Implement skinning for AscensionInspectFrame

This commit is contained in:
Nick Minkler (Sleaker)
2025-05-12 18:37:15 -07:00
parent cc56f89df3
commit 1398f44f80
2 changed files with 183 additions and 143 deletions
+1 -1
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@@ -1,6 +1,6 @@
## Interface: 30300
## Author: Elv, Bunny
## Version: 7.21
## Version: 7.22
## Title: |cff1784d1E|r|cffe5e3e3lvUI|r
## Notes: User Interface replacement AddOn for World of Warcraft.
## SavedVariables: ElvDB, ElvPrivateDB
+182 -142
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@@ -9,182 +9,222 @@ local GetInventoryItemID = GetInventoryItemID
local GetItemInfo = GetItemInfo
local GetItemQualityColor = GetItemQualityColor
S:AddCallbackForAddon("Blizzard_InspectUI", "Skin_Blizzard_InspectUI", function()
S:AddCallbackForAddon("Ascension_InspectUI", "Skin_InspectUI", function ()
if not E.private.skins.blizzard.enable or not E.private.skins.blizzard.inspect then return end
InspectFrame:StripTextures(true)
InspectFrame:CreateBackdrop("Transparent")
InspectFrame.backdrop:Point("TOPLEFT", 11, -12)
InspectFrame.backdrop:Point("BOTTOMRIGHT", -32, 76)
S:SetUIPanelWindowInfo(InspectFrame, "width")
AscensionInspectFrame:StripTextures(true)
AscensionInspectFrameNineSlice:StripTextures()
AscensionInspectFrame:CreateBackdrop("Transparent")
-- Cleanup Blizzard style Borders/Insets
AscensionInspectFrameInset:StripTextures()
AscensionInspectFrameRightInset:StripTextures()
InspectPaperDollPanel:StripTextures(true)
InspectPaperDollPanelModel:StripTextures(true)
S:SetBackdropHitRect(InspectFrame)
S:SetBackdropHitRect(InspectPVPFrame, InspectFrame.backdrop)
S:SetBackdropHitRect(InspectTalentFrame, InspectFrame.backdrop)
InspectPvPPanel:StripTextures(true)
InspectPVPFrameHonor:SetHitRectInsets(0, 120, 0, 0)
InspectPVPFrameArena:SetHitRectInsets(0, 120, 0, 0)
S:HandleCloseButton(InspectFrameCloseButton, InspectFrame.backdrop)
S:SetBackdropHitRect(AscensionInspectFrame)
S:HandleCloseButton(AscensionInspectFrameCloseButton)
S:HandleTabSystem(AscensionInspectFrame)
-- TODO: Tab system for mystic enchant button continually updates after load - Ascension Bug?
S:HandleTabSystem(AscensionInspectFrameRightInset)
S:HandleTab(InspectFrameTab1)
S:HandleTab(InspectFrameTab2)
S:HandleTab(InspectFrameTab3)
-- Stat Panel --
InspectStatsPanel:StripTextures(true)
InspectStatsPanel:CreateBackdrop("Default")
S:HandleScrollList(InspectStatsPanel, function(button)
S:HandleNextPrevButton(button.MoveDownButton, "down", nil, true)
button.MoveDownButton:Size(16)
button.MoveDownButton:SetPoint("RIGHT", -4, 1)
S:HandleNextPrevButton(button.MoveUpButton, "up", nil, true)
button.MoveUpButton:Size(16)
button.MoveUpButton:SetPoint("RIGHT", button.MoveDownButton, "LEFT", 0, -1)
local r, g, b, a = unpack(E.media.backdropfadecolor)
button.Left:SetTexture(E.media.blankTex)
button.Left:SetVertexColor(r, g, b, a)
button.Right:SetTexture(E.media.blankTex)
button.Right:SetVertexColor(r, g, b, a)
button.Middle:SetTexture(E.media.blankTex)
button.Middle:SetVertexColor(r, g, b, a)
end)
InspectPaperDollFrame:StripTextures()
