RegisterEvent("PLAYER_LOGOUT")
|
||||
AceDB.frame:SetScript("OnEvent", logoutHandler)
|
||||
|
||||
|
||||
--[[-------------------------------------------------------------------------
|
||||
AceDB Object Method Definitions
|
||||
---------------------------------------------------------------------------]]
|
||||
|
||||
--- Sets the defaults table for the given database object by clearing any
|
||||
-- that are currently set, and then setting the new defaults.
|
||||
-- @param defaults A table of defaults for this database
|
||||
function DBObjectLib:RegisterDefaults(defaults)
|
||||
if defaults and type(defaults) ~= "table" then
|
||||
error("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected.", 2)
|
||||
end
|
||||
|
||||
validateDefaults(defaults, self.keys)
|
||||
|
||||
-- Remove any currently set defaults
|
||||
if self.defaults then
|
||||
for section,key in pairs(self.keys) do
|
||||
if self.defaults[section] and rawget(self, section) then
|
||||
removeDefaults(self[section], self.defaults[section])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Set the DBObject.defaults table
|
||||
self.defaults = defaults
|
||||
|
||||
-- Copy in any defaults, only touching those sections already created
|
||||
if defaults then
|
||||
for section,key in pairs(self.keys) do
|
||||
if defaults[section] and rawget(self, section) then
|
||||
copyDefaults(self[section], defaults[section])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Changes the profile of the database and all of it's namespaces to the
|
||||
-- supplied named profile
|
||||
-- @param name The name of the profile to set as the current profile
|
||||
function DBObjectLib:SetProfile(name)
|
||||
if type(name) ~= "string" then
|
||||
error("Usage: AceDBObject:SetProfile(name): 'name' - string expected.", 2)
|
||||
end
|
||||
|
||||
-- changing to the same profile, dont do anything
|
||||
if name == self.keys.profile then return end
|
||||
|
||||
local oldProfile = self.profile
|
||||
local defaults = self.defaults and self.defaults.profile
|
||||
|
||||
-- Callback: OnProfileShutdown, database
|
||||
self.callbacks:Fire("OnProfileShutdown", self)
|
||||
|
||||
if oldProfile and defaults then
|
||||
-- Remove the defaults from the old profile
|
||||
removeDefaults(oldProfile, defaults)
|
||||
end
|
||||
|
||||
self.profile = nil
|
||||
self.keys["profile"] = name
|
||||
|
||||
-- if the storage exists, save the new profile
|
||||
-- this won't exist on namespaces.
|
||||
if self.sv.profileKeys then
|
||||
self.sv.profileKeys[charKey] = name
|
||||
end
|
||||
|
||||
-- populate to child namespaces
|
||||
if self.children then
|
||||
for _, db in pairs(self.children) do
|
||||
DBObjectLib.SetProfile(db, name)
|
||||
end
|
||||
end
|
||||
|
||||
-- Callback: OnProfileChanged, database, newProfileKey
|
||||
self.callbacks:Fire("OnProfileChanged", self, name)
|
||||
end
|
||||
|
||||
--- Returns a table with the names of the existing profiles in the database.
|
||||
-- You can optionally supply a table to re-use for this purpose.
|
||||
-- @param tbl A table to store the profile names in (optional)
|
||||
function DBObjectLib:GetProfiles(tbl)
|
||||
if tbl and type(tbl) ~= "table" then
|
||||
error("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected.", 2)
|
||||
end
|
||||
|
||||
-- Clear the container table
|
||||
if tbl then
|
||||
for k,v in pairs(tbl) do tbl[k] = nil end
|
||||
else
|
||||
tbl = {}
|
||||
end
|
||||
|
||||
local curProfile = self.keys.profile
|
||||
|
||||
local i = 0
|
||||
for profileKey in pairs(self.profiles) do
|
||||
i = i + 1
|
||||
tbl[i] = profileKey
|
||||
if curProfile and profileKey == curProfile then curProfile = nil end
|
||||
end
|
||||
|
||||
-- Add the current profile, if it hasn't been created yet
|
||||
if curProfile then
|
||||
i = i + 1
|
||||
tbl[i] = curProfile
|
||||
end
|
||||
|
||||
return tbl, i
|
||||
end
|
||||
|
||||
--- Returns the current profile name used by the database
|
||||
function DBObjectLib:GetCurrentProfile()
|
||||
return self.keys.profile
|
||||
end
|
||||
|
||||
--- Deletes a named profile. This profile must not be the active profile.
|
||||
-- @param name The name of the profile to be deleted
|
||||
-- @param silent If true, do not raise an error when the profile does not exist
|
||||
function DBObjectLib:DeleteProfile(name, silent)
|
||||
if type(name) ~= "string" then
|
||||
error("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected.", 2)
|
||||
end
|
||||
|
||||
if self.keys.profile == name then
|
||||
error("Cannot delete the active profile in an AceDBObject.", 2)
|
||||
end
|
||||
|
||||
if not rawget(self.profiles, name) and not silent then
|
||||
error("Cannot delete profile '" .. name .. "'. It does not exist.", 2)
|
||||
end
|
||||
|
||||
self.profiles[name] = nil
|
||||
|
||||
-- populate to child namespaces
|
||||
if self.children then
|
||||
for _, db in pairs(self.children) do
|
||||
DBObjectLib.DeleteProfile(db, name, true)
|
||||
end
|
||||
end
|
||||
|
||||
-- Callback: OnProfileDeleted, database, profileKey
|
||||
self.callbacks:Fire("OnProfileDeleted", self, name)
|
||||
end
|
||||
|
||||
--- Copies a named profile into the current profile, overwriting any conflicting
|
||||
-- settings.
|
||||
-- @param name The name of the profile to be copied into the current profile
|
||||
-- @param silent If true, do not raise an error when the profile does not exist
|
||||
function DBObjectLib:CopyProfile(name, silent)
|
||||
if type(name) ~= "string" then
|
||||
error("Usage: AceDBObject:CopyProfile(name): 'name' - string expected.", 2)
|
||||
end
|
||||
|
||||
if name == self.keys.profile then
|
||||
error("Cannot have the same source and destination profiles.", 2)
|
||||
end
|
||||
|
||||
if not rawget(self.profiles, name) and not silent then
|
||||
error("Cannot copy profile '" .. name .. "'. It does not exist.", 2)
|
||||
end
|
||||
|
||||
-- Reset the profile before copying
|
||||
DBObjectLib.ResetProfile(self, nil, true)
|
||||
|
||||
local profile = self.profile
|
||||
local source = self.profiles[name]
|
||||
|
||||
copyTable(source, profile)
|
||||
|
||||
-- populate to child namespaces
|
||||
if self.children then
|
||||
for _, db in pairs(self.children) do
|
||||
DBObjectLib.CopyProfile(db, name, true)
|
||||
end
|
||||
end
|
||||
|
||||
-- Callback: OnProfileCopied, database, sourceProfileKey
|
||||
self.callbacks:Fire("OnProfileCopied", self, name)
|
||||
end
|
||||
|
||||
--- Resets the current profile to the default values (if specified).
|
||||
-- @param noChildren if set to true, the reset will not be populated to the child namespaces of this DB object
|
||||
-- @param noCallbacks if set to true, won't fire the OnProfileReset callback
|
||||
function DBObjectLib:ResetProfile(noChildren, noCallbacks)
|
||||
local profile = self.profile
|
||||
|
||||
for k,v in pairs(profile) do
|
||||
profile[k] = nil
|
||||
end
|
||||
|
||||
local defaults = self.defaults and self.defaults.profile
|
||||
if defaults then
|
||||
copyDefaults(profile, defaults)
|
||||
end
|
||||
|
||||
-- populate to child namespaces
|
||||
if self.children and not noChildren then
|
||||
for _, db in pairs(self.children) do
|
||||
DBObjectLib.ResetProfile(db, nil, noCallbacks)
|
||||
end
|
||||
end
|
||||
|
||||
-- Callback: OnProfileReset, database
|
||||
if not noCallbacks then
|
||||
self.callbacks:Fire("OnProfileReset", self)
|
||||
end
|
||||
end
|
||||
|
||||
--- Resets the entire database, using the string defaultProfile as the new default
|
||||
-- profile.
|
||||
-- @param defaultProfile The profile name to use as the default
|
||||
function DBObjectLib:ResetDB(defaultProfile)
|
||||
if defaultProfile and type(defaultProfile) ~= "string" then
|
||||
error("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected.", 2)
|
||||
end
|
||||
|
||||
local sv = self.sv
|
||||
for k,v in pairs(sv) do
|
||||
sv[k] = nil
|
||||
end
|
||||
|
||||
local parent = self.parent
|
||||
|
||||
initdb(sv, self.defaults, defaultProfile, self)
|
||||
|
||||
-- fix the child namespaces
|
||||
if self.children then
|
||||
if not sv.namespaces then sv.namespaces = {} end
|
||||
for name, db in pairs(self.children) do
|
||||
if not sv.namespaces[name] then sv.namespaces[name] = {} end
|
||||
initdb(sv.namespaces[name], db.defaults, self.keys.profile, db, self)
|
||||
end
|
||||
end
|
||||
|
||||
-- Callback: OnDatabaseReset, database
|
||||
self.callbacks:Fire("OnDatabaseReset", self)
|
||||
-- Callback: OnProfileChanged, database, profileKey
|
||||
self.callbacks:Fire("OnProfileChanged", self, self.keys["profile"])
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Creates a new database namespace, directly tied to the database. This
|
||||
-- is a full scale database in it's own rights other than the fact that
|
||||
-- it cannot control its profile individually
|
||||
-- @param name The name of the new namespace
|
||||
-- @param defaults A table of values to use as defaults
|
||||
function DBObjectLib:RegisterNamespace(name, defaults)
|
||||
if type(name) ~= "string" then
|
||||
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected.", 2)
|
||||
end
|
||||
if defaults and type(defaults) ~= "table" then
|
||||
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected.", 2)
|
||||
end
|
||||
if self.children and self.children[name] then
|
||||
error ("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace with that name already exists.", 2)
|
||||
end
|
||||
|
||||
local sv = self.sv
|
||||
if not sv.namespaces then sv.namespaces = {} end
|
||||
if not sv.namespaces[name] then
|
||||
sv.namespaces[name] = {}
|
||||
end
|
||||
|
||||
local newDB = initdb(sv.namespaces[name], defaults, self.keys.profile, nil, self)
|
||||
|
||||
if not self.children then self.children = {} end
|
||||
self.children[name] = newDB
|
||||
return newDB
|
||||
end
|
||||
|
||||
--- Returns an already existing namespace from the database object.
|
||||
-- @param name The name of the new namespace
|
||||
-- @param silent if true, the addon is optional, silently return nil if its not found
|
||||
-- @usage
|
||||
-- local namespace = self.db:GetNamespace('namespace')
|
||||
-- @return the namespace object if found
|
||||
function DBObjectLib:GetNamespace(name, silent)
|
||||
if type(name) ~= "string" then
|
||||
error("Usage: AceDBObject:GetNamespace(name): 'name' - string expected.", 2)
|
||||
end
|
||||
if not silent and not (self.children and self.children[name]) then
|
||||
error ("Usage: AceDBObject:GetNamespace(name): 'name' - namespace does not exist.", 2)
|
||||
end
|
||||
if not self.children then self.children = {} end
|
||||
return self.children[name]
|
||||
end
|
||||
|
||||
--[[-------------------------------------------------------------------------
|
||||
AceDB Exposed Methods
|
||||
---------------------------------------------------------------------------]]
|
||||
|
||||
--- Creates a new database object that can be used to handle database settings and profiles.
|
||||
-- By default, an empty DB is created, using a character specific profile.
|
||||
--
|
||||
-- You can override the default profile used by passing any profile name as the third argument,
|
||||
-- or by passing //true// as the third argument to use a globally shared profile called "Default".
|
||||
--
|
||||
-- Note that there is no token replacement in the default profile name, passing a defaultProfile as "char"
|
||||
-- will use a profile named "char", and not a character-specific profile.
|
||||
-- @param tbl The name of variable, or table to use for the database
|
||||
-- @param defaults A table of database defaults
|
||||
-- @param defaultProfile The name of the default profile. If not set, a character specific profile will be used as the default.
|
||||
-- You can also pass //true// to use a shared global profile called "Default".
|
||||
-- @usage
|
||||
-- -- Create an empty DB using a character-specific default profile.
|
||||
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB")
|
||||
-- @usage
|
||||
-- -- Create a DB using defaults and using a shared default profile
|
||||
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
|
||||
function AceDB:New(tbl, defaults, defaultProfile)
|
||||
if type(tbl) == "string" then
|
||||
local name = tbl
|
||||
tbl = _G[name]
|
||||
if not tbl then
|
||||
tbl = {}
|
||||
_G[name] = tbl
|
||||
end
|
||||
end
|
||||
|
||||
if type(tbl) ~= "table" then
|
||||
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected.", 2)
|
||||
end
|
||||
|
||||
if defaults and type(defaults) ~= "table" then
|
||||
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected.", 2)
|
||||
end
|
||||
|
||||
if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
|
||||
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected.", 2)
|
||||
end
|
||||
|
||||
return initdb(tbl, defaults, defaultProfile)
|
||||
end
|
||||
|
||||
-- upgrade existing databases
|
||||
for db in pairs(AceDB.db_registry) do
|
||||
if not db.parent then
|
||||
for name,func in pairs(DBObjectLib) do
|
||||
db[name] = func
|
||||
end
|
||||
else
|
||||
db.RegisterDefaults = DBObjectLib.RegisterDefaults
|
||||
db.ResetProfile = DBObjectLib.ResetProfile
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceDB-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,420 @@
|
||||
--- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles.
|
||||
-- @class file
|
||||
-- @name AceDBOptions-3.0
|
||||
-- @release $Id: AceDBOptions-3.0.lua 938 2010-06-13 07:21:38Z nevcairiel $
|
||||
local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 12
|
||||
local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR)
|
||||
|
||||
if not AceDBOptions then return end -- No upgrade needed
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, next = pairs, next
|
||||
|
||||
-- WoW APIs
|
||||
local UnitClass = UnitClass
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE
|
||||
|
||||
AceDBOptions.optionTables = AceDBOptions.optionTables or {}
|
||||
AceDBOptions.handlers = AceDBOptions.handlers or {}
|
||||
|
||||
--[[
|
||||
Localization of AceDBOptions-3.0
|
||||
]]
|
||||
|
||||
local L = {
|
||||
default = "Default",
|
||||
intro = "You can change the active database profile, so you can have different settings for every character.",
|
||||
reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
|
||||
reset = "Reset Profile",
|
||||
reset_sub = "Reset the current profile to the default",
|
||||
choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.",
|
||||
new = "New",
|
||||
new_sub = "Create a new empty profile.",
|
||||
choose = "Existing Profiles",
|
||||
choose_sub = "Select one of your currently available profiles.",
|
||||
copy_desc = "Copy the settings from one existing profile into the currently active profile.",
|
||||
copy = "Copy From",
|
||||
delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
|
||||
delete = "Delete a Profile",
|
||||
delete_sub = "Deletes a profile from the database.",
|
||||
delete_confirm = "Are you sure you want to delete the selected profile?",
|
||||
profiles = "Profiles",
|
||||
profiles_sub = "Manage Profiles",
|
||||
current = "Current Profile:",
|
||||
}
|
||||
|
||||
local LOCALE = GetLocale()
|
||||
if LOCALE == "deDE" then
|
||||
L["default"] = "Standard"
|
||||
L["intro"] = "Hier kannst du das aktive Datenbankprofile \195\164ndern, damit du verschiedene Einstellungen f\195\188r jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration m\195\182glich wird."
|
||||
L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zur\195\188ck, f\195\188r den Fall das mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst."
|
||||
L["reset"] = "Profil zur\195\188cksetzen"
|
||||
L["reset_sub"] = "Das aktuelle Profil auf Standard zur\195\188cksetzen."
|
||||
L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder w\195\164hle eines der vorhandenen Profile aus."
|
||||
L["new"] = "Neu"
|
||||
L["new_sub"] = "Ein neues Profil erstellen."
|
||||
L["choose"] = "Vorhandene Profile"
|
||||
L["choose_sub"] = "W\195\164hlt ein bereits vorhandenes Profil aus."
|
||||
L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
|
||||
L["copy"] = "Kopieren von..."
|
||||
L["delete_desc"] = "L\195\182sche vorhandene oder unbenutzte Profile aus der Datenbank um Platz zu sparen und um die SavedVariables Datei 'sauber' zu halten."
|
||||
L["delete"] = "Profil l\195\182schen"
|
||||
L["delete_sub"] = "L\195\182scht ein Profil aus der Datenbank."
|
||||
L["delete_confirm"] = "Willst du das ausgew\195\164hlte Profil wirklich l\195\182schen?"
|
||||
L["profiles"] = "Profile"
|
||||
L["profiles_sub"] = "Profile verwalten"
|
||||
--L["current"] = "Current Profile:"
|
||||
elseif LOCALE == "frFR" then
|
||||
L["default"] = "D\195\169faut"
|
||||
L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des param\195\168tres diff\195\169rents pour chaque personnage, permettant ainsi d'avoir une configuration tr\195\168s flexible."
|
||||
L["reset_desc"] = "R\195\169initialise le profil actuel au cas o\195\185 votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
|
||||
L["reset"] = "R\195\169initialiser le profil"
|
||||
L["reset_sub"] = "R\195\169initialise le profil actuel avec les param\195\168tres par d\195\169faut."
|
||||
L["choose_desc"] = "Vous pouvez cr\195\169er un nouveau profil en entrant un nouveau nom dans la bo\195\174te de saisie, ou en choississant un des profils d\195\169j\195\160 existants."
|
||||
L["new"] = "Nouveau"
|
||||
L["new_sub"] = "Cr\195\169\195\169e un nouveau profil vierge."
|
||||
L["choose"] = "Profils existants"
|
||||
L["choose_sub"] = "Permet de choisir un des profils d\195\169j\195\160 disponibles."
|
||||
L["copy_desc"] = "Copie les param\195\168tres d'un profil d\195\169j\195\160 existant dans le profil actuellement actif."
|
||||
L["copy"] = "Copier \195\160 partir de"
|
||||
L["delete_desc"] = "Supprime les profils existants inutilis\195\169s de la base de donn\195\169es afin de gagner de la place et de nettoyer le fichier SavedVariables."
|
||||
L["delete"] = "Supprimer un profil"
|
||||
L["delete_sub"] = "Supprime un profil de la base de donn\195\169es."
|
||||
L["delete_confirm"] = "Etes-vous s\195\187r de vouloir supprimer le profil s\195\169lectionn\195\169 ?"
|
||||
L["profiles"] = "Profils"
|
||||
L["profiles_sub"] = "Gestion des profils"
|
||||
--L["current"] = "Current Profile:"
|
||||
elseif LOCALE == "koKR" then
|
||||
L["default"] = "기본값"
|
||||
L["intro"] = "모든 캐릭터의 다양한 설정과 사용중인 데이터베이스 프로필, 어느것이던지 매우 다루기 쉽게 바꿀수 있습니다."
|
||||
L["reset_desc"] = "단순히 다시 새롭게 구성을 원하는 경우, 현재 프로필을 기본값으로 초기화 합니다."
|
||||
L["reset"] = "프로필 초기화"
|
||||
L["reset_sub"] = "현재의 프로필을 기본값으로 초기화 합니다"
|
||||
L["choose_desc"] = "새로운 이름을 입력하거나, 이미 있는 프로필중 하나를 선택하여 새로운 프로필을 만들 수 있습니다."
|
||||
L["new"] = "새로운 프로필"
|
||||
L["new_sub"] = "새로운 프로필을 만듭니다."
|
||||
L["choose"] = "프로필 선택"
|
||||
L["choose_sub"] = "당신이 현재 이용할수 있는 프로필을 선택합니다."
|
||||
L["copy_desc"] = "현재 사용중인 프로필에, 선택한 프로필의 설정을 복사합니다."
|
||||
L["copy"] = "복사"
|
||||
L["delete_desc"] = "데이터베이스에 사용중이거나 저장된 프로파일 삭제로 SavedVariables 파일의 정리와 공간 절약이 됩니다."
|
||||
L["delete"] = "프로필 삭제"
|
||||
L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다."
|
||||
L["delete_confirm"] = "정말로 선택한 프로필의 삭제를 원하십니까?"
|
||||
L["profiles"] = "프로필"
|
||||
L["profiles_sub"] = "프로필 설정"
|
||||
--L["current"] = "Current Profile:"
|
||||
elseif LOCALE == "esES" or LOCALE == "esMX" then
|
||||
L["default"] = "Por defecto"
|
||||
L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
|
||||
L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
|
||||
L["reset"] = "Reiniciar Perfil"
|
||||
L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
|
||||
L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes."
|
||||
L["new"] = "Nuevo"
|
||||
L["new_sub"] = "Crear un nuevo perfil vacio."
|
||||
L["choose"] = "Perfiles existentes"
|
||||
L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
|
||||
L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
|
||||
L["copy"] = "Copiar de"
|
||||
L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
|
||||
L["delete"] = "Borrar un Perfil"
|
||||
L["delete_sub"] = "Borra un perfil de la base de datos."
|
||||
L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
|
||||
L["profiles"] = "Perfiles"
|
||||
L["profiles_sub"] = "Manejar Perfiles"
|
||||
--L["current"] = "Current Profile:"
|
||||
elseif LOCALE == "zhTW" then
|
||||
L["default"] = "預設"
|
||||
L["intro"] = "你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。"
|
||||
L["reset_desc"] = "將當前的設定檔恢復到它的預設值,用於你的設定檔損壞,或者你只是想重來的情況。"
|
||||
L["reset"] = "重置設定檔"
|
||||
L["reset_sub"] = "將當前的設定檔恢復為預設值"
|
||||
L["choose_desc"] = "你可以通過在文本框內輸入一個名字創立一個新的設定檔,也可以選擇一個已經存在的設定檔。"
|
||||
L["new"] = "新建"
|
||||
L["new_sub"] = "新建一個空的設定檔。"
|
||||
L["choose"] = "現有的設定檔"
|
||||
L["choose_sub"] = "從當前可用的設定檔裏面選擇一個。"
|
||||
L["copy_desc"] = "從當前某個已保存的設定檔複製到當前正使用的設定檔。"
|
||||
L["copy"] = "複製自"
|
||||
L["delete_desc"] = "從資料庫裏刪除不再使用的設定檔,以節省空間,並且清理SavedVariables檔。"
|
||||
L["delete"] = "刪除一個設定檔"
|
||||
L["delete_sub"] = "從資料庫裏刪除一個設定檔。"
|
||||
L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?"
|
||||
L["profiles"] = "設定檔"
|
||||
L["profiles_sub"] = "管理設定檔"
|
||||
--L["current"] = "Current Profile:"
|
||||
elseif LOCALE == "zhCN" then
|
||||
L["default"] = "默认"
|
||||
L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。"
|
||||
L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
|
||||
L["reset"] = "重置配置文件"
|
||||
L["reset_sub"] = "将当前的配置文件恢复为默认值"
|
||||
L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。"
|
||||
L["new"] = "新建"
|
||||
L["new_sub"] = "新建一个空的配置文件。"
|
||||
L["choose"] = "现有的配置文件"
|
||||
L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
|
||||
L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
|
||||
L["copy"] = "复制自"
|
||||
L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。"
|
||||
L["delete"] = "删除一个配置文件"
|
||||
L["delete_sub"] = "从数据库里删除一个配置文件。"
|
||||
L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
|
||||
L["profiles"] = "配置文件"
|
||||
L["profiles_sub"] = "管理配置文件"
|
||||
--L["current"] = "Current Profile:"
|
||||
elseif LOCALE == "ruRU" then
|
||||
L["default"] = "По умолчанию"
|
||||
L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа."
|
||||
L["reset_desc"] = "Если ваша конфигурации испорчена или если вы хотите настроить всё заново - сбросьте текущий профиль на стандартные значения."
|
||||
L["reset"] = "Сброс профиля"
|
||||
L["reset_sub"] = "Сброс текущего профиля на стандартный"
|
||||
L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
|
||||
L["new"] = "Новый"
|
||||
L["new_sub"] = "Создать новый чистый профиль"
|
||||
L["choose"] = "Существующие профили"
|
||||
L["choose_sub"] = "Выбор одиного из уже доступных профилей"
|
||||
L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный."
|
||||
L["copy"] = "Скопировать из"
|
||||
L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл."
|
||||
L["delete"] = "Удалить профиль"
|
||||
L["delete_sub"] = "Удаление профиля из БД"
|
||||
L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?"
|
||||
L["profiles"] = "Профили"
|
||||
L["profiles_sub"] = "Управление профилями"
|
||||
--L["current"] = "Current Profile:"
|
||||
end
|
||||
|
||||
local defaultProfiles
|
||||
local tmpprofiles = {}
|
||||
|
||||
-- Get a list of available profiles for the specified database.
|
||||
-- You can specify which profiles to include/exclude in the list using the two boolean parameters listed below.
|
||||
-- @param db The db object to retrieve the profiles from
|
||||
-- @param common If true, getProfileList will add the default profiles to the return list, even if they have not been created yet
|
||||
-- @param nocurrent If true, then getProfileList will not display the current profile in the list
|
||||
-- @return Hashtable of all profiles with the internal name as keys and the display name as value.
|
||||
local function getProfileList(db, common, nocurrent)
|
||||
local profiles = {}
|
||||
|
||||
-- copy existing profiles into the table
|
||||
local currentProfile = db:GetCurrentProfile()
|
||||
for i,v in pairs(db:GetProfiles(tmpprofiles)) do
|
||||
if not (nocurrent and v == currentProfile) then
|
||||
profiles[v] = v
|
||||
end
|
||||
end
|
||||
|
||||
-- add our default profiles to choose from ( or rename existing profiles)
|
||||
for k,v in pairs(defaultProfiles) do
|
||||
if (common or profiles[k]) and not (nocurrent and k == currentProfile) then
|
||||
profiles[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
return profiles
|
||||
end
|
||||
|
||||
--[[
|
||||
OptionsHandlerPrototype
|
||||
prototype class for handling the options in a sane way
|
||||
]]
|
||||
local OptionsHandlerPrototype = {}
|
||||
|
||||
--[[ Reset the profile ]]
|
||||
function OptionsHandlerPrototype:Reset()
|
||||
self.db:ResetProfile()
|
||||
end
|
||||
|
||||
--[[ Set the profile to value ]]
|
||||
function OptionsHandlerPrototype:SetProfile(info, value)
|
||||
self.db:SetProfile(value)
|
||||
end
|
||||
|
||||
--[[ returns the currently active profile ]]
|
||||
function OptionsHandlerPrototype:GetCurrentProfile()
|
||||
return self.db:GetCurrentProfile()
|
||||
end
|
||||
|
||||
--[[
|
||||
List all active profiles
|
||||
you can control the output with the .arg variable
|
||||
currently four modes are supported
|
||||
|
||||
(empty) - return all available profiles
|
||||
"nocurrent" - returns all available profiles except the currently active profile
|
||||
"common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default")
|
||||
"both" - common except the active profile
|
||||
]]
|
||||
function OptionsHandlerPrototype:ListProfiles(info)
|
||||
local arg = info.arg
|
||||
local profiles
|
||||
if arg == "common" and not self.noDefaultProfiles then
|
||||
profiles = getProfileList(self.db, true, nil)
|
||||
elseif arg == "nocurrent" then
|
||||
profiles = getProfileList(self.db, nil, true)
|
||||
elseif arg == "both" then -- currently not used
|
||||
profiles = getProfileList(self.db, (not self.noDefaultProfiles) and true, true)
|
||||
else
|
||||
profiles = getProfileList(self.db)
|
||||
end
|
||||
|
||||
return profiles
|
||||
end
|
||||
|
||||
function OptionsHandlerPrototype:HasNoProfiles(info)
|
||||
local profiles = self:ListProfiles(info)
|
||||
return ((not next(profiles)) and true or false)
|
||||
end
|
||||
|
||||
--[[ Copy a profile ]]
|
||||
function OptionsHandlerPrototype:CopyProfile(info, value)
|
||||
self.db:CopyProfile(value)
|
||||
end
|
||||
|
||||
--[[ Delete a profile from the db ]]
|
||||
function OptionsHandlerPrototype:DeleteProfile(info, value)
|
||||
self.db:DeleteProfile(value)
|
||||
end
|
||||
|
||||
--[[ fill defaultProfiles with some generic values ]]
|
||||
local function generateDefaultProfiles(db)
|
||||
defaultProfiles = {
|
||||
["Default"] = L["default"],
|
||||
[db.keys.char] = db.keys.char,
|
||||
[db.keys.realm] = db.keys.realm,
|
||||
[db.keys.class] = UnitClass("player")
|
||||
}
|
||||
end
|
||||
|
||||
--[[ create and return a handler object for the db, or upgrade it if it already existed ]]
|
||||
local function getOptionsHandler(db, noDefaultProfiles)
|
||||
if not defaultProfiles then
|
||||
generateDefaultProfiles(db)
|
||||
end
|
||||
|
||||
local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles }
|
||||
|
||||
for k,v in pairs(OptionsHandlerPrototype) do
|
||||
handler[k] = v
|
||||
end
|
||||
|
||||
AceDBOptions.handlers[db] = handler
|
||||
return handler
|
||||
end
|
||||
|
||||
--[[
|
||||
the real options table
|
||||
]]
|
||||
local optionsTable = {
|
||||
desc = {
|
||||
order = 1,
|
||||
type = "description",
|
||||
name = L["intro"] .. "\n",
|
||||
},
|
||||
descreset = {
|
||||
order = 9,
|
||||
type = "description",
|
||||
name = L["reset_desc"],
|
||||
},
|
||||
reset = {
|
||||
order = 10,
|
||||
type = "execute",
|
||||
name = L["reset"],
|
||||
desc = L["reset_sub"],
|
||||
func = "Reset",
|
||||
},
|
||||
current = {
|
||||
order = 11,
|
||||
type = "description",
|
||||
name = function(info) return L["current"] .. " " .. NORMAL_FONT_COLOR_CODE .. info.handler:GetCurrentProfile() .. FONT_COLOR_CODE_CLOSE end,
|
||||
width = "default",
|
||||
},
|
||||
choosedesc = {
|
||||
order = 20,
|
||||
type = "description",
|
||||
name = "\n" .. L["choose_desc"],
|
||||
},
|
||||
new = {
|
||||
name = L["new"],
|
||||
desc = L["new_sub"],
|
||||
type = "input",
|
||||
order = 30,
|
||||
get = false,
|
||||
set = "SetProfile",
|
||||
},
|
||||
choose = {
|
||||
name = L["choose"],
|
||||
desc = L["choose_sub"],
|
||||
type = "select",
|
||||
order = 40,
|
||||
get = "GetCurrentProfile",
|
||||
set = "SetProfile",
|
||||
values = "ListProfiles",
|
||||
arg = "common",
|
||||
},
|
||||
copydesc = {
|
||||
order = 50,
|
||||
type = "description",
|
||||
name = "\n" .. L["copy_desc"],
|
||||
},
|
||||
copyfrom = {
|
||||
order = 60,
|
||||
type = "select",
|
||||
name = L["copy"],
|
||||
desc = L["copy_desc"],
|
||||
get = false,
|
||||
set = "CopyProfile",
|
||||
values = "ListProfiles",
|
||||
disabled = "HasNoProfiles",
|
||||
arg = "nocurrent",
|
||||
},
|
||||
deldesc = {
|
||||
order = 70,
|
||||
type = "description",
|
||||
name = "\n" .. L["delete_desc"],
|
||||
},
|
||||
delete = {
|
||||
order = 80,
|
||||
type = "select",
|
||||
name = L["delete"],
|
||||
desc = L["delete_sub"],
|
||||
get = false,
|
||||
set = "DeleteProfile",
|
||||
values = "ListProfiles",
|
||||
disabled = "HasNoProfiles",
|
||||
arg = "nocurrent",
|
||||
confirm = true,
|
||||
confirmText = L["delete_confirm"],
|
||||
},
|
||||
}
|
||||
|
||||
--- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0.
|
||||
-- @param db The database object to create the options table for.
|
||||
-- @return The options table to be used in AceConfig-3.0
|
||||
-- @usage
|
||||
-- -- Assuming `options` is your top-level options table and `self.db` is your database:
|
||||
-- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db)
|
||||
function AceDBOptions:GetOptionsTable(db, noDefaultProfiles)
|
||||
local tbl = AceDBOptions.optionTables[db] or {
|
||||
type = "group",
|
||||
name = L["profiles"],
|
||||
desc = L["profiles_sub"],
|
||||
}
|
||||
|
||||
tbl.handler = getOptionsHandler(db, noDefaultProfiles)
|
||||
tbl.args = optionsTable
|
||||
|
||||
AceDBOptions.optionTables[db] = tbl
|
||||
return tbl
|
||||
end
|
||||
|
||||
-- upgrade existing tables
|
||||
for db,tbl in pairs(AceDBOptions.optionTables) do
|
||||
tbl.handler = getOptionsHandler(db)
|
||||
tbl.args = optionsTable
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceDBOptions-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,126 @@
|
||||
--- AceEvent-3.0 provides event registration and secure dispatching.
|
||||
-- All dispatching is done using **CallbackHandler-1.0**. AceEvent is a simple wrapper around
|
||||
-- CallbackHandler, and dispatches all game events or addon message to the registrees.
|
||||
--
|
||||
-- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by
|
||||
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
|
||||
-- and can be accessed directly, without having to explicitly call AceEvent itself.\\
|
||||
-- It is recommended to embed AceEvent, otherwise you'll have to specify a custom `self` on all calls you
|
||||
-- make into AceEvent.
|
||||
-- @class file
|
||||
-- @name AceEvent-3.0
|
||||
-- @release $Id: AceEvent-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
|
||||
local MAJOR, MINOR = "AceEvent-3.0", 3
|
||||
local AceEvent = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceEvent then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
|
||||
|
||||
AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame
|
||||
AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib
|
||||
|
||||
-- APIs and registry for blizzard events, using CallbackHandler lib
|
||||
if not AceEvent.events then
|
||||
AceEvent.events = CallbackHandler:New(AceEvent,
|
||||
"RegisterEvent", "UnregisterEvent", "UnregisterAllEvents")
|
||||
end
|
||||
|
||||
function AceEvent.events:OnUsed(target, eventname)
|
||||
AceEvent.frame:RegisterEvent(eventname)
|
||||
end
|
||||
|
||||
function AceEvent.events:OnUnused(target, eventname)
|
||||
AceEvent.frame:UnregisterEvent(eventname)
|
||||
end
|
||||
|
||||
|
||||
-- APIs and registry for IPC messages, using CallbackHandler lib
|
||||
if not AceEvent.messages then
|
||||
AceEvent.messages = CallbackHandler:New(AceEvent,
|
||||
"RegisterMessage", "UnregisterMessage", "UnregisterAllMessages"
|
||||
)
|
||||
AceEvent.SendMessage = AceEvent.messages.Fire
|
||||
end
|
||||
|
||||
--- embedding and embed handling
|
||||
local mixins = {
|
||||
"RegisterEvent", "UnregisterEvent",
|
||||
"RegisterMessage", "UnregisterMessage",
|
||||
"SendMessage",
|
||||
"UnregisterAllEvents", "UnregisterAllMessages",
|
||||
}
|
||||
|
||||
--- Register for a Blizzard Event.
|
||||
-- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument.
|
||||
-- Any arguments to the event will be passed on after that.
|
||||
-- @name AceEvent:RegisterEvent
|
||||
-- @class function
|
||||
-- @paramsig event[, callback [, arg]]
|
||||
-- @param event The event to register for
|
||||
-- @param callback The callback function to call when the event is triggered (funcref or method, defaults to a method with the event name)
|
||||
-- @param arg An optional argument to pass to the callback function
|
||||
|
||||
--- Unregister an event.
|
||||
-- @name AceEvent:UnregisterEvent
|
||||
-- @class function
|
||||
-- @paramsig event
|
||||
-- @param event The event to unregister
|
||||
|
||||
--- Register for a custom AceEvent-internal message.
|
||||
-- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument.
|
||||
-- Any arguments to the event will be passed on after that.
|
||||
-- @name AceEvent:RegisterMessage
|
||||
-- @class function
|
||||
-- @paramsig message[, callback [, arg]]
|
||||
-- @param message The message to register for
|
||||
-- @param callback The callback function to call when the message is triggered (funcref or method, defaults to a method with the event name)
|
||||
-- @param arg An optional argument to pass to the callback function
|
||||
|
||||
--- Unregister a message
|
||||
-- @name AceEvent:UnregisterMessage
|
||||
-- @class function
|
||||
-- @paramsig message
|
||||
-- @param message The message to unregister
|
||||
|
||||
--- Send a message over the AceEvent-3.0 internal message system to other addons registered for this message.
|
||||
-- @name AceEvent:SendMessage
|
||||
-- @class function
|
||||
-- @paramsig message, ...
|
||||
-- @param message The message to send
|
||||
-- @param ... Any arguments to the message
|
||||
|
||||
|
||||
-- Embeds AceEvent into the target object making the functions from the mixins list available on target:..
|
||||
-- @param target target object to embed AceEvent in
|
||||
function AceEvent:Embed(target)
|
||||
for k, v in pairs(mixins) do
|
||||
target[v] = self[v]
|
||||
end
|
||||
self.embeds[target] = true
|
||||
return target
|
||||
end
|
||||
|
||||
-- AceEvent:OnEmbedDisable( target )
|
||||
-- target (object) - target object that is being disabled
|
||||
--
|
||||
-- Unregister all events messages etc when the target disables.
|
||||
-- this method should be called by the target manually or by an addon framework
|
||||
function AceEvent:OnEmbedDisable(target)
|
||||
target:UnregisterAllEvents()
|
||||
target:UnregisterAllMessages()
|
||||
end
|
||||
|
||||
-- Script to fire blizzard events into the event listeners
|
||||
local events = AceEvent.events
|
||||
AceEvent.frame:SetScript("OnEvent", function(this, event, ...)
|
||||
events:Fire(event, ...)
|
||||
end)
|
||||
|
||||
--- Finally: upgrade our old embeds
|
||||
for target, v in pairs(AceEvent.embeds) do
|
||||
AceEvent:Embed(target)
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceEvent-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,231 @@
|
||||
-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
|
||||
-- Widget created by Yssaril
|
||||
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
local Media = LibStub("LibSharedMedia-3.0")
|
||||
|
||||
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
|
||||
|
||||
do
|
||||
local widgetType = "LSM30_Background"
|
||||
local widgetVersion = 9
|
||||
|
||||
local contentFrameCache = {}
|
||||
local function ReturnSelf(self)
|
||||
self:ClearAllPoints()
|
||||
self:Hide()
|
||||
self.check:Hide()
|
||||
table.insert(contentFrameCache, self)
|
||||
end
|
||||
|
||||
local function ContentOnClick(this, button)
|
||||
local self = this.obj
|
||||
self:Fire("OnValueChanged", this.text:GetText())
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
end
|
||||
end
|
||||
|
||||
local function ContentOnEnter(this, button)
|
||||
local self = this.obj
|
||||
local text = this.text:GetText()
|
||||
local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text)
|
||||
self.dropdown.bgTex:SetTexture(background)
|
||||
end
|
||||
|
||||
local function GetContentLine()
|
||||
local frame
|
||||
if next(contentFrameCache) then
|
||||
frame = table.remove(contentFrameCache)
|
||||
else
|
||||
frame = CreateFrame("Button", nil, UIParent)
|
||||
--frame:SetWidth(200)
|
||||
frame:SetHeight(18)
|
||||
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
|
||||
frame:SetScript("OnClick", ContentOnClick)
|
||||
frame:SetScript("OnEnter", ContentOnEnter)
|
||||
local check = frame:CreateTexture("OVERLAY")
|
||||
check:SetWidth(16)
|
||||
check:SetHeight(16)
|
||||
check:SetPoint("LEFT",frame,"LEFT",1,-1)
|
||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
check:Hide()
|
||||
frame.check = check
|
||||
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
|
||||
|
||||
local font, size = text:GetFont()
|
||||
text:SetFont(font,size,"OUTLINE")
|
||||
|
||||
text:SetPoint("LEFT", check, "RIGHT", 1, 0)
|
||||
text:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
|
||||
text:SetJustifyH("LEFT")
|
||||
text:SetText("Test Test Test Test Test Test Test")
|
||||
frame.text = text
|
||||
frame.ReturnSelf = ReturnSelf
|
||||
end
|
||||
frame:Show()
|
||||
return frame
|
||||
end
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetHeight(44)
|
||||
self:SetWidth(200)
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self:SetText("")
|
||||
self:SetLabel("")
|
||||
self:SetDisabled(false)
|
||||
|
||||
self.value = nil
|
||||
self.list = nil
|
||||
self.open = nil
|
||||
self.hasClose = nil
|
||||
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
local function SetValue(self, value) -- Set the value to an item in the List.
|
||||
if self.list then
|
||||
self:SetText(value or "")
|
||||
end
|
||||
self.value = value
|
||||
end
|
||||
|
||||
local function GetValue(self)
|
||||
return self.value
|
||||
end
|
||||
|
||||
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
|
||||
self.list = list or Media:HashTable("background")
|
||||
end
|
||||
|
||||
|
||||
local function SetText(self, text) -- Set the text displayed in the box.
|
||||
self.frame.text:SetText(text or "")
|
||||
local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text)
|
||||
|
||||
self.frame.displayButton:SetBackdrop({bgFile = background,
|
||||
edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
|
||||
edgeSize = 16,
|
||||
insets = { left = 4, right = 4, top = 4, bottom = 4 }})
|
||||
end
|
||||
|
||||
local function SetLabel(self, text) -- Set the text for the label.
|
||||
self.frame.label:SetText(text or "")
|
||||
end
|
||||
|
||||
local function AddItem(self, key, value) -- Add an item to the list.
|
||||
self.list = self.list or {}
|
||||
self.list[key] = value
|
||||
end
|
||||
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
|
||||
|
||||
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
|
||||
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
|
||||
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
|
||||
|
||||
local function SetDisabled(self, disabled) -- Disable the widget.
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:Disable()
|
||||
self.frame.displayButton:SetBackdropColor(.2,.2,.2,1)
|
||||
else
|
||||
self.frame:Enable()
|
||||
self.frame.displayButton:SetBackdropColor(1,1,1,1)
|
||||
end
|
||||
end
|
||||
|
||||
local function textSort(a,b)
|
||||
return string.upper(a) < string.upper(b)
|
||||
end
|
||||
|
||||
local sortedlist = {}
|
||||
local function ToggleDrop(this)
|
||||
local self = this.obj
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
AceGUI:ClearFocus()
|
||||
else
|
||||
AceGUI:SetFocus(self)
|
||||
self.dropdown = AGSMW:GetDropDownFrame()
|
||||
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
|
||||
for k, v in pairs(self.list) do
|
||||
sortedlist[#sortedlist+1] = k
|
||||
end
|
||||
table.sort(sortedlist, textSort)
|
||||
for i, k in ipairs(sortedlist) do
|
||||
local f = GetContentLine()
|
||||
f.text:SetText(k)
|
||||
--print(k)
|
||||
if k == self.value then
|
||||
f.check:Show()
|
||||
end
|
||||
f.obj = self
|
||||
f.dropdown = self.dropdown
|
||||
self.dropdown:AddFrame(f)
|
||||
end
|
||||
wipe(sortedlist)
|
||||
end
|
||||
end
|
||||
|
||||
local function ClearFocus(self)
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnHide(this)
|
||||
local self = this.obj
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
end
|
||||
end
|
||||
|
||||
local function Drop_OnEnter(this)
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Drop_OnLeave(this)
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = AGSMW:GetBaseFrameWithWindow()
|
||||
local self = {}
|
||||
|
||||
self.type = widgetType
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
frame.dropButton.obj = self
|
||||
frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
|
||||
frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
|
||||
frame.dropButton:SetScript("OnClick",ToggleDrop)
|
||||
frame:SetScript("OnHide", OnHide)
|
||||
|
||||
self.alignoffset = 31
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.ClearFocus = ClearFocus
|
||||
self.SetText = SetText
|
||||
self.SetValue = SetValue
|
||||
self.GetValue = GetValue
|
||||
self.SetList = SetList
|
||||
self.SetLabel = SetLabel
|
||||
self.SetDisabled = SetDisabled
|
||||
self.AddItem = AddItem
|
||||
self.SetMultiselect = SetMultiselect
|
||||
self.GetMultiselect = GetMultiselect
|
||||
self.SetItemValue = SetItemValue
|
||||
self.SetItemDisabled = SetItemDisabled
|
||||
self.ToggleDrop = ToggleDrop
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
|
||||
|
||||
end
|
||||
@@ -0,0 +1,228 @@
|
||||
-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
|
||||
-- Widget created by Yssaril
|
||||
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
local Media = LibStub("LibSharedMedia-3.0")
|
||||
|
||||
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
|
||||
|
||||
do
|
||||
local widgetType = "LSM30_Border"
|
||||
local widgetVersion = 9
|
||||
|
||||
local contentFrameCache = {}
|
||||
local function ReturnSelf(self)
|
||||
self:ClearAllPoints()
|
||||
self:Hide()
|
||||
self.check:Hide()
|
||||
table.insert(contentFrameCache, self)
|
||||
end
|
||||
|
||||
local function ContentOnClick(this, button)
|
||||
local self = this.obj
|
||||
self:Fire("OnValueChanged", this.text:GetText())
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
end
|
||||
end
|
||||
|
||||
local function ContentOnEnter(this, button)
|
||||
local self = this.obj
|
||||
local text = this.text:GetText()
|
||||
local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text)
|
||||
this.dropdown:SetBackdrop({edgeFile = border,
|
||||
bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 4, right = 4, top = 4, bottom = 4 }})
|
||||
end
|
||||
|
||||
local function GetContentLine()
|
||||
local frame
|
||||
if next(contentFrameCache) then
|
||||
frame = table.remove(contentFrameCache)
|
||||
else
|
||||
frame = CreateFrame("Button", nil, UIParent)
|
||||
--frame:SetWidth(200)
|
||||
frame:SetHeight(18)
|
||||
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
|
||||
frame:SetScript("OnClick", ContentOnClick)
|
||||
frame:SetScript("OnEnter", ContentOnEnter)
|
||||
local check = frame:CreateTexture("OVERLAY")
|
||||
check:SetWidth(16)
|
||||
check:SetHeight(16)
|
||||
check:SetPoint("LEFT",frame,"LEFT",1,-1)
|
||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
check:Hide()
|
||||
frame.check = check
|
||||
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
|
||||
text:SetPoint("LEFT", check, "RIGHT", 1, 0)
|
||||
text:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
|
||||
text:SetJustifyH("LEFT")
|
||||
text:SetText("Test Test Test Test Test Test Test")
|
||||
frame.text = text
|
||||
frame.ReturnSelf = ReturnSelf
|
||||
end
|
||||
frame:Show()
|
||||
return frame
|
||||
end
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetHeight(44)
|
||||
self:SetWidth(200)
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self:SetText("")
|
||||
self:SetLabel("")
|
||||
self:SetDisabled(false)
|
||||
|
||||
self.value = nil
|
||||
self.list = nil
|
||||
self.open = nil
|
||||
self.hasClose = nil
|
||||
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
local function SetValue(self, value) -- Set the value to an item in the List.
|
||||
if self.list then
|
||||
self:SetText(value or "")
|
||||
end
|
||||
self.value = value
|
||||
end
|
||||
|
||||
local function GetValue(self)
|
||||
return self.value
|
||||
end
|
||||
|
||||
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
|
||||
self.list = list or Media:HashTable("border")
|
||||
end
|
||||
|
||||
|
||||
local function SetText(self, text) -- Set the text displayed in the box.
|
||||
self.frame.text:SetText(text or "")
|
||||
local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text)
|
||||
|
||||
self.frame.displayButton:SetBackdrop({edgeFile = border,
|
||||
bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 4, right = 4, top = 4, bottom = 4 }})
|
||||
end
|
||||
|
||||
local function SetLabel(self, text) -- Set the text for the label.
|
||||
self.frame.label:SetText(text or "")
|
||||
end
|
||||
|
||||
local function AddItem(self, key, value) -- Add an item to the list.
|
||||
self.list = self.list or {}
|
||||
self.list[key] = value
|
||||
end
|
||||
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
|
||||
|
||||
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
|
||||
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
|
||||
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
|
||||
|
||||
local function SetDisabled(self, disabled) -- Disable the widget.
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:Disable()
|
||||
else
|
||||
self.frame:Enable()
|
||||
end
|
||||
end
|
||||
|
||||
local function textSort(a,b)
|
||||
return string.upper(a) < string.upper(b)
|
||||
end
|
||||
|
||||
local sortedlist = {}
|
||||
local function ToggleDrop(this)
|
||||
local self = this.obj
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
AceGUI:ClearFocus()
|
||||
else
|
||||
AceGUI:SetFocus(self)
|
||||
self.dropdown = AGSMW:GetDropDownFrame()
|
||||
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
|
||||
for k, v in pairs(self.list) do
|
||||
sortedlist[#sortedlist+1] = k
|
||||
end
|
||||
table.sort(sortedlist, textSort)
|
||||
for i, k in ipairs(sortedlist) do
|
||||
local f = GetContentLine()
|
||||
f.text:SetText(k)
|
||||
--print(k)
|
||||
if k == self.value then
|
||||
f.check:Show()
|
||||
end
|
||||
f.obj = self
|
||||
f.dropdown = self.dropdown
|
||||
self.dropdown:AddFrame(f)
|
||||
end
|
||||
wipe(sortedlist)
|
||||
end
|
||||
end
|
||||
|
||||
local function ClearFocus(self)
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnHide(this)
|
||||
local self = this.obj
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
end
|
||||
end
|
||||
|
||||
local function Drop_OnEnter(this)
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Drop_OnLeave(this)
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = AGSMW:GetBaseFrameWithWindow()
|
||||
local self = {}
|
||||
|
||||
self.type = widgetType
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
frame.dropButton.obj = self
|
||||
frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
|
||||
frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
|
||||
frame.dropButton:SetScript("OnClick",ToggleDrop)
|
||||
frame:SetScript("OnHide", OnHide)
|
||||
|
||||
self.alignoffset = 31
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.ClearFocus = ClearFocus
|
||||
self.SetText = SetText
|
||||
self.SetValue = SetValue
|
||||
self.GetValue = GetValue
|
||||
self.SetList = SetList
|
||||
self.SetLabel = SetLabel
|
||||
self.SetDisabled = SetDisabled
|
||||
self.AddItem = AddItem
|
||||
self.SetMultiselect = SetMultiselect
|
||||
self.GetMultiselect = GetMultiselect
|
||||
self.SetItemValue = SetItemValue
|
||||
self.SetItemDisabled = SetItemDisabled
|
||||
self.ToggleDrop = ToggleDrop
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
|
||||
|
||||
end
|
||||
@@ -0,0 +1,214 @@
|
||||
-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
|
||||
-- Widget created by Yssaril
|
||||
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
local Media = LibStub("LibSharedMedia-3.0")
|
||||
|
||||
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
|
||||
|
||||
do
|
||||
local widgetType = "LSM30_Font"
|
||||
local widgetVersion = 9
|
||||
|
||||
local contentFrameCache = {}
|
||||
local function ReturnSelf(self)
|
||||
self:ClearAllPoints()
|
||||
self:Hide()
|
||||
self.check:Hide()
|
||||
table.insert(contentFrameCache, self)
|
||||
end
|
||||
|
||||
local function ContentOnClick(this, button)
|
||||
local self = this.obj
|
||||
self:Fire("OnValueChanged", this.text:GetText())
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
end
|
||||
end
|
||||
|
||||
local function GetContentLine()
|
||||
local frame
|
||||
if next(contentFrameCache) then
|
||||
frame = table.remove(contentFrameCache)
|
||||
else
|
||||
frame = CreateFrame("Button", nil, UIParent)
|
||||
--frame:SetWidth(200)
|
||||
frame:SetHeight(18)
|
||||
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
|
||||
frame:SetScript("OnClick", ContentOnClick)
|
||||
local check = frame:CreateTexture("OVERLAY")
|
||||
check:SetWidth(16)
|
||||
check:SetHeight(16)
|
||||
check:SetPoint("LEFT",frame,"LEFT",1,-1)
|
||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
check:Hide()
|
||||
frame.check = check
|
||||
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
|
||||
text:SetPoint("LEFT", check, "RIGHT", 1, 0)
|
||||
text:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
|
||||
text:SetJustifyH("LEFT")
|
||||
text:SetText("Test Test Test Test Test Test Test")
|
||||
frame.text = text
|
||||
frame.ReturnSelf = ReturnSelf
|
||||
end
|
||||
frame:Show()
|
||||
return frame
|
||||
end
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetHeight(44)
|
||||
self:SetWidth(200)
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self:SetText("")
|
||||
self:SetLabel("")
|
||||
self:SetDisabled(false)
|
||||
|
||||
self.value = nil
|
||||
self.list = nil
|
||||
self.open = nil
|
||||
self.hasClose = nil
|
||||
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
local function SetValue(self, value) -- Set the value to an item in the List.
|
||||
if self.list then
|
||||
self:SetText(value or "")
|
||||
end
|
||||
self.value = value
|
||||
end
|
||||
|
||||
local function GetValue(self)
|
||||
return self.value
|
||||
end
|
||||
|
||||
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
|
||||
self.list = list or Media:HashTable("font")
|
||||
end
|
||||
|
||||
local function SetText(self, text) -- Set the text displayed in the box.
|
||||
self.frame.text:SetText(text or "")
|
||||
local font = self.list[text] ~= text and self.list[text] or Media:Fetch('font',text)
|
||||
local _, size, outline= self.frame.text:GetFont()
|
||||
self.frame.text:SetFont(font,size,outline)
|
||||
end
|
||||
|
||||
local function SetLabel(self, text) -- Set the text for the label.
|
||||
self.frame.label:SetText(text or "")
|
||||
end
|
||||
|
||||
local function AddItem(self, key, value) -- Add an item to the list.
|
||||
self.list = self.list or {}
|
||||
self.list[key] = value
|
||||
end
|
||||
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
|
||||
|
||||
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
|
||||
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
|
||||
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
|
||||
|
||||
local function SetDisabled(self, disabled) -- Disable the widget.
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:Disable()
|
||||
else
|
||||
self.frame:Enable()
|
||||
end
|
||||
end
|
||||
|
||||
local function textSort(a,b)
|
||||
return string.upper(a) < string.upper(b)
|
||||
end
|
||||
|
||||
local sortedlist = {}
|
||||
local function ToggleDrop(this)
|
||||
local self = this.obj
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
AceGUI:ClearFocus()
|
||||
else
|
||||
AceGUI:SetFocus(self)
|
||||
self.dropdown = AGSMW:GetDropDownFrame()
|
||||
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
|
||||
for k, v in pairs(self.list) do
|
||||
sortedlist[#sortedlist+1] = k
|
||||
end
|
||||
table.sort(sortedlist, textSort)
|
||||
for i, k in ipairs(sortedlist) do
|
||||
local f = GetContentLine()
|
||||
local _, size, outline= f.text:GetFont()
|
||||
local font = self.list[k] ~= k and self.list[k] or Media:Fetch('font',k)
|
||||
f.text:SetFont(font,size,outline)
|
||||
f.text:SetText(k)
|
||||
if k == self.value then
|
||||
f.check:Show()
|
||||
end
|
||||
f.obj = self
|
||||
self.dropdown:AddFrame(f)
|
||||
end
|
||||
wipe(sortedlist)
|
||||
end
|
||||
end
|
||||
|
||||
local function ClearFocus(self)
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnHide(this)
|
||||
local self = this.obj
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
end
|
||||
end
|
||||
|
||||
local function Drop_OnEnter(this)
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Drop_OnLeave(this)
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = AGSMW:GetBaseFrame()
|
||||
local self = {}
|
||||
|
||||
self.type = widgetType
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
frame.dropButton.obj = self
|
||||
frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
|
||||
frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
|
||||
frame.dropButton:SetScript("OnClick",ToggleDrop)
|
||||
frame:SetScript("OnHide", OnHide)
|
||||
|
||||
self.alignoffset = 31
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.ClearFocus = ClearFocus
|
||||
self.SetText = SetText
|
||||
self.SetValue = SetValue
|
||||
self.GetValue = GetValue
|
||||
self.SetList = SetList
|
||||
self.SetLabel = SetLabel
|
||||
self.SetDisabled = SetDisabled
|
||||
self.AddItem = AddItem
|
||||
self.SetMultiselect = SetMultiselect
|
||||
self.GetMultiselect = GetMultiselect
|
||||
self.SetItemValue = SetItemValue
|
||||
self.SetItemDisabled = SetItemDisabled
|
||||
self.ToggleDrop = ToggleDrop
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
|
||||
|
||||
end
|
||||
@@ -0,0 +1,262 @@
|
||||
-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
|
||||
-- Widget created by Yssaril
|
||||
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
local Media = LibStub("LibSharedMedia-3.0")
|
||||
|
||||
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
|
||||
|
||||
do
|
||||
local widgetType = "LSM30_Sound"
|
||||
local widgetVersion = 9
|
||||
|
||||
local contentFrameCache = {}
|
||||
local function ReturnSelf(self)
|
||||
self:ClearAllPoints()
|
||||
self:Hide()
|
||||
self.check:Hide()
|
||||
table.insert(contentFrameCache, self)
|
||||
end
|
||||
|
||||
local function ContentOnClick(this, button)
|
||||
local self = this.obj
|
||||
self:Fire("OnValueChanged", this.text:GetText())
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
end
|
||||
end
|
||||
|
||||
local function ContentSpeakerOnClick(this, button)
|
||||
local self = this.frame.obj
|
||||
local sound = this.frame.text:GetText()
|
||||
PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound))
|
||||
end
|
||||
|
||||
local function GetContentLine()
|
||||
local frame
|
||||
if next(contentFrameCache) then
|
||||
frame = table.remove(contentFrameCache)
|
||||
else
|
||||
frame = CreateFrame("Button", nil, UIParent)
|
||||
--frame:SetWidth(200)
|
||||
frame:SetHeight(18)
|
||||
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
|
||||
frame:SetScript("OnClick", ContentOnClick)
|
||||
local check = frame:CreateTexture("OVERLAY")
|
||||
check:SetWidth(16)
|
||||
check:SetHeight(16)
|
||||
check:SetPoint("LEFT",frame,"LEFT",1,-1)
|
||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
check:Hide()
|
||||
frame.check = check
|
||||
|
||||
local soundbutton = CreateFrame("Button", nil, frame)
|
||||
soundbutton:SetWidth(16)
|
||||
soundbutton:SetHeight(16)
|
||||
soundbutton:SetPoint("RIGHT",frame,"RIGHT",-1,0)
|
||||
soundbutton.frame = frame
|
||||
soundbutton:SetScript("OnClick", ContentSpeakerOnClick)
|
||||
frame.soundbutton = soundbutton
|
||||
|
||||
local speaker = soundbutton:CreateTexture(nil, "BACKGROUND")
|
||||
speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker")
|
||||
speaker:SetAllPoints(soundbutton)
|
||||
frame.speaker = speaker
|
||||
local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT")
|
||||
speakeron:SetTexture("Interface\\Common\\VoiceChat-On")
|
||||
speakeron:SetAllPoints(soundbutton)
|
||||
frame.speakeron = speakeron
|
||||
|
||||
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
|
||||
text:SetPoint("LEFT", check, "RIGHT", 1, 0)
|
||||
text:SetPoint("RIGHT", soundbutton, "LEFT", -2, 0)
|
||||
text:SetJustifyH("LEFT")
|
||||
text:SetText("Test Test Test Test Test Test Test")
|
||||
frame.text = text
|
||||
frame.ReturnSelf = ReturnSelf
|
||||
end
|
||||
frame:Show()
|
||||
return frame
|
||||
end
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetHeight(44)
|
||||
self:SetWidth(200)
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self:SetText("")
|
||||
self:SetLabel("")
|
||||
self:SetDisabled(false)
|
||||
|
||||
self.value = nil
|
||||
self.list = nil
|
||||
self.open = nil
|
||||
self.hasClose = nil
|
||||
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
local function SetValue(self, value) -- Set the value to an item in the List.
|
||||
if self.list then
|
||||
self:SetText(value or "")
|
||||
end
|
||||
self.value = value
|
||||
end
|
||||
|
||||
local function GetValue(self)
|
||||
return self.value
|
||||
end
|
||||
|
||||
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
|
||||
self.list = list or Media:HashTable("sound")
|
||||
end
|
||||
|
||||
local function SetText(self, text) -- Set the text displayed in the box.
|
||||
self.frame.text:SetText(text or "")
|
||||
end
|
||||
|
||||
local function SetLabel(self, text) -- Set the text for the label.
|
||||
self.frame.label:SetText(text or "")
|
||||
end
|
||||
|
||||
local function AddItem(self, key, value) -- Add an item to the list.
|
||||
self.list = self.list or {}
|
||||
self.list[key] = value
|
||||
end
|
||||
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
|
||||
|
||||
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
|
||||
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
|
||||
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
|
||||
|
||||
local function SetDisabled(self, disabled) -- Disable the widget.
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:Disable()
|
||||
self.speaker:SetDesaturated(true)
|
||||
self.speakeron:SetDesaturated(true)
|
||||
else
|
||||
self.frame:Enable()
|
||||
self.speaker:SetDesaturated(false)
|
||||
self.speakeron:SetDesaturated(false)
|
||||
end
|
||||
end
|
||||
|
||||
local function textSort(a,b)
|
||||
return string.upper(a) < string.upper(b)
|
||||
end
|
||||
|
||||
local sortedlist = {}
|
||||
local function ToggleDrop(this)
|
||||
local self = this.obj
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
AceGUI:ClearFocus()
|
||||
else
|
||||
AceGUI:SetFocus(self)
|
||||
self.dropdown = AGSMW:GetDropDownFrame()
|
||||
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
|
||||
for k, v in pairs(self.list) do
|
||||
sortedlist[#sortedlist+1] = k
|
||||
end
|
||||
table.sort(sortedlist, textSort)
|
||||
for i, k in ipairs(sortedlist) do
|
||||
local f = GetContentLine()
|
||||
f.text:SetText(k)
|
||||
if k == self.value then
|
||||
f.check:Show()
|
||||
end
|
||||
f.obj = self
|
||||
self.dropdown:AddFrame(f)
|
||||
end
|
||||
wipe(sortedlist)
|
||||
end
|
||||
end
|
||||
|
||||
local function ClearFocus(self)
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnHide(this)
|
||||
local self = this.obj
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
end
|
||||
end
|
||||
|
||||
local function Drop_OnEnter(this)
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Drop_OnLeave(this)
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function WidgetPlaySound(this)
|
||||
local self = this.obj
|
||||
local sound = self.frame.text:GetText()
|
||||
PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound))
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = AGSMW:GetBaseFrame()
|
||||
local self = {}
|
||||
|
||||
self.type = widgetType
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
frame.dropButton.obj = self
|
||||
frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
|
||||
frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
|
||||
frame.dropButton:SetScript("OnClick",ToggleDrop)
|
||||
frame:SetScript("OnHide", OnHide)
|
||||
|
||||
|
||||
local soundbutton = CreateFrame("Button", nil, frame)
|
||||
soundbutton:SetWidth(16)
|
||||
soundbutton:SetHeight(16)
|
||||
soundbutton:SetPoint("LEFT",frame.DLeft,"LEFT",26,1)
|
||||
soundbutton:SetScript("OnClick", WidgetPlaySound)
|
||||
soundbutton.obj = self
|
||||
self.soundbutton = soundbutton
|
||||
frame.text:SetPoint("LEFT",soundbutton,"RIGHT",2,0)
|
||||
|
||||
|
||||
local speaker = soundbutton:CreateTexture(nil, "BACKGROUND")
|
||||
speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker")
|
||||
speaker:SetAllPoints(soundbutton)
|
||||
self.speaker = speaker
|
||||
local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT")
|
||||
speakeron:SetTexture("Interface\\Common\\VoiceChat-On")
|
||||
speakeron:SetAllPoints(soundbutton)
|
||||
self.speakeron = speakeron
|
||||
|
||||
self.alignoffset = 31
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.ClearFocus = ClearFocus
|
||||
self.SetText = SetText
|
||||
self.SetValue = SetValue
|
||||
self.GetValue = GetValue
|
||||
self.SetList = SetList
|
||||
self.SetLabel = SetLabel
|
||||
self.SetDisabled = SetDisabled
|
||||
self.AddItem = AddItem
|
||||
self.SetMultiselect = SetMultiselect
|
||||
self.GetMultiselect = GetMultiselect
|
||||
self.SetItemValue = SetItemValue
|
||||
self.SetItemDisabled = SetItemDisabled
|
||||
self.ToggleDrop = ToggleDrop
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
|
||||
|
||||
end
|
||||
@@ -0,0 +1,230 @@
|
||||
-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
|
||||
-- Widget created by Yssaril
|
||||
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
local Media = LibStub("LibSharedMedia-3.0")
|
||||
|
||||
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
|
||||
|
||||
do
|
||||
local widgetType = "LSM30_Statusbar"
|
||||
local widgetVersion = 9
|
||||
|
||||
local contentFrameCache = {}
|
||||
local function ReturnSelf(self)
|
||||
self:ClearAllPoints()
|
||||
self:Hide()
|
||||
self.check:Hide()
|
||||
table.insert(contentFrameCache, self)
|
||||
end
|
||||
|
||||
local function ContentOnClick(this, button)
|
||||
local self = this.obj
|
||||
self:Fire("OnValueChanged", this.text:GetText())
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
end
|
||||
end
|
||||
|
||||
local function GetContentLine()
|
||||
local frame
|
||||
if next(contentFrameCache) then
|
||||
frame = table.remove(contentFrameCache)
|
||||
else
|
||||
frame = CreateFrame("Button", nil, UIParent)
|
||||
--frame:SetWidth(200)
|
||||
frame:SetHeight(18)
|
||||
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
|
||||
frame:SetScript("OnClick", ContentOnClick)
|
||||
local check = frame:CreateTexture("OVERLAY")
|
||||
check:SetWidth(16)
|
||||
check:SetHeight(16)
|
||||
check:SetPoint("LEFT",frame,"LEFT",1,-1)
|
||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
check:Hide()
|
||||
frame.check = check
|
||||
local bar = frame:CreateTexture("ARTWORK")
|
||||
bar:SetHeight(16)
|
||||
bar:SetPoint("LEFT",check,"RIGHT",1,0)
|
||||
bar:SetPoint("RIGHT",frame,"RIGHT",-1,0)
|
||||
frame.bar = bar
|
||||
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
|
||||
|
||||
local font, size = text:GetFont()
|
||||
text:SetFont(font,size,"OUTLINE")
|
||||
|
||||
text:SetPoint("LEFT", check, "RIGHT", 3, 0)
|
||||
text:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
|
||||
text:SetJustifyH("LEFT")
|
||||
text:SetText("Test Test Test Test Test Test Test")
|
||||
frame.text = text
|
||||
frame.ReturnSelf = ReturnSelf
|
||||
end
|
||||
frame:Show()
|
||||
return frame
|
||||
end
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetHeight(44)
|
||||
self:SetWidth(200)
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self:SetText("")
|
||||
self:SetLabel("")
|
||||
self:SetDisabled(false)
|
||||
|
||||
self.value = nil
|
||||
self.list = nil
|
||||
self.open = nil
|
||||
self.hasClose = nil
|
||||
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
local function SetValue(self, value) -- Set the value to an item in the List.
|
||||
if self.list then
|
||||
self:SetText(value or "")
|
||||
end
|
||||
self.value = value
|
||||
end
|
||||
|
||||
local function GetValue(self)
|
||||
return self.value
|
||||
end
|
||||
|
||||
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
|
||||
self.list = list or Media:HashTable("statusbar")
|
||||
end
|
||||
|
||||
|
||||
local function SetText(self, text) -- Set the text displayed in the box.
|
||||
self.frame.text:SetText(text or "")
|
||||
local statusbar = self.list[text] ~= text and self.list[text] or Media:Fetch('statusbar',text)
|
||||
self.bar:SetTexture(statusbar)
|
||||
end
|
||||
|
||||
local function SetLabel(self, text) -- Set the text for the label.
|
||||
self.frame.label:SetText(text or "")
|
||||
end
|
||||
|
||||
local function AddItem(self, key, value) -- Add an item to the list.
|
||||
self.list = self.list or {}
|
||||
self.list[key] = value
|
||||
end
|
||||
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
|
||||
|
||||
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
|
||||
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
|
||||
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
|
||||
|
||||
local function SetDisabled(self, disabled) -- Disable the widget.
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:Disable()
|
||||
else
|
||||
self.frame:Enable()
|
||||
end
|
||||
end
|
||||
|
||||
local function textSort(a,b)
|
||||
return string.upper(a) < string.upper(b)
|
||||
end
|
||||
|
||||
local sortedlist = {}
|
||||
local function ToggleDrop(this)
|
||||
local self = this.obj
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
AceGUI:ClearFocus()
|
||||
else
|
||||
AceGUI:SetFocus(self)
|
||||
self.dropdown = AGSMW:GetDropDownFrame()
|
||||
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
|
||||
for k, v in pairs(self.list) do
|
||||
sortedlist[#sortedlist+1] = k
|
||||
end
|
||||
table.sort(sortedlist, textSort)
|
||||
for i, k in ipairs(sortedlist) do
|
||||
local f = GetContentLine()
|
||||
f.text:SetText(k)
|
||||
--print(k)
|
||||
if k == self.value then
|
||||
f.check:Show()
|
||||
end
|
||||
|
||||
local statusbar = self.list[k] ~= k and self.list[k] or Media:Fetch('statusbar',k)
|
||||
f.bar:SetTexture(statusbar)
|
||||
f.obj = self
|
||||
f.dropdown = self.dropdown
|
||||
self.dropdown:AddFrame(f)
|
||||
end
|
||||
wipe(sortedlist)
|
||||
end
|
||||
end
|
||||
|
||||
local function ClearFocus(self)
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnHide(this)
|
||||
local self = this.obj
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
end
|
||||
end
|
||||
|
||||
local function Drop_OnEnter(this)
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Drop_OnLeave(this)
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = AGSMW:GetBaseFrame()
|
||||
local self = {}
|
||||
|
||||
self.type = widgetType
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
frame.dropButton.obj = self
|
||||
frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
|
||||
frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
|
||||
frame.dropButton:SetScript("OnClick",ToggleDrop)
|
||||
frame:SetScript("OnHide", OnHide)
|
||||
|
||||
local bar = frame:CreateTexture(nil, "ARTWORK")
|
||||
bar:SetPoint("TOPLEFT", frame,"TOPLEFT",6,-25)
|
||||
bar:SetPoint("BOTTOMRIGHT", frame,"BOTTOMRIGHT", -21, 5)
|
||||
self.bar = bar
|
||||
|
||||
self.alignoffset = 31
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.ClearFocus = ClearFocus
|
||||
self.SetText = SetText
|
||||
self.SetValue = SetValue
|
||||
self.GetValue = GetValue
|
||||
self.SetList = SetList
|
||||
self.SetLabel = SetLabel
|
||||
self.SetDisabled = SetDisabled
|
||||
self.AddItem = AddItem
|
||||
self.SetMultiselect = SetMultiselect
|
||||
self.GetMultiselect = GetMultiselect
|
||||
self.SetItemValue = SetItemValue
|
||||
self.SetItemDisabled = SetItemDisabled
|
||||
self.ToggleDrop = ToggleDrop
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
|
||||
|
||||
end
|
||||
@@ -0,0 +1,267 @@
|
||||
-- Widget created by Yssaril
|
||||
--[===[@debug@
|
||||
local DataVersion = 9001 -- dev version always overwrites everything else :)
|
||||
--@end-debug@]===]
|
||||
--@non-debug@
|
||||
local DataVersion = 32
|
||||
--@end-non-debug@
|
||||
local AGSMW = LibStub:NewLibrary("AceGUISharedMediaWidgets-1.0", DataVersion)
|
||||
|
||||
if not AGSMW then
|
||||
return -- already loaded and no upgrade necessary
|
||||
end
|
||||
|
||||
LoadAddOn("LibSharedMedia-3.0")
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
local Media = LibStub("LibSharedMedia-3.0")
|
||||
|
||||
AGSMW = AGSMW or {}
|
||||
|
||||
AceGUIWidgetLSMlists = {
|
||||
['font'] = Media:HashTable("font"),
|
||||
['sound'] = Media:HashTable("sound"),
|
||||
['statusbar'] = Media:HashTable("statusbar"),
|
||||
['border'] = Media:HashTable("border"),
|
||||
['background'] = Media:HashTable("background"),
|
||||
}
|
||||
|
||||
do
|
||||
local function disable(frame)
|
||||
frame.label:SetTextColor(.5,.5,.5)
|
||||
frame.text:SetTextColor(.5,.5,.5)
|
||||
frame.dropButton:Disable()
|
||||
if frame.displayButtonFont then
|
||||
frame.displayButtonFont:SetTextColor(.5,.5,.5)
|
||||
frame.displayButton:Disable()
|
||||
end
|
||||
end
|
||||
|
||||
local function enable(frame)
|
||||
frame.label:SetTextColor(1,.82,0)
|
||||
frame.text:SetTextColor(1,1,1)
|
||||
frame.dropButton:Enable()
|
||||
if frame.displayButtonFont then
|
||||
frame.displayButtonFont:SetTextColor(1,1,1)
|
||||
frame.displayButton:Enable()
|
||||
end
|
||||
end
|
||||
|
||||
local displayButtonBackdrop = {
|
||||
edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 4, right = 4, top = 4, bottom = 4 },
|
||||
}
|
||||
|
||||
-- create or retrieve BaseFrame
|
||||
function AGSMW:GetBaseFrame()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:SetHeight(44)
|
||||
frame:SetWidth(200)
|
||||
frame:SetPoint("CENTER", UIParent, "CENTER")
|
||||
|
||||
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
|
||||
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetHeight(18)
|
||||
label:SetText("")
|
||||
frame.label = label
|
||||
|
||||
local DLeft = frame:CreateTexture(nil, "ARTWORK")
|
||||
DLeft:SetWidth(25)
|
||||
DLeft:SetHeight(64)
|
||||
DLeft:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", -17, -21)
|
||||
DLeft:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
|
||||
DLeft:SetTexCoord(0, 0.1953125, 0, 1)
|
||||
frame.DLeft = DLeft
|
||||
local DRight = frame:CreateTexture(nil, "ARTWORK")
|
||||
DRight:SetWidth(25)
|
||||
DRight:SetHeight(64)
|
||||
DRight:SetPoint("TOP", DLeft, "TOP")
|
||||
DRight:SetPoint("RIGHT", frame, "RIGHT", 17, 0)
|
||||
DRight:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
|
||||
DRight:SetTexCoord(0.8046875, 1, 0, 1)
|
||||
frame.DRight = DRight
|
||||
local DMiddle = frame:CreateTexture(nil, "ARTWORK")
|
||||
DMiddle:SetHeight(64)
|
||||
DMiddle:SetPoint("TOP", DLeft, "TOP")
|
||||
DMiddle:SetPoint("LEFT", DLeft, "RIGHT")
|
||||
DMiddle:SetPoint("RIGHT", DRight, "LEFT")
|
||||
DMiddle:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
|
||||
DMiddle:SetTexCoord(0.1953125, 0.8046875, 0, 1)
|
||||
frame.DMiddle = DMiddle
|
||||
|
||||
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlightSmall")
|
||||
text:SetPoint("RIGHT",DRight,"RIGHT",-43,1)
|
||||
text:SetPoint("LEFT",DLeft,"LEFT",26,1)
|
||||
text:SetJustifyH("RIGHT")
|
||||
text:SetHeight(18)
|
||||
text:SetText("")
|
||||
frame.text = text
|
||||
|
||||
local dropButton = CreateFrame("Button", nil, frame)
|
||||
dropButton:SetWidth(24)
|
||||
dropButton:SetHeight(24)
|
||||
dropButton:SetPoint("TOPRIGHT", DRight, "TOPRIGHT", -16, -18)
|
||||
dropButton:SetNormalTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up]])
|
||||
dropButton:SetPushedTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down]])
|
||||
dropButton:SetDisabledTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled]])
|
||||
dropButton:SetHighlightTexture([[Interface\Buttons\UI-Common-MouseHilight]], "ADD")
|
||||
frame.dropButton = dropButton
|
||||
|
||||
frame.Disable = disable
|
||||
frame.Enable = enable
|
||||
return frame
|
||||
end
|
||||
|
||||
function AGSMW:GetBaseFrameWithWindow()
|
||||
local frame = self:GetBaseFrame()
|
||||
|
||||
local displayButton = CreateFrame("Button", nil, frame)
|
||||
displayButton:SetHeight(42)
|
||||
displayButton:SetWidth(42)
|
||||
displayButton:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -2)
|
||||
displayButton:SetBackdrop(displayButtonBackdrop)
|
||||
displayButton:SetBackdropBorderColor(.5, .5, .5)
|
||||
frame.displayButton = displayButton
|
||||
|
||||
frame.label:SetPoint("TOPLEFT",displayButton,"TOPRIGHT",1,2)
|
||||
|
||||
frame.DLeft:SetPoint("BOTTOMLEFT", displayButton, "BOTTOMRIGHT", -17, -20)
|
||||
|
||||
return frame
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
do
|
||||
|
||||
local sliderBackdrop = {
|
||||
["bgFile"] = [[Interface\Buttons\UI-SliderBar-Background]],
|
||||
["edgeFile"] = [[Interface\Buttons\UI-SliderBar-Border]],
|
||||
["tile"] = true,
|
||||
["edgeSize"] = 8,
|
||||
["tileSize"] = 8,
|
||||
["insets"] = {
|
||||
["left"] = 3,
|
||||
["right"] = 3,
|
||||
["top"] = 3,
|
||||
["bottom"] = 3,
|
||||
},
|
||||
}
|
||||
local frameBackdrop = {
|
||||
bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
|
||||
edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]],
|
||||
tile = true, tileSize = 32, edgeSize = 32,
|
||||
insets = { left = 11, right = 12, top = 12, bottom = 9 },
|
||||
}
|
||||
|
||||
local function OnMouseWheel(self, dir)
|
||||
self.slider:SetValue(self.slider:GetValue()+(15*dir*-1))
|
||||
end
|
||||
|
||||
local function AddFrame(self, frame)
|
||||
frame:SetParent(self.contentframe)
|
||||
local strata = self:GetFrameStrata()
|
||||
frame:SetFrameStrata(strata)
|
||||
local level = self:GetFrameLevel() + 100
|
||||
frame:SetFrameLevel(level)
|
||||
if next(self.contentRepo) then
|
||||
frame:SetPoint("TOPLEFT", self.contentRepo[#self.contentRepo], "BOTTOMLEFT", 0, 0)
|
||||
frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0)
|
||||
self.contentframe:SetHeight(self.contentframe:GetHeight() + frame:GetHeight())
|
||||
self.contentRepo[#self.contentRepo+1] = frame
|
||||
else
|
||||
self.contentframe:SetHeight(frame:GetHeight())
|
||||
frame:SetPoint("TOPLEFT", self.contentframe, "TOPLEFT", 0, 0)
|
||||
frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0)
|
||||
self.contentRepo[1] = frame
|
||||
end
|
||||
if self.contentframe:GetHeight() > UIParent:GetHeight()*2/5 - 20 then
|
||||
self.scrollframe:SetWidth(146)
|
||||
self:SetHeight(UIParent:GetHeight()*2/5)
|
||||
self.slider:Show()
|
||||
self:SetScript("OnMouseWheel", OnMouseWheel)
|
||||
self.scrollframe:UpdateScrollChildRect()
|
||||
self.slider:SetMinMaxValues(0, self.contentframe:GetHeight()-self.scrollframe:GetHeight())
|
||||
else
|
||||
self.scrollframe:SetWidth(160)
|
||||
self:SetHeight(self.contentframe:GetHeight()+25)
|
||||
self.slider:Hide()
|
||||
self:SetScript("OnMouseWheel", nil)
|
||||
self.scrollframe:UpdateScrollChildRect()
|
||||
self.slider:SetMinMaxValues(0, 0)
|
||||
end
|
||||
self.contentframe:SetWidth(self.scrollframe:GetWidth())
|
||||
end
|
||||
|
||||
local function ClearFrames(self)
|
||||
for i, frame in ipairs(self.contentRepo) do
|
||||
frame:ReturnSelf()
|
||||
self.contentRepo[i] = nil
|
||||
end
|
||||
end
|
||||
|
||||
local function slider_OnValueChanged(self, value)
|
||||
self.frame.scrollframe:SetVerticalScroll(value)
|
||||
end
|
||||
|
||||
local DropDownCache = {}
|
||||
function AGSMW:GetDropDownFrame()
|
||||
local frame
|
||||
if next(DropDownCache) then
|
||||
frame = table.remove(DropDownCache)
|
||||
else
|
||||
frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:SetClampedToScreen(true)
|
||||
frame:SetWidth(188)
|
||||
frame:SetBackdrop(frameBackdrop)
|
||||
frame:SetFrameStrata("TOOLTIP")
|
||||
frame:EnableMouseWheel(true)
|
||||
|
||||
local contentframe = CreateFrame("Frame", nil, frame)
|
||||
contentframe:SetWidth(160)
|
||||
contentframe:SetHeight(0)
|
||||
frame.contentframe = contentframe
|
||||
local scrollframe = CreateFrame("ScrollFrame", nil, frame)
|
||||
scrollframe:SetPoint("TOPLEFT", frame, "TOPLEFT", 14, -13)
|
||||
scrollframe:SetPoint("BOTTOM", frame, "BOTTOM", 0, 12)
|
||||
scrollframe:SetWidth(160)
|
||||
scrollframe:SetScrollChild(contentframe)
|
||||
frame.scrollframe = scrollframe
|
||||
local bgTex = frame:CreateTexture(nil, "ARTWORK")
|
||||
bgTex:SetAllPoints(scrollframe)
|
||||
frame.bgTex = bgTex
|
||||
|
||||
frame.AddFrame = AddFrame
|
||||
frame.ClearFrames = ClearFrames
|
||||
frame.contentRepo = {} -- store all our frames in here so we can get rid of them later
|
||||
local slider = CreateFrame("Slider", nil, scrollframe)
|
||||
slider:SetOrientation("VERTICAL")
|
||||
slider:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -14, -10)
|
||||
slider:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -14, 10)
|
||||
slider:SetBackdrop(sliderBackdrop)
|
||||
slider:SetThumbTexture([[Interface\Buttons\UI-SliderBar-Button-Vertical]])
|
||||
slider:SetMinMaxValues(0, 1)
|
||||
--slider:SetValueStep(1)
|
||||
slider:SetWidth(12)
|
||||
slider.frame = frame
|
||||
slider:SetScript("OnValueChanged", slider_OnValueChanged)
|
||||
frame.slider = slider
|
||||
end
|
||||
frame:SetHeight(UIParent:GetHeight()*2/5)
|
||||
frame.slider:SetValue(0)
|
||||
frame:Show()
|
||||
return frame
|
||||
end
|
||||
|
||||
function AGSMW:ReturnDropDownFrame(frame)
|
||||
ClearFrames(frame)
|
||||
frame:ClearAllPoints()
|
||||
frame:Hide()
|
||||
frame:SetBackdrop(frameBackdrop)
|
||||
frame.bgTex:SetTexture(nil)
|
||||
table.insert(DropDownCache, frame)
|
||||
return nil
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,9 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="prototypes.lua" />
|
||||
<Script file="FontWidget.lua" />
|
||||
<Script file="SoundWidget.lua" />
|
||||
<Script file="StatusbarWidget.lua" />
|
||||
<Script file="BorderWidget.lua" />
|
||||
<Script file="BackgroundWidget.lua" />
|
||||
</Ui>
|
||||
@@ -0,0 +1,805 @@
|
||||
--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
|
||||
-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
|
||||
-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3
|
||||
-- stand-alone distribution.
