Right-click on Leatrix's minimap button previously fired ReloadUI() with
no modifier and no confirmation, which is far too easy to trigger by
accident. Make right-click behave the same as left-click (toggle the
config panel). UI reloads remain available via /reload.
The custom minimap-button hider re-HookScript'd OnEnter/OnLeave on every
button each 1s ticker cycle and re-hooked the Minimap OnUpdate on every
mouse enter. HookScript chains closures, so the handler chain grew until
firing it overflowed the C stack. Hook each button and the OnUpdate driver
only once via guard flags.
Also guard InterfaceOptionsControlsPanelAutoLootCorpse, absent on the CoA
client's reworked Controls panel.
Adds a 'Skip auto-loot for Worldforged items' checkbox under the Faster
Looting cog menu. When enabled, the SpeedyAutoLoot fast path leaves
worldforged items in the loot window so you can review them before
deciding to keep, rather than auto-looting everything in sight.
Detection uses a hidden scanning tooltip: worldforged items show a
green 'Worldforged' line below the item name (visible on db.exil.es
tooltips too). Results are cached per itemLink to avoid re-scanning
the same item on every loot opportunity.
Skipped slots set self.isItemLocked so AutoLoot:ShowLootFrame keeps
the window open, matching the existing behaviour for loot above the
quality threshold.
db.exil.es is the CoA-aware item/spell DB; Wowhead doesn't know about
CoA's custom classes, spells, or worldforged items. Achievements aren't
indexed on db.exil.es yet, so those still go to Wowhead.
- item/spell/npc/quest URLs now use path syntax (db.exil.es/item/<id>).
- Fallback search routes to /items?q=… instead of Wowhead's /search.
- WowheadLinkComments toggle is now a no-op for db.exil.es URLs (no
comments there); it still works for the achievement fallback.
since we backported the addon from WoTLK classic, some tracks, have incorrect duration (usually +1s)
which results in wrong ending of the track, it starts all over again for 1 sec.
so this is the process of fixing it.
we getting EpicMusicPlayer data compare to ours and fix our DB durations for incorrect tracks data.