-- Mystic Enchant Panel
InspectMysticEnchantPanel:StripTextures(true)
InspectMysticEnchantPanel:CreateBackdrop("Default")
S:HandleScrollList(InspectMysticEnchantPanel, function(button)
button:GetNormalTexture():SetAllPoints()
hooksecurefunc(button, "Update", function(self)
self:SetNormalTexture(E.media.blankTex)
local color = self.index % 2 == 0 and E.media.backdropcolor or E.media.backdropfadecolor
self:GetNormalTexture():SetVertexColor(unpack(color))
end)
end)
-- Handle item inspect frame
local slots = {
"HeadSlot",
"NeckSlot",
"ShoulderSlot",
"BackSlot",
"ChestSlot",
"ShirtSlot",
"TabardSlot",
"WristSlot",
"HandsSlot",
"WaistSlot",
"LegsSlot",
"FeetSlot",
"Finger0Slot",
"Finger1Slot",
"Trinket0Slot",
"Trinket1Slot",
"MainHandSlot",
"SecondaryHandSlot",
"RangedSlot"
[1] = AscensionInspectHeadSlot,
[2] = AscensionInspectNeckSlot,
[3] = AscensionInspectShoulderSlot,
[4] = AscensionInspectShirtSlot,
[5] = AscensionInspectChestSlot,
[6] = AscensionInspectWaistSlot,
[7] = AscensionInspectLegsSlot,
[8] = AscensionInspectFeetSlot,
[9] = AscensionInspectWristSlot,
[10] = AscensionInspectHandsSlot,
[11] = AscensionInspectFinger0Slot,
[12] = AscensionInspectFinger1Slot,
[13] = AscensionInspectTrinket0Slot,
[14] = AscensionInspectTrinket1Slot,
[15] = AscensionInspectBackSlot,
[16] = AscensionInspectMainHandSlot,
[17] = AscensionInspectSecondaryHandSlot,
[18] = AscensionInspectRangedSlot,
[19] = AscensionInspectTabardSlot,
[20] = AscensionInspectAmmoSlot, -- 0
}
for _, slot in ipairs(slots) do
local icon = _G["Inspect"..slot.."IconTexture"]
local frame = _G["Inspect"..slot]
for i, slotFrame in ipairs(slots) do
local slotFrameName = slotFrame:GetName()
local icon = _G[slotFrameName.."IconTexture"]
frame:StripTextures()
frame:SetFrameLevel(frame:GetFrameLevel() + 2)
frame:CreateBackdrop("Default")
frame.backdrop:SetAllPoints()
slotFrame:StripTextures()
slotFrame:SetFrameLevel(InspectPaperDollPanel:GetFrameLevel() + 2)
slotFrame:CreateBackdrop("Default")
slotFrame.backdrop:SetAllPoints()
slotFrame.IconBorder:SetAlpha(0)
frame:StyleButton()
slotFrame:StyleButton()
icon:SetTexCoord(unpack(E.TexCoords))
icon:SetInside()
end
icon:SetTexCoord(unpack(E.TexCoords))
local styleButton
do
local function awaitCache(button)
if InspectFrame.unit then
styleButton(button)
end
end
-- Set the item icon borders when Update function runs
hooksecurefunc(slotFrame, "Update", function(button)
if AscensionInspectFrame.unit then
if button.hasItem then
local itemID = GetInventoryItemID(AscensionInspectFrame.unit, button:GetID())
if itemID then
local _, _, quality = GetItemInfo(itemID)
styleButton = function(button)
if button.hasItem then
local itemID = GetInventoryItemID(InspectFrame.unit, button:GetID())
if itemID then
local _, _, quality = GetItemInfo(itemID)
if not quality then
E:Delay(0.1, awaitCache, button)
return
elseif quality then
button.backdrop:SetBackdropBorderColor(GetItemQualityColor(quality))
return
if not quality then
E:Delay(0.1, awaitCache, button)
return
elseif quality then
button.backdrop:SetBackdropBorderColor(GetItemQualityColor(quality))