|
||||
--
|
||||
-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
|
||||
-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
|
||||
-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll
|
||||
-- implement a proper API to modify it.
|
||||
-- @usage
|
||||
-- local AceGUI = LibStub("AceGUI-3.0")
|
||||
-- -- Create a container frame
|
||||
-- local f = AceGUI:Create("Frame")
|
||||
-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
|
||||
-- f:SetTitle("AceGUI-3.0 Example")
|
||||
-- f:SetStatusText("Status Bar")
|
||||
-- f:SetLayout("Flow")
|
||||
-- -- Create a button
|
||||
-- local btn = AceGUI:Create("Button")
|
||||
-- btn:SetWidth(170)
|
||||
-- btn:SetText("Button !")
|
||||
-- btn:SetCallback("OnClick", function() print("Click!") end)
|
||||
-- -- Add the button to the container
|
||||
-- f:AddChild(btn)
|
||||
-- @class file
|
||||
-- @name AceGUI-3.0
|
||||
-- @release $Id: AceGUI-3.0.lua 924 2010-05-13 15:12:20Z nevcairiel $
|
||||
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 33
|
||||
local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
|
||||
|
||||
if not AceGUI then return end -- No upgrade needed
|
||||
|
||||
-- Lua APIs
|
||||
local tconcat, tremove, tinsert = table.concat, table.remove, table.insert
|
||||
local select, pairs, next, type = select, pairs, next, type
|
||||
local error, assert, loadstring = error, assert, loadstring
|
||||
local setmetatable, rawget, rawset = setmetatable, rawget, rawset
|
||||
local math_max = math.max
|
||||
|
||||
-- WoW APIs
|
||||
local UIParent = UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: geterrorhandler, LibStub
|
||||
|
||||
--local con = LibStub("AceConsole-3.0",true)
|
||||
|
||||
AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
|
||||
AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
|
||||
AceGUI.WidgetBase = AceGUI.WidgetBase or {}
|
||||
AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
|
||||
AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
|
||||
|
||||
-- local upvalues
|
||||
local WidgetRegistry = AceGUI.WidgetRegistry
|
||||
local LayoutRegistry = AceGUI.LayoutRegistry
|
||||
local WidgetVersions = AceGUI.WidgetVersions
|
||||
|
||||
--[[
|
||||
xpcall safecall implementation
|
||||
]]
|
||||
local xpcall = xpcall
|
||||
|
||||
local function errorhandler(err)
|
||||
return geterrorhandler()(err)
|
||||
end
|
||||
|
||||
local function CreateDispatcher(argCount)
|
||||
local code = [[
|
||||
local xpcall, eh = ...
|
||||
local method, ARGS
|
||||
local function call() return method(ARGS) end
|
||||
|
||||
local function dispatch(func, ...)
|
||||
method = func
|
||||
if not method then return end
|
||||
ARGS = ...
|
||||
return xpcall(call, eh)
|
||||
end
|
||||
|
||||
return dispatch
|
||||
]]
|
||||
|
||||
local ARGS = {}
|
||||
for i = 1, argCount do ARGS[i] = "arg"..i end
|
||||
code = code:gsub("ARGS", tconcat(ARGS, ", "))
|
||||
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
|
||||
end
|
||||
|
||||
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
|
||||
local dispatcher = CreateDispatcher(argCount)
|
||||
rawset(self, argCount, dispatcher)
|
||||
return dispatcher
|
||||
end})
|
||||
Dispatchers[0] = function(func)
|
||||
return xpcall(func, errorhandler)
|
||||
end
|
||||
|
||||
local function safecall(func, ...)
|
||||
return Dispatchers[select("#", ...)](func, ...)
|
||||
end
|
||||
|
||||
-- Recycling functions
|
||||
local newWidget, delWidget
|
||||
do
|
||||
-- Version Upgrade in Minor 29
|
||||
-- Internal Storage of the objects changed, from an array table
|
||||
-- to a hash table, and additionally we introduced versioning on
|
||||
-- the widgets which would discard all widgets from a pre-29 version
|
||||
-- anyway, so we just clear the storage now, and don't try to
|
||||
-- convert the storage tables to the new format.
|
||||
-- This should generally not cause *many* widgets to end up in trash,
|
||||
-- since once dialogs are opened, all addons should be loaded already
|
||||
-- and AceGUI should be on the latest version available on the users
|
||||
-- setup.
|
||||
-- -- nevcairiel - Nov 2nd, 2009
|
||||
if oldminor and oldminor < 29 and AceGUI.objPools then
|
||||
AceGUI.objPools = nil
|
||||
end
|
||||
|
||||
AceGUI.objPools = AceGUI.objPools or {}
|
||||
local objPools = AceGUI.objPools
|
||||
--Returns a new instance, if none are available either returns a new table or calls the given contructor
|
||||
function newWidget(type)
|
||||
if not WidgetRegistry[type] then
|
||||
error("Attempt to instantiate unknown widget type", 2)
|
||||
end
|
||||
|
||||
if not objPools[type] then
|
||||
objPools[type] = {}
|
||||
end
|
||||
|
||||
local newObj = next(objPools[type])
|
||||
if not newObj then
|
||||
newObj = WidgetRegistry[type]()
|
||||
newObj.AceGUIWidgetVersion = WidgetVersions[type]
|
||||
else
|
||||
objPools[type][newObj] = nil
|
||||
-- if the widget is older then the latest, don't even try to reuse it
|
||||
-- just forget about it, and grab a new one.
|
||||
if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then
|
||||
return newWidget(type)
|
||||
end
|
||||
end
|
||||
return newObj
|
||||
end
|
||||
-- Releases an instance to the Pool
|
||||
function delWidget(obj,type)
|
||||
if not objPools[type] then
|
||||
objPools[type] = {}
|
||||
end
|
||||
if objPools[type][obj] then
|
||||
error("Attempt to Release Widget that is already released", 2)
|
||||
end
|
||||
objPools[type][obj] = true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-------------------
|
||||
-- API Functions --
|
||||
-------------------
|
||||
|
||||
-- Gets a widget Object
|
||||
|
||||
--- Create a new Widget of the given type.
|
||||
-- This function will instantiate a new widget (or use one from the widget pool), and call the
|
||||
-- OnAcquire function on it, before returning.
|
||||
-- @param type The type of the widget.
|
||||
-- @return The newly created widget.
|
||||
function AceGUI:Create(type)
|
||||
if WidgetRegistry[type] then
|
||||
local widget = newWidget(type)
|
||||
|
||||
if rawget(widget, "Acquire") then
|
||||
widget.OnAcquire = widget.Acquire
|
||||
widget.Acquire = nil
|
||||
elseif rawget(widget, "Aquire") then
|
||||
widget.OnAcquire = widget.Aquire
|
||||
widget.Aquire = nil
|
||||
end
|
||||
|
||||
if rawget(widget, "Release") then
|
||||
widget.OnRelease = rawget(widget, "Release")
|
||||
widget.Release = nil
|
||||
end
|
||||
|
||||
if widget.OnAcquire then
|
||||
widget:OnAcquire()
|
||||
else
|
||||
error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
|
||||
end
|
||||
-- Set the default Layout ("List")
|
||||
safecall(widget.SetLayout, widget, "List")
|
||||
safecall(widget.ResumeLayout, widget)
|
||||
return widget
|
||||
end
|
||||
end
|
||||
|
||||
--- Releases a widget Object.
|
||||
-- This function calls OnRelease on the widget and places it back in the widget pool.
|
||||
-- Any data on the widget is being erased, and the widget will be hidden.\\
|
||||
-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
|
||||
-- @param widget The widget to release
|
||||
function AceGUI:Release(widget)
|
||||
safecall(widget.PauseLayout, widget)
|
||||
widget:Fire("OnRelease")
|
||||
safecall(widget.ReleaseChildren, widget)
|
||||
|
||||
if widget.OnRelease then
|
||||
widget:OnRelease()
|
||||
-- else
|
||||
-- error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type))
|
||||
end
|
||||
for k in pairs(widget.userdata) do
|
||||
widget.userdata[k] = nil
|
||||
end
|
||||
for k in pairs(widget.events) do
|
||||
widget.events[k] = nil
|
||||
end
|
||||
widget.width = nil
|
||||
widget.relWidth = nil
|
||||
widget.height = nil
|
||||
widget.relHeight = nil
|
||||
widget.noAutoHeight = nil
|
||||
widget.frame:ClearAllPoints()
|
||||
widget.frame:Hide()
|
||||
widget.frame:SetParent(UIParent)
|
||||
widget.frame.width = nil
|
||||
widget.frame.height = nil
|
||||
if widget.content then
|
||||
widget.content.width = nil
|
||||
widget.content.height = nil
|
||||
end
|
||||
delWidget(widget, widget.type)
|
||||
end
|
||||
|
||||
-----------
|
||||
-- Focus --
|
||||
-----------
|
||||
|
||||
|
||||
--- Called when a widget has taken focus.
|
||||
-- e.g. Dropdowns opening, Editboxes gaining kb focus
|
||||
-- @param widget The widget that should be focused
|
||||
function AceGUI:SetFocus(widget)
|
||||
if self.FocusedWidget and self.FocusedWidget ~= widget then
|
||||
safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
|
||||
end
|
||||
self.FocusedWidget = widget
|
||||
end
|
||||
|
||||
|
||||
--- Called when something has happened that could cause widgets with focus to drop it
|
||||
-- e.g. titlebar of a frame being clicked
|
||||
function AceGUI:ClearFocus()
|
||||
if self.FocusedWidget then
|
||||
safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
|
||||
self.FocusedWidget = nil
|
||||
end
|
||||
end
|
||||
|
||||
-------------
|
||||
-- Widgets --
|
||||
-------------
|
||||
--[[
|
||||
Widgets must provide the following functions
|
||||
OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
|
||||
|
||||
And the following members
|
||||
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
|
||||
type - the type of the object, same as the name given to :RegisterWidget()
|
||||
|
||||
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
|
||||
It will be cleared automatically when a widget is released
|
||||
Placing values directly into a widget object should be avoided
|
||||
|
||||
If the Widget can act as a container for other Widgets the following
|
||||
content - frame or derivitive that children will be anchored to
|
||||
|
||||
The Widget can supply the following Optional Members
|
||||
:OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data
|
||||
:OnWidthSet(width) - Called when the width of the widget is changed
|
||||
:OnHeightSet(height) - Called when the height of the widget is changed
|
||||
Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
|
||||
AceGUI already sets a handler to the event
|
||||
:LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
|
||||
area used for controls. These can be nil if the layout used the existing size to layout the controls.
|
||||
|
||||
]]
|
||||
|
||||
--------------------------
|
||||
-- Widget Base Template --
|
||||
--------------------------
|
||||
do
|
||||
local WidgetBase = AceGUI.WidgetBase
|
||||
|
||||
WidgetBase.SetParent = function(self, parent)
|
||||
local frame = self.frame
|
||||
frame:SetParent(nil)
|
||||
frame:SetParent(parent.content)
|
||||
self.parent = parent
|
||||
end
|
||||
|
||||
WidgetBase.SetCallback = function(self, name, func)
|
||||
if type(func) == "function" then
|
||||
self.events[name] = func
|
||||
end
|
||||
end
|
||||
|
||||
WidgetBase.Fire = function(self, name, ...)
|
||||
if self.events[name] then
|
||||
local success, ret = safecall(self.events[name], self, name, ...)
|
||||
if success then
|
||||
return ret
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
WidgetBase.SetWidth = function(self, width)
|
||||
self.frame:SetWidth(width)
|
||||
self.frame.width = width
|
||||
if self.OnWidthSet then
|
||||
self:OnWidthSet(width)
|
||||
end
|
||||
end
|
||||
|
||||
WidgetBase.SetRelativeWidth = function(self, width)
|
||||
if width <= 0 or width > 1 then
|
||||
error(":SetRelativeWidth(width): Invalid relative width.", 2)
|
||||
end
|
||||
self.relWidth = width
|
||||
self.width = "relative"
|
||||
end
|
||||
|
||||
WidgetBase.SetHeight = function(self, height)
|
||||
self.frame:SetHeight(height)
|
||||
self.frame.height = height
|
||||
if self.OnHeightSet then
|
||||
self:OnHeightSet(height)
|
||||
end
|
||||
end
|
||||
|
||||
--[[ WidgetBase.SetRelativeHeight = function(self, height)
|
||||
if height <= 0 or height > 1 then
|
||||
error(":SetRelativeHeight(height): Invalid relative height.", 2)
|
||||
end
|
||||
self.relHeight = height
|
||||
self.height = "relative"
|
||||
end ]]
|
||||
|
||||
WidgetBase.IsVisible = function(self)
|
||||
return self.frame:IsVisible()
|
||||
end
|
||||
|
||||
WidgetBase.IsShown= function(self)
|
||||
return self.frame:IsShown()
|
||||
end
|
||||
|
||||
WidgetBase.Release = function(self)
|
||||
AceGUI:Release(self)
|
||||
end
|
||||
|
||||
WidgetBase.SetPoint = function(self, ...)
|
||||
return self.frame:SetPoint(...)
|
||||
end
|
||||
|
||||
WidgetBase.ClearAllPoints = function(self)
|
||||
return self.frame:ClearAllPoints()
|
||||
end
|
||||
|
||||
WidgetBase.GetNumPoints = function(self)
|
||||
return self.frame:GetNumPoints()
|
||||
end
|
||||
|
||||
WidgetBase.GetPoint = function(self, ...)
|
||||
return self.frame:GetPoint(...)
|
||||
end
|
||||
|
||||
WidgetBase.GetUserDataTable = function(self)
|
||||
return self.userdata
|
||||
end
|
||||
|
||||
WidgetBase.SetUserData = function(self, key, value)
|
||||
self.userdata[key] = value
|
||||
end
|
||||
|
||||
WidgetBase.GetUserData = function(self, key)
|
||||
return self.userdata[key]
|
||||
end
|
||||
|
||||
WidgetBase.IsFullHeight = function(self)
|
||||
return self.height == "fill"
|
||||
end
|
||||
|
||||
WidgetBase.SetFullHeight = function(self, isFull)
|
||||
if isFull then
|
||||
self.height = "fill"
|
||||
else
|
||||
self.height = nil
|
||||
end
|
||||
end
|
||||
|
||||
WidgetBase.IsFullWidth = function(self)
|
||||
return self.width == "fill"
|
||||
end
|
||||
|
||||
WidgetBase.SetFullWidth = function(self, isFull)
|
||||
if isFull then
|
||||
self.width = "fill"
|
||||
else
|
||||
self.width = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- local function LayoutOnUpdate(this)
|
||||
-- this:SetScript("OnUpdate",nil)
|
||||
-- this.obj:PerformLayout()
|
||||
-- end
|
||||
|
||||
local WidgetContainerBase = AceGUI.WidgetContainerBase
|
||||
|
||||
WidgetContainerBase.PauseLayout = function(self)
|
||||
self.LayoutPaused = true
|
||||
end
|
||||
|
||||
WidgetContainerBase.ResumeLayout = function(self)
|
||||
self.LayoutPaused = nil
|
||||
end
|
||||
|
||||
WidgetContainerBase.PerformLayout = function(self)
|
||||
if self.LayoutPaused then
|
||||
return
|
||||
end
|
||||
safecall(self.LayoutFunc, self.content, self.children)
|
||||
end
|
||||
|
||||
--call this function to layout, makes sure layed out objects get a frame to get sizes etc
|
||||
WidgetContainerBase.DoLayout = function(self)
|
||||
self:PerformLayout()
|
||||
-- if not self.parent then
|
||||
-- self.frame:SetScript("OnUpdate", LayoutOnUpdate)
|
||||
-- end
|
||||
end
|
||||
|
||||
WidgetContainerBase.AddChild = function(self, child, beforeWidget)
|
||||
if beforeWidget then
|
||||
local siblingIndex = 1
|
||||
for _, widget in pairs(self.children) do
|
||||
if widget == beforeWidget then
|
||||
break
|
||||
end
|
||||
siblingIndex = siblingIndex + 1
|
||||
end
|
||||
tinsert(self.children, siblingIndex, child)
|
||||
else
|
||||
tinsert(self.children, child)
|
||||
end
|
||||
child:SetParent(self)
|
||||
child.frame:Show()
|
||||
self:DoLayout()
|
||||
end
|
||||
|
||||
WidgetContainerBase.AddChildren = function(self, ...)
|
||||
for i = 1, select("#", ...) do
|
||||
local child = select(i, ...)
|
||||
tinsert(self.children, child)
|
||||
child:SetParent(self)
|
||||
child.frame:Show()
|
||||
end
|
||||
self:DoLayout()
|
||||
end
|
||||
|
||||
WidgetContainerBase.ReleaseChildren = function(self)
|
||||
local children = self.children
|
||||
for i = 1,#children do
|
||||
AceGUI:Release(children[i])
|
||||
children[i] = nil
|
||||
end
|
||||
end
|
||||
|
||||
WidgetContainerBase.SetLayout = function(self, Layout)
|
||||
self.LayoutFunc = AceGUI:GetLayout(Layout)
|
||||
end
|
||||
|
||||
WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust)
|
||||
if adjust then
|
||||
self.noAutoHeight = nil
|
||||
else
|
||||
self.noAutoHeight = true
|
||||
end
|
||||
end
|
||||
|
||||
local function FrameResize(this)
|
||||
local self = this.obj
|
||||
if this:GetWidth() and this:GetHeight() then
|
||||
if self.OnWidthSet then
|
||||
self:OnWidthSet(this:GetWidth())
|
||||
end
|
||||
if self.OnHeightSet then
|
||||
self:OnHeightSet(this:GetHeight())
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function ContentResize(this)
|
||||
if this:GetWidth() and this:GetHeight() then
|
||||
this.width = this:GetWidth()
|
||||
this.height = this:GetHeight()
|
||||
this.obj:DoLayout()
|
||||
end
|
||||
end
|
||||
|
||||
setmetatable(WidgetContainerBase, {__index=WidgetBase})
|
||||
|
||||
--One of these function should be called on each Widget Instance as part of its creation process
|
||||
|
||||
--- Register a widget-class as a container for newly created widgets.
|
||||
-- @param widget The widget class
|
||||
function AceGUI:RegisterAsContainer(widget)
|
||||
widget.children = {}
|
||||
widget.userdata = {}
|
||||
widget.events = {}
|
||||
widget.base = WidgetContainerBase
|
||||
widget.content.obj = widget
|
||||
widget.frame.obj = widget
|
||||
widget.content:SetScript("OnSizeChanged", ContentResize)
|
||||
widget.frame:SetScript("OnSizeChanged", FrameResize)
|
||||
setmetatable(widget, {__index = WidgetContainerBase})
|
||||
widget:SetLayout("List")
|
||||
return widget
|
||||
end
|
||||
|
||||
--- Register a widget-class as a widget.
|
||||
-- @param widget The widget class
|
||||
function AceGUI:RegisterAsWidget(widget)
|
||||
widget.userdata = {}
|
||||
widget.events = {}
|
||||
widget.base = WidgetBase
|
||||
widget.frame.obj = widget
|
||||
widget.frame:SetScript("OnSizeChanged", FrameResize)
|
||||
setmetatable(widget, {__index = WidgetBase})
|
||||
return widget
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
------------------
|
||||
-- Widget API --
|
||||
------------------
|
||||
|
||||
--- Registers a widget Constructor, this function returns a new instance of the Widget
|
||||
-- @param Name The name of the widget
|
||||
-- @param Constructor The widget constructor function
|
||||
-- @param Version The version of the widget
|
||||
function AceGUI:RegisterWidgetType(Name, Constructor, Version)
|
||||
assert(type(Constructor) == "function")
|
||||
assert(type(Version) == "number")
|
||||
|
||||
local oldVersion = WidgetVersions[Name]
|
||||
if oldVersion and oldVersion >= Version then return end
|
||||
|
||||
WidgetVersions[Name] = Version
|
||||
WidgetRegistry[Name] = Constructor
|
||||
end
|
||||
|
||||
--- Registers a Layout Function
|
||||
-- @param Name The name of the layout
|
||||
-- @param LayoutFunc Reference to the layout function
|
||||
function AceGUI:RegisterLayout(Name, LayoutFunc)
|
||||
assert(type(LayoutFunc) == "function")
|
||||
if type(Name) == "string" then
|
||||
Name = Name:upper()
|
||||
end
|
||||
LayoutRegistry[Name] = LayoutFunc
|
||||
end
|
||||
|
||||
--- Get a Layout Function from the registry
|
||||
-- @param Name The name of the layout
|
||||
function AceGUI:GetLayout(Name)
|
||||
if type(Name) == "string" then
|
||||
Name = Name:upper()
|
||||
end
|
||||
return LayoutRegistry[Name]
|
||||
end
|
||||
|
||||
AceGUI.counts = AceGUI.counts or {}
|
||||
|
||||
--- A type-based counter to count the number of widgets created.
|
||||
-- This is used by widgets that require a named frame, e.g. when a Blizzard
|
||||
-- Template requires it.
|
||||
-- @param type The widget type
|
||||
function AceGUI:GetNextWidgetNum(type)
|
||||
if not self.counts[type] then
|
||||
self.counts[type] = 0
|
||||
end
|
||||
self.counts[type] = self.counts[type] + 1
|
||||
return self.counts[type]
|
||||
end
|
||||
|
||||
--- Return the number of created widgets for this type.
|
||||
-- In contrast to GetNextWidgetNum, the number is not incremented.
|
||||
-- @param type The widget type
|
||||
function AceGUI:GetWidgetCount(type)
|
||||
return self.counts[type] or 0
|
||||
end
|
||||
|
||||
--- Return the version of the currently registered widget type.
|
||||
-- @param type The widget type
|
||||
function AceGUI:GetWidgetVersion(type)
|
||||
return WidgetVersions[type]
|
||||
end
|
||||
|
||||
-------------
|
||||
-- Layouts --
|
||||
-------------
|
||||
|
||||
--[[
|
||||
A Layout is a func that takes 2 parameters
|
||||
content - the frame that widgets will be placed inside
|
||||
children - a table containing the widgets to layout
|
||||
]]
|
||||
|
||||
-- Very simple Layout, Children are stacked on top of each other down the left side
|
||||
AceGUI:RegisterLayout("List",
|
||||
function(content, children)
|
||||
local height = 0
|
||||
local width = content.width or content:GetWidth() or 0
|
||||
for i = 1, #children do
|
||||
local child = children[i]
|
||||
|
||||
local frame = child.frame
|
||||
frame:ClearAllPoints()
|
||||
frame:Show()
|
||||
if i == 1 then
|
||||
frame:SetPoint("TOPLEFT", content)
|
||||
else
|
||||
frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT")
|
||||
end
|
||||
|
||||
if child.width == "fill" then
|
||||
child:SetWidth(width)
|
||||
frame:SetPoint("RIGHT", content)
|
||||
|
||||
if child.DoLayout then
|
||||
child:DoLayout()
|
||||
end
|
||||
elseif child.width == "relative" then
|
||||
child:SetWidth(width * child.relWidth)
|
||||
|
||||
if child.DoLayout then
|
||||
child:DoLayout()
|
||||
end
|
||||
end
|
||||
|
||||
height = height + (frame.height or frame:GetHeight() or 0)
|
||||
end
|
||||
safecall(content.obj.LayoutFinished, content.obj, nil, height)
|
||||
end)
|
||||
|
||||
-- A single control fills the whole content area
|
||||
AceGUI:RegisterLayout("Fill",
|
||||
function(content, children)
|
||||
if children[1] then
|
||||
children[1]:SetWidth(content:GetWidth() or 0)
|
||||
children[1]:SetHeight(content:GetHeight() or 0)
|
||||
children[1].frame:SetAllPoints(content)
|
||||
children[1].frame:Show()
|
||||
safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight())
|
||||
end
|
||||
end)
|
||||
|
||||
AceGUI:RegisterLayout("Flow",
|
||||
function(content, children)
|
||||
--used height so far
|
||||
local height = 0
|
||||
--width used in the current row
|
||||
local usedwidth = 0
|
||||
--height of the current row
|
||||
local rowheight = 0
|
||||
local rowoffset = 0
|
||||
local lastrowoffset
|
||||
|
||||
local width = content.width or content:GetWidth() or 0
|
||||
|
||||
--control at the start of the row
|
||||
local rowstart
|
||||
local rowstartoffset
|
||||
local lastrowstart
|
||||
local isfullheight
|
||||
|
||||
local frameoffset
|
||||
local lastframeoffset
|
||||
local oversize
|
||||
for i = 1, #children do
|
||||
local child = children[i]
|
||||
oversize = nil
|
||||
local frame = child.frame
|
||||
local frameheight = frame.height or frame:GetHeight() or 0
|
||||
local framewidth = frame.width or frame:GetWidth() or 0
|
||||
lastframeoffset = frameoffset
|
||||
-- HACK: Why did we set a frameoffset of (frameheight / 2) ?
|
||||
-- That was moving all widgets half the widgets size down, is that intended?
|
||||
-- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
|
||||
-- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
|
||||
-- TODO: Investigate moar!
|
||||
frameoffset = child.alignoffset or (frameheight / 2)
|
||||
|
||||
if child.width == "relative" then
|
||||
framewidth = width * child.relWidth
|
||||
end
|
||||
|
||||
frame:Show()
|
||||
frame:ClearAllPoints()
|
||||
if i == 1 then
|
||||
-- anchor the first control to the top left
|
||||
frame:SetPoint("TOPLEFT", content)
|
||||
rowheight = frameheight
|
||||
rowoffset = frameoffset
|
||||
rowstart = frame
|
||||
rowstartoffset = frameoffset
|
||||
usedwidth = framewidth
|
||||
if usedwidth > width then
|
||||
oversize = true
|
||||
end
|
||||
else
|
||||
-- if there isn't available width for the control start a new row
|
||||
-- if a control is "fill" it will be on a row of its own full width
|
||||
if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
|
||||
if isfullheight then
|
||||
-- a previous row has already filled the entire height, there's nothing we can usefully do anymore
|
||||
-- (maybe error/warn about this?)
|
||||
break
|
||||
end
|
||||
--anchor the previous row, we will now know its height and offset
|
||||
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
|
||||
height = height + rowheight + 3
|
||||
--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
|
||||
rowstart = frame
|
||||
rowstartoffset = frameoffset
|
||||
rowheight = frameheight
|
||||
rowoffset = frameoffset
|
||||
usedwidth = framewidth
|
||||
if usedwidth > width then
|
||||
oversize = true
|
||||
end
|
||||
-- put the control on the current row, adding it to the width and checking if the height needs to be increased
|
||||
else
|
||||
--handles cases where the new height is higher than either control because of the offsets
|
||||
--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
|
||||
|
||||
--offset is always the larger of the two offsets
|
||||
rowoffset = math_max(rowoffset, frameoffset)
|
||||
rowheight = math_max(rowheight, rowoffset + (frameheight / 2))
|
||||
|
||||
frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset)
|
||||
usedwidth = framewidth + usedwidth
|
||||
end
|
||||
end
|
||||
|
||||
if child.width == "fill" then
|
||||
child:SetWidth(width)
|
||||
frame:SetPoint("RIGHT", content)
|
||||
|
||||
usedwidth = 0
|
||||
rowstart = frame
|
||||
rowstartoffset = frameoffset
|
||||
|
||||
if child.DoLayout then
|
||||
child:DoLayout()
|
||||
end
|
||||
rowheight = frame.height or frame:GetHeight() or 0
|
||||
rowoffset = child.alignoffset or (rowheight / 2)
|
||||
rowstartoffset = rowoffset
|
||||
elseif child.width == "relative" then
|
||||
child:SetWidth(width * child.relWidth)
|
||||
|
||||
if child.DoLayout then
|
||||
child:DoLayout()
|
||||
end
|
||||
elseif oversize then
|
||||
if width > 1 then
|
||||
frame:SetPoint("RIGHT", content)
|
||||
end
|
||||
end
|
||||
|
||||
if child.height == "fill" then
|
||||
frame:SetPoint("BOTTOM", content)
|
||||
isfullheight = true
|
||||
end
|
||||
end
|
||||
|
||||
--anchor the last row, if its full height needs a special case since its height has just been changed by the anchor
|
||||
if isfullheight then
|
||||
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height)
|
||||
elseif rowstart then
|
||||
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
|
||||
end
|
||||
|
||||
height = height + rowheight + 3
|
||||
safecall(content.obj.LayoutFinished, content.obj, nil, height)
|
||||
end)
|
||||
@@ -0,0 +1,28 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceGUI-3.0.lua"/>
|
||||
<!-- Container -->
|
||||
<Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-DropDownGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-Frame.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-InlineGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-ScrollFrame.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-SimpleGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-TabGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-TreeGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-Window.lua"/>
|
||||
<!-- Widgets -->
|
||||
<Script file="widgets\AceGUIWidget-Button.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-DropDown.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-EditBox.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Heading.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Icon.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Label.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Slider.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,133 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
BlizOptionsGroup Container
|
||||
Simple container widget for the integration of AceGUI into the Blizzard Interface Options
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "BlizOptionsGroup", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame = CreateFrame
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local function OnShow(frame)
|
||||
frame.obj:Fire("OnShow")
|
||||
end
|
||||
|
||||
local function OnHide(frame)
|
||||
frame.obj:Fire("OnHide")
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local function okay(frame)
|
||||
frame.obj:Fire("okay")
|
||||
end
|
||||
|
||||
local function cancel(frame)
|
||||
frame.obj:Fire("cancel")
|
||||
end
|
||||
|
||||
local function defaults(frame)
|
||||
frame.obj:Fire("defaults")
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetName()
|
||||
self:SetTitle()
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 63
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 26
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end,
|
||||
|
||||
["SetName"] = function(self, name, parent)
|
||||
self.frame.name = name
|
||||
self.frame.parent = parent
|
||||
end,
|
||||
|
||||
["SetTitle"] = function(self, title)
|
||||
local content = self.content
|
||||
content:ClearAllPoints()
|
||||
if not title or title == "" then
|
||||
content:SetPoint("TOPLEFT", 10, -10)
|
||||
self.label:SetText("")
|
||||
else
|
||||
content:SetPoint("TOPLEFT", 10, -40)
|
||||
self.label:SetText(title)
|
||||
end
|
||||
content:SetPoint("BOTTOMRIGHT", -10, 10)
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame")
|
||||
frame:Hide()
|
||||
|
||||
-- support functions for the Blizzard Interface Options
|
||||
frame.okay = okay
|
||||
frame.cancel = cancel
|
||||
frame.defaults = defaults
|
||||
|
||||
frame:SetScript("OnHide", OnHide)
|
||||
frame:SetScript("OnShow", OnShow)
|
||||
|
||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
|
||||
label:SetPoint("TOPLEFT", 10, -15)
|
||||
label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetJustifyV("TOP")
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, frame)
|
||||
content:SetPoint("TOPLEFT", 10, -10)
|
||||
content:SetPoint("BOTTOMRIGHT", -10, 10)
|
||||
|
||||
local widget = {
|
||||
label = label,
|
||||
frame = frame,
|
||||
content = content,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,157 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
DropdownGroup Container
|
||||
Container controlled by a dropdown on the top.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "DropdownGroup", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local assert, pairs, type = assert, pairs, type
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame = CreateFrame
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function SelectedGroup(self, event, value)
|
||||
local group = self.parentgroup
|
||||
local status = group.status or group.localstatus
|
||||
status.selected = value
|
||||
self.parentgroup:Fire("OnGroupSelected", value)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self.dropdown:SetText("")
|
||||
self:SetDropdownWidth(200)
|
||||
self:SetTitle("")
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self.dropdown.list = nil
|
||||
self.status = nil
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
end,
|
||||
|
||||
["SetTitle"] = function(self, title)
|
||||
self.titletext:SetText(title)
|
||||
self.dropdown.frame:ClearAllPoints()
|
||||
if title and title ~= "" then
|
||||
self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0)
|
||||
else
|
||||
self.dropdown.frame:SetPoint("TOPLEFT", -1, 0)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetGroupList"] = function(self,list)
|
||||
self.dropdown:SetList(list)
|
||||
end,
|
||||
|
||||
["SetStatusTable"] = function(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
end,
|
||||
|
||||
["SetGroup"] = function(self,group)
|
||||
self.dropdown:SetValue(group)
|
||||
local status = self.status or self.localstatus
|
||||
status.selected = group
|
||||
self:Fire("OnGroupSelected", group)
|
||||
end,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 26
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 63
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end,
|
||||
|
||||
["LayoutFinished"] = function(self, width, height)
|
||||
self:SetHeight((height or 0) + 63)
|
||||
end,
|
||||
|
||||
["SetDropdownWidth"] = function(self, width)
|
||||
self.dropdown:SetWidth(width)
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame")
|
||||
frame:SetHeight(100)
|
||||
frame:SetWidth(100)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
titletext:SetPoint("TOPLEFT", 4, -5)
|
||||
titletext:SetPoint("TOPRIGHT", -4, -5)
|
||||
titletext:SetJustifyH("LEFT")
|
||||
titletext:SetHeight(18)
|
||||
|
||||
local dropdown = AceGUI:Create("Dropdown")
|
||||
dropdown.frame:SetParent(frame)
|
||||
dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
|
||||
dropdown:SetCallback("OnValueChanged", SelectedGroup)
|
||||
dropdown.frame:SetPoint("TOPLEFT", -1, 0)
|
||||
dropdown.frame:Show()
|
||||
dropdown:SetLabel("")
|
||||
|
||||
local border = CreateFrame("Frame", nil, frame)
|
||||
border:SetPoint("TOPLEFT", 0, -26)
|
||||
border:SetPoint("BOTTOMRIGHT", 0, 3)
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
border:SetBackdropColor(0.1,0.1,0.1,0.5)
|
||||
border:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, border)
|
||||
content:SetPoint("TOPLEFT", 10, -10)
|
||||
content:SetPoint("BOTTOMRIGHT", -10, 10)
|
||||
|
||||
local widget = {
|
||||
frame = frame,
|
||||
localstatus = {},
|
||||
titletext = titletext,
|
||||
dropdown = dropdown,
|
||||
border = border,
|
||||
content = content,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
dropdown.parentgroup = widget
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,298 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Frame Container
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Frame", 21
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, assert, type = pairs, assert, type
|
||||
local wipe = table.wipe
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: CLOSE
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Button_OnClick(frame)
|
||||
PlaySound("gsTitleOptionExit")
|
||||
frame.obj:Hide()
|
||||
end
|
||||
|
||||
local function Frame_OnClose(frame)
|
||||
frame.obj:Fire("OnClose")
|
||||
end
|
||||
|
||||
local function Frame_OnMouseDown(frame)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function Title_OnMouseDown(frame)
|
||||
frame:GetParent():StartMoving()
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function MoverSizer_OnMouseUp(mover)
|
||||
local frame = mover:GetParent()
|
||||
frame:StopMovingOrSizing()
|
||||
local self = frame.obj
|
||||
local status = self.status or self.localstatus
|
||||
status.width = frame:GetWidth()
|
||||
status.height = frame:GetHeight()
|
||||
status.top = frame:GetTop()
|
||||
status.left = frame:GetLeft()
|
||||
end
|
||||
|
||||
local function SizerSE_OnMouseDown(frame)
|
||||
frame:GetParent():StartSizing("BOTTOMRIGHT")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function SizerS_OnMouseDown(frame)
|
||||
frame:GetParent():StartSizing("BOTTOM")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function SizerE_OnMouseDown(frame)
|
||||
frame:GetParent():StartSizing("RIGHT")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function StatusBar_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnterStatusBar")
|
||||
end
|
||||
|
||||
local function StatusBar_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeaveStatusBar")
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self.frame:SetParent(UIParent)
|
||||
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
self:SetTitle()
|
||||
self:SetStatusText()
|
||||
self:ApplyStatus()
|
||||
self:Show()
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self.status = nil
|
||||
wipe(self.localstatus)
|
||||
end,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 34
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 57
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end,
|
||||
|
||||
["SetTitle"] = function(self, title)
|
||||
self.titletext:SetText(title)
|
||||
end,
|
||||
|
||||
["SetStatusText"] = function(self, text)
|
||||
self.statustext:SetText(text)
|
||||
end,
|
||||
|
||||
["Hide"] = function(self)
|
||||
self.frame:Hide()
|
||||
end,
|
||||
|
||||
["Show"] = function(self)
|
||||
self.frame:Show()
|
||||
end,
|
||||
|
||||
-- called to set an external table to store status in
|
||||
["SetStatusTable"] = function(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
self:ApplyStatus()
|
||||
end,
|
||||
|
||||
["ApplyStatus"] = function(self)
|
||||
local status = self.status or self.localstatus
|
||||
local frame = self.frame
|
||||
self:SetWidth(status.width or 700)
|
||||
self:SetHeight(status.height or 500)
|
||||
frame:ClearAllPoints()
|
||||
if status.top and status.left then
|
||||
frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
|
||||
frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
|
||||
else
|
||||
frame:SetPoint("CENTER")
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local FrameBackdrop = {
|
||||
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
|
||||
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
|
||||
tile = true, tileSize = 32, edgeSize = 32,
|
||||
insets = { left = 8, right = 8, top = 8, bottom = 8 }
|
||||
}
|
||||
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetMovable(true)
|
||||
frame:SetResizable(true)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
frame:SetBackdrop(FrameBackdrop)
|
||||
frame:SetBackdropColor(0, 0, 0, 1)
|
||||
frame:SetMinResize(400, 200)
|
||||
frame:SetToplevel(true)
|
||||
frame:SetScript("OnHide", Frame_OnClose)
|
||||
frame:SetScript("OnMouseDown", Frame_OnMouseDown)
|
||||
|
||||
local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
|
||||
closebutton:SetScript("OnClick", Button_OnClick)
|
||||
closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
|
||||
closebutton:SetHeight(20)
|
||||
closebutton:SetWidth(100)
|
||||
closebutton:SetText(CLOSE)
|
||||
|
||||
local statusbg = CreateFrame("Button", nil, frame)
|
||||
statusbg:SetPoint("BOTTOMLEFT", 15, 15)
|
||||
statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
|
||||
statusbg:SetHeight(24)
|
||||
statusbg:SetBackdrop(PaneBackdrop)
|
||||
statusbg:SetBackdropColor(0.1,0.1,0.1)
|
||||
statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||
statusbg:SetScript("OnEnter", StatusBar_OnEnter)
|
||||
statusbg:SetScript("OnLeave", StatusBar_OnLeave)
|
||||
|
||||
local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
statustext:SetPoint("TOPLEFT", 7, -2)
|
||||
statustext:SetPoint("BOTTOMRIGHT", -7, 2)
|
||||
statustext:SetHeight(20)
|
||||
statustext:SetJustifyH("LEFT")
|
||||
statustext:SetText("")
|
||||
|
||||
local titlebg = frame:CreateTexture(nil, "OVERLAY")
|
||||
titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
|
||||
titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
|
||||
titlebg:SetPoint("TOP", 0, 12)
|
||||
titlebg:SetWidth(100)
|
||||
titlebg:SetHeight(40)
|
||||
|
||||
local title = CreateFrame("Frame", nil, frame)
|
||||
title:EnableMouse(true)
|
||||
title:SetScript("OnMouseDown", Title_OnMouseDown)
|
||||
title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
|
||||
title:SetAllPoints(titlebg)
|
||||
|
||||
local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
|
||||
|
||||
local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
|
||||
titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
|
||||
titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
|
||||
titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
|
||||
titlebg_l:SetWidth(30)
|
||||
titlebg_l:SetHeight(40)
|
||||
|
||||
local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
|
||||
titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
|
||||
titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
|
||||
titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
|
||||
titlebg_r:SetWidth(30)
|
||||
titlebg_r:SetHeight(40)
|
||||
|
||||
local sizer_se = CreateFrame("Frame", nil, frame)
|
||||
sizer_se:SetPoint("BOTTOMRIGHT")
|
||||
sizer_se:SetWidth(25)
|
||||
sizer_se:SetHeight(25)
|
||||
sizer_se:EnableMouse()
|
||||
sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
|
||||
sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
|
||||
|
||||
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
||||
line1:SetWidth(14)
|
||||
line1:SetHeight(14)
|
||||
line1:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
local x = 0.1 * 14/17
|
||||
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||
|
||||
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
||||
line2:SetWidth(8)
|
||||
line2:SetHeight(8)
|
||||
line2:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
local x = 0.1 * 8/17
|
||||
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||
|
||||
local sizer_s = CreateFrame("Frame", nil, frame)
|
||||
sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
|
||||
sizer_s:SetPoint("BOTTOMLEFT")
|
||||
sizer_s:SetHeight(25)
|
||||
sizer_s:EnableMouse(true)
|
||||
sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
|
||||
sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
|
||||
|
||||
local sizer_e = CreateFrame("Frame", nil, frame)
|
||||
sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
|
||||
sizer_e:SetPoint("TOPRIGHT")
|
||||
sizer_e:SetWidth(25)
|
||||
sizer_e:EnableMouse(true)
|
||||
sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
|
||||
sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, frame)
|
||||
content:SetPoint("TOPLEFT", 17, -27)
|
||||
content:SetPoint("BOTTOMRIGHT", -17, 40)
|
||||
|
||||
local widget = {
|
||||
localstatus = {},
|
||||
titletext = titletext,
|
||||
statustext = statustext,
|
||||
content = content,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
closebutton.obj, statusbg.obj = widget, widget
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,102 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
InlineGroup Container
|
||||
Simple container widget that creates a visible "box" with an optional title.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "InlineGroup", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetWidth(300)
|
||||
self:SetHeight(100)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetTitle"] = function(self,title)
|
||||
self.titletext:SetText(title)
|
||||
end,
|
||||
|
||||
|
||||
["LayoutFinished"] = function(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight((height or 0) + 40)
|
||||
end,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 20
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 20
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
titletext:SetPoint("TOPLEFT", 14, 0)
|
||||
titletext:SetPoint("TOPRIGHT", -14, 0)
|
||||
titletext:SetJustifyH("LEFT")
|
||||
titletext:SetHeight(18)
|
||||
|
||||
local border = CreateFrame("Frame", nil, frame)
|
||||
border:SetPoint("TOPLEFT", 0, -17)
|
||||
border:SetPoint("BOTTOMRIGHT", -1, 3)
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
|
||||
border:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, border)
|
||||
content:SetPoint("TOPLEFT", 10, -10)
|
||||
content:SetPoint("BOTTOMRIGHT", -10, 10)
|
||||
|
||||
local widget = {
|
||||
frame = frame,
|
||||
content = content,
|
||||
titletext = titletext,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,204 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
ScrollFrame Container
|
||||
Plain container that scrolls its content and doesn't grow in height.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "ScrollFrame", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, assert, type = pairs, assert, type
|
||||
local min, max, floor = math.min, math.max, math.floor
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function FixScrollOnUpdate(frame)
|
||||
frame:SetScript("OnUpdate", nil)
|
||||
frame.obj:FixScroll()
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function ScrollFrame_OnMouseWheel(frame, value)
|
||||
frame.obj:MoveScroll(value)
|
||||
end
|
||||
|
||||
local function ScrollFrame_OnSizeChanged(frame)
|
||||
frame:SetScript("OnUpdate", FixScrollOnUpdate)
|
||||
end
|
||||
|
||||
local function ScrollBar_OnScrollValueChanged(frame, value)
|
||||
frame.obj:SetScroll(value)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetScroll(0)
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self.status = nil
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
self.scrollframe:SetPoint("BOTTOMRIGHT")
|
||||
self.scrollbar:Hide()
|
||||
self.scrollBarShown = nil
|
||||
self.content.height, self.content.width = nil, nil
|
||||
end,
|
||||
|
||||
["SetScroll"] = function(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
local viewheight = self.scrollframe:GetHeight()
|
||||
local height = self.content:GetHeight()
|
||||
local offset
|
||||
|
||||
if viewheight > height then
|
||||
offset = 0
|
||||
else
|
||||
offset = floor((height - viewheight) / 1000.0 * value)
|
||||
end
|
||||
self.content:ClearAllPoints()
|
||||
self.content:SetPoint("TOPLEFT", 0, offset)
|
||||
self.content:SetPoint("TOPRIGHT", 0, offset)
|
||||
status.offset = offset
|
||||
status.scrollvalue = value
|
||||
end,
|
||||
|
||||
["MoveScroll"] = function(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
|
||||
|
||||
if height > viewheight then
|
||||
self.scrollbar:Hide()
|
||||
else
|
||||
self.scrollbar:Show()
|
||||
local diff = height - viewheight
|
||||
local delta = 1
|
||||
if value < 0 then
|
||||
delta = -1
|
||||
end
|
||||
self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
|
||||
end
|
||||
end,
|
||||
|
||||
["FixScroll"] = function(self)
|
||||
if self.updateLock then return end
|
||||
self.updateLock = true
|
||||
local status = self.status or self.localstatus
|
||||
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
|
||||
local offset = status.offset or 0
|
||||
local curvalue = self.scrollbar:GetValue()
|
||||
if viewheight < height then
|
||||
if self.scrollBarShown then
|
||||
self.scrollBarShown = nil
|
||||
self.scrollbar:Hide()
|
||||
self.scrollbar:SetValue(0)
|
||||
self.scrollframe:SetPoint("BOTTOMRIGHT")
|
||||
self:DoLayout()
|
||||
end
|
||||
else
|
||||
if not self.scrollBarShown then
|
||||
self.scrollBarShown = true
|
||||
self.scrollbar:Show()
|
||||
self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
|
||||
self:DoLayout()
|
||||
end
|
||||
local value = (offset / (viewheight - height) * 1000)
|
||||
if value > 1000 then value = 1000 end
|
||||
self.scrollbar:SetValue(value)
|
||||
self:SetScroll(value)
|
||||
if value < 1000 then
|
||||
self.content:ClearAllPoints()
|
||||
self.content:SetPoint("TOPLEFT", 0, offset)
|
||||
self.content:SetPoint("TOPRIGHT", 0, offset)
|
||||
status.offset = offset
|
||||
end
|
||||
end
|
||||
self.updateLock = nil
|
||||
end,
|
||||
|
||||
["LayoutFinished"] = function(self, width, height)
|
||||
self.content:SetHeight(height or 0 + 20)
|
||||
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
|
||||
end,
|
||||
|
||||
["SetStatusTable"] = function(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
if not status.scrollvalue then
|
||||
status.scrollvalue = 0
|
||||
end
|
||||
end,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
content.width = width
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
content.height = height
|
||||
end
|
||||
}
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
|
||||
local scrollframe = CreateFrame("ScrollFrame", nil, frame)
|
||||
scrollframe:SetPoint("TOPLEFT")
|
||||
scrollframe:SetPoint("BOTTOMRIGHT")
|
||||
scrollframe:EnableMouseWheel(true)
|
||||
scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
|
||||
scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)
|
||||
|
||||
local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate")
|
||||
scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
|
||||
scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
|
||||
scrollbar:SetMinMaxValues(0, 1000)
|
||||
scrollbar:SetValueStep(1)
|
||||
scrollbar:SetValue(0)
|
||||
scrollbar:SetWidth(16)
|
||||
scrollbar:Hide()
|
||||
-- set the script as the last step, so it doesn't fire yet
|
||||
scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)
|
||||
|
||||
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
|
||||
scrollbg:SetAllPoints(scrollbar)
|
||||
scrollbg:SetTexture(0, 0, 0, 0.4)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, scrollframe)
|
||||
content:SetPoint("TOPLEFT")
|
||||
content:SetPoint("TOPRIGHT")
|
||||
content:SetHeight(400)
|
||||
scrollframe:SetScrollChild(content)
|
||||
|
||||
local widget = {
|
||||
localstatus = { scrollvalue = 0 },
|
||||
scrollframe = scrollframe,
|
||||
scrollbar = scrollbar,
|
||||
content = content,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
scrollframe.obj, scrollbar.obj = widget, widget
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,69 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
SimpleGroup Container
|
||||
Simple container widget that just groups widgets.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "SimpleGroup", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetWidth(300)
|
||||
self:SetHeight(100)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["LayoutFinished"] = function(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight(height or 0)
|
||||
end,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
content:SetWidth(width)
|
||||
content.width = width
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
content:SetHeight(height)
|
||||
content.height = height
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, frame)
|
||||
content:SetPoint("TOPLEFT")
|
||||
content:SetPoint("BOTTOMRIGHT")
|
||||
|
||||
local widget = {
|
||||
frame = frame,
|
||||
content = content,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,348 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
TabGroup Container
|
||||
Container that uses tabs on top to switch between groups.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "TabGroup", 30
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
|
||||
|
||||
-- local upvalue storage used by BuildTabs
|
||||
local widths = {}
|
||||
local rowwidths = {}
|
||||
local rowends = {}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function UpdateTabLook(frame)
|
||||
if frame.disabled then
|
||||
PanelTemplates_SetDisabledTabState(frame)
|
||||
elseif frame.selected then
|
||||
PanelTemplates_SelectTab(frame)
|
||||
else
|
||||
PanelTemplates_DeselectTab(frame)
|
||||
end
|
||||
end
|
||||
|
||||
local function Tab_SetText(frame, text)
|
||||
frame:_SetText(text)
|
||||
local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
|
||||
PanelTemplates_TabResize(frame, 0, nil, width)
|
||||
end
|
||||
|
||||
local function Tab_SetSelected(frame, selected)
|
||||
frame.selected = selected
|
||||
UpdateTabLook(frame)
|
||||
end
|
||||
|
||||
local function Tab_SetDisabled(frame, disabled)
|
||||
frame.disabled = disabled
|
||||
UpdateTabLook(frame)
|
||||
end
|
||||
|
||||
local function BuildTabsOnUpdate(frame)
|
||||
local self = frame.obj
|
||||
self:BuildTabs()
|
||||
frame:SetScript("OnUpdate", nil)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Tab_OnClick(frame)
|
||||
if not (frame.selected or frame.disabled) then
|
||||
PlaySound("igCharacterInfoTab")
|
||||
frame.obj:SelectTab(frame.value)
|
||||
end
|
||||
end
|
||||
|
||||
local function Tab_OnEnter(frame)
|
||||
local self = frame.obj
|
||||
self:Fire("OnTabEnter", self.tabs[frame.id].value, frame)
|
||||
end
|
||||
|
||||
local function Tab_OnLeave(frame)
|
||||
local self = frame.obj
|
||||
self:Fire("OnTabLeave", self.tabs[frame.id].value, frame)
|
||||
end
|
||||
|
||||
local function Tab_OnShow(frame)
|
||||
_G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetTitle()
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self.status = nil
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
self.tablist = nil
|
||||
for _, tab in pairs(self.tabs) do
|
||||
tab:Hide()
|
||||
end
|
||||
end,
|
||||
|
||||
["CreateTab"] = function(self, id)
|
||||
local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
|
||||
local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate")
|
||||
tab.obj = self
|
||||
tab.id = id
|
||||
|
||||
tab.text = _G[tabname .. "Text"]
|
||||
tab.text:ClearAllPoints()
|
||||
tab.text:SetPoint("LEFT", 14, -3)
|
||||
tab.text:SetPoint("RIGHT", -12, -3)
|
||||
|
||||
tab:SetScript("OnClick", Tab_OnClick)
|
||||
tab:SetScript("OnEnter", Tab_OnEnter)
|
||||
tab:SetScript("OnLeave", Tab_OnLeave)
|
||||
tab:SetScript("OnShow", Tab_OnShow)
|
||||
|
||||
tab._SetText = tab.SetText
|
||||
tab.SetText = Tab_SetText
|
||||
tab.SetSelected = Tab_SetSelected
|
||||
tab.SetDisabled = Tab_SetDisabled
|
||||
|
||||
return tab
|
||||
end,
|
||||
|
||||
["SetTitle"] = function(self, text)
|
||||
self.titletext:SetText(text or "")
|
||||
if text and text ~= "" then
|
||||
self.alignoffset = 25
|
||||
else
|
||||
self.alignoffset = 18
|
||||
end
|
||||
self:BuildTabs()
|
||||
end,
|
||||
|
||||
["SetStatusTable"] = function(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
end,
|
||||
|
||||
["SelectTab"] = function(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
local found
|
||||
for i, v in ipairs(self.tabs) do
|
||||
if v.value == value then
|
||||
v:SetSelected(true)
|
||||
found = true
|
||||
else
|
||||
v:SetSelected(false)
|
||||
end
|
||||
end
|
||||
status.selected = value
|
||||
if found then
|
||||
self:Fire("OnGroupSelected",value)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetTabs"] = function(self, tabs)
|
||||
self.tablist = tabs
|
||||
self:BuildTabs()
|
||||
end,
|
||||
|
||||
|
||||
["BuildTabs"] = function(self)
|
||||
local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
|
||||
local status = self.status or self.localstatus
|
||||
local tablist = self.tablist
|
||||
local tabs = self.tabs
|
||||
|
||||
if not tablist then return end
|
||||
|
||||
local width = self.frame.width or self.frame:GetWidth() or 0
|
||||
|
||||
wipe(widths)
|
||||
wipe(rowwidths)
|
||||
wipe(rowends)
|
||||
|
||||
--Place Text into tabs and get thier initial width
|
||||
for i, v in ipairs(tablist) do
|
||||
local tab = tabs[i]
|
||||
if not tab then
|
||||
tab = self:CreateTab(i)
|
||||
tabs[i] = tab
|
||||
end
|
||||
|
||||
tab:Show()
|
||||
tab:SetText(v.text)
|
||||
tab:SetDisabled(v.disabled)
|
||||
tab.value = v.value
|
||||
|
||||
widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
|
||||
end
|
||||
|
||||
for i = (#tablist)+1, #tabs, 1 do
|
||||
tabs[i]:Hide()
|
||||
end
|
||||
|
||||
--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
|
||||
local numtabs = #tablist
|
||||
local numrows = 1
|
||||
local usedwidth = 0
|
||||
|
||||
for i = 1, #tablist do
|
||||
--If this is not the first tab of a row and there isn't room for it
|
||||
if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
|
||||
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
|
||||
rowends[numrows] = i - 1
|
||||
numrows = numrows + 1
|
||||
usedwidth = 0
|
||||
end
|
||||
usedwidth = usedwidth + widths[i]
|
||||
end
|
||||
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
|
||||
rowends[numrows] = #tablist
|
||||
|
||||
--Fix for single tabs being left on the last row, move a tab from the row above if applicable
|
||||
if numrows > 1 then
|
||||
--if the last row has only one tab
|
||||
if rowends[numrows-1] == numtabs-1 then
|
||||
--if there are more than 2 tabs in the 2nd last row
|
||||
if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
|
||||
--move 1 tab from the second last row to the last, if there is enough space
|
||||
if (rowwidths[numrows] + widths[numtabs-1]) <= width then
|
||||
rowends[numrows-1] = rowends[numrows-1] - 1
|
||||
rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
|
||||
rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--anchor the rows as defined and resize tabs to fill thier row
|
||||
local starttab = 1
|
||||
for row, endtab in ipairs(rowends) do
|
||||
local first = true
|
||||
for tabno = starttab, endtab do
|
||||
local tab = tabs[tabno]
|
||||
tab:ClearAllPoints()
|
||||
if first then
|
||||
tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
|
||||
first = false
|
||||
else
|
||||
tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
|
||||
end
|
||||
end
|
||||
|
||||
-- equal padding for each tab to fill the available width,
|
||||
-- if the used space is above 75% already
|
||||
local padding = 0
|
||||
if not (numrows == 1 and rowwidths[1] < width*0.75) then
|
||||
padding = (width - rowwidths[row]) / (endtab - starttab+1)
|
||||
end
|
||||
|
||||
for i = starttab, endtab do
|
||||
PanelTemplates_TabResize(tabs[i], padding + 4, nil, width)
|
||||
end
|
||||
starttab = endtab + 1
|
||||
end
|
||||
|
||||
self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
|
||||
self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
|
||||
end,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 60
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
self:BuildTabs(self)
|
||||
self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - (self.borderoffset + 23)
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end,
|
||||
|
||||
["LayoutFinished"] = function(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight((height or 0) + (self.borderoffset + 23))
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
frame:SetHeight(100)
|
||||
frame:SetWidth(100)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
|
||||
titletext:SetPoint("TOPLEFT", 14, 0)
|
||||
titletext:SetPoint("TOPRIGHT", -14, 0)
|
||||
titletext:SetJustifyH("LEFT")
|
||||
titletext:SetHeight(18)
|
||||
titletext:SetText("")
|
||||
|
||||
local border = CreateFrame("Frame", nil, frame)
|
||||
border:SetPoint("TOPLEFT", 1, -27)
|
||||
border:SetPoint("BOTTOMRIGHT", -1, 3)
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
|
||||
border:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
||||
|
||||
local content = CreateFrame("Frame", nil, border)
|
||||
content:SetPoint("TOPLEFT", 10, -7)
|
||||
content:SetPoint("BOTTOMRIGHT", -10, 7)
|
||||
|
||||
local widget = {
|
||||
num = num,
|
||||
frame = frame,
|
||||
localstatus = {},
|
||||
alignoffset = 18,
|
||||
titletext = titletext,
|
||||
border = border,
|
||||
borderoffset = 27,
|
||||
tabs = {},
|
||||
content = content,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,670 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
TreeGroup Container
|
||||
Container that uses a tree control to switch between groups.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "TreeGroup", 30
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
|
||||
local math_min, math_max, floor = math.min, math.max, floor
|
||||
local select, tremove, unpack = select, table.remove, unpack
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
|
||||
|
||||
-- Recycling functions
|
||||
local new, del
|
||||
do
|
||||
local pool = setmetatable({},{__mode='k'})
|
||||
function new()
|
||||
local t = next(pool)
|
||||
if t then
|
||||
pool[t] = nil
|
||||
return t
|
||||
else
|
||||
return {}
|
||||
end
|
||||
end
|
||||
function del(t)
|
||||
for k in pairs(t) do
|
||||
t[k] = nil
|
||||
end
|
||||
pool[t] = true
|
||||
end
|
||||
end
|
||||
|
||||
local DEFAULT_TREE_WIDTH = 175
|
||||
local DEFAULT_TREE_SIZABLE = true
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function GetButtonUniqueValue(line)
|
||||
local parent = line.parent
|
||||
if parent and parent.value then
|
||||
return GetButtonUniqueValue(parent).."\001"..line.value
|
||||
else
|
||||
return line.value
|
||||
end
|
||||
end
|
||||
|
||||
local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
|
||||
local self = button.obj
|
||||
local toggle = button.toggle
|
||||
local frame = self.frame
|
||||
local text = treeline.text or ""
|
||||
local icon = treeline.icon
|
||||
local iconCoords = treeline.iconCoords
|
||||
local level = treeline.level
|
||||
local value = treeline.value
|
||||
local uniquevalue = treeline.uniquevalue
|
||||
local disabled = treeline.disabled
|
||||
|
||||
button.treeline = treeline
|
||||
button.value = value
|
||||
button.uniquevalue = uniquevalue
|
||||
if selected then
|
||||
button:LockHighlight()
|
||||
button.selected = true
|
||||
else
|
||||
button:UnlockHighlight()
|
||||
button.selected = false
|
||||
end
|
||||
local normalTexture = button:GetNormalTexture()
|
||||
local line = button.line
|
||||
button.level = level
|
||||
if ( level == 1 ) then
|
||||
button:SetNormalFontObject("GameFontNormal")
|
||||
button:SetHighlightFontObject("GameFontHighlight")
|
||||
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
|
||||
else
|
||||
button:SetNormalFontObject("GameFontHighlightSmall")
|
||||
button:SetHighlightFontObject("GameFontHighlightSmall")
|
||||
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
|
||||
end
|
||||
|
||||
if disabled then
|
||||
button:EnableMouse(false)
|
||||
button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
|
||||
else
|
||||
button.text:SetText(text)
|
||||
button:EnableMouse(true)
|
||||
end
|
||||
|
||||
if icon then
|
||||
button.icon:SetTexture(icon)
|
||||
button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
|
||||
else
|
||||
button.icon:SetTexture(nil)
|
||||
end
|
||||
|
||||
if iconCoords then
|
||||
button.icon:SetTexCoord(unpack(iconCoords))
|
||||
else
|
||||
button.icon:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
|
||||
if canExpand then
|
||||
if not isExpanded then
|
||||
toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
|
||||
toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN")
|
||||
else
|
||||
toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP")
|
||||
toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN")
|
||||
end
|
||||
toggle:Show()
|
||||
else
|
||||
toggle:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
local function ShouldDisplayLevel(tree)
|
||||
local result = false
|
||||
for k, v in ipairs(tree) do
|
||||
if v.children == nil and v.visible ~= false then
|
||||
result = true
|
||||
elseif v.children then
|
||||
result = result or ShouldDisplayLevel(v.children)
|
||||
end
|
||||
if result then return result end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local function addLine(self, v, tree, level, parent)
|
||||
local line = new()
|
||||
line.value = v.value
|
||||
line.text = v.text
|
||||
line.icon = v.icon
|
||||
line.iconCoords = v.iconCoords
|
||||
line.disabled = v.disabled
|
||||
line.tree = tree
|
||||
line.level = level
|
||||
line.parent = parent
|
||||
line.visible = v.visible
|
||||
line.uniquevalue = GetButtonUniqueValue(line)
|
||||
if v.children then
|
||||
line.hasChildren = true
|
||||
else
|
||||
line.hasChildren = nil
|
||||
end
|
||||
self.lines[#self.lines+1] = line
|
||||
return line
|
||||
end
|
||||
|
||||
--fire an update after one frame to catch the treeframes height
|
||||
local function FirstFrameUpdate(frame)
|
||||
local self = frame.obj
|
||||
frame:SetScript("OnUpdate", nil)
|
||||
self:RefreshTree()
|
||||
end
|
||||
|
||||
local function BuildUniqueValue(...)
|
||||
local n = select('#', ...)
|
||||
if n == 1 then
|
||||
return ...
|
||||
else
|
||||
return (...).."\001"..BuildUniqueValue(select(2,...))
|
||||
end
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Expand_OnClick(frame)
|
||||
local button = frame.button
|
||||
local self = button.obj
|
||||
local status = (self.status or self.localstatus).groups
|
||||
status[button.uniquevalue] = not status[button.uniquevalue]
|
||||
self:RefreshTree()
|
||||
end
|
||||
|
||||
local function Button_OnClick(frame)
|
||||
local self = frame.obj
|
||||
self:Fire("OnClick", frame.uniquevalue, frame.selected)
|
||||
if not frame.selected then
|
||||
self:SetSelected(frame.uniquevalue)
|
||||
frame.selected = true
|
||||
frame:LockHighlight()
|
||||
self:RefreshTree()
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function Button_OnDoubleClick(button)
|
||||
local self = button.obj
|
||||
local status = self.status or self.localstatus
|
||||
local status = (self.status or self.localstatus).groups
|
||||
status[button.uniquevalue] = not status[button.uniquevalue]
|
||||
self:RefreshTree()
|
||||
end
|
||||
|
||||
local function Button_OnEnter(frame)
|
||||
local self = frame.obj
|
||||
self:Fire("OnButtonEnter", frame.uniquevalue, frame)
|
||||
|
||||
if self.enabletooltips then
|
||||
GameTooltip:SetOwner(frame, "ANCHOR_NONE")
|
||||
GameTooltip:SetPoint("LEFT",frame,"RIGHT")
|
||||
GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1)
|
||||
|
||||
GameTooltip:Show()
|
||||
end
|
||||
end
|
||||
|
||||
local function Button_OnLeave(frame)
|
||||
local self = frame.obj
|
||||
self:Fire("OnButtonLeave", frame.uniquevalue, frame)
|
||||
|
||||
if self.enabletooltips then
|
||||
GameTooltip:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
local function OnScrollValueChanged(frame, value)
|
||||
if frame.obj.noupdate then return end
|
||||
local self = frame.obj
|
||||
local status = self.status or self.localstatus
|
||||
status.scrollvalue = value
|
||||
self:RefreshTree()
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function Tree_OnSizeChanged(frame)
|
||||
frame.obj:RefreshTree()
|
||||
end
|
||||
|
||||
local function Tree_OnMouseWheel(frame, delta)
|
||||
local self = frame.obj
|
||||
if self.showscroll then
|
||||
local scrollbar = self.scrollbar
|
||||
local min, max = scrollbar:GetMinMaxValues()
|
||||
local value = scrollbar:GetValue()
|
||||
local newvalue = math_min(max,math_max(min,value - delta))
|
||||
if value ~= newvalue then
|
||||
scrollbar:SetValue(newvalue)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function Dragger_OnLeave(frame)
|
||||
frame:SetBackdropColor(1, 1, 1, 0)
|
||||
end
|
||||
|
||||
local function Dragger_OnEnter(frame)
|
||||
frame:SetBackdropColor(1, 1, 1, 0.8)
|
||||
end
|
||||
|
||||
local function Dragger_OnMouseDown(frame)
|
||||
local treeframe = frame:GetParent()
|
||||
treeframe:StartSizing("RIGHT")
|
||||
end
|
||||
|
||||
local function Dragger_OnMouseUp(frame)
|
||||
local treeframe = frame:GetParent()
|
||||
local self = treeframe.obj
|
||||
local frame = treeframe:GetParent()
|
||||
treeframe:StopMovingOrSizing()
|
||||
--treeframe:SetScript("OnUpdate", nil)
|
||||
treeframe:SetUserPlaced(false)
|
||||
--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
|
||||
treeframe:SetHeight(0)
|
||||
treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0)
|
||||
treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0)
|
||||
|
||||
local status = self.status or self.localstatus
|
||||
status.treewidth = treeframe:GetWidth()
|
||||
|
||||
treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
|
||||
-- recalculate the content width
|
||||
treeframe.obj:OnWidthSet(status.fullwidth)
|
||||
-- update the layout of the content
|
||||
treeframe.obj:DoLayout()
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
|
||||
self:EnableButtonTooltips(true)
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self.status = nil
|
||||
for k, v in pairs(self.localstatus) do
|
||||
if k == "groups" then
|
||||
for k2 in pairs(v) do
|
||||
v[k2] = nil
|
||||
end
|
||||
else
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
end
|
||||
self.localstatus.scrollvalue = 0
|
||||
self.localstatus.treewidth = DEFAULT_TREE_WIDTH
|
||||
self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
|
||||
end,
|
||||
|
||||
["EnableButtonTooltips"] = function(self, enable)
|
||||
self.enabletooltips = enable
|
||||
end,
|
||||
|
||||
["CreateButton"] = function(self)
|
||||
local num = AceGUI:GetNextWidgetNum("TreeGroupButton")
|
||||
local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate")
|
||||
button.obj = self
|
||||
|
||||
local icon = button:CreateTexture(nil, "OVERLAY")
|
||||
icon:SetWidth(14)
|
||||
icon:SetHeight(14)
|
||||
button.icon = icon
|
||||
|
||||
button:SetScript("OnClick",Button_OnClick)
|
||||
button:SetScript("OnDoubleClick", Button_OnDoubleClick)
|
||||
button:SetScript("OnEnter",Button_OnEnter)
|
||||
button:SetScript("OnLeave",Button_OnLeave)
|
||||
|
||||
button.toggle.button = button
|
||||
button.toggle:SetScript("OnClick",Expand_OnClick)
|
||||
|
||||
return button
|
||||
end,
|
||||
|
||||
["SetStatusTable"] = function(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
if not status.groups then
|
||||
status.groups = {}
|
||||
end
|
||||
if not status.scrollvalue then
|
||||
status.scrollvalue = 0
|
||||
end
|
||||
if not status.treewidth then
|
||||
status.treewidth = DEFAULT_TREE_WIDTH
|
||||
end
|
||||
if not status.treesizable then
|
||||
status.treesizable = DEFAULT_TREE_SIZABLE
|
||||
end
|
||||
self:SetTreeWidth(status.treewidth,status.treesizable)
|
||||
self:RefreshTree()
|
||||
end,
|
||||
|
||||
--sets the tree to be displayed
|
||||
["SetTree"] = function(self, tree, filter)
|
||||
self.filter = filter
|
||||
if tree then
|
||||
assert(type(tree) == "table")
|
||||
end
|
||||
self.tree = tree
|
||||
self:RefreshTree()
|
||||
end,
|
||||
|
||||
["BuildLevel"] = function(self, tree, level, parent)
|
||||
local groups = (self.status or self.localstatus).groups
|
||||
local hasChildren = self.hasChildren
|
||||
|
||||
for i, v in ipairs(tree) do
|
||||
if v.children then
|
||||
if not self.filter or ShouldDisplayLevel(v.children) then
|
||||
local line = addLine(self, v, tree, level, parent)
|
||||
if groups[line.uniquevalue] then
|
||||
self:BuildLevel(v.children, level+1, line)
|
||||
end
|
||||
end
|
||||
elseif v.visible ~= false or not self.filter then
|
||||
addLine(self, v, tree, level, parent)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
["RefreshTree"] = function(self)
|
||||
local buttons = self.buttons
|
||||
local lines = self.lines
|
||||
|
||||
for i, v in ipairs(buttons) do
|
||||
v:Hide()
|
||||
end
|
||||
while lines[1] do
|
||||
local t = tremove(lines)
|
||||
for k in pairs(t) do
|
||||
t[k] = nil
|
||||
end
|
||||
del(t)
|
||||
end
|
||||
|
||||
if not self.tree then return end
|
||||
--Build the list of visible entries from the tree and status tables
|
||||
local status = self.status or self.localstatus
|
||||
local groupstatus = status.groups
|
||||
local tree = self.tree
|
||||
|
||||
local treeframe = self.treeframe
|
||||
|
||||
self:BuildLevel(tree, 1)
|
||||
|
||||
local numlines = #lines
|
||||
|
||||
local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
|
||||
|
||||
local first, last
|
||||
|
||||
if numlines <= maxlines then
|
||||
--the whole tree fits in the frame
|
||||
status.scrollvalue = 0
|
||||
self:ShowScroll(false)
|
||||
first, last = 1, numlines
|
||||
else
|
||||
self:ShowScroll(true)
|
||||
--scrolling will be needed
|
||||
self.noupdate = true
|
||||
self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
|
||||
--check if we are scrolled down too far
|
||||
if numlines - status.scrollvalue < maxlines then
|
||||
status.scrollvalue = numlines - maxlines
|
||||
self.scrollbar:SetValue(status.scrollvalue)
|
||||
end
|
||||
self.noupdate = nil
|
||||
first, last = status.scrollvalue+1, status.scrollvalue + maxlines
|
||||
end
|
||||
|
||||
local buttonnum = 1
|
||||
for i = first, last do
|
||||
local line = lines[i]
|
||||
local button = buttons[buttonnum]
|
||||
if not button then
|
||||
button = self:CreateButton()
|
||||
|
||||
buttons[buttonnum] = button
|
||||
button:SetParent(treeframe)
|
||||
button:SetFrameLevel(treeframe:GetFrameLevel()+1)
|
||||
button:ClearAllPoints()
|
||||
if i == 1 then
|
||||
if self.showscroll then
|
||||
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
|
||||
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
|
||||
else
|
||||
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
|
||||
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
|
||||
end
|
||||
else
|
||||
button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
|
||||
button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
|
||||
end
|
||||
end
|
||||
|
||||
UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
|
||||
button:Show()
|
||||
buttonnum = buttonnum + 1
|
||||
end
|
||||
end,
|
||||
|
||||
["SetSelected"] = function(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
if status.selected ~= value then
|
||||
status.selected = value
|
||||
self:Fire("OnGroupSelected", value)
|
||||
end
|
||||
end,
|
||||
|
||||
["Select"] = function(self, uniquevalue, ...)
|
||||
self.filter = false
|
||||
local status = self.status or self.localstatus
|
||||
local groups = status.groups
|
||||
for i = 1, select('#', ...) do
|
||||
groups[BuildUniqueValue(select(i, ...))] = true
|
||||
end
|
||||
status.selected = uniquevalue
|
||||
self:RefreshTree()
|
||||
self:Fire("OnGroupSelected", uniquevalue)
|
||||
end,
|
||||
|
||||
["SelectByPath"] = function(self, ...)
|
||||
self:Select(BuildUniqueValue(...), ...)
|
||||
end,
|
||||
|
||||
["SelectByValue"] = function(self, uniquevalue)
|
||||
self:Select(uniquevalue, ("\001"):split(uniquevalue))
|
||||
end,
|
||||
|
||||
["ShowScroll"] = function(self, show)
|
||||
self.showscroll = show
|
||||
if show then
|
||||
self.scrollbar:Show()
|
||||
if self.buttons[1] then
|
||||
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
|
||||
end
|
||||
else
|
||||
self.scrollbar:Hide()
|
||||
if self.buttons[1] then
|
||||
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
local treeframe = self.treeframe
|
||||
local status = self.status or self.localstatus
|
||||
status.fullwidth = width
|
||||
|
||||
local contentwidth = width - status.treewidth - 20
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
|
||||
local maxtreewidth = math_min(400, width - 50)
|
||||
|
||||
if maxtreewidth > 100 and status.treewidth > maxtreewidth then
|
||||
self:SetTreeWidth(maxtreewidth, status.treesizable)
|
||||
end
|
||||
treeframe:SetMaxResize(maxtreewidth, 1600)
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 20
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end,
|
||||
|
||||
["SetTreeWidth"] = function(self, treewidth, resizable)
|
||||
if not resizable then
|
||||
if type(treewidth) == 'number' then
|
||||
resizable = false
|
||||
elseif type(treewidth) == 'boolean' then
|
||||
resizable = treewidth
|
||||
treewidth = DEFAULT_TREE_WIDTH
|
||||
else
|
||||
resizable = false
|
||||
treewidth = DEFAULT_TREE_WIDTH
|
||||
end
|
||||
end
|
||||
self.treeframe:SetWidth(treewidth)
|
||||
self.dragger:EnableMouse(resizable)
|
||||
|
||||
local status = self.status or self.localstatus
|
||||
status.treewidth = treewidth
|
||||
status.treesizable = resizable
|
||||
|
||||
-- recalculate the content width
|
||||
if status.fullwidth then
|
||||
self:OnWidthSet(status.fullwidth)
|
||||
end
|
||||
end,
|
||||
|
||||
["LayoutFinished"] = function(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight((height or 0) + 20)
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local DraggerBackdrop = {
|
||||
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
||||
edgeFile = nil,
|
||||
tile = true, tileSize = 16, edgeSize = 0,
|
||||
insets = { left = 3, right = 3, top = 7, bottom = 7 }
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
|
||||
local treeframe = CreateFrame("Frame", nil, frame)
|
||||
treeframe:SetPoint("TOPLEFT")
|
||||
treeframe:SetPoint("BOTTOMLEFT")
|
||||
treeframe:SetWidth(DEFAULT_TREE_WIDTH)
|
||||
treeframe:EnableMouseWheel(true)
|
||||
treeframe:SetBackdrop(PaneBackdrop)
|
||||
treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
|
||||
treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
||||
treeframe:SetResizable(true)
|
||||
treeframe:SetMinResize(100, 1)
|
||||
treeframe:SetMaxResize(400, 1600)
|
||||
treeframe:SetScript("OnUpdate", FirstFrameUpdate)
|
||||
treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
|
||||
treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
|
||||
|
||||
local dragger = CreateFrame("Frame", nil, treeframe)
|
||||
dragger:SetWidth(8)
|
||||
dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
|
||||
dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
|
||||
dragger:SetBackdrop(DraggerBackdrop)
|
||||
dragger:SetBackdropColor(1, 1, 1, 0)
|
||||
dragger:SetScript("OnEnter", Dragger_OnEnter)
|
||||
dragger:SetScript("OnLeave", Dragger_OnLeave)
|
||||
dragger:SetScript("OnMouseDown", Dragger_OnMouseDown)
|
||||
dragger:SetScript("OnMouseUp", Dragger_OnMouseUp)
|
||||
|
||||
local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate")
|
||||
scrollbar:SetScript("OnValueChanged", nil)
|
||||
scrollbar:SetPoint("TOPRIGHT", -10, -26)
|
||||
scrollbar:SetPoint("BOTTOMRIGHT", -10, 26)
|
||||
scrollbar:SetMinMaxValues(0,0)
|
||||
scrollbar:SetValueStep(1)
|
||||
scrollbar:SetValue(0)
|
||||
scrollbar:SetWidth(16)
|
||||
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
|
||||
|
||||
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
|
||||
scrollbg:SetAllPoints(scrollbar)
|
||||
scrollbg:SetTexture(0,0,0,0.4)
|
||||
|
||||
local border = CreateFrame("Frame",nil,frame)
|
||||
border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
|
||||
border:SetPoint("BOTTOMRIGHT")
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
|
||||
border:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, border)
|
||||
content:SetPoint("TOPLEFT", 10, -10)
|
||||
content:SetPoint("BOTTOMRIGHT", -10, 10)
|
||||
|
||||
local widget = {
|
||||
frame = frame,
|
||||
lines = {},
|
||||
levels = {},
|
||||
buttons = {},
|
||||
hasChildren = {},
|
||||
localstatus = { groups = {}, scrollvalue = 0 },
|
||||
filter = false,
|
||||
treeframe = treeframe,
|
||||
dragger = dragger,
|
||||
scrollbar = scrollbar,
|
||||
border = border,
|
||||
content = content,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,331 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, assert, type = pairs, assert, type
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameFontNormal
|
||||
|
||||
----------------
|
||||
-- Main Frame --
|
||||
----------------
|
||||
--[[
|
||||
Events :
|
||||
OnClose
|
||||
|
||||
]]
|
||||
do
|
||||
local Type = "Window"
|
||||
local Version = 4
|
||||
|
||||
local function frameOnClose(this)
|
||||
this.obj:Fire("OnClose")
|
||||
end
|
||||
|
||||
local function closeOnClick(this)
|
||||
PlaySound("gsTitleOptionExit")
|
||||
this.obj:Hide()
|
||||
end
|
||||
|
||||
local function frameOnMouseDown(this)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function titleOnMouseDown(this)
|
||||
this:GetParent():StartMoving()
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function frameOnMouseUp(this)
|
||||
local frame = this:GetParent()
|
||||
frame:StopMovingOrSizing()
|
||||
local self = frame.obj
|
||||
local status = self.status or self.localstatus
|
||||
status.width = frame:GetWidth()
|
||||
status.height = frame:GetHeight()
|
||||
status.top = frame:GetTop()
|
||||
status.left = frame:GetLeft()
|
||||
end
|
||||
|
||||
local function sizerseOnMouseDown(this)
|
||||
this:GetParent():StartSizing("BOTTOMRIGHT")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function sizersOnMouseDown(this)
|
||||
this:GetParent():StartSizing("BOTTOM")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function sizereOnMouseDown(this)
|
||||
this:GetParent():StartSizing("RIGHT")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function sizerOnMouseUp(this)
|
||||
this:GetParent():StopMovingOrSizing()
|
||||
end
|
||||
|
||||
local function SetTitle(self,title)
|
||||
self.titletext:SetText(title)
|
||||
end
|
||||
|
||||
local function SetStatusText(self,text)
|
||||
-- self.statustext:SetText(text)
|
||||
end
|
||||
|
||||
local function Hide(self)
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
local function Show(self)
|
||||
self.frame:Show()
|
||||
end
|
||||
|
||||
local function OnAcquire(self)
|
||||
self.frame:SetParent(UIParent)
|
||||
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
self:ApplyStatus()
|
||||
self:EnableResize(true)
|
||||
self:Show()
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.status = nil
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- called to set an external table to store status in
|
||||
local function SetStatusTable(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
self:ApplyStatus()
|
||||
end
|
||||
|
||||
local function ApplyStatus(self)
|
||||
local status = self.status or self.localstatus
|
||||
local frame = self.frame
|
||||
self:SetWidth(status.width or 700)
|
||||
self:SetHeight(status.height or 500)
|
||||
if status.top and status.left then
|
||||
frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
|
||||
frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
|
||||
else
|
||||
frame:SetPoint("CENTER",UIParent,"CENTER")
|
||||
end
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 34
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end
|
||||
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 57
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end
|
||||
|
||||
local function EnableResize(self, state)
|
||||
local func = state and "Show" or "Hide"
|
||||
self.sizer_se[func](self.sizer_se)
|
||||
self.sizer_s[func](self.sizer_s)
|
||||
self.sizer_e[func](self.sizer_e)
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = "Window"
|
||||
|
||||
self.Hide = Hide
|
||||
self.Show = Show
|
||||
self.SetTitle = SetTitle
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.SetStatusText = SetStatusText
|
||||
self.SetStatusTable = SetStatusTable
|
||||
self.ApplyStatus = ApplyStatus
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
self.EnableResize = EnableResize
|
||||
|
||||
self.localstatus = {}
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
frame:SetWidth(700)
|
||||
frame:SetHeight(500)
|
||||
frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
|
||||
frame:EnableMouse()
|
||||
frame:SetMovable(true)
|
||||
frame:SetResizable(true)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
frame:SetScript("OnMouseDown", frameOnMouseDown)
|
||||
|
||||
frame:SetScript("OnHide",frameOnClose)
|
||||
frame:SetMinResize(240,240)
|
||||
frame:SetToplevel(true)
|
||||
|
||||
local titlebg = frame:CreateTexture(nil, "BACKGROUND")
|
||||
titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
|
||||
titlebg:SetPoint("TOPLEFT", 9, -6)
|
||||
titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
|
||||
|
||||
local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
|
||||
dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
|
||||
dialogbg:SetPoint("TOPLEFT", 8, -24)
|
||||
dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
|
||||
dialogbg:SetVertexColor(0, 0, 0, .75)
|
||||
|
||||
local topleft = frame:CreateTexture(nil, "BORDER")
|
||||
topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
topleft:SetWidth(64)
|
||||
topleft:SetHeight(64)
|
||||
topleft:SetPoint("TOPLEFT")
|
||||
topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
|
||||
|
||||
local topright = frame:CreateTexture(nil, "BORDER")
|
||||
topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
topright:SetWidth(64)
|
||||
topright:SetHeight(64)
|
||||
topright:SetPoint("TOPRIGHT")
|
||||
topright:SetTexCoord(0.625, 0.75, 0, 1)
|
||||
|
||||
local top = frame:CreateTexture(nil, "BORDER")
|
||||
top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
top:SetHeight(64)
|
||||
top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
|
||||
top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
|
||||
top:SetTexCoord(0.25, 0.369140625, 0, 1)
|
||||
|
||||
local bottomleft = frame:CreateTexture(nil, "BORDER")
|
||||
bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
bottomleft:SetWidth(64)
|
||||
bottomleft:SetHeight(64)
|
||||
bottomleft:SetPoint("BOTTOMLEFT")
|
||||
bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
|
||||
|
||||
local bottomright = frame:CreateTexture(nil, "BORDER")
|
||||
bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
bottomright:SetWidth(64)
|
||||
bottomright:SetHeight(64)
|
||||
bottomright:SetPoint("BOTTOMRIGHT")
|
||||
bottomright:SetTexCoord(0.875, 1, 0, 1)
|
||||
|
||||
local bottom = frame:CreateTexture(nil, "BORDER")
|
||||
bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
bottom:SetHeight(64)
|
||||
bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
|
||||
bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
|
||||
bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
|
||||
|
||||
local left = frame:CreateTexture(nil, "BORDER")
|
||||
left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
left:SetWidth(64)
|
||||
left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
|
||||
left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
|
||||
left:SetTexCoord(0.001953125, 0.125, 0, 1)
|
||||
|
||||
local right = frame:CreateTexture(nil, "BORDER")
|
||||
right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
right:SetWidth(64)
|
||||
right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
|
||||
right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
|
||||
right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
|
||||
|
||||
local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
|
||||
close:SetPoint("TOPRIGHT", 2, 1)
|
||||
close:SetScript("OnClick", closeOnClick)
|
||||
self.closebutton = close
|
||||
close.obj = self
|
||||
|
||||
local titletext = frame:CreateFontString(nil, "ARTWORK")
|
||||
titletext:SetFontObject(GameFontNormal)
|
||||
titletext:SetPoint("TOPLEFT", 12, -8)
|
||||
titletext:SetPoint("TOPRIGHT", -32, -8)
|
||||
self.titletext = titletext
|
||||
|
||||
local title = CreateFrame("Button", nil, frame)
|
||||
title:SetPoint("TOPLEFT", titlebg)
|
||||
title:SetPoint("BOTTOMRIGHT", titlebg)
|
||||
title:EnableMouse()
|
||||
title:SetScript("OnMouseDown",titleOnMouseDown)
|
||||
title:SetScript("OnMouseUp", frameOnMouseUp)
|
||||
self.title = title
|
||||
|
||||
local sizer_se = CreateFrame("Frame",nil,frame)
|
||||
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
|
||||
sizer_se:SetWidth(25)
|
||||
sizer_se:SetHeight(25)
|
||||
sizer_se:EnableMouse()
|
||||
sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
|
||||
sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
|
||||
self.sizer_se = sizer_se
|
||||
|
||||
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
||||
self.line1 = line1
|
||||
line1:SetWidth(14)
|
||||
line1:SetHeight(14)
|
||||
line1:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
local x = 0.1 * 14/17
|
||||
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||
|
||||
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
||||
self.line2 = line2
|
||||
line2:SetWidth(8)
|
||||
line2:SetHeight(8)
|
||||
line2:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
local x = 0.1 * 8/17
|
||||
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||
|
||||
local sizer_s = CreateFrame("Frame",nil,frame)
|
||||
sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
|
||||
sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
|
||||
sizer_s:SetHeight(25)
|
||||
sizer_s:EnableMouse()
|
||||
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
|
||||
sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
|
||||
self.sizer_s = sizer_s
|
||||
|
||||
local sizer_e = CreateFrame("Frame",nil,frame)
|
||||
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
|
||||
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
|
||||
sizer_e:SetWidth(25)
|
||||
sizer_e:EnableMouse()
|
||||
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
|
||||
sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
|
||||
self.sizer_e = sizer_e
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame",nil,frame)
|
||||
self.content = content
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
|
||||
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
|
||||
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
@@ -0,0 +1,92 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Button Widget
|
||||
Graphical Button.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Button", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local _G = _G
|
||||
local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Button_OnClick(frame, ...)
