Files
coa-elvui/ElvUI/Modules/Skins/Blizzard/Inspect.lua
T
2025-05-12 18:37:15 -07:00

231 lines
7.5 KiB
Lua

local E, L, V, P, G = unpack(select(2, ...)) -- Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local S = E:GetModule("Skins")
--Lua functions
local _G = _G
local unpack = unpack
--WoW API / Variables
local GetInventoryItemID = GetInventoryItemID
local GetItemInfo = GetItemInfo
local GetItemQualityColor = GetItemQualityColor
S:AddCallbackForAddon("Ascension_InspectUI", "Skin_InspectUI", function ()
if not E.private.skins.blizzard.enable or not E.private.skins.blizzard.inspect then return end
AscensionInspectFrame:StripTextures(true)
AscensionInspectFrameNineSlice:StripTextures()
AscensionInspectFrame:CreateBackdrop("Transparent")
-- Cleanup Blizzard style Borders/Insets
AscensionInspectFrameInset:StripTextures()
AscensionInspectFrameRightInset:StripTextures()
InspectPaperDollPanel:StripTextures(true)
InspectPaperDollPanelModel:StripTextures(true)
InspectPvPPanel:StripTextures(true)
S:SetBackdropHitRect(AscensionInspectFrame)
S:HandleCloseButton(AscensionInspectFrameCloseButton)
S:HandleTabSystem(AscensionInspectFrame)
-- TODO: Tab system for mystic enchant button continually updates after load - Ascension Bug?
S:HandleTabSystem(AscensionInspectFrameRightInset)
-- Stat Panel --
InspectStatsPanel:StripTextures(true)
InspectStatsPanel:CreateBackdrop("Default")
S:HandleScrollList(InspectStatsPanel, function(button)
S:HandleNextPrevButton(button.MoveDownButton, "down", nil, true)
button.MoveDownButton:Size(16)
button.MoveDownButton:SetPoint("RIGHT", -4, 1)
S:HandleNextPrevButton(button.MoveUpButton, "up", nil, true)
button.MoveUpButton:Size(16)
button.MoveUpButton:SetPoint("RIGHT", button.MoveDownButton, "LEFT", 0, -1)
local r, g, b, a = unpack(E.media.backdropfadecolor)
button.Left:SetTexture(E.media.blankTex)
button.Left:SetVertexColor(r, g, b, a)
button.Right:SetTexture(E.media.blankTex)
button.Right:SetVertexColor(r, g, b, a)
button.Middle:SetTexture(E.media.blankTex)
button.Middle:SetVertexColor(r, g, b, a)
end)
-- Mystic Enchant Panel
InspectMysticEnchantPanel:StripTextures(true)
InspectMysticEnchantPanel:CreateBackdrop("Default")
S:HandleScrollList(InspectMysticEnchantPanel, function(button)
button:GetNormalTexture():SetAllPoints()
hooksecurefunc(button, "Update", function(self)
self:SetNormalTexture(E.media.blankTex)
local color = self.index % 2 == 0 and E.media.backdropcolor or E.media.backdropfadecolor
self:GetNormalTexture():SetVertexColor(unpack(color))
end)
end)
-- Handle item inspect frame
local slots = {
[1] = AscensionInspectHeadSlot,
[2] = AscensionInspectNeckSlot,
[3] = AscensionInspectShoulderSlot,
[4] = AscensionInspectShirtSlot,
[5] = AscensionInspectChestSlot,
[6] = AscensionInspectWaistSlot,
[7] = AscensionInspectLegsSlot,
[8] = AscensionInspectFeetSlot,
[9] = AscensionInspectWristSlot,
[10] = AscensionInspectHandsSlot,
[11] = AscensionInspectFinger0Slot,
[12] = AscensionInspectFinger1Slot,
[13] = AscensionInspectTrinket0Slot,
[14] = AscensionInspectTrinket1Slot,
[15] = AscensionInspectBackSlot,
[16] = AscensionInspectMainHandSlot,
[17] = AscensionInspectSecondaryHandSlot,
[18] = AscensionInspectRangedSlot,
[19] = AscensionInspectTabardSlot,
[20] = AscensionInspectAmmoSlot, -- 0
}
for i, slotFrame in ipairs(slots) do
local slotFrameName = slotFrame:GetName()
local icon = _G[slotFrameName.."IconTexture"]
slotFrame:StripTextures()
slotFrame:SetFrameLevel(InspectPaperDollPanel:GetFrameLevel() + 2)
slotFrame:CreateBackdrop("Default")
slotFrame.backdrop:SetAllPoints()
slotFrame.IconBorder:SetAlpha(0)
slotFrame:StyleButton()
icon:SetInside()
icon:SetTexCoord(unpack(E.TexCoords))