return
end
end
end
button.backdrop:SetBackdropBorderColor(unpack(E.media.bordercolor))
end
end)
end
button.backdrop:SetBackdropBorderColor(unpack(E.media.bordercolor))
-- Handle the Build tab
InspectBuildPanel:StripTextures(true)
InspectBuildPanel:CreateBackdrop("Default")
HandleInspectBuildScrollFrame()
InspectBuildPanelBuildScrollInset:StripTextures()
InspectBuildPanelSpecs:StripTextures(true)
InspectBuildPanelSpecs:CreateBackdrop("Default")
S:HandleScrollList(InspectBuildPanelSpecs, function(button)
button:GetNormalTexture():SetAllPoints()
hooksecurefunc(button, "Update", function(self)
self:SetNormalTexture(E.media.blankTex)
local color = self.index % 2 == 0 and E.media.backdropcolor or E.media.backdropfadecolor
self:GetNormalTexture():SetVertexColor(unpack(color))
end)
end)
end)
-- Ascension used custom-scroll frames which don't map directly to built-in ElvUI functions :(
function HandleInspectBuildScrollFrame()
scrollList = InspectBuildPanel
scrollListScroll = scrollList.BuildScroll
if not scrollListScroll then return end
scrollListScroll:StripTextures()
local scrollBar = InspectBuildPanelBuildScrollScrollBar
scrollBar:StripTextures()
S:HandleNextPrevButton(InspectBuildPanelBuildScrollScrollBarScrollUpButton, 'up')
InspectBuildPanelBuildScrollScrollBarScrollUpButton.Texture:SetAlpha(0)
S:HandleNextPrevButton(InspectBuildPanelBuildScrollScrollBarScrollDownButton, 'down')
InspectBuildPanelBuildScrollScrollBarScrollDownButton.Texture:SetAlpha(0)
local thumb = scrollBar:GetThumbTexture()
local function ThumbOnEnter(frame)
local r, g, b = unpack(E.media.rgbvaluecolor)
local thumb = frame.Thumb or frame
if thumb.backdrop then
thumb.backdrop:SetBackdropColor(r, g, b, .75)
end
end
hooksecurefunc("InspectPaperDollItemSlotButton_Update", styleButton)
local function ThumbOnLeave(frame)
local r, g, b = unpack(E.media.rgbvaluecolor)
local thumb = frame.Thumb or frame
S:HandleRotateButton(InspectModelRotateLeftButton)
S:HandleRotateButton(InspectModelRotateRightButton)
InspectPVPFrame:StripTextures()
for i = 1, MAX_ARENA_TEAMS do
local frame = _G["InspectPVPTeam"..i]
frame:StripTextures()
frame:CreateBackdrop("Transparent")
frame.backdrop:Point("TOPLEFT", 9, -6)
frame.backdrop:Point("BOTTOMRIGHT", -24, -5)
-- _G["InspectPVPTeam"..i.."StandardBar"]:Kill()
S:SetBackdropHitRect(frame)
end
InspectTalentFrame:StripTextures()
S:HandleCloseButton(InspectTalentFrameCloseButton, InspectFrame.backdrop)
for i = 1, MAX_TALENT_TABS do
local headerTab = _G["InspectTalentFrameTab"..i]
headerTab:StripTextures()
headerTab:CreateBackdrop("Default", true)
headerTab.backdrop:Point("TOPLEFT", 2, -7)
headerTab.backdrop:Point("BOTTOMRIGHT", 1, -1)
S:SetBackdropHitRect(headerTab)
headerTab:Width(i == 2 and 101 or 102)
headerTab.SetWidth = E.noop
headerTab:HookScript("OnEnter", S.SetModifiedBackdrop)
headerTab:HookScript("OnLeave", S.SetOriginalBackdrop)
end
for i = 1, MAX_NUM_TALENTS do
local talent = _G["InspectTalentFrameTalent"..i]
if talent then
local icon = _G["InspectTalentFrameTalent"..i.."IconTexture"]
local rank = _G["InspectTalentFrameTalent"..i.."Rank"]