|
||||
PlaySound("igMainMenuOption")
|
||||
frame.obj:Fire("OnClick", ...)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
-- restore default values
|
||||
self:SetHeight(24)
|
||||
self:SetWidth(200)
|
||||
self:SetDisabled(false)
|
||||
self:SetText()
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetText"] = function(self, text)
|
||||
self.text:SetText(text)
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:Disable()
|
||||
else
|
||||
self.frame:Enable()
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
|
||||
local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate2")
|
||||
frame:Hide()
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnClick", Button_OnClick)
|
||||
frame:SetScript("OnEnter", Control_OnEnter)
|
||||
frame:SetScript("OnLeave", Control_OnLeave)
|
||||
|
||||
local text = frame:GetFontString()
|
||||
text:ClearAllPoints()
|
||||
text:SetPoint("TOPLEFT", 15, -1)
|
||||
text:SetPoint("BOTTOMRIGHT", -15, 1)
|
||||
text:SetJustifyV("MIDDLE")
|
||||
|
||||
local widget = {
|
||||
text = text,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,289 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Checkbox Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "CheckBox", 21
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local select, pairs = select, pairs
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: SetDesaturation, GameFontHighlight
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function AlignImage(self)
|
||||
local img = self.image:GetTexture()
|
||||
self.text:ClearAllPoints()
|
||||
if not img then
|
||||
self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
|
||||
self.text:SetPoint("RIGHT")
|
||||
else
|
||||
self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0)
|
||||
self.text:SetPoint("RIGHT")
|
||||
end
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function CheckBox_OnMouseDown(frame)
|
||||
local self = frame.obj
|
||||
if not self.disabled then
|
||||
if self.image:GetTexture() then
|
||||
self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
|
||||
else
|
||||
self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
|
||||
end
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function CheckBox_OnMouseUp(frame)
|
||||
local self = frame.obj
|
||||
if not self.disabled then
|
||||
self:ToggleChecked()
|
||||
|
||||
if self.checked then
|
||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
||||
else -- for both nil and false (tristate)
|
||||
PlaySound("igMainMenuOptionCheckBoxOff")
|
||||
end
|
||||
|
||||
self:Fire("OnValueChanged", self.checked)
|
||||
AlignImage(self)
|
||||
end
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetType()
|
||||
self:SetValue(false)
|
||||
self:SetTriState(nil)
|
||||
-- height is calculated from the width and required space for the description
|
||||
self:SetWidth(200)
|
||||
self:SetImage()
|
||||
self:SetDisabled(nil)
|
||||
self:SetDescription(nil)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
if self.desc then
|
||||
self.desc:SetWidth(width - 30)
|
||||
if self.desc:GetText() and self.desc:GetText() ~= "" then
|
||||
self:SetHeight(28 + self.desc:GetHeight())
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:Disable()
|
||||
self.text:SetTextColor(0.5, 0.5, 0.5)
|
||||
SetDesaturation(self.check, true)
|
||||
else
|
||||
self.frame:Enable()
|
||||
self.text:SetTextColor(1, 1, 1)
|
||||
if self.tristate and self.checked == nil then
|
||||
SetDesaturation(self.check, true)
|
||||
else
|
||||
SetDesaturation(self.check, false)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
["SetValue"] = function(self,value)
|
||||
local check = self.check
|
||||
self.checked = value
|
||||
if value then
|
||||
SetDesaturation(self.check, false)
|
||||
self.check:Show()
|
||||
else
|
||||
--Nil is the unknown tristate value
|
||||
if self.tristate and value == nil then
|
||||
SetDesaturation(self.check, true)
|
||||
self.check:Show()
|
||||
else
|
||||
SetDesaturation(self.check, false)
|
||||
self.check:Hide()
|
||||
end
|
||||
end
|
||||
self:SetDisabled(self.disabled)
|
||||
end,
|
||||
|
||||
["GetValue"] = function(self)
|
||||
return self.checked
|
||||
end,
|
||||
|
||||
["SetTriState"] = function(self, enabled)
|
||||
self.tristate = enabled
|
||||
self:SetValue(self:GetValue())
|
||||
end,
|
||||
|
||||
["SetType"] = function(self, type)
|
||||
local checkbg = self.checkbg
|
||||
local check = self.check
|
||||
local highlight = self.highlight
|
||||
|
||||
local size
|
||||
if type == "radio" then
|
||||
size = 16
|
||||
checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
||||
checkbg:SetTexCoord(0, 0.25, 0, 1)
|
||||
check:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
||||
check:SetTexCoord(0.25, 0.5, 0, 1)
|
||||
check:SetBlendMode("ADD")
|
||||
highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
||||
highlight:SetTexCoord(0.5, 0.75, 0, 1)
|
||||
else
|
||||
size = 24
|
||||
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
|
||||
checkbg:SetTexCoord(0, 1, 0, 1)
|
||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
check:SetTexCoord(0, 1, 0, 1)
|
||||
check:SetBlendMode("BLEND")
|
||||
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
|
||||
highlight:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
checkbg:SetHeight(size)
|
||||
checkbg:SetWidth(size)
|
||||
end,
|
||||
|
||||
["ToggleChecked"] = function(self)
|
||||
local value = self:GetValue()
|
||||
if self.tristate then
|
||||
--cycle in true, nil, false order
|
||||
if value then
|
||||
self:SetValue(nil)
|
||||
elseif value == nil then
|
||||
self:SetValue(false)
|
||||
else
|
||||
self:SetValue(true)
|
||||
end
|
||||
else
|
||||
self:SetValue(not self:GetValue())
|
||||
end
|
||||
end,
|
||||
|
||||
["SetLabel"] = function(self, label)
|
||||
self.text:SetText(label)
|
||||
end,
|
||||
|
||||
["SetDescription"] = function(self, desc)
|
||||
if desc then
|
||||
if not self.desc then
|
||||
local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
|
||||
desc:ClearAllPoints()
|
||||
desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
|
||||
desc:SetWidth(self.frame.width - 30)
|
||||
desc:SetJustifyH("LEFT")
|
||||
desc:SetJustifyV("TOP")
|
||||
self.desc = desc
|
||||
end
|
||||
self.desc:Show()
|
||||
--self.text:SetFontObject(GameFontNormal)
|
||||
self.desc:SetText(desc)
|
||||
self:SetHeight(28 + self.desc:GetHeight())
|
||||
else
|
||||
if self.desc then
|
||||
self.desc:SetText("")
|
||||
self.desc:Hide()
|
||||
end
|
||||
--self.text:SetFontObject(GameFontHighlight)
|
||||
self:SetHeight(24)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetImage"] = function(self, path, ...)
|
||||
local image = self.image
|
||||
image:SetTexture(path)
|
||||
|
||||
if image:GetTexture() then
|
||||
local n = select("#", ...)
|
||||
if n == 4 or n == 8 then
|
||||
image:SetTexCoord(...)
|
||||
else
|
||||
image:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
end
|
||||
AlignImage(self)
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Button", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnEnter", Control_OnEnter)
|
||||
frame:SetScript("OnLeave", Control_OnLeave)
|
||||
frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
|
||||
frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
|
||||
|
||||
local checkbg = frame:CreateTexture(nil, "ARTWORK")
|
||||
checkbg:SetWidth(24)
|
||||
checkbg:SetHeight(24)
|
||||
checkbg:SetPoint("TOPLEFT")
|
||||
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
|
||||
|
||||
local check = frame:CreateTexture(nil, "OVERLAY")
|
||||
check:SetAllPoints(checkbg)
|
||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
|
||||
local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
|
||||
text:SetJustifyH("LEFT")
|
||||
text:SetHeight(18)
|
||||
text:SetPoint("LEFT", checkbg, "RIGHT")
|
||||
text:SetPoint("RIGHT")
|
||||
|
||||
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
||||
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
|
||||
highlight:SetBlendMode("ADD")
|
||||
highlight:SetAllPoints(checkbg)
|
||||
|
||||
local image = frame:CreateTexture(nil, "OVERLAY")
|
||||
image:SetHeight(16)
|
||||
image:SetWidth(16)
|
||||
image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
|
||||
|
||||
local widget = {
|
||||
checkbg = checkbg,
|
||||
check = check,
|
||||
text = text,
|
||||
highlight = highlight,
|
||||
image = image,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,186 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
ColorPicker Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "ColorPicker", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function ColorCallback(self, r, g, b, a, isAlpha)
|
||||
if not self.HasAlpha then
|
||||
a = 1
|
||||
end
|
||||
self:SetColor(r, g, b, a)
|
||||
if ColorPickerFrame:IsVisible() then
|
||||
--colorpicker is still open
|
||||
self:Fire("OnValueChanged", r, g, b, a)
|
||||
else
|
||||
--colorpicker is closed, color callback is first, ignore it,
|
||||
--alpha callback is the final call after it closes so confirm now
|
||||
if isAlpha then
|
||||
self:Fire("OnValueConfirmed", r, g, b, a)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function ColorSwatch_OnClick(frame)
|
||||
HideUIPanel(ColorPickerFrame)
|
||||
local self = frame.obj
|
||||
if not self.disabled then
|
||||
ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
ColorPickerFrame.func = function()
|
||||
local r, g, b = ColorPickerFrame:GetColorRGB()
|
||||
local a = 1 - OpacitySliderFrame:GetValue()
|
||||
ColorCallback(self, r, g, b, a)
|
||||
end
|
||||
|
||||
ColorPickerFrame.hasOpacity = self.HasAlpha
|
||||
ColorPickerFrame.opacityFunc = function()
|
||||
local r, g, b = ColorPickerFrame:GetColorRGB()
|
||||
local a = 1 - OpacitySliderFrame:GetValue()
|
||||
ColorCallback(self, r, g, b, a, true)
|
||||
end
|
||||
|
||||
local r, g, b, a = self.r, self.g, self.b, self.a
|
||||
if self.HasAlpha then
|
||||
ColorPickerFrame.opacity = 1 - (a or 0)
|
||||
end
|
||||
ColorPickerFrame:SetColorRGB(r, g, b)
|
||||
|
||||
ColorPickerFrame.cancelFunc = function()
|
||||
ColorCallback(self, r, g, b, a, true)
|
||||
end
|
||||
|
||||
ShowUIPanel(ColorPickerFrame)
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetHeight(24)
|
||||
self:SetWidth(200)
|
||||
self:SetHasAlpha(false)
|
||||
self:SetColor(0, 0, 0, 1)
|
||||
self:SetDisabled(nil)
|
||||
self:SetLabel(nil)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetLabel"] = function(self, text)
|
||||
self.text:SetText(text)
|
||||
end,
|
||||
|
||||
["SetColor"] = function(self, r, g, b, a)
|
||||
self.r = r
|
||||
self.g = g
|
||||
self.b = b
|
||||
self.a = a or 1
|
||||
self.colorSwatch:SetVertexColor(r, g, b, a)
|
||||
end,
|
||||
|
||||
["SetHasAlpha"] = function(self, HasAlpha)
|
||||
self.HasAlpha = HasAlpha
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if self.disabled then
|
||||
self.frame:Disable()
|
||||
self.text:SetTextColor(0.5, 0.5, 0.5)
|
||||
else
|
||||
self.frame:Enable()
|
||||
self.text:SetTextColor(1, 1, 1)
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Button", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnEnter", Control_OnEnter)
|
||||
frame:SetScript("OnLeave", Control_OnLeave)
|
||||
frame:SetScript("OnClick", ColorSwatch_OnClick)
|
||||
|
||||
local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
|
||||
colorSwatch:SetWidth(19)
|
||||
colorSwatch:SetHeight(19)
|
||||
colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
|
||||
colorSwatch:SetPoint("LEFT")
|
||||
|
||||
local texture = frame:CreateTexture(nil, "BACKGROUND")
|
||||
texture:SetWidth(16)
|
||||
texture:SetHeight(16)
|
||||
texture:SetTexture(1, 1, 1)
|
||||
texture:SetPoint("CENTER", colorSwatch)
|
||||
texture:Show()
|
||||
|
||||
local checkers = frame:CreateTexture(nil, "BACKGROUND")
|
||||
checkers:SetWidth(14)
|
||||
checkers:SetHeight(14)
|
||||
checkers:SetTexture("Tileset\\Generic\\Checkers")
|
||||
checkers:SetTexCoord(.25, 0, 0.5, .25)
|
||||
checkers:SetDesaturated(true)
|
||||
checkers:SetVertexColor(1, 1, 1, 0.75)
|
||||
checkers:SetPoint("CENTER", colorSwatch)
|
||||
checkers:Show()
|
||||
|
||||
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
|
||||
text:SetHeight(24)
|
||||
text:SetJustifyH("LEFT")
|
||||
text:SetTextColor(1, 1, 1)
|
||||
text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
|
||||
text:SetPoint("RIGHT")
|
||||
|
||||
--local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
||||
--highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
|
||||
--highlight:SetBlendMode("ADD")
|
||||
--highlight:SetAllPoints(frame)
|
||||
|
||||
local widget = {
|
||||
colorSwatch = colorSwatch,
|
||||
text = text,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,465 @@
|
||||
--[[ $Id: AceGUIWidget-DropDown-Items.lua 916 2010-03-15 12:24:36Z nevcairiel $ ]]--
|
||||
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local select, assert = select, assert
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame = CreateFrame
|
||||
|
||||
local function fixlevels(parent,...)
|
||||
local i = 1
|
||||
local child = select(i, ...)
|
||||
while child do
|
||||
child:SetFrameLevel(parent:GetFrameLevel()+1)
|
||||
fixlevels(child, child:GetChildren())
|
||||
i = i + 1
|
||||
child = select(i, ...)
|
||||
end
|
||||
end
|
||||
|
||||
local function fixstrata(strata, parent, ...)
|
||||
local i = 1
|
||||
local child = select(i, ...)
|
||||
parent:SetFrameStrata(strata)
|
||||
while child do
|
||||
fixstrata(strata, child, child:GetChildren())
|
||||
i = i + 1
|
||||
child = select(i, ...)
|
||||
end
|
||||
end
|
||||
|
||||
-- ItemBase is the base "class" for all dropdown items.
|
||||
-- Each item has to use ItemBase.Create(widgetType) to
|
||||
-- create an initial 'self' value.
|
||||
-- ItemBase will add common functions and ui event handlers.
|
||||
-- Be sure to keep basic usage when you override functions.
|
||||
|
||||
local ItemBase = {
|
||||
-- NOTE: The ItemBase version is added to each item's version number
|
||||
-- to ensure proper updates on ItemBase changes.
|
||||
-- Use at least 1000er steps.
|
||||
version = 1000,
|
||||
counter = 0,
|
||||
}
|
||||
|
||||
function ItemBase.Frame_OnEnter(this)
|
||||
local self = this.obj
|
||||
|
||||
if self.useHighlight then
|
||||
self.highlight:Show()
|
||||
end
|
||||
self:Fire("OnEnter")
|
||||
|
||||
if self.specialOnEnter then
|
||||
self.specialOnEnter(self)
|
||||
end
|
||||
end
|
||||
|
||||
function ItemBase.Frame_OnLeave(this)
|
||||
local self = this.obj
|
||||
|
||||
self.highlight:Hide()
|
||||
self:Fire("OnLeave")
|
||||
|
||||
if self.specialOnLeave then
|
||||
self.specialOnLeave(self)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported, AceGUI callback
|
||||
function ItemBase.OnAcquire(self)
|
||||
self.frame:SetToplevel(true)
|
||||
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
end
|
||||
|
||||
-- exported, AceGUI callback
|
||||
function ItemBase.OnRelease(self)
|
||||
self:SetDisabled(false)
|
||||
self.pullout = nil
|
||||
self.frame:SetParent(nil)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
-- exported
|
||||
-- NOTE: this is called by a Dropdown-Pullout.
|
||||
-- Do not call this method directly
|
||||
function ItemBase.SetPullout(self, pullout)
|
||||
self.pullout = pullout
|
||||
|
||||
self.frame:SetParent(nil)
|
||||
self.frame:SetParent(pullout.itemFrame)
|
||||
self.parent = pullout.itemFrame
|
||||
fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.SetText(self, text)
|
||||
self.text:SetText(text or "")
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.GetText(self)
|
||||
return self.text:GetText()
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.SetPoint(self, ...)
|
||||
self.frame:SetPoint(...)
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.Show(self)
|
||||
self.frame:Show()
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.Hide(self)
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.SetDisabled(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.useHighlight = false
|
||||
self.text:SetTextColor(.5, .5, .5)
|
||||
else
|
||||
self.useHighlight = true
|
||||
self.text:SetTextColor(1, 1, 1)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
-- NOTE: this is called by a Dropdown-Pullout.
|
||||
-- Do not call this method directly
|
||||
function ItemBase.SetOnLeave(self, func)
|
||||
self.specialOnLeave = func
|
||||
end
|
||||
|
||||
-- exported
|
||||
-- NOTE: this is called by a Dropdown-Pullout.
|
||||
-- Do not call this method directly
|
||||
function ItemBase.SetOnEnter(self, func)
|
||||
self.specialOnEnter = func
|
||||
end
|
||||
|
||||
function ItemBase.Create(type)
|
||||
-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
|
||||
local count = AceGUI:GetNextWidgetNum(type)
|
||||
local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
|
||||
local self = {}
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
self.type = type
|
||||
|
||||
self.useHighlight = true
|
||||
|
||||
frame:SetHeight(17)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
|
||||
text:SetTextColor(1,1,1)
|
||||
text:SetJustifyH("LEFT")
|
||||
text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
|
||||
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
|
||||
self.text = text
|
||||
|
||||
local highlight = frame:CreateTexture(nil, "OVERLAY")
|
||||
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
|
||||
highlight:SetBlendMode("ADD")
|
||||
highlight:SetHeight(14)
|
||||
highlight:ClearAllPoints()
|
||||
highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
|
||||
highlight:SetPoint("LEFT",frame,"LEFT",5,0)
|
||||
highlight:Hide()
|
||||
self.highlight = highlight
|
||||
|
||||
local check = frame:CreateTexture("OVERLAY")
|
||||
check:SetWidth(16)
|
||||
check:SetHeight(16)
|
||||
check:SetPoint("LEFT",frame,"LEFT",3,-1)
|
||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
check:Hide()
|
||||
self.check = check
|
||||
|
||||
local sub = frame:CreateTexture("OVERLAY")
|
||||
sub:SetWidth(16)
|
||||
sub:SetHeight(16)
|
||||
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
|
||||
sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
|
||||
sub:Hide()
|
||||
self.sub = sub
|
||||
|
||||
frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
|
||||
frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
|
||||
|
||||
self.OnAcquire = ItemBase.OnAcquire
|
||||
self.OnRelease = ItemBase.OnRelease
|
||||
|
||||
self.SetPullout = ItemBase.SetPullout
|
||||
self.GetText = ItemBase.GetText
|
||||
self.SetText = ItemBase.SetText
|
||||
self.SetDisabled = ItemBase.SetDisabled
|
||||
|
||||
self.SetPoint = ItemBase.SetPoint
|
||||
self.Show = ItemBase.Show
|
||||
self.Hide = ItemBase.Hide
|
||||
|
||||
self.SetOnLeave = ItemBase.SetOnLeave
|
||||
self.SetOnEnter = ItemBase.SetOnEnter
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--[[
|
||||
Template for items:
|
||||
|
||||
-- Item:
|
||||
--
|
||||
do
|
||||
local widgetType = "Dropdown-Item-"
|
||||
local widgetVersion = 1
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
--]]
|
||||
|
||||
-- Item: Header
|
||||
-- A single text entry.
|
||||
-- Special: Different text color and no highlight
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Header"
|
||||
local widgetVersion = 1
|
||||
|
||||
local function OnEnter(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnEnter")
|
||||
|
||||
if self.specialOnEnter then
|
||||
self.specialOnEnter(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnLeave(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnLeave")
|
||||
|
||||
if self.specialOnLeave then
|
||||
self.specialOnLeave(self)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported, override
|
||||
local function SetDisabled(self, disabled)
|
||||
ItemBase.SetDisabled(self, disabled)
|
||||
if not disabled then
|
||||
self.text:SetTextColor(1, 1, 0)
|
||||
end
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
self.SetDisabled = SetDisabled
|
||||
|
||||
self.frame:SetScript("OnEnter", OnEnter)
|
||||
self.frame:SetScript("OnLeave", OnLeave)
|
||||
|
||||
self.text:SetTextColor(1, 1, 0)
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
|
||||
-- Item: Execute
|
||||
-- A simple button
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Execute"
|
||||
local widgetVersion = 1
|
||||
|
||||
local function Frame_OnClick(this, button)
|
||||
local self = this.obj
|
||||
if self.disabled then return end
|
||||
self:Fire("OnClick")
|
||||
if self.pullout then
|
||||
self.pullout:Close()
|
||||
end
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
self.frame:SetScript("OnClick", Frame_OnClick)
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
|
||||
-- Item: Toggle
|
||||
-- Some sort of checkbox for dropdown menus.
|
||||
-- Does not close the pullout on click.
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Toggle"
|
||||
local widgetVersion = 3
|
||||
|
||||
local function UpdateToggle(self)
|
||||
if self.value then
|
||||
self.check:Show()
|
||||
else
|
||||
self.check:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
ItemBase.OnRelease(self)
|
||||
self:SetValue(nil)
|
||||
end
|
||||
|
||||
local function Frame_OnClick(this, button)
|
||||
local self = this.obj
|
||||
if self.disabled then return end
|
||||
self.value = not self.value
|
||||
if self.value then
|
||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
||||
else
|
||||
PlaySound("igMainMenuOptionCheckBoxOff")
|
||||
end
|
||||
UpdateToggle(self)
|
||||
self:Fire("OnValueChanged", self.value)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetValue(self, value)
|
||||
self.value = value
|
||||
UpdateToggle(self)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function GetValue(self)
|
||||
return self.value
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
self.frame:SetScript("OnClick", Frame_OnClick)
|
||||
|
||||
self.SetValue = SetValue
|
||||
self.GetValue = GetValue
|
||||
self.OnRelease = OnRelease
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
|
||||
-- Item: Menu
|
||||
-- Shows a submenu on mouse over
|
||||
-- Does not close the pullout on click
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Menu"
|
||||
local widgetVersion = 2
|
||||
|
||||
local function OnEnter(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnEnter")
|
||||
|
||||
if self.specialOnEnter then
|
||||
self.specialOnEnter(self)
|
||||
end
|
||||
|
||||
self.highlight:Show()
|
||||
|
||||
if not self.disabled and self.submenu then
|
||||
self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnHide(this)
|
||||
local self = this.obj
|
||||
if self.submenu then
|
||||
self.submenu:Close()
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetMenu(self, menu)
|
||||
assert(menu.type == "Dropdown-Pullout")
|
||||
self.submenu = menu
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function CloseMenu(self)
|
||||
self.submenu:Close()
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
self.sub:Show()
|
||||
|
||||
self.frame:SetScript("OnEnter", OnEnter)
|
||||
self.frame:SetScript("OnHide", OnHide)
|
||||
|
||||
self.SetMenu = SetMenu
|
||||
self.CloseMenu = CloseMenu
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
|
||||
-- Item: Separator
|
||||
-- A single line to separate items
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Separator"
|
||||
local widgetVersion = 1
|
||||
|
||||
-- exported, override
|
||||
local function SetDisabled(self, disabled)
|
||||
ItemBase.SetDisabled(self, disabled)
|
||||
self.useHighlight = false
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
self.SetDisabled = SetDisabled
|
||||
|
||||
local line = self.frame:CreateTexture(nil, "OVERLAY")
|
||||
line:SetHeight(1)
|
||||
line:SetTexture(.5, .5, .5)
|
||||
line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
|
||||
line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
|
||||
|
||||
self.text:Hide()
|
||||
|
||||
self.useHighlight = false
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
@@ -0,0 +1,707 @@
|
||||
--[[ $Id: AceGUIWidget-DropDown.lua 916 2010-03-15 12:24:36Z nevcairiel $ ]]--
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local min, max, floor = math.min, math.max, math.floor
|
||||
local select, pairs, ipairs = select, pairs, ipairs
|
||||
local tsort = table.sort
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local UIParent, CreateFrame = UIParent, CreateFrame
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: CLOSE
|
||||
|
||||
local function fixlevels(parent,...)
|
||||
local i = 1
|
||||
local child = select(i, ...)
|
||||
while child do
|
||||
child:SetFrameLevel(parent:GetFrameLevel()+1)
|
||||
fixlevels(child, child:GetChildren())
|
||||
i = i + 1
|
||||
child = select(i, ...)
|
||||
end
|
||||
end
|
||||
|
||||
local function fixstrata(strata, parent, ...)
|
||||
local i = 1
|
||||
local child = select(i, ...)
|
||||
parent:SetFrameStrata(strata)
|
||||
while child do
|
||||
fixstrata(strata, child, child:GetChildren())
|
||||
i = i + 1
|
||||
child = select(i, ...)
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
local widgetType = "Dropdown-Pullout"
|
||||
local widgetVersion = 3
|
||||
|
||||
--[[ Static data ]]--
|
||||
|
||||
local backdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
|
||||
edgeSize = 32,
|
||||
tileSize = 32,
|
||||
tile = true,
|
||||
insets = { left = 11, right = 12, top = 12, bottom = 11 },
|
||||
}
|
||||
local sliderBackdrop = {
|
||||
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
|
||||
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
|
||||
tile = true, tileSize = 8, edgeSize = 8,
|
||||
insets = { left = 3, right = 3, top = 3, bottom = 3 }
|
||||
}
|
||||
|
||||
local defaultWidth = 200
|
||||
local defaultMaxHeight = 600
|
||||
|
||||
--[[ UI Event Handlers ]]--
|
||||
|
||||
-- HACK: This should be no part of the pullout, but there
|
||||
-- is no other 'clean' way to response to any item-OnEnter
|
||||
-- Used to close Submenus when an other item is entered
|
||||
local function OnEnter(item)
|
||||
local self = item.pullout
|
||||
for k, v in ipairs(self.items) do
|
||||
if v.CloseMenu and v ~= item then
|
||||
v:CloseMenu()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- See the note in Constructor() for each scroll related function
|
||||
local function OnMouseWheel(this, value)
|
||||
this.obj:MoveScroll(value)
|
||||
end
|
||||
|
||||
local function OnScrollValueChanged(this, value)
|
||||
this.obj:SetScroll(value)
|
||||
end
|
||||
|
||||
local function OnSizeChanged(this)
|
||||
this.obj:FixScroll()
|
||||
end
|
||||
|
||||
--[[ Exported methods ]]--
|
||||
|
||||
-- exported
|
||||
local function SetScroll(self, value)
|
||||
local status = self.scrollStatus
|
||||
local frame, child = self.scrollFrame, self.itemFrame
|
||||
local height, viewheight = frame:GetHeight(), child:GetHeight()
|
||||
|
||||
local offset
|
||||
if height > viewheight then
|
||||
offset = 0
|
||||
else
|
||||
offset = floor((viewheight - height) / 1000 * value)
|
||||
end
|
||||
child:ClearAllPoints()
|
||||
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
|
||||
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
|
||||
status.offset = offset
|
||||
status.scrollvalue = value
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function MoveScroll(self, value)
|
||||
local status = self.scrollStatus
|
||||
local frame, child = self.scrollFrame, self.itemFrame
|
||||
local height, viewheight = frame:GetHeight(), child:GetHeight()
|
||||
|
||||
if height > viewheight then
|
||||
self.slider:Hide()
|
||||
else
|
||||
self.slider:Show()
|
||||
local diff = height - viewheight
|
||||
local delta = 1
|
||||
if value < 0 then
|
||||
delta = -1
|
||||
end
|
||||
self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function FixScroll(self)
|
||||
local status = self.scrollStatus
|
||||
local frame, child = self.scrollFrame, self.itemFrame
|
||||
local height, viewheight = frame:GetHeight(), child:GetHeight()
|
||||
local offset = status.offset or 0
|
||||
|
||||
if viewheight < height then
|
||||
self.slider:Hide()
|
||||
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
|
||||
self.slider:SetValue(0)
|
||||
else
|
||||
self.slider:Show()
|
||||
local value = (offset / (viewheight - height) * 1000)
|
||||
if value > 1000 then value = 1000 end
|
||||
self.slider:SetValue(value)
|
||||
self:SetScroll(value)
|
||||
if value < 1000 then
|
||||
child:ClearAllPoints()
|
||||
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
|
||||
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
|
||||
status.offset = offset
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- exported, AceGUI callback
|
||||
local function OnAcquire(self)
|
||||
self.frame:SetParent(UIParent)
|
||||
--self.itemFrame:SetToplevel(true)
|
||||
end
|
||||
|
||||
-- exported, AceGUI callback
|
||||
local function OnRelease(self)
|
||||
self:Clear()
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function AddItem(self, item)
|
||||
self.items[#self.items + 1] = item
|
||||
|
||||
local h = #self.items * 16
|
||||
self.itemFrame:SetHeight(h)
|
||||
self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
|
||||
|
||||
item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
|
||||
item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
|
||||
|
||||
item:SetPullout(self)
|
||||
item:SetOnEnter(OnEnter)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function Open(self, point, relFrame, relPoint, x, y)
|
||||
local items = self.items
|
||||
local frame = self.frame
|
||||
local itemFrame = self.itemFrame
|
||||
|
||||
frame:SetPoint(point, relFrame, relPoint, x, y)
|
||||
|
||||
|
||||
local height = 8
|
||||
for i, item in pairs(items) do
|
||||
if i == 1 then
|
||||
item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
|
||||
else
|
||||
item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
|
||||
end
|
||||
|
||||
item:Show()
|
||||
|
||||
height = height + 16
|
||||
end
|
||||
itemFrame:SetHeight(height)
|
||||
fixstrata("TOOLTIP", frame, frame:GetChildren())
|
||||
frame:Show()
|
||||
self:Fire("OnOpen")
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function Close(self)
|
||||
self.frame:Hide()
|
||||
self:Fire("OnClose")
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function Clear(self)
|
||||
local items = self.items
|
||||
for i, item in pairs(items) do
|
||||
AceGUI:Release(item)
|
||||
items[i] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function IterateItems(self)
|
||||
return ipairs(self.items)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetHideOnLeave(self, val)
|
||||
self.hideOnLeave = val
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetMaxHeight(self, height)
|
||||
self.maxHeight = height or defaultMaxHeight
|
||||
if self.frame:GetHeight() > height then
|
||||
self.frame:SetHeight(height)
|
||||
elseif (self.itemFrame:GetHeight() + 34) < height then
|
||||
self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function GetRightBorderWidth(self)
|
||||
return 6 + (self.slider:IsShown() and 12 or 0)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function GetLeftBorderWidth(self)
|
||||
return 6
|
||||
end
|
||||
|
||||
--[[ Constructor ]]--
|
||||
|
||||
local function Constructor()
|
||||
local count = AceGUI:GetNextWidgetNum(widgetType)
|
||||
local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent)
|
||||
local self = {}
|
||||
self.count = count
|
||||
self.type = widgetType
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
|
||||
self.OnAcquire = OnAcquire
|
||||
self.OnRelease = OnRelease
|
||||
|
||||
self.AddItem = AddItem
|
||||
self.Open = Open
|
||||
self.Close = Close
|
||||
self.Clear = Clear
|
||||
self.IterateItems = IterateItems
|
||||
self.SetHideOnLeave = SetHideOnLeave
|
||||
|
||||
self.SetScroll = SetScroll
|
||||
self.MoveScroll = MoveScroll
|
||||
self.FixScroll = FixScroll
|
||||
|
||||
self.SetMaxHeight = SetMaxHeight
|
||||
self.GetRightBorderWidth = GetRightBorderWidth
|
||||
self.GetLeftBorderWidth = GetLeftBorderWidth
|
||||
|
||||
self.items = {}
|
||||
|
||||
self.scrollStatus = {
|
||||
scrollvalue = 0,
|
||||
}
|
||||
|
||||
self.maxHeight = defaultMaxHeight
|
||||
|
||||
frame:SetBackdrop(backdrop)
|
||||
frame:SetBackdropColor(0, 0, 0)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
frame:SetClampedToScreen(true)
|
||||
frame:SetWidth(defaultWidth)
|
||||
frame:SetHeight(self.maxHeight)
|
||||
--frame:SetToplevel(true)
|
||||
|
||||
-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
|
||||
local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
|
||||
local itemFrame = CreateFrame("Frame", nil, scrollFrame)
|
||||
|
||||
self.scrollFrame = scrollFrame
|
||||
self.itemFrame = itemFrame
|
||||
|
||||
scrollFrame.obj = self
|
||||
itemFrame.obj = self
|
||||
|
||||
local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame)
|
||||
slider:SetOrientation("VERTICAL")
|
||||
slider:SetHitRectInsets(0, 0, -10, 0)
|
||||
slider:SetBackdrop(sliderBackdrop)
|
||||
slider:SetWidth(8)
|
||||
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
|
||||
slider:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
self.slider = slider
|
||||
slider.obj = self
|
||||
|
||||
scrollFrame:SetScrollChild(itemFrame)
|
||||
scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
|
||||
scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
|
||||
scrollFrame:EnableMouseWheel(true)
|
||||
scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
|
||||
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
|
||||
scrollFrame:SetToplevel(true)
|
||||
scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
|
||||
itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
|
||||
itemFrame:SetHeight(400)
|
||||
itemFrame:SetToplevel(true)
|
||||
itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
|
||||
slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
|
||||
slider:SetScript("OnValueChanged", OnScrollValueChanged)
|
||||
slider:SetMinMaxValues(0, 1000)
|
||||
slider:SetValueStep(1)
|
||||
slider:SetValue(0)
|
||||
|
||||
scrollFrame:Show()
|
||||
itemFrame:Show()
|
||||
slider:Hide()
|
||||
|
||||
self:FixScroll()
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
|
||||
end
|
||||
|
||||
do
|
||||
local widgetType = "Dropdown"
|
||||
local widgetVersion = 22
|
||||
|
||||
--[[ Static data ]]--
|
||||
|
||||
--[[ UI event handler ]]--
|
||||
|
||||
local function Control_OnEnter(this)
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(this)
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Dropdown_OnHide(this)
|
||||
local self = this.obj
|
||||
if self.open then
|
||||
self.pullout:Close()
|
||||
end
|
||||
end
|
||||
|
||||
local function Dropdown_TogglePullout(this)
|
||||
local self = this.obj
|
||||
PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound
|
||||
if self.open then
|
||||
self.open = nil
|
||||
self.pullout:Close()
|
||||
AceGUI:ClearFocus()
|
||||
else
|
||||
self.open = true
|
||||
self.pullout:SetWidth(self.frame:GetWidth())
|
||||
self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
|
||||
AceGUI:SetFocus(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnPulloutOpen(this)
|
||||
local self = this.userdata.obj
|
||||
local value = self.value
|
||||
|
||||
if not self.multiselect then
|
||||
for i, item in this:IterateItems() do
|
||||
item:SetValue(item.userdata.value == value)
|
||||
end
|
||||
end
|
||||
|
||||
self.open = true
|
||||
end
|
||||
|
||||
local function OnPulloutClose(this)
|
||||
local self = this.userdata.obj
|
||||
self.open = nil
|
||||
self:Fire("OnClosed")
|
||||
end
|
||||
|
||||
local function ShowMultiText(self)
|
||||
local text
|
||||
for i, widget in self.pullout:IterateItems() do
|
||||
if widget.type == "Dropdown-Item-Toggle" then
|
||||
if widget:GetValue() then
|
||||
if text then
|
||||
text = text..", "..widget:GetText()
|
||||
else
|
||||
text = widget:GetText()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self:SetText(text)
|
||||
end
|
||||
|
||||
local function OnItemValueChanged(this, event, checked)
|
||||
local self = this.userdata.obj
|
||||
|
||||
if self.multiselect then
|
||||
self:Fire("OnValueChanged", this.userdata.value, checked)
|
||||
ShowMultiText(self)
|
||||
else
|
||||
if checked then
|
||||
self:SetValue(this.userdata.value)
|
||||
self:Fire("OnValueChanged", this.userdata.value)
|
||||
else
|
||||
this:SetValue(true)
|
||||
end
|
||||
if self.open then
|
||||
self.pullout:Close()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--[[ Exported methods ]]--
|
||||
|
||||
-- exported, AceGUI callback
|
||||
local function OnAcquire(self)
|
||||
local pullout = AceGUI:Create("Dropdown-Pullout")
|
||||
self.pullout = pullout
|
||||
pullout.userdata.obj = self
|
||||
pullout:SetCallback("OnClose", OnPulloutClose)
|
||||
pullout:SetCallback("OnOpen", OnPulloutOpen)
|
||||
self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
|
||||
fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
|
||||
|
||||
self:SetHeight(44)
|
||||
self:SetWidth(200)
|
||||
end
|
||||
|
||||
-- exported, AceGUI callback
|
||||
local function OnRelease(self)
|
||||
if self.open then
|
||||
self.pullout:Close()
|
||||
end
|
||||
AceGUI:Release(self.pullout)
|
||||
self.pullout = nil
|
||||
|
||||
self:SetText("")
|
||||
self:SetLabel("")
|
||||
self:SetDisabled(false)
|
||||
self:SetMultiselect(false)
|
||||
|
||||
self.value = nil
|
||||
self.list = nil
|
||||
self.open = nil
|
||||
self.hasClose = nil
|
||||
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetDisabled(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.text:SetTextColor(0.5,0.5,0.5)
|
||||
self.button:Disable()
|
||||
self.label:SetTextColor(0.5,0.5,0.5)
|
||||
else
|
||||
self.button:Enable()
|
||||
self.label:SetTextColor(1,.82,0)
|
||||
self.text:SetTextColor(1,1,1)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function ClearFocus(self)
|
||||
if self.open then
|
||||
self.pullout:Close()
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetText(self, text)
|
||||
self.text:SetText(text or "")
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetLabel(self, text)
|
||||
if text and text ~= "" then
|
||||
self.label:SetText(text)
|
||||
self.label:Show()
|
||||
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18)
|
||||
self.frame:SetHeight(44)
|
||||
else
|
||||
self.label:SetText("")
|
||||
self.label:Hide()
|
||||
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
|
||||
self.frame:SetHeight(26)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetValue(self, value)
|
||||
if self.list then
|
||||
self:SetText(self.list[value] or "")
|
||||
end
|
||||
self.value = value
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function GetValue(self)
|
||||
return self.value
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetItemValue(self, item, value)
|
||||
if not self.multiselect then return end
|
||||
for i, widget in self.pullout:IterateItems() do
|
||||
if widget.userdata.value == item then
|
||||
if widget.SetValue then
|
||||
widget:SetValue(value)
|
||||
end
|
||||
end
|
||||
end
|
||||
ShowMultiText(self)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetItemDisabled(self, item, disabled)
|
||||
for i, widget in self.pullout:IterateItems() do
|
||||
if widget.userdata.value == item then
|
||||
widget:SetDisabled(disabled)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function AddListItem(self, value, text)
|
||||
local item = AceGUI:Create("Dropdown-Item-Toggle")
|
||||
item:SetText(text)
|
||||
item.userdata.obj = self
|
||||
item.userdata.value = value
|
||||
item:SetCallback("OnValueChanged", OnItemValueChanged)
|
||||
self.pullout:AddItem(item)
|
||||
end
|
||||
|
||||
local function AddCloseButton(self)
|
||||
if not self.hasClose then
|
||||
local close = AceGUI:Create("Dropdown-Item-Execute")
|
||||
close:SetText(CLOSE)
|
||||
self.pullout:AddItem(close)
|
||||
self.hasClose = true
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local sortlist = {}
|
||||
local function SetList(self, list)
|
||||
self.list = list
|
||||
self.pullout:Clear()
|
||||
self.hasClose = nil
|
||||
if not list then return end
|
||||
|
||||
for v in pairs(list) do
|
||||
sortlist[#sortlist + 1] = v
|
||||
end
|
||||
tsort(sortlist)
|
||||
|
||||
for i, value in pairs(sortlist) do
|
||||
AddListItem(self, value, list[value])
|
||||
sortlist[i] = nil
|
||||
end
|
||||
if self.multiselect then
|
||||
ShowMultiText(self)
|
||||
AddCloseButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function AddItem(self, value, text)
|
||||
if self.list then
|
||||
self.list[value] = text
|
||||
AddListItem(self, value, text)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetMultiselect(self, multi)
|
||||
self.multiselect = multi
|
||||
if multi then
|
||||
ShowMultiText(self)
|
||||
AddCloseButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function GetMultiselect(self)
|
||||
return self.multiselect
|
||||
end
|
||||
|
||||
--[[ Constructor ]]--
|
||||
|
||||
local function Constructor()
|
||||
local count = AceGUI:GetNextWidgetNum(widgetType)
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
|
||||
|
||||
local self = {}
|
||||
self.type = widgetType
|
||||
self.frame = frame
|
||||
self.dropdown = dropdown
|
||||
self.count = count
|
||||
frame.obj = self
|
||||
dropdown.obj = self
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
self.ClearFocus = ClearFocus
|
||||
|
||||
self.SetText = SetText
|
||||
self.SetValue = SetValue
|
||||
self.GetValue = GetValue
|
||||
self.SetList = SetList
|
||||
self.SetLabel = SetLabel
|
||||
self.SetDisabled = SetDisabled
|
||||
self.AddItem = AddItem
|
||||
self.SetMultiselect = SetMultiselect
|
||||
self.GetMultiselect = GetMultiselect
|
||||
self.SetItemValue = SetItemValue
|
||||
self.SetItemDisabled = SetItemDisabled
|
||||
|
||||
self.alignoffset = 31
|
||||
|
||||
frame:SetHeight(44)
|
||||
frame:SetWidth(200)
|
||||
frame:SetScript("OnHide",Dropdown_OnHide)
|
||||
|
||||
dropdown:ClearAllPoints()
|
||||
dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
|
||||
dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
|
||||
dropdown:SetScript("OnHide", nil)
|
||||
|
||||
local left = _G[dropdown:GetName() .. "Left"]
|
||||
local middle = _G[dropdown:GetName() .. "Middle"]
|
||||
local right = _G[dropdown:GetName() .. "Right"]
|
||||
|
||||
middle:ClearAllPoints()
|
||||
right:ClearAllPoints()
|
||||
|
||||
middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
|
||||
middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
|
||||
right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
|
||||
|
||||
local button = _G[dropdown:GetName() .. "Button"]
|
||||
self.button = button
|
||||
button.obj = self
|
||||
button:SetScript("OnEnter",Control_OnEnter)
|
||||
button:SetScript("OnLeave",Control_OnLeave)
|
||||
button:SetScript("OnClick",Dropdown_TogglePullout)
|
||||
|
||||
local text = _G[dropdown:GetName() .. "Text"]
|
||||
self.text = text
|
||||
text.obj = self
|
||||
text:ClearAllPoints()
|
||||
text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
|
||||
text:SetPoint("LEFT", left, "LEFT", 25, 2)
|
||||
|
||||
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
|
||||
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetHeight(18)
|
||||
label:Hide()
|
||||
self.label = label
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
|
||||
end
|
||||
@@ -0,0 +1,228 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
EditBox Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "EditBox", 21
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local tostring, pairs = tostring, pairs
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local GetCursorInfo, ClearCursor, GetSpellName = GetCursorInfo, ClearCursor, GetSpellName
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
if not AceGUIEditBoxInsertLink then
|
||||
-- upgradeable hook
|
||||
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
|
||||
end
|
||||
|
||||
function _G.AceGUIEditBoxInsertLink(text)
|
||||
for i = 1, AceGUI:GetWidgetCount(Type) do
|
||||
local editbox = _G["AceGUI-3.0EditBox"..i]
|
||||
if editbox and editbox:IsVisible() and editbox:HasFocus() then
|
||||
editbox:Insert(text)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function ShowButton(self)
|
||||
if not self.disablebutton then
|
||||
self.button:Show()
|
||||
self.editbox:SetTextInsets(0, 20, 3, 3)
|
||||
end
|
||||
end
|
||||
|
||||
local function HideButton(self)
|
||||
self.button:Hide()
|
||||
self.editbox:SetTextInsets(0, 0, 3, 3)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function EditBox_OnEscapePressed(frame)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function EditBox_OnEnterPressed(frame)
|
||||
local self = frame.obj
|
||||
local value = frame:GetText()
|
||||
local cancel = self:Fire("OnEnterPressed", value)
|
||||
if not cancel then
|
||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
||||
HideButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function EditBox_OnReceiveDrag(frame)
|
||||
local self = frame.obj
|
||||
local type, id, info = GetCursorInfo()
|
||||
if type == "item" then
|
||||
self:SetText(info)
|
||||
self:Fire("OnEnterPressed", info)
|
||||
ClearCursor()
|
||||
elseif type == "spell" then
|
||||
local name, rank = GetSpellName(id, info)
|
||||
if rank and rank:match("%d") then
|
||||
name = name.."("..rank..")"
|
||||
end
|
||||
self:SetText(name)
|
||||
self:Fire("OnEnterPressed", name)
|
||||
ClearCursor()
|
||||
end
|
||||
HideButton(self)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function EditBox_OnTextChanged(frame)
|
||||
local self = frame.obj
|
||||
local value = frame:GetText()
|
||||
if tostring(value) ~= tostring(self.lasttext) then
|
||||
self:Fire("OnTextChanged", value)
|
||||
self.lasttext = value
|
||||
ShowButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function Button_OnClick(frame)
|
||||
local editbox = frame.obj.editbox
|
||||
editbox:ClearFocus()
|
||||
EditBox_OnEnterPressed(editbox)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
-- height is controlled by SetLabel
|
||||
self:SetWidth(200)
|
||||
self:SetDisabled(false)
|
||||
self:SetLabel()
|
||||
self:SetText()
|
||||
self:DisableButton(false)
|
||||
self:SetMaxLetters(0)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.editbox:EnableMouse(false)
|
||||
self.editbox:ClearFocus()
|
||||
self.editbox:SetTextColor(0.5,0.5,0.5)
|
||||
self.label:SetTextColor(0.5,0.5,0.5)
|
||||
else
|
||||
self.editbox:EnableMouse(true)
|
||||
self.editbox:SetTextColor(1,1,1)
|
||||
self.label:SetTextColor(1,.82,0)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetText"] = function(self, text)
|
||||
self.lasttext = text or ""
|
||||
self.editbox:SetText(text or "")
|
||||
self.editbox:SetCursorPosition(0)
|
||||
HideButton(self)
|
||||
end,
|
||||
|
||||
["SetLabel"] = function(self, text)
|
||||
if text and text ~= "" then
|
||||
self.label:SetText(text)
|
||||
self.label:Show()
|
||||
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
|
||||
self:SetHeight(44)
|
||||
self.alignoffset = 30
|
||||
else
|
||||
self.label:SetText("")
|
||||
self.label:Hide()
|
||||
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
|
||||
self:SetHeight(26)
|
||||
self.alignoffset = 12
|
||||
end
|
||||
end,
|
||||
|
||||
["DisableButton"] = function(self, disabled)
|
||||
self.disablebutton = disabled
|
||||
end,
|
||||
|
||||
["SetMaxLetters"] = function (self, num)
|
||||
self.editbox:SetMaxLetters(num or 0)
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
|
||||
editbox:SetAutoFocus(false)
|
||||
editbox:SetFontObject(ChatFontNormal)
|
||||
editbox:SetScript("OnEnter", Control_OnEnter)
|
||||
editbox:SetScript("OnLeave", Control_OnLeave)
|
||||
editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
|
||||
editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
|
||||
editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
|
||||
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
|
||||
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
|
||||
editbox:SetTextInsets(0, 0, 3, 3)
|
||||
editbox:SetMaxLetters(256)
|
||||
editbox:SetPoint("BOTTOMLEFT", 6, 0)
|
||||
editbox:SetPoint("BOTTOMRIGHT")
|
||||
editbox:SetHeight(19)
|
||||
|
||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
label:SetPoint("TOPLEFT", 0, -2)
|
||||
label:SetPoint("TOPRIGHT", 0, -2)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetHeight(18)
|
||||
|
||||
local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
|
||||
button:SetWidth(40)
|
||||
button:SetHeight(20)
|
||||
button:SetPoint("RIGHT", -2, 0)
|
||||
button:SetText(OKAY)
|
||||
button:SetScript("OnClick", Button_OnClick)
|
||||
button:Hide()
|
||||
|
||||
local widget = {
|
||||
alignoffset = 30,
|
||||
editbox = editbox,
|
||||
label = label,
|
||||
button = button,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
editbox.obj, button.obj = widget, widget
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,78 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Heading Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Heading", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetText()
|
||||
self:SetFullWidth()
|
||||
self:SetHeight(18)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetText"] = function(self, text)
|
||||
self.label:SetText(text or "")
|
||||
if text and text ~= "" then
|
||||
self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
|
||||
self.right:Show()
|
||||
else
|
||||
self.left:SetPoint("RIGHT", -3, 0)
|
||||
self.right:Hide()
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
|
||||
label:SetPoint("TOP")
|
||||
label:SetPoint("BOTTOM")
|
||||
label:SetJustifyH("CENTER")
|
||||
|
||||
local left = frame:CreateTexture(nil, "BACKGROUND")
|
||||
left:SetHeight(8)
|
||||
left:SetPoint("LEFT", 3, 0)
|
||||
left:SetPoint("RIGHT", label, "LEFT", -5, 0)
|
||||
left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
left:SetTexCoord(0.81, 0.94, 0.5, 1)
|
||||
|
||||
local right = frame:CreateTexture(nil, "BACKGROUND")
|
||||
right:SetHeight(8)
|
||||
right:SetPoint("RIGHT", -3, 0)
|
||||
right:SetPoint("LEFT", label, "RIGHT", 5, 0)
|
||||
right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
right:SetTexCoord(0.81, 0.94, 0.5, 1)
|
||||
|
||||
local widget = {
|
||||
label = label,
|
||||
left = left,
|
||||
right = right,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,144 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Icon Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Icon", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local select, pairs, print = select, pairs, print
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent, GetBuildInfo = CreateFrame, UIParent, GetBuildInfo
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Button_OnClick(frame, button)
|
||||
frame.obj:Fire("OnClick", button)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetHeight(110)
|
||||
self:SetWidth(110)
|
||||
self:SetLabel()
|
||||
self:SetImage(nil)
|
||||
self:SetImageSize(64, 64)
|
||||
self:SetDisabled(false)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetLabel"] = function(self, text)
|
||||
if text and text ~= "" then
|
||||
self.label:Show()
|
||||
self.label:SetText(text)
|
||||
self:SetHeight(self.image:GetHeight() + 25)
|
||||
else
|
||||
self.label:Hide()
|
||||
self:SetHeight(self.image:GetHeight() + 10)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetImage"] = function(self, path, ...)
|
||||
local image = self.image
|
||||
image:SetTexture(path)
|
||||
|
||||
if image:GetTexture() then
|
||||
local n = select("#", ...)
|
||||
if n == 4 or n == 8 then
|
||||
image:SetTexCoord(...)
|
||||
else
|
||||
image:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
["SetImageSize"] = function(self, width, height)
|
||||
self.image:SetWidth(width)
|
||||
self.image:SetHeight(height)
|
||||
--self.frame:SetWidth(width + 30)
|
||||
if self.label:IsShown() then
|
||||
self:SetHeight(height + 25)
|
||||
else
|
||||
self:SetHeight(height + 10)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:Disable()
|
||||
self.label:SetTextColor(0.5, 0.5, 0.5)
|
||||
self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
|
||||
else
|
||||
self.frame:Enable()
|
||||
self.label:SetTextColor(1, 1, 1)
|
||||
self.image:SetVertexColor(1, 1, 1)
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Button", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnEnter", Control_OnEnter)
|
||||
frame:SetScript("OnLeave", Control_OnLeave)
|
||||
frame:SetScript("OnClick", Button_OnClick)
|
||||
|
||||
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
|
||||
label:SetPoint("BOTTOMLEFT")
|
||||
label:SetPoint("BOTTOMRIGHT")
|
||||
label:SetJustifyH("CENTER")
|
||||
label:SetJustifyV("TOP")
|
||||
label:SetHeight(18)
|
||||
|
||||
local image = frame:CreateTexture(nil, "BACKGROUND")
|
||||
image:SetWidth(64)
|
||||
image:SetHeight(64)
|
||||
image:SetPoint("TOP", 0, -5)
|
||||
|
||||
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
||||
highlight:SetAllPoints(image)
|
||||
highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
|
||||
highlight:SetTexCoord(0, 1, 0.23, 0.77)
|
||||
highlight:SetBlendMode("ADD")
|
||||
|
||||
local widget = {
|
||||
label = label,
|
||||
image = image,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
-- SetText is deprecated, but keep it around for a while. (say, to WoW 4.0)
|
||||
if (select(4, GetBuildInfo()) < 40000) then
|
||||
widget.SetText = widget.SetLabel
|
||||
else
|
||||
widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,101 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
InteractiveLabel Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "InteractiveLabel", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local select, pairs = select, pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameFontHighlightSmall
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Label_OnClick(frame, button)
|
||||
frame.obj:Fire("OnClick", button)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:LabelOnAcquire()
|
||||
self:SetHighlight()
|
||||
self:SetHighlightTexCoord()
|
||||
self:SetDisabled(false)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetHighlight"] = function(self, ...)
|
||||
self.highlight:SetTexture(...)
|
||||
end,
|
||||
|
||||
["SetHighlightTexCoord"] = function(self, ...)
|
||||
local c = select("#", ...)
|
||||
if c == 4 or c == 8 then
|
||||
self.highlight:SetTexCoord(...)
|
||||
else
|
||||
self.highlight:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self,disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:EnableMouse(false)
|
||||
self.label:SetTextColor(0.5, 0.5, 0.5)
|
||||
else
|
||||
self.frame:EnableMouse(true)
|
||||
self.label:SetTextColor(1, 1, 1)
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
-- create a Label type that we will hijack
|
||||
local label = AceGUI:Create("Label")
|
||||
|
||||
local frame = label.frame
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnEnter", Control_OnEnter)
|
||||
frame:SetScript("OnLeave", Control_OnLeave)
|
||||
frame:SetScript("OnMouseDown", Label_OnClick)
|
||||
|
||||
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
||||
highlight:SetTexture(nil)
|
||||
highlight:SetAllPoints()
|
||||
highlight:SetBlendMode("ADD")
|
||||
|
||||
label.highlight = highlight
|
||||
label.type = Type
|
||||
label.LabelOnAcquire = label.OnAcquire
|
||||
for method, func in pairs(methods) do
|
||||
label[method] = func
|
||||
end
|
||||
|
||||
return label
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
|
||||
@@ -0,0 +1,230 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Keybinding Widget
|
||||
Set Keybindings in the Config UI.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Keybinding", 21
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: NOT_BOUND
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Keybinding_OnClick(frame, button)
|
||||
if button == "LeftButton" or button == "RightButton" then
|
||||
local self = frame.obj
|
||||
if self.waitingForKey then
|
||||
frame:EnableKeyboard(false)
|
||||
self.msgframe:Hide()
|
||||
frame:UnlockHighlight()
|
||||
self.waitingForKey = nil
|
||||
else
|
||||
frame:EnableKeyboard(true)
|
||||
self.msgframe:Show()
|
||||
frame:LockHighlight()
|
||||
self.waitingForKey = true
|
||||
end
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local ignoreKeys = {
|
||||
["BUTTON1"] = true, ["BUTTON2"] = true,
|
||||
["UNKNOWN"] = true,
|
||||
["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
|
||||
["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
|
||||
}
|
||||
local function Keybinding_OnKeyDown(frame, key)
|
||||
local self = frame.obj
|
||||
if self.waitingForKey then
|
||||
local keyPressed = key
|
||||
if keyPressed == "ESCAPE" then
|
||||
keyPressed = ""
|
||||
else
|
||||
if ignoreKeys[keyPressed] then return end
|
||||
if IsShiftKeyDown() then
|
||||
keyPressed = "SHIFT-"..keyPressed
|
||||
end
|
||||
if IsControlKeyDown() then
|
||||
keyPressed = "CTRL-"..keyPressed
|
||||
end
|
||||
if IsAltKeyDown() then
|
||||
keyPressed = "ALT-"..keyPressed
|
||||
end
|
||||
end
|
||||
|
||||
frame:EnableKeyboard(false)
|
||||
self.msgframe:Hide()
|
||||
frame:UnlockHighlight()
|
||||
self.waitingForKey = nil
|
||||
|
||||
if not self.disabled then
|
||||
self:SetKey(keyPressed)
|
||||
self:Fire("OnKeyChanged", keyPressed)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function Keybinding_OnMouseDown(frame, button)
|
||||
if button == "LeftButton" or button == "RightButton" then
|
||||
return
|
||||
elseif button == "MiddleButton" then
|
||||
button = "BUTTON3"
|
||||
elseif button == "Button4" then
|
||||
button = "BUTTON4"
|
||||
elseif button == "Button5" then
|
||||
button = "BUTTON5"
|
||||
end
|
||||
Keybinding_OnKeyDown(frame, button)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetWidth(200)
|
||||
self:SetLabel("")
|
||||
self:SetKey("")
|
||||
self.waitingForKey = nil
|
||||
self.msgframe:Hide()
|
||||
self:SetDisabled(false)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.button:Disable()
|
||||
self.label:SetTextColor(0.5,0.5,0.5)
|
||||
else
|
||||
self.button:Enable()
|
||||
self.label:SetTextColor(1,1,1)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetKey"] = function(self, key)
|
||||
if (key or "") == "" then
|
||||
self.button:SetText(NOT_BOUND)
|
||||
self.button:SetNormalFontObject("GameFontNormal")
|
||||
else
|
||||
self.button:SetText(key)
|
||||
self.button:SetNormalFontObject("GameFontHighlight")
|
||||
end
|
||||
end,
|
||||
|
||||
["GetKey"] = function(self)
|
||||
local key = self.button:GetText()
|
||||
if key == NOT_BOUND then
|
||||
key = nil
|
||||
end
|
||||
return key
|
||||
end,
|
||||
|
||||
["SetLabel"] = function(self, label)
|
||||
self.label:SetText(label or "")
|
||||
if (label or "") == "" then
|
||||
self.alignoffset = nil
|
||||
self:SetHeight(24)
|
||||
else
|
||||
self.alignoffset = 30
|
||||
self:SetHeight(44)
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local ControlBackdrop = {
|
||||
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 3, bottom = 3 }
|
||||
}
|
||||
|
||||
local function keybindingMsgFixWidth(frame)
|
||||
frame:SetWidth(frame.msg:GetWidth() + 10)
|
||||
frame:SetScript("OnUpdate", nil)
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
|
||||
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate2")
|
||||
|
||||
button:EnableMouse(true)
|
||||
button:RegisterForClicks("AnyDown")
|
||||
button:SetScript("OnEnter", Control_OnEnter)
|
||||
button:SetScript("OnLeave", Control_OnLeave)
|
||||
button:SetScript("OnClick", Keybinding_OnClick)
|
||||
button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
|
||||
button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
|
||||
button:SetPoint("BOTTOMLEFT")
|
||||
button:SetPoint("BOTTOMRIGHT")
|
||||
button:SetHeight(24)
|
||||
|
||||
local text = button:GetFontString()
|
||||
text:SetPoint("LEFT", 7, 0)
|
||||
text:SetPoint("RIGHT", -7, 0)
|
||||
|
||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
|
||||
label:SetPoint("TOPLEFT")
|
||||
label:SetPoint("TOPRIGHT")
|
||||
label:SetJustifyH("CENTER")
|
||||
label:SetHeight(18)
|
||||
|
||||
local msgframe = CreateFrame("Frame", nil, UIParent)
|
||||
msgframe:SetHeight(30)
|
||||
msgframe:SetBackdrop(ControlBackdrop)
|
||||
msgframe:SetBackdropColor(0,0,0)
|
||||
msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
msgframe:SetFrameLevel(1000)
|
||||
|
||||
local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
|
||||
msgframe.msg = msg
|
||||
msg:SetPoint("TOPLEFT", 5, -5)
|
||||
msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
|
||||
msgframe:SetPoint("BOTTOM", button, "TOP")
|
||||
msgframe:Hide()
|
||||
|
||||
local widget = {
|
||||
button = button,
|
||||
label = label,
|
||||
msgframe = msgframe,
|
||||
frame = frame,
|
||||
alignoffset = 30,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
button.obj = widget
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,162 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Label Widget
|
||||
Displays text and optionally an icon.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Label", 21
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local max, select, pairs = math.max, select, pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameFontHighlightSmall
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local function UpdateImageAnchor(self)
|
||||
if self.resizing then return end
|
||||
local frame = self.frame
|
||||
local width = frame.width or frame:GetWidth() or 0
|
||||
local image = self.image
|
||||
local label = self.label
|
||||
local height
|
||||
|
||||
label:ClearAllPoints()
|
||||
image:ClearAllPoints()
|
||||
|
||||
if self.imageshown then
|
||||
local imagewidth = image:GetWidth()
|
||||
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
|
||||
-- image goes on top centered when less than 200 width for the text, or if there is no text
|
||||
image:SetPoint("TOP")
|
||||
label:SetPoint("TOP", image, "BOTTOM")
|
||||
label:SetPoint("LEFT")
|
||||
label:SetWidth(width)
|
||||
height = image:GetHeight() + label:GetHeight()
|
||||
else
|
||||
-- image on the left
|
||||
image:SetPoint("TOPLEFT")
|
||||
label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
|
||||
label:SetWidth(width - imagewidth - 4)
|
||||
height = max(image:GetHeight(), label:GetHeight())
|
||||
end
|
||||
else
|
||||
-- no image shown
|
||||
label:SetPoint("TOPLEFT")
|
||||
label:SetWidth(width)
|
||||
height = label:GetHeight()
|
||||
end
|
||||
|
||||
self.resizing = true
|
||||
frame:SetHeight(height)
|
||||
frame.height = height
|
||||
self.resizing = nil
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
-- set the flag to stop constant size updates
|
||||
self.resizing = true
|
||||
-- height is set dynamically by the text and image size
|
||||
self:SetWidth(200)
|
||||
self:SetText()
|
||||
self:SetImage(nil)
|
||||
self:SetImageSize(16, 16)
|
||||
self:SetColor()
|
||||
self:SetFontObject()
|
||||
|
||||
-- reset the flag
|
||||
self.resizing = nil
|
||||
-- run the update explicitly
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
|
||||
["SetText"] = function(self, text)
|
||||
self.label:SetText(text)
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
|
||||
["SetColor"] = function(self, r, g, b)
|
||||
if not (r and g and b) then
|
||||
r, g, b = 1, 1, 1
|
||||
end
|
||||
self.label:SetVertexColor(r, g, b)
|
||||
end,
|
||||
|
||||
["SetImage"] = function(self, path, ...)
|
||||
local image = self.image
|
||||
image:SetTexture(path)
|
||||
|
||||
if image:GetTexture() then
|
||||
self.imageshown = true
|
||||
local n = select("#", ...)
|
||||
if n == 4 or n == 8 then
|
||||
image:SetTexCoord(...)
|
||||
else
|
||||
image:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
else
|
||||
self.imageshown = nil
|
||||
end
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
|
||||
["SetFont"] = function(self, font, height, flags)
|
||||
self.label:SetFont(font, height, flags)
|
||||
end,
|
||||
|
||||
["SetFontObject"] = function(self, font)
|
||||
self:SetFont((font or GameFontHighlightSmall):GetFont())
|
||||
end,
|
||||
|
||||
["SetImageSize"] = function(self, width, height)
|
||||
self.image:SetWidth(width)
|
||||
self.image:SetHeight(height)
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetJustifyV("TOP")
|
||||
|
||||
local image = frame:CreateTexture(nil, "BACKGROUND")
|
||||
|
||||
-- create widget
|
||||
local widget = {
|
||||
label = label,
|
||||
image = image,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,283 @@
|
||||
local Type, Version = "MultiLineEditBox", 22
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local GetCursorInfo, GetSpellName, ClearCursor = GetCursorInfo, GetSpellName, ClearCursor
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: ACCEPT, ChatFontNormal
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function OnClick(self) -- Button
|
||||
self = self.obj
|
||||
self.editBox:ClearFocus()
|
||||
if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
|
||||
self.button:Disable()
|
||||
end
|
||||
end
|
||||
|
||||
local function OnCursorChanged(self, _, y, _, cursorHeight) -- EditBox
|
||||
self, y = self.obj.scrollFrame, -y
|
||||
local offset = self:GetVerticalScroll()
|
||||
if y < offset then
|
||||
self:SetVerticalScroll(y)
|
||||
else
|
||||
y = y + cursorHeight - self:GetHeight()
|
||||
if y > offset then
|
||||
self:SetVerticalScroll(y)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function OnEditFocusLost(self) -- EditBox
|
||||
self:HighlightText(0, 0)
|
||||
end
|
||||
|
||||
local function OnEnter(self) -- EditBox / ScrollFrame
|
||||
self = self.obj
|
||||
if not self.entered then
|
||||
self.entered = true
|
||||
self:Fire("OnEnter")
|
||||
end
|
||||
end
|
||||
|
||||
local function OnLeave(self) -- EditBox / ScrollFrame
|
||||
self = self.obj
|
||||
if self.entered then
|
||||
self.entered = nil
|
||||
self:Fire("OnLeave")
|
||||
end
|
||||
end
|
||||
|
||||
local function OnMouseUp(self) -- ScrollFrame
|
||||
self = self.obj.editBox
|
||||
self:SetFocus()
|
||||
self:SetCursorPosition(self:GetNumLetters())
|
||||
end
|
||||
|
||||
local function OnReceiveDrag(self) -- EditBox / ScrollFrame
|
||||
local type, id, info = GetCursorInfo()
|
||||
if type == "spell" then
|
||||
info, id = GetSpellName(id, info)
|
||||
if id and id:match("%d") then
|
||||
info = info .. "(" .. id .. ")"
|
||||
end
|
||||
elseif type ~= "item" then
|
||||
return
|
||||
end
|
||||
ClearCursor()
|
||||
self = self.obj
|
||||
local editBox = self.editBox
|
||||
if not editBox:HasFocus() then
|
||||
editBox:SetFocus()
|
||||
editBox:SetCursorPosition(editBox:GetNumLetters())
|
||||
end
|
||||
editBox:Insert(info)
|
||||
self.button:Enable()
|
||||
end
|
||||
|
||||
local function OnSizeChanged(self, width, height) -- ScrollFrame
|
||||
self.obj.editBox:SetWidth(width)
|
||||
end
|
||||
|
||||
local function OnTextChanged(self, userInput) -- EditBox
|
||||
if userInput then
|
||||
self = self.obj
|
||||
self:Fire("OnTextChanged", self.editBox:GetText())
|
||||
self.button:Enable()
|
||||
end
|
||||
end
|
||||
|
||||
local function OnTextSet(self) -- EditBox
|
||||
self:HighlightText(0, 0)
|
||||
self:SetCursorPosition(self:GetNumLetters())
|
||||
self:SetCursorPosition(0)
|
||||
self.obj.button:Disable()
|
||||
end
|
||||
|
||||
local function OnVerticalScroll(self, offset) -- ScrollFrame
|
||||
local editBox = self.obj.editBox
|
||||
editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["GetText"] = function(self)
|
||||
return self.editBox:GetText()
|
||||
end,
|
||||
|
||||
["OnAcquire"] = function(self)
|
||||
self.editBox:SetText("")
|
||||
self:SetDisabled(false)
|
||||
self:SetWidth(200)
|
||||
self:SetNumLines()
|
||||
self.entered = nil
|
||||
self:SetMaxLetters(0)
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
local editBox = self.editBox
|
||||
if disabled then
|
||||
editBox:ClearFocus()
|
||||
editBox:EnableMouse(false)
|
||||
editBox:SetTextColor(0.5, 0.5, 0.5)
|
||||
self.label:SetTextColor(0.5, 0.5, 0.5)
|
||||
self.scrollFrame:EnableMouse(false)
|
||||
self.button:Disable()
|
||||
else
|
||||
editBox:EnableMouse(true)
|
||||
editBox:SetTextColor(1, 1, 1)
|
||||
self.label:SetTextColor(1, 0.82, 0)
|
||||
self.scrollFrame:EnableMouse(true)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetLabel"] = function(self, text)
|
||||
if text and text ~= "" then
|
||||
self.label:SetText(text)
|
||||
if self.labelHeight ~= 10 then
|
||||
self.labelHeight = 10
|
||||
self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
|
||||
self:SetHeight(self.frame.height + 10)
|
||||
self.label:Show()
|
||||
end
|
||||
elseif self.labelHeight ~= 0 then
|
||||
self.labelHeight = 0
|
||||
self.label:Hide()
|
||||
self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
|
||||
self:SetHeight(self.frame.height - 10)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetNumLines"] = function(self, value)
|
||||
if not value or value < 4 then
|
||||
value = 4
|
||||
end
|
||||
self:SetHeight(value * 14 + 41 + self.labelHeight)
|
||||
end,
|
||||
|
||||
["SetText"] = function(self, text)
|
||||
self.editBox:SetText(text)
|
||||
end,
|
||||
|
||||
["SetMaxLetters"] = function (self, num)
|
||||
self.editBox:SetMaxLetters(num or 0)
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local backdrop = {
|
||||
bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
|
||||
edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
|
||||
insets = { left = 4, right = 3, top = 4, bottom = 3 }
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
local widgetNum = AceGUI:GetNextWidgetNum(Type)
|
||||
|
||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
|
||||
label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetText(ACCEPT)
|
||||
label:SetHeight(10)
|
||||
|
||||
local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate2")
|
||||
button:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", 0, 4)
|
||||
button:SetHeight(22)
|
||||
button:SetWidth(label:GetStringWidth() + 24)
|
||||
button:SetText(ACCEPT)
|
||||
button:SetScript("OnClick", OnClick)
|
||||
button:Disable()
|
||||
|
||||
local text = button:GetFontString()
|
||||
text:ClearAllPoints()
|
||||
text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
|
||||
text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
|
||||
text:SetJustifyV("MIDDLE")
|
||||
|
||||
local scrollBG = CreateFrame("Frame", nil, frame)
|
||||
scrollBG:SetBackdrop(backdrop)
|
||||
scrollBG:SetBackdropColor(0, 0, 0)
|
||||
scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
||||
|
||||
local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
|
||||
|
||||
local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
|
||||
scrollBar:ClearAllPoints()
|
||||
scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
|
||||
scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
|
||||
scrollBar:SetPoint("RIGHT", frame, "RIGHT")
|
||||
|
||||
scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
|
||||
scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
|
||||
|
||||
scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
|
||||
scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
|
||||
scrollFrame:SetScript("OnEnter", OnEnter)
|
||||
scrollFrame:SetScript("OnLeave", OnLeave)
|
||||
scrollFrame:SetScript("OnMouseUp", OnMouseUp)
|
||||
scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
|
||||
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
|
||||
scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
|
||||
|
||||
local editBox = CreateFrame("EditBox", nil, scrollFrame)
|
||||
editBox:SetAllPoints()
|
||||
editBox:SetFontObject(ChatFontNormal)
|
||||
editBox:SetMultiLine(true)
|
||||
editBox:EnableMouse(true)
|
||||
editBox:SetAutoFocus(false)
|
||||
editBox:SetCountInvisibleLetters(false)
|
||||
editBox:SetScript("OnCursorChanged", OnCursorChanged)
|
||||
editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
|
||||
editBox:SetScript("OnEnter", OnEnter)
|
||||
editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
|
||||
editBox:SetScript("OnLeave", OnLeave)
|
||||
editBox:SetScript("OnMouseDown", OnReceiveDrag)
|
||||
editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
|
||||
editBox:SetScript("OnTextChanged", OnTextChanged)
|
||||
editBox:SetScript("OnTextSet", OnTextSet)
|
||||
|
||||
scrollFrame:SetScrollChild(editBox)
|
||||
|
||||
local widget = {
|
||||
button = button,
|
||||
editBox = editBox,
|
||||
frame = frame,
|
||||
label = label,
|
||||
labelHeight = 10,
|
||||
scrollBar = scrollBar,
|
||||
scrollFrame = scrollFrame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
|
||||
|
||||
AceGUI:RegisterAsWidget(widget)
|
||||
return widget
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,281 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Slider Widget
|
||||
Graphical Slider, like, for Range values.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Slider", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local min, max, floor = math.min, math.max, math.floor
|
||||
local tonumber, pairs = tonumber, pairs
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameFontHighlightSmall
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function UpdateText(self)
|
||||
local value = self.value or 0
|
||||
if self.ispercent then
|
||||
self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
|
||||
else
|
||||
self.editbox:SetText(floor(value * 100 + 0.5) / 100)
|
||||
end
|
||||
end
|
||||
|
||||
local function UpdateLabels(self)
|
||||
local min, max = (self.min or 0), (self.max or 100)
|
||||
if self.ispercent then
|
||||
self.lowtext:SetFormattedText("%s%%", (min * 100))
|
||||
self.hightext:SetFormattedText("%s%%", (max * 100))
|
||||
else
|
||||
self.lowtext:SetText(min)
|
||||
self.hightext:SetText(max)
|
||||
end
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Frame_OnMouseDown(frame)
|
||||
frame.obj.slider:EnableMouseWheel(true)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function Slider_OnValueChanged(frame)
|
||||
local self = frame.obj
|
||||
if not frame.setup then
|
||||
local newvalue = frame:GetValue()
|
||||
if newvalue ~= self.value and not self.disabled then
|
||||
self.value = newvalue
|
||||
self:Fire("OnValueChanged", newvalue)
|
||||
end
|
||||
if self.value then
|
||||
UpdateText(self)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function Slider_OnMouseUp(frame)
|
||||
local self = frame.obj
|
||||
self:Fire("OnMouseUp", self.value)
|
||||
end
|
||||
|
||||
local function Slider_OnMouseWheel(frame, v)
|
||||
local self = frame.obj
|
||||
if not self.disabled then
|
||||
local value = self.value
|
||||
if v > 0 then
|
||||
value = min(value + (self.step or 1), self.max)
|
||||
else
|
||||
value = max(value - (self.step or 1), self.min)
|
||||
end
|
||||
self.slider:SetValue(value)
|
||||
end
|
||||
end
|
||||
|
||||
local function EditBox_OnEscapePressed(frame)
|
||||
frame:ClearFocus()
|
||||
end
|
||||
|
||||
local function EditBox_OnEnterPressed(frame)
|
||||
local self = frame.obj
|
||||
local value = frame:GetText()
|
||||
if self.ispercent then
|
||||
value = value:gsub('%%', '')
|
||||
value = tonumber(value) / 100
|
||||
else
|
||||
value = tonumber(value)
|
||||
end
|
||||
|
||||
if value then
|
||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
||||
self.slider:SetValue(value)
|
||||
self:Fire("OnMouseUp", value)
|
||||
end
|
||||
end
|
||||
|
||||
local function EditBox_OnEnter(frame)
|
||||
frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
|
||||
end
|
||||
|
||||
local function EditBox_OnLeave(frame)
|
||||
frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetWidth(200)
|
||||
self:SetHeight(44)
|
||||
self:SetDisabled(false)
|
||||
self:SetIsPercent(nil)
|
||||
self:SetSliderValues(0,100,1)
|
||||
self:SetValue(0)
|
||||
self.slider:EnableMouseWheel(false)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.slider:EnableMouse(false)
|
||||
self.label:SetTextColor(.5, .5, .5)
|
||||
self.hightext:SetTextColor(.5, .5, .5)
|
||||
self.lowtext:SetTextColor(.5, .5, .5)
|
||||
--self.valuetext:SetTextColor(.5, .5, .5)
|
||||
self.editbox:SetTextColor(.5, .5, .5)
|
||||
self.editbox:EnableMouse(false)
|
||||
self.editbox:ClearFocus()
|
||||
else
|
||||
self.slider:EnableMouse(true)
|
||||
self.label:SetTextColor(1, .82, 0)
|
||||
self.hightext:SetTextColor(1, 1, 1)
|
||||
self.lowtext:SetTextColor(1, 1, 1)
|
||||
--self.valuetext:SetTextColor(1, 1, 1)
|
||||
self.editbox:SetTextColor(1, 1, 1)
|
||||
self.editbox:EnableMouse(true)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetValue"] = function(self, value)
|
||||
self.slider.setup = true
|
||||
self.slider:SetValue(value)
|
||||
self.value = value
|
||||
UpdateText(self)
|
||||
self.slider.setup = nil
|
||||
end,
|
||||
|
||||
["GetValue"] = function(self)
|
||||
return self.value
|
||||
end,
|
||||
|
||||
["SetLabel"] = function(self, text)
|
||||
self.label:SetText(text)
|
||||
end,
|
||||
|
||||
["SetSliderValues"] = function(self, min, max, step)
|
||||
local frame = self.slider
|
||||
frame.setup = true
|
||||
self.min = min
|
||||
self.max = max
|
||||
self.step = step
|
||||
frame:SetMinMaxValues(min or 0,max or 100)
|
||||
UpdateLabels(self)
|
||||
frame:SetValueStep(step or 1)
|
||||
if self.value then
|
||||
frame:SetValue(self.value)
|
||||
end
|
||||
frame.setup = nil
|
||||
end,
|
||||
|
||||
["SetIsPercent"] = function(self, value)
|
||||
self.ispercent = value
|
||||
UpdateLabels(self)
|
||||
UpdateText(self)
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local SliderBackdrop = {
|
||||
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
|
||||
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
|
||||
tile = true, tileSize = 8, edgeSize = 8,
|
||||
insets = { left = 3, right = 3, top = 6, bottom = 6 }
|
||||
}
|
||||
|
||||
local ManualBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
tile = true, edgeSize = 1, tileSize = 5,
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnMouseDown", Frame_OnMouseDown)
|
||||
|
||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
label:SetPoint("TOPLEFT")
|
||||
label:SetPoint("TOPRIGHT")
|
||||
label:SetJustifyH("CENTER")
|
||||
label:SetHeight(15)
|
||||
|
||||
local slider = CreateFrame("Slider", nil, frame)
|
||||
slider:SetOrientation("HORIZONTAL")
|
||||
slider:SetHeight(15)
|
||||
slider:SetHitRectInsets(0, 0, -10, 0)
|
||||
slider:SetBackdrop(SliderBackdrop)
|
||||
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
|
||||
slider:SetPoint("TOP", label, "BOTTOM")
|
||||
slider:SetPoint("LEFT", 3, 0)
|
||||
slider:SetPoint("RIGHT", -3, 0)
|
||||
slider:SetValue(0)
|
||||
slider:SetScript("OnValueChanged",Slider_OnValueChanged)
|
||||
slider:SetScript("OnEnter", Control_OnEnter)
|
||||
slider:SetScript("OnLeave", Control_OnLeave)
|
||||
slider:SetScript("OnMouseUp", Slider_OnMouseUp)
|
||||
slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
|
||||
|
||||
local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
|
||||
lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)
|
||||
|
||||
local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
|
||||
hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
|
||||
|
||||
local editbox = CreateFrame("EditBox", nil, frame)
|
||||
editbox:SetAutoFocus(false)
|
||||
editbox:SetFontObject(GameFontHighlightSmall)
|
||||
editbox:SetPoint("TOP", slider, "BOTTOM")
|
||||
editbox:SetHeight(14)
|
||||
editbox:SetWidth(70)
|
||||
editbox:SetJustifyH("CENTER")
|
||||
editbox:EnableMouse(true)
|
||||
editbox:SetBackdrop(ManualBackdrop)
|
||||
editbox:SetBackdropColor(0, 0, 0, 0.5)
|
||||
editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
|
||||
editbox:SetScript("OnEnter", EditBox_OnEnter)
|
||||
editbox:SetScript("OnLeave", EditBox_OnLeave)
|
||||
editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
|
||||
editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
|
||||
|
||||
local widget = {
|
||||
label = label,
|
||||
slider = slider,
|
||||
lowtext = lowtext,
|
||||
hightext = hightext,
|
||||
editbox = editbox,
|
||||
alignoffset = 25,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
slider.obj, editbox.obj = widget, widget
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
@@ -0,0 +1,514 @@
|
||||
--- **AceHook-3.0** offers safe Hooking/Unhooking of functions, methods and frame scripts.