-- Set the item icon borders when Update function runs
hooksecurefunc(slotFrame, "Update", function(button)
if AscensionInspectFrame.unit then
if button.hasItem then
local itemID = GetInventoryItemID(AscensionInspectFrame.unit, button:GetID())
if itemID then
local _, _, quality = GetItemInfo(itemID)
if not quality then
E:Delay(0.1, awaitCache, button)
return
elseif quality then
button.backdrop:SetBackdropBorderColor(GetItemQualityColor(quality))
return
end
end
end
button.backdrop:SetBackdropBorderColor(unpack(E.media.bordercolor))
end
end)
end
-- Handle the Build tab
InspectBuildPanel:StripTextures(true)
InspectBuildPanel:CreateBackdrop("Default")
HandleInspectBuildScrollFrame()
InspectBuildPanelBuildScrollInset:StripTextures()
InspectBuildPanelSpecs:StripTextures(true)
InspectBuildPanelSpecs:CreateBackdrop("Default")
S:HandleScrollList(InspectBuildPanelSpecs, function(button)
button:GetNormalTexture():SetAllPoints()
hooksecurefunc(button, "Update", function(self)
self:SetNormalTexture(E.media.blankTex)
local color = self.index % 2 == 0 and E.media.backdropcolor or E.media.backdropfadecolor
self:GetNormalTexture():SetVertexColor(unpack(color))
end)
end)
end)
-- Ascension used custom-scroll frames which don't map directly to built-in ElvUI functions :(
function HandleInspectBuildScrollFrame()
scrollList = InspectBuildPanel
scrollListScroll = scrollList.BuildScroll
if not scrollListScroll then return end
scrollListScroll:StripTextures()
local scrollBar = InspectBuildPanelBuildScrollScrollBar
scrollBar:StripTextures()
S:HandleNextPrevButton(InspectBuildPanelBuildScrollScrollBarScrollUpButton, 'up')
InspectBuildPanelBuildScrollScrollBarScrollUpButton.Texture:SetAlpha(0)
S:HandleNextPrevButton(InspectBuildPanelBuildScrollScrollBarScrollDownButton, 'down')
InspectBuildPanelBuildScrollScrollBarScrollDownButton.Texture:SetAlpha(0)
local thumb = scrollBar:GetThumbTexture()
local function ThumbOnEnter(frame)
local r, g, b = unpack(E.media.rgbvaluecolor)
local thumb = frame.Thumb or frame
if thumb.backdrop then
thumb.backdrop:SetBackdropColor(r, g, b, .75)
end
end
local function ThumbOnLeave(frame)
local r, g, b = unpack(E.media.rgbvaluecolor)
local thumb = frame.Thumb or frame
if thumb.backdrop and not thumb.__isActive then
thumb.backdrop:SetBackdropColor(r, g, b, .25)
end
end
local function ThumbOnMouseDown(frame)
local r, g, b = unpack(E.media.rgbvaluecolor)
local thumb = frame.Thumb or frame
thumb.__isActive = true
if thumb.backdrop then
thumb.backdrop:SetBackdropColor(r, g, b, .75)
end
end
local function ThumbOnMouseUp(frame)
local r, g, b = unpack(E.media.rgbvaluecolor)
local thumb = frame.Thumb or frame
thumb.__isActive = nil
if thumb.backdrop then
thumb.backdrop:SetBackdropColor(r, g, b, .25)
end
end
if thumb then
thumb.Begin:SetAlpha(0)
thumb.End:SetAlpha(0)
thumb.Middle:SetAlpha(0)
thumb:CreateBackdrop('Transparent')
thumb.backdrop:SetFrameLevel(thumb:GetFrameLevel()+1)
local r, g, b = unpack(E.media.rgbvaluecolor)
thumb.backdrop:SetBackdropColor(r, g, b, .25)
thumb.backdrop:SetPoint("TOPLEFT", thumb.Begin)
thumb.backdrop:SetPoint("BOTTOMRIGHT", thumb.End)
thumb:HookScript('OnEnter', ThumbOnEnter)
thumb:HookScript('OnLeave', ThumbOnLeave)
thumb:HookScript('OnMouseUp', ThumbOnMouseUp)
thumb:HookScript('OnMouseDown', ThumbOnMouseDown)
end
local children = {InspectBuildPanelBuildScrollChild:GetChildren()}
for i, button in ipairs(children) do
button:GetNormalTexture():SetAllPoints()
hooksecurefunc(button, "Update", function(self)
self:SetNormalTexture(E.media.blankTex)
local color = i % 2 == 0 and E.media.backdropcolor or E.media.backdropfadecolor
self:GetNormalTexture():SetVertexColor(unpack(color))
end)
end
end