talent:StripTextures()
talent:SetTemplate("Default")
talent:StyleButton()
icon:SetInside()
icon:SetTexCoord(unpack(E.TexCoords))
icon:SetDrawLayer("ARTWORK")
rank:SetFont(E.LSM:Fetch("font", E.db.general.font), 12, "OUTLINE")
if thumb.backdrop and not thumb.__isActive then
thumb.backdrop:SetBackdropColor(r, g, b, .25)
end
end
InspectHeadSlot:Point("TOPLEFT", 19, -76)
InspectHandsSlot:Point("TOPLEFT", 307, -76)
InspectMainHandSlot:Point("TOPLEFT", InspectPaperDollFrame, "BOTTOMLEFT", 121, 131)
local function ThumbOnMouseDown(frame)
local r, g, b = unpack(E.media.rgbvaluecolor)
local thumb = frame.Thumb or frame
thumb.__isActive = true
InspectModelFrame:Size(237, 324)
InspectModelFrame:Point("TOPLEFT", 63, -76)
if thumb.backdrop then
thumb.backdrop:SetBackdropColor(r, g, b, .75)
end
end
InspectModelRotateLeftButton:Point("TOPLEFT", 4, -4)
local function ThumbOnMouseUp(frame)
local r, g, b = unpack(E.media.rgbvaluecolor)
local thumb = frame.Thumb or frame
thumb.__isActive = nil
InspectTalentFrameScrollFrame:StripTextures()
InspectTalentFrameScrollFrame:CreateBackdrop("Transparent")
InspectTalentFrameScrollFrame.backdrop:Point("TOPLEFT", -1, 1)
InspectTalentFrameScrollFrame.backdrop:Point("BOTTOMRIGHT", 5, -4)
if thumb.backdrop then
thumb.backdrop:SetBackdropColor(r, g, b, .25)
end
end
InspectTalentFramePointsBar:StripTextures()
if thumb then
thumb.Begin:SetAlpha(0)
thumb.End:SetAlpha(0)
thumb.Middle:SetAlpha(0)
thumb:CreateBackdrop('Transparent')
thumb.backdrop:SetFrameLevel(thumb:GetFrameLevel()+1)
InspectModelRotateRightButton:Point("TOPLEFT", InspectModelRotateLeftButton, "TOPRIGHT", 3, 0)
local r, g, b = unpack(E.media.rgbvaluecolor)
thumb.backdrop:SetBackdropColor(r, g, b, .25)
thumb.backdrop:SetPoint("TOPLEFT", thumb.Begin)
thumb.backdrop:SetPoint("BOTTOMRIGHT", thumb.End)
InspectFrameTab1:Point("CENTER", InspectFrame, "BOTTOMLEFT", 54, 62)
InspectFrameTab2:Point("LEFT", InspectFrameTab1, "RIGHT", -15, 0)
InspectFrameTab3:Point("LEFT", InspectFrameTab2, "RIGHT", -15, 0)
thumb:HookScript('OnEnter', ThumbOnEnter)
thumb:HookScript('OnLeave', ThumbOnLeave)
thumb:HookScript('OnMouseUp', ThumbOnMouseUp)
thumb:HookScript('OnMouseDown', ThumbOnMouseDown)
end
InspectTalentFrameBackgroundTopLeft:Point("TOPLEFT", 21, -77)
local children = {InspectBuildPanelBuildScrollChild:GetChildren()}
InspectTalentFrameTab1:Point("TOPLEFT", 17, -40)
InspectTalentFrameScrollFrame:Width(298)
InspectTalentFrameScrollFrame:Point("TOPRIGHT", -66, -77)
S:HandleScrollBar(InspectTalentFrameScrollFrameScrollBar)
InspectTalentFrameScrollFrameScrollBar:Point("TOPLEFT", InspectTalentFrameScrollFrame, "TOPRIGHT", 8, -18)
InspectTalentFrameScrollFrameScrollBar:Point("BOTTOMLEFT", InspectTalentFrameScrollFrame, "BOTTOMRIGHT", 8, 15)
end)
for i, button in ipairs(children) do
button:GetNormalTexture():SetAllPoints()
hooksecurefunc(button, "Update", function(self)
self:SetNormalTexture(E.media.blankTex)
local color = i % 2 == 0 and E.media.backdropcolor or E.media.backdropfadecolor
self:GetNormalTexture():SetVertexColor(unpack(color))
end)
end
end