|
||||
-- Using AceHook-3.0 is recommended when you need to unhook your hooks again, so the hook chain isn't broken
|
||||
-- when you manually restore the original function.
|
||||
--
|
||||
-- **AceHook-3.0** can be embeded into your addon, either explicitly by calling AceHook:Embed(MyAddon) or by
|
||||
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
|
||||
-- and can be accessed directly, without having to explicitly call AceHook itself.\\
|
||||
-- It is recommended to embed AceHook, otherwise you'll have to specify a custom `self` on all calls you
|
||||
-- make into AceHook.
|
||||
-- @class file
|
||||
-- @name AceHook-3.0
|
||||
-- @release $Id: AceHook-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
|
||||
local ACEHOOK_MAJOR, ACEHOOK_MINOR = "AceHook-3.0", 5
|
||||
local AceHook, oldminor = LibStub:NewLibrary(ACEHOOK_MAJOR, ACEHOOK_MINOR)
|
||||
|
||||
if not AceHook then return end -- No upgrade needed
|
||||
|
||||
AceHook.embeded = AceHook.embeded or {}
|
||||
AceHook.registry = AceHook.registry or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end })
|
||||
AceHook.handlers = AceHook.handlers or {}
|
||||
AceHook.actives = AceHook.actives or {}
|
||||
AceHook.scripts = AceHook.scripts or {}
|
||||
AceHook.onceSecure = AceHook.onceSecure or {}
|
||||
AceHook.hooks = AceHook.hooks or {}
|
||||
|
||||
-- local upvalues
|
||||
local registry = AceHook.registry
|
||||
local handlers = AceHook.handlers
|
||||
local actives = AceHook.actives
|
||||
local scripts = AceHook.scripts
|
||||
local onceSecure = AceHook.onceSecure
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, next, type = pairs, next, type
|
||||
local format = string.format
|
||||
local assert, error = assert, error
|
||||
|
||||
-- WoW APIs
|
||||
local issecurevariable, hooksecurefunc = issecurevariable, hooksecurefunc
|
||||
local _G = _G
|
||||
|
||||
-- functions for later definition
|
||||
local donothing, createHook, hook
|
||||
|
||||
local protectedScripts = {
|
||||
OnClick = true,
|
||||
}
|
||||
|
||||
-- upgrading of embeded is done at the bottom of the file
|
||||
|
||||
local mixins = {
|
||||
"Hook", "SecureHook",
|
||||
"HookScript", "SecureHookScript",
|
||||
"Unhook", "UnhookAll",
|
||||
"IsHooked",
|
||||
"RawHook", "RawHookScript"
|
||||
}
|
||||
|
||||
-- AceHook:Embed( target )
|
||||
-- target (object) - target object to embed AceHook in
|
||||
--
|
||||
-- Embeds AceEevent into the target object making the functions from the mixins list available on target:..
|
||||
function AceHook:Embed( target )
|
||||
for k, v in pairs( mixins ) do
|
||||
target[v] = self[v]
|
||||
end
|
||||
self.embeded[target] = true
|
||||
-- inject the hooks table safely
|
||||
target.hooks = target.hooks or {}
|
||||
return target
|
||||
end
|
||||
|
||||
-- AceHook:OnEmbedDisable( target )
|
||||
-- target (object) - target object that is being disabled
|
||||
--
|
||||
-- Unhooks all hooks when the target disables.
|
||||
-- this method should be called by the target manually or by an addon framework
|
||||
function AceHook:OnEmbedDisable( target )
|
||||
target:UnhookAll()
|
||||
end
|
||||
|
||||
function createHook(self, handler, orig, secure, failsafe)
|
||||
local uid
|
||||
local method = type(handler) == "string"
|
||||
if failsafe and not secure then
|
||||
-- failsafe hook creation
|
||||
uid = function(...)
|
||||
if actives[uid] then
|
||||
if method then
|
||||
self[handler](self, ...)
|
||||
else
|
||||
handler(...)
|
||||
end
|
||||
end
|
||||
return orig(...)
|
||||
end
|
||||
-- /failsafe hook
|
||||
else
|
||||
-- all other hooks
|
||||
uid = function(...)
|
||||
if actives[uid] then
|
||||
if method then
|
||||
return self[handler](self, ...)
|
||||
else
|
||||
return handler(...)
|
||||
end
|
||||
elseif not secure then -- backup on non secure
|
||||
return orig(...)
|
||||
end
|
||||
end
|
||||
-- /hook
|
||||
end
|
||||
return uid
|
||||
end
|
||||
|
||||
function donothing() end
|
||||
|
||||
function hook(self, obj, method, handler, script, secure, raw, forceSecure, usage)
|
||||
if not handler then handler = method end
|
||||
|
||||
-- These asserts make sure AceHooks's devs play by the rules.
|
||||
assert(not script or type(script) == "boolean")
|
||||
assert(not secure or type(secure) == "boolean")
|
||||
assert(not raw or type(raw) == "boolean")
|
||||
assert(not forceSecure or type(forceSecure) == "boolean")
|
||||
assert(usage)
|
||||
|
||||
-- Error checking Battery!
|
||||
if obj and type(obj) ~= "table" then
|
||||
error(format("%s: 'object' - nil or table expected got %s", usage, type(obj)), 3)
|
||||
end
|
||||
if type(method) ~= "string" then
|
||||
error(format("%s: 'method' - string expected got %s", usage, type(method)), 3)
|
||||
end
|
||||
if type(handler) ~= "string" and type(handler) ~= "function" then
|
||||
error(format("%s: 'handler' - nil, string, or function expected got %s", usage, type(handler)), 3)
|
||||
end
|
||||
if type(handler) == "string" and type(self[handler]) ~= "function" then
|
||||
error(format("%s: 'handler' - Handler specified does not exist at self[handler]", usage), 3)
|
||||
end
|
||||
if script then
|
||||
if not secure and obj:IsProtected() and protectedScripts[method] then
|
||||
error(format("Cannot hook secure script %q; Use SecureHookScript(obj, method, [handler]) instead.", method), 3)
|
||||
end
|
||||
if not obj or not obj.GetScript or not obj:HasScript(method) then
|
||||
error(format("%s: You can only hook a script on a frame object", usage), 3)
|
||||
end
|
||||
else
|
||||
local issecure
|
||||
if obj then
|
||||
issecure = onceSecure[obj] and onceSecure[obj][method] or issecurevariable(obj, method)
|
||||
else
|
||||
issecure = onceSecure[method] or issecurevariable(method)
|
||||
end
|
||||
if issecure then
|
||||
if forceSecure then
|
||||
if obj then
|
||||
onceSecure[obj] = onceSecure[obj] or {}
|
||||
onceSecure[obj][method] = true
|
||||
else
|
||||
onceSecure[method] = true
|
||||
end
|
||||
elseif not secure then
|
||||
error(format("%s: Attempt to hook secure function %s. Use `SecureHook' or add `true' to the argument list to override.", usage, method), 3)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local uid
|
||||
if obj then
|
||||
uid = registry[self][obj] and registry[self][obj][method]
|
||||
else
|
||||
uid = registry[self][method]
|
||||
end
|
||||
|
||||
if uid then
|
||||
if actives[uid] then
|
||||
-- Only two sane choices exist here. We either a) error 100% of the time or b) always unhook and then hook
|
||||
-- choice b would likely lead to odd debuging conditions or other mysteries so we're going with a.
|
||||
error(format("Attempting to rehook already active hook %s.", method))
|
||||
end
|
||||
|
||||
if handlers[uid] == handler then -- turn on a decative hook, note enclosures break this ability, small memory leak
|
||||
actives[uid] = true
|
||||
return
|
||||
elseif obj then -- is there any reason not to call unhook instead of doing the following several lines?
|
||||
if self.hooks and self.hooks[obj] then
|
||||
self.hooks[obj][method] = nil
|
||||
end
|
||||
registry[self][obj][method] = nil
|
||||
else
|
||||
if self.hooks then
|
||||
self.hooks[method] = nil
|
||||
end
|
||||
registry[self][method] = nil
|
||||
end
|
||||
handlers[uid], actives[uid], scripts[uid] = nil, nil, nil
|
||||
uid = nil
|
||||
end
|
||||
|
||||
local orig
|
||||
if script then
|
||||
orig = obj:GetScript(method) or donothing
|
||||
elseif obj then
|
||||
orig = obj[method]
|
||||
else
|
||||
orig = _G[method]
|
||||
end
|
||||
|
||||
if not orig then
|
||||
error(format("%s: Attempting to hook a non existing target", usage), 3)
|
||||
end
|
||||
|
||||
uid = createHook(self, handler, orig, secure, not (raw or secure))
|
||||
|
||||
if obj then
|
||||
self.hooks[obj] = self.hooks[obj] or {}
|
||||
registry[self][obj] = registry[self][obj] or {}
|
||||
registry[self][obj][method] = uid
|
||||
|
||||
if not secure then
|
||||
self.hooks[obj][method] = orig
|
||||
end
|
||||
|
||||
if script then
|
||||
-- If the script is empty before, HookScript will not work, so use SetScript instead
|
||||
-- This will make the hook insecure, but shouldnt matter, since it was empty before.
|
||||
-- It does not taint the full frame.
|
||||
if not secure or orig == donothing then
|
||||
obj:SetScript(method, uid)
|
||||
elseif secure then
|
||||
obj:HookScript(method, uid)
|
||||
end
|
||||
else
|
||||
if not secure then
|
||||
obj[method] = uid
|
||||
else
|
||||
hooksecurefunc(obj, method, uid)
|
||||
end
|
||||
end
|
||||
else
|
||||
registry[self][method] = uid
|
||||
|
||||
if not secure then
|
||||
_G[method] = uid
|
||||
self.hooks[method] = orig
|
||||
else
|
||||
hooksecurefunc(method, uid)
|
||||
end
|
||||
end
|
||||
|
||||
actives[uid], handlers[uid], scripts[uid] = true, handler, script and true or nil
|
||||
end
|
||||
|
||||
--- Hook a function or a method on an object.
|
||||
-- The hook created will be a "safe hook", that means that your handler will be called
|
||||
-- before the hooked function ("Pre-Hook"), and you don't have to call the original function yourself,
|
||||
-- however you cannot stop the execution of the function, or modify any of the arguments/return values.\\
|
||||
-- This type of hook is typically used if you need to know if some function got called, and don't want to modify it.
|
||||
-- @paramsig [object], method, [handler], [hookSecure]
|
||||
-- @param object The object to hook a method from
|
||||
-- @param method If object was specified, the name of the method, or the name of the function to hook.
|
||||
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
|
||||
-- @param hookSecure If true, AceHook will allow hooking of secure functions.
|
||||
-- @usage
|
||||
-- -- create an addon with AceHook embeded
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- -- Hook ActionButton_UpdateHotkeys, overwriting the secure status
|
||||
-- self:Hook("ActionButton_UpdateHotkeys", true)
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:ActionButton_UpdateHotkeys(button, type)
|
||||
-- print(button:GetName() .. " is updating its HotKey")
|
||||
-- end
|
||||
function AceHook:Hook(object, method, handler, hookSecure)
|
||||
if type(object) == "string" then
|
||||
method, handler, hookSecure, object = object, method, handler, nil
|
||||
end
|
||||
|
||||
if handler == true then
|
||||
handler, hookSecure = nil, true
|
||||
end
|
||||
|
||||
hook(self, object, method, handler, false, false, false, hookSecure or false, "Usage: Hook([object], method, [handler], [hookSecure])")
|
||||
end
|
||||
|
||||
--- RawHook a function or a method on an object.
|
||||
-- The hook created will be a "raw hook", that means that your handler will completly replace
|
||||
-- the original function, and your handler has to call the original function (or not, depending on your intentions).\\
|
||||
-- The original function will be stored in `self.hooks[object][method]` or `self.hooks[functionName]` respectively.\\
|
||||
-- This type of hook can be used for all purposes, and is usually the most common case when you need to modify arguments
|
||||
-- or want to control execution of the original function.
|
||||
-- @paramsig [object], method, [handler], [hookSecure]
|
||||
-- @param object The object to hook a method from
|
||||
-- @param method If object was specified, the name of the method, or the name of the function to hook.
|
||||
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
|
||||
-- @param hookSecure If true, AceHook will allow hooking of secure functions.
|
||||
-- @usage
|
||||
-- -- create an addon with AceHook embeded
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- -- Hook ActionButton_UpdateHotkeys, overwriting the secure status
|
||||
-- self:RawHook("ActionButton_UpdateHotkeys", true)
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:ActionButton_UpdateHotkeys(button, type)
|
||||
-- if button:GetName() == "MyButton" then
|
||||
-- -- do stuff here
|
||||
-- else
|
||||
-- self.hooks.ActionButton_UpdateHotkeys(button, type)
|
||||
-- end
|
||||
-- end
|
||||
function AceHook:RawHook(object, method, handler, hookSecure)
|
||||
if type(object) == "string" then
|
||||
method, handler, hookSecure, object = object, method, handler, nil
|
||||
end
|
||||
|
||||
if handler == true then
|
||||
handler, hookSecure = nil, true
|
||||
end
|
||||
|
||||
hook(self, object, method, handler, false, false, true, hookSecure or false, "Usage: RawHook([object], method, [handler], [hookSecure])")
|
||||
end
|
||||
|
||||
--- SecureHook a function or a method on an object.
|
||||
-- This function is a wrapper around the `hooksecurefunc` function in the WoW API. Using AceHook
|
||||
-- extends the functionality of secure hooks, and adds the ability to unhook once the hook isn't
|
||||
-- required anymore, or the addon is being disabled.\\
|
||||
-- Secure Hooks should be used if the secure-status of the function is vital to its function,
|
||||
-- and taint would block execution. Secure Hooks are always called after the original function was called
|
||||
-- ("Post Hook"), and you cannot modify the arguments, return values or control the execution.
|
||||
-- @paramsig [object], method, [handler]
|
||||
-- @param object The object to hook a method from
|
||||
-- @param method If object was specified, the name of the method, or the name of the function to hook.
|
||||
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
|
||||
function AceHook:SecureHook(object, method, handler)
|
||||
if type(object) == "string" then
|
||||
method, handler, object = object, method, nil
|
||||
end
|
||||
|
||||
hook(self, object, method, handler, false, true, false, false, "Usage: SecureHook([object], method, [handler])")
|
||||
end
|
||||
|
||||
--- Hook a script handler on a frame.
|
||||
-- The hook created will be a "safe hook", that means that your handler will be called
|
||||
-- before the hooked script ("Pre-Hook"), and you don't have to call the original function yourself,
|
||||
-- however you cannot stop the execution of the function, or modify any of the arguments/return values.\\
|
||||
-- This is the frame script equivalent of the :Hook safe-hook. It would typically be used to be notified
|
||||
-- when a certain event happens to a frame.
|
||||
-- @paramsig frame, script, [handler]
|
||||
-- @param frame The Frame to hook the script on
|
||||
-- @param script The script to hook
|
||||
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
|
||||
-- @usage
|
||||
-- -- create an addon with AceHook embeded
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- -- Hook the OnShow of FriendsFrame
|
||||
-- self:HookScript(FriendsFrame, "OnShow", "FriendsFrameOnShow")
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:FriendsFrameOnShow(frame)
|
||||
-- print("The FriendsFrame was shown!")
|
||||
-- end
|
||||
function AceHook:HookScript(frame, script, handler)
|
||||
hook(self, frame, script, handler, true, false, false, false, "Usage: HookScript(object, method, [handler])")
|
||||
end
|
||||
|
||||
--- RawHook a script handler on a frame.
|
||||
-- The hook created will be a "raw hook", that means that your handler will completly replace
|
||||
-- the original script, and your handler has to call the original script (or not, depending on your intentions).\\
|
||||
-- The original script will be stored in `self.hooks[frame][script]`.\\
|
||||
-- This type of hook can be used for all purposes, and is usually the most common case when you need to modify arguments
|
||||
-- or want to control execution of the original script.
|
||||
-- @paramsig frame, script, [handler]
|
||||
-- @param frame The Frame to hook the script on
|
||||
-- @param script The script to hook
|
||||
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
|
||||
-- @usage
|
||||
-- -- create an addon with AceHook embeded
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- -- Hook the OnShow of FriendsFrame
|
||||
-- self:RawHookScript(FriendsFrame, "OnShow", "FriendsFrameOnShow")
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:FriendsFrameOnShow(frame)
|
||||
-- -- Call the original function
|
||||
-- self.hooks[frame].OnShow(frame)
|
||||
-- -- Do our processing
|
||||
-- -- .. stuff
|
||||
-- end
|
||||
function AceHook:RawHookScript(frame, script, handler)
|
||||
hook(self, frame, script, handler, true, false, true, false, "Usage: RawHookScript(object, method, [handler])")
|
||||
end
|
||||
|
||||
--- SecureHook a script handler on a frame.
|
||||
-- This function is a wrapper around the `frame:HookScript` function in the WoW API. Using AceHook
|
||||
-- extends the functionality of secure hooks, and adds the ability to unhook once the hook isn't
|
||||
-- required anymore, or the addon is being disabled.\\
|
||||
-- Secure Hooks should be used if the secure-status of the function is vital to its function,
|
||||
-- and taint would block execution. Secure Hooks are always called after the original function was called
|
||||
-- ("Post Hook"), and you cannot modify the arguments, return values or control the execution.
|
||||
-- @paramsig frame, script, [handler]
|
||||
-- @param frame The Frame to hook the script on
|
||||
-- @param script The script to hook
|
||||
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
|
||||
function AceHook:SecureHookScript(frame, script, handler)
|
||||
hook(self, frame, script, handler, true, true, false, false, "Usage: SecureHookScript(object, method, [handler])")
|
||||
end
|
||||
|
||||
--- Unhook from the specified function, method or script.
|
||||
-- @paramsig [obj], method
|
||||
-- @param obj The object or frame to unhook from
|
||||
-- @param method The name of the method, function or script to unhook from.
|
||||
function AceHook:Unhook(obj, method)
|
||||
local usage = "Usage: Unhook([obj], method)"
|
||||
if type(obj) == "string" then
|
||||
method, obj = obj, nil
|
||||
end
|
||||
|
||||
if obj and type(obj) ~= "table" then
|
||||
error(format("%s: 'obj' - expecting nil or table got %s", usage, type(obj)), 2)
|
||||
end
|
||||
if type(method) ~= "string" then
|
||||
error(format("%s: 'method' - expeting string got %s", usage, type(method)), 2)
|
||||
end
|
||||
|
||||
local uid
|
||||
if obj then
|
||||
uid = registry[self][obj] and registry[self][obj][method]
|
||||
else
|
||||
uid = registry[self][method]
|
||||
end
|
||||
|
||||
if not uid or not actives[uid] then
|
||||
-- Declining to error on an unneeded unhook since the end effect is the same and this would just be annoying.
|
||||
return false
|
||||
end
|
||||
|
||||
actives[uid], handlers[uid] = nil, nil
|
||||
|
||||
if obj then
|
||||
registry[self][obj][method] = nil
|
||||
registry[self][obj] = next(registry[self][obj]) and registry[self][obj] or nil
|
||||
|
||||
-- if the hook reference doesnt exist, then its a secure hook, just bail out and dont do any unhooking
|
||||
if not self.hooks[obj] or not self.hooks[obj][method] then return true end
|
||||
|
||||
if scripts[uid] and obj:GetScript(method) == uid then -- unhooks scripts
|
||||
obj:SetScript(method, self.hooks[obj][method] ~= donothing and self.hooks[obj][method] or nil)
|
||||
scripts[uid] = nil
|
||||
elseif obj and self.hooks[obj] and self.hooks[obj][method] and obj[method] == uid then -- unhooks methods
|
||||
obj[method] = self.hooks[obj][method]
|
||||
end
|
||||
|
||||
self.hooks[obj][method] = nil
|
||||
self.hooks[obj] = next(self.hooks[obj]) and self.hooks[obj] or nil
|
||||
else
|
||||
registry[self][method] = nil
|
||||
|
||||
-- if self.hooks[method] doesn't exist, then this is a SecureHook, just bail out
|
||||
if not self.hooks[method] then return true end
|
||||
|
||||
if self.hooks[method] and _G[method] == uid then -- unhooks functions
|
||||
_G[method] = self.hooks[method]
|
||||
end
|
||||
|
||||
self.hooks[method] = nil
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
--- Unhook all existing hooks for this addon.
|
||||
function AceHook:UnhookAll()
|
||||
for key, value in pairs(registry[self]) do
|
||||
if type(key) == "table" then
|
||||
for method in pairs(value) do
|
||||
self:Unhook(key, method)
|
||||
end
|
||||
else
|
||||
self:Unhook(key)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Check if the specific function, method or script is already hooked.
|
||||
-- @paramsig [obj], method
|
||||
-- @param obj The object or frame to unhook from
|
||||
-- @param method The name of the method, function or script to unhook from.
|
||||
function AceHook:IsHooked(obj, method)
|
||||
-- we don't check if registry[self] exists, this is done by evil magicks in the metatable
|
||||
if type(obj) == "string" then
|
||||
if registry[self][obj] and actives[registry[self][obj]] then
|
||||
return true, handlers[registry[self][obj]]
|
||||
end
|
||||
else
|
||||
if registry[self][obj] and registry[self][obj][method] and actives[registry[self][obj][method]] then
|
||||
return true, handlers[registry[self][obj][method]]
|
||||
end
|
||||
end
|
||||
|
||||
return false, nil
|
||||
end
|
||||
|
||||
--- Upgrade our old embeded
|
||||
for target, v in pairs( AceHook.embeded ) do
|
||||
AceHook:Embed( target )
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceHook-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,136 @@
|
||||
--- **AceLocale-3.0** manages localization in addons, allowing for multiple locale to be registered with fallback to the base locale for untranslated strings.
|
||||
-- @class file
|
||||
-- @name AceLocale-3.0
|
||||
-- @release $Id: AceLocale-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
|
||||
local MAJOR,MINOR = "AceLocale-3.0", 2
|
||||
|
||||
local AceLocale, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceLocale then return end -- no upgrade needed
|
||||
|
||||
-- Lua APIs
|
||||
local assert, tostring, error = assert, tostring, error
|
||||
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GAME_LOCALE, geterrorhandler
|
||||
|
||||
local gameLocale = GetLocale()
|
||||
if gameLocale == "enGB" then
|
||||
gameLocale = "enUS"
|
||||
end
|
||||
|
||||
AceLocale.apps = AceLocale.apps or {} -- array of ["AppName"]=localetableref
|
||||
AceLocale.appnames = AceLocale.appnames or {} -- array of [localetableref]="AppName"
|
||||
|
||||
-- This metatable is used on all tables returned from GetLocale
|
||||
local readmeta = {
|
||||
__index = function(self, key) -- requesting totally unknown entries: fire off a nonbreaking error and return key
|
||||
rawset(self, key, key) -- only need to see the warning once, really
|
||||
geterrorhandler()(MAJOR..": "..tostring(AceLocale.appnames[self])..": Missing entry for '"..tostring(key).."'")
|
||||
return key
|
||||
end
|
||||
}
|
||||
|
||||
-- This metatable is used on all tables returned from GetLocale if the silent flag is true, it does not issue a warning on unknown keys
|
||||
local readmetasilent = {
|
||||
__index = function(self, key) -- requesting totally unknown entries: return key
|
||||
rawset(self, key, key) -- only need to invoke this function once
|
||||
return key
|
||||
end
|
||||
}
|
||||
|
||||
-- Remember the locale table being registered right now (it gets set by :NewLocale())
|
||||
-- NOTE: Do never try to register 2 locale tables at once and mix their definition.
|
||||
local registering
|
||||
|
||||
-- local assert false function
|
||||
local assertfalse = function() assert(false) end
|
||||
|
||||
-- This metatable proxy is used when registering nondefault locales
|
||||
local writeproxy = setmetatable({}, {
|
||||
__newindex = function(self, key, value)
|
||||
rawset(registering, key, value == true and key or value) -- assigning values: replace 'true' with key string
|
||||
end,
|
||||
__index = assertfalse
|
||||
})
|
||||
|
||||
-- This metatable proxy is used when registering the default locale.
|
||||
-- It refuses to overwrite existing values
|
||||
-- Reason 1: Allows loading locales in any order
|
||||
-- Reason 2: If 2 modules have the same string, but only the first one to be
|
||||
-- loaded has a translation for the current locale, the translation
|
||||
-- doesn't get overwritten.
|
||||
--
|
||||
local writedefaultproxy = setmetatable({}, {
|
||||
__newindex = function(self, key, value)
|
||||
if not rawget(registering, key) then
|
||||
rawset(registering, key, value == true and key or value)
|
||||
end
|
||||
end,
|
||||
__index = assertfalse
|
||||
})
|
||||
|
||||
--- Register a new locale (or extend an existing one) for the specified application.
|
||||
-- :NewLocale will return a table you can fill your locale into, or nil if the locale isn't needed for the players
|
||||
-- game locale.
|
||||
-- @paramsig application, locale[, isDefault[, silent]]
|
||||
-- @param application Unique name of addon / module
|
||||
-- @param locale Name of the locale to register, e.g. "enUS", "deDE", etc.
|
||||
-- @param isDefault If this is the default locale being registered (your addon is written in this language, generally enUS)
|
||||
-- @param silent If true, the locale will not issue warnings for missing keys. Can only be set on the default locale.
|
||||
-- @usage
|
||||
-- -- enUS.lua
|
||||
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "enUS", true)
|
||||
-- L["string1"] = true
|
||||
--
|
||||
-- -- deDE.lua
|
||||
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "deDE")
|
||||
-- if not L then return end
|
||||
-- L["string1"] = "Zeichenkette1"
|
||||
-- @return Locale Table to add localizations to, or nil if the current locale is not required.
|
||||
function AceLocale:NewLocale(application, locale, isDefault, silent)
|
||||
|
||||
if silent and not isDefault then
|
||||
error("Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' can only be specified for the default locale", 2)
|
||||
end
|
||||
|
||||
-- GAME_LOCALE allows translators to test translations of addons without having that wow client installed
|
||||
-- Ammo: I still think this is a bad idea, for instance an addon that checks for some ingame string will fail, just because some other addon
|
||||
-- gives the user the illusion that they can run in a different locale? Ditch this whole thing or allow a setting per 'application'. I'm of the
|
||||
-- opinion to remove this.
|
||||
local gameLocale = GAME_LOCALE or gameLocale
|
||||
|
||||
if locale ~= gameLocale and not isDefault then
|
||||
return -- nop, we don't need these translations
|
||||
end
|
||||
|
||||
local app = AceLocale.apps[application]
|
||||
|
||||
if not app then
|
||||
app = setmetatable({}, silent and readmetasilent or readmeta)
|
||||
AceLocale.apps[application] = app
|
||||
AceLocale.appnames[app] = application
|
||||
end
|
||||
|
||||
registering = app -- remember globally for writeproxy and writedefaultproxy
|
||||
|
||||
if isDefault then
|
||||
return writedefaultproxy
|
||||
end
|
||||
|
||||
return writeproxy
|
||||
end
|
||||
|
||||
--- Returns localizations for the current locale (or default locale if translations are missing).
|
||||
-- Errors if nothing is registered (spank developer, not just a missing translation)
|
||||
-- @param application Unique name of addon / module
|
||||
-- @param silent If true, the locale is optional, silently return nil if it's not found (defaults to false, optional)
|
||||
-- @return The locale table for the current language.
|
||||
function AceLocale:GetLocale(application, silent)
|
||||
if not silent and not AceLocale.apps[application] then
|
||||
error("Usage: GetLocale(application[, silent]): 'application' - No locales registered for '"..tostring(application).."'", 2)
|
||||
end
|
||||
return AceLocale.apps[application]
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceLocale-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,473 @@
|
||||
--- **AceTimer-3.0** provides a central facility for registering timers.
|
||||
-- AceTimer supports one-shot timers and repeating timers. All timers are stored in an efficient
|
||||
-- data structure that allows easy dispatching and fast rescheduling. Timers can be registered, rescheduled
|
||||
-- or canceled at any time, even from within a running timer, without conflict or large overhead.\\
|
||||
-- AceTimer is currently limited to firing timers at a frequency of 0.1s. This constant may change
|
||||
-- in the future, but for now it seemed like a good compromise in efficiency and accuracy.
|
||||
--
|
||||
-- All `:Schedule` functions will return a handle to the current timer, which you will need to store if you
|
||||
-- need to cancel or reschedule the timer you just registered.
|
||||
--
|
||||
-- **AceTimer-3.0** can be embeded into your addon, either explicitly by calling AceTimer:Embed(MyAddon) or by
|
||||
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
|
||||
-- and can be accessed directly, without having to explicitly call AceTimer itself.\\
|
||||
-- It is recommended to embed AceTimer, otherwise you'll have to specify a custom `self` on all calls you
|
||||
-- make into AceTimer.
|
||||
-- @class file
|
||||
-- @name AceTimer-3.0
|
||||
-- @release $Id: AceTimer-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
|
||||
|
||||
--[[
|
||||
Basic assumptions:
|
||||
* In a typical system, we do more re-scheduling per second than there are timer pulses per second
|
||||
* Regardless of timer implementation, we cannot guarantee timely delivery due to FPS restriction (may be as low as 10)
|
||||
|
||||
This implementation:
|
||||
CON: The smallest timer interval is constrained by HZ (currently 1/10s).
|
||||
PRO: It will still correctly fire any timer slower than HZ over a length of time, e.g. 0.11s interval -> 90 times over 10 seconds
|
||||
PRO: In lag bursts, the system simly skips missed timer intervals to decrease load
|
||||
CON: Algorithms depending on a timer firing "N times per minute" will fail
|
||||
PRO: (Re-)scheduling is O(1) with a VERY small constant. It's a simple linked list insertion in a hash bucket.
|
||||
CAUTION: The BUCKETS constant constrains how many timers can be efficiently handled. With too many hash collisions, performance will decrease.
|
||||
|
||||
Major assumptions upheld:
|
||||
- ALLOWS scheduling multiple timers with the same funcref/method
|
||||
- ALLOWS scheduling more timers during OnUpdate processing
|
||||
- ALLOWS unscheduling ANY timer (including the current running one) at any time, including during OnUpdate processing
|
||||
]]
|
||||
|
||||
local MAJOR, MINOR = "AceTimer-3.0", 5
|
||||
local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceTimer then return end -- No upgrade needed
|
||||
|
||||
AceTimer.hash = AceTimer.hash or {} -- Array of [0..BUCKET-1] = linked list of timers (using .next member)
|
||||
-- Linked list gets around ACE-88 and ACE-90.
|
||||
AceTimer.selfs = AceTimer.selfs or {} -- Array of [self]={[handle]=timerobj, [handle2]=timerobj2, ...}
|
||||
AceTimer.frame = AceTimer.frame or CreateFrame("Frame", "AceTimer30Frame")
|
||||
|
||||
-- Lua APIs
|
||||
local assert, error, loadstring = assert, error, loadstring
|
||||
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
|
||||
local select, pairs, type, next, tostring = select, pairs, type, next, tostring
|
||||
local floor, max, min = math.floor, math.max, math.min
|
||||
local tconcat = table.concat
|
||||
|
||||
-- WoW APIs
|
||||
local GetTime = GetTime
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: DEFAULT_CHAT_FRAME, geterrorhandler
|
||||
|
||||
-- Simple ONE-SHOT timer cache. Much more efficient than a full compost for our purposes.
|
||||
local timerCache = nil
|
||||
|
||||
--[[
|
||||
Timers will not be fired more often than HZ-1 times per second.
|
||||
Keep at intended speed PLUS ONE or we get bitten by floating point rounding errors (n.5 + 0.1 can be n.599999)
|
||||
If this is ever LOWERED, all existing timers need to be enforced to have a delay >= 1/HZ on lib upgrade.
|
||||
If this number is ever changed, all entries need to be rehashed on lib upgrade.
|
||||
]]
|
||||
local HZ = 11
|
||||
|
||||
--[[
|
||||
Prime for good distribution
|
||||
If this number is ever changed, all entries need to be rehashed on lib upgrade.
|
||||
]]
|
||||
local BUCKETS = 131
|
||||
|
||||
local hash = AceTimer.hash
|
||||
for i=1,BUCKETS do
|
||||
hash[i] = hash[i] or false -- make it an integer-indexed array; it's faster than hashes
|
||||
end
|
||||
|
||||
--[[
|
||||
xpcall safecall implementation
|
||||
]]
|
||||
local xpcall = xpcall
|
||||
|
||||
local function errorhandler(err)
|
||||
return geterrorhandler()(err)
|
||||
end
|
||||
|
||||
local function CreateDispatcher(argCount)
|
||||
local code = [[
|
||||
local xpcall, eh = ... -- our arguments are received as unnamed values in "..." since we don't have a proper function declaration
|
||||
local method, ARGS
|
||||
local function call() return method(ARGS) end
|
||||
|
||||
local function dispatch(func, ...)
|
||||
method = func
|
||||
if not method then return end
|
||||
ARGS = ...
|
||||
return xpcall(call, eh)
|
||||
end
|
||||
|
||||
return dispatch
|
||||
]]
|
||||
|
||||
local ARGS = {}
|
||||
for i = 1, argCount do ARGS[i] = "arg"..i end
|
||||
code = code:gsub("ARGS", tconcat(ARGS, ", "))
|
||||
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
|
||||
end
|
||||
|
||||
local Dispatchers = setmetatable({}, {
|
||||
__index=function(self, argCount)
|
||||
local dispatcher = CreateDispatcher(argCount)
|
||||
rawset(self, argCount, dispatcher)
|
||||
return dispatcher
|
||||
end
|
||||
})
|
||||
Dispatchers[0] = function(func)
|
||||
return xpcall(func, errorhandler)
|
||||
end
|
||||
|
||||
local function safecall(func, ...)
|
||||
return Dispatchers[select('#', ...)](func, ...)
|
||||
end
|
||||
|
||||
local lastint = floor(GetTime() * HZ)
|
||||
|
||||
-- --------------------------------------------------------------------
|
||||
-- OnUpdate handler
|
||||
--
|
||||
-- traverse buckets, always chasing "now", and fire timers that have expired
|
||||
|
||||
local function OnUpdate()
|
||||
local now = GetTime()
|
||||
local nowint = floor(now * HZ)
|
||||
|
||||
-- Have we passed into a new hash bucket?
|
||||
if nowint == lastint then return end
|
||||
|
||||
local soon = now + 1 -- +1 is safe as long as 1 < HZ < BUCKETS/2
|
||||
|
||||
-- Pass through each bucket at most once
|
||||
-- Happens on e.g. instance loads, but COULD happen on high local load situations also
|
||||
for curint = (max(lastint, nowint - BUCKETS) + 1), nowint do -- loop until we catch up with "now", usually only 1 iteration
|
||||
local curbucket = (curint % BUCKETS)+1
|
||||
-- Yank the list of timers out of the bucket and empty it. This allows reinsertion in the currently-processed bucket from callbacks.
|
||||
local nexttimer = hash[curbucket]
|
||||
hash[curbucket] = false -- false rather than nil to prevent the array from becoming a hash
|
||||
|
||||
while nexttimer do
|
||||
local timer = nexttimer
|
||||
nexttimer = timer.next
|
||||
local when = timer.when
|
||||
|
||||
if when < soon then
|
||||
-- Call the timer func, either as a method on given object, or a straight function ref
|
||||
local callback = timer.callback
|
||||
if type(callback) == "string" then
|
||||
safecall(timer.object[callback], timer.object, timer.arg)
|
||||
elseif callback then
|
||||
safecall(callback, timer.arg)
|
||||
else
|
||||
-- probably nilled out by CancelTimer
|
||||
timer.delay = nil -- don't reschedule it
|
||||
end
|
||||
|
||||
local delay = timer.delay -- NOW make a local copy, can't do it earlier in case the timer cancelled itself in the callback
|
||||
|
||||
if not delay then
|
||||
-- single-shot timer (or cancelled)
|
||||
AceTimer.selfs[timer.object][tostring(timer)] = nil
|
||||
timerCache = timer
|
||||
else
|
||||
-- repeating timer
|
||||
local newtime = when + delay
|
||||
if newtime < now then -- Keep lag from making us firing a timer unnecessarily. (Note that this still won't catch too-short-delay timers though.)
|
||||
newtime = now + delay
|
||||
end
|
||||
timer.when = newtime
|
||||
|
||||
-- add next timer execution to the correct bucket
|
||||
local bucket = (floor(newtime * HZ) % BUCKETS) + 1
|
||||
timer.next = hash[bucket]
|
||||
hash[bucket] = timer
|
||||
end
|
||||
else -- if when>=soon
|
||||
-- reinsert (yeah, somewhat expensive, but shouldn't be happening too often either due to hash distribution)
|
||||
timer.next = hash[curbucket]
|
||||
hash[curbucket] = timer
|
||||
end -- if when<soon ... else
|
||||
end -- while nexttimer do
|
||||
end -- for curint=lastint,nowint
|
||||
|
||||
lastint = nowint
|
||||
end
|
||||
|
||||
-- ---------------------------------------------------------------------
|
||||
-- Reg( callback, delay, arg, repeating )
|
||||
--
|
||||
-- callback( function or string ) - direct function ref or method name in our object for the callback
|
||||
-- delay(int) - delay for the timer
|
||||
-- arg(variant) - any argument to be passed to the callback function
|
||||
-- repeating(boolean) - repeating timer, or oneshot
|
||||
--
|
||||
-- returns the handle of the timer for later processing (canceling etc)
|
||||
local function Reg(self, callback, delay, arg, repeating)
|
||||
if type(callback) ~= "string" and type(callback) ~= "function" then
|
||||
local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
|
||||
error(MAJOR..": " .. error_origin .. "(callback, delay, arg): 'callback' - function or method name expected.", 3)
|
||||
end
|
||||
if type(callback) == "string" then
|
||||
if type(self)~="table" then
|
||||
local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
|
||||
error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'self' - must be a table.", 3)
|
||||
end
|
||||
if type(self[callback]) ~= "function" then
|
||||
local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
|
||||
error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'methodName' - method not found on target object.", 3)
|
||||
end
|
||||
end
|
||||
|
||||
if delay < (1 / (HZ - 1)) then
|
||||
delay = 1 / (HZ - 1)
|
||||
end
|
||||
|
||||
-- Create and stuff timer in the correct hash bucket
|
||||
local now = GetTime()
|
||||
|
||||
local timer = timerCache or {} -- Get new timer object (from cache if available)
|
||||
timerCache = nil
|
||||
|
||||
timer.object = self
|
||||
timer.callback = callback
|
||||
timer.delay = (repeating and delay)
|
||||
timer.arg = arg
|
||||
timer.when = now + delay
|
||||
|
||||
local bucket = (floor((now+delay)*HZ) % BUCKETS) + 1
|
||||
timer.next = hash[bucket]
|
||||
hash[bucket] = timer
|
||||
|
||||
-- Insert timer in our self->handle->timer registry
|
||||
local handle = tostring(timer)
|
||||
|
||||
local selftimers = AceTimer.selfs[self]
|
||||
if not selftimers then
|
||||
selftimers = {}
|
||||
AceTimer.selfs[self] = selftimers
|
||||
end
|
||||
selftimers[handle] = timer
|
||||
selftimers.__ops = (selftimers.__ops or 0) + 1
|
||||
|
||||
return handle
|
||||
end
|
||||
|
||||
--- Schedule a new one-shot timer.
|
||||
-- The timer will fire once in `delay` seconds, unless canceled before.
|
||||
-- @param callback Callback function for the timer pulse (funcref or method name).
|
||||
-- @param delay Delay for the timer, in seconds.
|
||||
-- @param arg An optional argument to be passed to the callback function.
|
||||
-- @usage
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0")
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- self:ScheduleTimer("TimerFeedback", 5)
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:TimerFeedback()
|
||||
-- print("5 seconds passed")
|
||||
-- end
|
||||
function AceTimer:ScheduleTimer(callback, delay, arg)
|
||||
return Reg(self, callback, delay, arg)
|
||||
end
|
||||
|
||||
--- Schedule a repeating timer.
|
||||
-- The timer will fire every `delay` seconds, until canceled.
|
||||
-- @param callback Callback function for the timer pulse (funcref or method name).
|
||||
-- @param delay Delay for the timer, in seconds.
|
||||
-- @param arg An optional argument to be passed to the callback function.
|
||||
-- @usage
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0")
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- self.timerCount = 0
|
||||
-- self.testTimer = self:ScheduleRepeatingTimer("TimerFeedback", 5)
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:TimerFeedback()
|
||||
-- self.timerCount = self.timerCount + 1
|
||||
-- print(("%d seconds passed"):format(5 * self.timerCount))
|
||||
-- -- run 30 seconds in total
|
||||
-- if self.timerCount == 6 then
|
||||
-- self:CancelTimer(self.testTimer)
|
||||
-- end
|
||||
-- end
|
||||
function AceTimer:ScheduleRepeatingTimer(callback, delay, arg)
|
||||
return Reg(self, callback, delay, arg, true)
|
||||
end
|
||||
|
||||
--- Cancels a timer with the given handle, registered by the same addon object as used for `:ScheduleTimer`
|
||||
-- Both one-shot and repeating timers can be canceled with this function, as long as the `handle` is valid
|
||||
-- and the timer has not fired yet or was canceled before.
|
||||
-- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
|
||||
-- @param silent If true, no error is raised if the timer handle is invalid (expired or already canceled)
|
||||
-- @return True if the timer was successfully cancelled.
|
||||
function AceTimer:CancelTimer(handle, silent)
|
||||
if not handle then return end -- nil handle -> bail out without erroring
|
||||
if type(handle) ~= "string" then
|
||||
error(MAJOR..": CancelTimer(handle): 'handle' - expected a string", 2) -- for now, anyway
|
||||
end
|
||||
local selftimers = AceTimer.selfs[self]
|
||||
local timer = selftimers and selftimers[handle]
|
||||
if silent then
|
||||
if timer then
|
||||
timer.callback = nil -- don't run it again
|
||||
timer.delay = nil -- if this is the currently-executing one: don't even reschedule
|
||||
-- The timer object is removed in the OnUpdate loop
|
||||
end
|
||||
return not not timer -- might return "true" even if we double-cancel. we'll live.
|
||||
else
|
||||
if not timer then
|
||||
geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - no such timer registered")
|
||||
return false
|
||||
end
|
||||
if not timer.callback then
|
||||
geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - timer already cancelled or expired")
|
||||
return false
|
||||
end
|
||||
timer.callback = nil -- don't run it again
|
||||
timer.delay = nil -- if this is the currently-executing one: don't even reschedule
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
--- Cancels all timers registered to the current addon object ('self')
|
||||
function AceTimer:CancelAllTimers()
|
||||
if not(type(self) == "string" or type(self) == "table") then
|
||||
error(MAJOR..": CancelAllTimers(): 'self' - must be a string or a table",2)
|
||||
end
|
||||
if self == AceTimer then
|
||||
error(MAJOR..": CancelAllTimers(): supply a meaningful 'self'", 2)
|
||||
end
|
||||
|
||||
local selftimers = AceTimer.selfs[self]
|
||||
if selftimers then
|
||||
for handle,v in pairs(selftimers) do
|
||||
if type(v) == "table" then -- avoid __ops, etc
|
||||
AceTimer.CancelTimer(self, handle, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Returns the time left for a timer with the given handle, registered by the current addon object ('self').
|
||||
-- This function will raise a warning when the handle is invalid, but not stop execution.
|
||||
-- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
|
||||
-- @return The time left on the timer, or false if the handle is invalid.
|
||||
function AceTimer:TimeLeft(handle)
|
||||
if not handle then return end
|
||||
if type(handle) ~= "string" then
|
||||
error(MAJOR..": TimeLeft(handle): 'handle' - expected a string", 2) -- for now, anyway
|
||||
end
|
||||
local selftimers = AceTimer.selfs[self]
|
||||
local timer = selftimers and selftimers[handle]
|
||||
if not timer then
|
||||
geterrorhandler()(MAJOR..": TimeLeft(handle): '"..tostring(handle).."' - no such timer registered")
|
||||
return false
|
||||
end
|
||||
return timer.when - GetTime()
|
||||
end
|
||||
|
||||
|
||||
-- ---------------------------------------------------------------------
|
||||
-- PLAYER_REGEN_ENABLED: Run through our .selfs[] array step by step
|
||||
-- and clean it out - otherwise the table indices can grow indefinitely
|
||||
-- if an addon starts and stops a lot of timers. AceBucket does this!
|
||||
--
|
||||
-- See ACE-94 and tests/AceTimer-3.0-ACE-94.lua
|
||||
|
||||
local lastCleaned = nil
|
||||
|
||||
local function OnEvent(this, event)
|
||||
if event~="PLAYER_REGEN_ENABLED" then
|
||||
return
|
||||
end
|
||||
|
||||
-- Get the next 'self' to process
|
||||
local selfs = AceTimer.selfs
|
||||
local self = next(selfs, lastCleaned)
|
||||
if not self then
|
||||
self = next(selfs)
|
||||
end
|
||||
lastCleaned = self
|
||||
if not self then -- should only happen if .selfs[] is empty
|
||||
return
|
||||
end
|
||||
|
||||
-- Time to clean it out?
|
||||
local list = selfs[self]
|
||||
if (list.__ops or 0) < 250 then -- 250 slosh indices = ~10KB wasted (max!). For one 'self'.
|
||||
return
|
||||
end
|
||||
|
||||
-- Create a new table and copy all members over
|
||||
local newlist = {}
|
||||
local n=0
|
||||
for k,v in pairs(list) do
|
||||
newlist[k] = v
|
||||
n=n+1
|
||||
end
|
||||
newlist.__ops = 0 -- Reset operation count
|
||||
|
||||
-- And since we now have a count of the number of live timers, check that it's reasonable. Emit a warning if not.
|
||||
if n>BUCKETS then
|
||||
DEFAULT_CHAT_FRAME:AddMessage(MAJOR..": Warning: The addon/module '"..tostring(self).."' has "..n.." live timers. Surely that's not intended?")
|
||||
end
|
||||
|
||||
selfs[self] = newlist
|
||||
end
|
||||
|
||||
-- ---------------------------------------------------------------------
|
||||
-- Embed handling
|
||||
|
||||
AceTimer.embeds = AceTimer.embeds or {}
|
||||
|
||||
local mixins = {
|
||||
"ScheduleTimer", "ScheduleRepeatingTimer",
|
||||
"CancelTimer", "CancelAllTimers",
|
||||
"TimeLeft"
|
||||
}
|
||||
|
||||
function AceTimer:Embed(target)
|
||||
AceTimer.embeds[target] = true
|
||||
for _,v in pairs(mixins) do
|
||||
target[v] = AceTimer[v]
|
||||
end
|
||||
return target
|
||||
end
|
||||
|
||||
-- AceTimer:OnEmbedDisable( target )
|
||||
-- target (object) - target object that AceTimer is embedded in.
|
||||
--
|
||||
-- cancel all timers registered for the object
|
||||
function AceTimer:OnEmbedDisable( target )
|
||||
target:CancelAllTimers()
|
||||
end
|
||||
|
||||
|
||||
for addon in pairs(AceTimer.embeds) do
|
||||
AceTimer:Embed(addon)
|
||||
end
|
||||
|
||||
-- ---------------------------------------------------------------------
|
||||
-- Debug tools (expose copies of internals to test suites)
|
||||
AceTimer.debug = AceTimer.debug or {}
|
||||
AceTimer.debug.HZ = HZ
|
||||
AceTimer.debug.BUCKETS = BUCKETS
|
||||
|
||||
-- ---------------------------------------------------------------------
|
||||
-- Finishing touchups
|
||||
|
||||
AceTimer.frame:SetScript("OnUpdate", OnUpdate)
|
||||
AceTimer.frame:SetScript("OnEvent", OnEvent)
|
||||
AceTimer.frame:RegisterEvent("PLAYER_REGEN_ENABLED")
|
||||
|
||||
-- In theory, we should hide&show the frame based on there being timers or not.
|
||||
-- However, this job is fairly expensive, and the chance that there will
|
||||
-- actually be zero timers running is diminuitive to say the lest.
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceTimer-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,240 @@
|
||||
--[[ $Id: CallbackHandler-1.0.lua 13 2009-12-06 21:56:53Z nevcairiel $ ]]
|
||||
local MAJOR, MINOR = "CallbackHandler-1.0", 5
|
||||
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not CallbackHandler then return end -- No upgrade needed
|
||||
|
||||
local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
|
||||
|
||||
-- Lua APIs
|
||||
local tconcat = table.concat
|
||||
local assert, error, loadstring = assert, error, loadstring
|
||||
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
|
||||
local next, select, pairs, type, tostring = next, select, pairs, type, tostring
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: geterrorhandler
|
||||
|
||||
local xpcall = xpcall
|
||||
|
||||
local function errorhandler(err)
|
||||
return geterrorhandler()(err)
|
||||
end
|
||||
|
||||
local function CreateDispatcher(argCount)
|
||||
local code = [[
|
||||
local next, xpcall, eh = ...
|
||||
|
||||
local method, ARGS
|
||||
local function call() method(ARGS) end
|
||||
|
||||
local function dispatch(handlers, ...)
|
||||
local index
|
||||
index, method = next(handlers)
|
||||
if not method then return end
|
||||
local OLD_ARGS = ARGS
|
||||
ARGS = ...
|
||||
repeat
|
||||
xpcall(call, eh)
|
||||
index, method = next(handlers, index)
|
||||
until not method
|
||||
ARGS = OLD_ARGS
|
||||
end
|
||||
|
||||
return dispatch
|
||||
]]
|
||||
|
||||
local ARGS, OLD_ARGS = {}, {}
|
||||
for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
|
||||
code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", "))
|
||||
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
|
||||
end
|
||||
|
||||
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
|
||||
local dispatcher = CreateDispatcher(argCount)
|
||||
rawset(self, argCount, dispatcher)
|
||||
return dispatcher
|
||||
end})
|
||||
|
||||
--------------------------------------------------------------------------
|
||||
-- CallbackHandler:New
|
||||
--
|
||||
-- target - target object to embed public APIs in
|
||||
-- RegisterName - name of the callback registration API, default "RegisterCallback"
|
||||
-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
|
||||
-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
|
||||
|
||||
function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused)
|
||||
-- TODO: Remove this after beta has gone out
|
||||
assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused")
|
||||
|
||||
RegisterName = RegisterName or "RegisterCallback"
|
||||
UnregisterName = UnregisterName or "UnregisterCallback"
|
||||
if UnregisterAllName==nil then -- false is used to indicate "don't want this method"
|
||||
UnregisterAllName = "UnregisterAllCallbacks"
|
||||
end
|
||||
|
||||
-- we declare all objects and exported APIs inside this closure to quickly gain access
|
||||
-- to e.g. function names, the "target" parameter, etc
|
||||
|
||||
|
||||
-- Create the registry object
|
||||
local events = setmetatable({}, meta)
|
||||
local registry = { recurse=0, events=events }
|
||||
|
||||
-- registry:Fire() - fires the given event/message into the registry
|
||||
function registry:Fire(eventname, ...)
|
||||
if not rawget(events, eventname) or not next(events[eventname]) then return end
|
||||
local oldrecurse = registry.recurse
|
||||
registry.recurse = oldrecurse + 1
|
||||
|
||||
Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
|
||||
|
||||
registry.recurse = oldrecurse
|
||||
|
||||
if registry.insertQueue and oldrecurse==0 then
|
||||
-- Something in one of our callbacks wanted to register more callbacks; they got queued
|
||||
for eventname,callbacks in pairs(registry.insertQueue) do
|
||||
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
|
||||
for self,func in pairs(callbacks) do
|
||||
events[eventname][self] = func
|
||||
-- fire OnUsed callback?
|
||||
if first and registry.OnUsed then
|
||||
registry.OnUsed(registry, target, eventname)
|
||||
first = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
registry.insertQueue = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Registration of a callback, handles:
|
||||
-- self["method"], leads to self["method"](self, ...)
|
||||
-- self with function ref, leads to functionref(...)
|
||||
-- "addonId" (instead of self) with function ref, leads to functionref(...)
|
||||
-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
|
||||
target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
|
||||
if type(eventname) ~= "string" then
|
||||
error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
|
||||
end
|
||||
|
||||
method = method or eventname
|
||||
|
||||
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
|
||||
|
||||
if type(method) ~= "string" and type(method) ~= "function" then
|
||||
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
|
||||
end
|
||||
|
||||
local regfunc
|
||||
|
||||
if type(method) == "string" then
|
||||
-- self["method"] calling style
|
||||
if type(self) ~= "table" then
|
||||
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
|
||||
elseif self==target then
|
||||
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
|
||||
elseif type(self[method]) ~= "function" then
|
||||
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
|
||||
end
|
||||
|
||||
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
|
||||
local arg=select(1,...)
|
||||
regfunc = function(...) self[method](self,arg,...) end
|
||||
else
|
||||
regfunc = function(...) self[method](self,...) end
|
||||
end
|
||||
else
|
||||
-- function ref with self=object or self="addonId"
|
||||
if type(self)~="table" and type(self)~="string" then
|
||||
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string expected.", 2)
|
||||
end
|
||||
|
||||
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
|
||||
local arg=select(1,...)
|
||||
regfunc = function(...) method(arg,...) end
|
||||
else
|
||||
regfunc = method
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if events[eventname][self] or registry.recurse<1 then
|
||||
-- if registry.recurse<1 then
|
||||
-- we're overwriting an existing entry, or not currently recursing. just set it.
|
||||
events[eventname][self] = regfunc
|
||||
-- fire OnUsed callback?
|
||||
if registry.OnUsed and first then
|
||||
registry.OnUsed(registry, target, eventname)
|
||||
end
|
||||
else
|
||||
-- we're currently processing a callback in this registry, so delay the registration of this new entry!
|
||||
-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
|
||||
registry.insertQueue = registry.insertQueue or setmetatable({},meta)
|
||||
registry.insertQueue[eventname][self] = regfunc
|
||||
end
|
||||
end
|
||||
|
||||
-- Unregister a callback
|
||||
target[UnregisterName] = function(self, eventname)
|
||||
if not self or self==target then
|
||||
error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
|
||||
end
|
||||
if type(eventname) ~= "string" then
|
||||
error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
|
||||
end
|
||||
if rawget(events, eventname) and events[eventname][self] then
|
||||
events[eventname][self] = nil
|
||||
-- Fire OnUnused callback?
|
||||
if registry.OnUnused and not next(events[eventname]) then
|
||||
registry.OnUnused(registry, target, eventname)
|
||||
end
|
||||
end
|
||||
if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
|
||||
registry.insertQueue[eventname][self] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
|
||||
if UnregisterAllName then
|
||||
target[UnregisterAllName] = function(...)
|
||||
if select("#",...)<1 then
|
||||
error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
|
||||
end
|
||||
if select("#",...)==1 and ...==target then
|
||||
error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
|
||||
end
|
||||
|
||||
|
||||
for i=1,select("#",...) do
|
||||
local self = select(i,...)
|
||||
if registry.insertQueue then
|
||||
for eventname, callbacks in pairs(registry.insertQueue) do
|
||||
if callbacks[self] then
|
||||
callbacks[self] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
for eventname, callbacks in pairs(events) do
|
||||
if callbacks[self] then
|
||||
callbacks[self] = nil
|
||||
-- Fire OnUnused callback?
|
||||
if registry.OnUnused and not next(callbacks) then
|
||||
registry.OnUnused(registry, target, eventname)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return registry
|
||||
end
|
||||
|
||||
|
||||
-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
|
||||
-- try to upgrade old implicit embeds since the system is selfcontained and
|
||||
-- relies on closures to work.
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="CallbackHandler-1.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,230 @@
|
||||
--[[
|
||||
Name: LibSharedMedia-3.0
|
||||
Revision: $Revision: 58 $
|
||||
Author: Elkano (elkano@gmx.de)
|
||||
Inspired By: SurfaceLib by Haste/Otravi (troeks@gmail.com)
|
||||
Website: http://www.wowace.com/projects/libsharedmedia-3-0/
|
||||
Description: Shared handling of media data (fonts, sounds, textures, ...) between addons.
|
||||
Dependencies: LibStub, CallbackHandler-1.0
|
||||
License: LGPL v2.1
|
||||
]]
|
||||
|
||||
local MAJOR, MINOR = "LibSharedMedia-3.0", 90000 + tonumber(("$Revision: 58 $"):match("(%d+)"))
|
||||
local lib = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not lib then return end
|
||||
|
||||
local _G = getfenv(0)
|
||||
|
||||
local pairs = _G.pairs
|
||||
local type = _G.type
|
||||
|
||||
local band = _G.bit.band
|
||||
|
||||
local table_insert = _G.table.insert
|
||||
local table_sort = _G.table.sort
|
||||
|
||||
local locale = GetLocale()
|
||||
local locale_is_western
|
||||
local LOCALE_MASK = 0
|
||||
lib.LOCALE_BIT_koKR = 1
|
||||
lib.LOCALE_BIT_ruRU = 2
|
||||
lib.LOCALE_BIT_zhCN = 4
|
||||
lib.LOCALE_BIT_zhTW = 8
|
||||
lib.LOCALE_BIT_western = 128
|
||||
|
||||
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
|
||||
|
||||
lib.callbacks = lib.callbacks or CallbackHandler:New(lib)
|
||||
|
||||
lib.DefaultMedia = lib.DefaultMedia or {}
|
||||
lib.MediaList = lib.MediaList or {}
|
||||
lib.MediaTable = lib.MediaTable or {}
|
||||
lib.MediaType = lib.MediaType or {}
|
||||
lib.OverrideMedia = lib.OverrideMedia or {}
|
||||
|
||||
local defaultMedia = lib.DefaultMedia
|
||||
local mediaList = lib.MediaList
|
||||
local mediaTable = lib.MediaTable
|
||||
local overrideMedia = lib.OverrideMedia
|
||||
|
||||
|
||||
-- create mediatype constants
|
||||
lib.MediaType.BACKGROUND = "background" -- background textures
|
||||
lib.MediaType.BORDER = "border" -- border textures
|
||||
lib.MediaType.FONT = "font" -- fonts
|
||||
lib.MediaType.STATUSBAR = "statusbar" -- statusbar textures
|
||||
lib.MediaType.SOUND = "sound" -- sound files
|
||||
|
||||
-- populate lib with default Blizzard data
|
||||
-- BACKGROUND
|
||||
if not lib.MediaTable.background then lib.MediaTable.background = {} end
|
||||
lib.MediaTable.background["Blizzard Dialog Background"] = [[Interface\DialogFrame\UI-DialogBox-Background]]
|
||||
lib.MediaTable.background["Blizzard Low Health"] = [[Interface\FullScreenTextures\LowHealth]]
|
||||
lib.MediaTable.background["Blizzard Out of Control"] = [[Interface\FullScreenTextures\OutOfControl]]
|
||||
lib.MediaTable.background["Blizzard Parchment"] = [[Interface\AchievementFrame\UI-Achievement-Parchment-Horizontal]]
|
||||
lib.MediaTable.background["Blizzard Parchment 2"] = [[Interface\AchievementFrame\UI-Achievement-Parchment]]
|
||||
lib.MediaTable.background["Blizzard Tabard Background"] = [[Interface\TabardFrame\TabardFrameBackground]]
|
||||
lib.MediaTable.background["Blizzard Tooltip"] = [[Interface\Tooltips\UI-Tooltip-Background]]
|
||||
lib.MediaTable.background["Solid"] = [[Interface\Buttons\WHITE8X8]]
|
||||
|
||||
-- BORDER
|
||||
if not lib.MediaTable.border then lib.MediaTable.border = {} end
|
||||
lib.MediaTable.border["None"] = [[Interface\None]]
|
||||
lib.MediaTable.border["Blizzard Achievement Wood"] = [[Interface\AchievementFrame\UI-Achievement-WoodBorder]]
|
||||
lib.MediaTable.border["Blizzard Chat Bubble"] = [[Interface\Tooltips\ChatBubble-Backdrop]]
|
||||
lib.MediaTable.border["Blizzard Dialog"] = [[Interface\DialogFrame\UI-DialogBox-Border]]
|
||||
lib.MediaTable.border["Blizzard Dialog Gold"] = [[Interface\DialogFrame\UI-DialogBox-Gold-Border]]
|
||||
lib.MediaTable.border["Blizzard Party"] = [[Interface\CHARACTERFRAME\UI-Party-Border]]
|
||||
lib.MediaTable.border["Blizzard Tooltip"] = [[Interface\Tooltips\UI-Tooltip-Border]]
|
||||
|
||||
-- FONT
|
||||
if not lib.MediaTable.font then lib.MediaTable.font = {} end
|
||||
local SML_MT_font = lib.MediaTable.font
|
||||
if locale == "koKR" then
|
||||
LOCALE_MASK = lib.LOCALE_BIT_koKR
|
||||
--
|
||||
SML_MT_font["굵은 글꼴"] = [[Fonts\2002B.TTF]]
|
||||
SML_MT_font["기본 글꼴"] = [[Fonts\2002.TTF]]
|
||||
SML_MT_font["데미지 글꼴"] = [[Fonts\K_Damage.TTF]]
|
||||
SML_MT_font["퀘스트 글꼴"] = [[Fonts\K_Pagetext.TTF]]
|
||||
--
|
||||
lib.DefaultMedia["font"] = "기본 글꼴" -- someone from koKR please adjust if needed
|
||||
--
|
||||
elseif locale == "zhCN" then
|
||||
LOCALE_MASK = lib.LOCALE_BIT_zhCN
|
||||
--
|
||||
SML_MT_font["伤害数字"] = [[Fonts\ZYKai_C.ttf]]
|
||||
SML_MT_font["默认"] = [[Fonts\ZYKai_T.ttf]]
|
||||
SML_MT_font["聊天"] = [[Fonts\ZYHei.ttf]]
|
||||
--
|
||||
lib.DefaultMedia["font"] = "默认" -- someone from zhCN please adjust if needed
|
||||
--
|
||||
elseif locale == "zhTW" then
|
||||
LOCALE_MASK = lib.LOCALE_BIT_zhTW
|
||||
--
|
||||
SML_MT_font["提示訊息"] = [[Fonts\bHEI00M.ttf]]
|
||||
SML_MT_font["聊天"] = [[Fonts\bHEI01B.ttf]]
|
||||
SML_MT_font["傷害數字"] = [[Fonts\bKAI00M.ttf]]
|
||||
SML_MT_font["預設"] = [[Fonts\bLEI00D.ttf]]
|
||||
--
|
||||
lib.DefaultMedia["font"] = "預設" -- someone from zhTW please adjust if needed
|
||||
|
||||
elseif locale == "ruRU" then
|
||||
LOCALE_MASK = lib.LOCALE_BIT_ruRU
|
||||
--
|
||||
SML_MT_font["Arial Narrow"] = [[Fonts\ARIALN.TTF]]
|
||||
SML_MT_font["Friz Quadrata TT"] = [[Fonts\FRIZQT__.TTF]]
|
||||
SML_MT_font["Morpheus"] = [[Fonts\MORPHEUS.TTF]]
|
||||
SML_MT_font["Nimrod MT"] = [[Fonts\NIM_____.ttf]]
|
||||
SML_MT_font["Skurri"] = [[Fonts\SKURRI.TTF]]
|
||||
--
|
||||
lib.DefaultMedia.font = "Friz Quadrata TT"
|
||||
--
|
||||
else
|
||||
LOCALE_MASK = lib.LOCALE_BIT_western
|
||||
locale_is_western = true
|
||||
--
|
||||
SML_MT_font["Arial Narrow"] = [[Fonts\ARIALN.TTF]]
|
||||
SML_MT_font["Friz Quadrata TT"] = [[Fonts\FRIZQT__.TTF]]
|
||||
SML_MT_font["Morpheus"] = [[Fonts\MORPHEUS.TTF]]
|
||||
SML_MT_font["Skurri"] = [[Fonts\SKURRI.TTF]]
|
||||
--
|
||||
lib.DefaultMedia.font = "Friz Quadrata TT"
|
||||
--
|
||||
end
|
||||
|
||||
-- STATUSBAR
|
||||
if not lib.MediaTable.statusbar then lib.MediaTable.statusbar = {} end
|
||||
lib.MediaTable.statusbar["Blizzard"] = [[Interface\TargetingFrame\UI-StatusBar]]
|
||||
lib.DefaultMedia.statusbar = "Blizzard"
|
||||
|
||||
-- SOUND
|
||||
if not lib.MediaTable.sound then lib.MediaTable.sound = {} end
|
||||
lib.MediaTable.sound["None"] = [[Interface\Quiet.mp3]] -- Relies on the fact that PlaySound[File] doesn't error on non-existing input.
|
||||
lib.DefaultMedia.sound = "None"
|
||||
|
||||
local function rebuildMediaList(mediatype)
|
||||
local mtable = mediaTable[mediatype]
|
||||
if not mtable then return end
|
||||
if not mediaList[mediatype] then mediaList[mediatype] = {} end
|
||||
local mlist = mediaList[mediatype]
|
||||
-- list can only get larger, so simply overwrite it
|
||||
local i = 0
|
||||
for k in pairs(mtable) do
|
||||
i = i + 1
|
||||
mlist[i] = k
|
||||
end
|
||||
table_sort(mlist)
|
||||
end
|
||||
|
||||
function lib:Register(mediatype, key, data, langmask)
|
||||
if type(mediatype) ~= "string" then
|
||||
error(MAJOR..":Register(mediatype, key, data, langmask) - mediatype must be string, got "..type(mediatype))
|
||||
end
|
||||
if type(key) ~= "string" then
|
||||
error(MAJOR..":Register(mediatype, key, data, langmask) - key must be string, got "..type(key))
|
||||
end
|
||||
if mediatype == lib.MediaType.FONT and ((langmask and band(langmask, LOCALE_MASK) == 0) or not (langmask or locale_is_western)) then return false end
|
||||
mediatype = mediatype:lower()
|
||||
if not mediaTable[mediatype] then mediaTable[mediatype] = {} end
|
||||
local mtable = mediaTable[mediatype]
|
||||
if mtable[key] then return false end
|
||||
|
||||
mtable[key] = data
|
||||
rebuildMediaList(mediatype)
|
||||
self.callbacks:Fire("LibSharedMedia_Registered", mediatype, key)
|
||||
return true
|
||||
end
|
||||
|
||||
function lib:Fetch(mediatype, key, noDefault)
|
||||
local mtt = mediaTable[mediatype]
|
||||
local overridekey = overrideMedia[mediatype]
|
||||
local result = mtt and ((overridekey and mtt[overridekey] or mtt[key]) or (not noDefault and defaultMedia[mediatype] and mtt[defaultMedia[mediatype]])) or nil
|
||||
|
||||
return result
|
||||
end
|
||||
|
||||
function lib:IsValid(mediatype, key)
|
||||
return mediaTable[mediatype] and (not key or mediaTable[mediatype][key]) and true or false
|
||||
end
|
||||
|
||||
function lib:HashTable(mediatype)
|
||||
return mediaTable[mediatype]
|
||||
end
|
||||
|
||||
function lib:List(mediatype)
|
||||
if not mediaTable[mediatype] then
|
||||
return nil
|
||||
end
|
||||
if not mediaList[mediatype] then
|
||||
rebuildMediaList(mediatype)
|
||||
end
|
||||
return mediaList[mediatype]
|
||||
end
|
||||
|
||||
function lib:GetGlobal(mediatype)
|
||||
return overrideMedia[mediatype]
|
||||
end
|
||||
|
||||
function lib:SetGlobal(mediatype, key)
|
||||
if not mediaTable[mediatype] then
|
||||
return false
|
||||
end
|
||||
overrideMedia[mediatype] = (key and mediaTable[mediatype][key]) and key or nil
|
||||
self.callbacks:Fire("LibSharedMedia_SetGlobal", mediatype, overrideMedia[mediatype])
|
||||
return true
|
||||
end
|
||||
|
||||
function lib:GetDefault(mediatype)
|
||||
return defaultMedia[mediatype]
|
||||
end
|
||||
|
||||
function lib:SetDefault(mediatype, key)
|
||||
if mediaTable[mediatype] and mediaTable[mediatype][key] and not defaultMedia[mediatype] then
|
||||
defaultMedia[mediatype] = key
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="LibSharedMedia-3.0.lua" />
|
||||
</Ui>
|
||||
@@ -0,0 +1,51 @@
|
||||
-- $Id: LibStub.lua 76 2007-09-03 01:50:17Z mikk $
|
||||
-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info
|
||||
-- LibStub is hereby placed in the Public Domain
|
||||
-- Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
|
||||
local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
|
||||
local LibStub = _G[LIBSTUB_MAJOR]
|
||||
|
||||
-- Check to see is this version of the stub is obsolete
|
||||
if not LibStub or LibStub.minor < LIBSTUB_MINOR then
|
||||
LibStub = LibStub or {libs = {}, minors = {} }
|
||||
_G[LIBSTUB_MAJOR] = LibStub
|
||||
LibStub.minor = LIBSTUB_MINOR
|
||||
|
||||
-- LibStub:NewLibrary(major, minor)
|
||||
-- major (string) - the major version of the library
|
||||
-- minor (string or number ) - the minor version of the library
|
||||
--
|
||||
-- returns nil if a newer or same version of the lib is already present
|
||||
-- returns empty library object or old library object if upgrade is needed
|
||||
function LibStub:NewLibrary(major, minor)
|
||||
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
|
||||
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
|
||||
|
||||
local oldminor = self.minors[major]
|
||||
if oldminor and oldminor >= minor then return nil end
|
||||
self.minors[major], self.libs[major] = minor, self.libs[major] or {}
|
||||
return self.libs[major], oldminor
|
||||
end
|
||||
|
||||
-- LibStub:GetLibrary(major, [silent])
|
||||
-- major (string) - the major version of the library
|
||||
-- silent (boolean) - if true, library is optional, silently return nil if its not found
|
||||
--
|
||||
-- throws an error if the library can not be found (except silent is set)
|
||||
-- returns the library object if found
|
||||
function LibStub:GetLibrary(major, silent)
|
||||
if not self.libs[major] and not silent then
|
||||
error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
|
||||
end
|
||||
return self.libs[major], self.minors[major]
|
||||
end
|
||||
|
||||
-- LibStub:IterateLibraries()
|
||||
--
|
||||
-- Returns an iterator for the currently registered libraries
|
||||
function LibStub:IterateLibraries()
|
||||
return pairs(self.libs)
|
||||
end
|
||||
|
||||
setmetatable(LibStub, { __call = LibStub.GetLibrary })
|
||||
end
|
||||
@@ -0,0 +1,13 @@
|
||||
## Interface: 20400
|
||||
## Title: Lib: LibStub
|
||||
## Notes: Universal Library Stub
|
||||
## Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel
|
||||
## X-Website: http://jira.wowace.com/browse/LS
|
||||
## X-Category: Library
|
||||
## X-License: Public Domain
|
||||
## X-Curse-Packaged-Version: r92
|
||||
## X-Curse-Project-Name: LibStub
|
||||
## X-Curse-Project-ID: libstub
|
||||
## X-Curse-Repository-ID: wow/libstub/mainline
|
||||
|
||||
LibStub.lua
|
||||
@@ -0,0 +1,41 @@
|
||||
debugstack = debug.traceback
|
||||
strmatch = string.match
|
||||
|
||||
loadfile("../LibStub.lua")()
|
||||
|
||||
local lib, oldMinor = LibStub:NewLibrary("Pants", 1) -- make a new thingy
|
||||
assert(lib) -- should return the library table
|
||||
assert(not oldMinor) -- should not return the old minor, since it didn't exist
|
||||
|
||||
-- the following is to create data and then be able to check if the same data exists after the fact
|
||||
function lib:MyMethod()
|
||||
end
|
||||
local MyMethod = lib.MyMethod
|
||||
lib.MyTable = {}
|
||||
local MyTable = lib.MyTable
|
||||
|
||||
local newLib, newOldMinor = LibStub:NewLibrary("Pants", 1) -- try to register a library with the same version, should silently fail
|
||||
assert(not newLib) -- should not return since out of date
|
||||
|
||||
local newLib, newOldMinor = LibStub:NewLibrary("Pants", 0) -- try to register a library with a previous, should silently fail
|
||||
assert(not newLib) -- should not return since out of date
|
||||
|
||||
local newLib, newOldMinor = LibStub:NewLibrary("Pants", 2) -- register a new version
|
||||
assert(newLib) -- library table
|
||||
assert(rawequal(newLib, lib)) -- should be the same reference as the previous
|
||||
assert(newOldMinor == 1) -- should return the minor version of the previous version
|
||||
|
||||
assert(rawequal(lib.MyMethod, MyMethod)) -- verify that values were saved
|
||||
assert(rawequal(lib.MyTable, MyTable)) -- verify that values were saved
|
||||
|
||||
local newLib, newOldMinor = LibStub:NewLibrary("Pants", "Blah 3 Blah") -- register a new version with a string minor version (instead of a number)
|
||||
assert(newLib) -- library table
|
||||
assert(newOldMinor == 2) -- previous version was 2
|
||||
|
||||
local newLib, newOldMinor = LibStub:NewLibrary("Pants", "Blah 4 and please ignore 15 Blah") -- register a new version with a string minor version (instead of a number)
|
||||
assert(newLib)
|
||||
assert(newOldMinor == 3) -- previous version was 3 (even though it gave a string)
|
||||
|
||||
local newLib, newOldMinor = LibStub:NewLibrary("Pants", 5) -- register a new library, using a normal number instead of a string
|
||||
assert(newLib)
|
||||
assert(newOldMinor == 4) -- previous version was 4 (even though it gave a string)
|
||||
@@ -0,0 +1,27 @@
|
||||
debugstack = debug.traceback
|
||||
strmatch = string.match
|
||||
|
||||
loadfile("../LibStub.lua")()
|
||||
|
||||
for major, library in LibStub:IterateLibraries() do
|
||||
-- check that MyLib doesn't exist yet, by iterating through all the libraries
|
||||
assert(major ~= "MyLib")
|
||||
end
|
||||
|
||||
assert(not LibStub:GetLibrary("MyLib", true)) -- check that MyLib doesn't exist yet by direct checking
|
||||
assert(not pcall(LibStub.GetLibrary, LibStub, "MyLib")) -- don't silently fail, thus it should raise an error.
|
||||
local lib = LibStub:NewLibrary("MyLib", 1) -- create the lib
|
||||
assert(lib) -- check it exists
|
||||
assert(rawequal(LibStub:GetLibrary("MyLib"), lib)) -- verify that :GetLibrary("MyLib") properly equals the lib reference
|
||||
|
||||
assert(LibStub:NewLibrary("MyLib", 2)) -- create a new version
|
||||
|
||||
local count=0
|
||||
for major, library in LibStub:IterateLibraries() do
|
||||
-- check that MyLib exists somewhere in the libraries, by iterating through all the libraries
|
||||
if major == "MyLib" then -- we found it!
|
||||
count = count +1
|
||||
assert(rawequal(library, lib)) -- verify that the references are equal
|
||||
end
|
||||
end
|
||||
assert(count == 1) -- verify that we actually found it, and only once
|
||||
@@ -0,0 +1,14 @@
|
||||
debugstack = debug.traceback
|
||||
strmatch = string.match
|
||||
|
||||
loadfile("../LibStub.lua")()
|
||||
|
||||
local proxy = newproxy() -- non-string
|
||||
|
||||
assert(not pcall(LibStub.NewLibrary, LibStub, proxy, 1)) -- should error, proxy is not a string, it's userdata
|
||||
local success, ret = pcall(LibStub.GetLibrary, proxy, true)
|
||||
assert(not success or not ret) -- either error because proxy is not a string or because it's not actually registered.
|
||||
|
||||
assert(not pcall(LibStub.NewLibrary, LibStub, "Something", "No number in here")) -- should error, minor has no string in it.
|
||||
|
||||
assert(not LibStub:GetLibrary("Something", true)) -- shouldn't've created it from the above statement
|
||||
@@ -0,0 +1,41 @@
|
||||
debugstack = debug.traceback
|
||||
strmatch = string.match
|
||||
|
||||
loadfile("../LibStub.lua")()
|
||||
|
||||
|
||||
-- Pretend like loaded libstub is old and doesn't have :IterateLibraries
|
||||
assert(LibStub.minor)
|
||||
LibStub.minor = LibStub.minor - 0.0001
|
||||
LibStub.IterateLibraries = nil
|
||||
|
||||
loadfile("../LibStub.lua")()
|
||||
|
||||
assert(type(LibStub.IterateLibraries)=="function")
|
||||
|
||||
|
||||
-- Now pretend that we're the same version -- :IterateLibraries should NOT be re-created
|
||||
LibStub.IterateLibraries = 123
|
||||
|
||||
loadfile("../LibStub.lua")()
|
||||
|
||||
assert(LibStub.IterateLibraries == 123)
|
||||
|
||||
|
||||
-- Now pretend that a newer version is loaded -- :IterateLibraries should NOT be re-created
|
||||
LibStub.minor = LibStub.minor + 0.0001
|
||||
|
||||
loadfile("../LibStub.lua")()
|
||||
|
||||
assert(LibStub.IterateLibraries == 123)
|
||||
|
||||
|
||||
-- Again with a huge number
|
||||
LibStub.minor = LibStub.minor + 1234567890
|
||||
|
||||
loadfile("../LibStub.lua")()
|
||||
|
||||
assert(LibStub.IterateLibraries == 123)
|
||||
|
||||
|
||||
print("OK")
|
||||
@@ -0,0 +1,59 @@
|
||||
#!/usr/local/bin/lua
|
||||
|
||||
-- CONFIG --
|
||||
|
||||
--[[
|
||||
Prefix to all files if this script is run from a subdir, for example
|
||||
]]
|
||||
local filePrefix = "../"
|
||||
|
||||
--[[
|
||||
List of all files to parse
|
||||
]]
|
||||
local files = {
|
||||
"Quartz.lua",
|
||||
"Config.lua",
|
||||
"CastBarTemplate.lua",
|
||||
"modules/Buff.lua",
|
||||
"modules/Flight.lua",
|
||||
"modules/Focus.lua",
|
||||
"modules/GCD.lua",
|
||||
"modules/Interrupt.lua",
|
||||
"modules/Latency.lua",
|
||||
"modules/Mirror.lua",
|
||||
"modules/Pet.lua",
|
||||
"modules/Player.lua",
|
||||
"modules/Range.lua",
|
||||
"modules/Swing.lua",
|
||||
"modules/Target.lua",
|
||||
"modules/Timer.lua",
|
||||
"modules/Tradeskill.lua",
|
||||
}
|
||||
|
||||
local out = "Strings.lua"
|
||||
-- CODE --
|
||||
|
||||
local strings = {}
|
||||
|
||||
-- extract data from specified lua files
|
||||
for idx,filename in pairs(files) do
|
||||
local file = io.open(string.format("%s%s", filePrefix or "", filename), "r")
|
||||
assert(file, "Could not open " .. filename)
|
||||
local text = file:read("*all")
|
||||
|
||||
for match in string.gmatch(text, "L%[\"(.-)\"%]") do
|
||||
strings[match] = true
|
||||
end
|
||||
end
|
||||
|
||||
local work = {}
|
||||
|
||||
for k,v in pairs(strings) do table.insert(work, k) end
|
||||
table.sort(work)
|
||||
|
||||
-- Write locale files
|
||||
local file = io.open(out, "w")
|
||||
for idx, match in ipairs(work) do
|
||||
file:write(string.format("L[\"%s\"] = true\n", match))
|
||||
end
|
||||
file:close()
|
||||
@@ -0,0 +1,331 @@
|
||||
-- Quartz3 Locale
|
||||
-- Please use the Localization App on WoWAce to Update this
|
||||
-- http://www.wowace.com/projects/quartz/localization/ ;¶
|
||||
|
||||
local L = LibStub("AceLocale-3.0"):NewLocale("Quartz3", "deDE")
|
||||
if not L then return end
|
||||
|
||||
L["15 seconds"] = "15 Sekunden"
|
||||
L["1 minute"] = "1 Minute"
|
||||
L["30 seconds"] = "30 Sekunden"
|
||||
L["Above"] = "Oben"
|
||||
L["Adjust the Border Style for non-interruptible Cast Bars"] = "Den Stil des Randes für nicht-unterbrechbare Zauberleiste anpassen"
|
||||
L["Adjust the X position of the spell name text"] = "Ändert die X Position des Zaubernamentexts"
|
||||
L["Adjust the X position of the time text"] = "Justiere die X Achsen Position des Zeit Textes."
|
||||
L["Adjust the Y position of the name text"] = "Justiere die Y Achsen Position des Namen Textes."
|
||||
L["Adjust the Y position of the time text"] = "Justiere die Y Achsen Position des Zeit Textes."
|
||||
L["Alpha"] = "Transparenz"
|
||||
L["Anchor Frame"] = "Fixpunkt Fenster"
|
||||
L["AOE Rez"] = "AOE Rez"
|
||||
L["Background"] = "Hintergrund"
|
||||
L["Background Alpha"] = "Hintergrund Alpha"
|
||||
L["Bar Color"] = "Leistenfarbe"
|
||||
L["Bar Position"] = "Leistenposition"
|
||||
L["Bars and Colors"] = "Balken und Farben"
|
||||
L["Bars unlocked. Move them now and click Lock when you are done."] = "Leisten entsperrt. Verschiebe sie jetzt und klicke \"Sperren\" wenn du fertig bist."
|
||||
L["Below"] = "Unten"
|
||||
L["Border"] = "Rahmen"
|
||||
L["Border Alpha"] = "Rahmen Alpha"
|
||||
L["Border Color"] = "Randfarbe"
|
||||
L["Bottom"] = "Unten"
|
||||
L["Bottom Left"] = "Unten links"
|
||||
L["Bottom Right"] = "Unten rechts"
|
||||
L["Breath"] = "Atem"
|
||||
L["Buff"] = "Buffs"
|
||||
L["Buff Bar Height"] = "Buffleisten Höhe"
|
||||
L["Buff Bar Width"] = "Buffleisten Breite"
|
||||
L["Buff Color"] = "Buff-Farbe"
|
||||
L["Buff Name Text"] = "Buff Namen Text"
|
||||
L["Buff Time Text"] = "Buff Zeit Text"
|
||||
L["Cast Bar Color"] = "Farbe der Zauberleiste"
|
||||
L["Cast End Side"] = "Zauber Endet Seite"
|
||||
L["Casting"] = "Zaubern"
|
||||
L["Cast Start Side"] = "Zauber Startet Seite"
|
||||
L["Cast Time Precision"] = "Genauigkeit der Zauberzeit"
|
||||
L["Center"] = "Mitte"
|
||||
L["Change Border Style"] = "Stil des Randes ändern"
|
||||
L["Change Color"] = "Farbe ändern"
|
||||
L["Change the color of non-interruptible Cast Bars"] = "Die Farbe für nicht-unterbrechbare Zauberleisten ändern"
|
||||
L["Channeling"] = "Kanalisieren"
|
||||
L["Color debuff bars according to their dispel type"] = "Färbe die Debuff Leisten entsprechend ihrem Debuff Typ."
|
||||
L["Colors"] = "Farben"
|
||||
L["Complete"] = "Komplett"
|
||||
L["Configure the color of the cast bar."] = "Die Farbe der Zauberleiste konfigurieren."
|
||||
L["Congratulations! You've just upgraded Quartz from the old Ace2-based version to the new Ace3 version!"] = "Glückwunsch! Du hast Quartz soeben von der alten Ace2-basierten Version auf die neue, auf Ace3-basierende Version aktualisiert!"
|
||||
L["Copy Settings From"] = "Kopiere Einstellungen von"
|
||||
L["Curse Color"] = "Fluch Farbe"
|
||||
L["Debuff Color"] = "Debuff-Farbe"
|
||||
L["Debuffs by Type"] = "Debuffs nach Art"
|
||||
L["Deplete"] = "Erschöpft"
|
||||
L["Disable and hide the default UI's casting bar"] = "Deaktiviere und verstecke die Blizzard Zauberleiste."
|
||||
L["Disable Blizzard Cast Bar"] = "Blizzard-Zauberleiste deaktivieren"
|
||||
L["Disable the text that displays the spell name/rank"] = "Deaktiviert den Text, welcher den Zaubernamen/Rang anzeigt."
|
||||
L["Disable the text that displays the time remaining on your cast"] = "Deaktiviert den Text welcher die verbleibende Zauberzeit anzeigt."
|
||||
L["Disable the text that displays the total cast time"] = "Deaktiviert den Text, welcher die gesamte Zauberzeit anzeigt."
|
||||
L["Disease Color"] = "Krankheit's Farbe"
|
||||
L["Display target name of spellcasts after spell name"] = "Zielname eines Zaubers nach Zaubernamen anzeigen."
|
||||
L["Display the latency time as a number on the latency bar"] = "Zeige die Latenz Zeit als eine Zahl auf der Latenz Leiste."
|
||||
L["Display the names of buffs/debuffs on their bars"] = "Zeige die Namen der Buffs/Debuffs auf ihren Leisten an."
|
||||
L["Display the names of Mirror Bar Types on their bars"] = "Zeige die Namen der Spiegel Leisten Typen auf ihren Leisten an."
|
||||
L["Display the rank of spellcasts alongside their name"] = "Zeige den Rang der Zauber neben den Zaubernamen an."
|
||||
L["Display the time remaining on buffs/debuffs on their bars"] = "Zeige die verbleibende Dauer der Buffs/Debuffs auf ihren Leisten an."
|
||||
L["Display the time remaining on mirror bars"] = "Zeige die verbleibende Dauer der Spiegel Leisten an."
|
||||
L["%dms"] = "%dms"
|
||||
L["Down"] = "Nach unten"
|
||||
L["Duel Request"] = "Duell Anfrage"
|
||||
L["Duration Text"] = "Dauer Text"
|
||||
L["Embed"] = "Integriert"
|
||||
L["Embed mode will decrease it's lag estimates by this amount. Ideally, set it to the difference between your highest and lowest ping amounts. (ie, if your ping varies from 200ms to 400ms, set it to 0.2)"] = "Der Integrierte Modus wird die erwartete Latenz Verzögerung's Zeit abziehn die hier errechnet wurde. Idealerweise justiere es auf die differenz zwischen deinem normalweise hösten und niedrigsten Latenz Wert. (zB, wenn dein Ping zwischen 200ms und 400ms variiert, justire es auf 0.2)"
|
||||
L["Embed Safety Margin"] = "Integrierter Sicherheits-Spielraum"
|
||||
L["Enable"] = "Aktivieren"
|
||||
L["Enable Buffs"] = "Buffs aktivieren"
|
||||
L["Enable Debuffs"] = "Debuffs aktivieren"
|
||||
L["Enable %s"] = "%s aktivieren"
|
||||
L["Exhaustion"] = "Erschöpfung"
|
||||
L["Failed"] = "Fehlgeschlagen"
|
||||
L["Feign Death"] = "Totstellen"
|
||||
L["Fifteen seconds until"] = "Fünfzehn Sekunden bis"
|
||||
L["Fix bars to a specified duration"] = "Balken auf eine feste Länge einstellen"
|
||||
L["Fixed Duration"] = "Feste Länge"
|
||||
L["Flight"] = "Flug"
|
||||
L["Flight Map Color"] = "Flugkarten Farbe"
|
||||
L["Focus"] = "Fokus"
|
||||
L["Font"] = "Schriftart"
|
||||
L["Font and Text"] = "Schrift und Text"
|
||||
L["Font Size"] = "Schriftgröße"
|
||||
L["Forfeit Duel"] = "Abgelaufenes Duell"
|
||||
L["Free"] = "Frei"
|
||||
L["Full Text"] = "Voller Text"
|
||||
L["Game Start"] = "Spielstart"
|
||||
L["Gap"] = "Lücke"
|
||||
L["GCD"] = "GCD"
|
||||
L["Global Cooldown"] = "Globaler Cooldown"
|
||||
L["Grow Direction"] = "Ausdehnungs Richtung"
|
||||
L["Height"] = "Höhe"
|
||||
L["Hide Blizzard's mirror bars"] = "Verstecke Bizzard's Spiegel Leisten."
|
||||
L["Hide Blizz Mirror Bars"] = "Verstecke Blizzard's Spiegelleisten"
|
||||
L["Hide Cast Time"] = "Verstecke Zauberzeit"
|
||||
L["Hide Icon"] = "Symbol verstecken"
|
||||
L["Hide Samwise Icon"] = "Verstecke Samwise Symbol"
|
||||
L["Hide Spell Cast Icon"] = "Verstecke das Symbol der Zauber die gewirkt werden."
|
||||
L["Hide Spell Name"] = "Zaubername ausblenden"
|
||||
L["Hide the icon for spells with no icon"] = "Verstecke das Symbol von Zaubern die kein Symbol haben."
|
||||
L["Hide Time Text"] = "Verstecke Zeittext"
|
||||
L["Horizontal"] = "Horizontal"
|
||||
L["Icon"] = "Symbol"
|
||||
L["Icon Alpha"] = "Symbol Alpha"
|
||||
L["Icon Gap"] = "Symbol Abstand"
|
||||
L["Icon Position"] = "Symbolposition"
|
||||
L["Include Latency time in the displayed cast bar."] = "Füge die Latenzverzögerrungszeit zu der Zauberzeit hinzu."
|
||||
L["Instance Boot"] = "Instanz Laden"
|
||||
L["Interrupt"] = "Unterbrechung"
|
||||
L["Interrupt Color"] = "Unterbrechung Farbe"
|
||||
L["INTERRUPTED (%s)"] = "UNTERBROCHEN (%s)"
|
||||
L["Latency"] = "Latenz"
|
||||
L["Latency Bar"] = "Latenz Leiste"
|
||||
L["Left"] = "Links"
|
||||
L["Left (grow down)"] = "Links (nach unten)"
|
||||
L["Left (grow up)"] = "Links (nach oben)"
|
||||
L["Length of the new timer, in seconds"] = "Länge des Timers, in Sekunden."
|
||||
L["Lock"] = "Sperren"
|
||||
L["Logout"] = "Ausloggen"
|
||||
L["Magic Color"] = "Magie Farbe"
|
||||
L["Make a new timer using the above settings. NOTE: it may be easier for you to simply use the command line to make timers, /qt"] = "Erstelle einen neuen Timer unter zuhilfename der Einstellungen oben. HINWEIS: Es könnte leichter für dich sein einfach die Chatkommandos zu benutzen um neue Timer zu erstellen, /qt."
|
||||
L["Make Timer"] = "Timer erstellen"
|
||||
L["Mirror"] = "Mirror"
|
||||
L["Mirror Bar Height"] = "Mirrorleisten Höhe"
|
||||
L["Mirror Bar Width"] = "Mirrorleisten Breite"
|
||||
L["Mirror Name Text"] = "Mirrorleisten Namen Text"
|
||||
L["Mirror Time Text"] = "Mirrorleisten Zeit Text"
|
||||
L["Move the CastBar to center of the screen along the specified axis"] = "Versetze die Zauberleiste zum Mittelpunkt des Bildschirms entlang der festgelegten Achse."
|
||||
L["New Timer Length"] = "Neue Timer-Länge"
|
||||
L["New Timer Name"] = "Neuer Timer-Name"
|
||||
L["No interrupt cast bars"] = "Nichtunterbrechbare Zauberleiste"
|
||||
L["Number"] = "Anzahl"
|
||||
L["Number of decimals to show for the Cast Time"] = "Anzahl an Dezimalstellen die für die Zauberzeit angezeigt werden sollen."
|
||||
L["Offset"] = "Versatz"
|
||||
L["One minute until"] = "Eine Minute bis"
|
||||
L["Out of Range Color"] = "Außer Reichweite Farbe"
|
||||
L["Outside"] = "Außerhalb"
|
||||
L["Party Invite"] = "Gruppeneinladung"
|
||||
L["Pet"] = "Begleiter"
|
||||
L["Player"] = "Spieler-Zauberleiste"
|
||||
L["Poison Color"] = "Gift Farbe"
|
||||
L["Position"] = "Position"
|
||||
L["Position the bars for your %s"] = "Positioniere die Leisten für Deine %s."
|
||||
L["Position the mirror bars"] = "Position der Mirror-Leisten."
|
||||
L["Quartz3"] = "Quartz3"
|
||||
L["Quit"] = "Verlassen"
|
||||
L["Range"] = "Reichweite"
|
||||
L["Rank (%d+)"] = "Rang (%d+)"
|
||||
L["Rank %s"] = "Rang %s"
|
||||
L["Release"] = "Freilassen"
|
||||
L["Remaining Text"] = "Verbleibend Text"
|
||||
L["Resurrect"] = "Wiederbeleben"
|
||||
L["Resurrect Timer"] = "Wiederbelebungs Timer"
|
||||
L["Reverses the direction of the GCD spark, causing it to move right-to-left"] = "Umdrehen der Laufrichtung des GCD Blitzes, wodurch er von rechts nach links läuft."
|
||||
L["Right"] = "Rechts"
|
||||
L["Right (grow down)"] = "Rechts (nach unten)"
|
||||
L["Right (grow up)"] = "Rechts (nach oben)"
|
||||
L["Roman"] = "Buch"
|
||||
L["Roman Full Text"] = "Kompletter Buchtext"
|
||||
L["Sadly, this also means your configuration was lost. You'll have to reconfigure Quartz using the new options integrated into the Interface Options Panel, quickly accessible with /quartz"] = "Leider bedeutet das auch, dass deine alte Konfiguration verloren gegangen ist. Du musst Quartz neu konfigurieren, am einfachsten über den Befehl /quartz"
|
||||
L["Scale"] = "Skalierung"
|
||||
L["%s Color"] = "%s Farbe"
|
||||
L["Select a bar from which to copy settings"] = "Wähle eine Leiste von der die Einstellungen kopiert werden sollen."
|
||||
L["Select a timer to stop"] = "Wähle einen Timer aus um ihn zu stoppen."
|
||||
L["Select where to anchor the mirror bars"] = "Wähle wo der Fixpunkt der Spiegel Leisten ist."
|
||||
L["Select where to anchor the %s bars"] = "Wähle wo der Fixpunkt der %s Leiste ist."
|
||||
L["Set a name for the new timer"] = "Erstelle einen Namen für den neuen Timer."
|
||||
L["Set an exact X value for this bar's position."] = "Bestimme einen exakten X Achsen Wert für diese Leistenposition."
|
||||
L["Set an exact Y value for this bar's position."] = "Bestimme einen exakten Y Achsen Wert für diese Leistenposition."
|
||||
L["Set the alignment of the spell name text"] = "Justiert die Grundposition des Zaubernamen Textes"
|
||||
L["Set the alignment of the time text"] = "Setze die Grundposition des Zeit Textes."
|
||||
L["Set the alpha of the buff bars"] = "Setze die Trnsparenz der Buff Leisten."
|
||||
L["Set the alpha of the casting bar background"] = "Setze die Transparenz des Zauberleisten Hintergrunds."
|
||||
L["Set the alpha of the casting bar border"] = "Setze die Transparenz des Zauberleisten Rahmens."
|
||||
L["Set the alpha of the GCD bar"] = "Setze die Transparenz der GCD Leiste."
|
||||
L["Set the alpha of the latency bar"] = "Setze die Transparenz der Latenz Leiste."
|
||||
L["Set the alpha of the mirror bars"] = "Setze die Transparenz der Spiegel Leisten."
|
||||
L["Set the alpha of the no interrupt casting bar border"] = "Setze die Sichtbarkeit der nichtunterbrechbaren Zauberleiste"
|
||||
L["Set the alpha of the swing timer bar"] = "Setze die Transparenz der Schlagtimer Leiste."
|
||||
L["Set the border style"] = "Setze die Rahmenart."
|
||||
L["Set the border style for no interrupt casting bars"] = "Setzt das Randdesign der nichtunterbrechbaren Zauberleiste"
|
||||
L["Set the buff bar Texture"] = "Setze die Buff Leisten Textur."
|
||||
L["Set the Cast Bar Texture"] = "Auswählen der Zauberleisten Textur."
|
||||
L["Set the color of the bars for buffs"] = "Setze die Farbe der Leisten für die Buffs."
|
||||
L["Set the color of the bars for curses"] = "Setze die Farbe der Leisten für Flüche."
|
||||
L["Set the color of the bars for debuffs"] = "Setze die Farbe der Leisten für die Debuffs."
|
||||
L["Set the color of the bars for diseases"] = "Setze die Farbe der Leisten für Krankheiten."
|
||||
L["Set the color of the bars for magic"] = "Setze die Farbe der Leisten für Magie."
|
||||
L["Set the color of the bars for poisons"] = "Setze die Farbe der Leisten für Gifte."
|
||||
L["Set the color of the bars for %s"] = "Setze die Farbe der Leisten für %s."
|
||||
L["Set the color of the bars for undispellable debuffs"] = "Setze die Farbe der Leisten für undiespellbare Debuffs."
|
||||
L["Set the color of the cast bar when %s"] = "Setze die Farbe der Zauberleiste wenn %s"
|
||||
L["Set the color of the casting bar background"] = "Setze die Farbe des Zauberleisten Hintergrunds."
|
||||
L["Set the color of the casting bar border"] = "Setze die Farbe des Zauberleisten Rahmens."
|
||||
L["Set the color of the casting bar spark"] = "Setze die Farbe des Zauberleisten Blitzes."
|
||||
L["Set the color of the GCD bar spark"] = "Setze die Farbe des GCD Leisten Blitzes."
|
||||
L["Set the color of the latency text"] = "Setze die Farbe des Latenz Textes."
|
||||
L["Set the color of the no interrupt casting bar border"] = "Setzt die Farbe der nichtunterbrechbaren Zauberleiste"
|
||||
L["Set the color of the %s"] = "Setze die Farbe vom %s"
|
||||
L["Set the color of the swing timer bar"] = "Setze die Farbe der Schlagtimer Leiste."
|
||||
L["Set the color of the text for the buff bars"] = "Setze die Farbe des Textes für die Buff Leisten."
|
||||
L["Set the color of the text for the mirror bars"] = "Setze die Farbe des Textes von den Spiegel Leisten."
|
||||
L["Set the color the cast bar is changed to when you have a spell interrupted"] = "Setze die Farbe in die deine Zauberleiste wechselt wenn dein Zauber unterbrochen wird."
|
||||
L["Set the color to turn the cast bar when taking a flight path"] = "Setze die Farbe in die deine Zauberleiste wechseld wenn du eine Flugroute fliegst."
|
||||
L["Set the color to turn the cast bar when the target is out of range"] = "Setze die Farbe in die deine Zauberleiste wechselt wenn dein Ziel Außer Reichweite ist."
|
||||
L["Set the display style of the spell rank"] = "Setze die Art wie der Zauberrang angezeigt werden soll."
|
||||
L["Set the font size for the buff bars"] = "Setze die Schriftgröße in den Buff Leisten."
|
||||
L["Set the font size for the mirror bars"] = "Setze die Schriftgröße für die Spiegel Leisten."
|
||||
L["Set the font used for the latency text"] = "Setze die Schriftart die für den Latenz Text verwendet wird."
|
||||
L["Set the font used in the buff bars"] = "Setze die Schriftart die in den Buff Leisten benutzt wird."
|
||||
L["Set the font used in the mirror bars"] = "Setze die schriftart die in den Spiegel Leisten benutzt wird."
|
||||
L["Set the font used in the Name and Time texts"] = "Auswählen der Schriftart die bei den Namen und der Zeitanzeige verwendet wird."
|
||||
L["Set the grow direction of the mirror bars"] = "Setze die Ausdehnungs Richtung der Spiegel Leisten."
|
||||
L["Set the grow direction of the %s bars"] = "Setze die Ausdehnungs Richtung der %s Leisten."
|
||||
L["Set the height of the buff bars"] = "Setze die Höhe der Buff Leisten."
|
||||
L["Set the height of the GCD bar"] = "Setze die Höhe der GCD Leiste."
|
||||
L["Set the height of the mirror bars"] = "Setze die Höhe der Spiegel Leisten."
|
||||
L["Set the height of the swing timer bar"] = "Setze die Höhe der Schlagtimer Leiste."
|
||||
L["Set the mirror bar Texture"] = "Setze die Textur der Spiegel Leiste."
|
||||
L["Set the position of the GCD bar"] = "Setze die Position der GCD Leiste."
|
||||
L["Set the position of the latency text"] = "Setze die Position des Latenz Textes."
|
||||
L["Set the position of the swing timer bar"] = "Setze die Position der Schlagtimer Leiste."
|
||||
L["Set the side of the buff bar that the icon appears on"] = "Setze die Seite der Buff Leiste auf der das Symbol erscheinen wird."
|
||||
L["Set the side of the mirror bar that the icon appears on"] = "Setze die Seite der Spiegel Leiste auf der das Symbol erscheinen wird."
|
||||
L["Set the size of the latency text"] = "Setze die Größe des Latanz Textes."
|
||||
L["Set the size of the spell name text"] = "Justiert die Schriftgröße des Zaubernamne Textes."
|
||||
L["Set the size of the time text"] = "Setze die Größe des Zeit Textes."
|
||||
L["Set the Spell Cast icon alpha"] = "Justiert die Transparenz des Zaubersymbols."
|
||||
L["Set the vertical position of the latency text"] = "Setze die vertikale Position des Latenz Textes."
|
||||
L["Set the width of the buff bars"] = "Setze die Breite der Buff Leisten."
|
||||
L["Set the width of the mirror bars"] = "Setze die Breite der Spiegel Leisten."
|
||||
L["Settings"] = "Einstellungen"
|
||||
L["Set where the Spell Cast icon appears"] = "Bestimmt wo das Zaubersymbol erscheint."
|
||||
L["Show bar for Ready Checks"] = "Eine Leiste für Bereitschaftstests anzeigen"
|
||||
L["Show bar for start of arena and battleground games"] = "Zeige Leisten für Start von Arena und Schlachtfelder Spielen."
|
||||
L["Show bars for static popup items such as rez and summon timers"] = "Zeige Spiegel Leisten für statische Sachen wie Rezz und Beschwörungs Timer."
|
||||
L["Show buffs/debuffs for your %s"] = "Zeige Buffs/Debuffs für deine %s."
|
||||
L["Show buffs for your %s"] = "Zeige Buffs für deine %s."
|
||||
L["Show channeling ticks"] = "Ticks beim kanalisieren anzeigen"
|
||||
L["Show damage / mana ticks while channeling spells like Drain Life or Blizzard"] = "Zeige Schaden / Mana Ticks während dem kanalisieren von Zaubern wie Lebensentzug und Blizzard"
|
||||
L["Show debuffs for your %s"] = "Zeige Debuffs für deine %s."
|
||||
L["Show for Enemies"] = "Von Feinden zeigen"
|
||||
L["Show for Friends"] = "Von Freunden zeigen"
|
||||
L["Show Icons"] = "Symbole anzeigen"
|
||||
L["Show icons on buffs and debuffs for your %s"] = "Zeige die Symbole von Buffs und Debuffs für deine %s an"
|
||||
L["Show icons on mirror bars"] = "Zeige Symbole an den Spiegel Leisten."
|
||||
L["Show if Target"] = "Anzeigen wenn Ziel"
|
||||
L["Show Mirror"] = "Zeige Mirror"
|
||||
L["Show mirror bars such as breath and feign death"] = "Zeige Mirror-Leisten wie Atem und Totstellen."
|
||||
L["Show PvP"] = "PvP anzeigen"
|
||||
L["Show Ready Check"] = "Bereitschaftstest anzeigen"
|
||||
L["Show Shield Icon"] = "Schildsymbol anzeigen"
|
||||
L["Show Static"] = "Zeige Statisch"
|
||||
L["Show Target Name"] = "Zeige Name des Ziels"
|
||||
L["Show Text"] = "Text anzeigen"
|
||||
L["Show the Shield Icon on non-interruptible Cast Bars"] = "Das Schild-Symbol bei nicht-unterbrechbaren Zauberleisten anzeigen"
|
||||
L["Show this castbar for friendly units"] = "Zeige diese Zauberleiste für befreundete Ziele."
|
||||
L["Show this castbar for hostile units"] = "Zeige diese Zauberleiste für feindliche Ziele."
|
||||
L["Show this castbar if focus is also target"] = "Zeige diese Zauberleiste wenn Focus und Ziel gleich sind"
|
||||
L["Snap to Center"] = "Zum Mittelpunkt springen"
|
||||
L["Sorry for the inconvenience, and thanks for using Quartz!"] = "Entschuldigung für die Umstände, und Danke dafür, daß Du Quartz verwendest!"
|
||||
L["Sort by Remaining Time"] = "Sortieren nach verbleibender Zeit"
|
||||
L["Sort the buffs and debuffs by time remaining. If unchecked, they will be sorted alphabetically."] = "Sortiere die Buffs und Debuffs nach verbleibender Dauer. Wenn unmarkiert, dann werden sie nach dem Alphabet sortiert werden."
|
||||
L["Space between the cast bar and the icon."] = "Abstand zwischen der Zauberleiste und dem Symbol."
|
||||
L["Spacing"] = "Abstand"
|
||||
L["Spark Color"] = "Blitz Farbe"
|
||||
L["Spell Name Font Size"] = "Schriftgröße des Zaubernamens"
|
||||
L["Spell Name Position"] = "Position des Zaubernamens"
|
||||
L["Spell Name X Offset"] = "Zaubername X Abstand"
|
||||
L["Spell Name Y Offset"] = "Zaubername Y Abstand"
|
||||
L["Spell Rank"] = "Zauberrang"
|
||||
L["Spell Rank Style"] = "Zauberrang Style "
|
||||
L["Spell Text"] = "Zaubertext"
|
||||
L["Stop Timer"] = "Timer stoppen"
|
||||
L["Summon"] = "Beschwören"
|
||||
L["Swing"] = "Schlagtimer"
|
||||
L["Target"] = "Ziel-Zauberleiste"
|
||||
L["Text Alignment"] = "Textausrichtung"
|
||||
L["Text Color"] = "Textfarbe"
|
||||
L["Text Position"] = "Textposition"
|
||||
L["Texture"] = "Textur"
|
||||
L["Texture and Border"] = "Textur und Rand"
|
||||
L["Thirty seconds until"] = "Dreißig Sekunden bis"
|
||||
L["Time Font Size"] = "Zeit Schriftgröße"
|
||||
L["<Time in seconds>"] = "<Zeit in Sekunden>"
|
||||
L["Timer"] = "Timer"
|
||||
L["Time Text"] = "Zeittext"
|
||||
L["Time Text Position"] = "Zeit Textposition"
|
||||
L["Time Text X Offset"] = "Zeit Text X Achsen Versatz"
|
||||
L["Time Text Y Offset"] = "Zeit Text Y Achsen Versatz"
|
||||
L["Toggle Bar Lock"] = "Leistensperre ein/ausschalten"
|
||||
L["Toggle Cast Bar lock"] = "Zauberleiste gegen verschieben sperren/entsperren."
|
||||
L["Toggle display of text showing the time remaining until you can swing again"] = "Schaltet das Anzeigen des Textes an/aus der anzeigt wieviel Zeit verbleibt bis du wieder schlagen kannst."
|
||||
L["Toggle display of text showing your total swing time"] = "Schaltet das Anzeigen des Textes an/aus der deine gesammten Schlagtimer anzeigt."
|
||||
L["Toggle mirror bar lock"] = "Schaltet die Mirror-Leisten Sperre an/aus."
|
||||
L["Toggle %s bar lock"] = "Schaltet die %s Leisten Sperre an/aus."
|
||||
L["Tools"] = "Tools"
|
||||
L["Top"] = "Ganz oben"
|
||||
L["Top Left"] = "Ganz oben links"
|
||||
L["Top Right"] = "Ganz oben rechts"
|
||||
L["Tradeskill Merge"] = "Handelsskills zusammenfügen"
|
||||
L["Tweak the distance of the GCD bar from the cast bar"] = "Feinjustiere den Abstand der GCD Leiste von der Zauberleiste."
|
||||
L["Tweak the distance of the swing timer bar from the cast bar"] = "Feinjustiere die Entfernung der Schlagtimer Leiste von der Zauberleiste."
|
||||
L["Tweak the horizontal position of the bars for your %s"] = "Feinjustiere die horizontale Position der Leisten für deine %s."
|
||||
L["Tweak the horizontal position of the mirror bars"] = "Feinjustiere die horizontale Position der Mirror-Leisten."
|
||||
L["Tweak the space between bars for your %s"] = "Feinjustiere den Abstand zwischen Leisten für deine %s."
|
||||
L["Tweak the space between mirror bars"] = "Feinjustiere den Abstand zwischen den Mirror-Leisten."
|
||||
L["Tweak the vertical position of the bars for your %s"] = "Feinjustiere die vertikale Position der Leisten für deine %s."
|
||||
L["Tweak the vertical position of the mirror bars"] = "Feinjustiere die vertikale Position der Spielgel Leisten."
|
||||
L["Undispellable Color"] = "Nicht Dispellbar Farbe"
|
||||
L["Unlock the Bars to be able to move them around."] = "Die Leisten entsperren um sie verschieben zu können."
|
||||
L["Up"] = "Nach oben"
|
||||
L["Usage: /quartztimer timername 60 or /quartztimer 60 timername"] = "Verwendung: /quartztimer Timer-Name 60 oder /quartztimer 60 Timer-Name"
|
||||
L["Usage: /quartztimer timername 60 or /quartztimer kill timername"] = "Verwendung: /quartztimer namedestimers 60 oder /quartztimer kill namedestimers"
|
||||
L["Vertical"] = "Vertikal"
|
||||
L["Width"] = "Breite"
|
||||
L["X"] = "X Achse"
|
||||
L["Y"] = "Y Achse"
|
||||
|
||||
@@ -0,0 +1,335 @@
|
||||
-- Quartz3 Locale
|
||||
-- Please use the Localization App on WoWAce to Update this
|
||||
-- http://www.wowace.com/projects/quartz/localization/ ;¶
|
||||
|
||||
local debug = false
|
||||
--[===[@debug@
|
||||
debug = true
|
||||
--@end-debug@]===]
|
||||
|
||||
local L = LibStub("AceLocale-3.0"):NewLocale("Quartz3", "enUS", true, debug)
|
||||
|
||||
L["15 seconds"] = true
|
||||
L["1 minute"] = true
|
||||
L["30 seconds"] = true
|
||||
L["Above"] = true
|
||||
L["Adjust the Border Style for non-interruptible Cast Bars"] = true
|
||||
L["Adjust the X position of the spell name text"] = true
|
||||
L["Adjust the X position of the time text"] = true
|
||||
L["Adjust the Y position of the name text"] = true
|
||||
L["Adjust the Y position of the time text"] = true
|
||||
L["Alpha"] = true
|
||||
L["Anchor Frame"] = true
|
||||
L["AOE Rez"] = true
|
||||
L["Background"] = true
|
||||
L["Background Alpha"] = true
|
||||
L["Bar Color"] = true
|
||||
L["Bar Position"] = true
|
||||
L["Bars and Colors"] = true
|
||||
L["Bars unlocked. Move them now and click Lock when you are done."] = true
|
||||
L["Below"] = true
|
||||
L["Border"] = true
|
||||
L["Border Alpha"] = true
|
||||
L["Border Color"] = true
|
||||
L["Bottom"] = true
|
||||
L["Bottom Left"] = true
|
||||
L["Bottom Right"] = true
|
||||
L["Breath"] = true
|
||||
L["Buff"] = true
|
||||
L["Buff Bar Height"] = true
|
||||
L["Buff Bar Width"] = true
|
||||
L["Buff Color"] = true
|
||||
L["Buff Name Text"] = true
|
||||
L["Buff Time Text"] = true
|
||||
L["Cast Bar Color"] = true
|
||||
L["Cast End Side"] = true
|
||||
L["Casting"] = true
|
||||
L["Cast Start Side"] = true
|
||||
L["Cast Time Precision"] = true
|
||||
L["Center"] = true
|
||||
L["Change Border Style"] = true
|
||||
L["Change Color"] = true
|
||||
L["Change the color of non-interruptible Cast Bars"] = true
|
||||
L["Channeling"] = true
|
||||
L["Color debuff bars according to their dispel type"] = true
|
||||
L["Colors"] = true
|
||||
L["Complete"] = true
|
||||
L["Configure the color of the cast bar."] = true
|
||||
L["Congratulations! You've just upgraded Quartz from the old Ace2-based version to the new Ace3 version!"] = true
|
||||
L["Copy Settings From"] = true
|
||||
L["Curse Color"] = true
|
||||
L["Debuff Color"] = true
|
||||
L["Debuffs by Type"] = true
|
||||
L["Deplete"] = true
|
||||
L["Disable and hide the default UI's casting bar"] = true
|
||||
L["Disable Blizzard Cast Bar"] = true
|
||||
L["Disable the text that displays the spell name/rank"] = true
|
||||
L["Disable the text that displays the time remaining on your cast"] = true
|
||||
L["Disable the text that displays the total cast time"] = true
|
||||
L["Disease Color"] = true
|
||||
L["Display target name of spellcasts after spell name"] = true
|
||||
L["Display the latency time as a number on the latency bar"] = true
|
||||
L["Display the names of buffs/debuffs on their bars"] = true
|
||||
L["Display the names of Mirror Bar Types on their bars"] = true
|
||||
L["Display the rank of spellcasts alongside their name"] = true
|
||||
L["Display the time remaining on buffs/debuffs on their bars"] = true
|
||||
L["Display the time remaining on mirror bars"] = true
|
||||
L["%dms"] = true
|
||||
L["Down"] = true
|
||||
L["Duel Request"] = true
|
||||
L["Duration Text"] = true
|
||||
L["Embed"] = true
|
||||
L["Embed mode will decrease it's lag estimates by this amount. Ideally, set it to the difference between your highest and lowest ping amounts. (ie, if your ping varies from 200ms to 400ms, set it to 0.2)"] = true
|
||||
L["Embed Safety Margin"] = true
|
||||
L["Enable"] = true
|
||||
L["Enable Buffs"] = true
|
||||
L["Enable Debuffs"] = true
|
||||
L["Enable %s"] = true
|
||||
L["Exhaustion"] = true
|
||||
L["Failed"] = true
|
||||
L["Feign Death"] = true
|
||||
L["Fifteen seconds until"] = true
|
||||
L["Fix bars to a specified duration"] = true
|
||||
L["Fixed Duration"] = true
|
||||
L["Flight"] = true
|
||||
L["Flight Map Color"] = true
|
||||
L["Focus"] = true
|
||||
L["Font"] = true
|
||||
L["Font and Text"] = true
|
||||
L["Font Size"] = true
|
||||
L["Forfeit Duel"] = true
|
||||
L["Free"] = true
|
||||
L["Full Text"] = true
|
||||
L["Game Start"] = true
|
||||
L["Gap"] = true
|
||||
L["GCD"] = true
|
||||
L["Global Cooldown"] = true
|
||||
L["Grow Direction"] = true
|
||||
L["Height"] = true
|
||||
L["Hide Blizzard's mirror bars"] = true
|
||||
L["Hide Blizz Mirror Bars"] = true
|
||||
L["Hide Cast Time"] = true
|
||||
L["Hide Icon"] = true
|
||||
L["Hide Samwise Icon"] = true
|
||||
L["Hide Spell Cast Icon"] = true
|
||||
L["Hide Spell Name"] = true
|
||||
L["Hide the icon for spells with no icon"] = true
|
||||
L["Hide Time Text"] = true
|
||||
L["Horizontal"] = true
|
||||
L["Icon"] = true
|
||||
L["Icon Alpha"] = true
|
||||
L["Icon Gap"] = true
|
||||
L["Icon Position"] = true
|
||||
L["Include Latency time in the displayed cast bar."] = true
|
||||
L["Instance Boot"] = true
|
||||
L["Interrupt"] = true
|
||||
L["Interrupt Color"] = true
|
||||
L["INTERRUPTED (%s)"] = true
|
||||
L["Latency"] = true
|
||||
L["Latency Bar"] = true
|
||||
L["Left"] = true
|
||||
L["Left (grow down)"] = true
|
||||
L["Left (grow up)"] = true
|
||||
L["Length of the new timer, in seconds"] = true
|
||||
L["Lock"] = true
|
||||
L["Logout"] = true
|
||||
L["Magic Color"] = true
|
||||
L["Make a new timer using the above settings. NOTE: it may be easier for you to simply use the command line to make timers, /qt"] = true
|
||||
L["Make Timer"] = true
|
||||
L["Mirror"] = true
|
||||
L["Mirror Bar Height"] = true
|
||||
L["Mirror Bar Width"] = true
|
||||
L["Mirror Name Text"] = true
|
||||
L["Mirror Time Text"] = true
|
||||
L["Move the CastBar to center of the screen along the specified axis"] = true
|
||||
L["New Timer Length"] = true
|
||||
L["New Timer Name"] = true
|
||||
L["No interrupt cast bars"] = true
|
||||
L["Number"] = true
|
||||
L["Number of decimals to show for the Cast Time"] = true
|
||||
L["Offset"] = true
|
||||
L["One minute until"] = true
|
||||
L["Out of Range Color"] = true
|
||||
L["Outside"] = true
|
||||
L["Party Invite"] = true
|
||||
L["Pet"] = true
|
||||
L["Player"] = true
|
||||
L["Poison Color"] = true
|
||||
L["Position"] = true
|
||||
L["Position the bars for your %s"] = true
|
||||
L["Position the mirror bars"] = true
|
||||
L["Quartz3"] = true
|
||||
L["Quit"] = true
|
||||
L["Range"] = true
|
||||
L["Rank (%d+)"] = true
|
||||
L["Rank %s"] = true
|
||||
L["Release"] = true
|
||||
L["Remaining Text"] = true
|
||||
L["Resurrect"] = true
|
||||
L["Resurrect Timer"] = true
|
||||
L["Reverses the direction of the GCD spark, causing it to move right-to-left"] = true
|
||||
L["Right"] = true
|
||||
L["Right (grow down)"] = true
|
||||
L["Right (grow up)"] = true
|
||||
L["Roman"] = true
|
||||
L["Roman Full Text"] = true
|
||||
L["Sadly, this also means your configuration was lost. You'll have to reconfigure Quartz using the new options integrated into the Interface Options Panel, quickly accessible with /quartz"] = true
|
||||
L["Scale"] = true
|
||||
L["%s Color"] = true
|
||||
L["Select a bar from which to copy settings"] = true
|
||||
L["Select a timer to stop"] = true
|
||||
L["Select where to anchor the mirror bars"] = true
|
||||
L["Select where to anchor the %s bars"] = true
|
||||
L["Set a name for the new timer"] = true
|
||||
L["Set an exact X value for this bar's position."] = true
|
||||
L["Set an exact Y value for this bar's position."] = true
|
||||
L["Set the alignment of the spell name text"] = true
|
||||
L["Set the alignment of the time text"] = true
|
||||
L["Set the alpha of the buff bars"] = true
|
||||
L["Set the alpha of the casting bar background"] = true
|
||||
L["Set the alpha of the casting bar border"] = true
|
||||
L["Set the alpha of the GCD bar"] = true
|
||||
L["Set the alpha of the latency bar"] = true
|
||||
L["Set the alpha of the mirror bars"] = true
|
||||
L["Set the alpha of the no interrupt casting bar border"] = true
|
||||
L["Set the alpha of the swing timer bar"] = true
|
||||
L["Set the border style"] = true
|
||||
L["Set the border style for no interrupt casting bars"] = true
|
||||
L["Set the buff bar Texture"] = true
|
||||
L["Set the Cast Bar Texture"] = true
|
||||
L["Set the color of the bars for buffs"] = true
|
||||
L["Set the color of the bars for curses"] = true
|
||||
L["Set the color of the bars for debuffs"] = true
|
||||
L["Set the color of the bars for diseases"] = true
|
||||
L["Set the color of the bars for magic"] = true
|
||||
L["Set the color of the bars for poisons"] = true
|
||||
L["Set the color of the bars for %s"] = true
|
||||
L["Set the color of the bars for undispellable debuffs"] = true
|
||||
L["Set the color of the cast bar when %s"] = true
|
||||
L["Set the color of the casting bar background"] = true
|
||||
L["Set the color of the casting bar border"] = true
|
||||
L["Set the color of the casting bar spark"] = true
|
||||
L["Set the color of the GCD bar spark"] = true
|
||||
L["Set the color of the latency text"] = true
|
||||
L["Set the color of the no interrupt casting bar border"] = true
|
||||
L["Set the color of the %s"] = true
|
||||
L["Set the color of the swing timer bar"] = true
|
||||
L["Set the color of the text for the buff bars"] = true
|
||||
L["Set the color of the text for the mirror bars"] = true
|
||||
L["Set the color the cast bar is changed to when you have a spell interrupted"] = true
|
||||
L["Set the color to turn the cast bar when taking a flight path"] = true
|
||||
L["Set the color to turn the cast bar when the target is out of range"] = true
|
||||
L["Set the display style of the spell rank"] = true
|
||||
L["Set the font size for the buff bars"] = true
|
||||
L["Set the font size for the mirror bars"] = true
|
||||
L["Set the font used for the latency text"] = true
|
||||
L["Set the font used in the buff bars"] = true
|
||||
L["Set the font used in the mirror bars"] = true
|
||||
L["Set the font used in the Name and Time texts"] = true
|
||||
L["Set the grow direction of the mirror bars"] = true
|
||||
L["Set the grow direction of the %s bars"] = true
|
||||
L["Set the height of the buff bars"] = true
|
||||
L["Set the height of the GCD bar"] = true
|
||||
L["Set the height of the mirror bars"] = true
|
||||
L["Set the height of the swing timer bar"] = true
|
||||
L["Set the mirror bar Texture"] = true
|
||||
L["Set the position of the GCD bar"] = true
|
||||
L["Set the position of the latency text"] = true
|
||||
L["Set the position of the swing timer bar"] = true
|
||||
L["Set the side of the buff bar that the icon appears on"] = true
|
||||
L["Set the side of the mirror bar that the icon appears on"] = true
|
||||
L["Set the size of the latency text"] = true
|
||||
L["Set the size of the spell name text"] = true
|
||||
L["Set the size of the time text"] = true
|
||||
L["Set the Spell Cast icon alpha"] = true
|
||||
L["Set the vertical position of the latency text"] = true
|
||||
L["Set the width of the buff bars"] = true
|
||||
L["Set the width of the mirror bars"] = true
|
||||
L["Settings"] = true
|
||||
L["Set where the Spell Cast icon appears"] = true
|
||||
L["Show bar for Ready Checks"] = true
|
||||
L["Show bar for start of arena and battleground games"] = true
|
||||
L["Show bars for static popup items such as rez and summon timers"] = true
|
||||
L["Show buffs/debuffs for your %s"] = true
|
||||
L["Show buffs for your %s"] = true
|
||||
L["Show channeling ticks"] = true
|
||||
L["Show damage / mana ticks while channeling spells like Drain Life or Blizzard"] = true
|
||||
L["Show debuffs for your %s"] = true
|
||||
L["Show for Enemies"] = true
|
||||
L["Show for Friends"] = true
|
||||
L["Show Icons"] = true
|
||||
L["Show icons on buffs and debuffs for your %s"] = true
|
||||
L["Show icons on mirror bars"] = true
|
||||
L["Show if Target"] = true
|
||||
L["Show Mirror"] = true
|
||||
L["Show mirror bars such as breath and feign death"] = true
|
||||
L["Show PvP"] = true
|
||||
L["Show Ready Check"] = true
|
||||
L["Show Shield Icon"] = true
|
||||
L["Show Static"] = true
|
||||
L["Show Target Name"] = true
|
||||
L["Show Text"] = true
|
||||
L["Show the Shield Icon on non-interruptible Cast Bars"] = true
|
||||
L["Show this castbar for friendly units"] = true
|
||||
L["Show this castbar for hostile units"] = true
|
||||
L["Show this castbar if focus is also target"] = true
|
||||
L["Snap to Center"] = true
|
||||
L["Sorry for the inconvenience, and thanks for using Quartz!"] = true
|
||||
L["Sort by Remaining Time"] = true
|
||||
L["Sort the buffs and debuffs by time remaining. If unchecked, they will be sorted alphabetically."] = true
|
||||
L["Space between the cast bar and the icon."] = true
|
||||
L["Spacing"] = true
|
||||
L["Spark Color"] = true
|
||||
L["Spell Name Font Size"] = true
|
||||
L["Spell Name Position"] = true
|
||||
L["Spell Name X Offset"] = true
|
||||
L["Spell Name Y Offset"] = true
|
||||
L["Spell Rank"] = true
|
||||
L["Spell Rank Style"] = true
|
||||
L["Spell Text"] = true
|
||||
L["Stop Timer"] = true
|
||||
L["Summon"] = true
|
||||
L["Swing"] = true
|
||||
L["Target"] = true
|
||||
L["Text Alignment"] = true
|
||||
L["Text Color"] = true
|
||||
L["Text Position"] = true
|
||||
L["Texture"] = true
|
||||
L["Texture and Border"] = true
|
||||
L["Thirty seconds until"] = true
|
||||
L["Time Font Size"] = true
|
||||
L["<Time in seconds>"] = true
|
||||
L["Timer"] = true
|
||||
L["Time Text"] = true
|
||||
L["Time Text Position"] = true
|
||||
L["Time Text X Offset"] = true
|
||||
L["Time Text Y Offset"] = true
|
||||
L["Toggle Bar Lock"] = true
|
||||
L["Toggle Cast Bar lock"] = true
|
||||
L["Toggle display of text showing the time remaining until you can swing again"] = true
|
||||
L["Toggle display of text showing your total swing time"] = true
|
||||
L["Toggle mirror bar lock"] = true
|
||||
L["Toggle %s bar lock"] = true
|
||||
L["Tools"] = true
|
||||
L["Top"] = true
|
||||
L["Top Left"] = true
|
||||
L["Top Right"] = true
|
||||
L["Tradeskill Merge"] = true
|
||||
L["Tweak the distance of the GCD bar from the cast bar"] = true
|
||||
L["Tweak the distance of the swing timer bar from the cast bar"] = true
|
||||
L["Tweak the horizontal position of the bars for your %s"] = true
|
||||
L["Tweak the horizontal position of the mirror bars"] = true
|
||||
L["Tweak the space between bars for your %s"] = true
|
||||
L["Tweak the space between mirror bars"] = true
|
||||
L["Tweak the vertical position of the bars for your %s"] = true
|
||||
L["Tweak the vertical position of the mirror bars"] = true
|
||||
L["Undispellable Color"] = true
|
||||
L["Unlock the Bars to be able to move them around."] = true
|
||||
L["Up"] = true
|
||||
L["Usage: /quartztimer timername 60 or /quartztimer 60 timername"] = true
|
||||
L["Usage: /quartztimer timername 60 or /quartztimer kill timername"] = true
|
||||
L["Vertical"] = true
|
||||
L["Width"] = true
|
||||
L["X"] = true
|
||||
L["Y"] = true
|
||||
|
||||
@@ -0,0 +1,331 @@
|
||||
-- Quartz3 Locale
|
||||
-- Please use the Localization App on WoWAce to Update this
|
||||
-- http://www.wowace.com/projects/quartz/localization/ ;¶
|
||||
|
||||
local L = LibStub("AceLocale-3.0"):NewLocale("Quartz3", "esES")
|
||||
if not L then return end
|
||||
|
||||
-- L["15 seconds"] = "15 seconds"
|
||||
-- L["1 minute"] = "1 minute"
|
||||
-- L["30 seconds"] = "30 seconds"
|
||||
-- L["Above"] = "Above"
|
||||
-- L["Adjust the Border Style for non-interruptible Cast Bars"] = "Adjust the Border Style for non-interruptible Cast Bars"
|
||||
-- L["Adjust the X position of the spell name text"] = "Adjust the X position of the spell name text"
|
||||
-- L["Adjust the X position of the time text"] = "Adjust the X position of the time text"
|
||||
-- L["Adjust the Y position of the name text"] = "Adjust the Y position of the name text"
|
||||
-- L["Adjust the Y position of the time text"] = "Adjust the Y position of the time text"
|
||||
-- L["Alpha"] = "Alpha"
|
||||
-- L["Anchor Frame"] = "Anchor Frame"
|
||||
-- L["AOE Rez"] = "AOE Rez"
|
||||
-- L["Background"] = "Background"
|
||||
-- L["Background Alpha"] = "Background Alpha"
|
||||
-- L["Bar Color"] = "Bar Color"
|
||||
-- L["Bar Position"] = "Bar Position"
|
||||
-- L["Bars and Colors"] = "Bars and Colors"
|
||||
-- L["Bars unlocked. Move them now and click Lock when you are done."] = "Bars unlocked. Move them now and click Lock when you are done."
|
||||
-- L["Below"] = "Below"
|
||||
-- L["Border"] = "Border"
|
||||
-- L["Border Alpha"] = "Border Alpha"
|
||||
-- L["Border Color"] = "Border Color"
|
||||
-- L["Bottom"] = "Bottom"
|
||||
-- L["Bottom Left"] = "Bottom Left"
|
||||
-- L["Bottom Right"] = "Bottom Right"
|
||||
-- L["Breath"] = "Breath"
|
||||
-- L["Buff"] = "Buff"
|
||||
-- L["Buff Bar Height"] = "Buff Bar Height"
|
||||
-- L["Buff Bar Width"] = "Buff Bar Width"
|
||||
-- L["Buff Color"] = "Buff Color"
|
||||
-- L["Buff Name Text"] = "Buff Name Text"
|
||||
-- L["Buff Time Text"] = "Buff Time Text"
|
||||
-- L["Cast Bar Color"] = "Cast Bar Color"
|
||||
-- L["Cast End Side"] = "Cast End Side"
|
||||
-- L["Casting"] = "Casting"
|
||||
-- L["Cast Start Side"] = "Cast Start Side"
|
||||
-- L["Cast Time Precision"] = "Cast Time Precision"
|
||||
-- L["Center"] = "Center"
|
||||
-- L["Change Border Style"] = "Change Border Style"
|
||||
-- L["Change Color"] = "Change Color"
|
||||
-- L["Change the color of non-interruptible Cast Bars"] = "Change the color of non-interruptible Cast Bars"
|
||||
-- L["Channeling"] = "Channeling"
|
||||
-- L["Color debuff bars according to their dispel type"] = "Color debuff bars according to their dispel type"
|
||||
-- L["Colors"] = "Colors"
|
||||
-- L["Complete"] = "Complete"
|
||||
-- L["Configure the color of the cast bar."] = "Configure the color of the cast bar."
|
||||
-- L["Congratulations! You've just upgraded Quartz from the old Ace2-based version to the new Ace3 version!"] = "Congratulations! You've just upgraded Quartz from the old Ace2-based version to the new Ace3 version!"
|
||||
-- L["Copy Settings From"] = "Copy Settings From"
|
||||
-- L["Curse Color"] = "Curse Color"
|
||||
-- L["Debuff Color"] = "Debuff Color"
|
||||
-- L["Debuffs by Type"] = "Debuffs by Type"
|
||||
-- L["Deplete"] = "Deplete"
|
||||
-- L["Disable and hide the default UI's casting bar"] = "Disable and hide the default UI's casting bar"
|
||||
-- L["Disable Blizzard Cast Bar"] = "Disable Blizzard Cast Bar"
|
||||
-- L["Disable the text that displays the spell name/rank"] = "Disable the text that displays the spell name/rank"
|
||||
-- L["Disable the text that displays the time remaining on your cast"] = "Disable the text that displays the time remaining on your cast"
|
||||
-- L["Disable the text that displays the total cast time"] = "Disable the text that displays the total cast time"
|
||||
-- L["Disease Color"] = "Disease Color"
|
||||
-- L["Display target name of spellcasts after spell name"] = "Display target name of spellcasts after spell name"
|
||||
-- L["Display the latency time as a number on the latency bar"] = "Display the latency time as a number on the latency bar"
|
||||
-- L["Display the names of buffs/debuffs on their bars"] = "Display the names of buffs/debuffs on their bars"
|
||||
-- L["Display the names of Mirror Bar Types on their bars"] = "Display the names of Mirror Bar Types on their bars"
|
||||
-- L["Display the rank of spellcasts alongside their name"] = "Display the rank of spellcasts alongside their name"
|
||||
-- L["Display the time remaining on buffs/debuffs on their bars"] = "Display the time remaining on buffs/debuffs on their bars"
|
||||
-- L["Display the time remaining on mirror bars"] = "Display the time remaining on mirror bars"
|
||||
-- L["%dms"] = "%dms"
|
||||
-- L["Down"] = "Down"
|
||||
-- L["Duel Request"] = "Duel Request"
|
||||
-- L["Duration Text"] = "Duration Text"
|
||||
-- L["Embed"] = "Embed"
|
||||
-- L["Embed mode will decrease it's lag estimates by this amount. Ideally, set it to the difference between your highest and lowest ping amounts. (ie, if your ping varies from 200ms to 400ms, set it to 0.2)"] = "Embed mode will decrease it's lag estimates by this amount. Ideally, set it to the difference between your highest and lowest ping amounts. (ie, if your ping varies from 200ms to 400ms, set it to 0.2)"
|
||||
-- L["Embed Safety Margin"] = "Embed Safety Margin"
|
||||
-- L["Enable"] = "Enable"
|
||||
-- L["Enable Buffs"] = "Enable Buffs"
|
||||
-- L["Enable Debuffs"] = "Enable Debuffs"
|
||||
-- L["Enable %s"] = "Enable %s"
|
||||
-- L["Exhaustion"] = "Exhaustion"
|
||||
-- L["Failed"] = "Failed"
|
||||
-- L["Feign Death"] = "Feign Death"
|
||||
-- L["Fifteen seconds until"] = "Fifteen seconds until"
|
||||
-- L["Fix bars to a specified duration"] = "Fix bars to a specified duration"
|
||||
-- L["Fixed Duration"] = "Fixed Duration"
|
||||
-- L["Flight"] = "Flight"
|
||||
-- L["Flight Map Color"] = "Flight Map Color"
|
||||
-- L["Focus"] = "Focus"
|
||||
-- L["Font"] = "Font"
|
||||
-- L["Font and Text"] = "Font and Text"
|
||||
-- L["Font Size"] = "Font Size"
|
||||
-- L["Forfeit Duel"] = "Forfeit Duel"
|
||||
-- L["Free"] = "Free"
|
||||
-- L["Full Text"] = "Full Text"
|
||||
-- L["Game Start"] = "Game Start"
|
||||
-- L["Gap"] = "Gap"
|
||||
-- L["GCD"] = "GCD"
|
||||
-- L["Global Cooldown"] = "Global Cooldown"
|
||||
-- L["Grow Direction"] = "Grow Direction"
|
||||
-- L["Height"] = "Height"
|
||||
-- L["Hide Blizzard's mirror bars"] = "Hide Blizzard's mirror bars"
|
||||
-- L["Hide Blizz Mirror Bars"] = "Hide Blizz Mirror Bars"
|
||||
-- L["Hide Cast Time"] = "Hide Cast Time"
|
||||
-- L["Hide Icon"] = "Hide Icon"
|
||||
-- L["Hide Samwise Icon"] = "Hide Samwise Icon"
|
||||
-- L["Hide Spell Cast Icon"] = "Hide Spell Cast Icon"
|
||||
-- L["Hide Spell Name"] = "Hide Spell Name"
|
||||
-- L["Hide the icon for spells with no icon"] = "Hide the icon for spells with no icon"
|
||||
-- L["Hide Time Text"] = "Hide Time Text"
|
||||
-- L["Horizontal"] = "Horizontal"
|
||||
-- L["Icon"] = "Icon"
|
||||
-- L["Icon Alpha"] = "Icon Alpha"
|
||||
-- L["Icon Gap"] = "Icon Gap"
|
||||
-- L["Icon Position"] = "Icon Position"
|
||||
-- L["Include Latency time in the displayed cast bar."] = "Include Latency time in the displayed cast bar."
|
||||
-- L["Instance Boot"] = "Instance Boot"
|
||||
-- L["Interrupt"] = "Interrupt"
|
||||
-- L["Interrupt Color"] = "Interrupt Color"
|
||||
-- L["INTERRUPTED (%s)"] = "INTERRUPTED (%s)"
|
||||
-- L["Latency"] = "Latency"
|
||||
-- L["Latency Bar"] = "Latency Bar"
|
||||
-- L["Left"] = "Left"
|
||||
-- L["Left (grow down)"] = "Left (grow down)"
|
||||
-- L["Left (grow up)"] = "Left (grow up)"
|
||||
-- L["Length of the new timer, in seconds"] = "Length of the new timer, in seconds"
|
||||
-- L["Lock"] = "Lock"
|
||||
-- L["Logout"] = "Logout"
|
||||
-- L["Magic Color"] = "Magic Color"
|
||||
-- L["Make a new timer using the above settings. NOTE: it may be easier for you to simply use the command line to make timers, /qt"] = "Make a new timer using the above settings. NOTE: it may be easier for you to simply use the command line to make timers, /qt"
|
||||
-- L["Make Timer"] = "Make Timer"
|
||||
-- L["Mirror"] = "Mirror"
|
||||
-- L["Mirror Bar Height"] = "Mirror Bar Height"
|
||||
-- L["Mirror Bar Width"] = "Mirror Bar Width"
|
||||
-- L["Mirror Name Text"] = "Mirror Name Text"
|
||||
-- L["Mirror Time Text"] = "Mirror Time Text"
|
||||
-- L["Move the CastBar to center of the screen along the specified axis"] = "Move the CastBar to center of the screen along the specified axis"
|
||||
-- L["New Timer Length"] = "New Timer Length"
|
||||
-- L["New Timer Name"] = "New Timer Name"
|
||||
-- L["No interrupt cast bars"] = "No interrupt cast bars"
|
||||
-- L["Number"] = "Number"
|
||||
-- L["Number of decimals to show for the Cast Time"] = "Number of decimals to show for the Cast Time"
|
||||
-- L["Offset"] = "Offset"
|
||||
-- L["One minute until"] = "One minute until"
|
||||
-- L["Out of Range Color"] = "Out of Range Color"
|
||||
-- L["Outside"] = "Outside"
|
||||
-- L["Party Invite"] = "Party Invite"
|
||||
-- L["Pet"] = "Pet"
|
||||
-- L["Player"] = "Player"
|
||||
-- L["Poison Color"] = "Poison Color"
|
||||
-- L["Position"] = "Position"
|
||||
-- L["Position the bars for your %s"] = "Position the bars for your %s"
|
||||
-- L["Position the mirror bars"] = "Position the mirror bars"
|
||||
-- L["Quartz3"] = "Quartz3"
|
||||
-- L["Quit"] = "Quit"
|
||||
-- L["Range"] = "Range"
|
||||
-- L["Rank (%d+)"] = "Rank (%d+)"
|
||||
-- L["Rank %s"] = "Rank %s"
|
||||
-- L["Release"] = "Release"
|
||||
-- L["Remaining Text"] = "Remaining Text"
|
||||
-- L["Resurrect"] = "Resurrect"
|
||||
-- L["Resurrect Timer"] = "Resurrect Timer"
|
||||
-- L["Reverses the direction of the GCD spark, causing it to move right-to-left"] = "Reverses the direction of the GCD spark, causing it to move right-to-left"
|
||||
-- L["Right"] = "Right"
|
||||
-- L["Right (grow down)"] = "Right (grow down)"
|
||||
-- L["Right (grow up)"] = "Right (grow up)"
|
||||
-- L["Roman"] = "Roman"
|
||||
-- L["Roman Full Text"] = "Roman Full Text"
|
||||
-- L["Sadly, this also means your configuration was lost. You'll have to reconfigure Quartz using the new options integrated into the Interface Options Panel, quickly accessible with /quartz"] = "Sadly, this also means your configuration was lost. You'll have to reconfigure Quartz using the new options integrated into the Interface Options Panel, quickly accessible with /quartz"
|
||||
-- L["Scale"] = "Scale"
|
||||
-- L["%s Color"] = "%s Color"
|
||||
-- L["Select a bar from which to copy settings"] = "Select a bar from which to copy settings"
|
||||
-- L["Select a timer to stop"] = "Select a timer to stop"
|
||||
-- L["Select where to anchor the mirror bars"] = "Select where to anchor the mirror bars"
|
||||
-- L["Select where to anchor the %s bars"] = "Select where to anchor the %s bars"
|
||||
-- L["Set a name for the new timer"] = "Set a name for the new timer"
|
||||
-- L["Set an exact X value for this bar's position."] = "Set an exact X value for this bar's position."
|
||||
-- L["Set an exact Y value for this bar's position."] = "Set an exact Y value for this bar's position."
|
||||
-- L["Set the alignment of the spell name text"] = "Set the alignment of the spell name text"
|
||||
-- L["Set the alignment of the time text"] = "Set the alignment of the time text"
|
||||
-- L["Set the alpha of the buff bars"] = "Set the alpha of the buff bars"
|
||||
-- L["Set the alpha of the casting bar background"] = "Set the alpha of the casting bar background"
|
||||
-- L["Set the alpha of the casting bar border"] = "Set the alpha of the casting bar border"
|
||||
-- L["Set the alpha of the GCD bar"] = "Set the alpha of the GCD bar"
|
||||
-- L["Set the alpha of the latency bar"] = "Set the alpha of the latency bar"
|
||||
-- L["Set the alpha of the mirror bars"] = "Set the alpha of the mirror bars"
|
||||
-- L["Set the alpha of the no interrupt casting bar border"] = "Set the alpha of the no interrupt casting bar border"
|
||||
-- L["Set the alpha of the swing timer bar"] = "Set the alpha of the swing timer bar"
|
||||
-- L["Set the border style"] = "Set the border style"
|
||||
-- L["Set the border style for no interrupt casting bars"] = "Set the border style for no interrupt casting bars"
|
||||
-- L["Set the buff bar Texture"] = "Set the buff bar Texture"
|
||||
-- L["Set the Cast Bar Texture"] = "Set the Cast Bar Texture"
|
||||
-- L["Set the color of the bars for buffs"] = "Set the color of the bars for buffs"
|
||||
-- L["Set the color of the bars for curses"] = "Set the color of the bars for curses"
|
||||
-- L["Set the color of the bars for debuffs"] = "Set the color of the bars for debuffs"
|
||||
-- L["Set the color of the bars for diseases"] = "Set the color of the bars for diseases"
|
||||
-- L["Set the color of the bars for magic"] = "Set the color of the bars for magic"
|
||||
-- L["Set the color of the bars for poisons"] = "Set the color of the bars for poisons"
|
||||
-- L["Set the color of the bars for %s"] = "Set the color of the bars for %s"
|
||||
-- L["Set the color of the bars for undispellable debuffs"] = "Set the color of the bars for undispellable debuffs"
|
||||
-- L["Set the color of the cast bar when %s"] = "Set the color of the cast bar when %s"
|
||||
-- L["Set the color of the casting bar background"] = "Set the color of the casting bar background"
|
||||
-- L["Set the color of the casting bar border"] = "Set the color of the casting bar border"
|
||||
-- L["Set the color of the casting bar spark"] = "Set the color of the casting bar spark"
|
||||
-- L["Set the color of the GCD bar spark"] = "Set the color of the GCD bar spark"
|
||||
-- L["Set the color of the latency text"] = "Set the color of the latency text"
|
||||
-- L["Set the color of the no interrupt casting bar border"] = "Set the color of the no interrupt casting bar border"
|
||||
-- L["Set the color of the %s"] = "Set the color of the %s"
|
||||
-- L["Set the color of the swing timer bar"] = "Set the color of the swing timer bar"
|
||||
-- L["Set the color of the text for the buff bars"] = "Set the color of the text for the buff bars"
|
||||
-- L["Set the color of the text for the mirror bars"] = "Set the color of the text for the mirror bars"
|
||||
-- L["Set the color the cast bar is changed to when you have a spell interrupted"] = "Set the color the cast bar is changed to when you have a spell interrupted"
|
||||
-- L["Set the color to turn the cast bar when taking a flight path"] = "Set the color to turn the cast bar when taking a flight path"
|
||||
-- L["Set the color to turn the cast bar when the target is out of range"] = "Set the color to turn the cast bar when the target is out of range"
|
||||
-- L["Set the display style of the spell rank"] = "Set the display style of the spell rank"
|
||||
-- L["Set the font size for the buff bars"] = "Set the font size for the buff bars"
|
||||
-- L["Set the font size for the mirror bars"] = "Set the font size for the mirror bars"
|
||||
-- L["Set the font used for the latency text"] = "Set the font used for the latency text"
|
||||
-- L["Set the font used in the buff bars"] = "Set the font used in the buff bars"
|
||||
-- L["Set the font used in the mirror bars"] = "Set the font used in the mirror bars"
|
||||
-- L["Set the font used in the Name and Time texts"] = "Set the font used in the Name and Time texts"
|
||||
-- L["Set the grow direction of the mirror bars"] = "Set the grow direction of the mirror bars"
|
||||
-- L["Set the grow direction of the %s bars"] = "Set the grow direction of the %s bars"
|
||||
-- L["Set the height of the buff bars"] = "Set the height of the buff bars"
|
||||
-- L["Set the height of the GCD bar"] = "Set the height of the GCD bar"
|
||||
-- L["Set the height of the mirror bars"] = "Set the height of the mirror bars"
|
||||
-- L["Set the height of the swing timer bar"] = "Set the height of the swing timer bar"
|
||||
-- L["Set the mirror bar Texture"] = "Set the mirror bar Texture"
|
||||
-- L["Set the position of the GCD bar"] = "Set the position of the GCD bar"
|
||||
-- L["Set the position of the latency text"] = "Set the position of the latency text"
|
||||
-- L["Set the position of the swing timer bar"] = "Set the position of the swing timer bar"
|
||||
-- L["Set the side of the buff bar that the icon appears on"] = "Set the side of the buff bar that the icon appears on"
|
||||
-- L["Set the side of the mirror bar that the icon appears on"] = "Set the side of the mirror bar that the icon appears on"
|
||||
-- L["Set the size of the latency text"] = "Set the size of the latency text"
|
||||
-- L["Set the size of the spell name text"] = "Set the size of the spell name text"
|
||||
-- L["Set the size of the time text"] = "Set the size of the time text"
|
||||
-- L["Set the Spell Cast icon alpha"] = "Set the Spell Cast icon alpha"
|
||||
-- L["Set the vertical position of the latency text"] = "Set the vertical position of the latency text"
|
||||
-- L["Set the width of the buff bars"] = "Set the width of the buff bars"
|
||||
-- L["Set the width of the mirror bars"] = "Set the width of the mirror bars"
|
||||
-- L["Settings"] = "Settings"
|
||||
-- L["Set where the Spell Cast icon appears"] = "Set where the Spell Cast icon appears"
|
||||
-- L["Show bar for Ready Checks"] = "Show bar for Ready Checks"
|
||||
-- L["Show bar for start of arena and battleground games"] = "Show bar for start of arena and battleground games"
|
||||
-- L["Show bars for static popup items such as rez and summon timers"] = "Show bars for static popup items such as rez and summon timers"
|
||||
-- L["Show buffs/debuffs for your %s"] = "Show buffs/debuffs for your %s"
|
||||
-- L["Show buffs for your %s"] = "Show buffs for your %s"
|
||||
-- L["Show channeling ticks"] = "Show channeling ticks"
|
||||
-- L["Show damage / mana ticks while channeling spells like Drain Life or Blizzard"] = "Show damage / mana ticks while channeling spells like Drain Life or Blizzard"
|
||||
-- L["Show debuffs for your %s"] = "Show debuffs for your %s"
|
||||
-- L["Show for Enemies"] = "Show for Enemies"
|
||||
-- L["Show for Friends"] = "Show for Friends"
|
||||
-- L["Show Icons"] = "Show Icons"
|
||||
-- L["Show icons on buffs and debuffs for your %s"] = "Show icons on buffs and debuffs for your %s"
|
||||
-- L["Show icons on mirror bars"] = "Show icons on mirror bars"
|
||||
-- L["Show if Target"] = "Show if Target"
|
||||
-- L["Show Mirror"] = "Show Mirror"
|
||||
-- L["Show mirror bars such as breath and feign death"] = "Show mirror bars such as breath and feign death"
|
||||
-- L["Show PvP"] = "Show PvP"
|
||||
-- L["Show Ready Check"] = "Show Ready Check"
|
||||
-- L["Show Shield Icon"] = "Show Shield Icon"
|
||||
-- L["Show Static"] = "Show Static"
|
||||
-- L["Show Target Name"] = "Show Target Name"
|
||||
-- L["Show Text"] = "Show Text"
|
||||
-- L["Show the Shield Icon on non-interruptible Cast Bars"] = "Show the Shield Icon on non-interruptible Cast Bars"
|
||||
-- L["Show this castbar for friendly units"] = "Show this castbar for friendly units"
|
||||
-- L["Show this castbar for hostile units"] = "Show this castbar for hostile units"
|
||||
-- L["Show this castbar if focus is also target"] = "Show this castbar if focus is also target"
|
||||
-- L["Snap to Center"] = "Snap to Center"
|
||||
-- L["Sorry for the inconvenience, and thanks for using Quartz!"] = "Sorry for the inconvenience, and thanks for using Quartz!"
|
||||
-- L["Sort by Remaining Time"] = "Sort by Remaining Time"
|
||||
-- L["Sort the buffs and debuffs by time remaining. If unchecked, they will be sorted alphabetically."] = "Sort the buffs and debuffs by time remaining. If unchecked, they will be sorted alphabetically."
|
||||
-- L["Space between the cast bar and the icon."] = "Space between the cast bar and the icon."
|
||||
-- L["Spacing"] = "Spacing"
|
||||
-- L["Spark Color"] = "Spark Color"
|
||||
-- L["Spell Name Font Size"] = "Spell Name Font Size"
|
||||
-- L["Spell Name Position"] = "Spell Name Position"
|
||||
-- L["Spell Name X Offset"] = "Spell Name X Offset"
|
||||
-- L["Spell Name Y Offset"] = "Spell Name Y Offset"
|
||||
-- L["Spell Rank"] = "Spell Rank"
|
||||
-- L["Spell Rank Style"] = "Spell Rank Style"
|
||||
-- L["Spell Text"] = "Spell Text"
|
||||
-- L["Stop Timer"] = "Stop Timer"
|
||||
-- L["Summon"] = "Summon"
|
||||
-- L["Swing"] = "Swing"
|
||||
-- L["Target"] = "Target"
|
||||
-- L["Text Alignment"] = "Text Alignment"
|
||||
-- L["Text Color"] = "Text Color"
|
||||
-- L["Text Position"] = "Text Position"
|
||||
-- L["Texture"] = "Texture"
|
||||
-- L["Texture and Border"] = "Texture and Border"
|
||||
-- L["Thirty seconds until"] = "Thirty seconds until"
|
||||
-- L["Time Font Size"] = "Time Font Size"
|
||||
-- L["<Time in seconds>"] = "<Time in seconds>"
|
||||
-- L["Timer"] = "Timer"
|
||||
-- L["Time Text"] = "Time Text"
|
||||
-- L["Time Text Position"] = "Time Text Position"
|
||||
-- L["Time Text X Offset"] = "Time Text X Offset"
|
||||
-- L["Time Text Y Offset"] = "Time Text Y Offset"
|
||||
-- L["Toggle Bar Lock"] = "Toggle Bar Lock"
|
||||
-- L["Toggle Cast Bar lock"] = "Toggle Cast Bar lock"
|
||||
-- L["Toggle display of text showing the time remaining until you can swing again"] = "Toggle display of text showing the time remaining until you can swing again"
|
||||
-- L["Toggle display of text showing your total swing time"] = "Toggle display of text showing your total swing time"
|
||||
-- L["Toggle mirror bar lock"] = "Toggle mirror bar lock"
|
||||
-- L["Toggle %s bar lock"] = "Toggle %s bar lock"
|
||||
-- L["Tools"] = "Tools"
|
||||
-- L["Top"] = "Top"
|
||||
-- L["Top Left"] = "Top Left"
|
||||
-- L["Top Right"] = "Top Right"
|
||||
-- L["Tradeskill Merge"] = "Tradeskill Merge"
|
||||
-- L["Tweak the distance of the GCD bar from the cast bar"] = "Tweak the distance of the GCD bar from the cast bar"
|
||||
-- L["Tweak the distance of the swing timer bar from the cast bar"] = "Tweak the distance of the swing timer bar from the cast bar"
|
||||
-- L["Tweak the horizontal position of the bars for your %s"] = "Tweak the horizontal position of the bars for your %s"
|
||||
-- L["Tweak the horizontal position of the mirror bars"] = "Tweak the horizontal position of the mirror bars"
|
||||
-- L["Tweak the space between bars for your %s"] = "Tweak the space between bars for your %s"
|
||||
-- L["Tweak the space between mirror bars"] = "Tweak the space between mirror bars"
|
||||
-- L["Tweak the vertical position of the bars for your %s"] = "Tweak the vertical position of the bars for your %s"
|
||||
-- L["Tweak the vertical position of the mirror bars"] = "Tweak the vertical position of the mirror bars"
|
||||
-- L["Undispellable Color"] = "Undispellable Color"
|
||||
-- L["Unlock the Bars to be able to move them around."] = "Unlock the Bars to be able to move them around."
|
||||
-- L["Up"] = "Up"
|
||||
-- L["Usage: /quartztimer timername 60 or /quartztimer 60 timername"] = "Usage: /quartztimer timername 60 or /quartztimer 60 timername"
|
||||
-- L["Usage: /quartztimer timername 60 or /quartztimer kill timername"] = "Usage: /quartztimer timername 60 or /quartztimer kill timername"
|
||||
-- L["Vertical"] = "Vertical"
|
||||
-- L["Width"] = "Width"
|
||||
-- L["X"] = "X"
|
||||
-- L["Y"] = "Y"
|
||||
|
||||
@@ -0,0 +1,331 @@
|
||||
-- Quartz3 Locale
|
||||
-- Please use the Localization App on WoWAce to Update this
|
||||
-- http://www.wowace.com/projects/quartz/localization/ ;¶
|
||||
|
||||
local L = LibStub("AceLocale-3.0"):NewLocale("Quartz3", "esMX")
|
||||
if not L then return end
|
||||
|
||||
-- L["15 seconds"] = "15 seconds"
|
||||
-- L["1 minute"] = "1 minute"
|
||||
-- L["30 seconds"] = "30 seconds"
|
||||
-- L["Above"] = "Above"
|
||||
-- L["Adjust the Border Style for non-interruptible Cast Bars"] = "Adjust the Border Style for non-interruptible Cast Bars"
|
||||
-- L["Adjust the X position of the spell name text"] = "Adjust the X position of the spell name text"
|
||||
-- L["Adjust the X position of the time text"] = "Adjust the X position of the time text"
|
||||
-- L["Adjust the Y position of the name text"] = "Adjust the Y position of the name text"
|
||||
-- L["Adjust the Y position of the time text"] = "Adjust the Y position of the time text"
|
||||
-- L["Alpha"] = "Alpha"
|
||||
-- L["Anchor Frame"] = "Anchor Frame"
|
||||
-- L["AOE Rez"] = "AOE Rez"
|
||||
-- L["Background"] = "Background"
|
||||
-- L["Background Alpha"] = "Background Alpha"
|
||||
-- L["Bar Color"] = "Bar Color"
|
||||
-- L["Bar Position"] = "Bar Position"
|
||||
-- L["Bars and Colors"] = "Bars and Colors"
|
||||
-- L["Bars unlocked. Move them now and click Lock when you are done."] = "Bars unlocked. Move them now and click Lock when you are done."
|
||||
-- L["Below"] = "Below"
|
||||
-- L["Border"] = "Border"
|
||||
-- L["Border Alpha"] = "Border Alpha"
|
||||
-- L["Border Color"] = "Border Color"
|
||||
-- L["Bottom"] = "Bottom"
|
||||
-- L["Bottom Left"] = "Bottom Left"
|
||||
-- L["Bottom Right"] = "Bottom Right"
|
||||
-- L["Breath"] = "Breath"
|
||||
-- L["Buff"] = "Buff"
|
||||
-- L["Buff Bar Height"] = "Buff Bar Height"
|
||||
-- L["Buff Bar Width"] = "Buff Bar Width"
|
||||
-- L["Buff Color"] = "Buff Color"
|
||||
-- L["Buff Name Text"] = "Buff Name Text"
|
||||
-- L["Buff Time Text"] = "Buff Time Text"
|
||||
-- L["Cast Bar Color"] = "Cast Bar Color"
|
||||
-- L["Cast End Side"] = "Cast End Side"
|
||||
-- L["Casting"] = "Casting"
|
||||
-- L["Cast Start Side"] = "Cast Start Side"
|
||||
-- L["Cast Time Precision"] = "Cast Time Precision"
|
||||
-- L["Center"] = "Center"
|
||||
-- L["Change Border Style"] = "Change Border Style"
|
||||
-- L["Change Color"] = "Change Color"
|
||||
-- L["Change the color of non-interruptible Cast Bars"] = "Change the color of non-interruptible Cast Bars"
|
||||
-- L["Channeling"] = "Channeling"
|
||||
-- L["Color debuff bars according to their dispel type"] = "Color debuff bars according to their dispel type"
|
||||
-- L["Colors"] = "Colors"
|
||||
-- L["Complete"] = "Complete"
|
||||
-- L["Configure the color of the cast bar."] = "Configure the color of the cast bar."
|
||||
-- L["Congratulations! You've just upgraded Quartz from the old Ace2-based version to the new Ace3 version!"] = "Congratulations! You've just upgraded Quartz from the old Ace2-based version to the new Ace3 version!"
|
||||
-- L["Copy Settings From"] = "Copy Settings From"
|
||||
-- L["Curse Color"] = "Curse Color"
|
||||
-- L["Debuff Color"] = "Debuff Color"
|
||||
-- L["Debuffs by Type"] = "Debuffs by Type"
|
||||
-- L["Deplete"] = "Deplete"
|
||||
-- L["Disable and hide the default UI's casting bar"] = "Disable and hide the default UI's casting bar"
|
||||
-- L["Disable Blizzard Cast Bar"] = "Disable Blizzard Cast Bar"
|
||||
-- L["Disable the text that displays the spell name/rank"] = "Disable the text that displays the spell name/rank"
|
||||
-- L["Disable the text that displays the time remaining on your cast"] = "Disable the text that displays the time remaining on your cast"
|
||||
-- L["Disable the text that displays the total cast time"] = "Disable the text that displays the total cast time"
|
||||
-- L["Disease Color"] = "Disease Color"
|
||||
-- L["Display target name of spellcasts after spell name"] = "Display target name of spellcasts after spell name"
|
||||
-- L["Display the latency time as a number on the latency bar"] = "Display the latency time as a number on the latency bar"
|
||||
-- L["Display the names of buffs/debuffs on their bars"] = "Display the names of buffs/debuffs on their bars"
|
||||
-- L["Display the names of Mirror Bar Types on their bars"] = "Display the names of Mirror Bar Types on their bars"
|
||||
-- L["Display the rank of spellcasts alongside their name"] = "Display the rank of spellcasts alongside their name"
|
||||
-- L["Display the time remaining on buffs/debuffs on their bars"] = "Display the time remaining on buffs/debuffs on their bars"
|
||||
-- L["Display the time remaining on mirror bars"] = "Display the time remaining on mirror bars"
|
||||
-- L["%dms"] = "%dms"
|
||||
-- L["Down"] = "Down"
|
||||
-- L["Duel Request"] = "Duel Request"
|
||||
-- L["Duration Text"] = "Duration Text"
|
||||
-- L["Embed"] = "Embed"
|
||||
-- L["Embed mode will decrease it's lag estimates by this amount. Ideally, set it to the difference between your highest and lowest ping amounts. (ie, if your ping varies from 200ms to 400ms, set it to 0.2)"] = "Embed mode will decrease it's lag estimates by this amount. Ideally, set it to the difference between your highest and lowest ping amounts. (ie, if your ping varies from 200ms to 400ms, set it to 0.2)"
|
||||
-- L["Embed Safety Margin"] = "Embed Safety Margin"
|
||||
-- L["Enable"] = "Enable"
|
||||
-- L["Enable Buffs"] = "Enable Buffs"
|
||||
-- L["Enable Debuffs"] = "Enable Debuffs"
|
||||
-- L["Enable %s"] = "Enable %s"
|
||||
-- L["Exhaustion"] = "Exhaustion"
|
||||
-- L["Failed"] = "Failed"
|
||||
-- L["Feign Death"] = "Feign Death"
|
||||
-- L["Fifteen seconds until"] = "Fifteen seconds until"
|
||||
-- L["Fix bars to a specified duration"] = "Fix bars to a specified duration"
|
||||
-- L["Fixed Duration"] = "Fixed Duration"
|
||||
-- L["Flight"] = "Flight"
|
||||
-- L["Flight Map Color"] = "Flight Map Color"
|
||||
-- L["Focus"] = "Focus"
|
||||
-- L["Font"] = "Font"
|
||||
-- L["Font and Text"] = "Font and Text"
|
||||
-- L["Font Size"] = "Font Size"
|
||||
-- L["Forfeit Duel"] = "Forfeit Duel"
|
||||
-- L["Free"] = "Free"
|
||||
-- L["Full Text"] = "Full Text"
|
||||
-- L["Game Start"] = "Game Start"
|
||||
-- L["Gap"] = "Gap"
|
||||
-- L["GCD"] = "GCD"
|
||||
-- L["Global Cooldown"] = "Global Cooldown"
|
||||
-- L["Grow Direction"] = "Grow Direction"
|
||||
-- L["Height"] = "Height"
|
||||
-- L["Hide Blizzard's mirror bars"] = "Hide Blizzard's mirror bars"
|
||||
-- L["Hide Blizz Mirror Bars"] = "Hide Blizz Mirror Bars"
|
||||
-- L["Hide Cast Time"] = "Hide Cast Time"
|
||||
-- L["Hide Icon"] = "Hide Icon"
|
||||
-- L["Hide Samwise Icon"] = "Hide Samwise Icon"
|
||||
-- L["Hide Spell Cast Icon"] = "Hide Spell Cast Icon"
|
||||
-- L["Hide Spell Name"] = "Hide Spell Name"
|
||||
-- L["Hide the icon for spells with no icon"] = "Hide the icon for spells with no icon"
|
||||
-- L["Hide Time Text"] = "Hide Time Text"
|
||||
-- L["Horizontal"] = "Horizontal"
|
||||
-- L["Icon"] = "Icon"
|
||||
-- L["Icon Alpha"] = "Icon Alpha"
|
||||
-- L["Icon Gap"] = "Icon Gap"
|
||||
-- L["Icon Position"] = "Icon Position"
|
||||
-- L["Include Latency time in the displayed cast bar."] = "Include Latency time in the displayed cast bar."
|
||||
-- L["Instance Boot"] = "Instance Boot"
|
||||
-- L["Interrupt"] = "Interrupt"
|
||||
-- L["Interrupt Color"] = "Interrupt Color"
|
||||
-- L["INTERRUPTED (%s)"] = "INTERRUPTED (%s)"
|
||||
-- L["Latency"] = "Latency"
|
||||
-- L["Latency Bar"] = "Latency Bar"
|
||||
-- L["Left"] = "Left"
|
||||
-- L["Left (grow down)"] = "Left (grow down)"
|
||||
-- L["Left (grow up)"] = "Left (grow up)"
|
||||
-- L["Length of the new timer, in seconds"] = "Length of the new timer, in seconds"
|
||||
-- L["Lock"] = "Lock"
|
||||
-- L["Logout"] = "Logout"
|
||||
-- L["Magic Color"] = "Magic Color"
|
||||
-- L["Make a new timer using the above settings. NOTE: it may be easier for you to simply use the command line to make timers, /qt"] = "Make a new timer using the above settings. NOTE: it may be easier for you to simply use the command line to make timers, /qt"
|
||||
-- L["Make Timer"] = "Make Timer"
|
||||
-- L["Mirror"] = "Mirror"
|
||||
-- L["Mirror Bar Height"] = "Mirror Bar Height"
|
||||
-- L["Mirror Bar Width"] = "Mirror Bar Width"
|
||||
-- L["Mirror Name Text"] = "Mirror Name Text"
|
||||
-- L["Mirror Time Text"] = "Mirror Time Text"
|
||||
-- L["Move the CastBar to center of the screen along the specified axis"] = "Move the CastBar to center of the screen along the specified axis"
|
||||
-- L["New Timer Length"] = "New Timer Length"
|
||||
-- L["New Timer Name"] = "New Timer Name"
|
||||
-- L["No interrupt cast bars"] = "No interrupt cast bars"
|
||||
-- L["Number"] = "Number"
|
||||
-- L["Number of decimals to show for the Cast Time"] = "Number of decimals to show for the Cast Time"
|
||||
-- L["Offset"] = "Offset"
|
||||
-- L["One minute until"] = "One minute until"
|
||||
-- L["Out of Range Color"] = "Out of Range Color"
|
||||
-- L["Outside"] = "Outside"
|
||||
-- L["Party Invite"] = "Party Invite"
|
||||
-- L["Pet"] = "Pet"
|
||||
-- L["Player"] = "Player"
|
||||
-- L["Poison Color"] = "Poison Color"
|
||||
-- L["Position"] = "Position"
|
||||
-- L["Position the bars for your %s"] = "Position the bars for your %s"
|
||||
-- L["Position the mirror bars"] = "Position the mirror bars"
|
||||
-- L["Quartz3"] = "Quartz3"
|
||||
-- L["Quit"] = "Quit"
|
||||
-- L["Range"] = "Range"
|
||||
-- L["Rank (%d+)"] = "Rank (%d+)"
|
||||
-- L["Rank %s"] = "Rank %s"
|
||||
-- L["Release"] = "Release"
|
||||
-- L["Remaining Text"] = "Remaining Text"
|
||||
-- L["Resurrect"] = "Resurrect"
|
||||
-- L["Resurrect Timer"] = "Resurrect Timer"
|
||||
-- L["Reverses the direction of the GCD spark, causing it to move right-to-left"] = "Reverses the direction of the GCD spark, causing it to move right-to-left"
|
||||
-- L["Right"] = "Right"
|
||||
-- L["Right (grow down)"] = "Right (grow down)"
|
||||
-- L["Right (grow up)"] = "Right (grow up)"
|
||||
-- L["Roman"] = "Roman"
|
||||
-- L["Roman Full Text"] = "Roman Full Text"
|
||||
-- L["Sadly, this also means your configuration was lost. You'll have to reconfigure Quartz using the new options integrated into the Interface Options Panel, quickly accessible with /quartz"] = "Sadly, this also means your configuration was lost. You'll have to reconfigure Quartz using the new options integrated into the Interface Options Panel, quickly accessible with /quartz"
|
||||
-- L["Scale"] = "Scale"
|
||||
-- L["%s Color"] = "%s Color"
|
||||
-- L["Select a bar from which to copy settings"] = "Select a bar from which to copy settings"
|
||||
-- L["Select a timer to stop"] = "Select a timer to stop"
|
||||
-- L["Select where to anchor the mirror bars"] = "Select where to anchor the mirror bars"
|
||||
-- L["Select where to anchor the %s bars"] = "Select where to anchor the %s bars"
|
||||
-- L["Set a name for the new timer"] = "Set a name for the new timer"
|
||||
-- L["Set an exact X value for this bar's position."] = "Set an exact X value for this bar's position."
|
||||
-- L["Set an exact Y value for this bar's position."] = "Set an exact Y value for this bar's position."
|
||||
-- L["Set the alignment of the spell name text"] = "Set the alignment of the spell name text"
|
||||
-- L["Set the alignment of the time text"] = "Set the alignment of the time text"
|
||||
-- L["Set the alpha of the buff bars"] = "Set the alpha of the buff bars"
|
||||
-- L["Set the alpha of the casting bar background"] = "Set the alpha of the casting bar background"
|
||||
-- L["Set the alpha of the casting bar border"] = "Set the alpha of the casting bar border"
|
||||
-- L["Set the alpha of the GCD bar"] = "Set the alpha of the GCD bar"
|
||||
-- L["Set the alpha of the latency bar"] = "Set the alpha of the latency bar"
|
||||
-- L["Set the alpha of the mirror bars"] = "Set the alpha of the mirror bars"
|
||||
-- L["Set the alpha of the no interrupt casting bar border"] = "Set the alpha of the no interrupt casting bar border"
|
||||
-- L["Set the alpha of the swing timer bar"] = "Set the alpha of the swing timer bar"
|
||||
-- L["Set the border style"] = "Set the border style"
|
||||
-- L["Set the border style for no interrupt casting bars"] = "Set the border style for no interrupt casting bars"
|
||||
-- L["Set the buff bar Texture"] = "Set the buff bar Texture"
|
||||
-- L["Set the Cast Bar Texture"] = "Set the Cast Bar Texture"
|
||||
-- L["Set the color of the bars for buffs"] = "Set the color of the bars for buffs"
|
||||
-- L["Set the color of the bars for curses"] = "Set the color of the bars for curses"
|
||||
-- L["Set the color of the bars for debuffs"] = "Set the color of the bars for debuffs"
|
||||
-- L["Set the color of the bars for diseases"] = "Set the color of the bars for diseases"
|
||||
-- L["Set the color of the bars for magic"] = "Set the color of the bars for magic"
|
||||
-- L["Set the color of the bars for poisons"] = "Set the color of the bars for poisons"
|
||||
-- L["Set the color of the bars for %s"] = "Set the color of the bars for %s"
|
||||
-- L["Set the color of the bars for undispellable debuffs"] = "Set the color of the bars for undispellable debuffs"
|
||||
-- L["Set the color of the cast bar when %s"] = "Set the color of the cast bar when %s"
|
||||
-- L["Set the color of the casting bar background"] = "Set the color of the casting bar background"
|
||||
-- L["Set the color of the casting bar border"] = "Set the color of the casting bar border"
|
||||
-- L["Set the color of the casting bar spark"] = "Set the color of the casting bar spark"
|
||||
-- L["Set the color of the GCD bar spark"] = "Set the color of the GCD bar spark"
|
||||
-- L["Set the color of the latency text"] = "Set the color of the latency text"
|
||||
-- L["Set the color of the no interrupt casting bar border"] = "Set the color of the no interrupt casting bar border"
|
||||
-- L["Set the color of the %s"] = "Set the color of the %s"
|
||||
-- L["Set the color of the swing timer bar"] = "Set the color of the swing timer bar"
|
||||
-- L["Set the color of the text for the buff bars"] = "Set the color of the text for the buff bars"
|
||||
-- L["Set the color of the text for the mirror bars"] = "Set the color of the text for the mirror bars"
|
||||
-- L["Set the color the cast bar is changed to when you have a spell interrupted"] = "Set the color the cast bar is changed to when you have a spell interrupted"
|
||||
-- L["Set the color to turn the cast bar when taking a flight path"] = "Set the color to turn the cast bar when taking a flight path"
|
||||
-- L["Set the color to turn the cast bar when the target is out of range"] = "Set the color to turn the cast bar when the target is out of range"
|
||||
-- L["Set the display style of the spell rank"] = "Set the display style of the spell rank"
|
||||
-- L["Set the font size for the buff bars"] = "Set the font size for the buff bars"
|
||||
-- L["Set the font size for the mirror bars"] = "Set the font size for the mirror bars"
|
||||
-- L["Set the font used for the latency text"] = "Set the font used for the latency text"
|
||||
-- L["Set the font used in the buff bars"] = "Set the font used in the buff bars"
|
||||
-- L["Set the font used in the mirror bars"] = "Set the font used in the mirror bars"
|
||||
-- L["Set the font used in the Name and Time texts"] = "Set the font used in the Name and Time texts"
|
||||
-- L["Set the grow direction of the mirror bars"] = "Set the grow direction of the mirror bars"
|
||||
-- L["Set the grow direction of the %s bars"] = "Set the grow direction of the %s bars"
|
||||
-- L["Set the height of the buff bars"] = "Set the height of the buff bars"
|
||||
-- L["Set the height of the GCD bar"] = "Set the height of the GCD bar"
|
||||
-- L["Set the height of the mirror bars"] = "Set the height of the mirror bars"
|
||||
-- L["Set the height of the swing timer bar"] = "Set the height of the swing timer bar"
|
||||
-- L["Set the mirror bar Texture"] = "Set the mirror bar Texture"
|
||||
-- L["Set the position of the GCD bar"] = "Set the position of the GCD bar"
|
||||
-- L["Set the position of the latency text"] = "Set the position of the latency text"
|
||||
-- L["Set the position of the swing timer bar"] = "Set the position of the swing timer bar"
|
||||
-- L["Set the side of the buff bar that the icon appears on"] = "Set the side of the buff bar that the icon appears on"
|
||||
-- L["Set the side of the mirror bar that the icon appears on"] = "Set the side of the mirror bar that the icon appears on"
|
||||
-- L["Set the size of the latency text"] = "Set the size of the latency text"
|
||||
-- L["Set the size of the spell name text"] = "Set the size of the spell name text"
|
||||
-- L["Set the size of the time text"] = "Set the size of the time text"
|
||||
-- L["Set the Spell Cast icon alpha"] = "Set the Spell Cast icon alpha"
|
||||
-- L["Set the vertical position of the latency text"] = "Set the vertical position of the latency text"
|
||||
-- L["Set the width of the buff bars"] = "Set the width of the buff bars"
|
||||
-- L["Set the width of the mirror bars"] = "Set the width of the mirror bars"
|
||||
-- L["Settings"] = "Settings"
|
||||
-- L["Set where the Spell Cast icon appears"] = "Set where the Spell Cast icon appears"
|
||||
-- L["Show bar for Ready Checks"] = "Show bar for Ready Checks"
|
||||
-- L["Show bar for start of arena and battleground games"] = "Show bar for start of arena and battleground games"
|
||||
-- L["Show bars for static popup items such as rez and summon timers"] = "Show bars for static popup items such as rez and summon timers"
|
||||
-- L["Show buffs/debuffs for your %s"] = "Show buffs/debuffs for your %s"
|
||||
-- L["Show buffs for your %s"] = "Show buffs for your %s"
|
||||
-- L["Show channeling ticks"] = "Show channeling ticks"
|
||||
-- L["Show damage / mana ticks while channeling spells like Drain Life or Blizzard"] = "Show damage / mana ticks while channeling spells like Drain Life or Blizzard"
|
||||
-- L["Show debuffs for your %s"] = "Show debuffs for your %s"
|
||||
-- L["Show for Enemies"] = "Show for Enemies"
|
||||
-- L["Show for Friends"] = "Show for Friends"
|
||||
-- L["Show Icons"] = "Show Icons"
|
||||
-- L["Show icons on buffs and debuffs for your %s"] = "Show icons on buffs and debuffs for your %s"
|
||||
-- L["Show icons on mirror bars"] = "Show icons on mirror bars"
|
||||
-- L["Show if Target"] = "Show if Target"
|
||||
-- L["Show Mirror"] = "Show Mirror"
|
||||
-- L["Show mirror bars such as breath and feign death"] = "Show mirror bars such as breath and feign death"
|
||||
-- L["Show PvP"] = "Show PvP"
|
||||
-- L["Show Ready Check"] = "Show Ready Check"
|
||||
-- L["Show Shield Icon"] = "Show Shield Icon"
|
||||
-- L["Show Static"] = "Show Static"
|
||||
-- L["Show Target Name"] = "Show Target Name"
|
||||
-- L["Show Text"] = "Show Text"
|
||||
-- L["Show the Shield Icon on non-interruptible Cast Bars"] = "Show the Shield Icon on non-interruptible Cast Bars"
|
||||
-- L["Show this castbar for friendly units"] = "Show this castbar for friendly units"
|
||||
-- L["Show this castbar for hostile units"] = "Show this castbar for hostile units"
|
||||
-- L["Show this castbar if focus is also target"] = "Show this castbar if focus is also target"
|
||||
-- L["Snap to Center"] = "Snap to Center"
|
||||
-- L["Sorry for the inconvenience, and thanks for using Quartz!"] = "Sorry for the inconvenience, and thanks for using Quartz!"
|
||||
-- L["Sort by Remaining Time"] = "Sort by Remaining Time"
|
||||
-- L["Sort the buffs and debuffs by time remaining. If unchecked, they will be sorted alphabetically."] = "Sort the buffs and debuffs by time remaining. If unchecked, they will be sorted alphabetically."
|
||||
-- L["Space between the cast bar and the icon."] = "Space between the cast bar and the icon."
|
||||
-- L["Spacing"] = "Spacing"
|
||||
-- L["Spark Color"] = "Spark Color"
|
||||
-- L["Spell Name Font Size"] = "Spell Name Font Size"
|
||||
-- L["Spell Name Position"] = "Spell Name Position"
|
||||
-- L["Spell Name X Offset"] = "Spell Name X Offset"
|
||||
-- L["Spell Name Y Offset"] = "Spell Name Y Offset"
|
||||
-- L["Spell Rank"] = "Spell Rank"
|
||||
-- L["Spell Rank Style"] = "Spell Rank Style"
|
||||
-- L["Spell Text"] = "Spell Text"
|
||||
-- L["Stop Timer"] = "Stop Timer"
|
||||
-- L["Summon"] = "Summon"
|
||||
-- L["Swing"] = "Swing"
|
||||
-- L["Target"] = "Target"
|
||||
-- L["Text Alignment"] = "Text Alignment"
|
||||
-- L["Text Color"] = "Text Color"
|
||||
-- L["Text Position"] = "Text Position"
|
||||
-- L["Texture"] = "Texture"
|
||||
-- L["Texture and Border"] = "Texture and Border"
|
||||
-- L["Thirty seconds until"] = "Thirty seconds until"
|
||||
-- L["Time Font Size"] = "Time Font Size"
|
||||
-- L["<Time in seconds>"] = "<Time in seconds>"
|
||||
-- L["Timer"] = "Timer"
|
||||
-- L["Time Text"] = "Time Text"
|
||||
-- L["Time Text Position"] = "Time Text Position"
|
||||
-- L["Time Text X Offset"] = "Time Text X Offset"
|
||||
-- L["Time Text Y Offset"] = "Time Text Y Offset"
|
||||
-- L["Toggle Bar Lock"] = "Toggle Bar Lock"
|
||||
-- L["Toggle Cast Bar lock"] = "Toggle Cast Bar lock"
|
||||
-- L["Toggle display of text showing the time remaining until you can swing again"] = "Toggle display of text showing the time remaining until you can swing again"
|
||||
-- L["Toggle display of text showing your total swing time"] = "Toggle display of text showing your total swing time"
|
||||
-- L["Toggle mirror bar lock"] = "Toggle mirror bar lock"
|
||||
-- L["Toggle %s bar lock"] = "Toggle %s bar lock"
|
||||
-- L["Tools"] = "Tools"
|
||||
-- L["Top"] = "Top"
|
||||
-- L["Top Left"] = "Top Left"
|
||||
-- L["Top Right"] = "Top Right"
|
||||
-- L["Tradeskill Merge"] = "Tradeskill Merge"
|
||||
-- L["Tweak the distance of the GCD bar from the cast bar"] = "Tweak the distance of the GCD bar from the cast bar"
|
||||
-- L["Tweak the distance of the swing timer bar from the cast bar"] = "Tweak the distance of the swing timer bar from the cast bar"
|
||||
-- L["Tweak the horizontal position of the bars for your %s"] = "Tweak the horizontal position of the bars for your %s"
|
||||
-- L["Tweak the horizontal position of the mirror bars"] = "Tweak the horizontal position of the mirror bars"
|
||||
-- L["Tweak the space between bars for your %s"] = "Tweak the space between bars for your %s"
|
||||
-- L["Tweak the space between mirror bars"] = "Tweak the space between mirror bars"
|
||||
-- L["Tweak the vertical position of the bars for your %s"] = "Tweak the vertical position of the bars for your %s"
|
||||
-- L["Tweak the vertical position of the mirror bars"] = "Tweak the vertical position of the mirror bars"
|
||||
-- L["Undispellable Color"] = "Undispellable Color"
|
||||
-- L["Unlock the Bars to be able to move them around."] = "Unlock the Bars to be able to move them around."
|
||||
-- L["Up"] = "Up"
|
||||
-- L["Usage: /quartztimer timername 60 or /quartztimer 60 timername"] = "Usage: /quartztimer timername 60 or /quartztimer 60 timername"
|
||||
-- L["Usage: /quartztimer timername 60 or /quartztimer kill timername"] = "Usage: /quartztimer timername 60 or /quartztimer kill timername"
|
||||
-- L["Vertical"] = "Vertical"
|
||||
-- L["Width"] = "Width"
|
||||
-- L["X"] = "X"
|
||||
-- L["Y"] = "Y"
|
||||
|
||||
@@ -0,0 +1,331 @@
|
||||
-- Quartz3 Locale
|
||||
-- Please use the Localization App on WoWAce to Update this
|
||||
-- http://www.wowace.com/projects/quartz/localization/ ;¶
|
||||
|
||||
local L = LibStub("AceLocale-3.0"):NewLocale("Quartz3", "frFR")
|
||||
if not L then return end
|
||||
|
||||
L["15 seconds"] = "15 secondes"
|
||||
L["1 minute"] = "1 minute"
|
||||
L["30 seconds"] = "30 secondes"
|
||||
L["Above"] = "Au-dessus"
|
||||
L["Adjust the Border Style for non-interruptible Cast Bars"] = "Définit le style de bordure des barres d'incantation impossibles à interrompre."
|
||||
L["Adjust the X position of the spell name text"] = "Ajuste la position en X du texte du nom du sort"
|
||||
L["Adjust the X position of the time text"] = "Ajuste la position X de la durée"
|
||||
L["Adjust the Y position of the name text"] = "Ajuste la position Y du nom"
|
||||
L["Adjust the Y position of the time text"] = "Ajuste la position Y de la durée"
|
||||
L["Alpha"] = "Transparence"
|
||||
L["Anchor Frame"] = "Ancrage"
|
||||
L["AOE Rez"] = "AOE Rez"
|
||||
L["Background"] = "Fond"
|
||||
L["Background Alpha"] = "Transparence du fond"
|
||||
L["Bar Color"] = "Couleur de la barre"
|
||||
L["Bar Position"] = "Position de la barre"
|
||||
L["Bars and Colors"] = "Barres et couleurs"
|
||||
L["Bars unlocked. Move them now and click Lock when you are done."] = "Barres déverrouillées. Déplacez-les maintenant et cliquez sur Verrouiller quand vous avez terminé."
|
||||
L["Below"] = "En-dessous"
|
||||
L["Border"] = "Bordure"
|
||||
L["Border Alpha"] = "Transparence de la bordure"
|
||||
L["Border Color"] = "Couleur de bordure"
|
||||
L["Bottom"] = "Bas"
|
||||
L["Bottom Left"] = "Bas gauche"
|
||||
L["Bottom Right"] = "Bas droite"
|
||||
L["Breath"] = "Souffle"
|
||||
L["Buff"] = "Buff"
|
||||
L["Buff Bar Height"] = "Hauteur de la barre de buffs"
|
||||
L["Buff Bar Width"] = "Largeur de la barre de buffs"
|
||||
L["Buff Color"] = "Couleur du buff"
|
||||
L["Buff Name Text"] = "Texte du nom du buff"
|
||||
L["Buff Time Text"] = "Texte de la durée du buff"
|
||||
L["Cast Bar Color"] = "Barre d'incantation"
|
||||
L["Cast End Side"] = "Côté de fin d'incantation"
|
||||
L["Casting"] = "Lancement"
|
||||
L["Cast Start Side"] = "Côté de début d'incantation"
|
||||
L["Cast Time Precision"] = "Précision du temps d'incantion"
|
||||
L["Center"] = "Centre"
|
||||
L["Change Border Style"] = "Changer le style de bordure"
|
||||
L["Change Color"] = "Changer la couleur"
|
||||
L["Change the color of non-interruptible Cast Bars"] = "Définit la couleur des barres d'incantation impossibles à interrompre."
|
||||
L["Channeling"] = "Canalisation"
|
||||
L["Color debuff bars according to their dispel type"] = "Colorer les barres de debuffs selon leur type"
|
||||
L["Colors"] = "Couleurs"
|
||||
L["Complete"] = "Terminé"
|
||||
L["Configure the color of the cast bar."] = "Définit la couleur de la barre d'incantation."
|
||||
L["Congratulations! You've just upgraded Quartz from the old Ace2-based version to the new Ace3 version!"] = "Félicitations ! Vous venez de mettre jour Quartz de l'ancienne version basée sur Ace2 vers celle basée sur Ace 3 !"
|
||||
L["Copy Settings From"] = "Copier les paramètres de"
|
||||
L["Curse Color"] = "Couleur des malédictions"
|
||||
L["Debuff Color"] = "Couleur du débuff"
|
||||
L["Debuffs by Type"] = "Debuffs par types"
|
||||
L["Deplete"] = "Sens de déplacement"
|
||||
L["Disable and hide the default UI's casting bar"] = "Désactive et cache la barre d'incantation de l'interface de base"
|
||||
L["Disable Blizzard Cast Bar"] = "Désactiver la barre d'incantation de Blizzard"
|
||||
L["Disable the text that displays the spell name/rank"] = "Active/désactive le texte qui affiche le nom et le rang du sort"
|
||||
L["Disable the text that displays the time remaining on your cast"] = "Active/désactive le texte qui affiche la durée restante d'incantation"
|
||||
L["Disable the text that displays the total cast time"] = "Désactive le texte qui affiche le temps total d'incantation"
|
||||
L["Disease Color"] = "Couleur des maladies"
|
||||
L["Display target name of spellcasts after spell name"] = "Affiche le nom de la cible après le nom du sort incanté"
|
||||
L["Display the latency time as a number on the latency bar"] = "Affiche le temps de latence comme un nombre sur la barre de latence"
|
||||
L["Display the names of buffs/debuffs on their bars"] = "Affiche les noms des buffs et debuffs sur leurs barres"
|
||||
L["Display the names of Mirror Bar Types on their bars"] = "Affiche le nom des types des barres miroir sur les barres"
|
||||
L["Display the rank of spellcasts alongside their name"] = "Affiche le rang des sorts en plus de leur nom"
|
||||
L["Display the time remaining on buffs/debuffs on their bars"] = "Affiche le temps restant des buffs/debuffs sur leurs barres"
|
||||
L["Display the time remaining on mirror bars"] = "Affiche le temps restant sur les barres miroir"
|
||||
L["%dms"] = "%dms"
|
||||
L["Down"] = "Bas"
|
||||
L["Duel Request"] = "Demande de duel"
|
||||
L["Duration Text"] = "Texte de la durée"
|
||||
L["Embed"] = "Intégré"
|
||||
L["Embed mode will decrease it's lag estimates by this amount. Ideally, set it to the difference between your highest and lowest ping amounts. (ie, if your ping varies from 200ms to 400ms, set it to 0.2)"] = "Le mode intégré réduit l'estimation de latence par cette valeur. Idéalement, il faut la régler comme la différence entre votre latence la plus élevée et la plus basse, (par exemple, si votre latence varie entre 200ms et 400ms, réglez là à 0.2)"
|
||||
L["Embed Safety Margin"] = "Marges de sécurité intégrées"
|
||||
L["Enable"] = "Activer"
|
||||
L["Enable Buffs"] = "Activer les buffs"
|
||||
L["Enable Debuffs"] = "Activer les debuffs"
|
||||
L["Enable %s"] = "Activer %s"
|
||||
L["Exhaustion"] = "Fatigue"
|
||||
L["Failed"] = "Echoué"
|
||||
L["Feign Death"] = "Feindre la mort"
|
||||
L["Fifteen seconds until"] = "Quinze secondes avant"
|
||||
L["Fix bars to a specified duration"] = "Fixe les barres à une durée spécifiée"
|
||||
L["Fixed Duration"] = "Durée fixée"
|
||||
L["Flight"] = "En vol"
|
||||
L["Flight Map Color"] = "Couleur de Flight Map"
|
||||
L["Focus"] = "Focus"
|
||||
L["Font"] = "Police"
|
||||
L["Font and Text"] = "Police et texte"
|
||||
L["Font Size"] = "Taille de la police"
|
||||
L["Forfeit Duel"] = "Annuler le duel"
|
||||
L["Free"] = "Libre"
|
||||
L["Full Text"] = "Tout le texte"
|
||||
L["Game Start"] = "Démarrage de la partie"
|
||||
L["Gap"] = "Intervalle"
|
||||
L["GCD"] = "TRG"
|
||||
L["Global Cooldown"] = "Temps de recharge global"
|
||||
L["Grow Direction"] = "Direction d'agrandissement"
|
||||
L["Height"] = "Hauteur"
|
||||
L["Hide Blizzard's mirror bars"] = "Masque la barre miroir de l'interface par défaut"
|
||||
L["Hide Blizz Mirror Bars"] = "Masquer la barre miroir Blizzard"
|
||||
L["Hide Cast Time"] = "Masquer le temps d'incantation"
|
||||
L["Hide Icon"] = "Masquer l'icône"
|
||||
L["Hide Samwise Icon"] = "Masque l'icône de Samwise"
|
||||
L["Hide Spell Cast Icon"] = "Masque l'icône du sort"
|
||||
L["Hide Spell Name"] = "Cacher le nom du sort"
|
||||
L["Hide the icon for spells with no icon"] = "Cache l'icône pour les sorts sans icône"
|
||||
L["Hide Time Text"] = "Masquer la durée"
|
||||
L["Horizontal"] = "Horizontal"
|
||||
L["Icon"] = "Icône"
|
||||
L["Icon Alpha"] = "Transparence de l'icône"
|
||||
L["Icon Gap"] = "Espacement de l'icône"
|
||||
L["Icon Position"] = "Position de l'icône"
|
||||
L["Include Latency time in the displayed cast bar."] = "Ajouter le temps de latence dans la barre d'incantation affichée"
|
||||
L["Instance Boot"] = "Démarrage d'instance"
|
||||
L["Interrupt"] = "Interruption"
|
||||
L["Interrupt Color"] = "Couleur d'interruption"
|
||||
L["INTERRUPTED (%s)"] = "INTERROMPU (%s)"
|
||||
L["Latency"] = "Latence"
|
||||
L["Latency Bar"] = "Barre de latence"
|
||||
L["Left"] = "Gauche"
|
||||
L["Left (grow down)"] = "Gauche (vers le bas)"
|
||||
L["Left (grow up)"] = "Gauche (vers le haut)"
|
||||
L["Length of the new timer, in seconds"] = "Durée du nouveau minuteur, en secondes"
|
||||
L["Lock"] = "Verrouiller"
|
||||
L["Logout"] = "Déconnexion"
|
||||
L["Magic Color"] = "Couleur des magies"
|
||||
L["Make a new timer using the above settings. NOTE: it may be easier for you to simply use the command line to make timers, /qt"] = "Crée un nouveau minuteur en utilisant les paramètres ci-dessus. NOTE : il peut être plus simple d'utiliser la ligne de commande pour créer de nouveaux minuteurs, /qt"
|
||||
L["Make Timer"] = "Créer le minuteur"
|
||||
L["Mirror"] = "Miroir"
|
||||
L["Mirror Bar Height"] = "Hauteur de la barre miroir"
|
||||
L["Mirror Bar Width"] = "Largeur de la barre miroir"
|
||||
L["Mirror Name Text"] = "Nom de la barre miroir"
|
||||
L["Mirror Time Text"] = "Durée de la barre miroir"
|
||||
L["Move the CastBar to center of the screen along the specified axis"] = "Déplace la barre d'incantation au centre de l'écran selon l'axe spécifié"
|
||||
L["New Timer Length"] = "Durée du nouveau minuteur"
|
||||
L["New Timer Name"] = "Nom du nouveau minuteur"
|
||||
L["No interrupt cast bars"] = "Barres d'incantation impossibles à interrompre"
|
||||
L["Number"] = "Nombre"
|
||||
L["Number of decimals to show for the Cast Time"] = "Nombre de décimales à afficher pour le temps d'incantation."
|
||||
L["Offset"] = "Décalage"
|
||||
L["One minute until"] = "Une minute avant"
|
||||
L["Out of Range Color"] = "Couleur de hors portée"
|
||||
L["Outside"] = "Extérieur"
|
||||
L["Party Invite"] = "Invitation dans un groupe"
|
||||
L["Pet"] = "Familier"
|
||||
L["Player"] = "Joueur"
|
||||
L["Poison Color"] = "Couleur des poisons"
|
||||
L["Position"] = "Position"
|
||||
L["Position the bars for your %s"] = "Position des barres pour votre %s"
|
||||
L["Position the mirror bars"] = "Positionne les barres miroir"
|
||||
L["Quartz3"] = "Quartz3"
|
||||
L["Quit"] = "Quitter"
|
||||
L["Range"] = "Portée"
|
||||
L["Rank (%d+)"] = "Rang (%d+)"
|
||||
L["Rank %s"] = "Rang %s"
|
||||
L["Release"] = "Libérer"
|
||||
L["Remaining Text"] = "Texte de la durée restante"
|
||||
L["Resurrect"] = "Résurrection"
|
||||
L["Resurrect Timer"] = "Temps résurrection"
|
||||
L["Reverses the direction of the GCD spark, causing it to move right-to-left"] = "Inverse la direction de la barre du TRG, la faisant bouger de droite à gauche"
|
||||
L["Right"] = "Droite"
|
||||
L["Right (grow down)"] = "Droite (vers le bas)"
|
||||
L["Right (grow up)"] = "Droite (vers le heut)"
|
||||
L["Roman"] = "Roman"
|
||||
L["Roman Full Text"] = "Roman complet"
|
||||
L["Sadly, this also means your configuration was lost. You'll have to reconfigure Quartz using the new options integrated into the Interface Options Panel, quickly accessible with /quartz"] = "Malheureusement, cela signifie que votre configuration a été perdue. Vous devez donc reconfigurer Quartz via les nouvelles options intégrées dans le panneau des options d'interface, rapidement accessibles via la commande /quartz."
|
||||
L["Scale"] = "Echelle"
|
||||
L["%s Color"] = "Couleur : %s"
|
||||
L["Select a bar from which to copy settings"] = "Sélectionne une barre à partir de laquelle copier les réglages"
|
||||
L["Select a timer to stop"] = "Sélectionner un minuteur pour l'arrêter"
|
||||
L["Select where to anchor the mirror bars"] = "Sélectionne ou ancrer les barres miroir"
|
||||
L["Select where to anchor the %s bars"] = "Sélectionne ou ancrer les barres %s"
|
||||
L["Set a name for the new timer"] = "Définit un nom pour le nouveau minuteur"
|
||||
L["Set an exact X value for this bar's position."] = "Définit une valeur X exacte pour cette position de barre"
|
||||
L["Set an exact Y value for this bar's position."] = "Définit une valeur Y exacte pour cette position de barre"
|
||||
L["Set the alignment of the spell name text"] = "Règle l'alignement du nom du sort"
|
||||
L["Set the alignment of the time text"] = "Règle l'alignement du texte de la durée"
|
||||
L["Set the alpha of the buff bars"] = "Règle la transparence des barres de buffs"
|
||||
L["Set the alpha of the casting bar background"] = "Choisit la transparence du fond de la barre d'incantation"
|
||||
L["Set the alpha of the casting bar border"] = "Choisit la transparence de la bordure de la barre d'incantation"
|
||||
L["Set the alpha of the GCD bar"] = "Règle la transparence de la barre de TRG"
|
||||
L["Set the alpha of the latency bar"] = "Règle la transparence de la barre de latence"
|
||||
L["Set the alpha of the mirror bars"] = "Règle la transparence des barres miroir"
|
||||
L["Set the alpha of the no interrupt casting bar border"] = "Règle la transparence de la bordure des barres d'incantation non interruptibles"
|
||||
L["Set the alpha of the swing timer bar"] = "Définit la transparence de le barre du swing"
|
||||
L["Set the border style"] = "Choisit le style de la bordure"
|
||||
L["Set the border style for no interrupt casting bars"] = "Choisit le transparence de la bordure des barres d'incantation non interruptibles"
|
||||
L["Set the buff bar Texture"] = "Choisit la texture de la barre des buffs"
|
||||
L["Set the Cast Bar Texture"] = "Choisit la texture de la barre d'incantation"
|
||||
L["Set the color of the bars for buffs"] = "Règle la couleur des barres de buffs"
|
||||
L["Set the color of the bars for curses"] = "Règle la couleur des barres pour les malédictions"
|
||||
L["Set the color of the bars for debuffs"] = "Règle la couleur des barres de debuffs"
|
||||
L["Set the color of the bars for diseases"] = "Règle la couleur des barres pour les maladies"
|
||||
L["Set the color of the bars for magic"] = "Règle la couleur des barres pour les magies"
|
||||
L["Set the color of the bars for poisons"] = "Règle la couleur des barres pour les poisons"
|
||||
L["Set the color of the bars for %s"] = "Choisit la couleur des barres pour %s"
|
||||
L["Set the color of the bars for undispellable debuffs"] = "Règle la couleur des barres pour les debuffs indissipables"
|
||||
L["Set the color of the cast bar when %s"] = "Choisit la couleur de la barre d'incantation quand %s"
|
||||
L["Set the color of the casting bar background"] = "Choisit la couleur de fond de la barre d'incantation"
|
||||
L["Set the color of the casting bar border"] = "Choisit la couleur de la bordure de la barre d'incantation"
|
||||
L["Set the color of the casting bar spark"] = "Choisit la couleur de l'étincelle"
|
||||
L["Set the color of the GCD bar spark"] = "Choisit la couleur de l'étincelle de la barre de TRG"
|
||||
L["Set the color of the latency text"] = "Choisit la couleur du texte de latence"
|
||||
L["Set the color of the no interrupt casting bar border"] = "Règle la couleur de la bordure des barres d'incantation non interruptibles"
|
||||
L["Set the color of the %s"] = "Choisit la couleur de %s"
|
||||
L["Set the color of the swing timer bar"] = "Définit la couleur de la barre du swing"
|
||||
L["Set the color of the text for the buff bars"] = "Règle la couleur du texte des barres de buffs"
|
||||
L["Set the color of the text for the mirror bars"] = "Choisit la couleur utilisée pour le texte des barres miroir"
|
||||
L["Set the color the cast bar is changed to when you have a spell interrupted"] = "Définit la couleur de la barre d'incantation lorsque votre sort est interrompu"
|
||||
L["Set the color to turn the cast bar when taking a flight path"] = "Définit la couleur de la barre d'incantation lorsque vous êtes en vol"
|
||||
L["Set the color to turn the cast bar when the target is out of range"] = "Définit la couleur de la barre d'incantation quand la cible est hors de portée"
|
||||
L["Set the display style of the spell rank"] = "Règle le style d'affichage du rang du sort"
|
||||
L["Set the font size for the buff bars"] = "Choisit la taille de la police des barres de buffs"
|
||||
L["Set the font size for the mirror bars"] = "Choisit la taille de la police des barres miroir"
|
||||
L["Set the font used for the latency text"] = "Règle la police utilisée pour le texte de la latence"
|
||||
L["Set the font used in the buff bars"] = "Choisit la police utilisée pour les barres de buffs"
|
||||
L["Set the font used in the mirror bars"] = "Choisit la police utilisée pour les barres miroir"
|
||||
L["Set the font used in the Name and Time texts"] = "Choisit la police utilisée pour le nom et la durée du sort"
|
||||
L["Set the grow direction of the mirror bars"] = "Choisit la direction d'agrandissement des barres miroir"
|
||||
L["Set the grow direction of the %s bars"] = "Choisit la direction d'agrandissement des barres %s"
|
||||
L["Set the height of the buff bars"] = "Choisit la hauteur de la barre de buffs"
|
||||
L["Set the height of the GCD bar"] = "Règle la hauteur de la barre de TRG"
|
||||
L["Set the height of the mirror bars"] = "Règle la hauteur des barres miroir"
|
||||
L["Set the height of the swing timer bar"] = "Définit la hauteur de la barre du swing"
|
||||
L["Set the mirror bar Texture"] = "Choisit la texture des barres miroir"
|
||||
L["Set the position of the GCD bar"] = "Règle la position de la barre de TRG"
|
||||
L["Set the position of the latency text"] = "Choisit la position du texte de latence"
|
||||
L["Set the position of the swing timer bar"] = "Définit la position de la barre du swing"
|
||||
L["Set the side of the buff bar that the icon appears on"] = "Choisit de quel côté de la barre de buffs l'icône doit apparaitre"
|
||||
L["Set the side of the mirror bar that the icon appears on"] = "Choisit le côté de la barre miroir sur lequel l'icône apparait"
|
||||
L["Set the size of the latency text"] = "Règle la taille du texte de latence"
|
||||
L["Set the size of the spell name text"] = "Règle la taille du nom du sort"
|
||||
L["Set the size of the time text"] = "Règle la taille du texte de la durée"
|
||||
L["Set the Spell Cast icon alpha"] = "Règle la transparence de l'icône du sort"
|
||||
L["Set the vertical position of the latency text"] = "Définit la position verticale de la latence"
|
||||
L["Set the width of the buff bars"] = "Choisit la largeur de la barre de buffs"
|
||||
L["Set the width of the mirror bars"] = "Règle la largeur des barres miroir"
|
||||
L["Settings"] = "Paramètres"
|
||||
L["Set where the Spell Cast icon appears"] = "Choisit l'endroit d'affichage de l'icône du sort"
|
||||
L["Show bar for Ready Checks"] = "Affiche une barre pour les appels."
|
||||
L["Show bar for start of arena and battleground games"] = "Affiche la barre pour le début des parties de champs de bataille ou d'arènes"
|
||||
L["Show bars for static popup items such as rez and summon timers"] = "Affiche les barres miroir pour les fenêtres comme résurrection ou téléportation"
|
||||
L["Show buffs/debuffs for your %s"] = "Afficher les buffs et debuffs pour votre %s"
|
||||
L["Show buffs for your %s"] = "Afficher les buffs pour votre %s"
|
||||
L["Show channeling ticks"] = "Aff. ticks canalisés"
|
||||
L["Show damage / mana ticks while channeling spells like Drain Life or Blizzard"] = "Affiche les ticks de dégâts/mana lors de la canalisation de sorts tels que Drain de vie ou Blizzard."
|
||||
L["Show debuffs for your %s"] = "Afficher les debuffs pour votre %s"
|
||||
L["Show for Enemies"] = "Afficher pour les ennemis"
|
||||
L["Show for Friends"] = "Afficher pour les amis"
|
||||
L["Show Icons"] = "Afficher les icônes"
|
||||
L["Show icons on buffs and debuffs for your %s"] = "Affiche les icônes sur les buffs et debuffs pour votre %s"
|
||||
L["Show icons on mirror bars"] = "Affiche les icônes sur les barres miroir"
|
||||
L["Show if Target"] = "Afficher si c'est la cible"
|
||||
L["Show Mirror"] = "Afficher la barre miroir"
|
||||
L["Show mirror bars such as breath and feign death"] = "Affiche les barres miroir comme Souffle et Feindre la Mort"
|
||||
L["Show PvP"] = "Afficher JcJ"
|
||||
L["Show Ready Check"] = "Afficher l'appel"
|
||||
L["Show Shield Icon"] = "Aff. icône du bouclier"
|
||||
L["Show Static"] = "Afficher statique"
|
||||
L["Show Target Name"] = "Aff. le nom de la cible"
|
||||
L["Show Text"] = "Afficher le texte"
|
||||
L["Show the Shield Icon on non-interruptible Cast Bars"] = "Affiche l'icône de bouclier sur les barres d'incantation impossibles à interrompre."
|
||||
L["Show this castbar for friendly units"] = "Affiche cette barre d'incantation pour les unités amies"
|
||||
L["Show this castbar for hostile units"] = "Affiche cette barre d'incantation pour les unités ennemies"
|
||||
L["Show this castbar if focus is also target"] = "Affiche cette barre d'incantation si la focalisation est également la cible"
|
||||
L["Snap to Center"] = "Positionner au centre"
|
||||
L["Sorry for the inconvenience, and thanks for using Quartz!"] = "Désolé pour le dérangement, et merci d'utiliser Quartz !"
|
||||
L["Sort by Remaining Time"] = "Trier par durée restante"
|
||||
L["Sort the buffs and debuffs by time remaining. If unchecked, they will be sorted alphabetically."] = "Trie les buffs et debuffs par leur temps restant. Si non coché, ils seront triés par ordre alphabétique."
|
||||
L["Space between the cast bar and the icon."] = "Espace entre la barre d'incantation et l'icône."
|
||||
L["Spacing"] = "Espacement"
|
||||
L["Spark Color"] = "Couleur de l'étincelle"
|
||||
L["Spell Name Font Size"] = "Taille du nom du sort"
|
||||
L["Spell Name Position"] = "Position du nom du sort"
|
||||
L["Spell Name X Offset"] = "Décalage en X du nom du sort"
|
||||
L["Spell Name Y Offset"] = "Décalage en Y du nom du sort"
|
||||
L["Spell Rank"] = "Rang du sort"
|
||||
L["Spell Rank Style"] = "Style du rang du sort"
|
||||
L["Spell Text"] = "Texte du sort"
|
||||
L["Stop Timer"] = "Arrêter le minuteur"
|
||||
L["Summon"] = "Invocation"
|
||||
L["Swing"] = "Swing"
|
||||
L["Target"] = "Cible"
|
||||
L["Text Alignment"] = "Alignement du texte"
|
||||
L["Text Color"] = "Couleur du texte"
|
||||
L["Text Position"] = "Position du texte"
|
||||
L["Texture"] = "Texture"
|
||||
L["Texture and Border"] = "Texture et bordure"
|
||||
L["Thirty seconds until"] = "Trente secondes avant"
|
||||
L["Time Font Size"] = "Taille de la durée"
|
||||
L["<Time in seconds>"] = "<Durée en secondes>"
|
||||
L["Timer"] = "Minuteur"
|
||||
L["Time Text"] = "Texte de la durée"
|
||||
L["Time Text Position"] = "Position de la durée"
|
||||
L["Time Text X Offset"] = "Position X de la durée"
|
||||
L["Time Text Y Offset"] = "Position Y de la durée"
|
||||
L["Toggle Bar Lock"] = "Verr./Déverr. barre"
|
||||
L["Toggle Cast Bar lock"] = "Verrouille/déverrouille la barre d'incantation"
|
||||
L["Toggle display of text showing the time remaining until you can swing again"] = "Affiche/masque la durée restante avant le prochain swing"
|
||||
L["Toggle display of text showing your total swing time"] = "Affiche/masque la durée total du swing"
|
||||
L["Toggle mirror bar lock"] = "Verrouille/Deverrouille les barres miroir"
|
||||
L["Toggle %s bar lock"] = "Active/désactive le verrouillage de la barre %s"
|
||||
L["Tools"] = "Outils"
|
||||
L["Top"] = "Haut"
|
||||
L["Top Left"] = "Haut gauche"
|
||||
L["Top Right"] = "Haut droit"
|
||||
L["Tradeskill Merge"] = "Regroupement des créations"
|
||||
L["Tweak the distance of the GCD bar from the cast bar"] = "Ajuste la distance entre la barre de TRG et la barre d'incantation"
|
||||
L["Tweak the distance of the swing timer bar from the cast bar"] = "Personnalise la distance entre la barre du swing et la barre d'incantation"
|
||||
L["Tweak the horizontal position of the bars for your %s"] = "Ajuste la position horizontale des barres pour votre %s"
|
||||
L["Tweak the horizontal position of the mirror bars"] = "Ajuste la position horizontale des barres miroir"
|
||||
L["Tweak the space between bars for your %s"] = "Ajuste l'espace entre les barres pour votre %s"
|
||||
L["Tweak the space between mirror bars"] = "Ajuste l'espace entre les barres miroir"
|
||||
L["Tweak the vertical position of the bars for your %s"] = "Ajuste la position verticales des barres pour votre %s"
|
||||
L["Tweak the vertical position of the mirror bars"] = "Ajuste la position verticale des barres miroir"
|
||||
L["Undispellable Color"] = "Couleur quand indissipable"
|
||||
L["Unlock the Bars to be able to move them around."] = "Déverrouille les barres afin de pouvoir les déplacer."
|
||||
L["Up"] = "Haut"
|
||||
L["Usage: /quartztimer timername 60 or /quartztimer 60 timername"] = "Utilisation : /quartztimer nomminuteur 60 ou /quartztimer 60 nomminuteur"
|
||||
L["Usage: /quartztimer timername 60 or /quartztimer kill timername"] = "Utilisation : /quartztimer timername 60 ou /quartztimer kill timername"
|
||||
L["Vertical"] = "Vertical"
|
||||
L["Width"] = "Largeur"
|
||||
L["X"] = "X"
|
||||
L["Y"] = "Y"
|
||||
|
||||
@@ -0,0 +1,331 @@
|
||||
-- Quartz3 Locale
|
||||
-- Please use the Localization App on WoWAce to Update this
|
||||
-- http://www.wowace.com/projects/quartz/localization/ ;¶
|
||||
|
||||
local L = LibStub("AceLocale-3.0"):NewLocale("Quartz3", "koKR")
|
||||
if not L then return end
|
||||
|
||||
L["15 seconds"] = "15초"
|
||||
L["1 minute"] = "1분"
|
||||
L["30 seconds"] = "30초"
|
||||
L["Above"] = "위"
|
||||
L["Adjust the Border Style for non-interruptible Cast Bars"] = "차단이 불가능한 시전바에 대한 테두리 형식 설정합니다."
|
||||
L["Adjust the X position of the spell name text"] = "주문이름의 가로 위치를 조절합니다."
|
||||
L["Adjust the X position of the time text"] = "시간 글자의 X 좌표를 조절합니다."
|
||||
L["Adjust the Y position of the name text"] = "이름 글자의 Y 좌표를 조절합니다."
|
||||
L["Adjust the Y position of the time text"] = "시간 글자의 Y 좌표를 조절합니다."
|
||||
L["Alpha"] = "투명도"
|
||||
L["Anchor Frame"] = "고정창"
|
||||
L["AOE Rez"] = "단체 부활"
|
||||
L["Background"] = "배경"
|
||||
L["Background Alpha"] = "배경 투명도"
|
||||
L["Bar Color"] = "바 색상"
|
||||
L["Bar Position"] = "바 위치"
|
||||
L["Bars and Colors"] = "바와 색상"
|
||||
L["Bars unlocked. Move them now and click Lock when you are done."] = "바 잠금이 해제되었습니다. 이제 드래그로 원하는 곳으로 이동시킬 수 있습니다."
|
||||
L["Below"] = "아래"
|
||||
L["Border"] = "테두리"
|
||||
L["Border Alpha"] = "테두리 투명도"
|
||||
L["Border Color"] = "테두리 컬러"
|
||||
L["Bottom"] = "하단"
|
||||
L["Bottom Left"] = "좌측 하단"
|
||||
L["Bottom Right"] = "우측 하단"
|
||||
L["Breath"] = "호흡"
|
||||
L["Buff"] = "버프"
|
||||
L["Buff Bar Height"] = "버프바 높이"
|
||||
L["Buff Bar Width"] = "버프바 너비"
|
||||
L["Buff Color"] = "버프 색상"
|
||||
L["Buff Name Text"] = "버프명"
|
||||
L["Buff Time Text"] = "버프 시간"
|
||||
L["Cast Bar Color"] = "시전바 색상"
|
||||
L["Cast End Side"] = "시전 종료 측면"
|
||||
L["Casting"] = "캐스팅"
|
||||
L["Cast Start Side"] = "시전 시작 측면"
|
||||
L["Cast Time Precision"] = "시전 시간 퍼센트"
|
||||
L["Center"] = "가운데"
|
||||
L["Change Border Style"] = "테두리 형식 변경"
|
||||
L["Change Color"] = "색상 변경"
|
||||
L["Change the color of non-interruptible Cast Bars"] = "차단이 불가능한 시전바의 색상 변경합니다."
|
||||
L["Channeling"] = "채널링"
|
||||
L["Color debuff bars according to their dispel type"] = "해제 유형에 따른 디버프 바의 색상을 사용합니다."
|
||||
L["Colors"] = "색상"
|
||||
L["Complete"] = "완료"
|
||||
L["Configure the color of the cast bar."] = "시전 바의 색상을 설정합니다."
|
||||
L["Congratulations! You've just upgraded Quartz from the old Ace2-based version to the new Ace3 version!"] = "축하합니다.! Ace2 에서 Ace3 로 업그레이드 했습니다."
|
||||
L["Copy Settings From"] = "설정 복사"
|
||||
L["Curse Color"] = "저주 색상"
|
||||
L["Debuff Color"] = "디버프 색상"
|
||||
L["Debuffs by Type"] = "종류별 디버프"
|
||||
L["Deplete"] = "비움"
|
||||
L["Disable and hide the default UI's casting bar"] = "기본 UI의 시전바를 사용하지 않습니다."
|
||||
L["Disable Blizzard Cast Bar"] = "블리자드 시전바 미사용"
|
||||
L["Disable the text that displays the spell name/rank"] = "주문명/레벨 표시를 사용하지 않습니다."
|
||||
L["Disable the text that displays the time remaining on your cast"] = "시전 시 남은 시간 표시를 사용하지 않습니다."
|
||||
L["Disable the text that displays the total cast time"] = "전체 시전시간 표시를 사용하지 않습니다."
|
||||
L["Disease Color"] = "질병 색상"
|
||||
L["Display target name of spellcasts after spell name"] = "주문 이름 뒤에 주문을 시전하는 대상의 이름을 표시합니다."
|
||||
L["Display the latency time as a number on the latency bar"] = "지연 시간 바에 지연 시간을 수치로 표시합니다."
|
||||
L["Display the names of buffs/debuffs on their bars"] = "버프/디버프바의 이름을 표시합니다."
|
||||
L["Display the names of Mirror Bar Types on their bars"] = "미러바에 종류명을 표시합니다."
|
||||
L["Display the rank of spellcasts alongside their name"] = "주문의 이름 옆에 레벨을 표시합니다."
|
||||
L["Display the time remaining on buffs/debuffs on their bars"] = "버프/디버프바에 남은 시간을 표시합니다."
|
||||
L["Display the time remaining on mirror bars"] = "미러바에 남은 시간을 표시합니다."
|
||||
L["%dms"] = "%dms"
|
||||
L["Down"] = "아래로"
|
||||
L["Duel Request"] = "결투 신청"
|
||||
L["Duration Text"] = "지속시간 글자"
|
||||
L["Embed"] = "임베디드"
|
||||
L["Embed mode will decrease it's lag estimates by this amount. Ideally, set it to the difference between your highest and lowest ping amounts. (ie, if your ping varies from 200ms to 400ms, set it to 0.2)"] = "임베디드 모드는 해당 수치에 의해 계산된 렉을 감소시킬 것 입니다. 보통, 핑 수치의 최고값과 최저값 사이의 차이값으로 설정합니다. (예, 만약 핑 값이 200ms 에서 400ms 라면 ,0.2로 설정합니다.)"
|
||||
L["Embed Safety Margin"] = "임베디드 안전성 마진"
|
||||
L["Enable"] = "사용"
|
||||
L["Enable Buffs"] = "버프 사용"
|
||||
L["Enable Debuffs"] = "디버프 사용"
|
||||
L["Enable %s"] = "%s 사용"
|
||||
L["Exhaustion"] = "피로도"
|
||||
L["Failed"] = "실패"
|
||||
L["Feign Death"] = "죽은척하기"
|
||||
L["Fifteen seconds until"] = "15초 전"
|
||||
L["Fix bars to a specified duration"] = "바의 특화된 지속시간을 수정합니다."
|
||||
L["Fixed Duration"] = "지속시간 수정"
|
||||
L["Flight"] = "비행"
|
||||
L["Flight Map Color"] = "Flight Map 색상"
|
||||
L["Focus"] = "주시 대상"
|
||||
L["Font"] = "글꼴"
|
||||
L["Font and Text"] = "폰트와 글자"
|
||||
L["Font Size"] = "글꼴 크기"
|
||||
L["Forfeit Duel"] = "결투 몰수패"
|
||||
L["Free"] = "임의"
|
||||
L["Full Text"] = "전체 글자"
|
||||
L["Game Start"] = "게임 시작"
|
||||
L["Gap"] = "간격"
|
||||
L["GCD"] = "GCD"
|
||||
L["Global Cooldown"] = "글로벌 쿨다운"
|
||||
L["Grow Direction"] = "생성 방향"
|
||||
L["Height"] = "높이"
|
||||
L["Hide Blizzard's mirror bars"] = "블리자드의 미러바를 숨깁니다."
|
||||
L["Hide Blizz Mirror Bars"] = "블리자드 미러바 숨김"
|
||||
L["Hide Cast Time"] = "시전 시간 숨김"
|
||||
L["Hide Icon"] = "아이콘 숨김"
|
||||
L["Hide Samwise Icon"] = "Samwise 아이콘 숨김"
|
||||
L["Hide Spell Cast Icon"] = "주문 시전 아이콘을 숨깁니다."
|
||||
L["Hide Spell Name"] = "주문이름 숨기기"
|
||||
L["Hide the icon for spells with no icon"] = "아이콘이 없는 주문에 대해 아이콘을 숨깁니다."
|
||||
L["Hide Time Text"] = "시간 숨김"
|
||||
L["Horizontal"] = "수평"
|
||||
L["Icon"] = "아이콘"
|
||||
L["Icon Alpha"] = "아이콘 투명도"
|
||||
L["Icon Gap"] = "아이콘 간격"
|
||||
L["Icon Position"] = "아이콘 위치"
|
||||
L["Include Latency time in the displayed cast bar."] = "표시된 시전바에 지연 시간을 표시합니다."
|
||||
L["Instance Boot"] = "인스턴스 순간이동"
|
||||
L["Interrupt"] = "차단"
|
||||
L["Interrupt Color"] = "차단 색상"
|
||||
L["INTERRUPTED (%s)"] = "차단됨 (%s)"
|
||||
L["Latency"] = "지연 시간"
|
||||
L["Latency Bar"] = "지연 시간 바"
|
||||
L["Left"] = "좌측"
|
||||
L["Left (grow down)"] = "좌측 (아래로 생성)"
|
||||
L["Left (grow up)"] = "좌측 (위로 생성)"
|
||||
L["Length of the new timer, in seconds"] = "새로운 타이머의 길이입니다. 초단위"
|
||||
L["Lock"] = "고정"
|
||||
L["Logout"] = "접속종료"
|
||||
L["Magic Color"] = "마법 색상"
|
||||
L["Make a new timer using the above settings. NOTE: it may be easier for you to simply use the command line to make timers, /qt"] = "설정에 사용할 새로운 타이머를 생성합니다. 노트: /qt 명령어로 간단히 타이머 생성을 할 수 있습니다."
|
||||
L["Make Timer"] = "타이머 생성"
|
||||
L["Mirror"] = "미러"
|
||||
L["Mirror Bar Height"] = "미러바 높이"
|
||||
L["Mirror Bar Width"] = "미러바 너비"
|
||||
L["Mirror Name Text"] = "미러명 글씨"
|
||||
L["Mirror Time Text"] = "미러 시간 글씨"
|
||||
L["Move the CastBar to center of the screen along the specified axis"] = "지정된 축을 기준으로 화면의 가운데로 시전바를 이동합니다."
|
||||
L["New Timer Length"] = "새로운 타이머 길이"
|
||||
L["New Timer Name"] = "새로운 타이머 이름"
|
||||
L["No interrupt cast bars"] = "차단 불가능한 시전바"
|
||||
L["Number"] = "숫자"
|
||||
L["Number of decimals to show for the Cast Time"] = "시전 시간에 표시할 소수점자리수"
|
||||
L["Offset"] = "좌표"
|
||||
L["One minute until"] = "1분 전"
|
||||
L["Out of Range Color"] = "유효 거리 색상"
|
||||
L["Outside"] = "외부"
|
||||
L["Party Invite"] = "파티 초대"
|
||||
L["Pet"] = "소환수"
|
||||
L["Player"] = "플레이어"
|
||||
L["Poison Color"] = "독 색상"
|
||||
L["Position"] = "위치"
|
||||
L["Position the bars for your %s"] = "당신의 %s에 대한 바의 위치입니다."
|
||||
L["Position the mirror bars"] = "미러바 위치"
|
||||
L["Quartz3"] = " Quartz3"
|
||||
L["Quit"] = "종료"
|
||||
L["Range"] = "유효 거리"
|
||||
L["Rank (%d+)"] = "(%d+) 레벨"
|
||||
L["Rank %s"] = "%s 레벨"
|
||||
L["Release"] = "해제"
|
||||
L["Remaining Text"] = "남은시간 글자"
|
||||
L["Resurrect"] = "부활"
|
||||
L["Resurrect Timer"] = "부활 타이머"
|
||||
L["Reverses the direction of the GCD spark, causing it to move right-to-left"] = "오른쪽에서 왼쪽으로 이동하도록, GCD 번쩍임의 방향을 반전합니다."
|
||||
L["Right"] = "우측"
|
||||
L["Right (grow down)"] = "우측 (아래로 생성)"
|
||||
L["Right (grow up)"] = "우측 (위로 생성)"
|
||||
L["Roman"] = "문자"
|
||||
L["Roman Full Text"] = "전체 글자 문자"
|
||||
L["Sadly, this also means your configuration was lost. You'll have to reconfigure Quartz using the new options integrated into the Interface Options Panel, quickly accessible with /quartz"] = "아쉽게도, 당신의 설정을 찾을 수 없습니다. 당신은 Quartz 인터페이스 옵션 패널의 새옵션을 사용하여 변경할 수 있습니다., /quartz 로 빠르게 접근할 수 있습니다."
|
||||
L["Scale"] = "크기"
|
||||
L["%s Color"] = "%s 색상"
|
||||
L["Select a bar from which to copy settings"] = "설정을 복사할 바를 선택합니다."
|
||||
L["Select a timer to stop"] = "멈출 타이머를 선택합니다."
|
||||
L["Select where to anchor the mirror bars"] = "미러바를 고정할 위치를 선택합니다."
|
||||
L["Select where to anchor the %s bars"] = "%s바를 고정할 위치를 선택합니다."
|
||||
L["Set a name for the new timer"] = "새로운 타이머에 대한 이름을 설정합니다."
|
||||
L["Set an exact X value for this bar's position."] = "해당 바의 위치에 대해 정확한 X 좌표를 설정합니다."
|
||||
L["Set an exact Y value for this bar's position."] = "해당 바의 위치에 대해 정확한 Y 좌표를 설정합니다."
|
||||
L["Set the alignment of the spell name text"] = "주문명의 정렬을 설정합니다."
|
||||
L["Set the alignment of the time text"] = "시간의 정렬을 설정합니다."
|
||||
L["Set the alpha of the buff bars"] = "버프바의 투명도를 설정합니다."
|
||||
L["Set the alpha of the casting bar background"] = "시전바의 배경 투명도를 설정합니다."
|
||||
L["Set the alpha of the casting bar border"] = "시전바의 테두리 투명도를 설정합니다."
|
||||
L["Set the alpha of the GCD bar"] = "GCD바의 투명도를 설정합니다."
|
||||
L["Set the alpha of the latency bar"] = "지연 시간 바의 투명도를 설정합니다."
|
||||
L["Set the alpha of the mirror bars"] = "미러바의 투명도를 설정합니다."
|
||||
L["Set the alpha of the no interrupt casting bar border"] = "취소가 없을 경우 시전바 테두리의 투명도를 변경합니다."
|
||||
L["Set the alpha of the swing timer bar"] = "공격 속도 바의 투명도를 설정합니다."
|
||||
L["Set the border style"] = "테두리의 형태을 설정합니다."
|
||||
L["Set the border style for no interrupt casting bars"] = "차단이 불가능한 시전바의 테두리 형태를 변경합니다."
|
||||
L["Set the buff bar Texture"] = "버프바의 무늬를 설정합니다."
|
||||
L["Set the Cast Bar Texture"] = "시전바의 무늬를 설정합니다."
|
||||
L["Set the color of the bars for buffs"] = "버프에 대한 바의 색상을 설정합니다."
|
||||
L["Set the color of the bars for curses"] = "저주에 대한 바의 색상을 설정합니다."
|
||||
L["Set the color of the bars for debuffs"] = "디버프에 대한 바의 색상을 설정합니다."
|
||||
L["Set the color of the bars for diseases"] = "질병에 대한 바의 색상을 설정합니다."
|
||||
L["Set the color of the bars for magic"] = "마법에 대한 바의 색상을 설정합니다."
|
||||
L["Set the color of the bars for poisons"] = "독에 대한 바의 색상을 설정합니다."
|
||||
L["Set the color of the bars for %s"] = "%s에 대한 바의 색상을 설정합니다."
|
||||
L["Set the color of the bars for undispellable debuffs"] = "해제 할 수 없는 디버프에 대한 바의 색상을 설정합니다."
|
||||
L["Set the color of the cast bar when %s"] = "%s 일 때 시전바의 색상을 설정합니다."
|
||||
L["Set the color of the casting bar background"] = "시전바의 배경 색상을 설정합니다."
|
||||
L["Set the color of the casting bar border"] = "시전바의 테두리 색상을 설정합니다."
|
||||
L["Set the color of the casting bar spark"] = "시전바의 번쩍임 색상을 설정합니다."
|
||||
L["Set the color of the GCD bar spark"] = "GCD바의 번쩍임 색상을 설정합니다."
|
||||
L["Set the color of the latency text"] = "지연 시간 글씨의 색상을 설정합니다."
|
||||
L["Set the color of the no interrupt casting bar border"] = "취소없을 경우 시전바 테두리의 색상을 변경합니다."
|
||||
L["Set the color of the %s"] = "%s의 색상을 설정합니다."
|
||||
L["Set the color of the swing timer bar"] = "공격 속도 바의 색상을 설정합니다."
|
||||
L["Set the color of the text for the buff bars"] = "버프바에 대한 글씨의 색상을 설정합니다."
|
||||
L["Set the color of the text for the mirror bars"] = "미러바에 대한 글씨의 색상을 설정합니다."
|
||||
L["Set the color the cast bar is changed to when you have a spell interrupted"] = "주문이 차단 되었을 때 변경할 시전바의 색상을 설정합니다."
|
||||
L["Set the color to turn the cast bar when taking a flight path"] = "비행 시 사용할 시전바의 색상을 설정합니다."
|
||||
L["Set the color to turn the cast bar when the target is out of range"] = "대상이 유효 거리 밖일 때 변경할 시전바의 색상을 설정합니다. "
|
||||
L["Set the display style of the spell rank"] = "주문 레벨의 표시 형식을 설정합니다."
|
||||
L["Set the font size for the buff bars"] = "버프바에 대한 글꼴 크기를 설정합니다."
|
||||
L["Set the font size for the mirror bars"] = "미러바에 대한 글꼴 크기를 설정합니다."
|
||||
L["Set the font used for the latency text"] = "지연 시간에 사용할 글씨의 글꼴을 설정합니다."
|
||||
L["Set the font used in the buff bars"] = "버프바에 사용할 글꼴을 설정합니다."
|
||||
L["Set the font used in the mirror bars"] = "미러바에 사용할 글꼴을 설정합니다."
|
||||
L["Set the font used in the Name and Time texts"] = "이름과 시간에 사용할 글꼴을 설정합니다."
|
||||
L["Set the grow direction of the mirror bars"] = "미러바의 생성 방향을 설정합니다."
|
||||
L["Set the grow direction of the %s bars"] = "%s바의 생성 방향을 설정합니다."
|
||||
L["Set the height of the buff bars"] = "버프바의 높이를 설정합니다."
|
||||
L["Set the height of the GCD bar"] = "GCD바의 높이를 설정합니다."
|
||||
L["Set the height of the mirror bars"] = "미러바의 높이를 설정합니다."
|
||||
L["Set the height of the swing timer bar"] = "공격 속도 바의 높이를 설정합니다."
|
||||
L["Set the mirror bar Texture"] = "미러바의 무늬를 설정합니다."
|
||||
L["Set the position of the GCD bar"] = "GCD바의 위치를 설정합니다."
|
||||
L["Set the position of the latency text"] = "지연시간 글씨의 위치를 설정합니다."
|
||||
L["Set the position of the swing timer bar"] = "공격 속도 바의 위치를 설정합니다."
|
||||
L["Set the side of the buff bar that the icon appears on"] = "아이콘을 표시할 버프바의 위치를 설정합니다."
|
||||
L["Set the side of the mirror bar that the icon appears on"] = "미러바에서 아이콘을 표시할 위치를 설정합니다."
|
||||
L["Set the size of the latency text"] = "지연 시간 글씨의 크기를 설정합니다."
|
||||
L["Set the size of the spell name text"] = "주문명의 글씨 크기를 설정합니다."
|
||||
L["Set the size of the time text"] = "시간의 글씨 크기를 설정합니다."
|
||||
L["Set the Spell Cast icon alpha"] = "주문 시전 아이콘의 투명도를 설정합니다."
|
||||
L["Set the vertical position of the latency text"] = "지연시간 글자의 수직 위치를 설정합니다."
|
||||
L["Set the width of the buff bars"] = "버프바의 너비를 설정합니다."
|
||||
L["Set the width of the mirror bars"] = "미러바의 너비를 설정합니다."
|
||||
L["Settings"] = "설정"
|
||||
L["Set where the Spell Cast icon appears"] = "주문 시전 아이콘을 표시할 위치를 설정합니다."
|
||||
L["Show bar for Ready Checks"] = "준비 체크에 대한 바를 표시합니다."
|
||||
L["Show bar for start of arena and battleground games"] = "투기장과 전장 게임의 시작에 대한 바를 표시합니다."
|
||||
L["Show bars for static popup items such as rez and summon timers"] = "부활과 소환 타이머 같은 고정 팝업에 대한 바를 표시합니다."
|
||||
L["Show buffs/debuffs for your %s"] = "당신의 %s 버프/디버프를 표시합니다."
|
||||
L["Show buffs for your %s"] = "당신의 %s에 대한 버프를 표시합니다."
|
||||
L["Show channeling ticks"] = "채널링 틱 표시"
|
||||
L["Show damage / mana ticks while channeling spells like Drain Life or Blizzard"] = "채널링 주문인 생명력 흡수 또는 블리자드 같은 주문에 공격력/마나 틱을 표시합니다."
|
||||
L["Show debuffs for your %s"] = "당신의 %s에 대한 디버프를 표시합니다."
|
||||
L["Show for Enemies"] = "적대적 대상 표시"
|
||||
L["Show for Friends"] = "우호적 대상 표시"
|
||||
L["Show Icons"] = "아이콘 표시"
|
||||
L["Show icons on buffs and debuffs for your %s"] = "당신의 %s에 대한 버프와 디버프에 아이콘을 표시합니다."
|
||||
L["Show icons on mirror bars"] = "미러바에 아이콘 표시"
|
||||
L["Show if Target"] = "대상이 있을 경우 표시"
|
||||
L["Show Mirror"] = "미러 표시"
|
||||
L["Show mirror bars such as breath and feign death"] = "호흡과 죽은척하기 같은 미러바를 표시합니다."
|
||||
L["Show PvP"] = "PvP 표시"
|
||||
L["Show Ready Check"] = "준비 체크 표시"
|
||||
L["Show Shield Icon"] = "방패 아이콘 표시"
|
||||
L["Show Static"] = "팝업 표시"
|
||||
L["Show Target Name"] = "대상이름 표시"
|
||||
L["Show Text"] = "글자 표시"
|
||||
L["Show the Shield Icon on non-interruptible Cast Bars"] = "차단이 불가능한 시전바에 방패 아이콘을 표시합니다."
|
||||
L["Show this castbar for friendly units"] = "우호적 대상에 대한 시전바를 표시합니다."
|
||||
L["Show this castbar for hostile units"] = "적대적 대상에 대한 시전바를 표시합니다."
|
||||
L["Show this castbar if focus is also target"] = "주시 대상이 있는 경우 시전바를 표시합니다."
|
||||
L["Snap to Center"] = "가운데로 이동"
|
||||
L["Sorry for the inconvenience, and thanks for using Quartz!"] = "불편을 끼쳐 죄송합니다, Quartz 를 사용해주셔서 감사합니다."
|
||||
L["Sort by Remaining Time"] = "남은 시간에 의해 정렬"
|
||||
L["Sort the buffs and debuffs by time remaining. If unchecked, they will be sorted alphabetically."] = "남은 시간에 의해 버프와 디버프를 정렬합니다. 선택 해제시 알파벳순으로 정렬합니다."
|
||||
L["Space between the cast bar and the icon."] = "시전바와 아이콘 사이의 간격입니다."
|
||||
L["Spacing"] = "간격"
|
||||
L["Spark Color"] = "번쩍임 색상"
|
||||
L["Spell Name Font Size"] = "주문이름 글자크기"
|
||||
L["Spell Name Position"] = "주문이름 위치"
|
||||
L["Spell Name X Offset"] = "주문이름 가로 기본위치"
|
||||
L["Spell Name Y Offset"] = "주문이름 세로 기본위치"
|
||||
L["Spell Rank"] = "주문 레벨"
|
||||
L["Spell Rank Style"] = "주문 레벨 형식"
|
||||
L["Spell Text"] = "주문명"
|
||||
L["Stop Timer"] = "타이머 멈춤"
|
||||
L["Summon"] = "소환"
|
||||
L["Swing"] = "공격 속도"
|
||||
L["Target"] = "대상"
|
||||
L["Text Alignment"] = "글자 정렬"
|
||||
L["Text Color"] = "글자 색상"
|
||||
L["Text Position"] = "글자 위치"
|
||||
L["Texture"] = "무늬"
|
||||
L["Texture and Border"] = "텍스처와 테두리"
|
||||
L["Thirty seconds until"] = "30초 전"
|
||||
L["Time Font Size"] = "시간 글꼴 크기"
|
||||
L["<Time in seconds>"] = "<초단위 시간>"
|
||||
L["Timer"] = "타이머"
|
||||
L["Time Text"] = "시간"
|
||||
L["Time Text Position"] = "시간 위치"
|
||||
L["Time Text X Offset"] = "시간 글자 X 좌표"
|
||||
L["Time Text Y Offset"] = "시전 글자 Y 좌표"
|
||||
L["Toggle Bar Lock"] = "바 잠금 토글"
|
||||
L["Toggle Cast Bar lock"] = "시전바를 고정하거나 이동합니다."
|
||||
L["Toggle display of text showing the time remaining until you can swing again"] = "당신이 다음 공격할 수 있을 때 까지 남은 시간을 표시하거나 숨깁니다."
|
||||
L["Toggle display of text showing your total swing time"] = "당신의 전체 공격 속도를 표시하거나 숨깁니다."
|
||||
L["Toggle mirror bar lock"] = "미러바의 고정을 전환합니다."
|
||||
L["Toggle %s bar lock"] = "%s바의 고정을 전환합니다."
|
||||
L["Tools"] = "툴"
|
||||
L["Top"] = "상단"
|
||||
L["Top Left"] = "좌측 상단"
|
||||
L["Top Right"] = "우측 상단"
|
||||
L["Tradeskill Merge"] = "전문 기술 병합"
|
||||
L["Tweak the distance of the GCD bar from the cast bar"] = "시전바와 GCD바의 거리를 조절합니다."
|
||||
L["Tweak the distance of the swing timer bar from the cast bar"] = "시전바에서 공격 속도 바의 거리를 조절합니다."
|
||||
L["Tweak the horizontal position of the bars for your %s"] = "당신의 %s에 대한 바의 수평 위치를 조절합니다."
|
||||
L["Tweak the horizontal position of the mirror bars"] = "미러바의 수평 위치를 조절합니다."
|
||||
L["Tweak the space between bars for your %s"] = "당신의 %s에 대한 바 사이의 간격을 설정합니다."
|
||||
L["Tweak the space between mirror bars"] = "미러바 사이의 간격을 조절합니다."
|
||||
L["Tweak the vertical position of the bars for your %s"] = "당신의 %s에 대한 바의 수직 위치를 조절합니다."
|
||||
L["Tweak the vertical position of the mirror bars"] = "미러바의 수직 위치를 조절합니다."
|
||||
L["Undispellable Color"] = "해재 할수 없는 색상"
|
||||
L["Unlock the Bars to be able to move them around."] = "바 잠금 해제"
|
||||
L["Up"] = "위로"
|
||||
L["Usage: /quartztimer timername 60 or /quartztimer 60 timername"] = "사용법: /quartztimer 타이머명 60 혹은 /quartztimer 60 타이머명"
|
||||
L["Usage: /quartztimer timername 60 or /quartztimer kill timername"] = "사용법: /quartztimer timername 60 또는 /quartztimer kill timername"
|
||||
L["Vertical"] = "수직"
|
||||
L["Width"] = "너비"
|
||||
L["X"] = "X"
|
||||
L["Y"] = "Y"
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="enUS.lua"/>
|
||||
<Script file="deDE.lua"/>
|
||||
<Script file="frFR.lua"/>
|
||||
<Script file="esES.lua"/>
|
||||
<Script file="esMX.lua"/>
|
||||
<Script file="zhTW.lua"/>
|
||||
<Script file="zhCN.lua"/>
|
||||
<Script file="koKR.lua"/>
|
||||
<Script file="ruRU.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,331 @@
|
||||
-- Quartz3 Locale
|
||||
-- Please use the Localization App on WoWAce to Update this
|
||||
-- http://www.wowace.com/projects/quartz/localization/ ;¶
|
||||
|
||||
local L = LibStub("AceLocale-3.0"):NewLocale("Quartz3", "ruRU")
|
||||
if not L then return end
|
||||
|
||||
L["15 seconds"] = "15 секунд"
|
||||
L["1 minute"] = "1 минута"
|
||||
L["30 seconds"] = "30 секунд"
|
||||
L["Above"] = "Выше"
|
||||
L["Adjust the Border Style for non-interruptible Cast Bars"] = "Настроить стиль рамки для полос непрерываемых заклинаний"
|
||||
L["Adjust the X position of the spell name text"] = "Изменить положение названия заклинания по оси Х"
|
||||
L["Adjust the X position of the time text"] = "Регулировка позиции текста времени по оси X"
|
||||
L["Adjust the Y position of the name text"] = "Регулировка позиции текста названия по оси Y"
|
||||
L["Adjust the Y position of the time text"] = "Регулировка позиции текста времени по оси Y"
|
||||
L["Alpha"] = "Прозрачность"
|
||||
L["Anchor Frame"] = "Фрейм Якоря"
|
||||
L["AOE Rez"] = "Масс Возр"
|
||||
L["Background"] = "Фон"
|
||||
L["Background Alpha"] = "Прозрачность фона"
|
||||
L["Bar Color"] = "Цвет полосы"
|
||||
L["Bar Position"] = "Позиция полосы"
|
||||
L["Bars and Colors"] = "Полосы и цвета"
|
||||
L["Bars unlocked. Move them now and click Lock when you are done."] = "Полосы разблокированы. Переместите их в нужную позицию и нажмите Закрепить."
|
||||
L["Below"] = "Ниже"
|
||||
L["Border"] = "Окантовка"
|
||||
L["Border Alpha"] = "Прозрачность окантовки"
|
||||
L["Border Color"] = "Цвет окантовки"
|
||||
L["Bottom"] = "Снизу"
|
||||
L["Bottom Left"] = "Внизу слева"
|
||||
L["Bottom Right"] = "Внизу справа"
|
||||
L["Breath"] = "Дыхание"
|
||||
L["Buff"] = "Баффы"
|
||||
L["Buff Bar Height"] = "Высота полосы баффа"
|
||||
L["Buff Bar Width"] = "Ширина полосы баффа"
|
||||
L["Buff Color"] = "Цвет баффа"
|
||||
L["Buff Name Text"] = "Название баффа"
|
||||
L["Buff Time Text"] = "Продолжительность баффа"
|
||||
L["Cast Bar Color"] = "Цвет полосы применения"
|
||||
L["Cast End Side"] = "Со стороны начала отсчета"
|
||||
L["Casting"] = "Применение"
|
||||
L["Cast Start Side"] = "Со стороны конца отсчета"
|
||||
L["Cast Time Precision"] = "Точность времени применения"
|
||||
L["Center"] = "В центре"
|
||||
L["Change Border Style"] = "Изменить стиль рамки"
|
||||
L["Change Color"] = "Изменить цвет"
|
||||
L["Change the color of non-interruptible Cast Bars"] = "Изменить цвет полосы непрерываемых заклинаний"
|
||||
L["Channeling"] = "Поддерживаемое"
|
||||
L["Color debuff bars according to their dispel type"] = "Окрашивать полосы дебаффов в соответствии с их типом"
|
||||
L["Colors"] = "Цвета"
|
||||
L["Complete"] = "Законченный"
|
||||
L["Configure the color of the cast bar."] = "Настроить цвет полосы примения"
|
||||
L["Congratulations! You've just upgraded Quartz from the old Ace2-based version to the new Ace3 version!"] = "Поздравляем! Вы только что обновили старую Ace2 версию Quartz до новой Ace3 версии!"
|
||||
L["Copy Settings From"] = "Скопировать настройки с"
|
||||
L["Curse Color"] = "Цвет проклятий"
|
||||
L["Debuff Color"] = "Цвет дебаффа"
|
||||
L["Debuffs by Type"] = "Дебаффы по типу"
|
||||
L["Deplete"] = "Уменьшение"
|
||||
L["Disable and hide the default UI's casting bar"] = "Отключить и скрыть полосу применения от стандартного интерфейса"
|
||||
L["Disable Blizzard Cast Bar"] = "Отключить полосу применения Blizzard'а"
|
||||
L["Disable the text that displays the spell name/rank"] = "Не отображать название и уровень заклинания"
|
||||
L["Disable the text that displays the time remaining on your cast"] = "Отключить текст, отображающий оставшееся время применения"
|
||||
L["Disable the text that displays the total cast time"] = "Отключить текст, отображающий общее время применения"
|
||||
L["Disease Color"] = "Цвет болезней"
|
||||
L["Display target name of spellcasts after spell name"] = "Отображать имя цели после названия заклинания"
|
||||
L["Display the latency time as a number on the latency bar"] = "Отображать задержку, как число на баре"
|
||||
L["Display the names of buffs/debuffs on their bars"] = "Отображать названия баффов/дебаффов на их барах"
|
||||
L["Display the names of Mirror Bar Types on their bars"] = "Отображать названия типа зеркальной полосы на ее полосках"
|
||||
L["Display the rank of spellcasts alongside their name"] = "Показывает ранг применяемого заклинания рядом с его именем"
|
||||
L["Display the time remaining on buffs/debuffs on their bars"] = "Отображать оставшееся время для баффов/дебаффов на их барах"
|
||||
L["Display the time remaining on mirror bars"] = "Отображать оставшееся время на зеркальной полоске"
|
||||
L["%dms"] = "%dмс"
|
||||
L["Down"] = "Низ"
|
||||
L["Duel Request"] = "Запрос Дуэли"
|
||||
L["Duration Text"] = "Текст длительности"
|
||||
L["Embed"] = "Вставить"
|
||||
L["Embed mode will decrease it's lag estimates by this amount. Ideally, set it to the difference between your highest and lowest ping amounts. (ie, if your ping varies from 200ms to 400ms, set it to 0.2)"] = "Включает способ снижения лагов предположительно замеряя задержку (ее количество). В идеале вы должны установить это в промежутке между навысшым и наинизшим значениме пинга. (то есть, если ваш пинг в дапозоне от 200мс до 400мс, установите 0.2)"
|
||||
L["Embed Safety Margin"] = "Вставляет метку надежности"
|
||||
L["Enable"] = "Активировать"
|
||||
L["Enable Buffs"] = "Показывать баффы"
|
||||
L["Enable Debuffs"] = "Показывать дебаффы"
|
||||
L["Enable %s"] = "Включить %s"
|
||||
L["Exhaustion"] = "Утомление"
|
||||
L["Failed"] = "Неудачный"
|
||||
L["Feign Death"] = "Притвориться мертвым"
|
||||
L["Fifteen seconds until"] = "15 секунд до"
|
||||
L["Fix bars to a specified duration"] = "Ограничить полосы определенной длительностью"
|
||||
L["Fixed Duration"] = "Фиксированная длительность"
|
||||
L["Flight"] = "Полет"
|
||||
L["Flight Map Color"] = "Цвет полосы полета"
|
||||
L["Focus"] = "Фокус"
|
||||
L["Font"] = "Шрифт"
|
||||
L["Font and Text"] = "Шрифт и текст"
|
||||
L["Font Size"] = "Размер шрифта"
|
||||
L["Forfeit Duel"] = "Начало Дуэли"
|
||||
L["Free"] = "Свободное"
|
||||
L["Full Text"] = "Полностью"
|
||||
L["Game Start"] = "Начало боя"
|
||||
L["Gap"] = "Промежуток"
|
||||
L["GCD"] = "ГКД"
|
||||
L["Global Cooldown"] = "Глобальная перезарядка"
|
||||
L["Grow Direction"] = "Направление роста"
|
||||
L["Height"] = "Высота"
|
||||
L["Hide Blizzard's mirror bars"] = "Скрыть стандартные зеркальные полосы Blizzard'а"
|
||||
L["Hide Blizz Mirror Bars"] = "Скрыть Blizz полосу зеркала"
|
||||
L["Hide Cast Time"] = "Скрыть время каста"
|
||||
L["Hide Icon"] = "Скрыть иконку"
|
||||
L["Hide Samwise Icon"] = "Скрыть тестовую иконку"
|
||||
L["Hide Spell Cast Icon"] = "Скрыть иконку заклинания"
|
||||
L["Hide Spell Name"] = "Скрыть название заклинания"
|
||||
L["Hide the icon for spells with no icon"] = "Скрыть иконку для заклинаний, не имеющих собственного изображения"
|
||||
L["Hide Time Text"] = "Скрыть время"
|
||||
L["Horizontal"] = "По горизонтали"
|
||||
L["Icon"] = "Иконка"
|
||||
L["Icon Alpha"] = "Прозрачность иконки"
|
||||
L["Icon Gap"] = "Расстояние до иконки"
|
||||
L["Icon Position"] = "Позиция иконки"
|
||||
L["Include Latency time in the displayed cast bar."] = "Включает отображение времени задержки в полосе применения"
|
||||
L["Instance Boot"] = "Загрузка Подземелья"
|
||||
L["Interrupt"] = "Прерывания"
|
||||
L["Interrupt Color"] = "Цвет прерываний"
|
||||
L["INTERRUPTED (%s)"] = "(%s) ПРЕРВАНО"
|
||||
L["Latency"] = "Задержка"
|
||||
L["Latency Bar"] = "Полоса задержки"
|
||||
L["Left"] = "Слева"
|
||||
L["Left (grow down)"] = "Слева (книзу)"
|
||||
L["Left (grow up)"] = "Слева (кверху)"
|
||||
L["Length of the new timer, in seconds"] = "Длительность нового таймера в секундах"
|
||||
L["Lock"] = "Закрепить"
|
||||
L["Logout"] = "Выход из системы"
|
||||
L["Magic Color"] = "Цвет магических"
|
||||
L["Make a new timer using the above settings. NOTE: it may be easier for you to simply use the command line to make timers, /qt"] = "Создать новый таймер, используя вышеуказанные настройки. Заметьте, что создание таймера с помощью командной строки (/qt) может показаться удобнее"
|
||||
L["Make Timer"] = "Создать таймер"
|
||||
L["Mirror"] = "Зеркало"
|
||||
L["Mirror Bar Height"] = "Высота полосы зеркала"
|
||||
L["Mirror Bar Width"] = "Ширина полосы зеркала"
|
||||
L["Mirror Name Text"] = "Текст имени зеркала"
|
||||
L["Mirror Time Text"] = "Текст времени зеркала"
|
||||
L["Move the CastBar to center of the screen along the specified axis"] = "Переместить полосу применения в центр экрана, в соответствии с выбранной координатной осью"
|
||||
L["New Timer Length"] = "Протяженность нового таймера"
|
||||
L["New Timer Name"] = "Имя нового таймера"
|
||||
L["No interrupt cast bars"] = "Полосы произнесения непрерываемых заклинаний"
|
||||
L["Number"] = "Число"
|
||||
L["Number of decimals to show for the Cast Time"] = "Сколько цифр после запятой показывать во времени каста"
|
||||
L["Offset"] = "Смещение"
|
||||
L["One minute until"] = "1 минута до"
|
||||
L["Out of Range Color"] = "Цвет \"Вне зоны досигаемости\""
|
||||
L["Outside"] = "Снаружи"
|
||||
L["Party Invite"] = "Приглашение в группу"
|
||||
L["Pet"] = "Питомец"
|
||||
L["Player"] = "Игрок"
|
||||
L["Poison Color"] = "Цвет ядов"
|
||||
L["Position"] = "Позиция"
|
||||
L["Position the bars for your %s"] = "Позиция баров на вашем %s"
|
||||
L["Position the mirror bars"] = "Позиция полос зеркала"
|
||||
L["Quartz3"] = "Кварц3"
|
||||
L["Quit"] = "Выход"
|
||||
L["Range"] = "Дистанция"
|
||||
L["Rank (%d+)"] = "Уровень (%d+)"
|
||||
L["Rank %s"] = "Уровень %s"
|
||||
L["Release"] = "Освобождение"
|
||||
L["Remaining Text"] = "Текст Оставшегося"
|
||||
L["Resurrect"] = "Воскрешение"
|
||||
L["Resurrect Timer"] = "Таймер возрождения"
|
||||
L["Reverses the direction of the GCD spark, causing it to move right-to-left"] = "Обратить направление заполнения полосы ГКД"
|
||||
L["Right"] = "Справа"
|
||||
L["Right (grow down)"] = "Справа (книзу)"
|
||||
L["Right (grow up)"] = "Справа (кверху)"
|
||||
L["Roman"] = "Романский"
|
||||
L["Roman Full Text"] = "Романский полностью"
|
||||
L["Sadly, this also means your configuration was lost. You'll have to reconfigure Quartz using the new options integrated into the Interface Options Panel, quickly accessible with /quartz"] = "К сожалению, это означает, что все настройки были удалены. Вам придется настроить Quartz заново, используя панель настроек в разделе Интерфейс игры, или просто написав /quartz"
|
||||
L["Scale"] = "Масшатб"
|
||||
L["%s Color"] = "%s Цвет"
|
||||
L["Select a bar from which to copy settings"] = "Выбрать настройки полосы для копирования"
|
||||
L["Select a timer to stop"] = "Выберите таймер, который необходимо остановить"
|
||||
L["Select where to anchor the mirror bars"] = "Выберете где будет якорь зеркальной полосы"
|
||||
L["Select where to anchor the %s bars"] = "Выбрать якорь для полос %s"
|
||||
L["Set a name for the new timer"] = "Введите название нового таймера"
|
||||
L["Set an exact X value for this bar's position."] = "Установить точное положение полосы применения по оси X"
|
||||
L["Set an exact Y value for this bar's position."] = "Установить точное положение полосы применения по оси Y"
|
||||
L["Set the alignment of the spell name text"] = "Установить выравнивание по названию имени умения"
|
||||
L["Set the alignment of the time text"] = "Устанавливает выравнивание текста времени"
|
||||
L["Set the alpha of the buff bars"] = "Установить прозрачность для полосы баффов"
|
||||
L["Set the alpha of the casting bar background"] = "Установить прозрачность фона полосы применения"
|
||||
L["Set the alpha of the casting bar border"] = "Установить прозрачность границ полосы применения"
|
||||
L["Set the alpha of the GCD bar"] = "Установить прозрачность полосы ГКД"
|
||||
L["Set the alpha of the latency bar"] = "Установить прозрачность для полосы задержки"
|
||||
L["Set the alpha of the mirror bars"] = "Установить прозрачность зеркальной полосы"
|
||||
L["Set the alpha of the no interrupt casting bar border"] = "Установка прозрачности окантовки полосы произнесения непрерываемого заклинания"
|
||||
L["Set the alpha of the swing timer bar"] = "Установите прозрачность полосы времени замаха (взмах оружием, натягивание тетивы, зарядка оружия)"
|
||||
L["Set the border style"] = "Установить стиль границ"
|
||||
L["Set the border style for no interrupt casting bars"] = "Установка стиля окантовки полос произнесения непрерываемых заклинаний"
|
||||
L["Set the buff bar Texture"] = "Назначить текстуру для полосы баффов"
|
||||
L["Set the Cast Bar Texture"] = "Установить текстуру полосы применения"
|
||||
L["Set the color of the bars for buffs"] = "Установить цвет текста для полосы баффов"
|
||||
L["Set the color of the bars for curses"] = "Установить цвет полос проклятий"
|
||||
L["Set the color of the bars for debuffs"] = "Установить цвет текста для полосы дебаффов"
|
||||
L["Set the color of the bars for diseases"] = "Установить цвет полос болезней"
|
||||
L["Set the color of the bars for magic"] = "Установить цвет полос магическиз недугов"
|
||||
L["Set the color of the bars for poisons"] = "Установить цвет полос ядов"
|
||||
L["Set the color of the bars for %s"] = "Установите цвет полос для %s"
|
||||
L["Set the color of the bars for undispellable debuffs"] = "Установить цвет полос для неснимаемых дебаффов"
|
||||
L["Set the color of the cast bar when %s"] = "Установить цвет полосы применения, когда %s"
|
||||
L["Set the color of the casting bar background"] = "Установить цвет фона полосы применения"
|
||||
L["Set the color of the casting bar border"] = "Установить цвет границ полосы применения"
|
||||
L["Set the color of the casting bar spark"] = "Установить цвет для вспышки полосы применения"
|
||||
L["Set the color of the GCD bar spark"] = "настройка цвета для ГКД вспыхиваещего бара"
|
||||
L["Set the color of the latency text"] = "Установить цвет текста для задержки"
|
||||
L["Set the color of the no interrupt casting bar border"] = "Установка цвета окантовки для полосы произнесения несбиваемых заклинаний."
|
||||
L["Set the color of the %s"] = "Установить цвет %s"
|
||||
L["Set the color of the swing timer bar"] = "Установите цвет для полосы времени замаха (взмах оружием, натягивание тетивы, зарядка оружия)"
|
||||
L["Set the color of the text for the buff bars"] = "Установить цвет текста для полосы баффов"
|
||||
L["Set the color of the text for the mirror bars"] = "Установить цвет текста для зеркальной полоски"
|
||||
L["Set the color the cast bar is changed to when you have a spell interrupted"] = "Установка цвета полосы применения когда применяемое умение прерывается"
|
||||
L["Set the color to turn the cast bar when taking a flight path"] = "Установка цвета полосы применения для полетов"
|
||||
L["Set the color to turn the cast bar when the target is out of range"] = "Установка цвета полосы применения когда цель вне радиуса действия"
|
||||
L["Set the display style of the spell rank"] = "Установить стиль отображения уровня залинания"
|
||||
L["Set the font size for the buff bars"] = "Установить размер шрифта для полосы баффов"
|
||||
L["Set the font size for the mirror bars"] = "Установить размер шрифта для зеркальной полоски"
|
||||
L["Set the font used for the latency text"] = "Установить шрифт текста задержки"
|
||||
L["Set the font used in the buff bars"] = "Установить шрифт для полосы баффов"
|
||||
L["Set the font used in the mirror bars"] = "Установить шрифт, используемый на зеркальной полоске"
|
||||
L["Set the font used in the Name and Time texts"] = "Установить шрифт, используемый для отображения названия заклинания и времени каста"
|
||||
L["Set the grow direction of the mirror bars"] = "Установить направление роста зеркальных полос"
|
||||
L["Set the grow direction of the %s bars"] = "Установить направление роста полосы %s"
|
||||
L["Set the height of the buff bars"] = "Установить высоту полосы баффов"
|
||||
L["Set the height of the GCD bar"] = "Установить высоту полосы ГКД"
|
||||
L["Set the height of the mirror bars"] = "Установить высоту зеркальной полосыа"
|
||||
L["Set the height of the swing timer bar"] = "Установите высоту полосы времени замаха (взмах оружием, натягивание тетивы, зарядка оружия)"
|
||||
L["Set the mirror bar Texture"] = "Установить текстуру зеркальной полосы"
|
||||
L["Set the position of the GCD bar"] = "Установить позицию полосы ГКД"
|
||||
L["Set the position of the latency text"] = "Установить позицию текста задержки"
|
||||
L["Set the position of the swing timer bar"] = "Установите позицию полосы времени замаха (взмах оружием, натягивание тетивы, зарядка оружия)"
|
||||
L["Set the side of the buff bar that the icon appears on"] = "С какой стороны отображать иконку баффа"
|
||||
L["Set the side of the mirror bar that the icon appears on"] = "Устанавливает сторону зеркального бара на которой надо отображать иконку"
|
||||
L["Set the size of the latency text"] = "Установить размер шрифта текста задежки"
|
||||
L["Set the size of the spell name text"] = "Установить размер текста, отображающего название заклинания"
|
||||
L["Set the size of the time text"] = "Установить размер текста, отображающего время"
|
||||
L["Set the Spell Cast icon alpha"] = "Настроить прозрачность иконки заклинания"
|
||||
L["Set the vertical position of the latency text"] = "Установить вертикальную позицию задержки"
|
||||
L["Set the width of the buff bars"] = "Установить щирину полосы баффов"
|
||||
L["Set the width of the mirror bars"] = "Установить ширину зеркальной полосы"
|
||||
L["Settings"] = "Установки"
|
||||
L["Set where the Spell Cast icon appears"] = "Установить место, где будет появляться иконка заклинания"
|
||||
L["Show bar for Ready Checks"] = "Показывать полосу для проверки готовности"
|
||||
L["Show bar for start of arena and battleground games"] = "Показывать полосу с отсчётом времени до начала игры на поле сражений и арене"
|
||||
L["Show bars for static popup items such as rez and summon timers"] = "Показывать полосы с таймером для неподвижных всплывающих предметов таких как возрождение и призыв"
|
||||
L["Show buffs/debuffs for your %s"] = "Отображать бафф/дебаффы на вашем %s"
|
||||
L["Show buffs for your %s"] = "Отображать баффы на вашем %s"
|
||||
L["Show channeling ticks"] = "Отображать пульсацию поддерживаемых заклинаний"
|
||||
L["Show damage / mana ticks while channeling spells like Drain Life or Blizzard"] = "Отображать пульсацию урона /получения маны при произнесении заклинаний типа Похищения жизни или Снежной бури"
|
||||
L["Show debuffs for your %s"] = "Отображать дебаффы на вашем %s"
|
||||
L["Show for Enemies"] = "Отображать для врагов"
|
||||
L["Show for Friends"] = "Отображать для друзей"
|
||||
L["Show Icons"] = "Показывать иконки"
|
||||
L["Show icons on buffs and debuffs for your %s"] = "Отображать иконки баффов и дебаффов на вашем %s"
|
||||
L["Show icons on mirror bars"] = "Показать иконку для зеркальных полос"
|
||||
L["Show if Target"] = "Отображать если цель"
|
||||
L["Show Mirror"] = "Оторажать зеркало"
|
||||
L["Show mirror bars such as breath and feign death"] = "Покаывать такие полосы как дыхание и претворение мертвым"
|
||||
L["Show PvP"] = "Оторажать PvP"
|
||||
L["Show Ready Check"] = "Показывать проверку готовности"
|
||||
L["Show Shield Icon"] = "Показывать иконку щита"
|
||||
L["Show Static"] = "Оторажать статически"
|
||||
L["Show Target Name"] = "Показывать имя цели"
|
||||
L["Show Text"] = "Отображать текст"
|
||||
L["Show the Shield Icon on non-interruptible Cast Bars"] = "Показывать иконку щита на полосах непрерываемых заклинаний"
|
||||
L["Show this castbar for friendly units"] = "Показывать эту полосу применения для дружественных целей"
|
||||
L["Show this castbar for hostile units"] = "Показывать эту полосу применения для вражеских целей"
|
||||
L["Show this castbar if focus is also target"] = "Показывать эту полосу применения, даже если цель в фокусе является текущей выбранной целью"
|
||||
L["Snap to Center"] = "Переместить в центр"
|
||||
L["Sorry for the inconvenience, and thanks for using Quartz!"] = "Приносим свои извинения за неудобства, и благодарим за использование Quartz!"
|
||||
L["Sort by Remaining Time"] = "Сортировать по оставшемуся времени"
|
||||
L["Sort the buffs and debuffs by time remaining. If unchecked, they will be sorted alphabetically."] = "Сортировать баффы и дебаффы по оставшемуся времени действия. Иначе, они сортируются по алфавиту."
|
||||
L["Space between the cast bar and the icon."] = "Расстояние между полосой применения и иконкой заклинания"
|
||||
L["Spacing"] = "Промежуток между полосами"
|
||||
L["Spark Color"] = "Цвет вспышки"
|
||||
L["Spell Name Font Size"] = "Размер шрифта названия заклинания"
|
||||
L["Spell Name Position"] = "Расположение названия заклинания"
|
||||
L["Spell Name X Offset"] = "Отступ по оси Х для названия заклинания"
|
||||
L["Spell Name Y Offset"] = "Отступ по оси Y для названия заклинания"
|
||||
L["Spell Rank"] = "Отображать уровень заклинания"
|
||||
L["Spell Rank Style"] = "Стиль уровня заклинания"
|
||||
L["Spell Text"] = "Заклинания"
|
||||
L["Stop Timer"] = "Остановить таймер"
|
||||
L["Summon"] = "Призыв"
|
||||
L["Swing"] = "Взмах"
|
||||
L["Target"] = "Цель"
|
||||
L["Text Alignment"] = "Выравнивание текста"
|
||||
L["Text Color"] = "Цвет текста"
|
||||
L["Text Position"] = "Позиция текста"
|
||||
L["Texture"] = "Текстура"
|
||||
L["Texture and Border"] = "Текстура и окантовка"
|
||||
L["Thirty seconds until"] = "30 секунд до"
|
||||
L["Time Font Size"] = "Шрифт времени"
|
||||
L["<Time in seconds>"] = "<Время в секундах>"
|
||||
L["Timer"] = "Таймер"
|
||||
L["Time Text"] = "Время"
|
||||
L["Time Text Position"] = "Позиция времени"
|
||||
L["Time Text X Offset"] = "Текст времени, смещение по X"
|
||||
L["Time Text Y Offset"] = "Текст времени, смещение по Y"
|
||||
L["Toggle Bar Lock"] = "Заблокировать панели"
|
||||
L["Toggle Cast Bar lock"] = "Вкл/Выкл закрепление полосы применения"
|
||||
L["Toggle display of text showing the time remaining until you can swing again"] = "Показывает на экране текст показывающий сколкьо времени осталось до того когда вы снова сможете замахнуться ( оружием, натяните тетиву, зарядите оружие)"
|
||||
L["Toggle display of text showing your total swing time"] = "Показывает на экране текст показывающий ваше общее время замаха (взмаха оружием, натягивание тетивы, зарядка оружия)"
|
||||
L["Toggle mirror bar lock"] = "Вкл/Выкл блокировку зеркальных полос"
|
||||
L["Toggle %s bar lock"] = "Вкл/Выкл блокировку бара %s"
|
||||
L["Tools"] = "Инструменты"
|
||||
L["Top"] = "Сверху"
|
||||
L["Top Left"] = "Сверху слева"
|
||||
L["Top Right"] = "Сверху справа"
|
||||
L["Tradeskill Merge"] = "Cлияние умений"
|
||||
L["Tweak the distance of the GCD bar from the cast bar"] = "Настроить дистанцию от полосы ГКД до полосы применения"
|
||||
L["Tweak the distance of the swing timer bar from the cast bar"] = "Настройка дистанции полосы времени замаха (взмах оружием, натягивание тетивы, зарядка оружия)"
|
||||
L["Tweak the horizontal position of the bars for your %s"] = "Настроить горизотальную позицию баров для вашего %s"
|
||||
L["Tweak the horizontal position of the mirror bars"] = "Настройка горизонтальной позиции для зеркальных полос"
|
||||
L["Tweak the space between bars for your %s"] = "Настроить расстояние между барами для вашего %s"
|
||||
L["Tweak the space between mirror bars"] = "Настройка расстояний между зеркальными полосами"
|
||||
L["Tweak the vertical position of the bars for your %s"] = "Настроить вертикальную позицию баров для вашего %s"
|
||||
L["Tweak the vertical position of the mirror bars"] = "Настройка вертикальной позиции зеркальных полос"
|
||||
L["Undispellable Color"] = "Цвет не снемающихся"
|
||||
L["Unlock the Bars to be able to move them around."] = "Разблокировать полосы чтобы их можно было перемещать по экрану."
|
||||
L["Up"] = "Выше"
|
||||
L["Usage: /quartztimer timername 60 or /quartztimer 60 timername"] = "Используйте: /quartztimer имя_таймера 60 или /quartztimer 60 имя_таймера"
|
||||
L["Usage: /quartztimer timername 60 or /quartztimer kill timername"] = "Использование: /quartztimer название_таймера 60 или /quartztimer kill название_таймера"
|
||||
L["Vertical"] = "По вертикали"
|
||||
L["Width"] = "Ширина"
|
||||
L["X"] = "X"
|
||||
L["Y"] = "Y"
|
||||
|
||||
@@ -0,0 +1,331 @@
|
||||
-- Quartz3 Locale
|
||||
-- Please use the Localization App on WoWAce to Update this
|
||||
-- http://www.wowace.com/projects/quartz/localization/ ;¶
|
||||
|
||||
local L = LibStub("AceLocale-3.0"):NewLocale("Quartz3", "zhCN")
|
||||
if not L then return end
|
||||
|
||||
L["15 seconds"] = "15秒"
|
||||
L["1 minute"] = "1分钟"
|
||||
L["30 seconds"] = "30秒"
|
||||
L["Above"] = "上面"
|
||||
L["Adjust the Border Style for non-interruptible Cast Bars"] = "调整无打断施法条边框样式"
|
||||
L["Adjust the X position of the spell name text"] = "调整法术名称文本 X 方向"
|
||||
L["Adjust the X position of the time text"] = "调整时间文本的 X 值位置"
|
||||
L["Adjust the Y position of the name text"] = "调整名称文本的 Y 值位置"
|
||||
L["Adjust the Y position of the time text"] = "调整时间文本的 Y 值位置"
|
||||
L["Alpha"] = "透明度"
|
||||
L["Anchor Frame"] = "锚点框架"
|
||||
L["AOE Rez"] = "群体复活"
|
||||
L["Background"] = "背景"
|
||||
L["Background Alpha"] = "背景透明度"
|
||||
L["Bar Color"] = "施法条颜色"
|
||||
L["Bar Position"] = "施法条位置"
|
||||
L["Bars and Colors"] = "计时条颜色"
|
||||
L["Bars unlocked. Move them now and click Lock when you are done."] = "计时条已解锁。移动它们到合适位置点击锁定。"
|
||||
L["Below"] = "下面"
|
||||
L["Border"] = "边框"
|
||||
L["Border Alpha"] = "边框透明度"
|
||||
L["Border Color"] = "边框颜色"
|
||||
L["Bottom"] = "底部"
|
||||
L["Bottom Left"] = "左下"
|
||||
L["Bottom Right"] = "右下"
|
||||
L["Breath"] = "呼吸"
|
||||
L["Buff"] = "增益效果"
|
||||
L["Buff Bar Height"] = "增益计时条高度"
|
||||
L["Buff Bar Width"] = "增益计时条宽度"
|
||||
L["Buff Color"] = "增益效果颜色"
|
||||
L["Buff Name Text"] = "增益效果名称文本"
|
||||
L["Buff Time Text"] = "增益效果时间文本"
|
||||
L["Cast Bar Color"] = "施法条颜色"
|
||||
L["Cast End Side"] = "施法条末端"
|
||||
L["Casting"] = "施放"
|
||||
L["Cast Start Side"] = "施法条前端"
|
||||
L["Cast Time Precision"] = "施法时间精度"
|
||||
L["Center"] = "中间"
|
||||
L["Change Border Style"] = "更改边框样式"
|
||||
L["Change Color"] = "更改颜色"
|
||||
L["Change the color of non-interruptible Cast Bars"] = "更改无打断施法条颜色"
|
||||
L["Channeling"] = "通道"
|
||||
L["Color debuff bars according to their dispel type"] = "以驱散类型的颜色显示减益计时条"
|
||||
L["Colors"] = "颜色"
|
||||
L["Complete"] = "完成"
|
||||
L["Configure the color of the cast bar."] = "配置施法条颜色。"
|
||||
L["Congratulations! You've just upgraded Quartz from the old Ace2-based version to the new Ace3 version!"] = "恭喜!刚刚更新 Quartz 从基于旧的 Ace2 库到新的 Ace3 版本!"
|
||||
L["Copy Settings From"] = "复制设置从"
|
||||
L["Curse Color"] = "诅咒效果颜色"
|
||||
L["Debuff Color"] = "减益效果颜色"
|
||||
L["Debuffs by Type"] = "减益效果类型"
|
||||
L["Deplete"] = "衰竭"
|
||||
L["Disable and hide the default UI's casting bar"] = "关闭并隐藏默认用户界面的施法条"
|
||||
L["Disable Blizzard Cast Bar"] = "关闭默认施法条"
|
||||
L["Disable the text that displays the spell name/rank"] = "关闭法术名称/等级文本"
|
||||
L["Disable the text that displays the time remaining on your cast"] = "关闭正在施放法术剩余时间文本"
|
||||
L["Disable the text that displays the total cast time"] = "关闭施放法术总时间文本"
|
||||
L["Disease Color"] = "疾病效果颜色"
|
||||
L["Display target name of spellcasts after spell name"] = "在法术名称后显示施法目标名字"
|
||||
L["Display the latency time as a number on the latency bar"] = "在延迟条上以数字显示延迟时间"
|
||||
L["Display the names of buffs/debuffs on their bars"] = "在增益/减益条上显示名称"
|
||||
L["Display the names of Mirror Bar Types on their bars"] = "在镜像条上显示名称"
|
||||
L["Display the rank of spellcasts alongside their name"] = "在法术名称旁边显示等级"
|
||||
L["Display the time remaining on buffs/debuffs on their bars"] = "在增益/减益条上显示剩余时间"
|
||||
L["Display the time remaining on mirror bars"] = "在镜像条上显示剩余时间"
|
||||
L["%dms"] = "%dms"
|
||||
L["Down"] = "向下"
|
||||
L["Duel Request"] = "决斗申请"
|
||||
L["Duration Text"] = "持续时间文本"
|
||||
L["Embed"] = "插入"
|
||||
L["Embed mode will decrease it's lag estimates by this amount. Ideally, set it to the difference between your highest and lowest ping amounts. (ie, if your ping varies from 200ms to 400ms, set it to 0.2)"] = "内置的模式会消除网络延迟的时间,将他设置成你延迟的最低点。(比如说你的延迟在200-400ms之间,那么设成0.2)"
|
||||
L["Embed Safety Margin"] = "插入安全边缘数值"
|
||||
L["Enable"] = "启用"
|
||||
L["Enable Buffs"] = "启用增益效果"
|
||||
L["Enable Debuffs"] = "启用减益效果"
|
||||
L["Enable %s"] = "启用%s"
|
||||
L["Exhaustion"] = "疲劳度"
|
||||
L["Failed"] = "失败"
|
||||
L["Feign Death"] = "假死"
|
||||
L["Fifteen seconds until"] = "15秒"
|
||||
L["Fix bars to a specified duration"] = "修正计时条指定持续时间"
|
||||
L["Fixed Duration"] = "修正持续时间"
|
||||
L["Flight"] = "飞行"
|
||||
L["Flight Map Color"] = "飞行颜色"
|
||||
L["Focus"] = "焦点"
|
||||
L["Font"] = "字体"
|
||||
L["Font and Text"] = "字体文本"
|
||||
L["Font Size"] = "字体大小"
|
||||
L["Forfeit Duel"] = "决斗认输"
|
||||
L["Free"] = "自由"
|
||||
L["Full Text"] = "全文本"
|
||||
L["Game Start"] = "游戏开始"
|
||||
L["Gap"] = "间隙"
|
||||
L["GCD"] = "公共冷却"
|
||||
L["Global Cooldown"] = "公共冷却"
|
||||
L["Grow Direction"] = "延伸方向"
|
||||
L["Height"] = "高度"
|
||||
L["Hide Blizzard's mirror bars"] = "隐藏默认镜像条"
|
||||
L["Hide Blizz Mirror Bars"] = "隐藏默认镜像条"
|
||||
L["Hide Cast Time"] = "隐藏施法时间"
|
||||
L["Hide Icon"] = "隐藏图标"
|
||||
L["Hide Samwise Icon"] = "隐藏无用图标"
|
||||
L["Hide Spell Cast Icon"] = "隐藏施放法术图标"
|
||||
L["Hide Spell Name"] = "隐藏法术名称"
|
||||
L["Hide the icon for spells with no icon"] = "隐藏法术图标"
|
||||
L["Hide Time Text"] = "隐藏时间文本"
|
||||
L["Horizontal"] = "水平"
|
||||
L["Icon"] = "图标"
|
||||
L["Icon Alpha"] = "图标透明度"
|
||||
L["Icon Gap"] = "图标间隙"
|
||||
L["Icon Position"] = "图标位置"
|
||||
L["Include Latency time in the displayed cast bar."] = "施法条里包括延迟时间"
|
||||
L["Instance Boot"] = "副本重置"
|
||||
L["Interrupt"] = "打断"
|
||||
L["Interrupt Color"] = "打断颜色"
|
||||
L["INTERRUPTED (%s)"] = "打断(%s)"
|
||||
L["Latency"] = "延迟"
|
||||
L["Latency Bar"] = "延迟条"
|
||||
L["Left"] = "左侧"
|
||||
L["Left (grow down)"] = "左侧(向下延伸)"
|
||||
L["Left (grow up)"] = "左侧(向上延伸)"
|
||||
L["Length of the new timer, in seconds"] = "新计时器的长度,以秒为单位"
|
||||
L["Lock"] = "锁定"
|
||||
L["Logout"] = "登出"
|
||||
L["Magic Color"] = "魔法效果颜色"
|
||||
L["Make a new timer using the above settings. NOTE: it may be easier for you to simply use the command line to make timers, /qt"] = "用上面的设置生成一个新的计时器。注意:使用命令行会更简单一些,命令:/qt"
|
||||
L["Make Timer"] = "生成计时器"
|
||||
L["Mirror"] = "镜像"
|
||||
L["Mirror Bar Height"] = "镜像条高度"
|
||||
L["Mirror Bar Width"] = "镜像条宽度"
|
||||
L["Mirror Name Text"] = "镜像名称文本"
|
||||
L["Mirror Time Text"] = "镜像时间文本"
|
||||
L["Move the CastBar to center of the screen along the specified axis"] = "通过设定的轴移动施法条到屏幕中间"
|
||||
L["New Timer Length"] = "新计时器长度"
|
||||
L["New Timer Name"] = "新计时器名称"
|
||||
L["No interrupt cast bars"] = "无打断施法条"
|
||||
L["Number"] = "数字"
|
||||
L["Number of decimals to show for the Cast Time"] = "施法计时显示的位数"
|
||||
L["Offset"] = "偏移量"
|
||||
L["One minute until"] = "1分钟"
|
||||
L["Out of Range Color"] = "超出距离颜色"
|
||||
L["Outside"] = "外侧"
|
||||
L["Party Invite"] = "队伍邀请"
|
||||
L["Pet"] = "宠物"
|
||||
L["Player"] = "玩家"
|
||||
L["Poison Color"] = "中毒效果颜色"
|
||||
L["Position"] = "位置"
|
||||
L["Position the bars for your %s"] = "调整你%s增益/减益条位置"
|
||||
L["Position the mirror bars"] = "调整镜像条位置"
|
||||
L["Quartz3"] = "Quartz3"
|
||||
L["Quit"] = "退出"
|
||||
L["Range"] = "距离"
|
||||
L["Rank (%d+)"] = "等级(%d+)"
|
||||
L["Rank %s"] = "等级%s"
|
||||
L["Release"] = "释放"
|
||||
L["Remaining Text"] = "再次攻击剩余文本"
|
||||
L["Resurrect"] = "复活"
|
||||
L["Resurrect Timer"] = "复活计时器"
|
||||
L["Reverses the direction of the GCD spark, causing it to move right-to-left"] = "反转公共冷却闪烁方向,使得它从右移动到左"
|
||||
L["Right"] = "右侧"
|
||||
L["Right (grow down)"] = "右侧(向下延伸)"
|
||||
L["Right (grow up)"] = "右侧(向上延伸)"
|
||||
L["Roman"] = "罗马字体"
|
||||
L["Roman Full Text"] = "罗马字体全文本"
|
||||
L["Sadly, this also means your configuration was lost. You'll have to reconfigure Quartz using the new options integrated into the Interface Options Panel, quickly accessible with /quartz"] = "不幸的是,这也代表着配置已经丢失。需要使用新的界面选项面板中重新配置 Quartz 的选项,快捷命令:/quartz "
|
||||
L["Scale"] = "缩放"
|
||||
L["%s Color"] = "%s颜色"
|
||||
L["Select a bar from which to copy settings"] = "从复制设置里选择施法条"
|
||||
L["Select a timer to stop"] = "停止计时器"
|
||||
L["Select where to anchor the mirror bars"] = "选择镜像条锚点"
|
||||
L["Select where to anchor the %s bars"] = "选择%s条的锚点"
|
||||
L["Set a name for the new timer"] = "设置新计时器名称"
|
||||
L["Set an exact X value for this bar's position."] = "为施法条设置一个精确的 X 值"
|
||||
L["Set an exact Y value for this bar's position."] = "为施法条设置一个精确的 Y 值"
|
||||
L["Set the alignment of the spell name text"] = "设置法术名称文本队列"
|
||||
L["Set the alignment of the time text"] = "设置时间文本队列"
|
||||
L["Set the alpha of the buff bars"] = "设置增益条透明度"
|
||||
L["Set the alpha of the casting bar background"] = "设置施法条背景透明度"
|
||||
L["Set the alpha of the casting bar border"] = "设置施法条边框透明度"
|
||||
L["Set the alpha of the GCD bar"] = "设置公共冷却条透明度"
|
||||
L["Set the alpha of the latency bar"] = "设置延迟条颜色"
|
||||
L["Set the alpha of the mirror bars"] = "设置镜像条透明度"
|
||||
L["Set the alpha of the no interrupt casting bar border"] = "设置无打断施法条边框透明度"
|
||||
L["Set the alpha of the swing timer bar"] = "设置旋转计时器透明度"
|
||||
L["Set the border style"] = "设置边框类型"
|
||||
L["Set the border style for no interrupt casting bars"] = "设置无打断施时条边框样式"
|
||||
L["Set the buff bar Texture"] = "设置增益条材质"
|
||||
L["Set the Cast Bar Texture"] = "设置施法条材质"
|
||||
L["Set the color of the bars for buffs"] = "设置增益条颜色"
|
||||
L["Set the color of the bars for curses"] = "设置诅咒效果条颜色"
|
||||
L["Set the color of the bars for debuffs"] = "设置减益条颜色"
|
||||
L["Set the color of the bars for diseases"] = "设置疾病效果条颜色"
|
||||
L["Set the color of the bars for magic"] = "设置魔法效果条颜色"
|
||||
L["Set the color of the bars for poisons"] = "设置毒效果条颜色"
|
||||
L["Set the color of the bars for %s"] = "为%s设置颜色"
|
||||
L["Set the color of the bars for undispellable debuffs"] = "设置不可驱散减益条颜色"
|
||||
L["Set the color of the cast bar when %s"] = "当%s时设置施法条颜色"
|
||||
L["Set the color of the casting bar background"] = "设置施法条背景"
|
||||
L["Set the color of the casting bar border"] = "设置施法条边框颜色"
|
||||
L["Set the color of the casting bar spark"] = "设置施法条闪烁颜色"
|
||||
L["Set the color of the GCD bar spark"] = "设置公共冷却条闪烁颜色"
|
||||
L["Set the color of the latency text"] = "设置延迟文本颜色"
|
||||
L["Set the color of the no interrupt casting bar border"] = "设置无打断计时条颜色"
|
||||
L["Set the color of the %s"] = "设置%s的颜色"
|
||||
L["Set the color of the swing timer bar"] = "设置旋转计时器颜色"
|
||||
L["Set the color of the text for the buff bars"] = "设置增益条文本颜色"
|
||||
L["Set the color of the text for the mirror bars"] = "设置镜像条文本颜色"
|
||||
L["Set the color the cast bar is changed to when you have a spell interrupted"] = "设置当你的法术被打断时施法条颜色"
|
||||
L["Set the color to turn the cast bar when taking a flight path"] = "设置飞行路线颜色"
|
||||
L["Set the color to turn the cast bar when the target is out of range"] = "设置目标超出距离施法条颜色"
|
||||
L["Set the display style of the spell rank"] = "设置显示法术等级类型"
|
||||
L["Set the font size for the buff bars"] = "设置增益条字体尺寸"
|
||||
L["Set the font size for the mirror bars"] = "设置镜像条文本尺寸"
|
||||
L["Set the font used for the latency text"] = "设置延迟文本字体"
|
||||
L["Set the font used in the buff bars"] = "设置增益条字体"
|
||||
L["Set the font used in the mirror bars"] = "设置镜像条字体"
|
||||
L["Set the font used in the Name and Time texts"] = "设置名称和时间文本字体"
|
||||
L["Set the grow direction of the mirror bars"] = "设置镜像条延伸方向"
|
||||
L["Set the grow direction of the %s bars"] = "设置%s条的延伸方向"
|
||||
L["Set the height of the buff bars"] = "设置增益条高度"
|
||||
L["Set the height of the GCD bar"] = "设置公共冷却条高度"
|
||||
L["Set the height of the mirror bars"] = "设置镜像条高度"
|
||||
L["Set the height of the swing timer bar"] = "设置旋转计时器高度"
|
||||
L["Set the mirror bar Texture"] = "设置镜像条材质"
|
||||
L["Set the position of the GCD bar"] = "设置公共冷却条位置"
|
||||
L["Set the position of the latency text"] = "设置延迟文本位置"
|
||||
L["Set the position of the swing timer bar"] = "设置旋转计时器位置"
|
||||
L["Set the side of the buff bar that the icon appears on"] = "设置在增益条上哪边显示图标"
|
||||
L["Set the side of the mirror bar that the icon appears on"] = "设置镜像条图标在哪边显示"
|
||||
L["Set the size of the latency text"] = "设置延迟文本尺寸"
|
||||
L["Set the size of the spell name text"] = "设置法术名称文本尺寸"
|
||||
L["Set the size of the time text"] = "设置时间文本尺寸"
|
||||
L["Set the Spell Cast icon alpha"] = "设置施放法术图标透明度"
|
||||
L["Set the vertical position of the latency text"] = "设置延迟文本垂直位置"
|
||||
L["Set the width of the buff bars"] = "设置增益条宽度"
|
||||
L["Set the width of the mirror bars"] = "设置镜像条宽度"
|
||||
L["Settings"] = "设置"
|
||||
L["Set where the Spell Cast icon appears"] = "设置施放法术图标出现点"
|
||||
L["Show bar for Ready Checks"] = "显示就位确认计时条"
|
||||
L["Show bar for start of arena and battleground games"] = "显示竞技场和战场开始计时条"
|
||||
L["Show bars for static popup items such as rez and summon timers"] = "显示静态条例如复活和召唤计时器"
|
||||
L["Show buffs/debuffs for your %s"] = "为你的%s显示增益/减益效果"
|
||||
L["Show buffs for your %s"] = "为你的%s显示增益效果"
|
||||
L["Show channeling ticks"] = "显示通道法术跳数"
|
||||
L["Show damage / mana ticks while channeling spells like Drain Life or Blizzard"] = "显示通道法术伤害/魔法跳数,如吸取生命或暴风雪"
|
||||
L["Show debuffs for your %s"] = "为你的%s显示减益效果"
|
||||
L["Show for Enemies"] = "显示给敌人"
|
||||
L["Show for Friends"] = "显示给朋友"
|
||||
L["Show Icons"] = "显示图标"
|
||||
L["Show icons on buffs and debuffs for your %s"] = "显示你的%s增益/减益效果图标"
|
||||
L["Show icons on mirror bars"] = "显示镜像条图标"
|
||||
L["Show if Target"] = "目标则显示"
|
||||
L["Show Mirror"] = "显示镜像"
|
||||
L["Show mirror bars such as breath and feign death"] = "显示镜像条例如呼吸和假死"
|
||||
L["Show PvP"] = "显示 PvP"
|
||||
L["Show Ready Check"] = "显示就位确认"
|
||||
L["Show Shield Icon"] = "显示盾牌图标"
|
||||
L["Show Static"] = "显示静态"
|
||||
L["Show Target Name"] = "显示目标名称"
|
||||
L["Show Text"] = "显示文本"
|
||||
L["Show the Shield Icon on non-interruptible Cast Bars"] = "在无打断施法条上显示盾牌图标"
|
||||
L["Show this castbar for friendly units"] = "为友好单位显示此施法条"
|
||||
L["Show this castbar for hostile units"] = "为敌对单位显示此施法条"
|
||||
L["Show this castbar if focus is also target"] = "如果锁定与目标相同,则显示此施法条"
|
||||
L["Snap to Center"] = "吸附到中间"
|
||||
L["Sorry for the inconvenience, and thanks for using Quartz!"] = "很抱歉造成不便,以及感谢使用 Quartz!"
|
||||
L["Sort by Remaining Time"] = "按剩余时间排列"
|
||||
L["Sort the buffs and debuffs by time remaining. If unchecked, they will be sorted alphabetically."] = "按照剩余时间来排列增益/减益效果时间,如果没有选取则按照字母顺序来排列"
|
||||
L["Space between the cast bar and the icon."] = "调整施法条和图标间隔"
|
||||
L["Spacing"] = "间隔"
|
||||
L["Spark Color"] = "闪烁颜色"
|
||||
L["Spell Name Font Size"] = "法术名称字体大小"
|
||||
L["Spell Name Position"] = "法术名称位置"
|
||||
L["Spell Name X Offset"] = "法术名称 X 值偏移量"
|
||||
L["Spell Name Y Offset"] = "法术名称 Y 值偏移量"
|
||||
L["Spell Rank"] = "法术等级"
|
||||
L["Spell Rank Style"] = "法术等级类型"
|
||||
L["Spell Text"] = "法术文本"
|
||||
L["Stop Timer"] = "停止计时器"
|
||||
L["Summon"] = "召唤"
|
||||
L["Swing"] = "再次攻击"
|
||||
L["Target"] = "目标"
|
||||
L["Text Alignment"] = "文本队列"
|
||||
L["Text Color"] = "文本颜色"
|
||||
L["Text Position"] = "文本位置"
|
||||
L["Texture"] = "材质"
|
||||
L["Texture and Border"] = "材质与边框"
|
||||
L["Thirty seconds until"] = "30秒"
|
||||
L["Time Font Size"] = "时间字体大小"
|
||||
L["<Time in seconds>"] = "<以秒计算>"
|
||||
L["Timer"] = "计时器"
|
||||
L["Time Text"] = "时间文本"
|
||||
L["Time Text Position"] = "时间文本位置"
|
||||
L["Time Text X Offset"] = "时间文本 X 值偏移"
|
||||
L["Time Text Y Offset"] = "时间文本 Y 值偏移"
|
||||
L["Toggle Bar Lock"] = "切换计时条锁定"
|
||||
L["Toggle Cast Bar lock"] = "切换施法条锁定解锁"
|
||||
L["Toggle display of text showing the time remaining until you can swing again"] = "切换显示你再次攻击前的剩余时间"
|
||||
L["Toggle display of text showing your total swing time"] = "切换显示你所有旋转时间的文本"
|
||||
L["Toggle mirror bar lock"] = "切换镜像条锁定/解锁"
|
||||
L["Toggle %s bar lock"] = "切换%s锁定/解锁"
|
||||
L["Tools"] = "工具"
|
||||
L["Top"] = "顶部"
|
||||
L["Top Left"] = "左上"
|
||||
L["Top Right"] = "右上"
|
||||
L["Tradeskill Merge"] = "商业技能合并"
|
||||
L["Tweak the distance of the GCD bar from the cast bar"] = "调整施法条和公共冷却条之间距离"
|
||||
L["Tweak the distance of the swing timer bar from the cast bar"] = "调整施法条和旋转计时器之间的距离"
|
||||
L["Tweak the horizontal position of the bars for your %s"] = "调整你的%s增益/减益条水平位置"
|
||||
L["Tweak the horizontal position of the mirror bars"] = "调整镜像条水平位置"
|
||||
L["Tweak the space between bars for your %s"] = "调整你的%s增益/减益条之间的空间"
|
||||
L["Tweak the space between mirror bars"] = "调整镜像条之间的空间"
|
||||
L["Tweak the vertical position of the bars for your %s"] = "调整你的%s增益/减益条垂直位置"
|
||||
L["Tweak the vertical position of the mirror bars"] = "调整镜像条垂直位置"
|
||||
L["Undispellable Color"] = "不可驱散法术颜色"
|
||||
L["Unlock the Bars to be able to move them around."] = "解锁计时条并可移动。"
|
||||
L["Up"] = "向上"
|
||||
L["Usage: /quartztimer timername 60 or /quartztimer 60 timername"] = "用法:/quartztimer 计时器名称 60 或者 /quartztimer 60 计时器名称"
|
||||
L["Usage: /quartztimer timername 60 or /quartztimer kill timername"] = "用法:/quartztimer 计时器名称 60 或者 /quartztimer 杀死 计时器名称"
|
||||
L["Vertical"] = "垂直"
|
||||
L["Width"] = "宽度"
|
||||
L["X"] = "X 值"
|
||||
L["Y"] = "Y 值"
|
||||
|
||||
@@ -0,0 +1,331 @@
|
||||
-- Quartz3 Locale
|
||||
-- Please use the Localization App on WoWAce to Update this
|
||||
-- http://www.wowace.com/projects/quartz/localization/ ;¶
|
||||
|
||||
local L = LibStub("AceLocale-3.0"):NewLocale("Quartz3", "zhTW")
|
||||
if not L then return end
|
||||
|
||||
L["15 seconds"] = "15 秒"
|
||||
L["1 minute"] = "1 分"
|
||||
L["30 seconds"] = "30 秒"
|
||||
L["Above"] = "以上"
|
||||
L["Adjust the Border Style for non-interruptible Cast Bars"] = "修正無法中斷施法條的邊框類型"
|
||||
L["Adjust the X position of the spell name text"] = "法術名稱文字 X 軸位置"
|
||||
L["Adjust the X position of the time text"] = "調整時間文字 X 軸位置"
|
||||
L["Adjust the Y position of the name text"] = "調整名稱文字 Y 軸位置"
|
||||
L["Adjust the Y position of the time text"] = "調整時間文字 Y 軸位置"
|
||||
L["Alpha"] = "透明度"
|
||||
L["Anchor Frame"] = "框架錨點"
|
||||
L["AOE Rez"] = "群體復活"
|
||||
L["Background"] = "背景"
|
||||
L["Background Alpha"] = "背景透明度"
|
||||
L["Bar Color"] = "法條顏色"
|
||||
L["Bar Position"] = "法條的位置"
|
||||
L["Bars and Colors"] = "法條和顏色"
|
||||
L["Bars unlocked. Move them now and click Lock when you are done."] = "計時條已解鎖。移動它們到合適位置點擊鎖定。"
|
||||
L["Below"] = "以下"
|
||||
L["Border"] = "邊框"
|
||||
L["Border Alpha"] = "邊框透明度"
|
||||
L["Border Color"] = "邊框顏色"
|
||||
L["Bottom"] = "下"
|
||||
L["Bottom Left"] = "左下"
|
||||
L["Bottom Right"] = "右下"
|
||||
L["Breath"] = "呼吸"
|
||||
L["Buff"] = "增益效果"
|
||||
L["Buff Bar Height"] = "增益效果計時條的高度"
|
||||
L["Buff Bar Width"] = "增益效果計時條的寬度"
|
||||
L["Buff Color"] = "增益效果的顏色"
|
||||
L["Buff Name Text"] = "增益效果的名稱文字"
|
||||
L["Buff Time Text"] = "增益效果的時間文字"
|
||||
L["Cast Bar Color"] = "施法條顏色"
|
||||
L["Cast End Side"] = "施法結束位置"
|
||||
L["Casting"] = "施放"
|
||||
L["Cast Start Side"] = "施法開始位置"
|
||||
L["Cast Time Precision"] = "施法時間精度"
|
||||
L["Center"] = "中"
|
||||
L["Change Border Style"] = "改變邊框類型"
|
||||
L["Change Color"] = "改變顏色"
|
||||
L["Change the color of non-interruptible Cast Bars"] = "改變不可中斷施法條的顏色"
|
||||
L["Channeling"] = "引導"
|
||||
L["Color debuff bars according to their dispel type"] = "根據類型設定減益計時條的顏色"
|
||||
L["Colors"] = "顏色"
|
||||
L["Complete"] = "完成"
|
||||
L["Configure the color of the cast bar."] = "設定施法條顏色"
|
||||
L["Congratulations! You've just upgraded Quartz from the old Ace2-based version to the new Ace3 version!"] = "恭喜!你正好升級Quartz從舊的Ace2基礎版本到新的Ace3版本!"
|
||||
L["Copy Settings From"] = "複製設定,從"
|
||||
L["Curse Color"] = "詛咒的顏色"
|
||||
L["Debuff Color"] = "減益效果的顏色"
|
||||
L["Debuffs by Type"] = "依減益效果類型"
|
||||
L["Deplete"] = "反向顯示"
|
||||
L["Disable and hide the default UI's casting bar"] = "隱藏系統預設的施法條"
|
||||
L["Disable Blizzard Cast Bar"] = "隱藏 Blizzard 施法條"
|
||||
L["Disable the text that displays the spell name/rank"] = "停用法術名稱及等級"
|
||||
L["Disable the text that displays the time remaining on your cast"] = "停用施法剩餘時間文字"
|
||||
L["Disable the text that displays the total cast time"] = "停用施法時間文字"
|
||||
L["Disease Color"] = "疾病的顏色"
|
||||
L["Display target name of spellcasts after spell name"] = "在法術名稱後面顯示施放目標"
|
||||
L["Display the latency time as a number on the latency bar"] = "顯示網路延遲條時間數字"
|
||||
L["Display the names of buffs/debuffs on their bars"] = "在計時條上顯示增益/減益效果的名稱"
|
||||
L["Display the names of Mirror Bar Types on their bars"] = "顯示映射施法條的類型名稱"
|
||||
L["Display the rank of spellcasts alongside their name"] = "顯示法術等級"
|
||||
L["Display the time remaining on buffs/debuffs on their bars"] = "在計時條上顯示增益/減益效果所剩餘的時間"
|
||||
L["Display the time remaining on mirror bars"] = "顯示映射施法條的剩餘時間"
|
||||
L["%dms"] = "%dms"
|
||||
L["Down"] = "下"
|
||||
L["Duel Request"] = "決鬥要求"
|
||||
L["Duration Text"] = "持續時間的文字"
|
||||
L["Embed"] = "嵌入"
|
||||
L["Embed mode will decrease it's lag estimates by this amount. Ideally, set it to the difference between your highest and lowest ping amounts. (ie, if your ping varies from 200ms to 400ms, set it to 0.2)"] = "嵌入模組會根據這個數值減少延遲估計值。理想上,設定為 ping 的最高/最低值的差異值是最好的 (例如,你的延遲值介於 200ms 到 400ms,則可設為 0.2)"
|
||||
L["Embed Safety Margin"] = "嵌入安全邊緣"
|
||||
L["Enable"] = "啟用"
|
||||
L["Enable Buffs"] = "啟用增益效果"
|
||||
L["Enable Debuffs"] = "啟用減益效果"
|
||||
L["Enable %s"] = "啟用 %s"
|
||||
L["Exhaustion"] = "疲勞度"
|
||||
L["Failed"] = "失敗"
|
||||
L["Feign Death"] = "假死"
|
||||
L["Fifteen seconds until"] = "15 秒"
|
||||
L["Fix bars to a specified duration"] = "修正計時條指定持續時間"
|
||||
L["Fixed Duration"] = "固定時間"
|
||||
L["Flight"] = "飛行"
|
||||
L["Flight Map Color"] = "飛行計時器的顏色"
|
||||
L["Focus"] = "鎖定目標"
|
||||
L["Font"] = "字型"
|
||||
L["Font and Text"] = "字型和文字"
|
||||
L["Font Size"] = "字型大小"
|
||||
L["Forfeit Duel"] = "取消決鬥"
|
||||
L["Free"] = "不限"
|
||||
L["Full Text"] = "完整文字"
|
||||
L["Game Start"] = "戰鬥開始"
|
||||
L["Gap"] = "間隔"
|
||||
L["GCD"] = "共同冷卻"
|
||||
L["Global Cooldown"] = "共同冷卻"
|
||||
L["Grow Direction"] = "伸展方向"
|
||||
L["Height"] = "高度"
|
||||
L["Hide Blizzard's mirror bars"] = "隱藏系統預設映射施法條"
|
||||
L["Hide Blizz Mirror Bars"] = "隱藏 Blizzard 映射施法條"
|
||||
L["Hide Cast Time"] = "隱藏施法時間"
|
||||
L["Hide Icon"] = "隱藏圖示"
|
||||
L["Hide Samwise Icon"] = "隱藏替代圖示"
|
||||
L["Hide Spell Cast Icon"] = "隱藏法術小圖示"
|
||||
L["Hide Spell Name"] = "隱藏法術名稱"
|
||||
L["Hide the icon for spells with no icon"] = "隱藏系統沒有對應圖示的法術圖示"
|
||||
L["Hide Time Text"] = "隱藏時間文字"
|
||||
L["Horizontal"] = "水平"
|
||||
L["Icon"] = "圖示"
|
||||
L["Icon Alpha"] = "圖示透明度"
|
||||
L["Icon Gap"] = "圖示間隔"
|
||||
L["Icon Position"] = "圖示位置"
|
||||
L["Include Latency time in the displayed cast bar."] = "於施法條上顯示網路延遲時間"
|
||||
L["Instance Boot"] = "進入副本"
|
||||
L["Interrupt"] = "中斷"
|
||||
L["Interrupt Color"] = "中斷的顏色"
|
||||
L["INTERRUPTED (%s)"] = "被中斷 (%s)"
|
||||
L["Latency"] = "網路延遲"
|
||||
L["Latency Bar"] = "網路延遲條"
|
||||
L["Left"] = "左"
|
||||
L["Left (grow down)"] = "左 (向下)"
|
||||
L["Left (grow up)"] = "左 (向上)"
|
||||
L["Length of the new timer, in seconds"] = "新計時器的時間長度 (秒)"
|
||||
L["Lock"] = "鎖定"
|
||||
L["Logout"] = "登出"
|
||||
L["Magic Color"] = "魔法的顏色"
|
||||
L["Make a new timer using the above settings. NOTE: it may be easier for you to simply use the command line to make timers, /qt"] = "使用以上設定新增一個計時器。注意: 使用 /qt 指令來新增計時間也許較為便利"
|
||||
L["Make Timer"] = "新增計時器"
|
||||
L["Mirror"] = "映射"
|
||||
L["Mirror Bar Height"] = "映射施法條的高度"
|
||||
L["Mirror Bar Width"] = "映射施法條的寬度"
|
||||
L["Mirror Name Text"] = "映射施法的名稱文字"
|
||||
L["Mirror Time Text"] = "映射施法的時間文字"
|
||||
L["Move the CastBar to center of the screen along the specified axis"] = "根據所給的座標軸移動施法條到畫面中央"
|
||||
L["New Timer Length"] = "新計時器長度"
|
||||
L["New Timer Name"] = "新計時器名稱"
|
||||
L["No interrupt cast bars"] = "無法中斷施法條"
|
||||
L["Number"] = "數字"
|
||||
L["Number of decimals to show for the Cast Time"] = "施法計時顯示的位元數"
|
||||
L["Offset"] = "微調"
|
||||
L["One minute until"] = "1 分"
|
||||
L["Out of Range Color"] = "超出範圍的顏色"
|
||||
L["Outside"] = "外邊"
|
||||
L["Party Invite"] = "小隊邀請"
|
||||
L["Pet"] = "寵物"
|
||||
L["Player"] = "玩家"
|
||||
L["Poison Color"] = "毒藥的顏色"
|
||||
L["Position"] = "位置"
|
||||
L["Position the bars for your %s"] = "你的的 %s 的計時條位置"
|
||||
L["Position the mirror bars"] = "映射施法條的位置"
|
||||
L["Quartz3"] = "Quartz3"
|
||||
L["Quit"] = "離開"
|
||||
L["Range"] = "距離"
|
||||
L["Rank (%d+)"] = "等級 (%d+)"
|
||||
L["Rank %s"] = "等級 %s"
|
||||
L["Release"] = "釋放"
|
||||
L["Remaining Text"] = "剩餘時間的文字"
|
||||
L["Resurrect"] = "復活"
|
||||
L["Resurrect Timer"] = "復活計時"
|
||||
L["Reverses the direction of the GCD spark, causing it to move right-to-left"] = "反轉共同冷卻條閃爍方向,改為從右到左"
|
||||
L["Right"] = "右"
|
||||
L["Right (grow down)"] = "右 (向下)"
|
||||
L["Right (grow up)"] = "右 (向上)"
|
||||
L["Roman"] = "羅馬文字"
|
||||
L["Roman Full Text"] = "完整羅馬文字"
|
||||
L["Sadly, this also means your configuration was lost. You'll have to reconfigure Quartz using the new options integrated into the Interface Options Panel, quickly accessible with /quartz"] = "不幸的是,這也代表著配置已經丟失。需要使用新的介面選項面板中重新配置 Quartz 的選項,快捷命令:/quartz "
|
||||
L["Scale"] = "大小"
|
||||
L["%s Color"] = "%s 顏色"
|
||||
L["Select a bar from which to copy settings"] = "選擇要複製設定的施法條"
|
||||
L["Select a timer to stop"] = "選擇要停用的計時器"
|
||||
L["Select where to anchor the mirror bars"] = "選擇映射施法條的錨點"
|
||||
L["Select where to anchor the %s bars"] = "選擇 %s 計時條的錨點"
|
||||
L["Set a name for the new timer"] = "設定新計時器的名稱"
|
||||
L["Set an exact X value for this bar's position."] = "設定施法條的X軸值"
|
||||
L["Set an exact Y value for this bar's position."] = "設定施法條的Y軸值"
|
||||
L["Set the alignment of the spell name text"] = "設定法術名稱文字的排列方式"
|
||||
L["Set the alignment of the time text"] = "設定時間文字的排列方式"
|
||||
L["Set the alpha of the buff bars"] = "設定增益計時條的透明度"
|
||||
L["Set the alpha of the casting bar background"] = "設定施放條的背景透明度"
|
||||
L["Set the alpha of the casting bar border"] = "設定施放條的邊框透明度"
|
||||
L["Set the alpha of the GCD bar"] = "設定共同冷卻條的透明度"
|
||||
L["Set the alpha of the latency bar"] = "設定網路延遲條透明度"
|
||||
L["Set the alpha of the mirror bars"] = "設定映射施法條的透明度"
|
||||
L["Set the alpha of the no interrupt casting bar border"] = "設置無打斷施法條邊框透明度"
|
||||
L["Set the alpha of the swing timer bar"] = "設定揮擊計時條透明度"
|
||||
L["Set the border style"] = "設定邊框樣式"
|
||||
L["Set the border style for no interrupt casting bars"] = "設定無法中斷施法條邊框類型"
|
||||
L["Set the buff bar Texture"] = "設定增益計時條的材質"
|
||||
L["Set the Cast Bar Texture"] = "設定施法條材質"
|
||||
L["Set the color of the bars for buffs"] = "設定增益計時條的顏色"
|
||||
L["Set the color of the bars for curses"] = "設定詛咒的顏色"
|
||||
L["Set the color of the bars for debuffs"] = "設定減益計時條的顏色"
|
||||
L["Set the color of the bars for diseases"] = "設定疾病的顏色"
|
||||
L["Set the color of the bars for magic"] = "設定魔法的顏色"
|
||||
L["Set the color of the bars for poisons"] = "設定毒藥的顏色"
|
||||
L["Set the color of the bars for %s"] = "設定%s施法條的顏色"
|
||||
L["Set the color of the bars for undispellable debuffs"] = "設定無法被消除的減益效果的顏色"
|
||||
L["Set the color of the cast bar when %s"] = "設定當 %s 時的施法條顏色"
|
||||
L["Set the color of the casting bar background"] = "設定施放條的背景顏色"
|
||||
L["Set the color of the casting bar border"] = "設定施放條的邊框顏色"
|
||||
L["Set the color of the casting bar spark"] = "設定施放條的閃爍顏色"
|
||||
L["Set the color of the GCD bar spark"] = "設定共同冷卻條的閃爍顏色"
|
||||
L["Set the color of the latency text"] = "設定網路延遲條的文字顏色"
|
||||
L["Set the color of the no interrupt casting bar border"] = "設定無法中斷施法條邊框顏色"
|
||||
L["Set the color of the %s"] = "設定 %s 顏色"
|
||||
L["Set the color of the swing timer bar"] = "設定揮擊計時條顏色"
|
||||
L["Set the color of the text for the buff bars"] = "設定增益計時條的文字顏色"
|
||||
L["Set the color of the text for the mirror bars"] = "設定映射施法條的文字顏色"
|
||||
L["Set the color the cast bar is changed to when you have a spell interrupted"] = "設定法術被中斷的施法條顏色"
|
||||
L["Set the color to turn the cast bar when taking a flight path"] = "設定正在飛行時的施法條顏色"
|
||||
L["Set the color to turn the cast bar when the target is out of range"] = "設定目標超出距離的施法條顏色"
|
||||
L["Set the display style of the spell rank"] = "設定法術等級顯示樣式"
|
||||
L["Set the font size for the buff bars"] = "設定增益計時條的字型大小"
|
||||
L["Set the font size for the mirror bars"] = "設定映射施法條的文字大小"
|
||||
L["Set the font used for the latency text"] = "設定網路延遲條的文字字型"
|
||||
L["Set the font used in the buff bars"] = "設定增益計時條所使用的文字字型"
|
||||
L["Set the font used in the mirror bars"] = "設定映射施法條所使用的字型"
|
||||
L["Set the font used in the Name and Time texts"] = "設定使用於名稱/時間文字字型"
|
||||
L["Set the grow direction of the mirror bars"] = "設定映射施法條的伸展方向"
|
||||
L["Set the grow direction of the %s bars"] = "設定 %s 計時條的伸展方向"
|
||||
L["Set the height of the buff bars"] = "設定增益計時條的高度"
|
||||
L["Set the height of the GCD bar"] = "設定共同冷卻條的高度"
|
||||
L["Set the height of the mirror bars"] = "設定映射施法條的高度"
|
||||
L["Set the height of the swing timer bar"] = "設定揮擊計時條高度"
|
||||
L["Set the mirror bar Texture"] = "設定映射施法條的材質"
|
||||
L["Set the position of the GCD bar"] = "設定共同冷卻條的位置"
|
||||
L["Set the position of the latency text"] = "設定網路延遲條的文字位置"
|
||||
L["Set the position of the swing timer bar"] = "設定揮擊計時條位置"
|
||||
L["Set the side of the buff bar that the icon appears on"] = "設定小圖示出現於計時條的位置"
|
||||
L["Set the side of the mirror bar that the icon appears on"] = "設定小圖示出現於映射施法條的位置"
|
||||
L["Set the size of the latency text"] = "設定網路延遲條的文字大小"
|
||||
L["Set the size of the spell name text"] = "設定法術名稱文字的大小"
|
||||
L["Set the size of the time text"] = "設定時間文字大小"
|
||||
L["Set the Spell Cast icon alpha"] = "設定法術小圖示透明度"
|
||||
L["Set the vertical position of the latency text"] = "設定網路延遲條文字的水平位置"
|
||||
L["Set the width of the buff bars"] = "設定增益計時條的寬度"
|
||||
L["Set the width of the mirror bars"] = "設定映射施法條的寬度"
|
||||
L["Settings"] = "設定"
|
||||
L["Set where the Spell Cast icon appears"] = "設定小圖示顯示位置"
|
||||
L["Show bar for Ready Checks"] = "顯示準備確認條"
|
||||
L["Show bar for start of arena and battleground games"] = "顯示競技場/戰場開始時間"
|
||||
L["Show bars for static popup items such as rez and summon timers"] = "顯示固定物品召喚計時"
|
||||
L["Show buffs/debuffs for your %s"] = "顯示你的 %s 的增益/減益效果"
|
||||
L["Show buffs for your %s"] = "顯示你的 %s 的增益效果"
|
||||
L["Show channeling ticks"] = "顯示引導法術跳數"
|
||||
L["Show damage / mana ticks while channeling spells like Drain Life or Blizzard"] = "顯示引導法術傷害/魔法跳數,如吸取生命或暴風雪"
|
||||
L["Show debuffs for your %s"] = "顯示你的的 %s 的減益效果"
|
||||
L["Show for Enemies"] = "顯示敵方"
|
||||
L["Show for Friends"] = "顯示友方"
|
||||
L["Show Icons"] = "顯示小圖示"
|
||||
L["Show icons on buffs and debuffs for your %s"] = "顯示你的 %s 的增益/減益效果的圖示"
|
||||
L["Show icons on mirror bars"] = "顯示映射施法條的圖示"
|
||||
L["Show if Target"] = "目標則顯示"
|
||||
L["Show Mirror"] = "顯示映射"
|
||||
L["Show mirror bars such as breath and feign death"] = "顯示呼吸及假死"
|
||||
L["Show PvP"] = "顯示 PvP"
|
||||
L["Show Ready Check"] = "顯示準備確認"
|
||||
L["Show Shield Icon"] = "顯示護盾圖示"
|
||||
L["Show Static"] = "顯示固定"
|
||||
L["Show Target Name"] = "顯示目標名稱"
|
||||
L["Show Text"] = "顯示文字"
|
||||
L["Show the Shield Icon on non-interruptible Cast Bars"] = "顯示護盾圖示在不可中斷的施法條"
|
||||
L["Show this castbar for friendly units"] = "顯示友方單位的施法條"
|
||||
L["Show this castbar for hostile units"] = "顯示敵方單位的施法術"
|
||||
L["Show this castbar if focus is also target"] = "如果鎖定與目標相同,則顯示此施法條"
|
||||
L["Snap to Center"] = "移至中間"
|
||||
L["Sorry for the inconvenience, and thanks for using Quartz!"] = "不便之處感到抱歉,謝謝使用Quartz!"
|
||||
L["Sort by Remaining Time"] = "依剩餘時間排列"
|
||||
L["Sort the buffs and debuffs by time remaining. If unchecked, they will be sorted alphabetically."] = "依增益/減益效果剩餘時間排列。若不確定,則依字母排列。"
|
||||
L["Space between the cast bar and the icon."] = "施法條與小圖示的間隔距離"
|
||||
L["Spacing"] = "間隔"
|
||||
L["Spark Color"] = "閃爍顏色"
|
||||
L["Spell Name Font Size"] = "法術名稱字型大小"
|
||||
L["Spell Name Position"] = "法術名稱位置"
|
||||
L["Spell Name X Offset"] = "法術名稱x軸微調"
|
||||
L["Spell Name Y Offset"] = "法術名稱Y軸微調"
|
||||
L["Spell Rank"] = "法術等級"
|
||||
L["Spell Rank Style"] = "法術等級樣式"
|
||||
L["Spell Text"] = "法術文字"
|
||||
L["Stop Timer"] = "停用計時器"
|
||||
L["Summon"] = "召喚"
|
||||
L["Swing"] = "揮擊"
|
||||
L["Target"] = "目標"
|
||||
L["Text Alignment"] = "文字排列"
|
||||
L["Text Color"] = "文字顏色"
|
||||
L["Text Position"] = "文字位置"
|
||||
L["Texture"] = "材質"
|
||||
L["Texture and Border"] = "材質和邊框"
|
||||
L["Thirty seconds until"] = "30 秒"
|
||||
L["Time Font Size"] = "時間字型大小"
|
||||
L["<Time in seconds>"] = "<時間 (秒)>"
|
||||
L["Timer"] = "計時器"
|
||||
L["Time Text"] = "時間文字"
|
||||
L["Time Text Position"] = "時間字型位置"
|
||||
L["Time Text X Offset"] = "時間文字 X 軸微調"
|
||||
L["Time Text Y Offset"] = "時間文字 Y 軸微調"
|
||||
L["Toggle Bar Lock"] = "切換計時條鎖定"
|
||||
L["Toggle Cast Bar lock"] = "切換鎖定施法條"
|
||||
L["Toggle display of text showing the time remaining until you can swing again"] = "切換揮擊剩餘時間的文字顯示"
|
||||
L["Toggle display of text showing your total swing time"] = "切換總合揮擊時間的文字顯示"
|
||||
L["Toggle mirror bar lock"] = "切換鎖定映射施法條"
|
||||
L["Toggle %s bar lock"] = "切換鎖定 %s 計時條"
|
||||
L["Tools"] = "工具"
|
||||
L["Top"] = "上"
|
||||
L["Top Left"] = "左上"
|
||||
L["Top Right"] = "右上"
|
||||
L["Tradeskill Merge"] = "交易技能合併"
|
||||
L["Tweak the distance of the GCD bar from the cast bar"] = "緊縮共同冷卻條與施法條間的距離"
|
||||
L["Tweak the distance of the swing timer bar from the cast bar"] = "緊縮揮擊計時條與施法條間的距離"
|
||||
L["Tweak the horizontal position of the bars for your %s"] = "緊縮你的 %s 計時條的水平位置"
|
||||
L["Tweak the horizontal position of the mirror bars"] = "緊縮映射施法條的水平位置"
|
||||
L["Tweak the space between bars for your %s"] = "緊縮你的 %s 計時條的間隔"
|
||||
L["Tweak the space between mirror bars"] = "緊縮映射施法條的空間"
|
||||
L["Tweak the vertical position of the bars for your %s"] = "緊縮你的 %s 計時條的垂直位置"
|
||||
L["Tweak the vertical position of the mirror bars"] = "緊縮映射施法條的垂直位置"
|
||||
L["Undispellable Color"] = "無法被清除的法術顏色"
|
||||
L["Unlock the Bars to be able to move them around."] = "解鎖計時條並可移動。"
|
||||
L["Up"] = "上"
|
||||
L["Usage: /quartztimer timername 60 or /quartztimer 60 timername"] = "用法: /quartztimer timername 60 或 /quartztimer 60 timername"
|
||||
L["Usage: /quartztimer timername 60 or /quartztimer kill timername"] = "用法:/quartztimer timername 60 或者 /quartztimer kill timername"
|
||||
L["Vertical"] = "垂直"
|
||||
L["Width"] = "寬度"
|
||||
L["X"] = "X"
|
||||
L["Y"] = "Y"
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,156 @@
|
||||
--[[
|
||||
Copyright (C) 2006-2007 Nymbia
|
||||
Copyright (C) 2010 Hendrik "Nevcairiel" Leppkes < h.leppkes@gmail.com >
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
]]
|
||||
local Quartz3 = LibStub("AceAddon-3.0"):GetAddon("Quartz3")
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Quartz3")
|
||||
|
||||
local MODNAME = "Flight"
|
||||
local Flight = Quartz3:NewModule(MODNAME, "AceHook-3.0", "AceEvent-3.0")
|
||||
local Player = Quartz3:GetModule("Player")
|
||||
|
||||
----------------------------
|
||||
-- Upvalues
|
||||
local GetTime = GetTime
|
||||
local unpack = unpack
|
||||
|
||||
local db, getOptions
|
||||
|
||||
local defaults = {
|
||||
profile = {
|
||||
color = {0.7, 1, 0.7},
|
||||
deplete = false,
|
||||
},
|
||||
}
|
||||
|
||||
do
|
||||
local options
|
||||
function getOptions()
|
||||
options = options or {
|
||||
type = "group",
|
||||
name = L["Flight"],
|
||||
order = 600,
|
||||
args = {
|
||||
toggle = {
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
get = function()
|
||||
return Quartz3:GetModuleEnabled(MODNAME)
|
||||
end,
|
||||
set = function(info, v)
|
||||
Quartz3:SetModuleEnabled(MODNAME, v)
|
||||
end,
|
||||
order = 100,
|
||||
},
|
||||
color = {
|
||||
type = "color",
|
||||
name = L["Flight Map Color"],
|
||||
desc = L["Set the color to turn the cast bar when taking a flight path"],
|
||||
get = function() return unpack(db.color) end,
|
||||
set = function(info, ...) db.color = {...} end,
|
||||
order = 101,
|
||||
},
|
||||
deplete = {
|
||||
type = "toggle",
|
||||
name = L["Deplete"],
|
||||
desc = L["Deplete"],
|
||||
get = function() return db.deplete end,
|
||||
set = function(info, v) db.deplete = v end,
|
||||
order = 102,
|
||||
},
|
||||
},
|
||||
}
|
||||
return options
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function Flight:OnInitialize()
|
||||
self.db = Quartz3.db:RegisterNamespace(MODNAME, defaults)
|
||||
db = self.db.profile
|
||||
|
||||
self:SetEnabledState(Quartz3:GetModuleEnabled(MODNAME))
|
||||
Quartz3:RegisterModuleOptions(MODNAME, getOptions, L["Flight"])
|
||||
end
|
||||
|
||||
function Flight:ApplySettings()
|
||||
db = self.db.profile
|
||||
end
|
||||
|
||||
--[[
|
||||
if InFlight then
|
||||
function Flight:OnEnable()
|
||||
self:RawHook(InFlight, "StartTimer")
|
||||
end
|
||||
|
||||
function Flight:StartTimer(object, ...)
|
||||
self.hooks[object].StartTimer(object, ...)
|
||||
|
||||
local f = InFlightBar
|
||||
local _, duration = f:GetMinMaxValues()
|
||||
local _, locText = f:GetRegions()
|
||||
local destination = locText:GetText()
|
||||
|
||||
self:BeginFlight(duration, destination)
|
||||
end
|
||||
else ]]
|
||||
if FlightMapTimes_BeginFlight then
|
||||
function Flight:OnEnable()
|
||||
self:RawHook("FlightMapTimes_BeginFlight")
|
||||
end
|
||||
|
||||
function Flight:FlightMapTimes_BeginFlight(duration, destination)
|
||||
if duration and duration > 0 then
|
||||
self:BeginFlight(duration, destination)
|
||||
end
|
||||
return self.hooks.FlightMapTimes_BeginFlight(duration, destination)
|
||||
end
|
||||
end
|
||||
|
||||
function Flight:BeginFlight(duration, destination)
|
||||
Player.Bar.casting = true
|
||||
Player.Bar.startTime = GetTime()
|
||||
Player.Bar.endTime = GetTime() + duration
|
||||
Player.Bar.delay = 0
|
||||
Player.Bar.fadeOut = nil
|
||||
if db.deplete then
|
||||
Player.Bar.casting = nil
|
||||
Player.Bar.channeling = true
|
||||
else
|
||||
Player.Bar.casting = true
|
||||
Player.Bar.channeling = nil
|
||||
end
|
||||
|
||||
Player.Bar.Bar:SetStatusBarColor(unpack(db.color))
|
||||
|
||||
Player.Bar.Bar:SetValue(0)
|
||||
Player.Bar:Show()
|
||||
Player.Bar:SetAlpha(Player.db.profile.alpha)
|
||||
|
||||
Player.Bar.Spark:Show()
|
||||
Player.Bar.Icon:SetTexture(nil)
|
||||
Player.Bar.Text:SetText(destination)
|
||||
|
||||
local position = Player.db.profile.timetextposition
|
||||
if position == "caststart" then
|
||||
Player.Bar.TimeText:SetPoint("LEFT", Player.Bar.Bar, "LEFT", Player.db.profile.timetextx, Player.db.profile.timetexty)
|
||||
Player.Bar.TimeText:SetJustifyH("LEFT")
|
||||
elseif position == "castend" then
|
||||
Player.Bar.TimeText:SetPoint("RIGHT", Player.Bar.Bar, "RIGHT", -1 * Player.db.profile.timetextx, Player.db.profile.timetexty)
|
||||
Player.Bar.TimeText:SetJustifyH("RIGHT")
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,122 @@
|
||||
--[[
|
||||
Copyright (C) 2006-2007 Nymbia
|
||||
Copyright (C) 2010 Hendrik "Nevcairiel" Leppkes < h.leppkes@gmail.com >
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
]]
|
||||
local Quartz3 = LibStub("AceAddon-3.0"):GetAddon("Quartz3")
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Quartz3")
|
||||
|
||||
local MODNAME = "Focus"
|
||||
local Focus = Quartz3:NewModule(MODNAME, "AceEvent-3.0")
|
||||
|
||||
----------------------------
|
||||
-- Upvalues
|
||||
local UnitIsEnemy, UnitIsFriend, UnitIsUnit = UnitIsEnemy, UnitIsFriend, UnitIsUnit
|
||||
|
||||
local db, getOptions
|
||||
|
||||
local defaults = {
|
||||
profile = Quartz3:Merge(Quartz3.CastBarTemplate.defaults,
|
||||
{
|
||||
--x = -- applied automatically in :ApplySettings()
|
||||
y = 250,
|
||||
h = 18,
|
||||
w = 200,
|
||||
texture = "LiteStep",
|
||||
|
||||
showfriendly = true,
|
||||
showhostile = true,
|
||||
showtarget = true,
|
||||
})
|
||||
}
|
||||
|
||||
do
|
||||
local options
|
||||
function getOptions()
|
||||
if not options then
|
||||
options = Focus.Bar:CreateOptions()
|
||||
options.args.showfriendly = {
|
||||
type = "toggle",
|
||||
name = L["Show for Friends"],
|
||||
desc = L["Show this castbar for friendly units"],
|
||||
order = 101,
|
||||
}
|
||||
options.args.showhostile = {
|
||||
type = "toggle",
|
||||
name = L["Show for Enemies"],
|
||||
desc = L["Show this castbar for hostile units"],
|
||||
order = 101,
|
||||
}
|
||||
options.args.showtarget = {
|
||||
type = "toggle",
|
||||
name = L["Show if Target"],
|
||||
desc = L["Show this castbar if focus is also target"],
|
||||
order = 101,
|
||||
}
|
||||
end
|
||||
return options
|
||||
end
|
||||
end
|
||||
|
||||
function Focus:OnInitialize()
|
||||
self.db = Quartz3.db:RegisterNamespace(MODNAME, defaults)
|
||||
db = self.db.profile
|
||||
|
||||
self:SetEnabledState(Quartz3:GetModuleEnabled(MODNAME))
|
||||
Quartz3:RegisterModuleOptions(MODNAME, getOptions, L["Focus"])
|
||||
|
||||
self.Bar = Quartz3.CastBarTemplate:new(self, "focus", MODNAME, L["Focus"], db)
|
||||
end
|
||||
|
||||
function Focus:OnEnable()
|
||||
self.Bar:RegisterEvents()
|
||||
self.Bar:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
self.Bar:RegisterEvent("PLAYER_FOCUS_CHANGED")
|
||||
self.Bar.PLAYER_TARGET_CHANGED = self.Bar.UpdateUnit
|
||||
self.Bar.PLAYER_FOCUS_CHANGED = self.Bar.UpdateUnit
|
||||
self.lastNotInterruptible = false
|
||||
self:ApplySettings()
|
||||
end
|
||||
|
||||
function Focus:OnDisable()
|
||||
self.Bar:UnregisterEvents()
|
||||
self.Bar:Hide()
|
||||
end
|
||||
|
||||
function Focus:PreShowCondition(bar, unit)
|
||||
if (not db.showfriendly and UnitIsFriend("player", unit)) or
|
||||
(not db.showhostile and UnitIsEnemy("player", unit)) or
|
||||
(not db.showtarget and UnitIsUnit("target", unit)) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
function Focus:ApplySettings()
|
||||
db = self.db.profile
|
||||
|
||||
self.Bar:SetConfig(db)
|
||||
if self:IsEnabled() then
|
||||
self.Bar:ApplySettings()
|
||||
end
|
||||
end
|
||||
|
||||
function Focus:Unlock()
|
||||
self.Bar:Unlock()
|
||||
end
|
||||
|
||||
function Focus:Lock()
|
||||
self.Bar:Lock()
|
||||
end
|
||||
@@ -0,0 +1,290 @@
|
||||
--[[
|
||||
Copyright (C) 2006-2007 Nymbia
|
||||
Copyright (C) 2010 Hendrik "Nevcairiel" Leppkes < h.leppkes@gmail.com >
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
]]
|
||||
local Quartz3 = LibStub("AceAddon-3.0"):GetAddon("Quartz3")
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Quartz3")
|
||||
|
||||
local MODNAME = "GCD"
|
||||
local GCD = Quartz3:NewModule(MODNAME, "AceEvent-3.0")
|
||||
local Player = Quartz3:GetModule("Player")
|
||||
|
||||
----------------------------
|
||||
-- Upvalues
|
||||
local CreateFrame, GetTime, UIParent, GetSpellCooldown = CreateFrame, GetTime, UIParent, GetSpellCooldown
|
||||
local unpack = unpack
|
||||
|
||||
local gcdbar, gcdbar_width, gcdspark
|
||||
local starttime, duration, warned
|
||||
|
||||
local db, getOptions
|
||||
|
||||
local defaults = {
|
||||
profile = {
|
||||
sparkcolor = {1, 1, 1},
|
||||
gcdalpha = 0.9,
|
||||
gcdheight = 4,
|
||||
gcdposition = "bottom",
|
||||
gcdgap = -4,
|
||||
|
||||
deplete = false,
|
||||
|
||||
x = 500,
|
||||
y = 300,
|
||||
}
|
||||
}
|
||||
|
||||
local function OnUpdate()
|
||||
if not starttime then return gcdbar:Hide() end
|
||||
gcdspark:ClearAllPoints()
|
||||
local perc = (GetTime() - starttime) / duration
|
||||
if perc > 1 then
|
||||
return gcdbar:Hide()
|
||||
else
|
||||
if db.deplete then
|
||||
gcdspark:SetPoint("CENTER", gcdbar, "LEFT", gcdbar_width * (1-perc), 0)
|
||||
else
|
||||
gcdspark:SetPoint("CENTER", gcdbar, "LEFT", gcdbar_width * perc, 0)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function OnHide()
|
||||
gcdbar:SetScript("OnUpdate", nil)
|
||||
end
|
||||
|
||||
local function OnShow()
|
||||
gcdbar:SetScript("OnUpdate", OnUpdate)
|
||||
end
|
||||
|
||||
function GCD:OnInitialize()
|
||||
self.db = Quartz3.db:RegisterNamespace(MODNAME, defaults)
|
||||
db = self.db.profile
|
||||
|
||||
self:SetEnabledState(Quartz3:GetModuleEnabled(MODNAME))
|
||||
Quartz3:RegisterModuleOptions(MODNAME, getOptions, L["GCD"])
|
||||
end
|
||||
|
||||
function GCD:OnEnable()
|
||||
--self:RegisterEvent("UNIT_SPELLCAST_SENT","CheckGCD")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_START","CheckGCD")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED","CheckGCD")
|
||||
if not gcdbar then
|
||||
gcdbar = CreateFrame("Frame", "Quartz3GCDBar", UIParent)
|
||||
gcdbar:SetFrameStrata("HIGH")
|
||||
gcdbar:SetScript("OnShow", OnShow)
|
||||
gcdbar:SetScript("OnHide", OnHide)
|
||||
gcdbar:SetMovable(true)
|
||||
gcdbar:RegisterForDrag("LeftButton")
|
||||
gcdbar:SetClampedToScreen(true)
|
||||
|
||||
gcdspark = gcdbar:CreateTexture(nil, "DIALOG")
|
||||
gcdbar:Hide()
|
||||
end
|
||||
self:ApplySettings()
|
||||
end
|
||||
|
||||
function GCD:OnDisable()
|
||||
gcdbar:Hide()
|
||||
end
|
||||
|
||||
function GCD:CheckGCD(event, unit, spell)
|
||||
if unit == "player" then
|
||||
local start, dur = GetSpellCooldown(spell)
|
||||
if dur and dur > 0 and dur <= 1.5 then
|
||||
starttime = start
|
||||
duration = dur
|
||||
gcdbar:Show()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function GCD:ApplySettings()
|
||||
db = self.db.profile
|
||||
if gcdbar and self:IsEnabled() then
|
||||
gcdbar:ClearAllPoints()
|
||||
gcdbar:SetHeight(db.gcdheight)
|
||||
gcdbar_width = Player.Bar:GetWidth() - 8
|
||||
gcdbar:SetWidth(gcdbar_width)
|
||||
gcdbar:SetBackdrop({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16})
|
||||
gcdbar:SetBackdropColor(0,0,0)
|
||||
gcdbar:SetAlpha(db.gcdalpha)
|
||||
gcdbar:SetScale(Player.db.profile.scale)
|
||||
if db.gcdposition == "bottom" then
|
||||
gcdbar:SetPoint("TOP", Player.Bar, "BOTTOM", 0, -1 * db.gcdgap)
|
||||
elseif db.gcdposition == "top" then
|
||||
gcdbar:SetPoint("BOTTOM", Player.Bar, "TOP", 0, db.gcdgap)
|
||||
else -- L["Free"]
|
||||
gcdbar:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", db.x, db.y)
|
||||
end
|
||||
|
||||
gcdspark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
|
||||
gcdspark:SetVertexColor(unpack(db.sparkcolor))
|
||||
gcdspark:SetBlendMode("ADD")
|
||||
gcdspark:SetWidth(25)
|
||||
gcdspark:SetHeight(db.gcdheight*2.5)
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
local locked = true
|
||||
local function nothing()
|
||||
end
|
||||
local function dragstart()
|
||||
gcdbar:StartMoving()
|
||||
end
|
||||
local function dragstop()
|
||||
db.x = gcdbar:GetLeft()
|
||||
db.y = gcdbar:GetBottom()
|
||||
gcdbar:StopMovingOrSizing()
|
||||
end
|
||||
|
||||
local function hiddennofree()
|
||||
return db.gcdposition ~= "free"
|
||||
end
|
||||
|
||||
local function setOpt(info, value)
|
||||
db[info[#info]] = value
|
||||
GCD:ApplySettings()
|
||||
end
|
||||
|
||||
local function getOpt(info)
|
||||
return db[info[#info]]
|
||||
end
|
||||
|
||||
local function getColor(info)
|
||||
return unpack(getOpt(info))
|
||||
end
|
||||
|
||||
local function setColor(info, r, g, b, a)
|
||||
setOpt(info, {r, g, b, a})
|
||||
end
|
||||
|
||||
local options
|
||||
function getOptions()
|
||||
if not options then
|
||||
options = {
|
||||
type = "group",
|
||||
name = L["Global Cooldown"],
|
||||
order = 600,
|
||||
get = getOpt,
|
||||
set = setOpt,
|
||||
args = {
|
||||
toggle = {
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
desc = L["Enable"],
|
||||
get = function()
|
||||
return Quartz3:GetModuleEnabled(MODNAME)
|
||||
end,
|
||||
set = function(info, v)
|
||||
Quartz3:SetModuleEnabled(MODNAME, v)
|
||||
end,
|
||||
order = 100,
|
||||
},
|
||||
sparkcolor = {
|
||||
type = "color",
|
||||
name = L["Spark Color"],
|
||||
desc = L["Set the color of the GCD bar spark"],
|
||||
get = getColor,
|
||||
set = setColor,
|
||||
order = 103,
|
||||
},
|
||||
gcdheight = {
|
||||
type = "range",
|
||||
name = L["Height"],
|
||||
desc = L["Set the height of the GCD bar"],
|
||||
min = 1, max = 30, step = 1,
|
||||
order = 104,
|
||||
},
|
||||
gcdalpha = {
|
||||
type = "range",
|
||||
name = L["Alpha"],
|
||||
desc = L["Set the alpha of the GCD bar"],
|
||||
min = 0.05, max = 1, bigStep = 0.05,
|
||||
isPercent = true,
|
||||
order = 105,
|
||||
},
|
||||
gcdposition = {
|
||||
type = "select",
|
||||
name = L["Bar Position"],
|
||||
desc = L["Set the position of the GCD bar"],
|
||||
values = {["top"] = L["Top"], ["bottom"] = L["Bottom"], ["free"] = L["Free"]},
|
||||
order = 106,
|
||||
},
|
||||
lock = {
|
||||
type = "toggle",
|
||||
name = L["Lock"],
|
||||
desc = L["Toggle Cast Bar lock"],
|
||||
get = function()
|
||||
return locked
|
||||
end,
|
||||
set = function(info, v)
|
||||
if v then
|
||||
gcdbar.Hide = nil
|
||||
gcdbar:EnableMouse(false)
|
||||
gcdbar:SetScript("OnDragStart", nil)
|
||||
gcdbar:SetScript("OnDragStop", nil)
|
||||
gcdbar:Hide()
|
||||
else
|
||||
gcdbar:Show()
|
||||
gcdbar:EnableMouse(true)
|
||||
gcdbar:SetScript("OnDragStart", dragstart)
|
||||
gcdbar:SetScript("OnDragStop", dragstop)
|
||||
gcdbar:SetAlpha(1)
|
||||
gcdbar.Hide = nothing
|
||||
end
|
||||
locked = v
|
||||
end,
|
||||
hidden = hiddennofree,
|
||||
order = 107,
|
||||
},
|
||||
x = {
|
||||
type = "range",
|
||||
name = L["X"],
|
||||
desc = L["Set an exact X value for this bar's position."],
|
||||
min = 0, max = 2560, step = 1,
|
||||
order = 108,
|
||||
hidden = hiddennofree,
|
||||
},
|
||||
y = {
|
||||
type = "range",
|
||||
name = L["Y"],
|
||||
desc = L["Set an exact Y value for this bar's position."],
|
||||
min = 0, max = 1600, step = 1,
|
||||
order = 108,
|
||||
hidden = hiddennofree,
|
||||
},
|
||||
gcdgap = {
|
||||
type = "range",
|
||||
name = L["Gap"],
|
||||
desc = L["Tweak the distance of the GCD bar from the cast bar"],
|
||||
min = -35, max = 35, step = 1,
|
||||
order = 109,
|
||||
},
|
||||
deplete = {
|
||||
type = "toggle",
|
||||
name = L["Deplete"],
|
||||
desc = L["Reverses the direction of the GCD spark, causing it to move right-to-left"],
|
||||
order = 110,
|
||||
},
|
||||
},
|
||||
}
|
||||
end
|
||||
return options
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,99 @@
|
||||
--[[
|
||||
Copyright (C) 2006-2007 Nymbia
|
||||
Copyright (C) 2010 Hendrik "Nevcairiel" Leppkes < h.leppkes@gmail.com >
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
]]
|
||||
local Quartz3 = LibStub("AceAddon-3.0"):GetAddon("Quartz3")
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Quartz3")
|
||||
|
||||
local MODNAME = "Interrupt"
|
||||
local Interrupt = Quartz3:NewModule(MODNAME, "AceEvent-3.0")
|
||||
local Player = Quartz3:GetModule("Player")
|
||||
|
||||
local db, getOptions
|
||||
|
||||
----------------------------
|
||||
-- Upvalues
|
||||
local GetTime = GetTime
|
||||
local unpack = unpack
|
||||
local SPELLINTERRUPTOTHERSELF, UNKNOWN = SPELLINTERRUPTOTHERSELF, UNKNOWN
|
||||
|
||||
local defaults = {
|
||||
profile = {
|
||||
interruptcolor = {0,0,0},
|
||||
},
|
||||
}
|
||||
|
||||
function Interrupt:OnInitialize()
|
||||
self.db = Quartz3.db:RegisterNamespace(MODNAME, defaults)
|
||||
db = self.db.profile
|
||||
|
||||
self:SetEnabledState(Quartz3:GetModuleEnabled(MODNAME))
|
||||
Quartz3:RegisterModuleOptions(MODNAME, getOptions, L["Interrupt"])
|
||||
end
|
||||
|
||||
function Interrupt:OnEnable()
|
||||
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
|
||||
end
|
||||
|
||||
function Interrupt:ApplySettings()
|
||||
db = self.db.profile
|
||||
end
|
||||
|
||||
function Interrupt:COMBAT_LOG_EVENT_UNFILTERED(event, timestamp, combatEvent, _, sourceName, _, _, _, destFlags)
|
||||
if combatEvent == "SPELL_INTERRUPT" and destFlags == 0x511 then
|
||||
Player.Bar.Text:SetFormattedText(L["INTERRUPTED (%s)"], (sourceName or UNKNOWN):upper())
|
||||
Player.Bar.Bar:SetStatusBarColor(unpack(db.interruptcolor))
|
||||
Player.Bar.stopTime = GetTime()
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
local options
|
||||
function getOptions()
|
||||
options = options or {
|
||||
type = "group",
|
||||
name = L["Interrupt"],
|
||||
order = 600,
|
||||
args = {
|
||||
toggle = {
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
get = function()
|
||||
return Quartz3:GetModuleEnabled(MODNAME)
|
||||
end,
|
||||
set = function(info, v)
|
||||
Quartz3:SetModuleEnabled(MODNAME, v)
|
||||
end,
|
||||
order = 100,
|
||||
},
|
||||
interruptcolor = {
|
||||
type = "color",
|
||||
name = L["Interrupt Color"],
|
||||
desc = L["Set the color the cast bar is changed to when you have a spell interrupted"],
|
||||
set = function(info, ...)
|
||||
db.interruptcolor = {...}
|
||||
end,
|
||||
get = function()
|
||||
return unpack(db.interruptcolor)
|
||||
end,
|
||||
order = 101,
|
||||
},
|
||||
},
|
||||
}
|
||||
return options
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,376 @@
|
||||
--[[
|
||||
Copyright (C) 2006-2007 Nymbia
|
||||
Copyright (C) 2010 Hendrik "Nevcairiel" Leppkes < h.leppkes@gmail.com >
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
]]
|
||||
local Quartz3 = LibStub("AceAddon-3.0"):GetAddon("Quartz3")
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Quartz3")
|
||||
|
||||
local MODNAME = "Latency"
|
||||
local Latency = Quartz3:NewModule(MODNAME, "AceEvent-3.0", "AceHook-3.0")
|
||||
local Player = Quartz3:GetModule("Player")
|
||||
|
||||
local media = LibStub("LibSharedMedia-3.0")
|
||||
local lsmlist = AceGUIWidgetLSMlists
|
||||
|
||||
----------------------------
|
||||
-- Upvalues
|
||||
local GetTime = GetTime
|
||||
local unpack = unpack
|
||||
|
||||
local lagbox, lagtext, db, timeDiff, sendTime, alignoutside
|
||||
|
||||
local getOptions
|
||||
|
||||
local defaults = {
|
||||
profile = {
|
||||
lagcolor = {1, 0, 0},
|
||||
lagalpha = 0.6,
|
||||
lagtext = true,
|
||||
lagfont = "Friz Quadrata TT",
|
||||
lagfontsize = 7,
|
||||
lagtextcolor = {0.7, 0.7, 0.7, 0.8},
|
||||
lagtextalignment = "center", -- L["Left"], L["Right"]
|
||||
lagtextposition = "bottom", --L["Top"], L["Above"], L["Below"]
|
||||
|
||||
-- With "embed", the lag indicator is placed on the left hand side of the bar instead of right for normal casting
|
||||
-- and the castbar time is shifted so that the end of the time accounting for lag lines up with the right hand side of the castbar
|
||||
-- For channeled spells, the lag indicator is shown on the right, and the cast bar is adjusted down from there
|
||||
-- lagpadding is applied only if lagembed is enabled
|
||||
lagembed = false,
|
||||
lagpadding = 0.0,
|
||||
}
|
||||
}
|
||||
|
||||
function Latency:OnInitialize()
|
||||
self.db = Quartz3.db:RegisterNamespace(MODNAME, defaults)
|
||||
db = self.db.profile
|
||||
|
||||
self:SetEnabledState(Quartz3:GetModuleEnabled(MODNAME))
|
||||
Quartz3:RegisterModuleOptions(MODNAME, getOptions, L["Latency"])
|
||||
end
|
||||
|
||||
function Latency:OnEnable()
|
||||
self:RawHook(Player, "UNIT_SPELLCAST_START")
|
||||
self:RawHook(Player, "UNIT_SPELLCAST_DELAYED")
|
||||
|
||||
self:RegisterEvent("UNIT_SPELLCAST_SENT")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
|
||||
media.RegisterCallback(self, "LibSharedMedia_SetGlobal", function(mtype, override)
|
||||
if mtype == "statusbar" then
|
||||
lagbox:SetTexture(media:Fetch("statusbar", override))
|
||||
end
|
||||
end)
|
||||
if not lagbox then
|
||||
lagbox = Player.Bar.Bar:CreateTexture(nil, "BACKGROUND")
|
||||
lagtext = Player.Bar.Bar:CreateFontString(nil, "OVERLAY")
|
||||
self.lagbox = lagbox
|
||||
self.lagtext = lagtext
|
||||
end
|
||||
self:ApplySettings()
|
||||
end
|
||||
|
||||
function Latency:OnDisable()
|
||||
media.UnregisterCallback(self, "LibSharedMedia_SetGlobal")
|
||||
lagbox:Hide()
|
||||
lagtext:Hide()
|
||||
end
|
||||
|
||||
function Latency:UNIT_SPELLCAST_SENT(event, unit)
|
||||
if unit ~= "player" and unit ~= "vehicle" then
|
||||
return
|
||||
end
|
||||
sendTime = GetTime()
|
||||
end
|
||||
|
||||
function Latency:UNIT_SPELLCAST_START(object, bar, unit)
|
||||
self.hooks[object].UNIT_SPELLCAST_START(object, bar, unit)
|
||||
|
||||
local startTime, endTime = bar.startTime, bar.endTime
|
||||
if not sendTime or not endTime then return end
|
||||
|
||||
timeDiff = GetTime() - sendTime
|
||||
local castlength = endTime - startTime
|
||||
timeDiff = timeDiff > castlength and castlength or timeDiff
|
||||
local perc = timeDiff / castlength
|
||||
|
||||
lagbox:ClearAllPoints()
|
||||
local side
|
||||
if db.lagembed then
|
||||
if bar.casting then
|
||||
side = "LEFT"
|
||||
lagbox:SetTexCoord(0,perc,0,1)
|
||||
else -- channeling
|
||||
side = "RIGHT"
|
||||
lagbox:SetTexCoord(1-perc,1,0,1)
|
||||
end
|
||||
|
||||
startTime = startTime - timeDiff + db.lagpadding
|
||||
bar.startTime = startTime
|
||||
endTime = endTime - timeDiff + db.lagpadding
|
||||
bar.endTime = endTime
|
||||
else
|
||||
if bar.casting then
|
||||
side = "RIGHT"
|
||||
lagbox:SetTexCoord(1-perc,1,0,1)
|
||||
else -- channeling
|
||||
side = "LEFT"
|
||||
lagbox:SetTexCoord(perc,1,0,1)
|
||||
end
|
||||
end
|
||||
lagbox:SetDrawLayer(side == "LEFT" and "OVERLAY" or "BACKGROUND")
|
||||
lagbox:SetPoint(side, Player.Bar.Bar, side)
|
||||
lagbox:SetWidth(Player.db.profile.w * perc)
|
||||
lagbox:Show()
|
||||
|
||||
if db.lagtext then
|
||||
if alignoutside then
|
||||
lagtext:SetJustifyH(side)
|
||||
lagtext:ClearAllPoints()
|
||||
local lagtextposition = db.lagtextposition
|
||||
local point, relpoint
|
||||
if lagtextposition == "bottom" then
|
||||
point = "BOTTOM"
|
||||
relpoint = "BOTTOM"
|
||||
elseif lagtextposition == "top" then
|
||||
point = "TOP"
|
||||
relpoint = "TOP"
|
||||
elseif lagtextposition == "above" then
|
||||
point = "BOTTOM"
|
||||
relpoint = "TOP"
|
||||
else --L["Below"]
|
||||
point = "TOP"
|
||||
relpoint = "BOTTOM"
|
||||
end
|
||||
if side == "LEFT" then
|
||||
lagtext:SetPoint(point.."LEFT", lagbox, relpoint.."LEFT", 1, 0)
|
||||
else
|
||||
lagtext:SetPoint(point.."RIGHT", lagbox, relpoint.."RIGHT", -1, 0)
|
||||
end
|
||||
end
|
||||
lagtext:SetFormattedText(L["%dms"], timeDiff*1000)
|
||||
lagtext:Show()
|
||||
else
|
||||
lagtext:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function Latency:UNIT_SPELLCAST_DELAYED(object, bar, unit)
|
||||
self.hooks[object].UNIT_SPELLCAST_DELAYED(object, bar, unit)
|
||||
|
||||
if db.lagembed then
|
||||
local startTime = bar.startTime - timeDiff + db.lagpadding
|
||||
bar.startTime = startTime
|
||||
local endTime = bar.endTime - timeDiff + db.lagpadding
|
||||
bar.endTime = endTime
|
||||
end
|
||||
end
|
||||
|
||||
function Latency:UNIT_SPELLCAST_INTERRUPTED(event, unit)
|
||||
if unit ~= "player" and unit ~= "vehicle" then
|
||||
return
|
||||
end
|
||||
lagbox:Hide()
|
||||
lagtext:Hide()
|
||||
end
|
||||
|
||||
function Latency:ApplySettings()
|
||||
db = self.db.profile
|
||||
if lagbox and self:IsEnabled() then
|
||||
lagbox:SetHeight(Player.Bar.Bar:GetHeight())
|
||||
lagbox:SetTexture(media:Fetch("statusbar", Player.db.profile.texture))
|
||||
lagbox:SetAlpha(db.lagalpha)
|
||||
lagbox:SetVertexColor(unpack(db.lagcolor))
|
||||
|
||||
lagtext:SetFont(media:Fetch("font", db.lagfont), db.lagfontsize)
|
||||
lagtext:SetShadowColor( 0, 0, 0, 1)
|
||||
lagtext:SetShadowOffset( 0.8, -0.8 )
|
||||
lagtext:SetTextColor(unpack(db.lagtextcolor))
|
||||
lagtext:SetNonSpaceWrap(false)
|
||||
|
||||
local lagtextposition = db.lagtextposition
|
||||
local point, relpoint
|
||||
if lagtextposition == "bottom" then
|
||||
point = "BOTTOM"
|
||||
relpoint = "BOTTOM"
|
||||
elseif lagtextposition == "top" then
|
||||
point = "TOP"
|
||||
relpoint = "TOP"
|
||||
elseif lagtextposition == "above" then
|
||||
point = "BOTTOM"
|
||||
relpoint = "TOP"
|
||||
else --L["Below"]
|
||||
point = "TOP"
|
||||
relpoint = "BOTTOM"
|
||||
end
|
||||
local lagtextalignment = db.lagtextalignment
|
||||
if lagtextalignment == "center" then
|
||||
lagtext:SetJustifyH("CENTER")
|
||||
lagtext:ClearAllPoints()
|
||||
lagtext:SetPoint(point, lagbox, relpoint)
|
||||
alignoutside = false
|
||||
elseif lagtextalignment == "right" then
|
||||
lagtext:SetJustifyH("RIGHT")
|
||||
lagtext:ClearAllPoints()
|
||||
lagtext:SetPoint(point.."RIGHT", lagbox, relpoint.."RIGHT", -1, 0)
|
||||
alignoutside = false
|
||||
elseif lagtextalignment == "left" then
|
||||
lagtext:SetJustifyH("LEFT")
|
||||
lagtext:ClearAllPoints()
|
||||
lagtext:SetPoint(point.."LEFT", lagbox, relpoint.."LEFT", 1, 0)
|
||||
alignoutside = false
|
||||
else -- ["Outside"] is set on cast start
|
||||
alignoutside = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
local function hidelagtextoptions()
|
||||
return not db.lagtext
|
||||
end
|
||||
|
||||
local function setOpt(info, value)
|
||||
db[info[#info]] = value
|
||||
Latency:ApplySettings()
|
||||
end
|
||||
|
||||
local function getOpt(info)
|
||||
return db[info[#info]]
|
||||
end
|
||||
|
||||
local function getColor(info)
|
||||
return unpack(getOpt(info))
|
||||
end
|
||||
|
||||
local function setColor(info, r, g, b, a)
|
||||
setOpt(info, {r, g, b, a})
|
||||
end
|
||||
|
||||
local options
|
||||
function getOptions()
|
||||
if not options then
|
||||
options = {
|
||||
type = "group",
|
||||
name = L["Latency"],
|
||||
order = 600,
|
||||
get = getOpt,
|
||||
set = setOpt,
|
||||
args = {
|
||||
toggle = {
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
desc = L["Enable"],
|
||||
get = function()
|
||||
return Quartz3:GetModuleEnabled(MODNAME)
|
||||
end,
|
||||
set = function(info, v)
|
||||
Quartz3:SetModuleEnabled(MODNAME, v)
|
||||
end,
|
||||
order = 100,
|
||||
},
|
||||
lagembed = {
|
||||
type = "toggle",
|
||||
name = L["Embed"],
|
||||
desc = L["Include Latency time in the displayed cast bar."],
|
||||
order = 101,
|
||||
},
|
||||
lagalpha ={
|
||||
type = "range",
|
||||
name = L["Alpha"],
|
||||
desc = L["Set the alpha of the latency bar"],
|
||||
min = 0.05, max = 1, bigStep = 0.05,
|
||||
isPercent = true,
|
||||
order = 102,
|
||||
},
|
||||
lagpadding = {
|
||||
type = "range",
|
||||
name = L["Embed Safety Margin"],
|
||||
desc = L["Embed mode will decrease it's lag estimates by this amount. Ideally, set it to the difference between your highest and lowest ping amounts. (ie, if your ping varies from 200ms to 400ms, set it to 0.2)"],
|
||||
min = 0, max = 1, bigStep = 0.05,
|
||||
disabled = function()
|
||||
return not db.lagembed
|
||||
end,
|
||||
order = 103,
|
||||
},
|
||||
lagcolor = {
|
||||
type = "color",
|
||||
name = L["Bar Color"],
|
||||
desc = L["Set the color of the %s"]:format(L["Latency Bar"]),
|
||||
get = getColor,
|
||||
set = setColor,
|
||||
order = 111,
|
||||
},
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Font and Text"],
|
||||
order = 113,
|
||||
},
|
||||
lagtext = {
|
||||
type = "toggle",
|
||||
name = L["Show Text"],
|
||||
desc = L["Display the latency time as a number on the latency bar"],
|
||||
order = 114,
|
||||
},
|
||||
lagtextcolor = {
|
||||
type = "color",
|
||||
name = L["Text Color"],
|
||||
desc = L["Set the color of the latency text"],
|
||||
get = getColor,
|
||||
set = setColor,
|
||||
disabled = hidelagtextoptions,
|
||||
hasAlpha = true,
|
||||
order = 115,
|
||||
},
|
||||
lagfont = {
|
||||
type = "select",
|
||||
dialogControl = "LSM30_Font",
|
||||
name = L["Font"],
|
||||
desc = L["Set the font used for the latency text"],
|
||||
values = lsmlist.font,
|
||||
disabled = hidelagtextoptions,
|
||||
order = 116,
|
||||
},
|
||||
lagfontsize = {
|
||||
type = "range",
|
||||
name = L["Font Size"],
|
||||
desc = L["Set the size of the latency text"],
|
||||
min = 3, max = 15, step = 1,
|
||||
disabled = hidelagtextoptions,
|
||||
order = 117,
|
||||
},
|
||||
lagtextalignment = {
|
||||
type = "select",
|
||||
name = L["Text Alignment"],
|
||||
desc = L["Set the position of the latency text"],
|
||||
values = {["center"] = L["Center"], ["left"] = L["Left"], ["right"] = L["Right"], ["outside"] = L["Outside"]},
|
||||
disabled = hidelagtextoptions,
|
||||
order = 118,
|
||||
},
|
||||
lagtextposition = {
|
||||
type = "select",
|
||||
name = L["Text Position"],
|
||||
desc = L["Set the vertical position of the latency text"],
|
||||
values = {["above"] = L["Above"], ["top"] = L["Top"], ["bottom"] = L["Bottom"], ["below"] = L["Below"]},
|
||||
disabled = hidelagtextoptions,
|
||||
order = 119,
|
||||
},
|
||||
},
|
||||
}
|
||||
end
|
||||
return options
|
||||
end
|
||||
end
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,125 @@
|
||||
--[[
|
||||
Copyright (C) 2006-2007 Nymbia
|
||||
Copyright (C) 2010 Hendrik "Nevcairiel" Leppkes < h.leppkes@gmail.com >
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
]]
|
||||
local Quartz3 = LibStub("AceAddon-3.0"):GetAddon("Quartz3")
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Quartz3")
|
||||
|
||||
local MODNAME = "Pet"
|
||||
local Pet = Quartz3:NewModule(MODNAME, "AceEvent-3.0")
|
||||
|
||||
----------------------------
|
||||
-- Upvalues
|
||||
-- GLOBALS: PetCastingBarFrame
|
||||
|
||||
local db, getOptions
|
||||
|
||||
local defaults = {
|
||||
profile = Quartz3:Merge(Quartz3.CastBarTemplate.defaults,
|
||||
{
|
||||
hideblizz = true,
|
||||
|
||||
--x = -- applied automatically in :ApplySettings()
|
||||
y = 300,
|
||||
h = 18,
|
||||
w = 200,
|
||||
texture = "LiteStep",
|
||||
})
|
||||
}
|
||||
|
||||
do
|
||||
local function setOpt(info, value)
|
||||
db[info[#info]] = value
|
||||
Pet:ApplySettings()
|
||||
end
|
||||
|
||||
local options
|
||||
function getOptions()
|
||||
if not options then
|
||||
options = Pet.Bar:CreateOptions()
|
||||
options.args.hideblizz = {
|
||||
type = "toggle",
|
||||
name = L["Disable Blizzard Cast Bar"],
|
||||
desc = L["Disable and hide the default UI's casting bar"],
|
||||
set = setOpt,
|
||||
order = 101,
|
||||
}
|
||||
options.args.noInterruptGroup = nil
|
||||
end
|
||||
return options
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function Pet:OnInitialize()
|
||||
self.db = Quartz3.db:RegisterNamespace(MODNAME, defaults)
|
||||
db = self.db.profile
|
||||
|
||||
self:SetEnabledState(Quartz3:GetModuleEnabled(MODNAME))
|
||||
Quartz3:RegisterModuleOptions(MODNAME, getOptions, L["Pet"])
|
||||
|
||||
self.Bar = Quartz3.CastBarTemplate:new(self, "pet", MODNAME, L["Pet"], db)
|
||||
end
|
||||
|
||||
function Pet:OnEnable()
|
||||
self.Bar:RegisterEvents()
|
||||
self:ApplySettings()
|
||||
end
|
||||
|
||||
function Pet:OnDisable()
|
||||
self.Bar:UnregisterEvents()
|
||||
self.Bar:Hide()
|
||||
end
|
||||
|
||||
function Pet:ApplySettings()
|
||||
db = self.db.profile
|
||||
|
||||
-- obey the hideblizz setting no matter if disabled or not
|
||||
if db.hideblizz then
|
||||
PetCastingBarFrame.RegisterEvent = function() end
|
||||
PetCastingBarFrame:UnregisterAllEvents()
|
||||
PetCastingBarFrame:Hide()
|
||||
else
|
||||
PetCastingBarFrame.RegisterEvent = nil
|
||||
PetCastingBarFrame:UnregisterAllEvents()
|
||||
PetCastingBarFrame:RegisterEvent("UNIT_SPELLCAST_START")
|
||||
PetCastingBarFrame:RegisterEvent("UNIT_SPELLCAST_STOP")
|
||||
PetCastingBarFrame:RegisterEvent("UNIT_SPELLCAST_FAILED")
|
||||
PetCastingBarFrame:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
|
||||
PetCastingBarFrame:RegisterEvent("UNIT_SPELLCAST_DELAYED")
|
||||
PetCastingBarFrame:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
|
||||
PetCastingBarFrame:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
|
||||
PetCastingBarFrame:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
|
||||
PetCastingBarFrame:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE")
|
||||
PetCastingBarFrame:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE")
|
||||
PetCastingBarFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
PetCastingBarFrame:RegisterEvent("UNIT_PET")
|
||||
end
|
||||
|
||||
self.Bar:SetConfig(db)
|
||||
if self:IsEnabled() then
|
||||
self.Bar:ApplySettings()
|
||||
end
|
||||
end
|
||||
|
||||
function Pet:Unlock()
|
||||
self.Bar:Unlock()
|
||||
end
|
||||
|
||||
function Pet:Lock()
|
||||
self.Bar:Lock()
|
||||
end
|
||||
@@ -0,0 +1,238 @@
|
||||
--[[
|
||||
Copyright (C) 2006-2007 Nymbia
|
||||
Copyright (C) 2010 Hendrik "Nevcairiel" Leppkes < h.leppkes@gmail.com >
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
]]
|
||||
local Quartz3 = LibStub("AceAddon-3.0"):GetAddon("Quartz3")
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Quartz3")
|
||||
|
||||
local MODNAME = "Player"
|
||||
local Player = Quartz3:NewModule(MODNAME)
|
||||
|
||||
----------------------------
|
||||
-- Upvalues
|
||||
-- GLOBALS: CastingBarFrame
|
||||
local unpack = unpack
|
||||
local UnitChannelInfo = UnitChannelInfo
|
||||
|
||||
local db, getOptions, castBar
|
||||
|
||||
local defaults = {
|
||||
profile = Quartz3:Merge(Quartz3.CastBarTemplate.defaults,
|
||||
{
|
||||
hideblizz = true,
|
||||
showticks = true,
|
||||
-- no interrupt is pointless for player, disable all options
|
||||
noInterruptBorderChange = false,
|
||||
noInterruptColorChange = false,
|
||||
noInterruptShield = false,
|
||||
})
|
||||
}
|
||||
|
||||
do
|
||||
local function setOpt(info, value)
|
||||
db[info[#info]] = value
|
||||
Player:ApplySettings()
|
||||
end
|
||||
|
||||
local options
|
||||
function getOptions()
|
||||
if not options then
|
||||
options = Player.Bar:CreateOptions()
|
||||
options.args.hideblizz = {
|
||||
type = "toggle",
|
||||
name = L["Disable Blizzard Cast Bar"],
|
||||
desc = L["Disable and hide the default UI's casting bar"],
|
||||
set = setOpt,
|
||||
order = 101,
|
||||
}
|
||||
options.args.showticks = {
|
||||
type = "toggle",
|
||||
name = L["Show channeling ticks"],
|
||||
desc = L["Show damage / mana ticks while channeling spells like Drain Life or Blizzard"],
|
||||
order = 102,
|
||||
}
|
||||
options.args.targetname = {
|
||||
type = "toggle",
|
||||
name = L["Show Target Name"],
|
||||
desc = L["Display target name of spellcasts after spell name"],
|
||||
disabled = function() return db.hidenametext end,
|
||||
order = 402,
|
||||
}
|
||||
options.args.noInterruptGroup = nil
|
||||
end
|
||||
return options
|
||||
end
|
||||
end
|
||||
|
||||
function Player:OnInitialize()
|
||||
self.db = Quartz3.db:RegisterNamespace(MODNAME, defaults)
|
||||
db = self.db.profile
|
||||
|
||||
self:SetEnabledState(Quartz3:GetModuleEnabled(MODNAME))
|
||||
Quartz3:RegisterModuleOptions(MODNAME, getOptions, L["Player"])
|
||||
|
||||
self.Bar = Quartz3.CastBarTemplate:new(self, "player", MODNAME, L["Player"], db)
|
||||
castBar = self.Bar.Bar
|
||||
end
|
||||
|
||||
|
||||
function Player:OnEnable()
|
||||
self.Bar:RegisterEvents()
|
||||
self:ApplySettings()
|
||||
end
|
||||
|
||||
function Player:OnDisable()
|
||||
self.Bar:UnregisterEvents()
|
||||
self.Bar:Hide()
|
||||
end
|
||||
|
||||
function Player:ApplySettings()
|
||||
db = self.db.profile
|
||||
|
||||
-- obey the hideblizz setting no matter if disabled or not
|
||||
if db.hideblizz then
|
||||
CastingBarFrame.RegisterEvent = function() end
|
||||
CastingBarFrame:UnregisterAllEvents()
|
||||
CastingBarFrame:Hide()
|
||||
else
|
||||
CastingBarFrame.RegisterEvent = nil
|
||||
CastingBarFrame:UnregisterAllEvents()
|
||||
CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_START")
|
||||
CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_STOP")
|
||||
CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_FAILED")
|
||||
CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
|
||||
CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_DELAYED")
|
||||
CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
|
||||
CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
|
||||
CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
|
||||
CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE")
|
||||
CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE")
|
||||
CastingBarFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
end
|
||||
|
||||
self.Bar:SetConfig(db)
|
||||
if self:IsEnabled() then
|
||||
self.Bar:ApplySettings()
|
||||
end
|
||||
end
|
||||
|
||||
function Player:Unlock()
|
||||
self.Bar:Unlock()
|
||||
end
|
||||
|
||||
function Player:Lock()
|
||||
self.Bar:Lock()
|
||||
end
|
||||
|
||||
----------------------------
|
||||
-- Cast Bar Hooks
|
||||
|
||||
function Player:OnHide()
|
||||
local Latency = Quartz3:GetModule(L["Latency"],true)
|
||||
if Latency then
|
||||
if Latency:IsEnabled() and Latency.lagbox then
|
||||
Latency.lagbox:Hide()
|
||||
Latency.lagtext:Hide()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local sparkfactory = {
|
||||
__index = function(t,k)
|
||||
local spark = castBar:CreateTexture(nil, 'OVERLAY')
|
||||
t[k] = spark
|
||||
spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
|
||||
spark:SetVertexColor(unpack(Quartz3.db.profile.sparkcolor))
|
||||
spark:SetBlendMode('ADD')
|
||||
spark:SetWidth(20)
|
||||
spark:SetHeight(db.h*2.2)
|
||||
return spark
|
||||
end
|
||||
}
|
||||
local barticks = setmetatable({}, sparkfactory)
|
||||
|
||||
local function setBarTicks(ticknum)
|
||||
if( ticknum and ticknum > 0) then
|
||||
local delta = ( db.w / ticknum )
|
||||
for k = 1,ticknum do
|
||||
local t = barticks[k]
|
||||
t:ClearAllPoints()
|
||||
t:SetPoint("CENTER", castBar, "LEFT", delta * k, 0 )
|
||||
t:Show()
|
||||
end
|
||||
else
|
||||
barticks[1].Hide = nil
|
||||
for i=1,#barticks do
|
||||
barticks[i]:Hide()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local channelingTicks = {
|
||||
-- warlock
|
||||
[GetSpellInfo(1120)] = 5, -- drain soul
|
||||
[GetSpellInfo(689)] = 5, -- drain life
|
||||
[GetSpellInfo(5138)] = 5, -- drain mana
|
||||
[GetSpellInfo(5740)] = 4, -- rain of fire
|
||||
-- druid
|
||||
[GetSpellInfo(740)] = 4, -- Tranquility
|
||||
[GetSpellInfo(16914)] = 10, -- Hurricane
|
||||
-- priest
|
||||
[GetSpellInfo(15407)] = 3, -- mind flay
|
||||
[GetSpellInfo(48045)] = 5, -- mind sear
|
||||
[GetSpellInfo(47540)] = 2, -- penance
|
||||
-- mage
|
||||
[GetSpellInfo(5143)] = 5, -- arcane missiles
|
||||
[GetSpellInfo(10)] = 5, -- blizzard
|
||||
[GetSpellInfo(12051)] = 4, -- evocation
|
||||
-- hunter
|
||||
[GetSpellInfo(1510)] = 6, -- volley
|
||||
}
|
||||
|
||||
local function getChannelingTicks(spell)
|
||||
if not db.showticks then
|
||||
return 0
|
||||
end
|
||||
|
||||
return channelingTicks[spell] or 0
|
||||
end
|
||||
|
||||
function Player:UNIT_SPELLCAST_START(bar, unit)
|
||||
if bar.channeling then
|
||||
local spell = UnitChannelInfo(unit)
|
||||
bar.channelingTicks = getChannelingTicks(spell)
|
||||
setBarTicks(bar.channelingTicks)
|
||||
else
|
||||
setBarTicks(0)
|
||||
end
|
||||
end
|
||||
|
||||
function Player:UNIT_SPELLCAST_STOP(bar, unit)
|
||||
setBarTicks(0)
|
||||
end
|
||||
|
||||
function Player:UNIT_SPELLCAST_FAILED(bar, unit)
|
||||
setBarTicks(0)
|
||||
end
|
||||
|
||||
function Player:UNIT_SPELLCAST_INTERRUPTED(bar, unit)
|
||||
setBarTicks(0)
|
||||
end
|
||||
|
||||
function Player:UNIT_SPELLCAST_DELAYED(bar, unit)
|
||||
|
||||
end
|
||||
@@ -0,0 +1,164 @@
|
||||
--[[
|
||||
Copyright (C) 2006-2007 Nymbia
|
||||
Copyright (C) 2010 Hendrik "Nevcairiel" Leppkes < h.leppkes@gmail.com >
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
]]
|
||||
local Quartz3 = LibStub("AceAddon-3.0"):GetAddon("Quartz3")
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Quartz3")
|
||||
|
||||
local MODNAME = "Range"
|
||||
local Range = Quartz3:NewModule(MODNAME, "AceEvent-3.0")
|
||||
local Player = Quartz3:GetModule("Player")
|
||||
|
||||
----------------------------
|
||||
-- Upvalues
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
local UnitCastingInfo, UnitChannelInfo, UnitName, IsSpellInRange = UnitCastingInfo, UnitChannelInfo, UnitName, IsSpellInRange
|
||||
local unpack = unpack
|
||||
|
||||
local f, OnUpdate, db, getOptions, spell, target, modified, r, g, b, castBar
|
||||
|
||||
local defaults ={
|
||||
profile = {
|
||||
rangecolor = {1, 1, 1},
|
||||
}
|
||||
}
|
||||
|
||||
do
|
||||
local refreshtime = 0.25
|
||||
local sincelast = 0
|
||||
function OnUpdate(frame, elapsed)
|
||||
sincelast = sincelast + elapsed
|
||||
if sincelast >= refreshtime then
|
||||
sincelast = 0
|
||||
if not castBar:IsVisible() or Player.Bar.fadeOut then
|
||||
return f:SetScript("OnUpdate", nil)
|
||||
end
|
||||
if IsSpellInRange(spell, target) == 0 then
|
||||
r, g, b = castBar:GetStatusBarColor()
|
||||
modified = true
|
||||
castBar:SetStatusBarColor(unpack(db.rangecolor))
|
||||
elseif modified then
|
||||
castBar:SetStatusBarColor(r,g,b)
|
||||
modified, r, g, b = nil, nil, nil, nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Range:OnInitialize()
|
||||
self.db = Quartz3.db:RegisterNamespace(MODNAME, defaults)
|
||||
db = self.db.profile
|
||||
|
||||
self:SetEnabledState(Quartz3:GetModuleEnabled(MODNAME))
|
||||
Quartz3:RegisterModuleOptions(MODNAME, getOptions, L["Range"])
|
||||
|
||||
f = CreateFrame("Frame", nil, UIParent)
|
||||
end
|
||||
|
||||
function Range:OnEnable()
|
||||
self:RegisterEvent("UNIT_SPELLCAST_SENT")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_START")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
|
||||
end
|
||||
|
||||
function Range:ApplySettings()
|
||||
db = self.db.profile
|
||||
end
|
||||
|
||||
function Range:UNIT_SPELLCAST_START(event, unit)
|
||||
if unit ~= "player" then
|
||||
return
|
||||
end
|
||||
if not castBar then
|
||||
castBar = Player.Bar.Bar
|
||||
end
|
||||
if target then
|
||||
spell = UnitCastingInfo(unit)
|
||||
modified, r, g, b = nil, nil, nil, nil
|
||||
f:SetScript("OnUpdate", OnUpdate)
|
||||
end
|
||||
end
|
||||
|
||||
function Range:UNIT_SPELLCAST_CHANNEL_START(event, unit)
|
||||
if unit ~= "player" then
|
||||
return
|
||||
end
|
||||
if not castBar then
|
||||
castBar = Player.Bar.Bar
|
||||
end
|
||||
if target then
|
||||
spell = UnitChannelInfo(unit)
|
||||
modified, r, g, b = nil, nil, nil, nil
|
||||
f:SetScript("OnUpdate", OnUpdate)
|
||||
end
|
||||
end
|
||||
|
||||
function Range:UNIT_SPELLCAST_SENT(event, unit, _, _, name)
|
||||
if unit ~= "player" then
|
||||
return
|
||||
end
|
||||
if name then
|
||||
if name == UnitName("player") then
|
||||
target = "player"
|
||||
elseif name == UnitName("target") then
|
||||
target = "target"
|
||||
elseif name == UnitName("focus") then
|
||||
target = "focus"
|
||||
else
|
||||
target = nil
|
||||
end
|
||||
else
|
||||
target = nil
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
local options
|
||||
function getOptions()
|
||||
if not options then
|
||||
options = {
|
||||
type = "group",
|
||||
name = L["Range"],
|
||||
desc = L["Range"],
|
||||
order = 600,
|
||||
args = {
|
||||
toggle = {
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
desc = L["Enable"],
|
||||
get = function()
|
||||
return Quartz3:GetModuleEnabled(MODNAME)
|
||||
end,
|
||||
set = function(info, v)
|
||||
Quartz3:SetModuleEnabled(MODNAME, v)
|
||||
end,
|
||||
order = 100,
|
||||
},
|
||||
rangecolor = {
|
||||
type = "color",
|
||||
name = L["Out of Range Color"],
|
||||
desc = L["Set the color to turn the cast bar when the target is out of range"],
|
||||
get = function() return unpack(db.rangecolor) end,
|
||||
set = function(info, ...) db.rangecolor = {...} end,
|
||||
order = 101,
|
||||
},
|
||||
},
|
||||
}
|
||||
end
|
||||
return options
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,464 @@
|
||||
--[[
|
||||
Copyright (C) 2006-2007 Nymbia
|
||||
Copyright (C) 2010 Hendrik "Nevcairiel" Leppkes < h.leppkes@gmail.com >
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
]]
|
||||
local Quartz3 = LibStub("AceAddon-3.0"):GetAddon("Quartz3")
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Quartz3")
|
||||
|
||||
local MODNAME = "Swing"
|
||||
local Swing = Quartz3:NewModule(MODNAME, "AceEvent-3.0")
|
||||
local Player = Quartz3:GetModule("Player")
|
||||
|
||||
local media = LibStub("LibSharedMedia-3.0")
|
||||
local lsmlist = AceGUIWidgetLSMlists
|
||||
|
||||
----------------------------
|
||||
-- Upvalues
|
||||
local CreateFrame, GetTime, UIParent = CreateFrame, GetTime, UIParent
|
||||
local UnitClass, UnitDamage, UnitAttackSpeed, UnitRangedDamage = UnitClass, UnitDamage, UnitAttackSpeed, UnitRangedDamage
|
||||
local math_abs, bit_band, unpack = math.abs, bit.band, unpack
|
||||
local COMBATLOG_FILTER_ME = COMBATLOG_FILTER_ME
|
||||
|
||||
local playerclass
|
||||
local autoshotname = GetSpellInfo(75)
|
||||
local slam = GetSpellInfo(1464)
|
||||
local swordprocname = GetSpellInfo(12281)
|
||||
local resetspells = {
|
||||
[GetSpellInfo(845)] = true, -- Cleave
|
||||
[GetSpellInfo(78)] = true, -- Heroic Strike
|
||||
[GetSpellInfo(6807)] = true, -- Maul
|
||||
[GetSpellInfo(2973)] = true, -- Raptor Strike
|
||||
[GetSpellInfo(56815)] = true, -- Rune Strike
|
||||
}
|
||||
|
||||
local resetautoshotspells = {
|
||||
--[GetSpellInfo(19434)] = true, -- Aimed Shot
|
||||
}
|
||||
|
||||
local swingbar, swingbar_width, swingstatusbar, remainingtext, durationtext
|
||||
local swingmode -- nil is none, 0 is meleeing, 1 is autoshooting
|
||||
local starttime, duration
|
||||
local slamstart
|
||||
|
||||
local db, getOptions
|
||||
|
||||
local defaults = {
|
||||
profile = {
|
||||
barcolor = {1, 1, 1},
|
||||
swingalpha = 1,
|
||||
swingheight = 4,
|
||||
swingposition = "top",
|
||||
swinggap = -4,
|
||||
|
||||
durationtext = true,
|
||||
remainingtext = true,
|
||||
|
||||
x = 300,
|
||||
y = 300,
|
||||
}
|
||||
}
|
||||
|
||||
local function OnUpdate()
|
||||
if slamstart then return end
|
||||
if starttime then
|
||||
local spent = GetTime() - starttime
|
||||
remainingtext:SetFormattedText("%.1f", duration - spent)
|
||||
local perc = spent / duration
|
||||
if perc > 1 then
|
||||
return swingbar:Hide()
|
||||
else
|
||||
swingstatusbar:SetValue(perc)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function OnHide()
|
||||
swingbar:SetScript("OnUpdate", nil)
|
||||
end
|
||||
|
||||
local function OnShow()
|
||||
swingbar:SetScript("OnUpdate", OnUpdate)
|
||||
end
|
||||
|
||||
function Swing:OnInitialize()
|
||||
self.db = Quartz3.db:RegisterNamespace(MODNAME, defaults)
|
||||
db = self.db.profile
|
||||
|
||||
self:SetEnabledState(Quartz3:GetModuleEnabled(MODNAME))
|
||||
Quartz3:RegisterModuleOptions(MODNAME, getOptions, L["Swing"])
|
||||
|
||||
end
|
||||
|
||||
function Swing:OnEnable()
|
||||
local _, c = UnitClass("player")
|
||||
playerclass = playerclass or c
|
||||
-- fired when autoattack is enabled/disabled.
|
||||
self:RegisterEvent("PLAYER_ENTER_COMBAT")
|
||||
self:RegisterEvent("PLAYER_LEAVE_COMBAT")
|
||||
-- fired when autoshot (or autowand) is enabled/disabled
|
||||
self:RegisterEvent("START_AUTOREPEAT_SPELL")
|
||||
self:RegisterEvent("STOP_AUTOREPEAT_SPELL")
|
||||
|
||||
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
|
||||
|
||||
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
|
||||
-- slam stuff
|
||||
if playerclass == "WARRIOR" then
|
||||
self:RegisterEvent("UNIT_SPELLCAST_START")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
|
||||
end
|
||||
|
||||
self:RegisterEvent("UNIT_ATTACK")
|
||||
if not swingbar then
|
||||
swingbar = CreateFrame("Frame", "Quartz3SwingBar", UIParent)
|
||||
swingbar:SetFrameStrata("HIGH")
|
||||
swingbar:SetScript("OnShow", OnShow)
|
||||
swingbar:SetScript("OnHide", OnHide)
|
||||
swingbar:SetMovable(true)
|
||||
swingbar:RegisterForDrag("LeftButton")
|
||||
swingbar:SetClampedToScreen(true)
|
||||
|
||||
swingstatusbar = CreateFrame("StatusBar", nil, swingbar)
|
||||
|
||||
durationtext = swingstatusbar:CreateFontString(nil, "OVERLAY")
|
||||
remainingtext = swingstatusbar:CreateFontString(nil, "OVERLAY")
|
||||
swingbar:Hide()
|
||||
end
|
||||
self:ApplySettings()
|
||||
end
|
||||
|
||||
function Swing:OnDisable()
|
||||
swingbar:Hide()
|
||||
end
|
||||
|
||||
function Swing:PLAYER_ENTER_COMBAT()
|
||||
local _,_,offhandlow, offhandhigh = UnitDamage("player")
|
||||
if math_abs(offhandlow - offhandhigh) <= 0.1 or playerclass == "DRUID" then
|
||||
swingmode = 0 -- shouldn"t be dual-wielding
|
||||
end
|
||||
end
|
||||
|
||||
function Swing:PLAYER_LEAVE_COMBAT()
|
||||
if not swingmode or swingmode == 0 then
|
||||
swingmode = nil
|
||||
end
|
||||
end
|
||||
|
||||
function Swing:START_AUTOREPEAT_SPELL()
|
||||
swingmode = 1
|
||||
end
|
||||
|
||||
function Swing:STOP_AUTOREPEAT_SPELL()
|
||||
if not swingmode or swingmode == 1 then
|
||||
swingmode = nil
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
local swordspecproc = false
|
||||
function Swing:COMBAT_LOG_EVENT_UNFILTERED(event, timestamp, combatevent, srcGUID, srcName, srcFlags, dstName, dstGUID, dstFlags, spellID, spellName)
|
||||
if swingmode ~= 0 then return end
|
||||
if combatevent == "SPELL_EXTRA_ATTACKS" and spellName == swordprocname and (bit_band(srcFlags, COMBATLOG_FILTER_ME) == COMBATLOG_FILTER_ME) then
|
||||
swordspecproc = true
|
||||
elseif (combatevent == "SWING_DAMAGE" or combatevent == "SWING_MISSED") and (bit_band(srcFlags, COMBATLOG_FILTER_ME) == COMBATLOG_FILTER_ME) then
|
||||
if swordspecproc then
|
||||
swordspecproc = false
|
||||
else
|
||||
self:MeleeSwing()
|
||||
end
|
||||
elseif (combatevent == "SWING_MISSED") and (bit_band(dstFlags, COMBATLOG_FILTER_ME) == COMBATLOG_FILTER_ME) and spellID == "PARRY" and duration then
|
||||
duration = duration * 0.6
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Swing:UNIT_SPELLCAST_SUCCEEDED(event, unit, spell)
|
||||
if unit ~= "player" then return end
|
||||
if swingmode == 0 then
|
||||
if resetspells[spell] then
|
||||
self:MeleeSwing()
|
||||
elseif spell == slam and slamstart then
|
||||
starttime = starttime + GetTime() - slamstart
|
||||
slamstart = nil
|
||||
end
|
||||
elseif swingmode == 1 then
|
||||
if spell == autoshotname then
|
||||
self:Shoot()
|
||||
end
|
||||
end
|
||||
if resetautoshotspells[spell] then
|
||||
swingmode = 1
|
||||
self:Shoot()
|
||||
end
|
||||
end
|
||||
|
||||
function Swing:UNIT_SPELLCAST_START(event, unit, spell)
|
||||
if unit == "player" and spell == slam then
|
||||
slamstart = GetTime()
|
||||
end
|
||||
end
|
||||
|
||||
function Swing:UNIT_SPELLCAST_INTERRUPTED(event, unit, spell)
|
||||
if unit == "player" and spell == slam and slamstart then
|
||||
slamstart = nil
|
||||
end
|
||||
end
|
||||
|
||||
function Swing:UNIT_ATTACK(event, unit)
|
||||
if unit == "player" then
|
||||
if not swingmode then
|
||||
return
|
||||
elseif swingmode == 0 then
|
||||
duration = UnitAttackSpeed("player")
|
||||
else
|
||||
duration = UnitRangedDamage("player")
|
||||
end
|
||||
durationtext:SetFormattedText("%.1f", duration)
|
||||
end
|
||||
end
|
||||
|
||||
function Swing:MeleeSwing()
|
||||
duration = UnitAttackSpeed("player")
|
||||
durationtext:SetFormattedText("%.1f", duration)
|
||||
starttime = GetTime()
|
||||
swingbar:Show()
|
||||
end
|
||||
|
||||
function Swing:Shoot()
|
||||
duration = UnitRangedDamage("player")
|
||||
durationtext:SetFormattedText("%.1f", duration)
|
||||
starttime = GetTime()
|
||||
swingbar:Show()
|
||||
end
|
||||
|
||||
function Swing:ApplySettings()
|
||||
db = self.db.profile
|
||||
if swingbar and self:IsEnabled() then
|
||||
swingbar:ClearAllPoints()
|
||||
swingbar:SetHeight(db.swingheight)
|
||||
swingbar_width = Player.Bar:GetWidth() - 8
|
||||
swingbar:SetWidth(swingbar_width)
|
||||
swingbar:SetBackdrop({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16})
|
||||
swingbar:SetBackdropColor(0,0,0)
|
||||
swingbar:SetAlpha(db.swingalpha)
|
||||
swingbar:SetScale(Player.db.profile.scale)
|
||||
|
||||
if db.swingposition == "bottom" then
|
||||
swingbar:SetPoint("TOP", Player.Bar, "BOTTOM", 0, -1 * db.swinggap)
|
||||
elseif db.swingposition == "top" then
|
||||
swingbar:SetPoint("BOTTOM", Player.Bar, "TOP", 0, db.swinggap)
|
||||
else -- L["Free"]
|
||||
swingbar:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", db.x, db.y)
|
||||
end
|
||||
|
||||
swingstatusbar:SetAllPoints(swingbar)
|
||||
swingstatusbar:SetStatusBarTexture(media:Fetch("statusbar", Player.db.profile.texture))
|
||||
swingstatusbar:GetStatusBarTexture():SetHorizTile(false)
|
||||
swingstatusbar:GetStatusBarTexture():SetVertTile(false)
|
||||
swingstatusbar:SetStatusBarColor(unpack(db.barcolor))
|
||||
swingstatusbar:SetMinMaxValues(0, 1)
|
||||
|
||||
if db.durationtext then
|
||||
durationtext:Show()
|
||||
durationtext:ClearAllPoints()
|
||||
durationtext:SetPoint("BOTTOMLEFT", swingbar, "BOTTOMLEFT")
|
||||
durationtext:SetJustifyH("LEFT")
|
||||
else
|
||||
durationtext:Hide()
|
||||
end
|
||||
durationtext:SetFont(media:Fetch("font", Player.db.profile.font), 9)
|
||||
durationtext:SetShadowColor( 0, 0, 0, 1)
|
||||
durationtext:SetShadowOffset( 0.8, -0.8 )
|
||||
durationtext:SetTextColor(1,1,1)
|
||||
durationtext:SetNonSpaceWrap(false)
|
||||
durationtext:SetWidth(swingbar_width)
|
||||
|
||||
if db.remainingtext then
|
||||
remainingtext:Show()
|
||||
remainingtext:ClearAllPoints()
|
||||
remainingtext:SetPoint("BOTTOMRIGHT", swingbar, "BOTTOMRIGHT")
|
||||
remainingtext:SetJustifyH("RIGHT")
|
||||
else
|
||||
remainingtext:Hide()
|
||||
end
|
||||
remainingtext:SetFont(media:Fetch("font", Player.db.profile.font), 9)
|
||||
remainingtext:SetShadowColor( 0, 0, 0, 1)
|
||||
remainingtext:SetShadowOffset( 0.8, -0.8 )
|
||||
remainingtext:SetTextColor(1,1,1)
|
||||
remainingtext:SetNonSpaceWrap(false)
|
||||
remainingtext:SetWidth(swingbar_width)
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
local locked = true
|
||||
local function nothing()
|
||||
end
|
||||
local function dragstart()
|
||||
swingbar:StartMoving()
|
||||
end
|
||||
local function dragstop()
|
||||
db.x = swingbar:GetLeft()
|
||||
db.y = swingbar:GetBottom()
|
||||
swingbar:StopMovingOrSizing()
|
||||
end
|
||||
|
||||
local function setOpt(info, value)
|
||||
db[info[#info]] = value
|
||||
Swing:ApplySettings()
|
||||
end
|
||||
|
||||
local function getOpt(info)
|
||||
return db[info[#info]]
|
||||
end
|
||||
|
||||
local function getColor(info)
|
||||
return unpack(getOpt(info))
|
||||
end
|
||||
|
||||
local function setColor(info, r, g, b, a)
|
||||
setOpt(info, {r, g, b, a})
|
||||
end
|
||||
|
||||
local options
|
||||
function getOptions()
|
||||
options = options or {
|
||||
type = "group",
|
||||
name = L["Swing"],
|
||||
desc = L["Swing"],
|
||||
get = getOpt,
|
||||
set = setOpt,
|
||||
order = 600,
|
||||
args = {
|
||||
toggle = {
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
desc = L["Enable"],
|
||||
get = function()
|
||||
return Quartz3:GetModuleEnabled(MODNAME)
|
||||
end,
|
||||
set = function(info, v)
|
||||
Quartz3:SetModuleEnabled(MODNAME, v)
|
||||
end,
|
||||
order = 100,
|
||||
},
|
||||
barcolor = {
|
||||
type = "color",
|
||||
name = L["Bar Color"],
|
||||
desc = L["Set the color of the swing timer bar"],
|
||||
get = getColor,
|
||||
set = setColor,
|
||||
order = 103,
|
||||
},
|
||||
swingheight = {
|
||||
type = "range",
|
||||
name = L["Height"],
|
||||
desc = L["Set the height of the swing timer bar"],
|
||||
min = 1, max = 20, step = 1,
|
||||
order = 104,
|
||||
},
|
||||
swingalpha = {
|
||||
type = "range",
|
||||
name = L["Alpha"],
|
||||
desc = L["Set the alpha of the swing timer bar"],
|
||||
min = 0.05, max = 1, bigStep = 0.05,
|
||||
isPercent = true,
|
||||
order = 105,
|
||||
},
|
||||
swingposition = {
|
||||
type = "select",
|
||||
name = L["Bar Position"],
|
||||
desc = L["Set the position of the swing timer bar"],
|
||||
values = {["top"] = L["Top"], ["bottom"] = L["Bottom"], ["free"] = L["Free"]},
|
||||
order = 106,
|
||||
},
|
||||
lock = {
|
||||
type = "toggle",
|
||||
name = L["Lock"],
|
||||
desc = L["Toggle Cast Bar lock"],
|
||||
get = function()
|
||||
return locked
|
||||
end,
|
||||
set = function(info, v)
|
||||
if v then
|
||||
swingbar.Hide = nil
|
||||
swingbar:EnableMouse(false)
|
||||
swingbar:SetScript("OnDragStart", nil)
|
||||
swingbar:SetScript("OnDragStop", nil)
|
||||
if not swingmode then
|
||||
swingbar:Hide()
|
||||
end
|
||||
else
|
||||
swingbar:Show()
|
||||
swingbar:EnableMouse(true)
|
||||
swingbar:SetScript("OnDragStart", dragstart)
|
||||
swingbar:SetScript("OnDragStop", dragstop)
|
||||
swingbar:SetAlpha(1)
|
||||
swingbar.Hide = nothing
|
||||
end
|
||||
locked = v
|
||||
end,
|
||||
hidden = function()
|
||||
return db.swingposition ~= "free"
|
||||
end,
|
||||
order = 107,
|
||||
},
|
||||
x = {
|
||||
type = "range",
|
||||
name = L["X"],
|
||||
desc = L["Set an exact X value for this bar's position."],
|
||||
min = -2560, max = 2560, bigStep = 1,
|
||||
order = 108,
|
||||
hidden = function()
|
||||
return db.swingposition ~= "free"
|
||||
end,
|
||||
},
|
||||
y = {
|
||||
type = "range",
|
||||
name = L["Y"],
|
||||
desc = L["Set an exact Y value for this bar's position."],
|
||||
min = -2560,
|
||||
max = 2560,
|
||||
order = 108,
|
||||
hidden = function()
|
||||
return db.swingposition ~= "free"
|
||||
end,
|
||||
},
|
||||
swinggap = {
|
||||
type = "range",
|
||||
name = L["Gap"],
|
||||
desc = L["Tweak the distance of the swing timer bar from the cast bar"],
|
||||
min = -35, max = 35, step = 1,
|
||||
order = 108,
|
||||
},
|
||||
durationtext = {
|
||||
type = "toggle",
|
||||
name = L["Duration Text"],
|
||||
desc = L["Toggle display of text showing your total swing time"],
|
||||
order = 109,
|
||||
},
|
||||
remainingtext = {
|
||||
type = "toggle",
|
||||
name = L["Remaining Text"],
|
||||
desc = L["Toggle display of text showing the time remaining until you can swing again"],
|
||||
order = 110,
|
||||
},
|
||||
},
|
||||
}
|
||||
return options
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,113 @@
|
||||
--[[
|
||||
Copyright (C) 2006-2007 Nymbia
|
||||
Copyright (C) 2010 Hendrik "Nevcairiel" Leppkes < h.leppkes@gmail.com >
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
]]
|
||||
local Quartz3 = LibStub("AceAddon-3.0"):GetAddon("Quartz3")
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Quartz3")
|
||||
|
||||
local MODNAME = "Target"
|
||||
local Target = Quartz3:NewModule(MODNAME, "AceEvent-3.0")
|
||||
|
||||
----------------------------
|
||||
-- Upvalues
|
||||
local UnitIsEnemy, UnitIsFriend = UnitIsEnemy, UnitIsFriend
|
||||
|
||||
local db, getOptions
|
||||
|
||||
local defaults = {
|
||||
profile = Quartz3:Merge(Quartz3.CastBarTemplate.defaults,
|
||||
{
|
||||
--x = -- applied automatically in :ApplySettings()
|
||||
y = 250,
|
||||
h = 18,
|
||||
w = 200,
|
||||
texture = "LiteStep",
|
||||
iconposition = "right",
|
||||
|
||||
showfriendly = true,
|
||||
showhostile = true,
|
||||
})
|
||||
}
|
||||
|
||||
do
|
||||
local options
|
||||
function getOptions()
|
||||
if not options then
|
||||
options = Target.Bar:CreateOptions()
|
||||
options.args.showfriendly = {
|
||||
type = "toggle",
|
||||
name = L["Show for Friends"],
|
||||
desc = L["Show this castbar for friendly units"],
|
||||
order = 101,
|
||||
}
|
||||
options.args.showhostile = {
|
||||
type = "toggle",
|
||||
name = L["Show for Enemies"],
|
||||
desc = L["Show this castbar for hostile units"],
|
||||
order = 101,
|
||||
}
|
||||
end
|
||||
return options
|
||||
end
|
||||
end
|
||||
|
||||
function Target:OnInitialize()
|
||||
self.db = Quartz3.db:RegisterNamespace(MODNAME, defaults)
|
||||
db = self.db.profile
|
||||
|
||||
self:SetEnabledState(Quartz3:GetModuleEnabled(MODNAME))
|
||||
Quartz3:RegisterModuleOptions(MODNAME, getOptions, L["Target"])
|
||||
|
||||
self.Bar = Quartz3.CastBarTemplate:new(self, "target", MODNAME, L["Target"], db)
|
||||
end
|
||||
|
||||
function Target:OnEnable()
|
||||
self.Bar:RegisterEvents()
|
||||
self.Bar:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
self.Bar.PLAYER_TARGET_CHANGED = self.Bar.UpdateUnit
|
||||
self.lastNotInterruptible = false
|
||||
self:ApplySettings()
|
||||
end
|
||||
|
||||
function Target:OnDisable()
|
||||
self.Bar:UnregisterEvents()
|
||||
self.Bar:Hide()
|
||||
end
|
||||
|
||||
function Target:PreShowCondition(bar, unit)
|
||||
if (not db.showfriendly and UnitIsFriend("player", unit)) or
|
||||
(not db.showhostile and UnitIsEnemy("player", unit)) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
function Target:ApplySettings()
|
||||
db = self.db.profile
|
||||
|
||||
self.Bar:SetConfig(db)
|
||||
if self:IsEnabled() then
|
||||
self.Bar:ApplySettings()
|
||||
end
|
||||
end
|
||||
|
||||
function Target:Unlock()
|
||||
self.Bar:Unlock()
|
||||
end
|
||||
|
||||
function Target:Lock()
|
||||
self.Bar:Lock()
|
||||
end
|
||||
@@ -0,0 +1,211 @@
|
||||
--[[
|
||||
Copyright (C) 2006-2007 Nymbia
|
||||
Copyright (C) 2010 Hendrik "Nevcairiel" Leppkes < h.leppkes@gmail.com >
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
]]
|
||||
local Quartz3 = LibStub("AceAddon-3.0"):GetAddon("Quartz3")
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Quartz3")
|
||||
|
||||
local MODNAME = "Timer"
|
||||
local Timer = Quartz3:NewModule(MODNAME, "AceEvent-3.0")
|
||||
local Mirror = Quartz3:GetModule("Mirror")
|
||||
|
||||
----------------------------
|
||||
-- Upvalues
|
||||
local GetTime = GetTime
|
||||
local unpack, pairs, ipairs, tonumber = unpack, pairs, ipairs, tonumber
|
||||
local table_remove = table.remove
|
||||
|
||||
local external = Mirror.ExternalTimers
|
||||
local thistimers = {}
|
||||
|
||||
local getOptions
|
||||
|
||||
function Timer:ChatHandler(msg)
|
||||
if self:IsEnabled() then
|
||||
if msg:match("^kill") then
|
||||
local name = msg:match("^kill (.+)$")
|
||||
if name then
|
||||
external[name] = nil
|
||||
for k, v in ipairs(thistimers) do
|
||||
if v == name then
|
||||
table_remove(thistimers, k)
|
||||
break
|
||||
end
|
||||
end
|
||||
self:SendMessage("Quartz3Mirror_UpdateCustom")
|
||||
else
|
||||
return Quartz3:Print(L["Usage: /quartztimer timername 60 or /quartztimer kill timername"])
|
||||
end
|
||||
else
|
||||
local duration = tonumber(msg:match("^(%d+)"))
|
||||
local name
|
||||
if duration then
|
||||
name = msg:match("^%d+ (.+)$")
|
||||
else
|
||||
duration = tonumber(msg:match("(%d+)$"))
|
||||
if not duration then
|
||||
return Quartz3:Print(L["Usage: /quartztimer timername 60 or /quartztimer 60 timername"])
|
||||
end
|
||||
name = msg:match("^(.+) %d+$")
|
||||
end
|
||||
if not name then
|
||||
return Quartz3:Print(L["Usage: /quartztimer timername 60 or /quartztimer kill timername"])
|
||||
end
|
||||
|
||||
local currentTime = GetTime()
|
||||
external[name].startTime = currentTime
|
||||
external[name].endTime = currentTime + duration
|
||||
for k, v in ipairs(thistimers) do
|
||||
if v == name then
|
||||
table_remove(thistimers, k)
|
||||
break
|
||||
end
|
||||
end
|
||||
thistimers[#thistimers+1] = name
|
||||
self:SendMessage("Quartz3Mirror_UpdateCustom")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Timer:OnDisable()
|
||||
for k, v in pairs(thistimers) do
|
||||
external[v] = nil
|
||||
thistimers[k] = nil
|
||||
end
|
||||
self:SendMessage("Quartz3Mirror_UpdateCustom")
|
||||
end
|
||||
|
||||
local function chatHandler(message)
|
||||
Timer:ChatHandler(message)
|
||||
end
|
||||
|
||||
function Timer:OnInitialize()
|
||||
self:SetEnabledState(Quartz3:GetModuleEnabled(MODNAME))
|
||||
Quartz3:RegisterModuleOptions(MODNAME, getOptions, L["Timer"])
|
||||
|
||||
Quartz3:RegisterChatCommand("qt", chatHandler)
|
||||
Quartz3:RegisterChatCommand("quartzt", chatHandler)
|
||||
Quartz3:RegisterChatCommand("quartztimer", chatHandler)
|
||||
end
|
||||
|
||||
|
||||
do
|
||||
local newname, newlength
|
||||
|
||||
local options
|
||||
function getOptions()
|
||||
if not options then
|
||||
options = {
|
||||
type = "group",
|
||||
name = L["Timer"],
|
||||
order = 600,
|
||||
args = {
|
||||
toggle = {
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
desc = L["Enable"],
|
||||
get = function()
|
||||
return Quartz3:GetModuleEnabled(MODNAME)
|
||||
end,
|
||||
set = function(info, v)
|
||||
Quartz3:SetModuleEnabled(MODNAME, v)
|
||||
end,
|
||||
order = 99,
|
||||
width = "full",
|
||||
},
|
||||
newtimername = {
|
||||
type = "input",
|
||||
name = L["New Timer Name"],
|
||||
desc = L["Set a name for the new timer"],
|
||||
get = function()
|
||||
return newname or ""
|
||||
end,
|
||||
set = function(info, v)
|
||||
newname = v
|
||||
end,
|
||||
order = 100,
|
||||
},
|
||||
newtimerlength = {
|
||||
type = "input",
|
||||
name = L["New Timer Length"],
|
||||
desc = L["Length of the new timer, in seconds"],
|
||||
get = function()
|
||||
return newlength or 0
|
||||
end,
|
||||
set = function(info, v)
|
||||
newlength = tonumber(v)
|
||||
end,
|
||||
usage = L["<Time in seconds>"],
|
||||
order = 101,
|
||||
},
|
||||
makenewtimer = {
|
||||
type = "execute",
|
||||
name = L["Make Timer"],
|
||||
desc = L["Make a new timer using the above settings. NOTE: it may be easier for you to simply use the command line to make timers, /qt"],
|
||||
func = function()
|
||||
local currentTime = GetTime()
|
||||
external[newname].startTime = currentTime
|
||||
external[newname].endTime = currentTime + newlength
|
||||
for k, v in ipairs(thistimers) do
|
||||
if v == newname then
|
||||
table_remove(thistimers, k)
|
||||
break
|
||||
end
|
||||
end
|
||||
thistimers[#thistimers+1] = newname
|
||||
Timer:SendMessage("Quartz3Mirror_UpdateCustom")
|
||||
newname = nil
|
||||
newlength = nil
|
||||
end,
|
||||
disabled = function()
|
||||
return not (newname and newlength)
|
||||
end,
|
||||
order = -3,
|
||||
},
|
||||
nl = {
|
||||
type = "description",
|
||||
name = "",
|
||||
order = -2,
|
||||
},
|
||||
killtimer = {
|
||||
type = "select",
|
||||
name = L["Stop Timer"],
|
||||
desc = L["Select a timer to stop"],
|
||||
get = function()
|
||||
return ""
|
||||
end,
|
||||
set = function(info, name)
|
||||
if name then
|
||||
external[name] = nil
|
||||
for k, v in ipairs(thistimers) do
|
||||
if v == name then
|
||||
table_remove(thistimers, k)
|
||||
break
|
||||
end
|
||||
end
|
||||
Timer:SendMessage("Quartz3Mirror_UpdateCustom")
|
||||
end
|
||||
end,
|
||||
values = thistimers,
|
||||
order = -1,
|
||||
},
|
||||
},
|
||||
}
|
||||
end
|
||||
return options
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,195 @@
|
||||
--[[
|
||||
Copyright (C) 2006-2007 Nymbia
|
||||
Copyright (C) 2010 Hendrik "Nevcairiel" Leppkes < h.leppkes@gmail.com >
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
]]
|
||||
local Quartz3 = LibStub("AceAddon-3.0"):GetAddon("Quartz3")
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Quartz3")
|
||||
|
||||
local MODNAME = "Tradeskill"
|
||||
local Tradeskill = Quartz3:NewModule(MODNAME, "AceEvent-3.0", "AceHook-3.0")
|
||||
local Player = Quartz3:GetModule("Player")
|
||||
|
||||
local TimeFmt = Quartz3.Util.TimeFormat
|
||||
|
||||
----------------------------
|
||||
-- Upvalues
|
||||
local GetTime, UnitCastingInfo = GetTime, UnitCastingInfo
|
||||
local unpack, tonumber, format = unpack, tonumber, format
|
||||
|
||||
local getOptions
|
||||
|
||||
local castBar, castBarText, castBarTimeText, castBarIcon, castBarSpark, castBarParent
|
||||
|
||||
local repeattimes, castname, duration, totaltime, starttime, casting, bail
|
||||
local completedcasts = 0
|
||||
local restartdelay = 1
|
||||
|
||||
local function tradeskillOnUpdate()
|
||||
local currentTime = GetTime()
|
||||
if casting then
|
||||
local elapsed = duration * completedcasts + currentTime - starttime
|
||||
castBar:SetValue(elapsed)
|
||||
|
||||
local perc = (currentTime - starttime) / duration
|
||||
castBarSpark:ClearAllPoints()
|
||||
castBarSpark:SetPoint("CENTER", castBar, "LEFT", perc * Player.db.profile.w, 0)
|
||||
|
||||
if Player.db.profile.hidecasttime then
|
||||
castBarTimeText:SetFormattedText(TimeFmt(totaltime - elapsed))
|
||||
else
|
||||
castBarTimeText:SetFormattedText("%s / %s", format(TimeFmt(totaltime - elapsed)), format(TimeFmt(totaltime)))
|
||||
end
|
||||
else
|
||||
if (starttime + duration + restartdelay < currentTime) or (completedcasts >= repeattimes) or bail or completedcasts == 0 then
|
||||
Player.Bar.fadeOut = true
|
||||
Player.Bar.stopTime = currentTime
|
||||
castBar:SetValue(duration * repeattimes)
|
||||
castBarTimeText:SetText("")
|
||||
castBarSpark:Hide()
|
||||
castBarParent:SetScript("OnUpdate", Player.Bar.OnUpdate)
|
||||
castBar:SetMinMaxValues(0, 1)
|
||||
else
|
||||
local elapsed = duration * completedcasts
|
||||
castBar:SetValue(elapsed)
|
||||
|
||||
castBarSpark:ClearAllPoints()
|
||||
castBarSpark:SetPoint("CENTER", castBar, "LEFT", Player.db.profile.w, 0)
|
||||
|
||||
if Player.db.profile.hidecasttime then
|
||||
castBarTimeText:SetFormattedText(TimeFmt(totaltime - elapsed))
|
||||
else
|
||||
castBarTimeText:SetFormattedText("%s / %s", format(TimeFmt(totaltime - elapsed)), format(TimeFmt(totaltime)))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Tradeskill:OnInitialize()
|
||||
self:SetEnabledState(Quartz3:GetModuleEnabled(MODNAME))
|
||||
Quartz3:RegisterModuleOptions(MODNAME, getOptions, L["Tradeskill Merge"])
|
||||
end
|
||||
|
||||
|
||||
function Tradeskill:OnEnable()
|
||||
self:RawHook(Player, "UNIT_SPELLCAST_START")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_STOP")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
|
||||
self:Hook("DoTradeSkill", true)
|
||||
end
|
||||
|
||||
function Tradeskill:UNIT_SPELLCAST_START(object, event, unit)
|
||||
if unit ~= "player" then
|
||||
return self.hooks[object].UNIT_SPELLCAST_START(object, event, unit)
|
||||
end
|
||||
local spell, _, displayName, icon, startTime, endTime, isTradeskill = UnitCastingInfo(unit)
|
||||
if isTradeskill then
|
||||
repeattimes = repeattimes or 1
|
||||
duration = (endTime - startTime) / 1000
|
||||
totaltime = duration * (repeattimes or 1)
|
||||
starttime = GetTime()
|
||||
casting = true
|
||||
Player.Bar.fadeOut = nil
|
||||
castname = spell
|
||||
bail = nil
|
||||
Player.Bar.endTime = nil
|
||||
|
||||
castBar:SetStatusBarColor(unpack(Quartz3.db.profile.castingcolor))
|
||||
castBar:SetMinMaxValues(0, totaltime)
|
||||
|
||||
castBar:SetValue(0)
|
||||
castBarParent:Show()
|
||||
castBarParent:SetScript("OnUpdate", tradeskillOnUpdate)
|
||||
castBarParent:SetAlpha(Player.db.profile.alpha)
|
||||
|
||||
local numleft = repeattimes - completedcasts
|
||||
if numleft <= 1 then
|
||||
castBarText:SetText(displayName)
|
||||
else
|
||||
castBarText:SetFormattedText("%s (%s)", displayName, numleft)
|
||||
end
|
||||
castBarSpark:Show()
|
||||
castBarIcon:SetTexture(icon)
|
||||
else
|
||||
castBar:SetMinMaxValues(0, 1)
|
||||
return self.hooks[object].UNIT_SPELLCAST_START(object, event, unit)
|
||||
end
|
||||
end
|
||||
|
||||
function Tradeskill:UNIT_SPELLCAST_STOP(event, unit)
|
||||
if unit ~= "player" then
|
||||
return
|
||||
end
|
||||
casting = false
|
||||
end
|
||||
|
||||
function Tradeskill:UNIT_SPELLCAST_SUCCEEDED(event, unit, spell)
|
||||
if unit ~= "player" then
|
||||
return
|
||||
end
|
||||
if castname == spell then
|
||||
completedcasts = completedcasts + 1
|
||||
end
|
||||
end
|
||||
|
||||
function Tradeskill:UNIT_SPELLCAST_INTERRUPTED(event, unit)
|
||||
if unit ~= "player" then
|
||||
return
|
||||
end
|
||||
bail = true
|
||||
end
|
||||
|
||||
function Tradeskill:DoTradeSkill(index, num)
|
||||
completedcasts = 0
|
||||
repeattimes = tonumber(num) or 1
|
||||
end
|
||||
|
||||
function Tradeskill:ApplySettings()
|
||||
castBarParent = Player.Bar
|
||||
castBar = Player.Bar.Bar
|
||||
castBarText = Player.Bar.Text
|
||||
castBarTimeText = Player.Bar.TimeText
|
||||
castBarIcon = Player.Bar.Icon
|
||||
castBarSpark = Player.Bar.Spark
|
||||
end
|
||||
|
||||
do
|
||||
local options
|
||||
function getOptions()
|
||||
if not options then
|
||||
options = {
|
||||
type = "group",
|
||||
name = L["Tradeskill Merge"],
|
||||
order = 600,
|
||||
args = {
|
||||
toggle = {
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
desc = L["Enable"],
|
||||
get = function()
|
||||
return Quartz3:GetModuleEnabled(MODNAME)
|
||||
end,
|
||||
set = function(info, v)
|
||||
Quartz3:SetModuleEnabled(MODNAME, v)
|
||||
end,
|
||||
},
|
||||
},
|
||||
}
|
||||
end
|
||||
return options
|
||||
end
|
||||
end
|
||||
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Reference in New Issue
Block a user